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- **** OUR APPLE TREE AND OUR AUTO PISTOL IS BELOW THE GREEN APPLE CODE ****
- <block id="1338" name="treePlantedGreenApple1">
- <property name="Extends" value="treeMasterGrowing" />
- <property name="CustomIcon" value="mapleSeed" />
- <property name="CustomIconTint" value="66CC00" />
- <property name="StabilitySupport" value="false" />
- <property name="IsDeveloper" value="true" />
- <property name="Material" value="wood_weak" />
- <property name="Model" value="Entities/Trees/Prefabs/MountainPine1mPrefab" />
- <property name="BigDecorationRadius" value="1" />
- <property name="RotationAllowed" value="pivotOnFloor" />
- <property name="PlantGrowing.IsRandom" value="true" />
- <property name="PlantGrowing.Next" value="treePlantedGreenApple2" />
- <property name="Collide" value="melee" />
- <drop event="Destroy" name="GreenApple" count="1"/>
- <property name="FallOver" value="false" />
- <property name="DescriptionKey" value="mapleSeedDesc"/>
- </block>
- <block id="1359" name="treePlantedGreenApple2">
- <property name="Extends" value="treeMasterGrowing" />
- <property name="CustomIcon" value="treeJuniper6m" />
- <property name="CustomIconTint" value="66CC00" />
- <property name="IsDeveloper" value="true" />
- <property name="Model" value="Entities/Trees/Hollywood_Juniper15mPrefab" />
- <property name="ModelOffset" value="0,-0.3,0" />
- <property name="MultiBlockDim" value="1,4,1" />
- <property name="BigDecorationRadius" value="2" />
- <property name="PlantGrowing.IsRandom" value="true" />
- <property name="PlantGrowing.Next" value="treePlantedGreenApple3" />
- <property name="ParticleOnDeath" value="treeGib_small_dust" />
- <drop event="Harvest" name="wood" count="75" />
- <drop event="Destroy" name="wood" count="25" prob="0.5" />
- <drop event="Destroy" name="GreenApple" count="1"/>
- </block>
- <block id="1369" name="treePlantedGreenApple3">
- <property name="Extends" value="treeMaster" />
- <property name="CustomIcon" value="treeBirch10m" />
- <property name="CustomIconTint" value="66CC00" />
- <property name="Material" value="treeWoodMedium" />
- <property name="Model" value="Entities/Trees/Birch35Prefab" />
- <property name="ModelOffset" value="0,-0.3,0" />
- <property name="MultiBlockDim" value="1,7,1" />
- <property name="BigDecorationRadius" value="2" />
- <property name="ParticleOnDeath" value="treeGib_birch_small" />
- <drop event="Harvest" name="wood" count="150" />
- <drop event="Destroy" name="wood" count="25" prob="0.5" />
- <drop event="Destroy" name="GreenApple" count="3,6" />
- </block>
- <block id="129" name="treeMasterGrowing">
- <property name="Extends" value="treeMaster" />
- <property name="MultiBlockDim" value="1,2,1" />
- <property name="PlantGrowing.Next" value="treePlantedMountainPine8m" />
- <property name="PlantGrowing.GrowthRate" value="63" />
- <property name="PlantGrowing.IsRandom" value="false" />
- <property name="PlantGrowing.FertileLevel" value="1" />
- <property name="EconomicValue" value="24" />
- <property name="EconomicBundleSize" value="10" />
- <property name="IsDeveloper" value="true" />
- </block>
- <item id="3133" name="autoPistol">
- <property name="CustomIcon" value="gunPistol" />
- <property name="CustomIconTint" value="D50AD2" />
- <property name="SellableToTrader" value="false" />
- <property name="Meshfile" value="Items/Weapons/Ranged/Pistol/PistolPrefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="repairKit" />
- <property name="HoldType" value="1" />
- <property name="SellableToTrader" value="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="Weapons/weapon_jam" />
- <property name="Attachments" value="flashlight02" />
- <property class="Parts">
- <property name="Stock" value="autoPistolGrip" />
- <property name="Receiver" value="autoPistolReceiver" />
- <property name="Pump" value="autoPistolParts" />
- <property name="Barrel" value="autoPistolBarrel" />
- </property>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Ranged" />
- <property name="Delay" value="0.1" />
- <property name="Auto_fire" value="true" />
- <property name="Magazine_size" value="25" />
- <property name="Magazine_items" value="9mmBullet" />
- <property name="Magazine_item_ray_counts" value="1" />
- <property name="Magazine_item_ray_spreads" value="0" />
- <property name="Reload_time" value="2" />
- <property name="Bullet_icon" value="pistol" />
- <property name="Sound_start" value="Weapons/Ranged/Pistol/pistol_fire" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/Pistol/pistol_reload" />
- <property name="Particles_muzzle_fire" value="nozzleflash" />
- <property name="Particles_muzzle_smoke" value="nozzlesmoke" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.wood" value="3" />
- <property name="DamageBonus.plants" value="3" />
- <property name="DamageBonus.earth" value=".4" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_max_out" value="35" />
- <property name="Zoom_max_in" value="35" />
- </property>
- <property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
- <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
- <property name="AttachmentFlashlight" value="flashlight02" /> <!-- End: Needed for the attachment flashlight -->
- <property name="Group" value="Ammo/Weapons" />
- <property name="ActionSkillGroup" value="Pistols"/>
- <property name="CraftingSkillGroup" value="Gun Smithing"/>
- </item>
- <item id="3134" name="autoPistolGrip">
- <property name="Extends" value="partsPistol_grip" />
- <property name="CustomIcon" value="partsPistol_grip" />
- <property name="CustomIconTint" value="D50AD2" />
- <property name="SellableToTrader" value="false" />
- <property name="DescriptionKey" value="partsPistolGroupDesc"/>
- <property name="PartType" value="Stock" />
- <property name="Weight" value="10" />
- <property class="Attributes">
- <property name="DegradationRate" value="10,10" />
- <property name="DegradationMax" value="700,4000" />
- </property>
- </item>
- <item id="3135" name="autoPistolReceiver">
- <property name="Extends" value="partsMaster" />
- <property name="CustomIcon" value="partsPistol_receiver" />
- <property name="CustomIconTint" value="D50AD2" />
- <property name="SellableToTrader" value="false" />
- <property name="DescriptionKey" value="partsPistolGroupDesc"/>
- <property name="PartType" value="Receiver" />
- <property name="Weight" value="20" />
- <property class="Attributes">
- <property name="FalloffRange" value="17,50" />
- <property name="DegradationMax" value="700,4000" />
- </property>
- </item>
- <item id="3136" name="autoPistolParts">
- <property name="Extends" value="partsMaster" />
- <property name="CustomIcon" value="partsPistol_parts" />
- <property name="CustomIconTint" value="D50AD2" />
- <property name="SellableToTrader" value="false" />
- <property name="DescriptionKey" value="partsPistolGroupDesc"/>
- <property name="PartType" value="Pump" />
- <property name="Weight" value="10" />
- <property class="Attributes">
- <property name="Accuracy" value="1,0.01" />
- <property name="DegradationMax" value="700,4000" />
- </property>
- </item>
- <item id="3137" name="autoPistolBarrel">
- <property name="Extends" value="partsMaster" />
- <property name="CustomIcon" value="partsPistol_barrel" />
- <property name="CustomIconTint" value="D50AD2" />
- <property name="SellableToTrader" value="false" />
- <property name="DescriptionKey" value="partsPistolGroupDesc"/>
- <property name="PartType" value="Barrel" />
- <property name="Weight" value="10" />
- <property class="Attributes">
- <property name="EntityDamage" value="7.6, 19" />
- <property name="BlockDamage" value="5,13" />
- <property name="DegradationMax" value="700,4000" />
- </property>
- </item>
- <item id="3138" name="autoPistolBook">
- <property name="CustomIcon" value="pistolBook" />
- <property name="CustomIconTint" value="D50AD2" />
- <property name="Stacknumber" value="50" />
- <property name="SellableToTrader" value="false" />
- <property name="Extends" value="schematicMaster" />
- <property class="Action1">
- <property name="Recipes_to_learn" value="autoPistol" />
- <property name="Skills_to_gain" value="Gun Smithing" />
- </property>
- </item>
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