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- local component = require("component")
- gpu = component.gpu
- gpu.setResolution(34,40)
- w,h = gpu.getResolution()
- local running=true
- local event = require("event")
- local interface = require("interface")
- local function exit()
- running = false
- end
- local function setAttackingPlayers()
- for address in component.list("turretBase") do
- local turret = component.proxy(address)
- turret.setAttacksPlayers(true)
- end
- end
- local function setAttackingPlayersNot()
- for address in component.list("turretBase") do
- local turret = component.proxy(address)
- turret.setAttacksPlayers(false)
- end
- end
- interface.clearAllObjects()
- --[[interface.newButton("exit","Exit",w-19,h-5,20,6,exit,nil,0x00FF00,0x0000FF,1)--]]
- interface.newButton("attack","Spieler angreifen",0,0,w+1,h/2+2,setAttackingPlayers,nil,0x993333,0x990000,2)
- interface.newButton("noattack","Spieler Nicht angreifen",0,h/2+2,w+1,h/2,setAttackingPlayersNot,nil,0x00FF00,0x00FF99,1)
- interface.updateAll()
- while running do
- local _,_,x,y = event.pull(1,"touch")
- if x and y then
- interface.processClick(x,y)
- end
- rand = math.random(1,100)
- if screen == 1 then
- interface.setBarValue("s1-4",rand)
- interface.setLabelText("s1-5","Amount: "..rand)
- end
- end
- interface.clearAllObjects()
- os.exit()
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