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- Super Staff Bros. MELEE
- Roster
- Acast
- Gourgeist-Super @ Mental Herb
- Ability: Prankster
- EVs: 248 HP, 8 Def, 252 SpD, Nature: Careful
- Will-O-Wisp
- Recover
- Seed Bomb \ Shadow Strike
- Needs More Screens - 5 (no boosts) PP, uses Magic Coat, Safeguard, Reflect (50% chance) and Light Screen (50% chance).
- Ace
- Salamence @ Salamencite
- Ability: Tinted Lens
- EVs: 80 HP, 252 Atk, 176 Spe, Nature: Adamant
- Dragon Ascent
- Close Combat
- Outrage
- Big Narstie - Body Slam, but Dragon-type.
- Aelita
- Porygon-Z @ Life Orb
- Ability: Protean
- EVs: 4 HP, 252 SpA, 252 Spe, Nature: Modest
- Boomburst \ Moonblast
- Quiver Dance
- Chatter
- Energy Field - 10 PP Electric\Special 150\90%, always hits in rain, 50% in sun. Lowers own SpA, SpD, Spe.
- ajhockeystar
- Mienshao @ Life Orb
- Ability: Magic Guard
- EVs: 4 HP, 252 Atk, 252 Spe, Nature: Jolly
- Knock Off
- Bolt Strike
- High Jump Kick
- OH CANADA - 35 PP 55%, causes Freezing. Lowers own Spe by 2 (by 1 if failed).
- Albacore
- Hoopa-Unbound @ Choice Scarf
- Ability: Regenerator
- EVs: 252 Atk, 4 SpD, 252 Spe, Nature: Jolly
- Hyperspace Fury
- Close Combat
- Gunk Shot
- Hit-And-Run - U-turn, but Psychic-type.
- Albert
- Goodra @ Assault Vest
- Ability: Protean
- EVs: 4 Def, 252 SpA, 252 Spe, Nature: Modest
- Aura Sphere
- Ice Beam
- Thunderbolt
- Aesthetically Pleasing - 10 PP Dragon\Special 90\100%. 40% paralysis.
- Always
- Sceptile @ Sceptilite
- Ability: Overgrow
- EVs: 252 SpA, 4 SpD, 252 Spe, Nature: Timid
- Leaf Storm
- Draco Meteor
- Secret Sword
- Back to the bench again? - Volt Switch, but Dragon-type. This move ignores modifiers and always hits.
- AM
- Tyranitar @ Lum Berry / Choice Scarf
- Ability: Adaptability
- EVs: 252 Atk, 4 Def, 252 Spe, Nature: Jolly
- Predator - Pursuit with 20 PP 60\100%. Lowers target Accuracy (by 2), Atk, SpA.
- Other Possible Moves:
- Earthquake
- Diamond Storm
- Swords Dance
- Mean Look
- Knock Off
- Andy
- Absol @ Absolite - Mega Ability: Adaptability
- Ability: Justified
- EVs: 252 HP, 252 Atk, 4 Spe, Nature: Adamant
- Sucker Punch
- Swords Dance
- U-turn
- Pilfer - 15 PP Dark\Physical 70\100%. Only works when target is about to use status move, in which case the user uses that move before dealing damage with this move. Bypasses Subs.
- Antemortem
- Clefable @ Life Orb \ Leftovers
- Ability: Sheer Force \ Multiscale
- EVs: 252 HP, 4 Def, 252 SpA, Nature: Modest
- Postmortem - 10 PP Fairy\Special 110\85%. Makes contact. 50% boost own SpA, Spe.
- Other Possible Moves:
- Earth Power
- Cosmic Power
- Recover
- Giga Drain
- Anttya
- Altaria @ Altarianite
- Ability: Aerilate
- Innate Ability: Serene Grace
- EVs: 252 SpA, 4 SpD, 252 Spe, Nature: Modest
- Roost
- Tri Attack
- Searing Shot
- Hax - 10 PP.
- (10%) User damages itself in confusion.
- (40%) User gains 2 Quiver Dance boosts.
- (10%) Everyone gets parafusion.
- (40%) Normal\Special 60\90%. This attack always crits. 30% flinch.
- Anty
- Durant @ Life Orb \ Choice Band
- Ability: Hustle
- EVs: 4 HP, 252 Atk, 252 Spe, Nature: Adamant
- Attack Order
- Superpower
- Coil \ Diamond Storm
- Double-Edgy - 15PP Steel\Physical 90 pwr always hits. Makes contact. Causes 25% recoil.
- Articuno
- Articuno @ Red Card
- Ability: Magic Guard
- EVs: 252 HP, 252 Def, 4 SpA, Nature: Bold
- Soft-Boiled
- Calm Mind
- Frost Breath
- True Support - 10 PP -6 prio. Convinces the opponent to make a Sub before trying to force them to switch.
- Ascriptmaster
- Rotom @ Expert Belt
- Type: Electric
- Ability: Teravolt
- Innate Ability: Uses Magnet Rise when switched in. Some of the moves used have altered names and animations.
- EVs: 4 HP, 252 SpA, 252 Spe, IVs: 0 Atk, Nature: Timid
- Spectrum Triplet Beam - 30 PP Special 30\100%. Hits 3 times, each hit has random type and will crit. Ignores immunities.
- Other Possible Moves:
- Thunderbolt
- Mystical Fire
- Aurora Beam
- Psyshock
- Astara
- Jirachi @ Leftovers \ Sitrus Berry
- Ability: Cursed Body
- EVs: 4 HP, 252 SpA, 252 Spe, Nature: Modest
- Star Bolt Desperation - 5 PP Random-type 75% acc. Quarters target's current HP. Makes contact. 50% inflict a random status on opponent. 50% causes confusion. Raises and lowers a random stat each of the user.
- Other Possible Moves:
- Psystrike
- Moonblast
- Nasty Plot
- Scald
- Recover
- Asty
- Seismitoad @ Red Card
- Ability: Asty Absorb (Sap Sipper + Water Absorb)
- EVs: 50 HP, 156 Atk, 50 Def, 50 SpD, Nature: Adamant
- Recover
- Drain Punch
- Earthquake
- Amphibian Toxic - 5 PP 50 BP (Physical) Poison type. Inflicts Toxic to the user while also layering 2 sets of toxic spikes.
- atomicllamas
- Jynx @ Focus Sash
- Ability: Snow Warning
- Innate Ability: Bad Dreams
- EVs: 252 SpA, 4 SpD, 252 Spe, Nature: Timid
- Lovely Kiss
- Blizzard
- Aura Sphere
- Bitchy Comment - 15 PP Psychic\Special 100\95%. 50% burn. Sound-based.
- Aurora
- Landorus @ Life Orb
- Ability: Sand Force
- Innate Ability: Sand Stream
- EVs: 252 Atk, 4 Def, 252 Spe, Nature: Jolly
- Earthquake
- Rock Slide
- Rock Polish
- Aerial Fury - 10 PP Flying\Physical 100\100%. Makes contact.
- Reisen
- Mawile @ Mawilite - Mega Ability: Tough Claws
- Ability: Adaptability
- EVs: 252 HP, 252 Atk, 4 Def, Nature: Adamant
- Meteor Mash
- Bullet Punch
- U-turn
- Ancestor's Rage - 10 PP Fairy\Physical 115\100%. 30% confuse. Makes contact.
- Beowulf
- Beedrill @ Beedrillite
- Ability: Download
- EVs: 4 Def, 252 Atk, 252 Spe, Nature: Jolly
- Spiky Shield
- Gunk Shot
- Bolt Strike \ Diamond Storm \ Sacred Fire
- Buzzing of the Swarm - 10 PP Bug\Physical 100\100%. Sound-based. 10% flinch.
- biggie
- Snorlax @ Leftovers
- Ability: Fur Coat
- EVs: 4 HP, 252 Atk, 252 SpD, Nature: Adamant
- Food Rush - 5 (no boosts) PP Normal\Physical 75\90% prio -6. Forces switch. Makes contact.
- Other Possible Moves:
- Drain Punch
- Diamond Storm
- King's Shield
- Knock Off
- Precipice Blades
- Blast Chance
- Malamar @ Leftovers
- Ability: Contrary
- Innate Ability: Flipside - Uses Topsy-Turvy on switch in. Takes damage with the inverse type chart.
- EVs: 252 HP, 4 Def, 252 SpD, Nature: Careful
- Knock Off
- Rest
- Superpower
- Doesn't this just win? - 5 (no boost) PP, Sleep Talks twice in one turn. Can use Rest if picked.
- Blitzamirin
- Chandelure @ Red Card
- Ability: Prankster
- Innate Ability: Swaps stat changes with opponent on switch in.
- EVs: 4 Def, 252 SpA, 252 Spe, IVs: 0 Atk, Nature: Timid
- Dark Void \ Substitute
- Shadow Ball
- Blue Flare
- Pneuma Relinquish - 10 PP, Ghost\Special, 100% acc. Halves target HP and suppresses its ability (but not innate ability). Heals half of damage dealt.
- bludz
- Kakuna @ Focus Sash
- Ability: Wonder Guard
- Innate Ability: Shield Dust
- EVs: 4 Atk, 252 SpA, 252 Spe, Nature: Naive
- Spiky Shield \ Toxic
- Infestation \ Magma Storm \ Sand Tomb \ Whirlpool
- U-turn \ Conversion2
- Splatter - 40 PP, Bug\Special, 200\100% prio +1. The user faints. The target is trapped during the following turn and its speed is lowered.
- Bondie
- Krabby @ Eviolite
- Ability: Shell Armor
- Innate Ability: Crab Stance - Raises defenses when hit. Raises offenses with each attack.
- EVs: 4 HP, 252 Atk, 252 Spe, Nature: Jolly
- Crabhammer
- Ice Punch
- Autotomize
- Claw Guard - 5 (no boost) PP, Protect-based move, does not protect against status. Boosts attack and defense, the user gets Rage until switched out.
- boTTT
- Regigigas @ Leftovers \ Chesto Berry
- Ability: Scrappy \ Magic Guard
- EVs: 60 HP, 252 Atk, 196 Spe, Nature: Adamant
- Body Slam
- Drain Punch
- Aromatherapy \ Rest
- Auto-Moderation - 35 PP, Ghost\Physical, 40 pwr, +3 prio, always hits. The base power is multiplied by 1.5x with each boost of the target. Ignores all defense boosts of target.
- Brandon
- Meowstic-M @ Leftovers
- Ability: Prankster
- EVs: 252 HP, 252 Def, 4 SpD, Nature: Bold
- Calm Mind
- Rest
- Assist \ Barrier
- Wave of Indifference - 10 PP, Psychic\Special, 140\95%. Always 1x effective.
- bumbadadabum
- Samurott @ Leftovers
- Ability: Analytic
- EVs: 252 HP, 252 SpA, 4 SpD, Nature: Modest
- Calm Mind
- Origin Pulse
- Ice Beam
- Free Software - 10 PP, Electric\Special, 110\95%. 30% paralysis.
- Bummer
- Quagsire @ Leftovers
- Ability: Trace
- EVs: 252 HP, 252 Atk, 4 SpA, Nature: Docile
- Earthquake
- Ice Beam
- Recover
- Speedpaint - 10 PP +1 prio. If the opponent is about to move, uses the opponent's selected move.
- chaos
- Bouffalant @ Red Card
- Ability: Fur Coat
- Innate Ability: ???
- EVs: 4 HP, 252 Atk, 252 Spe, Nature: Adamant
- Forcewin - 15 PP 100% acc. Taunts, embargoes, confuses, torments and heal blocks opponent.
- Other Possible Moves:
- Precipice Blades
- Recover
- Stockpile
- Swords Dance
- Explosion
- Extreme Speed
- Ciran
- Rapidash @ Life Orb
- Ability: Defiant
- EVs: 252 Atk, 4 SpD, 252 Spe, IVs: 0 SpA, Nature: Jolly
- V-create
- Zen Headbutt
- Knock Off
- HMU - 40 PP, Protect-based move. Frisks opponent.
- Clefairy
- Exploud @ Life Orb
- Ability: Suction Cups
- Innate Ability: Coldsteel - Boosts speed on switch in and adds Dark-type to self. After 3 turns, changes Dark into Steel.
- EVs: 4 Def, 252 SpA, 252 Spe, Nature: Timid
- Boomburst
- Focus Blast
- Surf \ Fire Blast \ Extrasensory \ Ice Beam \ Shadow Ball \ Future Sight \ Mud-Slap
- Hyperspace Earrape - 5 PP, Dark\Special, 140 pwr. Always hits. Bypasses Protect. Sound-based. Lowers own Def, SpA, SpD.
- CoolStoryBrobat
- Crobat @ Black Glasses
- Ability: Gale Wings
- EVs: 4 HP, 252 Atk, 252 Spe, Nature: Jolly
- Brave Bat - 5 PP, Flying\Physical, 120\100%. High crit. Makes contact.
- Other Possible Moves:
- Knock Off
- Bulk Up
- Roost
- Close Combat
- Defog
- Crestfall
- Diancie @ Diancite - Mega Ability: Simple
- Ability: Shield Dust
- EVs: 252 HP, 68 SpD, 188 Spe, Nature: Timid
- Shell Smash
- Diamond Storm
- Earth Power
- Light of Unruin - 5 PP, Fairy\Special, 110\85%. Heals half of damage dealt. Lowers own Def and SpD.
- Death on Wings
- Tornadus-Therian @ Life Orb
- Ability: Regenerator
- EVs: 4 HP, 252 Atk, 252 Spe, Nature: Adamant
- Dragon Ascent
- Wild Charge
- U-turn
- Mono Flying - 20 PP. For 5 turns, change all Pokemon to pure Flying-type. Clears side conditions like Defog.
- Dirpz
- Azumarill @ Sitrus Berry
- Ability: Pure Power
- EVs: 68 HP, 252 Atk, 188 Spe, Nature: Adamant
- Aqua Jet
- Knock Off
- Belly Drum
- Fairy Type Song - 20 PP Fairy\Physical. 80\100%. Targets Special Defense. 100% confuse. Sound-based.
- DMT
- Shedinja @ Focus Sash
- Ability: Wonder Guard
- EVs: 252 Atk, 4 SpA, 252 Spe, Nature: Adamant
- Rapid Spin
- Shadow Sneak
- X-Scissor
- Really Big Swords Dance - 20 PP. Boosts Atk by 4 stages.
- Dream Eater Gengar
- Gengar @ Gengarite - Mega Ability: Infiltrator
- Ability: Levitate
- EVs: 8 HP, 248 SpA, 252 Spe, Nature: Timid
- Focus Blast
- Hex
- Sludge Wave
- Sweet Dreams - 25 PP, 90% acc. Induces sleep. Gives opponent Nightmare and "Sweet Dreams" (like Leech Seed but only works when sleeping). User loses 25% health (50% if sleep is induced).
- Duck
- Farfetch'd @ Stick
- Ability: Prankster
- Innate Ability: Sniper
- EVs: 252 Atk, 4 Def, 252 Spe, Nature: Adamant
- QUAttaCK - 5 PP, Normal\Physical, 95\95%, prio +1, high crit. Makes contact.
- Other Possible Moves:
- Destiny Bond
- Swords Dance
- Soft-Boiled
- Brave Bird
- Drill Run
- E4 Flint
- Dialga @ Adamant Orb
- Ability: Tinted Lens
- EVs: 252 HP, 252 SpA, 4 SpD, Nature: Modest
- King's Shield
- Tail Glow
- Doom Desire
- Holographic Dragon Storm - 5 PP Dragon\Special 150\75%, lowers own SpA by 2. User uses Substitute if possible.
- Eevee General
- Eevee @ Eviolite
- Ability: Prankster
- Innate Ability: "Mega" evolves on switch in, gains 25 pts in each base stat.
- EVs: 252 HP, 4 Def, 252 Spe, Nature: Jolly
- Extreme Speed
- Swords Dance
- Knock Off \ Milk Drink \ Encore
- Admin Things - 5 PP. Taunts and badly poisons opponent, and lowers its offenses. User switches out.
- Eyan
- Keldeo @ Life Orb
- Ability: Serene Grace
- EVs: 252 SpA, 4 SpD, 252 Spe, Nature: Timid
- Steam Eruption
- Ice Beam \ Moonblast
- Discharge \ Seed Flare
- Attack of the TOUCAN - Fighting-type equivalent of Hex. Heals major status ailments of user.
- Feliburn
- Infernape @ Expert Belt
- Ability: Adaptability
- EVs: 252 Atk, 4 Def, 252 Spe, Nature: Jolly
- High Jump Kick
- Taunt
- Mach Punch
- Falcon Punch - 15 PP Fire\Physical 150\85%. Lowers own Atk and defenses. Makes contact.
- Fireburn
- Ho-oh @ Flame Plate
- Ability: Regenerator
- EVs: 252 Atk, 4 SpD, 252 Spe, Nature: Adamant
- Sacred Fire
- Brave Bird
- Recover
- BARN ALL - 5 PP Fire\Physical 75\90%. Doubles in power if target is burned. Thaws out user.
- Flying Kebab
- Cloyster @ King's Rock
- Ability: Skill Link
- EVs: 252 Atk, 4 SpD, 252 Spe, Nature: Jolly
- Water Shuriken
- Bullet Seed \ Rock Blast
- Icicle Spear
- Frozen Kebab Skewers - 5 (no boosts) PP, Ice\Physical 25\100%, 2 hits, +1 prio, + Rock type. Boosts own Atk and Spe 1 stage each (cannot boost Atk past +2). Ignores Protect, Sub or defensive boosts. 10% freeze.
- Former Hope
- Froslass @ Focus Sash
- Ability: Prankster
- Innate Ability: Cursed Body
- EVs: 4 Atk, 252 SpA, 252 Spe, IVs: 1 HP, 0 Def, 0 SpD, Nature: Rash
- Formerly Former - Destiny Bond, in addition uses Heart Swap.
- Other Possible Moves:
- Shadow Ball
- Ice Beam
- Taunt
- Spikes
- Freeroamer
- Lucario @ Lucarionite
- Ability: Justified
- EVs: 252 Atk, 4 SpD, 252 Spe, Nature: Jolly
- Crunch
- Sky Uppercut
- Extreme Speed
- Screw This Matchup - 5 PP. Boosts Atk by 2. If applicable, swaps user's secondary type with the opponent's primary type. If these are the same, only suppresses the user's secondary type.
- Frysinger
- Raikou @ Zap Plate
- Ability: Funhouse - Uses Topsy-Turvy on switch in. With sass.
- EVs: 252 SpA, 4 SpD, 252 Spe, Nature: Timid
- Volt Switch
- Frost Breath
- Aura Sphere
- ZAP Confirmed - 10 PP Electric\Special 25\100%. Hits 4 times. 30% paralysis.
- f(x)
- Rotom-Heat @ Leftovers
- Ability: Levitate
- EVs: 252 HP, 252 SpA, 4 Spe, Nature: Modest
- Volt Switch
- Fusion Flare
- Thunderbolt
- shake that brass - 20 PP. Randomly uses one of the users's other moves with 1.5x power and 100% acc.
- galbia
- Stoutland @ Life Orb
- Ability: Sand Rush
- Innate Ability: Sand Stream
- EVs: 252 Atk, 252 Spe, Nature: Adamant
- Earthquake \ Close Combat
- Fire Fang
- Extreme Speed
- (dog) - 5 PP Normal\Physical 120\80%. Always hits in sandstorm. Makes contact. Ignores immunities.
- Galom
- Bisharp @ Life Orb
- Ability: Defiant
- EVs: 252 Atk, 4 Def, 252 Spe, Nature: Adamant
- Swords Dance
- Sucker Punch
- Knock Off
- Dragon Slayer - 10 PP Steel\Physical 110\100%. Super effective against Dragon-type. Makes contact.
- GeoffBruedly
- Whiscash @ Leftovers
- Ability: Baitkai - Attracts and confuses opponents that make contact.
- EVs: 252 HP, 252 Def, 4 SpD, Nature: Relaxed
- Thousand Waves
- Razor Shell
- Recover
- Shitpost Paradise - 10 PP. For 5 turns female Pokemon gain +2 priority for their moves.
- Giagantic
- Moltres @ Leftovers
- Ability: Pressure
- Innate Ability: Delta Stream
- EVs: 248 HP, 244 SpD, 16 Spe, Nature: Bold
- Fiery Dance
- Aeroblast
- Roost
- Eternal Ashes - 5 (no boosts) PP Fire-type 85% acc, burns opponent and adds Eternal Ashes to it, reducing its damage output by 20%. Powder-based. Thaws user.
- Golui
- Cryogonal @ Life Orb
- Ability: Special Snowflake - All incoming attacking moves are classified as Special moves.
- EVs: 252 SpA, 4 SpD, 252 Spe, Nature: Modest
- Quiver Dance
- Recover
- Secret Sword
- Not Frieza Enough - 5 PP Ice\Special 120\100%. Sets Hail. Super-effective against Water-type. 10% freeze. Lowers user specials.
- GoodMorningEspeon
- Espeon @ Red Card
- Ability: Drought
- EVs: 4 HP, 252 SpA, 252 Spe, Nature: Timid
- Morning Sun
- Growth
- Stored Power
- FRIDGE OFF - 10 PP Ice\Special 120\70%. Targets defense. 30% confuse.
- grimAuxiliatrix
- Krookodile @ Choice Band
- Ability: Intimidate
- EVs: 252 Atk, 4 Def, 252 Spe, Nature: Jolly
- Superpower
- Stone Edge
- Earthquake
- Buzz Axe Rampage - Dark-type equivalent of Double-Edge. Shifts hazards to other side.
- Halite
- Glaceon @ Leftovers
- Ability: Lightly Salted - This Pokemon's physical moves turn into special moves. Contact moves may freeze (18%). Status moves gain +1 priority.
- EVs: 252 HP, 216 Def, 200 SpA, Nature: Modest
- Recover
- Taunt \ Encore
- Tail Slap
- Saltstorm - Ice-type equivalent of U-turn. Incoming Pokemon gain Magic Guard (2 turns), heightened critical ratio.
- Hannah
- Sylveon @ Leftovers
- Ability: Pixilate
- EVs: 240 HP, 252 SpA, 16 Spe, Nature: Modest
- Wish
- Protect
- Judgment
- Sparkle Rain - 5 PP Normal\Special 75\100%. + Fire type. 30% sleep.
- Hashtag
- Ursaring @ Choice Band
- Ability: Scrappy
- Innate Ability: Boosts speed by 1 on switch in.
- EVs: 4 HP, 252 Atk, 252 Spe, Nature: Jolly
- Thousand Arrows
- Explosion
- U-turn
- GOTTA GO STRATS - 10 PP Normal\Physical 100\90%. Boosts attack by 2 if this move knocks out a Pokemon. Makes contact.
- Haund
- Swellow @ Toxic Orb
- Ability: Guts
- Innate Ability: Prodigy - All special moves on the battlefield become physical, and vice versa.
- EVs: 180 HP, 76 Atk, 252 Spe, Nature: Jolly
- Boomburst
- Heat Wave
- Defog
- Psychokinesis - 10 PP Fighting\Special 120\100%. Shifts target's positive boosts to user.
- HeaLnDeaL
- Magmar @ Eviolite
- Ability: Fur Coat
- EVs: 252 HP, 4 Def, 252 SpA, IVs: 0 Atk, Nature: Modest
- Calm Mind
- Heal Bell
- Seed Flare
- Boober's Oblivion - 10 PP Fire\Special 80\100%. Heals user by 2/3 of damage dealt. User faints if used 3 times in a row.
- HiMyNamesL
- Darmanitan-Zen @ Lum Berry
- Ability: Chlorophyll
- EVs: 252 SpA, 4 SpD, 252 Spe, IVs: 0 Atk, Nature: Timid
- Volt Switch
- Solar Beam
- Psychic
- Solar Storm - 10 PP Fire\Special 120\100%. Sets Sunny Day before the move. The user goes on a rampage for 2-3 turns. 15% burn.
- Hippopotas
- Hippopotas @ Eviolite
- Ability: Regenerator
- EVs: 252 HP, 252 Def, 4 SpD, IVs: 0 Atk, 0 SpA, Nature: Bold
- Hazard Pass - 20 PP, 100% acc. Sets 2 random hazards and switches out.
- Other Possible Moves:
- Protect
- Stealth Rock
- Spikes
- Toxic Spikes
- Sticky Web
- hollywood
- Mr. Mime @ Leftovers
- Ability: Prankster
- EVs: 252 HP, 4 Def, 252 Spe, IVs: 0 Atk, 0 SpA, Nature: Timid
- Baton Pass
- Substitute \ Milk Drink
- Encore
- Meme Mime - 5 PP, Raises all stats bar evasion.
- ih8ih8sn0w
- Deoxys-Speed @ Leftovers
- Ability: Pressure
- EVs: 252 Atk, 4 SpD, 252 Spe, Nature: Jolly
- Meteor Mash
- Stealth Rock
- Taunt \ Magic Coat
- Imprisonform - 3 PP, 85% acc. Transforms into opponent and uses Imprison.
- imanalt
- Rhydon @ Eviolite
- Ability: Prankster
- EVs: 252 HP, 252 Atk, 4 SpD, Nature: Adamant
- FREE GENV BH - 20 PP, Status move that calls Earthquake.
- Other Possible Moves:
- Rock Blast
- Stealth Rock
- Substitute
- Heart Swap
- Baton Pass
- imas234
- Kyurem @ Life Orb
- Ability: Sheer Force
- EVs: 4 Def, 252 SpA, 252 Spe, Nature: Timid
- Ice Beam
- Earth Power
- Substitute \ Agility
- Sweg - 10 PP, Dragon\Special, 90\100%. Gives Swagger effect to target. 30% paralysis.
- iplaytennislol
- Honchkrow @ Life Orb
- Ability: Volt Absorb
- EVs: 252 Atk, 4 Def, 252 Spe, Nature: Adamant
- Brave Bird
- Sucker Punch
- Knock Off
- Cathy - 10 PP, moves first in same priority bracket. Raises random stat by 2 stages and heals 65% of the user's maximum HP.
- Iyarito
- Gastly @ Life Orb
- Ability: Magic Guard
- EVs: 200 SpA, 80 SpD, 228 Spe, Nature: Timid
- Sludge Bomb
- Shadow Ball
- Dazzling Gleam
- Tomala wey - 5 (no boosts) PP, Protect-based move. User gains Quiver Dance boost.
- innovamania
- Arceus @ Black Glasses
- Ability: Pick Up
- Innate Ability: Automatically sets Healing Wish on fainting, among other things.
- EVs: 4 HP, 252 Atk, 252 Spe, Nature: Jolly
- Hold Hands \ Trick-or-Treat
- Swords Dance \ Agilty
- Celebrate
- Rage Quit - The user faints.
- Jack Higgins
- Maractus @ Focus Sash
- Ability: Chlorophyll
- Innate Ability: Drought
- EVs: 4 HP, 252 SpA, 252 Spe, Nature: Timid
- Eruption \ Blue Flare
- Leaf Storm
- Volt Switch \ Synthesis \ Destiny Bond \ Growth \ Healing Wish
- Splinters - 10 PP Rock\Physical 80\100%. 3 hits, each hit setting either Spikes or Toxic Spikes randomly. Causes the target to get splinters, losing 1/16 HP each turn.
- Jasmine
- Mew @ Focus Sash
- Ability: Speed Boost
- EVs: 84 HP, 84 Atk, 84 Def, 84 SpA, 84 SpD, 84 Spe, Nature: Quirky
- Taunt
- Explosion
- Protect
- Reverse Transform - 1 PP. Opponent transforms into user.
- jdarden
- Dragonair @ Eviolite
- Ability: Fur Coat
- EVs: 4 HP, 252 SpA, 252 Spe, Nature: Timid
- Rest
- Sleep Talk
- Quiver Dance
- Wyvern's Wind - 10 PP Flying\Special 80\90%, -6 prio. Forces out opponent.
- Jetpack
- Alakazam @ Alakazite
- Ability: Magic Guard
- EVs: 4 HP, 252 SpA, 252 Spe, Nature: Timid
- Substitute
- Shadow Ball
- Focus Blast
- Malicious Hypnosis - 5 PP Psychic\Special 100\90%. 40% sleep.
- Joim
- Zapdos @ Life Orb
- Ability: Tinted Lens
- EVs: 4 HP, 252 SpA, 252 Spe, IVs: 0 Atk, Nature: Modest
- Thunderbolt
- Hurricane
- Quiver Dance
- Gaster Blaster - Electric-type Hyper Beam, 165bp, 100% acc. No recharge if this move knocks out an opponent.
- Juanma
- Heatran @ Charcoal
- Ability: Levitate
- EVs: 252 HP, 4 Def, 252 SpA, IVs: 0 Atk, Nature: Modest
- Eruption
- Steam Eruption
- Quiver Dance
- Exception - 5 PP Fire\Special 110 pwr. Always hits. Lowers own speed. 66% Burn. Torments and confuses opponent. Bypasses Protect and Subs.
- Kalalokki
- Wingull @ Life Orb
- Ability: Swift Swim
- Innate Ability: Drizzle
- EVs: 252 SpA, 4 SpD, 252 Spe, Nature: Modest
- Hurricane
- Thunder
- Water Spout
- Maelström - 15 PP Water\Special 100\85%. Partial trapping move, persists even when user is not in play.
- Kid Wizard
- Hoopa @ Life Orb
- Ability: Speed Boost
- EVs: 252 SpA, 4 SpD, 252 Spe, Nature: Timid
- Protect
- Stored Power
- Energy Ball \ Flamethrower \ Scald
- Broken Wand - 10 PP. May fail and half user's HP (14%). Uses Thunderbolt, Ice Beam, Calm Mind and Spikes.
- Layell
- Sneasel @ King's Rock
- Ability: Technician
- EVs: 4 Def, 252 Atk, 252 Spe, Nature: Adamant
- Ice Shard
- Icicle Spear
- Mach Punch \ Pursuit \ Knock Off
- Pixel Protection - 10 PP. Protect-based move. Only works once per outing. Boosts Def by 4 and SpD by 2.
- LegitimateUsername
- Shuckle @ Leftovers
- Ability: Unaware
- EVs: 252 HP, 228 Def, 28 SpD, Nature: Calm
- Leech Seed
- Rest
- Foul Play
- Shell Fortress - 15 PP, user gains +2 defenses, -2 offenses and speed.
- Lemonade
- Weavile @ Life Orb
- Ability: Pressure
- Innate Ability: Adaptability
- EVs: 252 Atk, 4 Def, 252 Spe, Nature: Jolly
- Knock Off
- Icicle Crash
- Ice Shard
- Seems Good - aka Low Kick.
- Level 51
- Togekiss @ Leftovers
- Ability: Parental Bond
- EVs: 248 HP, 184 SpD, 76 Spe, Nature: Jolly
- Super Fang
- Cotton Guard \ Roost
- Seismic Toss \ Night Shade
- Next Level Strats - 25 PP, boosts user speed and advances 40 levels (Level 300 max). Stats and damage formula calculations are not affected by level increase.
- LJ
- Giratina-Origin @ Griseous Orb
- Ability: Levitate
- EVs: 252 Atk, 4 Def, 252 Spe, Nature: Jolly
- Dragon Dance
- Substitute
- Play Rough
- Chaos Wheel - 15 PP, Ghost\Physical, 100 pwr, always hits. Bypasses Protect. Makes contact.
- Lyto
- Lanturn @ Leftovers
- Ability: Magic Bounce
- EVs: 188 HP, 252 SpA, 68 Spe, Nature: Modest
- Gravity Storm - 5 PP, Electric\Special, 100\100%. Adds Magnet Rise to user, but lowers accuracy and evasion.
- Other Possible Moves:
- Origin Pulse
- Light of Ruin
- Blue Flare
- Recover
- Tail Glow
- macle
- Greninja @ Life Orb
- Ability: Protean
- EVs: 252 Atk, 252 SpA, 252 Spe, Nature: Lonely
- Close Combat
- V-create
- Steam Eruption
- Ribbit - 40 PP Water\Physical 90\100%. Turns opponent ability into Soundproof. Sound-based.
- manu 11
- Surskit @ Life Orb
- Ability: Swift Swim
- Innate Ability: Arachnophobia - Makes opponent have Bad Dreams. User gains Tinted Lens effects. Boosts SpD and Spe on switch in.
- EVs: 4 Def, 252 SpA, 252 Spe, Nature: Timid
- Quiver Dance
- Ice Beam
- Spore
- Surskit Energy - 5 PP Water\Special 130\95%. + Bug type. Sets Sticky Web.
- Marshmallon
- Marshtomp @ Eviolite
- Ability: Arena Trap
- Innate Ability: Boosts defense on switch in.
- EVs: 252 HP, 24 Def, 232 SpD, Nature: Impish
- Thousand Arrows
- Morning Sun
- King's Shield
- Excuse - 5 (no boosts) PP, 90% acc, prio +2. Confuses and Taunts opponent.
- MattL
- Swampert @ Swampertite
- Ability: Gravitational Field - Sets Gravity on switch in.
- EVs: 252 Atk, 4 Def, 252 Spe, Nature: Adamant
- Rain Dance
- Earthquake
- Ice Punch
- Evaporating Surge - 5 PP Water\Physical 110\85%. Super effective on Water-types.
- McMeghan
- Scrafty @ Leftovers
- Ability: Clear Body \ Moxie \ Stench
- EVs: 192 HP, 80 Atk, 236 Spe, Nature: Jolly
- Dragon Dance \ Agility
- Knock Off \ Rock Slide
- High Jump Kick \ Drain Punch \ Substitute
- Odd Punch - 15 PP Fighting\Physical 50\100%, +1 prio. 70% paralysis. 40% flinch. Makes contact.
- Megazard
- Furfrou @ Leftovers
- Ability: Serene Grace
- EVs: 252 HP, 4 SpA, 252 Spe, Nature: Timid
- Charge Beam
- Baton Pass
- Ancient Power
- Play Dead - 25 PP, 100% acc, prio -3. Inflicts status that turns all moves used into Ghost-type.
- Mizuhime
- Kingdra @ Mystic Water
- Ability: Torrent
- Innate Ability: Drizzle
- EVs: 4 HP, 252 SpA, 252 Spe, Nature: Timid
- Spacial Rend
- Thunder
- Sheer Cold
- Double Laser - 40 PP Water\Special 75\90%. Hits twice with two accuracy checks.
- nv
- Larvitar @ Eviolite
- Ability: Solid Rock
- Innate Ability: Cuteness - Lowers opponent offenses, defenses and speed on switch in. Own attack and defense are boosted by 80%.
- EVs: 252 HP, 252 Atk, 4 Spe, Nature: Adamant
- Precipice Blades
- Diamond Storm
- Megahorn
- Hamster Dance - 10 PP, 100% acc, confuses opponent. Removes positive boosts from opponent.
- Omega-Xis
- Genesect @ Expert Belt
- Ability: Magic Bounce
- EVs: 252 Atk, 4 Def, 252 Spe, Nature: Jolly
- Shift Gear
- Sacred Fire
- U-turn
- Meme Cannon - 10 PP Steel\Physical 100\100%. Changes user ability to Flash Fire.
- Orda-Y
- Regice @ Life Orb
- Ability: Magic Guard
- EVs: 252 HP, 252 SpA, 4 Spe, IVs: 0 Atk, Nature: Calm
- Stealth Rock
- Thunderbolt
- Recover
- Shock Switch - 20 PP Ice\Special 90\100%. Forces out opponent. User switches out.
- Overneat
- Blaziken @ Blazikenite - Mega Ability: No Guard
- Ability: Speed Boost
- EVs: 252 Atk, 4 Def, 252 Spe, Nature: Adamant
- Protect
- Stone Edge
- Flare Blitz
- Neatto Kick - High Jump Kick, 50% paralysis.
- Phable
- Forretress @ Focus Sash
- Ability: Prankster
- EVs: 252 HP, 252 Def, 4 Spe, Nature: Relaxed
- Stealth Rock
- Rapid Spin
- Spikes
- Burn Spikes - 20 PP. Not stackable, inflicts burn on grounded switch-ins. Can be absorbed by grounded Fire-types.
- Pikachuun
- Pikachu @ Light Ball
- Ability: Magic Guard
- Innate Ability: Reisen Cosplay - Boosts Speed on switch in.
- EVs: 4 Def, 252 SpA, 252 Spe, Nature: Modest
- Thunderbolt
- Light of Ruin
- Ice Beam
- Pure Skill - 5 PP, ???-type\Special. Always hits.
- (10%) User faints.
- (50%) Attempts to half target health, but at least does 25% damage.
- (40%) Deals damage with 255 base power. Lowers own SpA and accuracy afterwards.
- pluviometer
- Mismagius @ Life Orb
- Ability: Levitate
- EVs: 4 HP, 252 SpA, 252 Spe, IVs: 0 Atk, Nature: Timid
- Pain Split
- Earth Power
- Shadow Ball
- Grammar Hammer - 15 PP, Fairy\Special, 104\100%. Makes contact. 100% burn.
- qtrx
- Unown @ Keyboard - Item is the equivalent of a mega stone and therefore inviolable.
- Mega evolves into Missingno.
- Type: Normal\Bird
- Base Stats: HP 48, Atk 136, Def 0, SpA 6, SpD 255, Spe 29
- Ability: Oblivious
- Ability: Sturdy
- Innate Ability: rgieufp=;fwr2rewf - Gains Telekinesis and Focus Energy effects on switch in. At the end of each turn, randomly uses either Trick Room or Wonder Room.
- EVs: 252 HP, 4 Atk, 252 SpA, IVs: 0 Spe, Nature: Quiet
- Learns no natural moves.
- Hidden Power Normal - 65 PP. Uses random Hidden Power. Hits 3 - 6 times.
- When Mega-evolved: forces opponent out, then user switches out. After the turn, the user and the original opponent are traded for each other. If opponent is anchored, uses Perish Song. If either team has less than 2 Pokemon left, uses Explosion.
- Quite Quiet
- Heliolisk @ Life Orb
- Ability: Regenerator
- EVs: 4 Def, 252 SpA, 252 Spe, Nature: Timid
- Stealth Rock
- Perish Song
- Nuzzle
- Retreat - Volt Switch, with 55 power. Always 2x effective.
- Raseri
- Musharna @ Leftovers
- Ability: Synchronize
- Innate Ability: Brokenness - Uses Hypnosis on switch-in. Hypnosis has 45% accuracy.
- EVs: 248 HP, 252 Def, 8 SpD, Nature: Bold
- Barrier
- Stored Power
- Moonblast
- Purify Soul - 10 PP, boosts SpA and SpD, heals 1/3 of max HP.
- Raven
- Yveltal @ Sharp Beak
- Ability: Magic Guard
- EVs: 248 HP, 252 SpA, 8 SpD, Nature: Modest
- Discharge
- Foul Play
- Dark Pulse
- Buckfast Buzz - Oblivion Wing, with 30 PP. Toggles user's secondary typing between Flying and Electric.
- Rekeri
- Tyrantrum @ Life Orb
- Ability: Speed Boost
- EVs: 252 HP, 252 Atk, 4 Def, Nature: Adamant
- Extreme Speed
- Close Combat
- Outrage
- Land Before Time - 15 PP Rock\Physical 125\90%. Makes contact. 35% flinch.
- RODAN
- Munchlax @ Eviolite
- Ability: Guts
- Innate Ability: Gonna Make You Sweat - Recovers 25% HP each turn.
- EVs: 252 HP, 252 Atk, 4 Def, Nature: Adamant
- Swords Dance
- Drain Punch
- Body Slam
- Mother, Father, Gentleman - 15 PP Dark\Physical 70\100%. Hits 3 times. Makes contact.
- RosieTheVenusaur
- Venusaur @ Leftovers
- Ability: Moxie
- EVs: 252 HP, 252 Atk, 4 Def, Nature: Adamant
- Swag Plant - Physical variant of Frenzy Plant. Boosts user's attack and defense. 100% confusion.
- Other Possible Moves:
- Fusion Flare
- Extreme Speed
- Knock Off
- Close Combat
- rssp1
- Rufflet @ Life Orb
- Ability: Hustle
- Innate Ability: Speed Boost
- EVs: 252 Atk, 128 Def, 128 Spe, Nature: Adamant
- Return
- Brave Bird
- Superpower
- Praise Rufflets - 40 PP, Protect-based move, only works on first turn out. Boosts Atk and Def by 2 stages.
- Sailor Cosmos
- Milotic @ Assault Vest
- Ability: Competitive
- EVs: 252 HP, 248 Def, 8 SpD, Nature: Bold
- Steam Eruption
- Ice Beam
- Dragon Tail
- Cosmos Ray - 20 PP, Water\Special 90\100%, 80% chance to set a random status (either paralysis or confusion). Targets defense.
- Scotteh
- Suicune @ Leftovers
- Ability: Fur Coat
- EVs: 252 Def, 4 SpA, 252 Spe, Nature: Bold
- Ice Beam
- Scald
- Recover
- Nasty Plot
- Geomagnetic Storm - Electric-type equivalent of Boomburst. Not sound-based.
- scpinion
- Slowbro @ Slowbronite
- Ability: Unaware
- EVs: 248 HP, 136 Def, 124 SpD, IVs: 0 Spe, Nature: Relaxed
- Slack Off
- Amnesia
- Steam Eruption
- LOL! Room - 5 PP, uses Trick Room, swaps user's special stats. LOL!
- Scyther NO Swiping
- Scyther @ Razor Claw
- Ability: Technician
- Innate Ability: Mountaineer
- EVs: 252 Atk, 4 Def, 252 Spe, Nature: Jolly
- Leaf Blade
- Hone Claws
- Night Slash
- Sniper Swipes - 10 PP Bug\Physical 35 pwr, always hits, high crit. Hits 3 times with inverse type chart. Makes contact.
- shrang
- Gyarados @ Leftovers
- Ability: Aerilate
- EVs: 252 Atk, 4 Def, 252 Spe, Nature: Jolly
- Dragon Dance
- Earthquake
- Stone Edge
- .banword - 5 PP Normal\Physical 100\100%, 20% flinch. Deals 10% side damage to opponent's benched Pokemon with highest percentage of health, but side damage cannot KO a Pokemon.
- Sigilyph
- Sigilyph @ Life Orb
- Ability: Magic Guard
- Innate Ability: Samurai Jack - Bypasses Dark's immunity to Psychic. Boosts own speed by 10%.
- EVs: 252 SpA, 4 SpD, 252 Spe, IVs: 0 Atk, Nature: Timid
- Aeroblast
- Blue Flare
- Night Daze
- Gamma Ray Burst - 5 PP Psychic\Special 350\90%. User faints. Clears side conditions like Defog.
- sirDonovan
- Togetic @ Eviolite
- Ability: Gale Wings
- EVs: 252 HP, 252 SpA, 4 Spe, Nature: Modest
- Roost
- Hurricane
- Charm
- Ladies First - 20 PP Fairy\Special 120\100%. Boosts user speed. Always moves last if opponent is female.
- Skitty
- Audino @ Audinite - Mega Ability: Shed Skin
- Ability: Intimidate
- EVs: 252 HP, 252 SpA, 4 Spe, Nature: Modest
- Acupressure
- Recover
- Taunt \ Cosmic Power \ Magic Coat
- Ultimate Dismissal - 10 PP Normal\Special 40\100%. If the user has boosts, the move becomes more powerful (40 + 20 log(1.5)(boosts)).
- Snobalt
- Voodoom @ Life Orb
- Ability: Mountaineer
- Innate Ability: Amity Absorb - Heals 25% when hit by Fairy-type attack.
- EVs: 4 Def, 252 SpA, 252 Spe, Nature: Timid
- Paleo Wave
- Dark Pulse
- Quiver Dance
- Cap Bust - 15 PP Fighting\Special 90\100%. Super effective against Fairy-types. Drains 50% of the damage done.
- Snowy
- Snover @ Focus Sash
- Ability: Holy Hail - Sets permanent Hail. The presence of this ability prevents changing the weather from Hail. Grants Ice Body effects. Doubles speed in Hail.
- EVs: 252 SpA, 4 SpD, 252 Spe, Nature: Modest
- Blizzard
- Giga Drain
- Leech Seed
- Hail Whitequeen - 5 PP, Protect-based move. Does not protect against status moves. Opponent that makes contact with a physical move will become frozen.
- SolarisFox
- Delphox @ Choice Specs \ Choice Band \ Choice Scarf \ Assault Vest \ Lagging Tail \ Flame Orb \ Toxic Orb
- Ability: Klutz
- EVs: 40 HP, 216 SpA, 252 Spe, IVs: 0 Atk, Nature: Timid
- Trick
- Lava Plume
- Psyshock
- Wonder Bark - 1 PP, +3 prio, always hits. Sound-based. Replaces permanently opponent's movepool with 4 random, vaguely viable moves.
- Sonired
- Anorith @ Choice Band
- Ability: Sniper
- Innate Ability: Weak Skin - Boosts Atk and Spe, lowers defenses on switch-in.
- EVs: 4 Def, 252 Atk, 252 Spe, Nature: Jolly
- Rock Slide
- Megahorn
- Knock Off
- God Turn - U-turn followed by Baton Pass.
- SpaceBass
- Foongus @ Eviolite
- Ability: Prankster
- Innate Ability: Bad Trip - Regenerates 40% HP on switch out.
- EVs: 252 HP, 128 Def, 128 SpD, Nature: Sassy
- Baton Pass
- Baton Pass can pass almost all Innate Abilities.
- Ingrain
- Substitute
- Army of Mushrooms - 5 PP, boosts defenses at beginning of turn. Uses Sleep Powder, Powder and Leech Seed when the actual move is used. Ignores Prankster.
- sparktrain
- Seel @ Life Orb
- Type: Water \ Ice
- Ability: Regenerator
- Innate Ability: Refrigerate; SpD is boosted by 60%.
- EVs: 232 HP, 252 Atk, 24 SpD, Nature: Adamant
- Fake Out
- Extreme Speed
- Precipice Blades
- Pill Frenzy - 30 PP Water\Physical 50\100%. Hits 3 - 5 times. Bullet-based. Boosts self speed and lowers self evasion with each hit.
- SpecsMegaBeedrill
- Weedle @ Focus Sash
- Ability: Shield Dust
- Innate Ability: Weed - Grants 2.5x offenses and 1.75x speed.
- EVs: 4 Def, 252 SpA, 252 Spe, Nature: Timid
- Blue Flare
- Earth Power
- Sludge Wave
- High Five - 35 PP Bug\Special 30\100%. Hits 5 times. Makes contact (yeah, that's right).
- Spy
- Hydreigon @ Life Orb
- Ability: Mega Launcher
- EVs: 4 HP, 252 SpA, 252 Spe, Nature: Timid
- Mineral Pulse - 20 PP Steel\Special 95\100%. Pulse-based. 20% confuse.
- Other Possible Moves:
- Dragon Pulse
- Origin Pulse
- Dark Pulse
- Aura Sphere
- Autotomize
- Starmei
- Staryu @ Leftovers
- Ability: Parental Bond
- Innate Ability: Uses Cosmic Power on switch in.
- EVs: 248 HP, 4 Def, 252 Spe, Nature: Timid
- Cosmic Power
- Recover
- Nuzzle
- RKO Outta Nowhere - 35 PP, Water-type equivalent of Psywave.
- starry
- Wobbuffet @ Leftovers
- Ability: Shadow Tag
- EVs: 52 HP, 232 Def, 224 SpD, IVs: 0 Atk, Nature: Bold
- Counter
- Mirror Coat
- Encore
- oh - 5 PP Dark\Physical 100% acc. Lowers opponent offenses, boosts user speed by 2 stages. Deals level-based damage.
- Steamroll
- Growlithe @ Life Orb
- Ability: Sheer Force
- EVs: 252 Atk, 4 Def, 252 Spe, Nature: Adamant
- Flare Blitz
- Volt Tackle
- Play Rough
- Conflagration - 40 PP, Protect-based move. Only works on first turn out. Boosts offenses, defenses and speed by 2 stages.
- Sunfished
- Stunfisk @ Leftovers
- Ability: Killjoy - All status moves used in battle will gain +1 priority but require recharge.
- EVs: 4 HP, 252 Def, 252 SpD, Nature: Modest
- Simple Beam
- Discharge
- Earth Power
- Flat Joke - 20 PP, 80% acc, -9 prio. Forces out both Pokemon. Taunts both incoming Pokemon.
- Sweep
- Omastar @ Mystic Water
- Ability: Cacophony (aka Soundproof)
- Innate Ability: Drizzle
- EVs: 252 SpA, 4 SpD, 252 Spe, Nature: Modest
- Earth Power
- Shell Smash
- Ice Beam
- (wave( - 35 PP Water\Special 120\100%. 20% flinch.
- talkingtree
- Trevenant @ Sitrus Berry \ Custap Berry
- Ability: Harvest
- Innate Ability: Uses Synthesis + Bulk Up on switch in.
- EVs: 252 HP, 156 Atk, 32 Def, 72 SpD, IVs: 1 SpA, 9 Spe, Nature: Brave
- Wood Hammer
- Shadow Force
- Shadow Sneak \ Leech Seed \ Refresh \ Power-up Punch
- I Want You Back - 10 PP Rock\Physical 96\100%. Sets rocks. Heals user by 75% of damage dealt.
- TEG
- Thundurus @ Random Plate (except Sky or Zap)
- Ability: Hidden Type (Basically Multitype)
- EVs: 252 SpA, 4 SpD, 252 SpA, Nature: Timid
- Judgment
- Oblivion Wing
- Volt Switch
- Bad Code - 10 PP / 70 BP / 100% ACC, Special Electric: Gives target a reverse Acupressure effect (-2 in one stat, +1 in another randomly), adds Gastro Acid.
- Temporaryanonymous
- Doublade @ Eviolite
- Ability: Tough Claws
- EVs: 252 HP, 252 Atk, 4 Def, Nature: Adamant
- Swords Dance
- Gear Grind
- Sacred Sword \ X-Scissor \ Knock Off
- SPOOPY EDGE CUT - 30 PP, +1 prio Ghost\Physical 80\100%. Makes contact. Sharply lowers own accuracy.
- Teremiare
- Zorua @ Red Card
- Ability: Multiscale
- Innate Ability: Coin Flip - Maximizes a random stat of each party on switch in.
- EVs: 252 HP, 4 SpA, 252 Spe, IVs: 0 Atk, Nature: Timid
- Encore
- Foul Play
- Baton Pass
- Broken Mirror - 10 PP. Protect-based move. Does not protect against status. If opponent attacks, their stat boosts will become inverted.
- The Immortal
- Blastoise @ Blastoisinite - Mega Ability: Cloud Nine
- Ability: Magic Bounce
- EVs: 252 HP, 4 Def, 252 SpD, Nature: Sassy
- Shell Smash
- Steam Eruption
- Dragon Tail
- Sleep Walk - 10 PP. Uses Rest if applicable, then Sleep Talk.
- TONE114
- Clawitzer @ Life Orb
- Ability: Mega Launcher
- EVs: 252 SpA, 4 SpD, 252 Spe, Nature: Modest
- Ice Beam
- Dark Pulse
- Aura Sphere
- Desolation Pulse - 5 PP Water\Special 50\90%, always crits. Pulse-based. If this move knocks out an opponent, the user gains a Quiver Dance boost.
- Trickster
- Whimsicott @ Quick Claw
- Ability: Illuminate
- Innate Ability: Swaps stat changes with opponent on switch in.
- EVs: 252 HP, 4 Def, 252 Spe, Nature: Timid
- Substitute \ Defog
- Sing
- Giga Drain
- Sacred Spear Explosion - 10 PP, Fairy\Special 100\100%. + Steel type. 30% burn.
- unfixable
- Cacnea @ Eviolite
- Ability: Water Absorb
- Innate Ability: Iron Barbs
- EVs: 252 HP, 252 Atk \ SpA, 4 SpD, Nature: Adamant \ Modest
- Spikes
- Power Whip \ Seed Flare
- Spiky Shield
- SPIKEY RAIN - 10 PP. +1 priority. Field move lasting 5 turns, boosting defenses of Grass-types by 50%, power of Grass-type moves by 50% and +2 priority to Grass-type moves.
- urkerab
- Skuntank @ Razor Claw
- Ability: Sniper
- Innate Ability: Uses Magnet Rise on switch in, and gains the effect of Focus Energy.
- EVs: 248 HP, 228 Atk, 24 Def, 8 SpD, Nature: Careful
- Night Slash
- Drill Run
- Cross Poison
- Holy Orders - 10 PP. Successively uses Heal Order, Defend Order and Attack Order.
- useless trainer
- Scatterbug @ Altarianite
- Ability: Sturdy
- Innate Ability: Ninja - This Pokemon moves first in its priority bracket. This is faster than Quick Claw or Custap Berry.
- EVs: 252 Atk, 252 SpA, 4 Spe, Nature: Serious
- Sticky Web
- String Shot
- Tackle
- Of Curse - 40 PP, always hits, bypasses Sub. Lowers target offenses by 2 stages. The user faints, but it passes down Mean Look and Lunar Dance to the next Pokemon.
- Vapo
- Vaporeon @ Splash Plate
- Ability: Primordial Sea
- EVs: 252 HP, 4 Def, 252 SpA, IVs: 0 Spe, Nature: Quiet
- Scald
- Water Spout
- Ice Beam
- Wetwork - 10 PP, heals 40% of user's health, adds Trick Room.
- Vexen IV
- Politoed @ Life Orb
- Ability: Sap Sipper
- EVs: 248 HP, 8 Def, 252 SpA, Nature: Modest
- Scald
- Giga Drain
- Thunderbolt
- Debilitate - 5 PP, +1 prio. Lowers target defenses and speed.
- Winry
- Buizel @ Life Orb
- Ability: Water Veil
- Innate Ability: Hella Cute - Has 3.2x defenses and 1.7x offenses. Lowers attacker's defenses when hit.
- EVs: 252 Atk, 4 Def, 252 Spe, Nature: Jolly
- Water Shuriken
- Icicle Crash \ Jump Kick
- Waterfall
- Fight to the Death - 3 PP. Uses a random OHKO move with 55% accuracy. If failed to hit opponent, user faints.
- xfix
- Xatu @ Focus Sash
- Ability: Magic Bounce
- EVs: 252 HP, 252 SpD, 4 Def, Nature: Calm
- Substitute
- Thunder Wave
- Roost
- (Glitch Dimension) - 10 PP. The PP level may be subject to change. Uses a random move. Hits 2 - 5 times. May cause undefined behavior.
- xJoelituh
- Marowak @ Thick Club
- Base Stats: Atk 100, SpD 95, Spe 75
- Ability: Skill Link
- EVs: 252 Atk, 4 SpD, 252 Spe, Nature: Adamant
- Bone Rush
- Arm Thrust
- Rock Blast
- xHaxlituh - 35 PP Ground\Physical 20\90%. High crit. Hits 2-5 times, each hit has a 5% chance to inflict a random status.
- xShiba
- Linda Fletchinder @ Eviolite
- Ability: Gale Wings
- EVs: 248 HP, 252 Atk, 8 Spe, Nature: Adamant
- Dragon Ascent
- Sacred Fire
- Roost
- Go Inda Like Linda - 30 PP. Boosts Atk and Speed by 2 stages.
- Zarel
- Meloetta @ Your Mom
- Ability: Serene Grace
- EVs: 4 HP, 252 Atk, 252 SpA, Nature: Quiet
- Relic Song Dance - 10 PP, 60 pwr, 2 hits. First hit is Psychic\Special, afterwards user turns into Pirouette forme, second hit is Fighting\Physical, and user transforms back.
- Other Possible Moves
- Perish Song
- Quiver Dance
- Fiery Dance
- Lunar Dance
- Petal Dance
- Zebraiken
- Zebstrika @ Life Orb
- Ability: Compoundeyes
- EVs: 4 Atk, 252 SpA, 252 Spe, Nature: Hasty
- Thunder
- Fire Blast \ Focus Blast \ High Jump Kick \ Head Smash
- Blizzard \ Icicle Crash \ Lovely Kiss
- bzzt - 5 (no boosts) PP, Protect-based move. Boosts offenses. Sound-based.
- Zero Lux Given
- Luxray @ Flame Orb
- Ability: Guts
- EVs: 252 Atk, 4 Def, 252 Spe, IVs: 0 SpA, Nature: Adamant
- Fusion Bolt
- Facade
- Icicle Spear \ Petal Blizzard
- Pun Ray - 20 PP Flying\Physical 80\100%, 100% confusion.
- Zodiax
- Gallade @ Fighting Gem
- Ability: Defiant
- EVs: 252 Atk, 4 Def, 252 Spe, Nature: Jolly
- Thunder Wave
- Agility
- Zen Headbutt
- Standing Full - 10 PP Fighting\Physical 100 pwr, always hits. 100% confusion if went first, 30% otherwise.
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