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Feb 21st, 2017
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  1. **** OUR APPLE TREE AND OUR AUTO PISTOL IS BELOW THE GREEN APPLE CODE ****
  2.  
  3. <block id="1338" name="treePlantedGreenApple1">
  4. <property name="Extends" value="treeMasterGrowing" />
  5. <property name="CustomIcon" value="mapleSeed" />
  6. <property name="CustomIconTint" value="66CC00" />
  7. <property name="StabilitySupport" value="false" />
  8. <property name="IsDeveloper" value="true" />
  9. <property name="Material" value="wood_weak" />
  10. <property name="Model" value="Entities/Trees/Prefabs/MountainPine1mPrefab" />
  11. <property name="BigDecorationRadius" value="1" />
  12. <property name="RotationAllowed" value="pivotOnFloor" />
  13. <property name="PlantGrowing.IsRandom" value="true" />
  14. <property name="PlantGrowing.Next" value="treePlantedGreenApple2" />
  15. <property name="Collide" value="melee" />
  16. <drop event="Destroy" name="GreenApple" count="1"/>
  17. <property name="FallOver" value="false" />
  18. <property name="DescriptionKey" value="mapleSeedDesc"/>
  19. </block>
  20.  
  21. <block id="1359" name="treePlantedGreenApple2">
  22. <property name="Extends" value="treeMasterGrowing" />
  23. <property name="CustomIcon" value="treeJuniper6m" />
  24. <property name="CustomIconTint" value="66CC00" />
  25. <property name="IsDeveloper" value="true" />
  26. <property name="Model" value="Entities/Trees/Hollywood_Juniper15mPrefab" />
  27. <property name="ModelOffset" value="0,-0.3,0" />
  28. <property name="MultiBlockDim" value="1,4,1" />
  29. <property name="BigDecorationRadius" value="2" />
  30. <property name="PlantGrowing.IsRandom" value="true" />
  31. <property name="PlantGrowing.Next" value="treePlantedGreenApple3" />
  32. <property name="ParticleOnDeath" value="treeGib_small_dust" />
  33. <drop event="Harvest" name="wood" count="75" />
  34. <drop event="Destroy" name="wood" count="25" prob="0.5" />
  35. <drop event="Destroy" name="GreenApple" count="1"/>
  36. </block>
  37.  
  38. <block id="1369" name="treePlantedGreenApple3">
  39. <property name="Extends" value="treeMaster" />
  40. <property name="CustomIcon" value="treeBirch10m" />
  41. <property name="CustomIconTint" value="66CC00" />
  42. <property name="Material" value="treeWoodMedium" />
  43. <property name="Model" value="Entities/Trees/Birch35Prefab" />
  44. <property name="ModelOffset" value="0,-0.3,0" />
  45. <property name="MultiBlockDim" value="1,7,1" />
  46. <property name="BigDecorationRadius" value="2" />
  47. <property name="ParticleOnDeath" value="treeGib_birch_small" />
  48. <drop event="Harvest" name="wood" count="150" />
  49. <drop event="Destroy" name="wood" count="25" prob="0.5" />
  50. <drop event="Destroy" name="GreenApple" count="3,6" />
  51. </block>
  52.  
  53. <block id="129" name="treeMasterGrowing">
  54. <property name="Extends" value="treeMaster" />
  55. <property name="MultiBlockDim" value="1,2,1" />
  56. <property name="PlantGrowing.Next" value="treePlantedMountainPine8m" />
  57. <property name="PlantGrowing.GrowthRate" value="63" />
  58. <property name="PlantGrowing.IsRandom" value="false" />
  59. <property name="PlantGrowing.FertileLevel" value="1" />
  60. <property name="EconomicValue" value="24" />
  61. <property name="EconomicBundleSize" value="10" />
  62. <property name="IsDeveloper" value="true" />
  63. </block>
  64.  
  65. <item id="3133" name="autoPistol">
  66. <property name="CustomIcon" value="gunPistol" />
  67. <property name="CustomIconTint" value="D50AD2" />
  68. <property name="SellableToTrader" value="false" />
  69. <property name="Meshfile" value="Items/Weapons/Ranged/Pistol/PistolPrefab" />
  70. <property name="Material" value="metal" />
  71. <property name="RepairTools" value="repairKit" />
  72. <property name="HoldType" value="1" />
  73. <property name="SellableToTrader" value="false" />
  74. <property name="DegradationBreaksAfter" value="false" />
  75. <property name="SoundJammed" value="Weapons/weapon_jam" />
  76. <property name="Attachments" value="flashlight02" />
  77. <property class="Parts">
  78. <property name="Stock" value="autoPistolGrip" />
  79. <property name="Receiver" value="autoPistolReceiver" />
  80. <property name="Pump" value="autoPistolParts" />
  81. <property name="Barrel" value="autoPistolBarrel" />
  82. </property>
  83. <property class="Action0"> <!-- AttackAction -->
  84. <property name="Class" value="Ranged" />
  85. <property name="Delay" value="0.1" />
  86. <property name="Auto_fire" value="true" />
  87. <property name="Magazine_size" value="25" />
  88. <property name="Magazine_items" value="9mmBullet" />
  89. <property name="Magazine_item_ray_counts" value="1" />
  90. <property name="Magazine_item_ray_spreads" value="0" />
  91. <property name="Reload_time" value="2" />
  92. <property name="Bullet_icon" value="pistol" />
  93. <property name="Sound_start" value="Weapons/Ranged/Pistol/pistol_fire" />
  94. <property name="Sound_repeat" value="" />
  95. <property name="Sound_end" value="" />
  96. <property name="Sound_empty" value="Weapons/weapon_empty" />
  97. <property name="Sound_reload" value="Weapons/Ranged/Pistol/pistol_reload" />
  98. <property name="Particles_muzzle_fire" value="nozzleflash" />
  99. <property name="Particles_muzzle_smoke" value="nozzlesmoke" />
  100. <property name="DamageBonus.head" value="6" />
  101. <property name="DamageBonus.wood" value="3" />
  102. <property name="DamageBonus.plants" value="3" />
  103. <property name="DamageBonus.earth" value=".4" />
  104. <property name="DamageBonus.glass" value="25" />
  105. </property>
  106. <property class="Action1"> <!-- UseAction -->
  107. <property name="Class" value="Zoom" />
  108. <property name="Zoom_max_out" value="35" />
  109. <property name="Zoom_max_in" value="35" />
  110. </property>
  111. <property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
  112. <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
  113. <property name="AttachmentFlashlight" value="flashlight02" /> <!-- End: Needed for the attachment flashlight -->
  114. <property name="Group" value="Ammo/Weapons" />
  115. <property name="ActionSkillGroup" value="Pistols"/>
  116. <property name="CraftingSkillGroup" value="Gun Smithing"/>
  117. </item>
  118.  
  119.  
  120. <item id="3134" name="autoPistolGrip">
  121. <property name="Extends" value="partsPistol_grip" />
  122. <property name="CustomIcon" value="partsPistol_grip" />
  123. <property name="CustomIconTint" value="D50AD2" />
  124. <property name="SellableToTrader" value="false" />
  125. <property name="DescriptionKey" value="partsPistolGroupDesc"/>
  126. <property name="PartType" value="Stock" />
  127. <property name="Weight" value="10" />
  128. <property class="Attributes">
  129. <property name="DegradationRate" value="10,10" />
  130. <property name="DegradationMax" value="700,4000" />
  131. </property>
  132. </item>
  133. <item id="3135" name="autoPistolReceiver">
  134. <property name="Extends" value="partsMaster" />
  135. <property name="CustomIcon" value="partsPistol_receiver" />
  136. <property name="CustomIconTint" value="D50AD2" />
  137. <property name="SellableToTrader" value="false" />
  138. <property name="DescriptionKey" value="partsPistolGroupDesc"/>
  139. <property name="PartType" value="Receiver" />
  140. <property name="Weight" value="20" />
  141. <property class="Attributes">
  142. <property name="FalloffRange" value="17,50" />
  143. <property name="DegradationMax" value="700,4000" />
  144. </property>
  145. </item>
  146. <item id="3136" name="autoPistolParts">
  147. <property name="Extends" value="partsMaster" />
  148. <property name="CustomIcon" value="partsPistol_parts" />
  149. <property name="CustomIconTint" value="D50AD2" />
  150. <property name="SellableToTrader" value="false" />
  151. <property name="DescriptionKey" value="partsPistolGroupDesc"/>
  152. <property name="PartType" value="Pump" />
  153. <property name="Weight" value="10" />
  154. <property class="Attributes">
  155. <property name="Accuracy" value="1,0.01" />
  156. <property name="DegradationMax" value="700,4000" />
  157. </property>
  158. </item>
  159. <item id="3137" name="autoPistolBarrel">
  160. <property name="Extends" value="partsMaster" />
  161. <property name="CustomIcon" value="partsPistol_barrel" />
  162. <property name="CustomIconTint" value="D50AD2" />
  163. <property name="SellableToTrader" value="false" />
  164. <property name="DescriptionKey" value="partsPistolGroupDesc"/>
  165. <property name="PartType" value="Barrel" />
  166. <property name="Weight" value="10" />
  167. <property class="Attributes">
  168. <property name="EntityDamage" value="7.6, 19" />
  169. <property name="BlockDamage" value="5,13" />
  170. <property name="DegradationMax" value="700,4000" />
  171. </property>
  172. </item>
  173.  
  174. <item id="3138" name="autoPistolBook">
  175. <property name="CustomIcon" value="pistolBook" />
  176. <property name="CustomIconTint" value="D50AD2" />
  177. <property name="Stacknumber" value="50" />
  178. <property name="SellableToTrader" value="false" />
  179. <property name="Extends" value="schematicMaster" />
  180. <property class="Action1">
  181. <property name="Recipes_to_learn" value="autoPistol" />
  182. <property name="Skills_to_gain" value="Gun Smithing" />
  183. </property>
  184. </item>
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