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- // This is a comment
- // uncomment the line below if you want to write a filterscript
- //#define FILTERSCRIPT
- #include <a_samp>
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- // This callback is called when a filterscript initiazed(loaded) (if this file is filterscript).
- {
- print("\n--------------------------------------");
- print(" Blank Filterscript by your name here");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- // This callback is called when filterscript is unloaded (if this file is filterscript).
- {
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print(" Blank Gamemode by your name here");
- print("----------------------------------\n");
- }
- #endif
- public OnGameModeInit()
- // This callback is called when gamemode starts.
- {
- // Don't use these lines if it's a filterscript
- SetGameModeText("Blank Script");
- AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- return 1;
- }
- public OnGameModeExit()
- // This callback is called when gamemode ends.
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- // This callback is called when a player changes class at class selection (and when class selection appears).
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- public OnPlayerConnect(playerid)
- // This callback is called when a player connects to server.
- {
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- // This callback is called when a player disconnects from server.
- {
- return 1;
- }
- public OnPlayerSpawn(playerid)
- // This callback is called when a player spawns.
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- // This callback is called when a player dies.
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- // This callback is called when a vehicle RESPAWNS.
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- // This callback is called when a vehicle is destroyed.
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- // This callback is called when a player sends a chat message.
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- // This callback is called when a player enters a command into the client chat window.
- {
- if (strcmp("/mycommand", cmdtext, true, 10) == 0)
- {
- // Do something here
- return 1;
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- // This callback is called when a player starts to enter a vehicle.
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- // This callback is called when a player starts to exit a vehicle
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- // This callback is called when a player changes state.
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- // This callback is called when a player enters the checkpoint set for that player.
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- // This callback is called when a player exits the checkpoint set for that player.
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- // This callback is called when a player enters a race checkpoint.
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- // This callback is called when a player exits a race checkpoint.
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- // This callback is called when a command is sent from server console or in-game/remote RCON.
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- // This callback is called when someone attemps to log in to RCON in-game.
- {
- return 1;
- }
- public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ)
- // This callback is called when a player selects an object after function SelectObject.
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- // This callback is called when a player attempts to spawn via class selection.
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- // This callback is called when object stops moving.
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- // This callback is called when a player object stops moving.
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- // This callback is called when a player picks up a pickup.
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- // This callback is called when a vehicle is modded.
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- // This callback is called when a player changes the paintjob of their vehicle (in a modshop).
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- // This callback is called when a player exits a mod shop or vehicle color is changed.
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- // This callback is called when a player selects an item from a menu.
- {
- return 1;
- }
- public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
- // This callback is called when a player fires a shot from a bullet weapon.
- {
- return 1;
- }
- public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid, bodypart)
- // This callback is called when a player gives damage to other player.
- {
- return 1;
- }
- public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
- // This callback is called when a player receives damage.
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- // This callback is called when a player exits a menu.
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- // This callback is called when a player changes interior.
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- // This callback is called when the state of any supported key (http://wiki.sa-mp.com/wiki/Keys) is changed.
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- // This callback is called everytime when a client/player updates the server with their status.
- {
- return 1;
- }
- public OnTrailerUpdate(playerid, vehicleid)
- // This callback is called when a player sent a trailer update.
- {
- return 1;
- }
- public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z)
- // This callback is called every time an unoccupied vehicle updates the server with their status.
- {
- return 1;
- }
- public OnVehicleDamageStatusUpdate(vehicleid, playerid)
- // This callback is called when a vehicle ELEMENT (such as doors, lights, tires etc) get damaged.
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- // This callback is called when a player is streamed by some other player's client.
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- // This callback is called when a player is streamed out by some other player's client.
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- // This callback is called when a vehicle is streamed to a player's client.
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- // This callback is called when a vehicle is streamed out for a player's client (it's so far away that they can't see it).
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- // This callback is called when a player responds to a Player Dialog.
- {
- return 1;
- }
- public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ)
- // This callback is called when a player finishes editing an object.
- {
- return 1;
- }
- public OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ)
- // This callback is called when a player ends attached object edition mode.
- {
- return 1;
- }
- public OnEnterExitModShop(playerid, enterexit, interiorid)
- // This callback is called when a player enters or exits a mod shop.
- {
- return 1;
- }
- public OnIncomingConnection(playerid, ip_address[], port)
- // This callback is called when an IP address attemps a connection to server.
- {
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- // This callback is called when a player double-clicks on a player on the scoreboard.
- {
- return 1;
- }
- public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
- // This callback is called when a player clicks on a player-textdraw.
- {
- return 1;
- }
- public OnPlayerClickTextDraw(playerid, Text:clickedid)
- // This callback is called when a player clicks on a textdraw or cancels the select mode(ESC).
- {
- return 1;
- }
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