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Super Staff Bros Melee

Jun 7th, 2016
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  1. Super Staff Bros. MELEE
  2. Roster
  3.  
  4. Acast
  5.  
  6. Gourgeist-Super @ Mental Herb
  7.  
  8. Ability: Prankster
  9.  
  10. EVs: 248 HP, 8 Def, 252 SpD, Nature: Careful
  11.  
  12. Will-O-Wisp
  13. Recover
  14. Seed Bomb \ Shadow Strike
  15. Needs More Screens - 5 (no boosts) PP, uses Magic Coat, Safeguard, Reflect (50% chance) and Light Screen (50% chance).
  16. Ace
  17.  
  18. Salamence @ Salamencite
  19.  
  20. Ability: Tinted Lens
  21.  
  22. EVs: 80 HP, 252 Atk, 176 Spe, Nature: Adamant
  23.  
  24. Dragon Ascent
  25. Close Combat
  26. Outrage
  27. Big Narstie - Body Slam, but Dragon-type.
  28. Aelita
  29.  
  30. Porygon-Z @ Life Orb
  31.  
  32. Ability: Protean
  33.  
  34. EVs: 4 HP, 252 SpA, 252 Spe, Nature: Modest
  35.  
  36. Boomburst \ Moonblast
  37. Quiver Dance
  38. Chatter
  39. Energy Field - 10 PP Electric\Special 150\90%, always hits in rain, 50% in sun. Lowers own SpA, SpD, Spe.
  40. ajhockeystar
  41.  
  42. Mienshao @ Life Orb
  43.  
  44. Ability: Magic Guard
  45.  
  46. EVs: 4 HP, 252 Atk, 252 Spe, Nature: Jolly
  47.  
  48. Knock Off
  49. Bolt Strike
  50. High Jump Kick
  51. OH CANADA - 35 PP 55%, causes Freezing. Lowers own Spe by 2 (by 1 if failed).
  52. Albacore
  53.  
  54. Hoopa-Unbound @ Choice Scarf
  55.  
  56. Ability: Regenerator
  57.  
  58. EVs: 252 Atk, 4 SpD, 252 Spe, Nature: Jolly
  59.  
  60. Hyperspace Fury
  61. Close Combat
  62. Gunk Shot
  63. Hit-And-Run - U-turn, but Psychic-type.
  64. Albert
  65.  
  66. Goodra @ Assault Vest
  67.  
  68. Ability: Protean
  69.  
  70. EVs: 4 Def, 252 SpA, 252 Spe, Nature: Modest
  71.  
  72. Aura Sphere
  73. Ice Beam
  74. Thunderbolt
  75. Aesthetically Pleasing - 10 PP Dragon\Special 90\100%. 40% paralysis.
  76. Always
  77.  
  78. Sceptile @ Sceptilite
  79.  
  80. Ability: Overgrow
  81.  
  82. EVs: 252 SpA, 4 SpD, 252 Spe, Nature: Timid
  83.  
  84. Leaf Storm
  85. Draco Meteor
  86. Secret Sword
  87. Back to the bench again? - Volt Switch, but Dragon-type. This move ignores modifiers and always hits.
  88. AM
  89.  
  90. Tyranitar @ Lum Berry / Choice Scarf
  91.  
  92. Ability: Adaptability
  93.  
  94. EVs: 252 Atk, 4 Def, 252 Spe, Nature: Jolly
  95.  
  96. Predator - Pursuit with 20 PP 60\100%. Lowers target Accuracy (by 2), Atk, SpA.
  97. Other Possible Moves:
  98.  
  99. Earthquake
  100. Diamond Storm
  101. Swords Dance
  102. Mean Look
  103. Knock Off
  104. Andy
  105.  
  106. Absol @ Absolite - Mega Ability: Adaptability
  107.  
  108. Ability: Justified
  109.  
  110. EVs: 252 HP, 252 Atk, 4 Spe, Nature: Adamant
  111.  
  112. Sucker Punch
  113. Swords Dance
  114. U-turn
  115. Pilfer - 15 PP Dark\Physical 70\100%. Only works when target is about to use status move, in which case the user uses that move before dealing damage with this move. Bypasses Subs.
  116. Antemortem
  117.  
  118. Clefable @ Life Orb \ Leftovers
  119.  
  120. Ability: Sheer Force \ Multiscale
  121.  
  122. EVs: 252 HP, 4 Def, 252 SpA, Nature: Modest
  123.  
  124. Postmortem - 10 PP Fairy\Special 110\85%. Makes contact. 50% boost own SpA, Spe.
  125. Other Possible Moves:
  126.  
  127. Earth Power
  128. Cosmic Power
  129. Recover
  130. Giga Drain
  131. Anttya
  132.  
  133. Altaria @ Altarianite
  134.  
  135. Ability: Aerilate
  136.  
  137. Innate Ability: Serene Grace
  138.  
  139. EVs: 252 SpA, 4 SpD, 252 Spe, Nature: Modest
  140.  
  141. Roost
  142. Tri Attack
  143. Searing Shot
  144. Hax - 10 PP.
  145. (10%) User damages itself in confusion.
  146. (40%) User gains 2 Quiver Dance boosts.
  147. (10%) Everyone gets parafusion.
  148. (40%) Normal\Special 60\90%. This attack always crits. 30% flinch.
  149. Anty
  150.  
  151. Durant @ Life Orb \ Choice Band
  152.  
  153. Ability: Hustle
  154.  
  155. EVs: 4 HP, 252 Atk, 252 Spe, Nature: Adamant
  156.  
  157. Attack Order
  158. Superpower
  159. Coil \ Diamond Storm
  160. Double-Edgy - 15PP Steel\Physical 90 pwr always hits. Makes contact. Causes 25% recoil.
  161. Articuno
  162.  
  163. Articuno @ Red Card
  164.  
  165. Ability: Magic Guard
  166.  
  167. EVs: 252 HP, 252 Def, 4 SpA, Nature: Bold
  168.  
  169. Soft-Boiled
  170. Calm Mind
  171. Frost Breath
  172. True Support - 10 PP -6 prio. Convinces the opponent to make a Sub before trying to force them to switch.
  173. Ascriptmaster
  174.  
  175. Rotom @ Expert Belt
  176.  
  177. Type: Electric
  178.  
  179. Ability: Teravolt
  180.  
  181. Innate Ability: Uses Magnet Rise when switched in. Some of the moves used have altered names and animations.
  182.  
  183. EVs: 4 HP, 252 SpA, 252 Spe, IVs: 0 Atk, Nature: Timid
  184.  
  185. Spectrum Triplet Beam - 30 PP Special 30\100%. Hits 3 times, each hit has random type and will crit. Ignores immunities.
  186. Other Possible Moves:
  187.  
  188. Thunderbolt
  189. Mystical Fire
  190. Aurora Beam
  191. Psyshock
  192. Astara
  193.  
  194. Jirachi @ Leftovers \ Sitrus Berry
  195.  
  196. Ability: Cursed Body
  197.  
  198. EVs: 4 HP, 252 SpA, 252 Spe, Nature: Modest
  199.  
  200. Star Bolt Desperation - 5 PP Random-type 75% acc. Quarters target's current HP. Makes contact. 50% inflict a random status on opponent. 50% causes confusion. Raises and lowers a random stat each of the user.
  201. Other Possible Moves:
  202.  
  203. Psystrike
  204. Moonblast
  205. Nasty Plot
  206. Scald
  207. Recover
  208. Asty
  209.  
  210. Seismitoad @ Red Card
  211.  
  212. Ability: Asty Absorb (Sap Sipper + Water Absorb)
  213.  
  214. EVs: 50 HP, 156 Atk, 50 Def, 50 SpD, Nature: Adamant
  215.  
  216. Recover
  217. Drain Punch
  218. Earthquake
  219. Amphibian Toxic - 5 PP 50 BP (Physical) Poison type. Inflicts Toxic to the user while also layering 2 sets of toxic spikes.
  220. atomicllamas
  221.  
  222. Jynx @ Focus Sash
  223.  
  224. Ability: Snow Warning
  225.  
  226. Innate Ability: Bad Dreams
  227.  
  228. EVs: 252 SpA, 4 SpD, 252 Spe, Nature: Timid
  229.  
  230. Lovely Kiss
  231. Blizzard
  232. Aura Sphere
  233. Bitchy Comment - 15 PP Psychic\Special 100\95%. 50% burn. Sound-based.
  234. Aurora
  235.  
  236. Landorus @ Life Orb
  237.  
  238. Ability: Sand Force
  239.  
  240. Innate Ability: Sand Stream
  241.  
  242. EVs: 252 Atk, 4 Def, 252 Spe, Nature: Jolly
  243.  
  244. Earthquake
  245. Rock Slide
  246. Rock Polish
  247. Aerial Fury - 10 PP Flying\Physical 100\100%. Makes contact.
  248. Reisen
  249.  
  250. Mawile @ Mawilite - Mega Ability: Tough Claws
  251.  
  252. Ability: Adaptability
  253.  
  254. EVs: 252 HP, 252 Atk, 4 Def, Nature: Adamant
  255.  
  256. Meteor Mash
  257. Bullet Punch
  258. U-turn
  259. Ancestor's Rage - 10 PP Fairy\Physical 115\100%. 30% confuse. Makes contact.
  260. Beowulf
  261.  
  262. Beedrill @ Beedrillite
  263.  
  264. Ability: Download
  265.  
  266. EVs: 4 Def, 252 Atk, 252 Spe, Nature: Jolly
  267.  
  268. Spiky Shield
  269. Gunk Shot
  270. Bolt Strike \ Diamond Storm \ Sacred Fire
  271. Buzzing of the Swarm - 10 PP Bug\Physical 100\100%. Sound-based. 10% flinch.
  272. biggie
  273.  
  274. Snorlax @ Leftovers
  275.  
  276. Ability: Fur Coat
  277.  
  278. EVs: 4 HP, 252 Atk, 252 SpD, Nature: Adamant
  279.  
  280. Food Rush - 5 (no boosts) PP Normal\Physical 75\90% prio -6. Forces switch. Makes contact.
  281. Other Possible Moves:
  282.  
  283. Drain Punch
  284. Diamond Storm
  285. King's Shield
  286. Knock Off
  287. Precipice Blades
  288. Blast Chance
  289.  
  290. Malamar @ Leftovers
  291.  
  292. Ability: Contrary
  293.  
  294. Innate Ability: Flipside - Uses Topsy-Turvy on switch in. Takes damage with the inverse type chart.
  295.  
  296. EVs: 252 HP, 4 Def, 252 SpD, Nature: Careful
  297.  
  298. Knock Off
  299. Rest
  300. Superpower
  301. Doesn't this just win? - 5 (no boost) PP, Sleep Talks twice in one turn. Can use Rest if picked.
  302. Blitzamirin
  303.  
  304. Chandelure @ Red Card
  305.  
  306. Ability: Prankster
  307.  
  308. Innate Ability: Swaps stat changes with opponent on switch in.
  309.  
  310. EVs: 4 Def, 252 SpA, 252 Spe, IVs: 0 Atk, Nature: Timid
  311.  
  312. Dark Void \ Substitute
  313. Shadow Ball
  314. Blue Flare
  315. Pneuma Relinquish - 10 PP, Ghost\Special, 100% acc. Halves target HP and suppresses its ability (but not innate ability). Heals half of damage dealt.
  316. bludz
  317.  
  318. Kakuna @ Focus Sash
  319.  
  320. Ability: Wonder Guard
  321.  
  322. Innate Ability: Shield Dust
  323.  
  324. EVs: 4 Atk, 252 SpA, 252 Spe, Nature: Naive
  325.  
  326. Spiky Shield \ Toxic
  327. Infestation \ Magma Storm \ Sand Tomb \ Whirlpool
  328. U-turn \ Conversion2
  329. Splatter - 40 PP, Bug\Special, 200\100% prio +1. The user faints. The target is trapped during the following turn and its speed is lowered.
  330. Bondie
  331.  
  332. Krabby @ Eviolite
  333.  
  334. Ability: Shell Armor
  335.  
  336. Innate Ability: Crab Stance - Raises defenses when hit. Raises offenses with each attack.
  337.  
  338. EVs: 4 HP, 252 Atk, 252 Spe, Nature: Jolly
  339.  
  340. Crabhammer
  341. Ice Punch
  342. Autotomize
  343. Claw Guard - 5 (no boost) PP, Protect-based move, does not protect against status. Boosts attack and defense, the user gets Rage until switched out.
  344. boTTT
  345.  
  346. Regigigas @ Leftovers \ Chesto Berry
  347.  
  348. Ability: Scrappy \ Magic Guard
  349.  
  350. EVs: 60 HP, 252 Atk, 196 Spe, Nature: Adamant
  351.  
  352. Body Slam
  353. Drain Punch
  354. Aromatherapy \ Rest
  355. Auto-Moderation - 35 PP, Ghost\Physical, 40 pwr, +3 prio, always hits. The base power is multiplied by 1.5x with each boost of the target. Ignores all defense boosts of target.
  356. Brandon
  357.  
  358. Meowstic-M @ Leftovers
  359.  
  360. Ability: Prankster
  361.  
  362. EVs: 252 HP, 252 Def, 4 SpD, Nature: Bold
  363.  
  364. Calm Mind
  365. Rest
  366. Assist \ Barrier
  367. Wave of Indifference - 10 PP, Psychic\Special, 140\95%. Always 1x effective.
  368. bumbadadabum
  369.  
  370. Samurott @ Leftovers
  371.  
  372. Ability: Analytic
  373.  
  374. EVs: 252 HP, 252 SpA, 4 SpD, Nature: Modest
  375.  
  376. Calm Mind
  377. Origin Pulse
  378. Ice Beam
  379. Free Software - 10 PP, Electric\Special, 110\95%. 30% paralysis.
  380. Bummer
  381.  
  382. Quagsire @ Leftovers
  383.  
  384. Ability: Trace
  385.  
  386. EVs: 252 HP, 252 Atk, 4 SpA, Nature: Docile
  387.  
  388. Earthquake
  389. Ice Beam
  390. Recover
  391. Speedpaint - 10 PP +1 prio. If the opponent is about to move, uses the opponent's selected move.
  392. chaos
  393.  
  394. Bouffalant @ Red Card
  395.  
  396. Ability: Fur Coat
  397.  
  398. Innate Ability: ???
  399.  
  400. EVs: 4 HP, 252 Atk, 252 Spe, Nature: Adamant
  401.  
  402. Forcewin - 15 PP 100% acc. Taunts, embargoes, confuses, torments and heal blocks opponent.
  403. Other Possible Moves:
  404.  
  405. Precipice Blades
  406. Recover
  407. Stockpile
  408. Swords Dance
  409. Explosion
  410. Extreme Speed
  411. Ciran
  412.  
  413. Rapidash @ Life Orb
  414.  
  415. Ability: Defiant
  416.  
  417. EVs: 252 Atk, 4 SpD, 252 Spe, IVs: 0 SpA, Nature: Jolly
  418.  
  419. V-create
  420. Zen Headbutt
  421. Knock Off
  422. HMU - 40 PP, Protect-based move. Frisks opponent.
  423. Clefairy
  424.  
  425. Exploud @ Life Orb
  426.  
  427. Ability: Suction Cups
  428.  
  429. Innate Ability: Coldsteel - Boosts speed on switch in and adds Dark-type to self. After 3 turns, changes Dark into Steel.
  430.  
  431. EVs: 4 Def, 252 SpA, 252 Spe, Nature: Timid
  432.  
  433. Boomburst
  434. Focus Blast
  435. Surf \ Fire Blast \ Extrasensory \ Ice Beam \ Shadow Ball \ Future Sight \ Mud-Slap
  436. Hyperspace Earrape - 5 PP, Dark\Special, 140 pwr. Always hits. Bypasses Protect. Sound-based. Lowers own Def, SpA, SpD.
  437. CoolStoryBrobat
  438.  
  439. Crobat @ Black Glasses
  440.  
  441. Ability: Gale Wings
  442.  
  443. EVs: 4 HP, 252 Atk, 252 Spe, Nature: Jolly
  444.  
  445. Brave Bat - 5 PP, Flying\Physical, 120\100%. High crit. Makes contact.
  446. Other Possible Moves:
  447.  
  448. Knock Off
  449. Bulk Up
  450. Roost
  451. Close Combat
  452. Defog
  453. Crestfall
  454.  
  455. Diancie @ Diancite - Mega Ability: Simple
  456.  
  457. Ability: Shield Dust
  458.  
  459. EVs: 252 HP, 68 SpD, 188 Spe, Nature: Timid
  460.  
  461. Shell Smash
  462. Diamond Storm
  463. Earth Power
  464. Light of Unruin - 5 PP, Fairy\Special, 110\85%. Heals half of damage dealt. Lowers own Def and SpD.
  465. Death on Wings
  466.  
  467. Tornadus-Therian @ Life Orb
  468.  
  469. Ability: Regenerator
  470.  
  471. EVs: 4 HP, 252 Atk, 252 Spe, Nature: Adamant
  472.  
  473. Dragon Ascent
  474. Wild Charge
  475. U-turn
  476. Mono Flying - 20 PP. For 5 turns, change all Pokemon to pure Flying-type. Clears side conditions like Defog.
  477. Dirpz
  478.  
  479. Azumarill @ Sitrus Berry
  480.  
  481. Ability: Pure Power
  482.  
  483. EVs: 68 HP, 252 Atk, 188 Spe, Nature: Adamant
  484.  
  485. Aqua Jet
  486. Knock Off
  487. Belly Drum
  488. Fairy Type Song - 20 PP Fairy\Physical. 80\100%. Targets Special Defense. 100% confuse. Sound-based.
  489. DMT
  490.  
  491. Shedinja @ Focus Sash
  492.  
  493. Ability: Wonder Guard
  494.  
  495. EVs: 252 Atk, 4 SpA, 252 Spe, Nature: Adamant
  496.  
  497. Rapid Spin
  498. Shadow Sneak
  499. X-Scissor
  500. Really Big Swords Dance - 20 PP. Boosts Atk by 4 stages.
  501. Dream Eater Gengar
  502.  
  503. Gengar @ Gengarite - Mega Ability: Infiltrator
  504.  
  505. Ability: Levitate
  506.  
  507. EVs: 8 HP, 248 SpA, 252 Spe, Nature: Timid
  508.  
  509. Focus Blast
  510. Hex
  511. Sludge Wave
  512. Sweet Dreams - 25 PP, 90% acc. Induces sleep. Gives opponent Nightmare and "Sweet Dreams" (like Leech Seed but only works when sleeping). User loses 25% health (50% if sleep is induced).
  513. Duck
  514.  
  515. Farfetch'd @ Stick
  516.  
  517. Ability: Prankster
  518.  
  519. Innate Ability: Sniper
  520.  
  521. EVs: 252 Atk, 4 Def, 252 Spe, Nature: Adamant
  522.  
  523. QUAttaCK - 5 PP, Normal\Physical, 95\95%, prio +1, high crit. Makes contact.
  524. Other Possible Moves:
  525.  
  526. Destiny Bond
  527. Swords Dance
  528. Soft-Boiled
  529. Brave Bird
  530. Drill Run
  531. E4 Flint
  532.  
  533. Dialga @ Adamant Orb
  534.  
  535. Ability: Tinted Lens
  536.  
  537. EVs: 252 HP, 252 SpA, 4 SpD, Nature: Modest
  538.  
  539. King's Shield
  540. Tail Glow
  541. Doom Desire
  542. Holographic Dragon Storm - 5 PP Dragon\Special 150\75%, lowers own SpA by 2. User uses Substitute if possible.
  543. Eevee General
  544.  
  545. Eevee @ Eviolite
  546.  
  547. Ability: Prankster
  548.  
  549. Innate Ability: "Mega" evolves on switch in, gains 25 pts in each base stat.
  550.  
  551. EVs: 252 HP, 4 Def, 252 Spe, Nature: Jolly
  552.  
  553. Extreme Speed
  554. Swords Dance
  555. Knock Off \ Milk Drink \ Encore
  556. Admin Things - 5 PP. Taunts and badly poisons opponent, and lowers its offenses. User switches out.
  557. Eyan
  558.  
  559. Keldeo @ Life Orb
  560.  
  561. Ability: Serene Grace
  562.  
  563. EVs: 252 SpA, 4 SpD, 252 Spe, Nature: Timid
  564.  
  565. Steam Eruption
  566. Ice Beam \ Moonblast
  567. Discharge \ Seed Flare
  568. Attack of the TOUCAN - Fighting-type equivalent of Hex. Heals major status ailments of user.
  569. Feliburn
  570.  
  571. Infernape @ Expert Belt
  572.  
  573. Ability: Adaptability
  574.  
  575. EVs: 252 Atk, 4 Def, 252 Spe, Nature: Jolly
  576.  
  577. High Jump Kick
  578. Taunt
  579. Mach Punch
  580. Falcon Punch - 15 PP Fire\Physical 150\85%. Lowers own Atk and defenses. Makes contact.
  581. Fireburn
  582.  
  583. Ho-oh @ Flame Plate
  584.  
  585. Ability: Regenerator
  586.  
  587. EVs: 252 Atk, 4 SpD, 252 Spe, Nature: Adamant
  588.  
  589. Sacred Fire
  590. Brave Bird
  591. Recover
  592. BARN ALL - 5 PP Fire\Physical 75\90%. Doubles in power if target is burned. Thaws out user.
  593. Flying Kebab
  594.  
  595. Cloyster @ King's Rock
  596.  
  597. Ability: Skill Link
  598.  
  599. EVs: 252 Atk, 4 SpD, 252 Spe, Nature: Jolly
  600.  
  601. Water Shuriken
  602. Bullet Seed \ Rock Blast
  603. Icicle Spear
  604. Frozen Kebab Skewers - 5 (no boosts) PP, Ice\Physical 25\100%, 2 hits, +1 prio, + Rock type. Boosts own Atk and Spe 1 stage each (cannot boost Atk past +2). Ignores Protect, Sub or defensive boosts. 10% freeze.
  605. Former Hope
  606.  
  607. Froslass @ Focus Sash
  608.  
  609. Ability: Prankster
  610.  
  611. Innate Ability: Cursed Body
  612.  
  613. EVs: 4 Atk, 252 SpA, 252 Spe, IVs: 1 HP, 0 Def, 0 SpD, Nature: Rash
  614.  
  615. Formerly Former - Destiny Bond, in addition uses Heart Swap.
  616. Other Possible Moves:
  617.  
  618. Shadow Ball
  619. Ice Beam
  620. Taunt
  621. Spikes
  622. Freeroamer
  623.  
  624. Lucario @ Lucarionite
  625.  
  626. Ability: Justified
  627.  
  628. EVs: 252 Atk, 4 SpD, 252 Spe, Nature: Jolly
  629.  
  630. Crunch
  631. Sky Uppercut
  632. Extreme Speed
  633. Screw This Matchup - 5 PP. Boosts Atk by 2. If applicable, swaps user's secondary type with the opponent's primary type. If these are the same, only suppresses the user's secondary type.
  634. Frysinger
  635.  
  636. Raikou @ Zap Plate
  637.  
  638. Ability: Funhouse - Uses Topsy-Turvy on switch in. With sass.
  639.  
  640. EVs: 252 SpA, 4 SpD, 252 Spe, Nature: Timid
  641.  
  642. Volt Switch
  643. Frost Breath
  644. Aura Sphere
  645. ZAP Confirmed - 10 PP Electric\Special 25\100%. Hits 4 times. 30% paralysis.
  646. f(x)
  647.  
  648. Rotom-Heat @ Leftovers
  649.  
  650. Ability: Levitate
  651.  
  652. EVs: 252 HP, 252 SpA, 4 Spe, Nature: Modest
  653.  
  654. Volt Switch
  655. Fusion Flare
  656. Thunderbolt
  657. shake that brass - 20 PP. Randomly uses one of the users's other moves with 1.5x power and 100% acc.
  658. galbia
  659.  
  660. Stoutland @ Life Orb
  661.  
  662. Ability: Sand Rush
  663.  
  664. Innate Ability: Sand Stream
  665.  
  666. EVs: 252 Atk, 252 Spe, Nature: Adamant
  667.  
  668. Earthquake \ Close Combat
  669. Fire Fang
  670. Extreme Speed
  671. (dog) - 5 PP Normal\Physical 120\80%. Always hits in sandstorm. Makes contact. Ignores immunities.
  672. Galom
  673.  
  674. Bisharp @ Life Orb
  675.  
  676. Ability: Defiant
  677.  
  678. EVs: 252 Atk, 4 Def, 252 Spe, Nature: Adamant
  679.  
  680. Swords Dance
  681. Sucker Punch
  682. Knock Off
  683. Dragon Slayer - 10 PP Steel\Physical 110\100%. Super effective against Dragon-type. Makes contact.
  684. GeoffBruedly
  685.  
  686. Whiscash @ Leftovers
  687.  
  688. Ability: Baitkai - Attracts and confuses opponents that make contact.
  689.  
  690. EVs: 252 HP, 252 Def, 4 SpD, Nature: Relaxed
  691.  
  692. Thousand Waves
  693. Razor Shell
  694. Recover
  695. Shitpost Paradise - 10 PP. For 5 turns female Pokemon gain +2 priority for their moves.
  696. Giagantic
  697.  
  698. Moltres @ Leftovers
  699.  
  700. Ability: Pressure
  701.  
  702. Innate Ability: Delta Stream
  703.  
  704. EVs: 248 HP, 244 SpD, 16 Spe, Nature: Bold
  705.  
  706. Fiery Dance
  707. Aeroblast
  708. Roost
  709. Eternal Ashes - 5 (no boosts) PP Fire-type 85% acc, burns opponent and adds Eternal Ashes to it, reducing its damage output by 20%. Powder-based. Thaws user.
  710. Golui
  711.  
  712. Cryogonal @ Life Orb
  713.  
  714. Ability: Special Snowflake - All incoming attacking moves are classified as Special moves.
  715.  
  716. EVs: 252 SpA, 4 SpD, 252 Spe, Nature: Modest
  717.  
  718. Quiver Dance
  719. Recover
  720. Secret Sword
  721. Not Frieza Enough - 5 PP Ice\Special 120\100%. Sets Hail. Super-effective against Water-type. 10% freeze. Lowers user specials.
  722. GoodMorningEspeon
  723.  
  724. Espeon @ Red Card
  725.  
  726. Ability: Drought
  727.  
  728. EVs: 4 HP, 252 SpA, 252 Spe, Nature: Timid
  729.  
  730. Morning Sun
  731. Growth
  732. Stored Power
  733. FRIDGE OFF - 10 PP Ice\Special 120\70%. Targets defense. 30% confuse.
  734. grimAuxiliatrix
  735.  
  736. Krookodile @ Choice Band
  737.  
  738. Ability: Intimidate
  739.  
  740. EVs: 252 Atk, 4 Def, 252 Spe, Nature: Jolly
  741.  
  742. Superpower
  743. Stone Edge
  744. Earthquake
  745. Buzz Axe Rampage - Dark-type equivalent of Double-Edge. Shifts hazards to other side.
  746. Halite
  747.  
  748. Glaceon @ Leftovers
  749.  
  750. Ability: Lightly Salted - This Pokemon's physical moves turn into special moves. Contact moves may freeze (18%). Status moves gain +1 priority.
  751.  
  752. EVs: 252 HP, 216 Def, 200 SpA, Nature: Modest
  753.  
  754. Recover
  755. Taunt \ Encore
  756. Tail Slap
  757. Saltstorm - Ice-type equivalent of U-turn. Incoming Pokemon gain Magic Guard (2 turns), heightened critical ratio.
  758. Hannah
  759.  
  760. Sylveon @ Leftovers
  761.  
  762. Ability: Pixilate
  763.  
  764. EVs: 240 HP, 252 SpA, 16 Spe, Nature: Modest
  765.  
  766. Wish
  767. Protect
  768. Judgment
  769. Sparkle Rain - 5 PP Normal\Special 75\100%. + Fire type. 30% sleep.
  770. Hashtag
  771.  
  772. Ursaring @ Choice Band
  773.  
  774. Ability: Scrappy
  775.  
  776. Innate Ability: Boosts speed by 1 on switch in.
  777.  
  778. EVs: 4 HP, 252 Atk, 252 Spe, Nature: Jolly
  779.  
  780. Thousand Arrows
  781. Explosion
  782. U-turn
  783. GOTTA GO STRATS - 10 PP Normal\Physical 100\90%. Boosts attack by 2 if this move knocks out a Pokemon. Makes contact.
  784. Haund
  785.  
  786. Swellow @ Toxic Orb
  787.  
  788. Ability: Guts
  789.  
  790. Innate Ability: Prodigy - All special moves on the battlefield become physical, and vice versa.
  791.  
  792. EVs: 180 HP, 76 Atk, 252 Spe, Nature: Jolly
  793.  
  794. Boomburst
  795. Heat Wave
  796. Defog
  797. Psychokinesis - 10 PP Fighting\Special 120\100%. Shifts target's positive boosts to user.
  798. HeaLnDeaL
  799.  
  800. Magmar @ Eviolite
  801.  
  802. Ability: Fur Coat
  803.  
  804. EVs: 252 HP, 4 Def, 252 SpA, IVs: 0 Atk, Nature: Modest
  805.  
  806. Calm Mind
  807. Heal Bell
  808. Seed Flare
  809. Boober's Oblivion - 10 PP Fire\Special 80\100%. Heals user by 2/3 of damage dealt. User faints if used 3 times in a row.
  810. HiMyNamesL
  811.  
  812. Darmanitan-Zen @ Lum Berry
  813.  
  814. Ability: Chlorophyll
  815.  
  816. EVs: 252 SpA, 4 SpD, 252 Spe, IVs: 0 Atk, Nature: Timid
  817.  
  818. Volt Switch
  819. Solar Beam
  820. Psychic
  821. Solar Storm - 10 PP Fire\Special 120\100%. Sets Sunny Day before the move. The user goes on a rampage for 2-3 turns. 15% burn.
  822. Hippopotas
  823.  
  824. Hippopotas @ Eviolite
  825.  
  826. Ability: Regenerator
  827.  
  828. EVs: 252 HP, 252 Def, 4 SpD, IVs: 0 Atk, 0 SpA, Nature: Bold
  829.  
  830. Hazard Pass - 20 PP, 100% acc. Sets 2 random hazards and switches out.
  831. Other Possible Moves:
  832.  
  833. Protect
  834. Stealth Rock
  835. Spikes
  836. Toxic Spikes
  837. Sticky Web
  838. hollywood
  839.  
  840. Mr. Mime @ Leftovers
  841.  
  842. Ability: Prankster
  843.  
  844. EVs: 252 HP, 4 Def, 252 Spe, IVs: 0 Atk, 0 SpA, Nature: Timid
  845.  
  846. Baton Pass
  847. Substitute \ Milk Drink
  848. Encore
  849. Meme Mime - 5 PP, Raises all stats bar evasion.
  850. ih8ih8sn0w
  851.  
  852. Deoxys-Speed @ Leftovers
  853.  
  854. Ability: Pressure
  855.  
  856. EVs: 252 Atk, 4 SpD, 252 Spe, Nature: Jolly
  857.  
  858. Meteor Mash
  859. Stealth Rock
  860. Taunt \ Magic Coat
  861. Imprisonform - 3 PP, 85% acc. Transforms into opponent and uses Imprison.
  862. imanalt
  863.  
  864. Rhydon @ Eviolite
  865.  
  866. Ability: Prankster
  867.  
  868. EVs: 252 HP, 252 Atk, 4 SpD, Nature: Adamant
  869.  
  870. FREE GENV BH - 20 PP, Status move that calls Earthquake.
  871. Other Possible Moves:
  872.  
  873. Rock Blast
  874. Stealth Rock
  875. Substitute
  876. Heart Swap
  877. Baton Pass
  878. imas234
  879.  
  880. Kyurem @ Life Orb
  881.  
  882. Ability: Sheer Force
  883.  
  884. EVs: 4 Def, 252 SpA, 252 Spe, Nature: Timid
  885.  
  886. Ice Beam
  887. Earth Power
  888. Substitute \ Agility
  889. Sweg - 10 PP, Dragon\Special, 90\100%. Gives Swagger effect to target. 30% paralysis.
  890. iplaytennislol
  891.  
  892. Honchkrow @ Life Orb
  893.  
  894. Ability: Volt Absorb
  895.  
  896. EVs: 252 Atk, 4 Def, 252 Spe, Nature: Adamant
  897.  
  898. Brave Bird
  899. Sucker Punch
  900. Knock Off
  901. Cathy - 10 PP, moves first in same priority bracket. Raises random stat by 2 stages and heals 65% of the user's maximum HP.
  902. Iyarito
  903.  
  904. Gastly @ Life Orb
  905.  
  906. Ability: Magic Guard
  907.  
  908. EVs: 200 SpA, 80 SpD, 228 Spe, Nature: Timid
  909.  
  910. Sludge Bomb
  911. Shadow Ball
  912. Dazzling Gleam
  913. Tomala wey - 5 (no boosts) PP, Protect-based move. User gains Quiver Dance boost.
  914. innovamania
  915.  
  916. Arceus @ Black Glasses
  917.  
  918. Ability: Pick Up
  919.  
  920. Innate Ability: Automatically sets Healing Wish on fainting, among other things.
  921.  
  922. EVs: 4 HP, 252 Atk, 252 Spe, Nature: Jolly
  923.  
  924. Hold Hands \ Trick-or-Treat
  925. Swords Dance \ Agilty
  926. Celebrate
  927. Rage Quit - The user faints.
  928. Jack Higgins
  929.  
  930. Maractus @ Focus Sash
  931.  
  932. Ability: Chlorophyll
  933.  
  934. Innate Ability: Drought
  935.  
  936. EVs: 4 HP, 252 SpA, 252 Spe, Nature: Timid
  937.  
  938. Eruption \ Blue Flare
  939. Leaf Storm
  940. Volt Switch \ Synthesis \ Destiny Bond \ Growth \ Healing Wish
  941. Splinters - 10 PP Rock\Physical 80\100%. 3 hits, each hit setting either Spikes or Toxic Spikes randomly. Causes the target to get splinters, losing 1/16 HP each turn.
  942. Jasmine
  943.  
  944. Mew @ Focus Sash
  945.  
  946. Ability: Speed Boost
  947.  
  948. EVs: 84 HP, 84 Atk, 84 Def, 84 SpA, 84 SpD, 84 Spe, Nature: Quirky
  949.  
  950. Taunt
  951. Explosion
  952. Protect
  953. Reverse Transform - 1 PP. Opponent transforms into user.
  954. jdarden
  955.  
  956. Dragonair @ Eviolite
  957.  
  958. Ability: Fur Coat
  959.  
  960. EVs: 4 HP, 252 SpA, 252 Spe, Nature: Timid
  961.  
  962. Rest
  963. Sleep Talk
  964. Quiver Dance
  965. Wyvern's Wind - 10 PP Flying\Special 80\90%, -6 prio. Forces out opponent.
  966. Jetpack
  967.  
  968. Alakazam @ Alakazite
  969.  
  970. Ability: Magic Guard
  971.  
  972. EVs: 4 HP, 252 SpA, 252 Spe, Nature: Timid
  973.  
  974. Substitute
  975. Shadow Ball
  976. Focus Blast
  977. Malicious Hypnosis - 5 PP Psychic\Special 100\90%. 40% sleep.
  978. Joim
  979.  
  980. Zapdos @ Life Orb
  981.  
  982. Ability: Tinted Lens
  983.  
  984. EVs: 4 HP, 252 SpA, 252 Spe, IVs: 0 Atk, Nature: Modest
  985.  
  986. Thunderbolt
  987. Hurricane
  988. Quiver Dance
  989. Gaster Blaster - Electric-type Hyper Beam, 165bp, 100% acc. No recharge if this move knocks out an opponent.
  990. Juanma
  991.  
  992. Heatran @ Charcoal
  993.  
  994. Ability: Levitate
  995.  
  996. EVs: 252 HP, 4 Def, 252 SpA, IVs: 0 Atk, Nature: Modest
  997.  
  998. Eruption
  999. Steam Eruption
  1000. Quiver Dance
  1001. Exception - 5 PP Fire\Special 110 pwr. Always hits. Lowers own speed. 66% Burn. Torments and confuses opponent. Bypasses Protect and Subs.
  1002. Kalalokki
  1003.  
  1004. Wingull @ Life Orb
  1005.  
  1006. Ability: Swift Swim
  1007.  
  1008. Innate Ability: Drizzle
  1009.  
  1010. EVs: 252 SpA, 4 SpD, 252 Spe, Nature: Modest
  1011.  
  1012. Hurricane
  1013. Thunder
  1014. Water Spout
  1015. Maelström - 15 PP Water\Special 100\85%. Partial trapping move, persists even when user is not in play.
  1016. Kid Wizard
  1017.  
  1018. Hoopa @ Life Orb
  1019.  
  1020. Ability: Speed Boost
  1021.  
  1022. EVs: 252 SpA, 4 SpD, 252 Spe, Nature: Timid
  1023.  
  1024. Protect
  1025. Stored Power
  1026. Energy Ball \ Flamethrower \ Scald
  1027. Broken Wand - 10 PP. May fail and half user's HP (14%). Uses Thunderbolt, Ice Beam, Calm Mind and Spikes.
  1028. Layell
  1029.  
  1030. Sneasel @ King's Rock
  1031.  
  1032. Ability: Technician
  1033.  
  1034. EVs: 4 Def, 252 Atk, 252 Spe, Nature: Adamant
  1035.  
  1036. Ice Shard
  1037. Icicle Spear
  1038. Mach Punch \ Pursuit \ Knock Off
  1039. Pixel Protection - 10 PP. Protect-based move. Only works once per outing. Boosts Def by 4 and SpD by 2.
  1040. LegitimateUsername
  1041.  
  1042. Shuckle @ Leftovers
  1043.  
  1044. Ability: Unaware
  1045.  
  1046. EVs: 252 HP, 228 Def, 28 SpD, Nature: Calm
  1047.  
  1048. Leech Seed
  1049. Rest
  1050. Foul Play
  1051. Shell Fortress - 15 PP, user gains +2 defenses, -2 offenses and speed.
  1052. Lemonade
  1053.  
  1054. Weavile @ Life Orb
  1055.  
  1056. Ability: Pressure
  1057.  
  1058. Innate Ability: Adaptability
  1059.  
  1060. EVs: 252 Atk, 4 Def, 252 Spe, Nature: Jolly
  1061.  
  1062. Knock Off
  1063. Icicle Crash
  1064. Ice Shard
  1065. Seems Good - aka Low Kick.
  1066. Level 51
  1067.  
  1068. Togekiss @ Leftovers
  1069.  
  1070. Ability: Parental Bond
  1071.  
  1072. EVs: 248 HP, 184 SpD, 76 Spe, Nature: Jolly
  1073.  
  1074. Super Fang
  1075. Cotton Guard \ Roost
  1076. Seismic Toss \ Night Shade
  1077. Next Level Strats - 25 PP, boosts user speed and advances 40 levels (Level 300 max). Stats and damage formula calculations are not affected by level increase.
  1078. LJ
  1079.  
  1080. Giratina-Origin @ Griseous Orb
  1081.  
  1082. Ability: Levitate
  1083.  
  1084. EVs: 252 Atk, 4 Def, 252 Spe, Nature: Jolly
  1085.  
  1086. Dragon Dance
  1087. Substitute
  1088. Play Rough
  1089. Chaos Wheel - 15 PP, Ghost\Physical, 100 pwr, always hits. Bypasses Protect. Makes contact.
  1090. Lyto
  1091.  
  1092. Lanturn @ Leftovers
  1093.  
  1094. Ability: Magic Bounce
  1095.  
  1096. EVs: 188 HP, 252 SpA, 68 Spe, Nature: Modest
  1097.  
  1098. Gravity Storm - 5 PP, Electric\Special, 100\100%. Adds Magnet Rise to user, but lowers accuracy and evasion.
  1099. Other Possible Moves:
  1100.  
  1101. Origin Pulse
  1102. Light of Ruin
  1103. Blue Flare
  1104. Recover
  1105. Tail Glow
  1106. macle
  1107.  
  1108. Greninja @ Life Orb
  1109.  
  1110. Ability: Protean
  1111.  
  1112. EVs: 252 Atk, 252 SpA, 252 Spe, Nature: Lonely
  1113.  
  1114. Close Combat
  1115. V-create
  1116. Steam Eruption
  1117. Ribbit - 40 PP Water\Physical 90\100%. Turns opponent ability into Soundproof. Sound-based.
  1118. manu 11
  1119.  
  1120. Surskit @ Life Orb
  1121.  
  1122. Ability: Swift Swim
  1123.  
  1124. Innate Ability: Arachnophobia - Makes opponent have Bad Dreams. User gains Tinted Lens effects. Boosts SpD and Spe on switch in.
  1125.  
  1126. EVs: 4 Def, 252 SpA, 252 Spe, Nature: Timid
  1127.  
  1128. Quiver Dance
  1129. Ice Beam
  1130. Spore
  1131. Surskit Energy - 5 PP Water\Special 130\95%. + Bug type. Sets Sticky Web.
  1132. Marshmallon
  1133.  
  1134. Marshtomp @ Eviolite
  1135.  
  1136. Ability: Arena Trap
  1137.  
  1138. Innate Ability: Boosts defense on switch in.
  1139.  
  1140. EVs: 252 HP, 24 Def, 232 SpD, Nature: Impish
  1141.  
  1142. Thousand Arrows
  1143. Morning Sun
  1144. King's Shield
  1145. Excuse - 5 (no boosts) PP, 90% acc, prio +2. Confuses and Taunts opponent.
  1146. MattL
  1147.  
  1148. Swampert @ Swampertite
  1149.  
  1150. Ability: Gravitational Field - Sets Gravity on switch in.
  1151.  
  1152. EVs: 252 Atk, 4 Def, 252 Spe, Nature: Adamant
  1153.  
  1154. Rain Dance
  1155. Earthquake
  1156. Ice Punch
  1157. Evaporating Surge - 5 PP Water\Physical 110\85%. Super effective on Water-types.
  1158. McMeghan
  1159.  
  1160. Scrafty @ Leftovers
  1161.  
  1162. Ability: Clear Body \ Moxie \ Stench
  1163.  
  1164. EVs: 192 HP, 80 Atk, 236 Spe, Nature: Jolly
  1165.  
  1166. Dragon Dance \ Agility
  1167. Knock Off \ Rock Slide
  1168. High Jump Kick \ Drain Punch \ Substitute
  1169. Odd Punch - 15 PP Fighting\Physical 50\100%, +1 prio. 70% paralysis. 40% flinch. Makes contact.
  1170. Megazard
  1171.  
  1172. Furfrou @ Leftovers
  1173.  
  1174. Ability: Serene Grace
  1175.  
  1176. EVs: 252 HP, 4 SpA, 252 Spe, Nature: Timid
  1177.  
  1178. Charge Beam
  1179. Baton Pass
  1180. Ancient Power
  1181. Play Dead - 25 PP, 100% acc, prio -3. Inflicts status that turns all moves used into Ghost-type.
  1182. Mizuhime
  1183.  
  1184. Kingdra @ Mystic Water
  1185.  
  1186. Ability: Torrent
  1187.  
  1188. Innate Ability: Drizzle
  1189.  
  1190. EVs: 4 HP, 252 SpA, 252 Spe, Nature: Timid
  1191.  
  1192. Spacial Rend
  1193. Thunder
  1194. Sheer Cold
  1195. Double Laser - 40 PP Water\Special 75\90%. Hits twice with two accuracy checks.
  1196. nv
  1197.  
  1198. Larvitar @ Eviolite
  1199.  
  1200. Ability: Solid Rock
  1201.  
  1202. Innate Ability: Cuteness - Lowers opponent offenses, defenses and speed on switch in. Own attack and defense are boosted by 80%.
  1203.  
  1204. EVs: 252 HP, 252 Atk, 4 Spe, Nature: Adamant
  1205.  
  1206. Precipice Blades
  1207. Diamond Storm
  1208. Megahorn
  1209. Hamster Dance - 10 PP, 100% acc, confuses opponent. Removes positive boosts from opponent.
  1210. Omega-Xis
  1211.  
  1212. Genesect @ Expert Belt
  1213.  
  1214. Ability: Magic Bounce
  1215.  
  1216. EVs: 252 Atk, 4 Def, 252 Spe, Nature: Jolly
  1217.  
  1218. Shift Gear
  1219. Sacred Fire
  1220. U-turn
  1221. Meme Cannon - 10 PP Steel\Physical 100\100%. Changes user ability to Flash Fire.
  1222. Orda-Y
  1223.  
  1224. Regice @ Life Orb
  1225.  
  1226. Ability: Magic Guard
  1227.  
  1228. EVs: 252 HP, 252 SpA, 4 Spe, IVs: 0 Atk, Nature: Calm
  1229.  
  1230. Stealth Rock
  1231. Thunderbolt
  1232. Recover
  1233. Shock Switch - 20 PP Ice\Special 90\100%. Forces out opponent. User switches out.
  1234. Overneat
  1235.  
  1236. Blaziken @ Blazikenite - Mega Ability: No Guard
  1237.  
  1238. Ability: Speed Boost
  1239.  
  1240. EVs: 252 Atk, 4 Def, 252 Spe, Nature: Adamant
  1241.  
  1242. Protect
  1243. Stone Edge
  1244. Flare Blitz
  1245. Neatto Kick - High Jump Kick, 50% paralysis.
  1246. Phable
  1247.  
  1248. Forretress @ Focus Sash
  1249.  
  1250. Ability: Prankster
  1251.  
  1252. EVs: 252 HP, 252 Def, 4 Spe, Nature: Relaxed
  1253.  
  1254. Stealth Rock
  1255. Rapid Spin
  1256. Spikes
  1257. Burn Spikes - 20 PP. Not stackable, inflicts burn on grounded switch-ins. Can be absorbed by grounded Fire-types.
  1258. Pikachuun
  1259.  
  1260. Pikachu @ Light Ball
  1261.  
  1262. Ability: Magic Guard
  1263.  
  1264. Innate Ability: Reisen Cosplay - Boosts Speed on switch in.
  1265.  
  1266. EVs: 4 Def, 252 SpA, 252 Spe, Nature: Modest
  1267.  
  1268. Thunderbolt
  1269. Light of Ruin
  1270. Ice Beam
  1271. Pure Skill - 5 PP, ???-type\Special. Always hits.
  1272. (10%) User faints.
  1273. (50%) Attempts to half target health, but at least does 25% damage.
  1274. (40%) Deals damage with 255 base power. Lowers own SpA and accuracy afterwards.
  1275. pluviometer
  1276.  
  1277. Mismagius @ Life Orb
  1278.  
  1279. Ability: Levitate
  1280.  
  1281. EVs: 4 HP, 252 SpA, 252 Spe, IVs: 0 Atk, Nature: Timid
  1282.  
  1283. Pain Split
  1284. Earth Power
  1285. Shadow Ball
  1286. Grammar Hammer - 15 PP, Fairy\Special, 104\100%. Makes contact. 100% burn.
  1287. qtrx
  1288.  
  1289. Unown @ Keyboard - Item is the equivalent of a mega stone and therefore inviolable.
  1290.  
  1291. Mega evolves into Missingno.
  1292. Type: Normal\Bird
  1293. Base Stats: HP 48, Atk 136, Def 0, SpA 6, SpD 255, Spe 29
  1294. Ability: Oblivious
  1295. Ability: Sturdy
  1296.  
  1297. Innate Ability: rgieufp=;fwr2rewf - Gains Telekinesis and Focus Energy effects on switch in. At the end of each turn, randomly uses either Trick Room or Wonder Room.
  1298.  
  1299. EVs: 252 HP, 4 Atk, 252 SpA, IVs: 0 Spe, Nature: Quiet
  1300.  
  1301. Learns no natural moves.
  1302. Hidden Power Normal - 65 PP. Uses random Hidden Power. Hits 3 - 6 times.
  1303. When Mega-evolved: forces opponent out, then user switches out. After the turn, the user and the original opponent are traded for each other. If opponent is anchored, uses Perish Song. If either team has less than 2 Pokemon left, uses Explosion.
  1304. Quite Quiet
  1305.  
  1306. Heliolisk @ Life Orb
  1307.  
  1308. Ability: Regenerator
  1309.  
  1310. EVs: 4 Def, 252 SpA, 252 Spe, Nature: Timid
  1311.  
  1312. Stealth Rock
  1313. Perish Song
  1314. Nuzzle
  1315. Retreat - Volt Switch, with 55 power. Always 2x effective.
  1316. Raseri
  1317.  
  1318. Musharna @ Leftovers
  1319.  
  1320. Ability: Synchronize
  1321.  
  1322. Innate Ability: Brokenness - Uses Hypnosis on switch-in. Hypnosis has 45% accuracy.
  1323.  
  1324. EVs: 248 HP, 252 Def, 8 SpD, Nature: Bold
  1325.  
  1326. Barrier
  1327. Stored Power
  1328. Moonblast
  1329. Purify Soul - 10 PP, boosts SpA and SpD, heals 1/3 of max HP.
  1330. Raven
  1331.  
  1332. Yveltal @ Sharp Beak
  1333.  
  1334. Ability: Magic Guard
  1335.  
  1336. EVs: 248 HP, 252 SpA, 8 SpD, Nature: Modest
  1337.  
  1338. Discharge
  1339. Foul Play
  1340. Dark Pulse
  1341. Buckfast Buzz - Oblivion Wing, with 30 PP. Toggles user's secondary typing between Flying and Electric.
  1342. Rekeri
  1343.  
  1344. Tyrantrum @ Life Orb
  1345.  
  1346. Ability: Speed Boost
  1347.  
  1348. EVs: 252 HP, 252 Atk, 4 Def, Nature: Adamant
  1349.  
  1350. Extreme Speed
  1351. Close Combat
  1352. Outrage
  1353. Land Before Time - 15 PP Rock\Physical 125\90%. Makes contact. 35% flinch.
  1354. RODAN
  1355.  
  1356. Munchlax @ Eviolite
  1357.  
  1358. Ability: Guts
  1359.  
  1360. Innate Ability: Gonna Make You Sweat - Recovers 25% HP each turn.
  1361.  
  1362. EVs: 252 HP, 252 Atk, 4 Def, Nature: Adamant
  1363.  
  1364. Swords Dance
  1365. Drain Punch
  1366. Body Slam
  1367. Mother, Father, Gentleman - 15 PP Dark\Physical 70\100%. Hits 3 times. Makes contact.
  1368. RosieTheVenusaur
  1369.  
  1370. Venusaur @ Leftovers
  1371.  
  1372. Ability: Moxie
  1373.  
  1374. EVs: 252 HP, 252 Atk, 4 Def, Nature: Adamant
  1375.  
  1376. Swag Plant - Physical variant of Frenzy Plant. Boosts user's attack and defense. 100% confusion.
  1377. Other Possible Moves:
  1378.  
  1379. Fusion Flare
  1380. Extreme Speed
  1381. Knock Off
  1382. Close Combat
  1383. rssp1
  1384.  
  1385. Rufflet @ Life Orb
  1386.  
  1387. Ability: Hustle
  1388.  
  1389. Innate Ability: Speed Boost
  1390.  
  1391. EVs: 252 Atk, 128 Def, 128 Spe, Nature: Adamant
  1392.  
  1393. Return
  1394. Brave Bird
  1395. Superpower
  1396. Praise Rufflets - 40 PP, Protect-based move, only works on first turn out. Boosts Atk and Def by 2 stages.
  1397. Sailor Cosmos
  1398.  
  1399. Milotic @ Assault Vest
  1400.  
  1401. Ability: Competitive
  1402.  
  1403. EVs: 252 HP, 248 Def, 8 SpD, Nature: Bold
  1404.  
  1405. Steam Eruption
  1406. Ice Beam
  1407. Dragon Tail
  1408. Cosmos Ray - 20 PP, Water\Special 90\100%, 80% chance to set a random status (either paralysis or confusion). Targets defense.
  1409. Scotteh
  1410.  
  1411. Suicune @ Leftovers
  1412.  
  1413. Ability: Fur Coat
  1414.  
  1415. EVs: 252 Def, 4 SpA, 252 Spe, Nature: Bold
  1416.  
  1417. Ice Beam
  1418. Scald
  1419. Recover
  1420. Nasty Plot
  1421. Geomagnetic Storm - Electric-type equivalent of Boomburst. Not sound-based.
  1422. scpinion
  1423.  
  1424. Slowbro @ Slowbronite
  1425.  
  1426. Ability: Unaware
  1427.  
  1428. EVs: 248 HP, 136 Def, 124 SpD, IVs: 0 Spe, Nature: Relaxed
  1429.  
  1430. Slack Off
  1431. Amnesia
  1432. Steam Eruption
  1433. LOL! Room - 5 PP, uses Trick Room, swaps user's special stats. LOL!
  1434. Scyther NO Swiping
  1435.  
  1436. Scyther @ Razor Claw
  1437.  
  1438. Ability: Technician
  1439.  
  1440. Innate Ability: Mountaineer
  1441.  
  1442. EVs: 252 Atk, 4 Def, 252 Spe, Nature: Jolly
  1443.  
  1444. Leaf Blade
  1445. Hone Claws
  1446. Night Slash
  1447. Sniper Swipes - 10 PP Bug\Physical 35 pwr, always hits, high crit. Hits 3 times with inverse type chart. Makes contact.
  1448. shrang
  1449.  
  1450. Gyarados @ Leftovers
  1451.  
  1452. Ability: Aerilate
  1453.  
  1454. EVs: 252 Atk, 4 Def, 252 Spe, Nature: Jolly
  1455.  
  1456. Dragon Dance
  1457. Earthquake
  1458. Stone Edge
  1459. .banword - 5 PP Normal\Physical 100\100%, 20% flinch. Deals 10% side damage to opponent's benched Pokemon with highest percentage of health, but side damage cannot KO a Pokemon.
  1460. Sigilyph
  1461.  
  1462. Sigilyph @ Life Orb
  1463.  
  1464. Ability: Magic Guard
  1465.  
  1466. Innate Ability: Samurai Jack - Bypasses Dark's immunity to Psychic. Boosts own speed by 10%.
  1467.  
  1468. EVs: 252 SpA, 4 SpD, 252 Spe, IVs: 0 Atk, Nature: Timid
  1469.  
  1470. Aeroblast
  1471. Blue Flare
  1472. Night Daze
  1473. Gamma Ray Burst - 5 PP Psychic\Special 350\90%. User faints. Clears side conditions like Defog.
  1474. sirDonovan
  1475.  
  1476. Togetic @ Eviolite
  1477.  
  1478. Ability: Gale Wings
  1479.  
  1480. EVs: 252 HP, 252 SpA, 4 Spe, Nature: Modest
  1481.  
  1482. Roost
  1483. Hurricane
  1484. Charm
  1485. Ladies First - 20 PP Fairy\Special 120\100%. Boosts user speed. Always moves last if opponent is female.
  1486. Skitty
  1487.  
  1488. Audino @ Audinite - Mega Ability: Shed Skin
  1489.  
  1490. Ability: Intimidate
  1491.  
  1492. EVs: 252 HP, 252 SpA, 4 Spe, Nature: Modest
  1493.  
  1494. Acupressure
  1495. Recover
  1496. Taunt \ Cosmic Power \ Magic Coat
  1497. Ultimate Dismissal - 10 PP Normal\Special 40\100%. If the user has boosts, the move becomes more powerful (40 + 20 log(1.5)(boosts)).
  1498. Snobalt
  1499.  
  1500. Voodoom @ Life Orb
  1501.  
  1502. Ability: Mountaineer
  1503.  
  1504. Innate Ability: Amity Absorb - Heals 25% when hit by Fairy-type attack.
  1505.  
  1506. EVs: 4 Def, 252 SpA, 252 Spe, Nature: Timid
  1507.  
  1508. Paleo Wave
  1509. Dark Pulse
  1510. Quiver Dance
  1511. Cap Bust - 15 PP Fighting\Special 90\100%. Super effective against Fairy-types. Drains 50% of the damage done.
  1512. Snowy
  1513.  
  1514. Snover @ Focus Sash
  1515.  
  1516. Ability: Holy Hail - Sets permanent Hail. The presence of this ability prevents changing the weather from Hail. Grants Ice Body effects. Doubles speed in Hail.
  1517.  
  1518. EVs: 252 SpA, 4 SpD, 252 Spe, Nature: Modest
  1519.  
  1520. Blizzard
  1521. Giga Drain
  1522. Leech Seed
  1523. Hail Whitequeen - 5 PP, Protect-based move. Does not protect against status moves. Opponent that makes contact with a physical move will become frozen.
  1524. SolarisFox
  1525.  
  1526. Delphox @ Choice Specs \ Choice Band \ Choice Scarf \ Assault Vest \ Lagging Tail \ Flame Orb \ Toxic Orb
  1527.  
  1528. Ability: Klutz
  1529.  
  1530. EVs: 40 HP, 216 SpA, 252 Spe, IVs: 0 Atk, Nature: Timid
  1531.  
  1532. Trick
  1533. Lava Plume
  1534. Psyshock
  1535. Wonder Bark - 1 PP, +3 prio, always hits. Sound-based. Replaces permanently opponent's movepool with 4 random, vaguely viable moves.
  1536. Sonired
  1537.  
  1538. Anorith @ Choice Band
  1539.  
  1540. Ability: Sniper
  1541.  
  1542. Innate Ability: Weak Skin - Boosts Atk and Spe, lowers defenses on switch-in.
  1543.  
  1544. EVs: 4 Def, 252 Atk, 252 Spe, Nature: Jolly
  1545.  
  1546. Rock Slide
  1547. Megahorn
  1548. Knock Off
  1549. God Turn - U-turn followed by Baton Pass.
  1550. SpaceBass
  1551.  
  1552. Foongus @ Eviolite
  1553.  
  1554. Ability: Prankster
  1555.  
  1556. Innate Ability: Bad Trip - Regenerates 40% HP on switch out.
  1557.  
  1558. EVs: 252 HP, 128 Def, 128 SpD, Nature: Sassy
  1559.  
  1560. Baton Pass
  1561. Baton Pass can pass almost all Innate Abilities.
  1562. Ingrain
  1563. Substitute
  1564. Army of Mushrooms - 5 PP, boosts defenses at beginning of turn. Uses Sleep Powder, Powder and Leech Seed when the actual move is used. Ignores Prankster.
  1565. sparktrain
  1566.  
  1567. Seel @ Life Orb
  1568.  
  1569. Type: Water \ Ice
  1570.  
  1571. Ability: Regenerator
  1572.  
  1573. Innate Ability: Refrigerate; SpD is boosted by 60%.
  1574.  
  1575. EVs: 232 HP, 252 Atk, 24 SpD, Nature: Adamant
  1576.  
  1577. Fake Out
  1578. Extreme Speed
  1579. Precipice Blades
  1580. Pill Frenzy - 30 PP Water\Physical 50\100%. Hits 3 - 5 times. Bullet-based. Boosts self speed and lowers self evasion with each hit.
  1581. SpecsMegaBeedrill
  1582.  
  1583. Weedle @ Focus Sash
  1584.  
  1585. Ability: Shield Dust
  1586.  
  1587. Innate Ability: Weed - Grants 2.5x offenses and 1.75x speed.
  1588.  
  1589. EVs: 4 Def, 252 SpA, 252 Spe, Nature: Timid
  1590.  
  1591. Blue Flare
  1592. Earth Power
  1593. Sludge Wave
  1594. High Five - 35 PP Bug\Special 30\100%. Hits 5 times. Makes contact (yeah, that's right).
  1595. Spy
  1596.  
  1597. Hydreigon @ Life Orb
  1598.  
  1599. Ability: Mega Launcher
  1600.  
  1601. EVs: 4 HP, 252 SpA, 252 Spe, Nature: Timid
  1602.  
  1603. Mineral Pulse - 20 PP Steel\Special 95\100%. Pulse-based. 20% confuse.
  1604. Other Possible Moves:
  1605.  
  1606. Dragon Pulse
  1607. Origin Pulse
  1608. Dark Pulse
  1609. Aura Sphere
  1610. Autotomize
  1611. Starmei
  1612.  
  1613. Staryu @ Leftovers
  1614.  
  1615. Ability: Parental Bond
  1616.  
  1617. Innate Ability: Uses Cosmic Power on switch in.
  1618.  
  1619. EVs: 248 HP, 4 Def, 252 Spe, Nature: Timid
  1620.  
  1621. Cosmic Power
  1622. Recover
  1623. Nuzzle
  1624. RKO Outta Nowhere - 35 PP, Water-type equivalent of Psywave.
  1625. starry
  1626.  
  1627. Wobbuffet @ Leftovers
  1628.  
  1629. Ability: Shadow Tag
  1630.  
  1631. EVs: 52 HP, 232 Def, 224 SpD, IVs: 0 Atk, Nature: Bold
  1632.  
  1633. Counter
  1634. Mirror Coat
  1635. Encore
  1636. oh - 5 PP Dark\Physical 100% acc. Lowers opponent offenses, boosts user speed by 2 stages. Deals level-based damage.
  1637. Steamroll
  1638.  
  1639. Growlithe @ Life Orb
  1640.  
  1641. Ability: Sheer Force
  1642.  
  1643. EVs: 252 Atk, 4 Def, 252 Spe, Nature: Adamant
  1644.  
  1645. Flare Blitz
  1646. Volt Tackle
  1647. Play Rough
  1648. Conflagration - 40 PP, Protect-based move. Only works on first turn out. Boosts offenses, defenses and speed by 2 stages.
  1649. Sunfished
  1650.  
  1651. Stunfisk @ Leftovers
  1652.  
  1653. Ability: Killjoy - All status moves used in battle will gain +1 priority but require recharge.
  1654.  
  1655. EVs: 4 HP, 252 Def, 252 SpD, Nature: Modest
  1656.  
  1657. Simple Beam
  1658. Discharge
  1659. Earth Power
  1660. Flat Joke - 20 PP, 80% acc, -9 prio. Forces out both Pokemon. Taunts both incoming Pokemon.
  1661. Sweep
  1662.  
  1663. Omastar @ Mystic Water
  1664.  
  1665. Ability: Cacophony (aka Soundproof)
  1666.  
  1667. Innate Ability: Drizzle
  1668.  
  1669. EVs: 252 SpA, 4 SpD, 252 Spe, Nature: Modest
  1670.  
  1671. Earth Power
  1672. Shell Smash
  1673. Ice Beam
  1674. (wave( - 35 PP Water\Special 120\100%. 20% flinch.
  1675. talkingtree
  1676.  
  1677. Trevenant @ Sitrus Berry \ Custap Berry
  1678.  
  1679. Ability: Harvest
  1680.  
  1681. Innate Ability: Uses Synthesis + Bulk Up on switch in.
  1682.  
  1683. EVs: 252 HP, 156 Atk, 32 Def, 72 SpD, IVs: 1 SpA, 9 Spe, Nature: Brave
  1684.  
  1685. Wood Hammer
  1686. Shadow Force
  1687. Shadow Sneak \ Leech Seed \ Refresh \ Power-up Punch
  1688. I Want You Back - 10 PP Rock\Physical 96\100%. Sets rocks. Heals user by 75% of damage dealt.
  1689. TEG
  1690.  
  1691. Thundurus @ Random Plate (except Sky or Zap)
  1692.  
  1693. Ability: Hidden Type (Basically Multitype)
  1694.  
  1695. EVs: 252 SpA, 4 SpD, 252 SpA, Nature: Timid
  1696.  
  1697. Judgment
  1698. Oblivion Wing
  1699. Volt Switch
  1700. Bad Code - 10 PP / 70 BP / 100% ACC, Special Electric: Gives target a reverse Acupressure effect (-2 in one stat, +1 in another randomly), adds Gastro Acid.
  1701. Temporaryanonymous
  1702.  
  1703. Doublade @ Eviolite
  1704.  
  1705. Ability: Tough Claws
  1706.  
  1707. EVs: 252 HP, 252 Atk, 4 Def, Nature: Adamant
  1708.  
  1709. Swords Dance
  1710. Gear Grind
  1711. Sacred Sword \ X-Scissor \ Knock Off
  1712. SPOOPY EDGE CUT - 30 PP, +1 prio Ghost\Physical 80\100%. Makes contact. Sharply lowers own accuracy.
  1713. Teremiare
  1714.  
  1715. Zorua @ Red Card
  1716.  
  1717. Ability: Multiscale
  1718.  
  1719. Innate Ability: Coin Flip - Maximizes a random stat of each party on switch in.
  1720.  
  1721. EVs: 252 HP, 4 SpA, 252 Spe, IVs: 0 Atk, Nature: Timid
  1722.  
  1723. Encore
  1724. Foul Play
  1725. Baton Pass
  1726. Broken Mirror - 10 PP. Protect-based move. Does not protect against status. If opponent attacks, their stat boosts will become inverted.
  1727. The Immortal
  1728.  
  1729. Blastoise @ Blastoisinite - Mega Ability: Cloud Nine
  1730.  
  1731. Ability: Magic Bounce
  1732.  
  1733. EVs: 252 HP, 4 Def, 252 SpD, Nature: Sassy
  1734.  
  1735. Shell Smash
  1736. Steam Eruption
  1737. Dragon Tail
  1738. Sleep Walk - 10 PP. Uses Rest if applicable, then Sleep Talk.
  1739. TONE114
  1740.  
  1741. Clawitzer @ Life Orb
  1742.  
  1743. Ability: Mega Launcher
  1744.  
  1745. EVs: 252 SpA, 4 SpD, 252 Spe, Nature: Modest
  1746.  
  1747. Ice Beam
  1748. Dark Pulse
  1749. Aura Sphere
  1750. Desolation Pulse - 5 PP Water\Special 50\90%, always crits. Pulse-based. If this move knocks out an opponent, the user gains a Quiver Dance boost.
  1751. Trickster
  1752.  
  1753. Whimsicott @ Quick Claw
  1754.  
  1755. Ability: Illuminate
  1756.  
  1757. Innate Ability: Swaps stat changes with opponent on switch in.
  1758.  
  1759. EVs: 252 HP, 4 Def, 252 Spe, Nature: Timid
  1760.  
  1761. Substitute \ Defog
  1762. Sing
  1763. Giga Drain
  1764. Sacred Spear Explosion - 10 PP, Fairy\Special 100\100%. + Steel type. 30% burn.
  1765. unfixable
  1766.  
  1767. Cacnea @ Eviolite
  1768.  
  1769. Ability: Water Absorb
  1770.  
  1771. Innate Ability: Iron Barbs
  1772.  
  1773. EVs: 252 HP, 252 Atk \ SpA, 4 SpD, Nature: Adamant \ Modest
  1774.  
  1775. Spikes
  1776. Power Whip \ Seed Flare
  1777. Spiky Shield
  1778. SPIKEY RAIN - 10 PP. +1 priority. Field move lasting 5 turns, boosting defenses of Grass-types by 50%, power of Grass-type moves by 50% and +2 priority to Grass-type moves.
  1779. urkerab
  1780.  
  1781. Skuntank @ Razor Claw
  1782.  
  1783. Ability: Sniper
  1784.  
  1785. Innate Ability: Uses Magnet Rise on switch in, and gains the effect of Focus Energy.
  1786.  
  1787. EVs: 248 HP, 228 Atk, 24 Def, 8 SpD, Nature: Careful
  1788.  
  1789. Night Slash
  1790. Drill Run
  1791. Cross Poison
  1792. Holy Orders - 10 PP. Successively uses Heal Order, Defend Order and Attack Order.
  1793. useless trainer
  1794.  
  1795. Scatterbug @ Altarianite
  1796.  
  1797. Ability: Sturdy
  1798.  
  1799. Innate Ability: Ninja - This Pokemon moves first in its priority bracket. This is faster than Quick Claw or Custap Berry.
  1800.  
  1801. EVs: 252 Atk, 252 SpA, 4 Spe, Nature: Serious
  1802.  
  1803. Sticky Web
  1804. String Shot
  1805. Tackle
  1806. Of Curse - 40 PP, always hits, bypasses Sub. Lowers target offenses by 2 stages. The user faints, but it passes down Mean Look and Lunar Dance to the next Pokemon.
  1807. Vapo
  1808.  
  1809. Vaporeon @ Splash Plate
  1810.  
  1811. Ability: Primordial Sea
  1812.  
  1813. EVs: 252 HP, 4 Def, 252 SpA, IVs: 0 Spe, Nature: Quiet
  1814.  
  1815. Scald
  1816. Water Spout
  1817. Ice Beam
  1818. Wetwork - 10 PP, heals 40% of user's health, adds Trick Room.
  1819. Vexen IV
  1820.  
  1821. Politoed @ Life Orb
  1822.  
  1823. Ability: Sap Sipper
  1824.  
  1825. EVs: 248 HP, 8 Def, 252 SpA, Nature: Modest
  1826.  
  1827. Scald
  1828. Giga Drain
  1829. Thunderbolt
  1830. Debilitate - 5 PP, +1 prio. Lowers target defenses and speed.
  1831. Winry
  1832.  
  1833. Buizel @ Life Orb
  1834.  
  1835. Ability: Water Veil
  1836.  
  1837. Innate Ability: Hella Cute - Has 3.2x defenses and 1.7x offenses. Lowers attacker's defenses when hit.
  1838.  
  1839. EVs: 252 Atk, 4 Def, 252 Spe, Nature: Jolly
  1840.  
  1841. Water Shuriken
  1842. Icicle Crash \ Jump Kick
  1843. Waterfall
  1844. Fight to the Death - 3 PP. Uses a random OHKO move with 55% accuracy. If failed to hit opponent, user faints.
  1845. xfix
  1846.  
  1847. Xatu @ Focus Sash
  1848.  
  1849. Ability: Magic Bounce
  1850.  
  1851. EVs: 252 HP, 252 SpD, 4 Def, Nature: Calm
  1852.  
  1853. Substitute
  1854. Thunder Wave
  1855. Roost
  1856. (Glitch Dimension) - 10 PP. The PP level may be subject to change. Uses a random move. Hits 2 - 5 times. May cause undefined behavior.
  1857. xJoelituh
  1858.  
  1859. Marowak @ Thick Club
  1860.  
  1861. Base Stats: Atk 100, SpD 95, Spe 75
  1862. Ability: Skill Link
  1863.  
  1864. EVs: 252 Atk, 4 SpD, 252 Spe, Nature: Adamant
  1865.  
  1866. Bone Rush
  1867. Arm Thrust
  1868. Rock Blast
  1869. xHaxlituh - 35 PP Ground\Physical 20\90%. High crit. Hits 2-5 times, each hit has a 5% chance to inflict a random status.
  1870. xShiba
  1871.  
  1872. Linda Fletchinder @ Eviolite
  1873.  
  1874. Ability: Gale Wings
  1875.  
  1876. EVs: 248 HP, 252 Atk, 8 Spe, Nature: Adamant
  1877.  
  1878. Dragon Ascent
  1879. Sacred Fire
  1880. Roost
  1881. Go Inda Like Linda - 30 PP. Boosts Atk and Speed by 2 stages.
  1882. Zarel
  1883.  
  1884. Meloetta @ Your Mom
  1885.  
  1886. Ability: Serene Grace
  1887.  
  1888. EVs: 4 HP, 252 Atk, 252 SpA, Nature: Quiet
  1889.  
  1890. Relic Song Dance - 10 PP, 60 pwr, 2 hits. First hit is Psychic\Special, afterwards user turns into Pirouette forme, second hit is Fighting\Physical, and user transforms back.
  1891. Other Possible Moves
  1892.  
  1893. Perish Song
  1894. Quiver Dance
  1895. Fiery Dance
  1896. Lunar Dance
  1897. Petal Dance
  1898. Zebraiken
  1899.  
  1900. Zebstrika @ Life Orb
  1901.  
  1902. Ability: Compoundeyes
  1903.  
  1904. EVs: 4 Atk, 252 SpA, 252 Spe, Nature: Hasty
  1905.  
  1906. Thunder
  1907. Fire Blast \ Focus Blast \ High Jump Kick \ Head Smash
  1908. Blizzard \ Icicle Crash \ Lovely Kiss
  1909. bzzt - 5 (no boosts) PP, Protect-based move. Boosts offenses. Sound-based.
  1910. Zero Lux Given
  1911.  
  1912. Luxray @ Flame Orb
  1913.  
  1914. Ability: Guts
  1915.  
  1916. EVs: 252 Atk, 4 Def, 252 Spe, IVs: 0 SpA, Nature: Adamant
  1917.  
  1918. Fusion Bolt
  1919. Facade
  1920. Icicle Spear \ Petal Blizzard
  1921. Pun Ray - 20 PP Flying\Physical 80\100%, 100% confusion.
  1922. Zodiax
  1923.  
  1924. Gallade @ Fighting Gem
  1925.  
  1926. Ability: Defiant
  1927.  
  1928. EVs: 252 Atk, 4 Def, 252 Spe, Nature: Jolly
  1929.  
  1930. Thunder Wave
  1931. Agility
  1932. Zen Headbutt
  1933. Standing Full - 10 PP Fighting\Physical 100 pwr, always hits. 100% confusion if went first, 30% otherwise.
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