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- _GLOBAL__sub_I_ANM2.cpp
- _GLOBAL__sub_I_AnmCache.cpp
- _GLOBAL__sub_I_Backdrop.cpp
- _GLOBAL__sub_I_Common.cpp
- _GLOBAL__sub_I_Entity.cpp
- _GLOBAL__sub_I_Entity_Familiar.cpp
- _GLOBAL__sub_I_Game.cpp
- _GLOBAL__sub_I_ItemConfig.cpp
- _GLOBAL__sub_I_KAGE_FileManager.cpp
- _GLOBAL__sub_I_KAGE_GraphicsManager.cpp
- _GLOBAL__sub_I_KAGE_ImageManager.cpp
- _GLOBAL__sub_I_KAGE_InputManager.cpp
- _GLOBAL__sub_I_KAGE_LeaderboardManager.cpp
- _GLOBAL__sub_I_KAGE_Logger.cpp
- _GLOBAL__sub_I_KAGE_MemoryManager.cpp
- _GLOBAL__sub_I_KAGE_MemoryTracker.cpp
- _GLOBAL__sub_I_KAGE_SaveDataManager.cpp
- _GLOBAL__sub_I_KAGE_ShapeRenderer.cpp
- _GLOBAL__sub_I_KAGE_SoundManager.cpp
- _GLOBAL__sub_I_KAGE_SystemManager.cpp
- _GLOBAL__sub_I_KAGE_TrophyManager.cpp
- _GLOBAL__sub_I_KAGE_UgcManager.cpp
- _GLOBAL__sub_I_KAGE_VideoPlayerUtil.cpp
- _GLOBAL__sub_I_KAGEConfig.cpp
- _GLOBAL__sub_I_LuaEngine.cpp
- _GLOBAL__sub_I_Manager.cpp
- _GLOBAL__sub_I_Menu_SpecialSeed.cpp
- _GLOBAL__sub_I_Room.cpp
- _GLOBAL__sub_I_RoomProfiler.cpp
- _GLOBAL__sub_I_Seeds.cpp
- AchievementOverlay::AchievementOverlay()
- AchievementOverlay::AchievementOverlay()
- AchievementOverlay::Init()
- AchievementOverlay::LoadConfig(char const*)
- AchievementOverlay::Render()
- AchievementOverlay::Show(eAchievement)
- AchievementOverlay::Update()
- AchievementOverlay::~AchievementOverlay()
- AchievementOverlay::~AchievementOverlay()
- add_image_hook_ARC(mach_header const*, long)
- add_image_hook_ARC(mach_header const*, long)::patches
- add_image_hook_autoreleasepool(mach_header const*, long)
- add_image_hook_autoreleasepool(mach_header const*, long)::patches
- add_image_hook_swiftV1(mach_header const*, long)
- add_image_hook_swiftV1(mach_header const*, long)::patches
- AfterbirthPersistentGameData::AfterbirthPersistentGameData()
- AfterbirthPersistentGameData::AfterbirthPersistentGameData()
- AfterbirthPersistentGameData::Clear(bool)
- AfterbirthPersistentGameData::get_backup_filename()
- AfterbirthPersistentGameData::GetAfterbirthPlusEventCounterID(unsigned int)
- AfterbirthPersistentGameData::ImportSteamAchievements()
- AfterbirthPersistentGameData::Load(KAGE::Filesys::StreamBase*)
- AfterbirthPersistentGameData::Reset(bool)
- AfterbirthPersistentGameData::SetGameStateChecksum(unsigned int)
- AfterbirthPersistentGameData::~AfterbirthPersistentGameData()
- AfterbirthPersistentGameData::~AfterbirthPersistentGameData()
- Ambush::Ambush()
- Ambush::init_bossrush_pool()
- Ambush::Load(char const*)
- Ambush::RestoreGameState(GameState const&)
- Ambush::spawn_wave()
- Ambush::StartChallenge()
- Ambush::StoreGameState(GameState&)
- Ambush::Update()
- Ambush::~Ambush()
- Ambush::~Ambush()
- Backdrop::Backdrop()
- Backdrop::Backdrop()
- Backdrop::dqGrid(int, int, int, int)
- Backdrop::Entry::Entry(Backdrop::Entry const&)
- Backdrop::LoadConfig(char const*)
- Backdrop::LoadGraphics(Backdrop::eBackdrop)
- Backdrop::pre_render_floor()
- Backdrop::pre_render_walls()
- Backdrop::render_black_outside_rect(KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&)
- Backdrop::render_water(KAGE::Math::Vector2 const&)
- Backdrop::render_water_quad(KAGE::Graphics::SourceQuad const&, KAGE::Graphics::DestinationQuad const&)
- Backdrop::RenderFloor(KAGE::Math::Vector2 const&, ColorMod)
- Backdrop::RenderWalls(KAGE::Math::Vector2 const&, ColorMod)
- Backdrop::SetSeed(unsigned int)
- Backdrop::Update()
- Backdrop::~Backdrop()
- Backdrop::~Backdrop()
- ButtonMapManager::ButtonMapManager()
- ButtonMapManager::ButtonMapManager()
- ButtonMapManager::InputDeviceConnected(unsigned int)
- ButtonMapManager::LoadButtonMaps()
- ButtonMapManager::NotifyButtonRemap(unsigned int)
- ButtonMapManager::SaveButtonMaps()
- ButtonMapManager::~ButtonMapManager()
- ButtonMapManager::~ButtonMapManager()
- Camera::Camera(Room*)
- Camera::Camera(Room*)
- Camera::clamped_to_room(KAGE::Math::Vector2)
- Camera::DoUpdate(bool)
- Camera::get_camera_center() const
- Camera::get_coplayer_dir()
- Camera::get_enemy_target()
- Camera::GetPosition()
- Camera::IsPosVisible(KAGE::Math::Vector2 const&)
- Camera::SetCenterWeight(KAGE::Math::Vector2 const&)
- Camera::SetFocusPosition(KAGE::Math::Vector2 const&)
- Camera::slow_stop(KAGE::Math::Vector2)
- Camera::smooth_focus_samples(RingBuffer<KAGE::Math::Vector2> const&, float, KAGE::Math::Vector2)
- Camera::smooth_samples(RingBuffer<KAGE::Math::Vector2> const&, float)
- Camera::Update(bool)
- Camera::update_drag()
- Camera::update_drag2()
- Camera::update_ultrasmooth(bool)
- Camera::~Camera()
- Camera::~Camera()
- Capsule::Capsule(KAGE::Math::Vector2 const&, float, KAGE::Math::Vector2 const&, float)
- Capsule::Capsule(KAGE::Math::Vector2 const&, float, KAGE::Math::Vector2 const&, float)
- Capsule::collide(Capsule const&, Capsule const&, KAGE::Math::Vector2&)
- Capsule::pointSegmentVector(KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&)
- Capsule::segmentsIntersect(KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&, KAGE::Math::Vector2&)
- Capsule::test()
- CellSpace::CellSpace(EntityList*, float, float, float)
- CellSpace::CellSpace(EntityList*, float, float, float)
- CellSpace::clear()
- CellSpace::collide(CellSpace&)
- CellSpace::collide(Entity*)
- CellSpace::collide_self()
- CellSpace::insert(Entity*)
- CellSpace::query_box(EntityList::EL&, KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&)
- CellSpace::~CellSpace()
- CellSpace::~CellSpace()
- ChallengeParam::ChallengeParam(ChallengeParam const&)
- ChallengeParam::operator=(ChallengeParam&&)
- Checksum::Add(void const*, unsigned long)
- Checksum::Add(void const*, unsigned long)::crc_table
- Checksum::add_dword(unsigned int)
- Checksum::add_ubyte_buffered(unsigned char)
- Checksum::Checksum(Checksum::eChecksumType)
- Checksum::Checksum(Checksum::eChecksumType)
- Checksum::Flush()
- Checksum::Generate(Checksum::eChecksumType, KAGE::Filesys::StreamBase*, int, int)
- Checksum::Reset()
- CompletionWidget::CompletionWidget()
- CompletionWidget::CompletionWidget()
- CompletionWidget::Init(bool)
- CompletionWidget::Render(KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&)
- CompletionWidget::SetCharacter(ePlayerType)
- CompletionWidget::Update()
- CompletionWidget::Update()::EventCntIsaac
- CompletionWidget::Update()::Layer
- CompletionWidget::~CompletionWidget()
- CompletionWidget::~CompletionWidget()
- Console::Console()
- Console::Console()
- Console::fill_omnicomplete()
- Console::fill_omnicomplete()::commands_v
- Console::fill_omnicomplete()::curses_v
- Console::fill_omnicomplete()::debugflags_v
- Console::fill_omnicomplete()::gridspawnidx_v
- Console::fill_omnicomplete()::pools_v
- Console::fill_omnicomplete()::roomtypes_v
- Console::get_current_key()
- Console::get_current_key()::shift_numbers_us
- Console::Hide()
- Console::Init()
- Console::ProcessInput()
- Console::Render()
- Console::Show()
- Console::submit_input()
- Console::submit_input()::buf
- Console::submit_input()::buf
- Console::submit_input()::buf
- Console::Update()
- Console::~Console()
- Console::~Console()
- ControllerButtonMap::ApplyToDeviceIndex(unsigned int)
- ControllerButtonMap::ControllerButtonMap()
- ControllerButtonMap::ControllerButtonMap()
- ControllerButtonMap::Destroy()
- ControllerButtonMap::Load(rapidxml::xml_node<char>*)
- ControllerButtonMap::RetrieveFromDeviceIndex(unsigned int)
- ControllerButtonMap::Save(rapidxml::xml_document<char>*, rapidxml::xml_node<char>*, std::__1::vector<char*, std::__1::allocator<char*> >*)
- Cutscene::ANM2Part::ANM2Part()
- Cutscene::ANM2Part::getHeight() const
- Cutscene::ANM2Part::getWidth() const
- Cutscene::ANM2Part::isFinished() const
- Cutscene::ANM2Part::load()
- Cutscene::ANM2Part::pause()
- Cutscene::ANM2Part::play()
- Cutscene::ANM2Part::render(KAGE::Math::Vector2 const&)
- Cutscene::ANM2Part::resume()
- Cutscene::ANM2Part::unload()
- Cutscene::ANM2Part::update()
- Cutscene::ANM2Part::~ANM2Part()
- Cutscene::ANM2Part::~ANM2Part()
- Cutscene::Entry::Entry()
- Cutscene::Entry::Entry()
- Cutscene::Entry::isFinished() const
- Cutscene::Entry::load()
- Cutscene::Entry::pause()
- Cutscene::Entry::render(KAGE::Math::Vector2 const&)
- Cutscene::Entry::resume()
- Cutscene::Entry::unload()
- Cutscene::Entry::update()
- Cutscene::Entry::~Entry()
- Cutscene::Entry::~Entry()
- Cutscene::GetLetterbox() const
- Cutscene::GetRenderSize(int&, int&) const
- Cutscene::Init(char const*)
- Cutscene::IsActive() const
- Cutscene::IsPlayingVideo() const
- Cutscene::PartBase::renderSubtitles()
- Cutscene::PartBase::rewindSubtitles()
- Cutscene::PartBase::setSubtitlePosition(unsigned int)
- Cutscene::PartBase::~PartBase()
- Cutscene::PartBase::~PartBase()
- Cutscene::Pause()
- Cutscene::Render()
- Cutscene::Resume()
- Cutscene::Show(Cutscene::eCutscene)
- Cutscene::Show(Cutscene::eCutscene)::altLayerIds
- Cutscene::Show(Cutscene::eCutscene)::layerIds
- Cutscene::Subtitle::srt_timestamp_to_frame(char const*)
- Cutscene::TemporaryPart::getHeight() const
- Cutscene::TemporaryPart::getWidth() const
- Cutscene::TemporaryPart::isFinished() const
- Cutscene::TemporaryPart::load()
- Cutscene::TemporaryPart::pause()
- Cutscene::TemporaryPart::play()
- Cutscene::TemporaryPart::render(KAGE::Math::Vector2 const&)
- Cutscene::TemporaryPart::resume()
- Cutscene::TemporaryPart::TemporaryPart(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
- Cutscene::TemporaryPart::unload()
- Cutscene::TemporaryPart::update()
- Cutscene::TemporaryPart::~TemporaryPart()
- Cutscene::TemporaryPart::~TemporaryPart()
- Cutscene::Unload()
- Cutscene::Update()
- Cutscene::VideoPart::getHeight() const
- Cutscene::VideoPart::getWidth() const
- Cutscene::VideoPart::isFinished() const
- Cutscene::VideoPart::load()
- Cutscene::VideoPart::pause()
- Cutscene::VideoPart::play()
- Cutscene::VideoPart::render(KAGE::Math::Vector2 const&)
- Cutscene::VideoPart::resume()
- Cutscene::VideoPart::unload()
- Cutscene::VideoPart::update()
- Cutscene::VideoPart::~VideoPart()
- Cutscene::VideoPart::~VideoPart()
- Cutscene::~Cutscene()
- DailyChallenge::DailyChallenge()
- DailyChallenge::DailyChallenge()
- DailyChallenge::determine_special_run(unsigned int)
- DailyChallenge::GetSeed() const
- DailyChallenge::Init(unsigned int)
- DailyChallenge::RDN(int, int, int)
- DailyChallenge::Reset()
- DailyChallenge::~DailyChallenge()
- Entity::AddBurn(Entity::EntityRef const&, int, float)
- Entity::AddCharmed(int)
- Entity::AddConfusion(Entity::EntityRef const&, int, bool)
- Entity::AddEntityFlags(long long)
- Entity::AddFear(Entity::EntityRef const&, int)
- Entity::AddFreeze(Entity::EntityRef const&, int)
- Entity::AddHealth(float)
- Entity::AddMidasFreeze(Entity::EntityRef const&, int)
- Entity::AddPoison(Entity::EntityRef const&, int, float)
- Entity::AddShrink(Entity::EntityRef const&, int)
- Entity::AddSlowing(Entity::EntityRef const&, int, float, ColorMod)
- Entity::AddVelocityWithFriction(KAGE::Math::Vector2 const&)
- Entity::BloodExplode()
- Entity::CanShutDoors() const
- Entity::ClearEntityFlags(long long)
- Entity::ClearReferences()
- Entity::Collide(Entity*, Entity*)
- Entity::collide_capsules(Entity*, Entity*)
- Entity::collide_circles(Entity*, Entity*)
- Entity::CollidesWithGrid()
- Entity::CollideWithGrid(bool)
- Entity::Die()
- Entity::DoesEntityShareStatus()
- Entity::Entity()
- Entity::EntityRef::EntityRef(Entity const*)
- Entity::Exists() const
- Entity::get_movement_direction() const
- Entity::get_movement_direction(KAGE::Math::Vector2 const&)
- Entity::get_special_grid_collision(KAGE::Math::Vector2 const&)
- Entity::GetBossID() const
- Entity::GetChild() const
- Entity::GetCollisionDamage() const
- Entity::GetColor() const
- Entity::GetDepthOffset() const
- Entity::GetDropRNG()
- Entity::GetDropSeed() const
- Entity::GetEntityCollisionClass() const
- Entity::GetEntityFlags() const
- Entity::GetFlipX() const
- Entity::GetFrameCount() const
- Entity::GetGridCollisionClass() const
- Entity::GetHitPoints() const
- Entity::GetIndex() const
- Entity::GetInitSeed() const
- Entity::GetLastChild()
- Entity::GetLastParent()
- Entity::GetLuaData()
- Entity::GetMass() const
- Entity::GetMaxHitPoints() const
- Entity::GetParent() const
- Entity::GetPosition() const
- Entity::GetPositionOffset() const
- Entity::GetRenderZ() const
- Entity::GetRenderZOffset() const
- Entity::GetSizeMulti() const
- Entity::GetSpawnerEntity() const
- Entity::GetSpawnerType() const
- Entity::GetSpawnerVariant() const
- Entity::GetSpawnGridIndex() const
- Entity::GetSplatColor() const
- Entity::GetSprite()
- Entity::GetSpriteOffset() const
- Entity::GetSpriteRotation() const
- Entity::GetSpriteScale() const
- Entity::GetStatusEffectTarget()
- Entity::GetSubType() const
- Entity::GetTarget() const
- Entity::GetTargetPosition() const
- Entity::GetType() const
- Entity::GetVariant() const
- Entity::GetVelocity() const
- Entity::GetVisible() const
- Entity::handle_collisions(Entity*, Entity*)
- Entity::HasCommonParentWithEntity(Entity*)
- Entity::HasEntityFlags(long long) const
- Entity::HasFullHealth()
- Entity::HasMortalDamage()
- Entity::IgnoreEffectFromFriendly(Entity::EntityRef const&) const
- Entity::Init(eEntityType, unsigned int, unsigned int, unsigned int)
- Entity::Interpolate()
- Entity::IsActiveEnemy(bool) const
- Entity::IsBoss() const
- Entity::IsDead() const
- Entity::IsEnemy() const
- Entity::IsEntityConnected(Entity*)
- Entity::IsFlying() const
- Entity::IsFrame(int, int)
- Entity::IsInvincible() const
- Entity::IsVisible() const
- Entity::IsVulnerableEnemy() const
- Entity::Kill()
- Entity::load_entity_config()
- Entity::MultiplyFriction(float)
- Entity::NUM_BOSS_COLORS
- Entity::PlayerCollideWithGrid(bool)
- Entity::PostRender()
- Entity::Remove()
- Entity::RemoveStatusEffects()
- Entity::Render(KAGE::Math::Vector2 const&)
- Entity::RenderShadowLayer(KAGE::Math::Vector2 const&)
- Entity::reset_color()
- Entity::RevertInterpolation()
- Entity::s_BossColors
- Entity::s_ChampionColors
- Entity::set_entity_ref(Entity**, Entity*)
- Entity::SetChild(Entity*)
- Entity::SetCollisionDamage(float)
- Entity::SetColor(ColorMod const&, int, int, bool, bool)
- Entity::SetDepthOffset(float)
- Entity::SetEntityCollisionClass(Entity::eEntityCollisionClass)
- Entity::SetFlipX(bool)
- Entity::SetGridCollisionClass(Entity::eGridCollisionClass)
- Entity::SetHitPoints(float)
- Entity::SetMass(float)
- Entity::SetMaxHitPoints(float)
- Entity::SetParent(Entity*)
- Entity::SetPosition(KAGE::Math::Vector2 const&)
- Entity::SetPositionOffset(KAGE::Math::Vector2 const&)
- Entity::SetRenderZOffset(int)
- Entity::SetSize(float, KAGE::Math::Vector2, int)
- Entity::SetSizeMulti(KAGE::Math::Vector2 const&)
- Entity::SetSpawnerEntity(Entity*)
- Entity::SetSpawnerType(eEntityType)
- Entity::SetSpawnerVariant(unsigned int)
- Entity::SetSplatColor(ColorMod const&)
- Entity::SetSpriteFrame(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, int)
- Entity::SetSpriteOffset(KAGE::Math::Vector2 const&)
- Entity::SetSpriteOverlayFrame(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, int)
- Entity::SetSpriteRotation(float)
- Entity::SetSpriteScale(KAGE::Math::Vector2 const&)
- Entity::SetStop(int, KAGE::Math::Vector2 const&)
- Entity::SetSubType(unsigned int)
- Entity::SetTarget(Entity*)
- Entity::SetTargetPosition(KAGE::Math::Vector2)
- Entity::SetVariant(unsigned int)
- Entity::SetVelocity(KAGE::Math::Vector2 const&)
- Entity::SetVisible(bool)
- Entity::ShrinkBegin(Entity*)
- Entity::ShrinkEnd()
- Entity::ShrinkUpdate()
- Entity::TakeDamage(float, unsigned int, Entity::EntityRef const&, int)
- Entity::Update()
- Entity::Update()::BurnColors
- Entity::UpdateChildStatusEffects()
- Entity::WillPlayerCollideWithGrid(KAGE::Math::Vector2 const&)
- Entity::~Entity()
- Entity::~Entity()
- Entity::~Entity()
- Entity_Bomb::AnimatePitfallIn()
- Entity_Bomb::Entity_Bomb()
- Entity_Bomb::Entity_Bomb()
- Entity_Bomb::GetExplosionDamage() const
- Entity_Bomb::GetIsFetus() const
- Entity_Bomb::GetRadiusMultiplier() const
- Entity_Bomb::GetTearFlags() const
- Entity_Bomb::handle_collision(Entity*, bool)
- Entity_Bomb::Init(eEntityType, unsigned int, unsigned int, unsigned int)
- Entity_Bomb::SetExplosionCountdown(int)
- Entity_Bomb::SetExplosionDamage(float)
- Entity_Bomb::SetIsFetus(bool)
- Entity_Bomb::SetRadiusMultiplier(float)
- Entity_Bomb::SetTearFlags(unsigned long long)
- Entity_Bomb::Update()
- Entity_Bomb::Update()::expArray
- Entity_Bomb::Update()::PlayerBombIndex
- Entity_Bomb::UpdatePitfallState()
- Entity_Bomb::~Entity_Bomb()
- Entity_Bomb::~Entity_Bomb()
- Entity_Bomb::~Entity_Bomb()
- Entity_Dummy::Entity_Dummy()
- Entity_Dummy::Entity_Dummy()
- Entity_Dummy::handle_collision(Entity*, bool)
- Entity_Dummy::Init(eEntityType, unsigned int, unsigned int, unsigned int)
- Entity_Dummy::Render(KAGE::Math::Vector2 const&)
- Entity_Dummy::Update()
- Entity_Dummy::~Entity_Dummy()
- Entity_Dummy::~Entity_Dummy()
- Entity_Dummy::~Entity_Dummy()
- Entity_Effect::clamp_particle_to_walls()
- Entity_Effect::Entity_Effect()
- Entity_Effect::Entity_Effect()
- Entity_Effect::FollowParent(Entity*)
- Entity_Effect::get_wall_coords(KAGE::Math::Vector2&)
- Entity_Effect::GetFallingAcceleration() const
- Entity_Effect::GetFallingSpeed() const
- Entity_Effect::GetRotationDegrees() const
- Entity_Effect::GetScale() const
- Entity_Effect::handle_collision(Entity*, bool)
- Entity_Effect::Init(eEntityType, unsigned int, unsigned int, unsigned int)
- Entity_Effect::Init(eEntityType, unsigned int, unsigned int, unsigned int)::Anim
- Entity_Effect::Init(eEntityType, unsigned int, unsigned int, unsigned int)::Anim
- Entity_Effect::Init(eEntityType, unsigned int, unsigned int, unsigned int)::animNames
- Entity_Effect::Init(eEntityType, unsigned int, unsigned int, unsigned int)::anims
- Entity_Effect::Init(eEntityType, unsigned int, unsigned int, unsigned int)::notRandom
- Entity_Effect::Init(eEntityType, unsigned int, unsigned int, unsigned int)::ParticleAnims
- Entity_Effect::Init(eEntityType, unsigned int, unsigned int, unsigned int)::sizes
- Entity_Effect::Init(eEntityType, unsigned int, unsigned int, unsigned int)::sizes
- Entity_Effect::Interpolate()
- Entity_Effect::IsPlayerCreep(int)
- Entity_Effect::Render(KAGE::Math::Vector2 const&)
- Entity_Effect::SetDamageSource(eEntityType)
- Entity_Effect::SetFallingAcceleration(float)
- Entity_Effect::SetFallingSpeed(float)
- Entity_Effect::SetRadii(float, float)
- Entity_Effect::SetRotationDegrees(float)
- Entity_Effect::SetScale(float)
- Entity_Effect::SetTimeout(int)
- Entity_Effect::Update()
- Entity_Effect::Update()::AnimName
- Entity_Effect::Update()::blood
- Entity_Effect::Update()::bone
- Entity_Effect::Update()::gut
- Entity_Effect::Update()::gut
- Entity_Effect::~Entity_Effect()
- Entity_Effect::~Entity_Effect()
- Entity_Effect::~Entity_Effect()
- Entity_Familiar::add_to_delayed()
- Entity_Familiar::add_to_followers()
- Entity_Familiar::AddCoins(int)
- Entity_Familiar::AddHearts(int)
- Entity_Familiar::AddKeys(int)
- Entity_Familiar::ai_bird()
- Entity_Familiar::ai_bluebabyfriend()
- Entity_Familiar::ai_bluefly()
- Entity_Familiar::ai_bluespider()
- Entity_Familiar::ai_bumbo()
- Entity_Familiar::ai_bumfriend()
- Entity_Familiar::ai_bumfriend()::Chests
- Entity_Familiar::ai_chubby()
- Entity_Familiar::ai_daddy_legs()
- Entity_Familiar::ai_demonbaby()
- Entity_Familiar::ai_gemini(bool)
- Entity_Familiar::ai_isaacs_body()
- Entity_Familiar::ai_key_full()
- Entity_Familiar::ai_lil_brimstone()
- Entity_Familiar::ai_lil_gurdy()
- Entity_Familiar::ai_lost_fly()
- Entity_Familiar::ai_lost_fly()::MoveSpeed
- Entity_Familiar::ai_meatboy()
- Entity_Familiar::ai_papa_fly()
- Entity_Familiar::ai_punchingbag()
- Entity_Familiar::ai_robobaby2()
- Entity_Familiar::ai_samsons_chain()
- Entity_Familiar::ai_sissy_longlegs()
- Entity_Familiar::ai_smartfly()
- Entity_Familiar::ai_spidermod()
- Entity_Familiar::ai_yo_listen()
- Entity_Familiar::Entity_Familiar()
- Entity_Familiar::Entity_Familiar()
- Entity_Familiar::fire_bombs(KAGE::Math::Vector2 const&)
- Entity_Familiar::fire_brimstone(KAGE::Math::Vector2 const&)
- Entity_Familiar::fire_charging_weapon(KAGE::Math::Vector2 const&)
- Entity_Familiar::fire_laser(KAGE::Math::Vector2 const&)
- Entity_Familiar::fire_projectiles(eDirection)
- Entity_Familiar::fire_projectiles(KAGE::Math::Vector2 const&, bool)
- Entity_Familiar::fire_tech_x(KAGE::Math::Vector2 const&)
- Entity_Familiar::follow_parent()
- Entity_Familiar::follow_position(KAGE::Math::Vector2 const&)
- Entity_Familiar::get_orbit_position(KAGE::Math::Vector2 const&)
- Entity_Familiar::GetCoins() const
- Entity_Familiar::GetHearts() const
- Entity_Familiar::GetKeys() const
- Entity_Familiar::GetPlayer() const
- Entity_Familiar::handle_collision(Entity*, bool)
- Entity_Familiar::HasWeaponType(Entity_Player::eWeaponType)
- Entity_Familiar::increase_mongo_idx()
- Entity_Familiar::increase_mongo_idx()::Baby_Collectibles
- Entity_Familiar::Init(eEntityType, unsigned int, unsigned int, unsigned int)
- Entity_Familiar::Interpolate()
- Entity_Familiar::is_delayed(unsigned int)
- Entity_Familiar::is_follower(unsigned int)
- Entity_Familiar::move_delayed(int)
- Entity_Familiar::move_diagonally(float)
- Entity_Familiar::move_diagonally(float)::root2
- Entity_Familiar::move_taped()
- Entity_Familiar::pick_enemy_target(float, int)
- Entity_Familiar::play_charge_anim(eDirection)
- Entity_Familiar::play_float_anim(eDirection)
- Entity_Familiar::play_shoot_anim(eDirection)
- Entity_Familiar::recalc_orbit_layer_offsets(int, bool)
- Entity_Familiar::Remove()
- Entity_Familiar::remove_from_delayed()
- Entity_Familiar::remove_from_followers()
- Entity_Familiar::Render(KAGE::Math::Vector2 const&)
- Entity_Familiar::s_OrbitAngleOffset
- Entity_Familiar::s_OrbitDistance
- Entity_Familiar::s_OrbitSpeed
- Entity_Familiar::s_UpgradedOrbitSpeed
- Entity_Familiar::set_fly_ref(Entity*)
- Entity_Familiar::SetCoins(int)
- Entity_Familiar::SetHearts(int)
- Entity_Familiar::SetKeys(int)
- Entity_Familiar::SetPlayer(Entity_Player*)
- Entity_Familiar::shoot()
- Entity_Familiar::shoot_chocolate_milk()
- Entity_Familiar::shoot_knife()
- Entity_Familiar::shoot_monstros_lungs()
- Entity_Familiar::TakeDamage(float, unsigned int, Entity::EntityRef const&, int)
- Entity_Familiar::TriggerNewRoom()
- Entity_Familiar::TriggerNewStage()
- Entity_Familiar::TriggerPillUsed()
- Entity_Familiar::TriggerPlayerDamaged()
- Entity_Familiar::TriggerRoomClear()
- Entity_Familiar::Update()
- Entity_Familiar::~Entity_Familiar()
- Entity_Familiar::~Entity_Familiar()
- Entity_Familiar::~Entity_Familiar()
- Entity_Knife::Entity_Knife()
- Entity_Knife::Entity_Knife()
- Entity_Knife::GetKnifeDistance() const
- Entity_Knife::GetKnifeVelocity() const
- Entity_Knife::GetRenderZ() const
- Entity_Knife::GetRotation() const
- Entity_Knife::GetRotationOffset() const
- Entity_Knife::GetTearFlags() const
- Entity_Knife::handle_collision(Entity*, bool)
- Entity_Knife::HomeIn()
- Entity_Knife::Init(eEntityType, unsigned int, unsigned int, unsigned int)
- Entity_Knife::InitHomingPath(KAGE::Math::Vector2, Entity*, float)
- Entity_Knife::Interpolate()
- Entity_Knife::IsFlying() const
- Entity_Knife::m_KnifeBackwardAcceleration
- Entity_Knife::m_KnifeForwardAcceleration
- Entity_Knife::Render(KAGE::Math::Vector2 const&)
- Entity_Knife::Reset()
- Entity_Knife::ScreenWrap()
- Entity_Knife::SetPathFollowSpeed(float)
- Entity_Knife::SetRotation(float)
- Entity_Knife::SetRotationOffset(float)
- Entity_Knife::SetTearFlags(unsigned long long)
- Entity_Knife::Shoot(float, float)
- Entity_Knife::Update()
- Entity_Knife::Wiggle()
- Entity_Knife::~Entity_Knife()
- Entity_Knife::~Entity_Knife()
- Entity_Knife::~Entity_Knife()
- Entity_Laser::CalculateEndPoint(KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&, Entity const*, float)
- Entity_Laser::ClearReferences()
- Entity_Laser::damage()
- Entity_Laser::damage_entities(float)
- Entity_Laser::damage_grid(int, KAGE::Math::Vector2 const&)
- Entity_Laser::damage_light_ring()
- Entity_Laser::do_damage(Entity*, float, bool)
- Entity_Laser::Entity_Laser()
- Entity_Laser::Entity_Laser()
- Entity_Laser::GetAngleDegrees() const
- Entity_Laser::GetEndPoint() const
- Entity_Laser::GetNonOptimizedSamples()
- Entity_Laser::GetRadius() const
- Entity_Laser::GetRenderZ() const
- Entity_Laser::GetSamples()
- Entity_Laser::GetTearFlags() const
- Entity_Laser::handle_collision(Entity*, bool)
- Entity_Laser::Init(eEntityType, unsigned int, unsigned int, unsigned int)
- Entity_Laser::init_laser()
- Entity_Laser::Interpolate()
- Entity_Laser::IsCircleLaser() const
- Entity_Laser::IsSampleLaser() const
- Entity_Laser::play_sound()
- Entity_Laser::Remove()
- Entity_Laser::Render(KAGE::Math::Vector2 const&)
- Entity_Laser::RenderShadowLayer(KAGE::Math::Vector2 const&)
- Entity_Laser::SetActiveRotation(unsigned int, float, float, bool)
- Entity_Laser::SetAngleDegrees(float)
- Entity_Laser::SetBlackHpDropChance(float)
- Entity_Laser::SetHomingType(Entity_Laser::eLaserHomingType)
- Entity_Laser::SetMaxDistance(float)
- Entity_Laser::SetMultidimensionalTouched(bool)
- Entity_Laser::SetOneHit(bool)
- Entity_Laser::SetRadius(float)
- Entity_Laser::SetTearFlags(unsigned long long)
- Entity_Laser::SetTimeout(int)
- Entity_Laser::ShootAngle(unsigned int, KAGE::Math::Vector2 const&, float, int, KAGE::Math::Vector2 const&, Entity*)
- Entity_Laser::spawn_impact(bool)
- Entity_Laser::Update()
- Entity_Laser::update_circle_laser()
- Entity_Laser::update_laser()
- Entity_Laser::~Entity_Laser()
- Entity_Laser::~Entity_Laser()
- Entity_Laser::~Entity_Laser()
- Entity_NPC::ai_adversary()
- Entity_NPC::ai_angel()
- Entity_NPC::ai_baby()
- Entity_NPC::ai_baby_long_legs()
- Entity_NPC::ai_big_horn()
- Entity_NPC::ai_black_maw()
- Entity_NPC::ai_blastocyst()
- Entity_NPC::ai_blister()
- Entity_NPC::ai_bluebabyfly()
- Entity_NPC::ai_boil()
- Entity_NPC::ai_bony_skinny()
- Entity_NPC::ai_boomfly()
- Entity_NPC::ai_brain()
- Entity_NPC::ai_brownie()
- Entity_NPC::ai_cage()
- Entity_NPC::ai_chub()
- Entity_NPC::ai_chub()::partSettings
- Entity_NPC::ai_chubber_projectile()
- Entity_NPC::ai_clotty()
- Entity_NPC::ai_cod_worm()
- Entity_NPC::ai_constant_stonehead()
- Entity_NPC::ai_corn_mine()
- Entity_NPC::ai_daddylonglegs()
- Entity_NPC::ai_dark_one()
- Entity_NPC::ai_dart_fly()
- Entity_NPC::ai_death()
- Entity_NPC::ai_deaths_head()
- Entity_NPC::ai_delirium()
- Entity_NPC::ai_delirium()::s_MorphDurations
- Entity_NPC::ai_delirium_aggression()
- Entity_NPC::ai_delirium_bullet_hell()
- Entity_NPC::ai_dingle()
- Entity_NPC::ai_dip()
- Entity_NPC::ai_dople()
- Entity_NPC::ai_duke()
- Entity_NPC::ai_dukie()
- Entity_NPC::ai_dummy()
- Entity_NPC::ai_embryo()
- Entity_NPC::ai_envy()
- Entity_NPC::ai_eternalfly()
- Entity_NPC::ai_eye()
- Entity_NPC::ai_fallen()
- Entity_NPC::ai_famine()
- Entity_NPC::ai_fat_bat()
- Entity_NPC::ai_fat_bat()::Diagonals
- Entity_NPC::ai_fat_sack()
- Entity_NPC::ai_fireplace()
- Entity_NPC::ai_fireplace()::DisappearAnim
- Entity_NPC::ai_fireplace()::FlickerAnim
- Entity_NPC::ai_fireplace()::IdleAnim
- Entity_NPC::ai_fistula()
- Entity_NPC::ai_fly()
- Entity_NPC::ai_forsaken()
- Entity_NPC::ai_fred()
- Entity_NPC::ai_gaper()
- Entity_NPC::ai_gate()
- Entity_NPC::ai_gemini()
- Entity_NPC::ai_gemini_baby()
- Entity_NPC::ai_gemini_main()
- Entity_NPC::ai_globin()
- Entity_NPC::ai_greed()
- Entity_NPC::ai_greed_gaper()
- Entity_NPC::ai_greed_gaper()::headAnims
- Entity_NPC::ai_greed_gaper()::notRandom
- Entity_NPC::ai_gurdy()
- Entity_NPC::ai_gurdy()::Anim
- Entity_NPC::ai_gurdy()::AttackV
- Entity_NPC::ai_gurdy_jr()
- Entity_NPC::ai_gurgle()
- Entity_NPC::ai_gusher()
- Entity_NPC::ai_guts()
- Entity_NPC::ai_guts()::Directions
- Entity_NPC::ai_hanger()
- Entity_NPC::ai_hanger()::AttackAnims
- Entity_NPC::ai_hanger()::IdleAnims
- Entity_NPC::ai_haunt()
- Entity_NPC::ai_headless_horseman()
- Entity_NPC::ai_heart()
- Entity_NPC::ai_heart_of_infamy()
- Entity_NPC::ai_hive()
- Entity_NPC::ai_homunculus()
- Entity_NPC::ai_hopper()
- Entity_NPC::ai_horf()
- Entity_NPC::ai_host()
- Entity_NPC::ai_hush()
- Entity_NPC::ai_hush()::EmergeAnimations
- Entity_NPC::ai_hush()::ShootAnimations
- Entity_NPC::ai_hush()::VanishAnimations
- Entity_NPC::ai_hush_boil()
- Entity_NPC::ai_hush_fly()
- Entity_NPC::ai_hush_gaper()
- Entity_NPC::ai_hush_skinless()
- Entity_NPC::ai_isaac()
- Entity_NPC::ai_isaac()::WaveOffset
- Entity_NPC::ai_knight()
- Entity_NPC::ai_lamb()
- Entity_NPC::ai_larryjr()
- Entity_NPC::ai_larryjr()::ButtlickerAnimations
- Entity_NPC::ai_larryjr()::GrubAttackAnimations
- Entity_NPC::ai_little_horn()
- Entity_NPC::ai_loki()
- Entity_NPC::ai_lump()
- Entity_NPC::ai_lust()
- Entity_NPC::ai_maggot_leech()
- Entity_NPC::ai_mama_gurdy()
- Entity_NPC::ai_mask()
- Entity_NPC::ai_mask_of_infamy()
- Entity_NPC::ai_maw()
- Entity_NPC::ai_meatball()
- Entity_NPC::ai_mega_fatty()
- Entity_NPC::ai_mega_maw()
- Entity_NPC::ai_mega_satan()
- Entity_NPC::ai_mega_satan_hand()
- Entity_NPC::ai_mega_satan_head()
- Entity_NPC::ai_membrain()
- Entity_NPC::ai_mobile_host()
- Entity_NPC::ai_mom()
- Entity_NPC::ai_mom()::DoorPositions
- Entity_NPC::ai_mom()::SpawnList
- Entity_NPC::ai_mom()::SpawnList
- Entity_NPC::ai_moms_guts()
- Entity_NPC::ai_moms_hand()
- Entity_NPC::ai_moms_heart()
- Entity_NPC::ai_monstro()
- Entity_NPC::ai_monstro()::Velocities
- Entity_NPC::ai_movable_tnt()
- Entity_NPC::ai_mr_fred()
- Entity_NPC::ai_mr_maw()
- Entity_NPC::ai_mulligan()
- Entity_NPC::ai_mushroom()
- Entity_NPC::ai_one_tooth()
- Entity_NPC::ai_oob()
- Entity_NPC::ai_para_bite()
- Entity_NPC::ai_peep()
- Entity_NPC::ai_pestilence()
- Entity_NPC::ai_pin()
- Entity_NPC::ai_pin()::AngAnims
- Entity_NPC::ai_pin()::GibTypes
- Entity_NPC::ai_pin()::PinDelays
- Entity_NPC::ai_pin()::ScolexDelays
- Entity_NPC::ai_pitfall()
- Entity_NPC::ai_poky()
- Entity_NPC::ai_polycephalus()
- Entity_NPC::ai_poop()
- Entity_NPC::ai_portal()
- Entity_NPC::ai_portal()::ToSpawn
- Entity_NPC::ai_pride()
- Entity_NPC::ai_rag_man()
- Entity_NPC::ai_rag_mega()
- Entity_NPC::ai_ring_of_flies()
- Entity_NPC::ai_round_worm()
- Entity_NPC::ai_satan()
- Entity_NPC::ai_shopkeeper()
- Entity_NPC::ai_shopkeeper()::AnimName
- Entity_NPC::ai_sisters_vis()
- Entity_NPC::ai_sisters_vis()::LaserEndDirs
- Entity_NPC::ai_sisters_vis()::LaserLoopDirs
- Entity_NPC::ai_sisters_vis()::LaserStartDirs
- Entity_NPC::ai_sloth()
- Entity_NPC::ai_spider()
- Entity_NPC::ai_squirt()
- Entity_NPC::ai_stone_eye()
- Entity_NPC::ai_stonehead()
- Entity_NPC::ai_stonehead()::IdleDir
- Entity_NPC::ai_swarm()
- Entity_NPC::ai_swarmer()
- Entity_NPC::ai_swinger()
- Entity_NPC::ai_ultra_coin()
- Entity_NPC::ai_ultra_door()
- Entity_NPC::ai_ultra_greed()
- Entity_NPC::ai_vis_gluttony()
- Entity_NPC::ai_vis_gluttony()::AttackDown
- Entity_NPC::ai_vis_gluttony()::AttackHoriz
- Entity_NPC::ai_vis_gluttony()::AttackUp
- Entity_NPC::ai_walking_boil()
- Entity_NPC::ai_wall_creeps()
- Entity_NPC::ai_war()
- Entity_NPC::ai_widow()
- Entity_NPC::ai_wizoob()
- Entity_NPC::ai_wizoob()::Anims
- Entity_NPC::ai_wizoob()::Anims
- Entity_NPC::ai_wizoob()::VanishAnims
- Entity_NPC::ai_wrath()
- Entity_NPC::anim_walkframe(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, float)
- Entity_NPC::bighorn_hold_bombs()
- Entity_NPC::bighorn_swallow_bombs()
- Entity_NPC::CalcTargetPosition(float)
- Entity_NPC::CanBeDamagedFromVelocity(KAGE::Math::Vector2&) const
- Entity_NPC::CanReroll() const
- Entity_NPC::CanShutDoors() const
- Entity_NPC::check_circular_dependency_parent(Entity*, Entity*)
- Entity_NPC::child_npc() const
- Entity_NPC::ClearReferences()
- Entity_NPC::create_bling(unsigned int)
- Entity_NPC::create_bling(unsigned int)::timer
- Entity_NPC::create_gold_particles(unsigned int, unsigned int)
- Entity_NPC::create_gold_particles(unsigned int, unsigned int)::timer
- Entity_NPC::deathspawn_champion()
- Entity_NPC::delirium_check_doubletrouble()
- Entity_NPC::delirium_check_doubletrouble()::s_DoubleTroublePairs
- Entity_NPC::delirium_check_multichunk(float)
- Entity_NPC::DeliriumAggro(unsigned char)
- Entity_NPC::DeliriumReplaceGraphics(ANM2*, eEntityType, unsigned int, bool)
- Entity_NPC::Entity_NPC()
- Entity_NPC::Entity_NPC()
- Entity_NPC::fire_boss_projectiles(int, KAGE::Math::Vector2 const&, float, Entity_NPC::ProjectileParams const&)
- Entity_NPC::fire_lamb_projectiles(int, int)
- Entity_NPC::fire_moms_heart_projectiles(int, int)
- Entity_NPC::fire_projectiles(KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&, Entity_NPC::eProjectilesMode, Entity_NPC::ProjectileParams const&)
- Entity_NPC::get_alive_enemy_count() const
- Entity_NPC::get_opposite_ultra_greed_door(Entity_NPC*, EntityList::EL)
- Entity_NPC::GetBossColorIdx() const
- Entity_NPC::GetPlayerTarget()
- Entity_NPC::GetScale() const
- Entity_NPC::glyph_of_balance_drop(unsigned int&, unsigned int&)
- Entity_NPC::handle_collision(Entity*, bool)
- Entity_NPC::HandlePickup(Entity*)
- Entity_NPC::Init(eEntityType, unsigned int, unsigned int, unsigned int)
- Entity_NPC::IsBoss() const
- Entity_NPC::IsChampion() const
- Entity_NPC::Kill()
- Entity_NPC::KillUnique()
- Entity_NPC::load_entity_config()
- Entity_NPC::make_splat(float)
- Entity_NPC::MakeChampion(unsigned int)
- Entity_NPC::moms_heart_begin_bullet_hell()
- Entity_NPC::Morph(eEntityType, unsigned int, unsigned int, int)
- Entity_NPC::parent_npc() const
- Entity_NPC::play_sound(eSoundEffect, float, int, bool, float)
- Entity_NPC::ProjectileParams::ProjectileParams()
- Entity_NPC::query_npcs_group(int)
- Entity_NPC::query_npcs_spawnertype(eEntityType, eEntityType, bool) const
- Entity_NPC::query_npcs_type(eEntityType, int) const
- Entity_NPC::Render(KAGE::Math::Vector2 const&)
- Entity_NPC::reset_color()
- Entity_NPC::ResetPathFinderTarget()
- Entity_NPC::set_hush_fly_formation(int, KAGE::Math::Vector2, KAGE::Math::Vector2, unsigned char, PolyShape::ePolyShape, PolyShape::ePolyShape, unsigned char)
- Entity_NPC::SetCanShutDoors(bool)
- Entity_NPC::SetScale(float)
- Entity_NPC::TakeDamage(float, unsigned int, Entity::EntityRef const&, int)
- Entity_NPC::ThrowSpider(KAGE::Math::Vector2 const&, KAGE::Math::Vector2, bool, float)
- Entity_NPC::ToEntityDesc(Entity::EntityDesc&) const
- Entity_NPC::transfer_dmg_to_parent()
- Entity_NPC::trigger_death_remove()
- Entity_NPC::try_shoot_player(float, int, int, bool, Entity_NPC::eProjectilesMode, Entity_NPC::ProjectileParams)
- Entity_NPC::ultra_greed_add_coins(int)
- Entity_NPC::ultra_greed_hand_smash(KAGE::Math::Vector2)
- Entity_NPC::ultra_greed_handle_pickup(Entity*)
- Entity_NPC::Update()
- Entity_NPC::update_ai()
- Entity_NPC::update_sprite_scale()
- Entity_NPC::~Entity_NPC()
- Entity_NPC::~Entity_NPC()
- Entity_NPC::~Entity_NPC()
- Entity_Pickup::AppearFast()
- Entity_Pickup::CanReroll() const
- Entity_Pickup::CanReroll(int)
- Entity_Pickup::Entity_Pickup()
- Entity_Pickup::Entity_Pickup()
- Entity_Pickup::GetCharge() const
- Entity_Pickup::GetCoinValue() const
- Entity_Pickup::GetCoinValue() const::CoinValues
- Entity_Pickup::GetKeeperHeartToFlyCount(unsigned int)
- Entity_Pickup::GetPrice() const
- Entity_Pickup::GetShopItemId() const
- Entity_Pickup::GetTheresOptionsPickup() const
- Entity_Pickup::GetTimeout() const
- Entity_Pickup::GetWait() const
- Entity_Pickup::handle_collision(Entity*, bool)
- Entity_Pickup::handle_collision(Entity*, bool)::SpawnVars
- Entity_Pickup::Init(eEntityType, unsigned int, unsigned int, unsigned int)
- Entity_Pickup::IsShopItem() const
- Entity_Pickup::IsTouched() const
- Entity_Pickup::Morph(eEntityType, unsigned int, unsigned int, bool)
- Entity_Pickup::PlayDropSound()
- Entity_Pickup::PlayPickupSound()
- Entity_Pickup::Render(KAGE::Math::Vector2 const&)
- Entity_Pickup::SetCharge(int)
- Entity_Pickup::SetPrice(int)
- Entity_Pickup::SetShopItemId(int)
- Entity_Pickup::SetTheresOptionsPickup(bool)
- Entity_Pickup::SetTimeout(int)
- Entity_Pickup::SetTouched(bool)
- Entity_Pickup::SetWait(int)
- Entity_Pickup::TakeDamage(float, unsigned int, Entity::EntityRef const&, int)
- Entity_Pickup::try_open_chest()
- Entity_Pickup::Update()
- Entity_Pickup::Update()::oldSpriteScale
- Entity_Pickup::update_magnet_effect()
- Entity_Pickup::~Entity_Pickup()
- Entity_Pickup::~Entity_Pickup()
- Entity_Pickup::~Entity_Pickup()
- Entity_Player::add_dollar_bill_effect()
- Entity_Player::add_dollar_bill_effect()::Collectibles
- Entity_Player::add_player_form_costume(ePlayerForm)
- Entity_Player::AddBigBabyCountdown(int)
- Entity_Player::AddBlackHearts(int)
- Entity_Player::AddBlueFlies(int, KAGE::Math::Vector2 const&, Entity*)
- Entity_Player::AddBlueSpider(KAGE::Math::Vector2 const&)
- Entity_Player::AddBombs(int)
- Entity_Player::AddBrownBabyCountdown(int)
- Entity_Player::AddCacheFlags(int)
- Entity_Player::AddCard(eCard)
- Entity_Player::AddCoins(int)
- Entity_Player::AddCoins(int)::Checkpoints
- Entity_Player::AddCollectible(eCollectibleType, int, bool)
- Entity_Player::AddCollectible(eCollectibleType, int, bool)::SpawnEntities
- Entity_Player::AddCollectible(eCollectibleType, int, bool)::SpawnEntities
- Entity_Player::AddCostume(ItemConfig::Item const*, bool)
- Entity_Player::AddCryBabyCountdown(int)
- Entity_Player::AddDeadEyeCharge()
- Entity_Player::AddEternalHearts(int)
- Entity_Player::AddGoldenBomb()
- Entity_Player::AddGoldenHearts(int)
- Entity_Player::AddGoldenKey()
- Entity_Player::AddGreenBabyCountdown(int)
- Entity_Player::AddHearts(int)
- Entity_Player::AddJarFlies(int)
- Entity_Player::AddJarHearts(int)
- Entity_Player::AddKeys(int)
- Entity_Player::AddLilBabyCountdown(int)
- Entity_Player::AddLongBabyCountdown(int)
- Entity_Player::AddMaxHearts(int, bool)
- Entity_Player::AddNullCostume(ItemConfig::eNullItemID)
- Entity_Player::AddPickyBabyCountdown(int)
- Entity_Player::AddPill(ePillColor)
- Entity_Player::AddPrettyFly()
- Entity_Player::AddRageBabyCountdown(int)
- Entity_Player::AddSoulHearts(int)
- Entity_Player::AddTrinket(eTrinketType)
- Entity_Player::AddYellowBabyCountdown(int)
- Entity_Player::AdjustBlackHearts()
- Entity_Player::AnimateAppear()
- Entity_Player::AnimateHappy()
- Entity_Player::AnimateLightTravel()
- Entity_Player::AnimatePickup(ANM2 const&, bool)
- Entity_Player::AnimatePickup(eCard, char const*)
- Entity_Player::AnimatePickup(eCollectibleType, char const*, char const*)
- Entity_Player::AnimatePickup(ePillColor, char const*)
- Entity_Player::AnimatePickup(eTrinketType, char const*, char const*)
- Entity_Player::AnimatePitfallIn()
- Entity_Player::AnimatePitfallOut()
- Entity_Player::AnimateSad()
- Entity_Player::AnimateTeleport(bool)
- Entity_Player::AnimateTrapdoor()
- Entity_Player::AreControlsEnabled()
- Entity_Player::AreOpposingShootDirectionsPressed() const
- Entity_Player::can_charge_isaacs_tears()
- Entity_Player::can_turn_head()
- Entity_Player::CanAddCollectible() const
- Entity_Player::CanPickBlackHearts()
- Entity_Player::CanPickGoldenHearts()
- Entity_Player::CanPickupItem() const
- Entity_Player::CanShoot() const
- Entity_Player::check_familiar(unsigned int, int, RNG&)
- Entity_Player::clear_item_anim()
- Entity_Player::clear_item_anim(eCollectibleType)
- Entity_Player::clear_item_anim(ItemConfig::eNullItemID)
- Entity_Player::ClearCostumes()
- Entity_Player::ClearDeadEyeCharge()
- Entity_Player::ClearReferences()
- Entity_Player::ClearTemporaryEffects()
- Entity_Player::control_active_item()
- Entity_Player::control_bombs()
- Entity_Player::control_drop_pocket_items()
- Entity_Player::control_movement()
- Entity_Player::control_pocket_item()
- Entity_Player::control_shooting()
- Entity_Player::Debug_SetHighLuck()
- Entity_Player::DischargeActiveItem()
- Entity_Player::do_zit_effect(KAGE::Math::Vector2 const&)
- Entity_Player::DonateLuck(int)
- Entity_Player::DropTrinket(KAGE::Math::Vector2&, bool)
- Entity_Player::Entity_Player()
- Entity_Player::Entity_Player()
- Entity_Player::EvaluateItems()
- Entity_Player::EvaluateItems()::DmgArray
- Entity_Player::EvaluateItems()::SpeedArray
- Entity_Player::fire(KAGE::Math::Vector2 const&, bool)
- Entity_Player::fire(KAGE::Math::Vector2 const&, bool)::AngleOffsets
- Entity_Player::FireBomb(KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&)
- Entity_Player::FireBrimstone(KAGE::Math::Vector2 const&)
- Entity_Player::FireDelayedBrimstone(float, Entity*)
- Entity_Player::FireKnife(Entity*, float, bool, unsigned int)
- Entity_Player::FireTear(KAGE::Math::Vector2 const&, KAGE::Math::Vector2, bool, bool, bool)
- Entity_Player::FireTechLaser(KAGE::Math::Vector2 const&, Entity_Player::eLaserOffset, KAGE::Math::Vector2 const&, bool, bool)
- Entity_Player::FireTechXLaser(KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&, float)
- Entity_Player::FlushQueueItem()
- Entity_Player::FullCharge()
- Entity_Player::get_animation_from_vector(KAGE::Math::Vector2, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) const
- Entity_Player::get_cambion_level()
- Entity_Player::get_cambion_pregnacy_level()
- Entity_Player::get_costume_null_pos(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool, KAGE::Math::Vector2 const&) const
- Entity_Player::get_glitch_baby_subtype() const
- Entity_Player::get_laser_offset(Entity_Player::eLaserOffset, KAGE::Math::Vector2 const&) const
- Entity_Player::get_movement_input()
- Entity_Player::get_shooting_input()
- Entity_Player::get_tear_movement_inheritance(KAGE::Math::Vector2 const&) const
- Entity_Player::GetActiveCharge() const
- Entity_Player::GetActiveItem() const
- Entity_Player::GetActiveSubCharge() const
- Entity_Player::GetActiveWeaponEntity() const
- Entity_Player::GetAimDirection() const
- Entity_Player::GetBabySkin() const
- Entity_Player::GetBatteryCharge() const
- Entity_Player::GetBlackHearts() const
- Entity_Player::GetBombFlags() const
- Entity_Player::GetBombVariant(unsigned long long, bool) const
- Entity_Player::GetCard(int) const
- Entity_Player::GetCardRNG(eCard)
- Entity_Player::GetCollectibleCount() const
- Entity_Player::GetCollectibleRNG(eCollectibleType)
- Entity_Player::GetControlsEnabled() const
- Entity_Player::GetCurrentRoomIdx() const
- Entity_Player::GetDamageCooldown() const
- Entity_Player::GetEffects()
- Entity_Player::GetEternalHearts() const
- Entity_Player::GetExtraLives() const
- Entity_Player::GetFireDirection() const
- Entity_Player::GetFlyingOffset() const
- Entity_Player::GetFriendBallEnemy() const
- Entity_Player::GetGoldenHearts() const
- Entity_Player::GetGreedDonationBreakChance() const
- Entity_Player::GetHeadDirection() const
- Entity_Player::GetHearts() const
- Entity_Player::GetItemState() const
- Entity_Player::GetJarFlies() const
- Entity_Player::GetJarHearts()
- Entity_Player::GetLastActionTriggers() const
- Entity_Player::GetLastDamageFlags() const
- Entity_Player::GetLastDamageSource() const
- Entity_Player::GetLastDirection() const
- Entity_Player::GetMaxHearts() const
- Entity_Player::GetMaxPoketItems() const
- Entity_Player::GetMaxTrinkets() const
- Entity_Player::GetMovementDirection() const
- Entity_Player::GetMovementVector() const
- Entity_Player::GetMultiShotParams()
- Entity_Player::GetMultiShotPositionVelocity(int, Entity_Player::eWeaponType, KAGE::Math::Vector2, float, Entity_Player::MultiShotParams)
- Entity_Player::GetMusicPitch() const
- Entity_Player::GetName() const
- Entity_Player::GetNPCTarget()
- Entity_Player::GetNumBlueFlies() const
- Entity_Player::GetNumBlueSpiders() const
- Entity_Player::GetNumBombs() const
- Entity_Player::GetNumCoins() const
- Entity_Player::GetNumKeys() const
- Entity_Player::GetPill(int) const
- Entity_Player::GetPillRNG(ePillEffect)
- Entity_Player::GetPlayerSpriteScale() const
- Entity_Player::GetPlayerType() const
- Entity_Player::GetPocketItem(int) const
- Entity_Player::GetRecentMovementVector() const
- Entity_Player::GetSmoothBodyRotation() const
- Entity_Player::GetSoulHearts() const
- Entity_Player::GetSoundPitch() const
- Entity_Player::GetTearHitParams(Entity_Player::eWeaponType, float, int)
- Entity_Player::GetTearPoisonDamage() const
- Entity_Player::GetTearRangeModifier() const
- Entity_Player::GetTearsOffset() const
- Entity_Player::GetTotalDamageTaken() const
- Entity_Player::GetTractorBeam() const
- Entity_Player::GetTrinket(unsigned int) const
- Entity_Player::GetTrinketMultiplier() const
- Entity_Player::GetTrinketRNG(eTrinketType)
- Entity_Player::GetVelocityBeforeUpdate() const
- Entity_Player::GetZodiacEffect() const
- Entity_Player::GetZodiacEffect() const::Zodiacs
- Entity_Player::handle_collision(Entity*, bool)
- Entity_Player::HasCollectible(eCollectibleType) const
- Entity_Player::HasFullHearts()
- Entity_Player::HasFullHeartsSoulHearts()
- Entity_Player::HasGoldenBomb() const
- Entity_Player::HasGoldenKey() const
- Entity_Player::HasInvincibility()
- Entity_Player::HasPlayerForm(ePlayerForm) const
- Entity_Player::HasTimedItem()
- Entity_Player::HasTrinket(eTrinketType) const
- Entity_Player::HasWeaponType(Entity_Player::eWeaponType) const
- Entity_Player::Init(eEntityType, unsigned int, unsigned int, unsigned int)
- Entity_Player::init_baby_skin()
- Entity_Player::InitBabyStats()
- Entity_Player::InitPlayerSkin()
- Entity_Player::InitPostLevelInitStats()
- Entity_Player::InitPreLevelInitStats()
- Entity_Player::is_item_anim_finished(eCollectibleType, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
- Entity_Player::is_item_anim_finished(ItemConfig::eNullItemID, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
- Entity_Player::is_item_anim_finished(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
- Entity_Player::IsBlackHeart(int)
- Entity_Player::IsExtraAnimationAlmostFinished() const
- Entity_Player::IsExtraAnimationFinished() const
- Entity_Player::IsFootstepFrame(int)
- Entity_Player::IsFullSpriteRendering()
- Entity_Player::IsHeldItemVisible() const
- Entity_Player::IsHoldingItem() const
- Entity_Player::IsItemNullAnimationAlmostFinished() const
- Entity_Player::IsItemQueueEmpty()
- Entity_Player::IsP2Appearing() const
- Entity_Player::IsPosInSpotLight(KAGE::Math::Vector2 const&)
- Entity_Player::NeedsCharge() const
- Entity_Player::NotifyGrabbed()
- Entity_Player::NotifyGrabFinished()
- Entity_Player::NumCollectibleHeld(eCollectibleType) const
- Entity_Player::play_charged_p2_anim()
- Entity_Player::play_delayed_sfx(eSoundEffect, float, int, int)
- Entity_Player::play_item_anim(eCollectibleType, bool, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, int, bool)
- Entity_Player::play_item_anim(ItemConfig::eNullItemID, bool, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, int, bool)
- Entity_Player::PlayExtraAnimation(char const*)
- Entity_Player::PlayItemNullAnimation(char const*)
- Entity_Player::preload_sounds()
- Entity_Player::QueueExtraAnimation(char const*)
- Entity_Player::QueueItem(ItemConfig::Item const*, int, bool)
- Entity_Player::rebuild_costume_map()
- Entity_Player::RemoveBlackHeart(int)
- Entity_Player::RemoveBlueFly()
- Entity_Player::RemoveBlueSpider()
- Entity_Player::RemoveCollectible(eCollectibleType)
- Entity_Player::RemoveCostume(ItemConfig::Item const*)
- Entity_Player::RemoveSkinCostume()
- Entity_Player::Render(KAGE::Math::Vector2 const&)
- Entity_Player::RenderBody(KAGE::Math::Vector2 const&)
- Entity_Player::RenderGlow(KAGE::Math::Vector2 const&)
- Entity_Player::RenderHead(KAGE::Math::Vector2 const&)
- Entity_Player::RenderTop(KAGE::Math::Vector2 const&)
- Entity_Player::replace_costume_sprite(ItemConfig::Item const*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, int)
- Entity_Player::reset_color()
- Entity_Player::reset_item_state()
- Entity_Player::ResetDamageCooldown()
- Entity_Player::RespawnFamiliars()
- Entity_Player::RestoreGameState(GameStatePlayer const&)
- Entity_Player::RestoreGameState_PostLevelInit(GameStatePlayer const&)
- Entity_Player::RestoreGlowingHourglassState()
- Entity_Player::Revive()
- Entity_Player::set_ladder_ref(Entity*)
- Entity_Player::SetActiveCharge(int)
- Entity_Player::SetControlsEnabled(bool)
- Entity_Player::SetFootprintColor(KAGE::Graphics::Color, bool)
- Entity_Player::SetFriendBallEnemy(Entity::EntityDesc const&)
- Entity_Player::SetFullHearts()
- Entity_Player::SetMinDamageCooldown(int)
- Entity_Player::SetPlayerSpriteScale(KAGE::Math::Vector2 const&)
- Entity_Player::SetShootingCooldown(int)
- Entity_Player::SetTargetTrapDoor(GridEntity*)
- Entity_Player::SetTearsOffset(KAGE::Math::Vector2)
- Entity_Player::shoot_red_candle(KAGE::Math::Vector2 const&)
- Entity_Player::spawn_maw_of_void(int)
- Entity_Player::StopExtraAnimation()
- Entity_Player::StoreGameState(GameStatePlayer&)
- Entity_Player::StoreGlowingHourGlassState()
- Entity_Player::TakeDamage(float, unsigned int, Entity::EntityRef const&, int)
- Entity_Player::TakeDamage(float, unsigned int, Entity::EntityRef const&, int)::PickupVariants
- Entity_Player::trigger_baby_death()
- Entity_Player::TriggerBabyPreRemove()
- Entity_Player::TriggerDeath()
- Entity_Player::TriggerEffectRemoved(ItemConfig::Item const*, int)
- Entity_Player::TriggerEnemyDeath(Entity_NPC const*)
- Entity_Player::TriggerGreedModeStart()
- Entity_Player::TriggerHeartPickedUp()
- Entity_Player::TriggerNewRoom()
- Entity_Player::TriggerNewRoom()::Friends
- Entity_Player::TriggerNewStage()
- Entity_Player::TriggerNonEnemyTearHit()
- Entity_Player::TriggerPreVictoryLap(int)
- Entity_Player::TriggerRestart()
- Entity_Player::TriggerRoomClear()
- Entity_Player::TriggerRoomExit()
- Entity_Player::TriggerTrinketRemoved(eTrinketType)
- Entity_Player::TryHoldTrinket(eTrinketType)
- Entity_Player::TryRemoveCostume(eCollectibleType, bool)
- Entity_Player::TryRemoveCostume(eTrinketType)
- Entity_Player::TryRemoveCostume(ItemConfig::eNullItemID)
- Entity_Player::TryRemoveTrinket(eTrinketType)
- Entity_Player::TryUseKey()
- Entity_Player::Update()
- Entity_Player::update_babies()
- Entity_Player::update_canshoot()
- Entity_Player::update_effects()
- Entity_Player::update_golden_hearts()
- Entity_Player::update_isaac_pregnacy(bool)
- Entity_Player::update_isaac_pregnacy(bool)::cambion_paths
- Entity_Player::update_isaac_pregnacy(bool)::immaculate_paths
- Entity_Player::update_ladder()
- Entity_Player::update_purity_sprite()
- Entity_Player::update_purity_sprite()::purity_paths
- Entity_Player::UpdateFootEffects()
- Entity_Player::UpdateGrabbedState()
- Entity_Player::UpdatePitfallState()
- Entity_Player::UseActiveItem(eCollectibleType, bool, bool, bool, bool)
- Entity_Player::UseActiveItem(eCollectibleType, bool, bool, bool, bool)::Achievements
- Entity_Player::UseActiveItem(eCollectibleType, bool, bool, bool, bool)::Bosses
- Entity_Player::UseActiveItem(eCollectibleType, bool, bool, bool, bool)::CollectibleEffects
- Entity_Player::UseActiveItem(eCollectibleType, bool, bool, bool, bool)::expArray
- Entity_Player::UseCard(eCard)
- Entity_Player::UseCard(eCard)::Variants
- Entity_Player::UsePill(ePillEffect, ePillColor)
- Entity_Player::VoidHasCollectible(eCollectibleType) const
- Entity_Player::WillPlayerRevive()
- Entity_Player::~Entity_Player()
- Entity_Player::~Entity_Player()
- Entity_Player::~Entity_Player()
- Entity_Projectile::ACCELERATE
- Entity_Projectile::ACID_GREEN
- Entity_Projectile::ACID_RED
- Entity_Projectile::ANY_HEIGHT_ENTITY_HIT
- Entity_Projectile::BOOMERANG
- Entity_Projectile::BURST
- Entity_Projectile::BURST3
- Entity_Projectile::CANT_HIT_PLAYER
- Entity_Projectile::CHANGE_FLAGS_AFTER_TIMEOUT
- Entity_Projectile::CHANGE_VELOCITY_AFTER_TIMEOUT
- Entity_Projectile::CONTINUUM
- Entity_Projectile::CREEP_BROWN
- Entity_Projectile::CURVE_LEFT
- Entity_Projectile::CURVE_RIGHT
- Entity_Projectile::DECELERATE
- Entity_Projectile::Entity_Projectile()
- Entity_Projectile::Entity_Projectile()
- Entity_Projectile::EXPLODE
- Entity_Projectile::FIRE
- Entity_Projectile::GHOST
- Entity_Projectile::GOO
- Entity_Projectile::GREED
- Entity_Projectile::handle_collision(Entity*, bool)
- Entity_Projectile::HIT_ENEMIES
- Entity_Projectile::Init(eEntityType, unsigned int, unsigned int, unsigned int)
- Entity_Projectile::Interpolate()
- Entity_Projectile::MEGA_WIGGLE
- Entity_Projectile::MOVE_TO_PARENT
- Entity_Projectile::NO_WALL_COLLIDE
- Entity_Projectile::ORBIT_CCW
- Entity_Projectile::ORBIT_CW
- Entity_Projectile::RED_CREEP
- Entity_Projectile::SAWTOOTH_WIGGLE
- Entity_Projectile::SINE_VELOCITY
- Entity_Projectile::SLOWED
- Entity_Projectile::SMART
- Entity_Projectile::TRIANGLE
- Entity_Projectile::TURN_HORIZONTAL
- Entity_Projectile::Update()
- Entity_Projectile::WIGGLE
- Entity_Projectile::~Entity_Projectile()
- Entity_Projectile::~Entity_Projectile()
- Entity_Projectile::~Entity_Projectile()
- Entity_Slot::CreateDropsFromExplosion()
- Entity_Slot::Entity_Slot()
- Entity_Slot::Entity_Slot()
- Entity_Slot::get_collectible_spawn_pos()
- Entity_Slot::handle_collision(Entity*, bool)
- Entity_Slot::handle_collision(Entity*, bool)::SkullPrizes
- Entity_Slot::Init(eEntityType, unsigned int, unsigned int, unsigned int)
- Entity_Slot::RandomCoinJamAnim()
- Entity_Slot::RandomCoinJamAnim()::anims
- Entity_Slot::Render(KAGE::Math::Vector2 const&)
- Entity_Slot::TakeDamage(float, unsigned int, Entity::EntityRef const&, int)
- Entity_Slot::Update()
- Entity_Slot::Update()::Anims
- Entity_Slot::Update()::Chests
- Entity_Slot::~Entity_Slot()
- Entity_Slot::~Entity_Slot()
- Entity_Slot::~Entity_Slot()
- Entity_Tear::ChangeVariant(int)
- Entity_Tear::ClearReferences()
- Entity_Tear::Entity_Tear()
- Entity_Tear::Entity_Tear()
- Entity_Tear::handle_collision(Entity*, bool)
- Entity_Tear::Init(eEntityType, unsigned int, unsigned int, unsigned int)
- Entity_Tear::Interpolate()
- Entity_Tear::MakeMultidimensionalCopy(Entity*)
- Entity_Tear::offset_big_spiral_tear()
- Entity_Tear::offset_spiral_tear()
- Entity_Tear::Render(KAGE::Math::Vector2 const&)
- Entity_Tear::reset_sprite_scale()
- Entity_Tear::reset_sprite_scale()::RelativeSizes
- Entity_Tear::SetCollisionDamage(float)
- Entity_Tear::SetDeadEyeIntensity(float)
- Entity_Tear::SetFallingAcceleration(float)
- Entity_Tear::SetFallingSpeed(float)
- Entity_Tear::SetHeight(float)
- Entity_Tear::SetHomingFriction(float)
- Entity_Tear::SetScale(float)
- Entity_Tear::SetTearFlags(unsigned long long)
- Entity_Tear::trigger_collision()
- Entity_Tear::Update()
- Entity_Tear::~Entity_Tear()
- Entity_Tear::~Entity_Tear()
- Entity_Tear::~Entity_Tear()
- Entity_Text::Entity_Text()
- Entity_Text::Entity_Text()
- Entity_Text::handle_collision(Entity*, bool)
- Entity_Text::Init(eEntityType, unsigned int, unsigned int, unsigned int)
- Entity_Text::Interpolate()
- Entity_Text::Render(KAGE::Math::Vector2 const&)
- Entity_Text::SetText(char const*)
- Entity_Text::Update()
- Entity_Text::~Entity_Text()
- Entity_Text::~Entity_Text()
- Entity_Text::~Entity_Text()
- EntityConfig::BossColorLess(EntityConfig::BossColor const&, EntityConfig::BossColor const&)
- EntityConfig::Entity::Entity(EntityConfig::Entity const&)
- EntityConfig::Entity::operator=(EntityConfig::Entity const&)
- EntityConfig::EntityConfig()
- EntityConfig::EntityConfig()
- EntityConfig::get_entity(eEntityType, unsigned int, unsigned int)
- EntityConfig::GetEntity(eEntityType, unsigned int, unsigned int) const
- EntityConfig::GetEntityHash(eEntityType, unsigned int, unsigned int)
- EntityConfig::GetEntityVariants(eEntityType) const
- EntityConfig::GetPlayer(ePlayerType) const
- EntityConfig::GetRandomEdenHairSheet(unsigned int) const
- EntityConfig::Load(char const*, bool)
- EntityConfig::LoadBabies(char const*)
- EntityConfig::LoadBossColors(char const*)
- EntityConfig::LoadPlayers(char const*, bool)
- EntityConfig::Player::Player(EntityConfig::Player const&)
- EntityConfig::Preload(eEntityType, unsigned int, unsigned int)
- EntityConfig::Preload(EntityConfig::Entity*)
- EntityConfig::ResetPreloadFlags()
- EntityConfig::Unload()
- EntityConfig::~EntityConfig()
- EntityConfig::~EntityConfig()
- EntityFactory::Create(eEntityType)
- EntityFactory::EntityFactory()
- EntityFactory::Pool<Entity_Bomb, 64ul>::create()
- EntityFactory::Pool<Entity_Bomb, 64ul>::Pool()
- EntityFactory::Pool<Entity_Dummy, 128ul>::Pool()
- EntityFactory::Pool<Entity_Effect, 1024ul>::create()
- EntityFactory::Pool<Entity_Effect, 1024ul>::Pool()
- EntityFactory::Pool<Entity_Familiar, 64ul>::create()
- EntityFactory::Pool<Entity_Familiar, 64ul>::Pool()
- EntityFactory::Pool<Entity_Knife, 64ul>::create()
- EntityFactory::Pool<Entity_Knife, 64ul>::Pool()
- EntityFactory::Pool<Entity_Laser, 128ul>::create()
- EntityFactory::Pool<Entity_Laser, 128ul>::Pool()
- EntityFactory::Pool<Entity_NPC, 512ul>::create()
- EntityFactory::Pool<Entity_NPC, 512ul>::Pool()
- EntityFactory::Pool<Entity_Pickup, 512ul>::create()
- EntityFactory::Pool<Entity_Pickup, 512ul>::Pool()
- EntityFactory::Pool<Entity_Projectile, 512ul>::create()
- EntityFactory::Pool<Entity_Projectile, 512ul>::Pool()
- EntityFactory::Pool<Entity_Slot, 128ul>::create()
- EntityFactory::Pool<Entity_Slot, 128ul>::Pool()
- EntityFactory::Pool<Entity_Tear, 128ul>::create()
- EntityFactory::Pool<Entity_Tear, 128ul>::Pool()
- EntityFactory::Pool<Entity_Text, 128ul>::create()
- EntityFactory::Pool<Entity_Text, 128ul>::Pool()
- EntityFactory::~EntityFactory()
- EntityList::Add(Entity*)
- EntityList::ClearResults()
- EntityList::collide()
- EntityList::CountEntity(Entity*)
- EntityList::CountSpawned(Entity*, eEntityType, int, int)
- EntityList::CountType(eEntityType, int, int)
- EntityList::DiscountEntity(Entity*)
- EntityList::EL::copy(EntityList::EL const&)
- EntityList::EL::EL(EntityList::EL&, unsigned int)
- EntityList::EL::get_nearest(KAGE::Math::Vector2, Entity*)
- EntityList::EL::insert(unsigned int, Entity*)
- EntityList::EL::operator[](unsigned int) const
- EntityList::EL::push_back(Entity*)
- EntityList::EL::remove(Entity*)
- EntityList::EL::remove(unsigned int)
- EntityList::EL::size() const
- EntityList::EL::~EL()
- EntityList::EntityList()
- EntityList::EntityList()
- EntityList::GetResultsList(EntityList::EL const&)
- EntityList::MakePersistent(Entity*)
- EntityList::QueryRadius(KAGE::Math::Vector2 const&, float, unsigned int)
- EntityList::QueryType(eEntityType, int, int, bool, bool)
- EntityList::Remove(Entity*)
- EntityList::RenderEnd(KAGE::Math::Vector2 const&)
- EntityList::RenderShadows(KAGE::Math::Vector2 const&)
- EntityList::RenderSlice(unsigned int, KAGE::Math::Vector2 const&)
- EntityList::rendersort()
- EntityList::RenderStart()
- EntityList::Reset()
- EntityList::Update()
- EntityList::~EntityList()
- EntityList::~EntityList()
- EntityNpcComparator::operator()(Entity_NPC const*, Entity_NPC const*) const
- Fortunes::Init(unsigned int)
- Fortunes::load_txt(std::__1::vector<Fortunes::Entry, std::__1::allocator<Fortunes::Entry> >&, char const*)
- Fortunes::show_random(std::__1::vector<Fortunes::Entry, std::__1::allocator<Fortunes::Entry> > const&)
- Fortunes::ShowSeed()
- Fortunes::~Fortunes()
- FXLayers::AddPoopFx(ColorMod const&)
- FXLayers::build_vein_tree(FXLayers::Vein*)
- FXLayers::clear_vein_tree(FXLayers::Vein*)
- FXLayers::FX::FX()
- FXLayers::FX::FX()
- FXLayers::FX::operator=(FXLayers::FX const&)
- FXLayers::FXLayers()
- FXLayers::FXLayers()
- FXLayers::FXRay::operator=(FXLayers::FXRay const&)
- FXLayers::Init(char const*, eLevelStage, eStageType)
- FXLayers::Layer::Layer()
- FXLayers::Layer::Layer()
- FXLayers::render(int)
- FXLayers::render_vein(FXLayers::Vein*)
- FXLayers::RenderBackground()
- FXLayers::RenderBehind()
- FXLayers::RenderForeground()
- FXLayers::RenderVeins()
- FXLayers::Unload()
- FXLayers::Update()
- FXLayers::update_vein_tree(FXLayers::Vein*)
- FXLayers::~FXLayers()
- FXLayers::~FXLayers()
- Game::AchievementUnlocksDisallowed() const
- Game::AddDevilRoomDeal()
- Game::AddEncounteredBoss(eEntityType, unsigned int)
- Game::AddPixelation(int)
- Game::AddStageWithoutDamage()
- Game::AddStageWithoutHeartsPicked()
- Game::AddTreasureRoomsVisited()
- Game::BombDamage(KAGE::Math::Vector2 const&, float, float, bool, Entity const*, unsigned long long, unsigned int, bool)
- Game::BombExplosionEffects(KAGE::Math::Vector2 const&, float, unsigned long long, ColorMod const&, Entity*, float, bool, bool)
- Game::BombTearflagEffects(KAGE::Math::Vector2 const&, float, unsigned long long, Entity*)
- Game::ButterBeanFart(KAGE::Math::Vector2 const&, float, Entity const*, bool)
- Game::ChangeRoom(int)
- Game::CharmFart(KAGE::Math::Vector2 const&, float, Entity const*)
- Game::ClearDonationModAngel()
- Game::ClearDonationModGreed()
- Game::ClearStagesWithoutDamage()
- Game::ClearStagesWithoutHeartsPicked()
- Game::CreateSurfaces()
- Game::Darken(float, int)
- Game::DEBUG_RenderHud()
- Game::DebugText(KAGE::Math::Vector2 const&, KAGE::Graphics::Color const&, char const*, ...)
- Game::DebugText(KAGE::Math::Vector2 const&, KAGE::Graphics::Color const&, char const*, ...)::buffer
- Game::DestroySurfaces()
- Game::DonateAngel(int)
- Game::DonateGreed(int)
- Game::End(eEnding)
- Game::Exit(bool)
- Game::Fadein(float)
- Game::Fadeout(float, Game::eFadeoutTarget)
- Game::Fart(KAGE::Math::Vector2 const&, float, Entity const*, float, unsigned int)
- Game::FinishChallenge()
- Game::Game()
- Game::Game()
- Game::GetAmbush()
- Game::GetChallenge() const
- Game::GetDarknessModifier()
- Game::GetDevilRoomDeals() const
- Game::GetDifficulty() const
- Game::GetDonationModAngel() const
- Game::GetDonationModGreed() const
- Game::GetEncounteredBoss(int)
- Game::GetFont()
- Game::GetFrameCount()
- Game::GetGreedBossWaveNum() const
- Game::GetGreedWavesNum() const
- Game::GetItemHistory()
- Game::GetItemOverlay()
- Game::GetItemPool()
- Game::GetLastDevilRoomStage() const
- Game::GetLastLevelWithDamage() const
- Game::GetLastLevelWithoutHalfHp() const
- Game::GetLevel()
- Game::GetNearestPlayer(KAGE::Math::Vector2&)
- Game::GetNumEncounteredBosses()
- Game::GetNumPlayers()
- Game::GetPlayer(unsigned int)
- Game::GetRandomPlayer(KAGE::Math::Vector2&, float)
- Game::GetRoom()
- Game::GetScreenShakeCountdown() const
- Game::GetScreenShakeOffset() const
- Game::GetSpecialSeedBannedCurses() const
- Game::GetSpecialSeedPermanentCurses() const
- Game::GetStagesWithoutDamage() const
- Game::GetStagesWithoutHeartsPicked()
- Game::GetStateFlag(eStateFlag) const
- Game::GetTargetDarkness()
- Game::GetTreasureRoomVisitCount() const
- Game::GetVictoryLap() const
- Game::HasEncounteredBoss(eEntityType, unsigned int)
- Game::HasHallucination() const
- Game::Init()
- Game::init_vars()
- Game::InterpolatePositions()
- Game::IsGreedMode() const
- Game::IsPaused() const
- Game::LogPerformanceCounters()
- Game::MoveToRandomRoom(bool)
- Game::NextVictoryLap()
- Game::ProcessInput()
- Game::Render()
- Game::RerollEnemy(Entity*)
- Game::RerollLevelCollectibles()
- Game::RerollLevelPickups(unsigned int)
- Game::resize_window()
- Game::RestoreState(GameState const&)
- Game::RevertInterpolatedPositions()
- Game::s_BloomSurface
- Game::s_HallucinationSnapshot
- Game::s_HallucinationSurface
- Game::s_OldTVSurface
- Game::s_PixelatedSurface
- Game::SaveState(GameState&)
- Game::SetChallenge(eChallenge)
- Game::SetLastDevilRoomStage(eLevelStage)
- Game::SetLastLevelWithDamage(eLevelStage)
- Game::SetLastLevelWithoutHalfHp(eLevelStage)
- Game::SetScreenShakeOffset(KAGE::Math::Vector2)
- Game::SetStateFlag(eStateFlag, bool)
- Game::ShakeScreen(int)
- Game::ShowFortune()
- Game::ShowHallucination(int, Backdrop::eBackdrop)
- Game::ShowHallucination(int, Backdrop::eBackdrop)::s_Backdrops
- Game::ShowRule()
- Game::ShowVictoryLapPrompt()
- Game::Shutdown()
- Game::Spawn(eEntityType, unsigned int, KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&, Entity const*, unsigned int, unsigned int)
- Game::SpawnEntityDesc(Entity::EntityDesc const&, KAGE::Math::Vector2 const&, Entity const*)
- Game::SpawnParticles(KAGE::Math::Vector2 const&, Entity_Effect::eVariant, int, float, ColorMod const&, float)
- Game::Start(ePlayerType, eChallenge, Seeds, Game::eDifficulty)
- Game::StartDailyChallenge(DailyChallenge const&)
- Game::StartDebug(eLevelStage, eStageType, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)
- Game::StartDebug(eLevelStage, eStageType, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::DebugRoom
- Game::StartFromRerunState(GameState&)
- Game::StartFromSavedState(GameState const&)
- Game::StartRoomTransition(int, eDirection, RoomTransition::eAnimation)
- Game::StartStageTransition(bool, StageTransition::eAnimation)
- Game::TriggerBloom(int, float)
- Game::TriggerWindowResize()
- Game::Update()
- Game::UpdateLanguage()
- Game::UpdateStrangeAttractor(KAGE::Math::Vector2 const&)
- Game::~Game()
- Game::~Game()
- GameOver::GameOver()
- GameOver::GameOver()
- GameOver::Hide()
- GameOver::Init()
- GameOver::ProcessInput()
- GameOver::Render()
- GameOver::Show()
- GameOver::Update()
- GameOver::~GameOver()
- GameOver::~GameOver()
- Gamepad_axisMoveCallback
- Gamepad_axisMoveContext
- Gamepad_axisMoveFunc(void (*)(Gamepad_device*, unsigned int, float, float, double, void*), void*)
- Gamepad_buttonDownCallback
- Gamepad_buttonDownContext
- Gamepad_buttonDownFunc(void (*)(Gamepad_device*, unsigned int, double, void*), void*)
- Gamepad_buttonUpCallback
- Gamepad_buttonUpContext
- Gamepad_buttonUpFunc(void (*)(Gamepad_device*, unsigned int, double, void*), void*)
- Gamepad_detectDevices()
- Gamepad_deviceAtIndex(unsigned int)
- Gamepad_deviceAttachCallback
- Gamepad_deviceAttachContext
- Gamepad_deviceAttachFunc(void (*)(Gamepad_device*, void*), void*)
- Gamepad_deviceById(unsigned int)
- Gamepad_deviceRemoveCallback
- Gamepad_deviceRemoveContext
- Gamepad_deviceRemoveFunc(void (*)(Gamepad_device*, void*), void*)
- Gamepad_init()
- Gamepad_numDevices()
- Gamepad_processEvents()
- Gamepad_processEvents()::inProcessEvents
- Gamepad_shutdown()
- GamepadMappingHelper::IncrementAction()
- GamepadMappingHelper::Init()
- GamepadMappingHelper::m_ButtonWait
- GamepadMappingHelper::m_Controller
- GamepadMappingHelper::m_CurrentAction
- GamepadMappingHelper::m_Slot
- GamepadMappingHelper::Save()
- GamepadMappingHelper::Update()
- GameState::Clear()
- GameState::Delete()
- GameState::DeleteRerun()
- GameState::GameState()
- GameState::GameState()
- GameState::Load(char const*)
- GameState::LoadFromSteamCloud()
- GameState::LoadRerun(char const*)
- GameState::LoadRerunFromSteamCloud()
- GameState::read(GameStateIO&)
- GameState::read_EntitySaveState(EntitySaveState&, GameStateIO&)
- GameState::read_rerun(GameStateIO&)
- GameState::read_Room(unsigned int, GameStateIO&)
- GameState::s_CurrentVersion
- GameState::s_MinimumVersion
- GameState::Save()
- GameState::SaveRerun()
- GameState::SaveRerunToSteamCloud()
- GameState::SaveToSteamCloud()
- GameState::write(GameStateIO&)
- GameState::write_EntitySaveState(EntitySaveState const&, GameStateIO&)
- GameState::write_rerun(GameStateIO&)
- GameState::write_Room(unsigned int, GameStateIO&)
- GameState::~GameState()
- GameState::~GameState()
- GameStateItemPool::Init()
- GameStateItemPool::Read(GameStateIO&)
- GameStateItemPool::Write(GameStateIO&)
- GameStatePlayer::Init()
- GameStatePlayer::Read(GameStateIO&)
- GameStatePlayer::ReadRerun(GameStateIO&)
- GameStatePlayer::Write(GameStateIO&)
- GameStatePlayer::WriteRerun(GameStateIO&)
- GameStatePlayer::~GameStatePlayer()
- GameStateScoreSheet::Init()
- GameStateScoreSheet::Read(GameStateIO&)
- GameStateScoreSheet::Write(GameStateIO&)
- GCC and MSVC C++ Demangler
- gContext
- gctm
- gDevice
- generic_reader
- GenericPopup::GenericPopup()
- GenericPopup::GenericPopup()
- GenericPopup::Hide()
- GenericPopup::Initialize()
- GenericPopup::IsActive()
- GenericPopup::IsIdle()
- GenericPopup::LoadFonts()
- GenericPopup::Render()
- GenericPopup::Render()::YOffsets
- GenericPopup::SetImage(char const*)
- GenericPopup::SetShadowEnabled(bool)
- GenericPopup::SetText(char const*, char const*, char const*)
- GenericPopup::SetText(unsigned short const*, unsigned short const*, unsigned short const*)
- GenericPopup::Show()
- GenericPopup::Update()
- GenericPopup::~GenericPopup()
- GenericPopup::~GenericPopup()
- GenericPrompt::GenericPrompt()
- GenericPrompt::GenericPrompt()
- GenericPrompt::Hide()
- GenericPrompt::Initialize(bool)
- GenericPrompt::IsActive() const
- GenericPrompt::IsIdle() const
- GenericPrompt::ProcessInput()
- GenericPrompt::Remove()
- GenericPrompt::Render()
- GenericPrompt::SetImage(char const*)
- GenericPrompt::SetText(char const*, char const*, char const*, char const*, char const*)
- GenericPrompt::SetText(unsigned short const*, unsigned short const*, unsigned short const*, unsigned short const*, unsigned short const*)
- GenericPrompt::Show()
- GenericPrompt::Update(bool)
- GenericPrompt::~GenericPrompt()
- GenericPrompt::~GenericPrompt()
- GridEntity::BeginBatches()
- GridEntity::Destroy(bool)
- GridEntity::EndBatches()
- GridEntity::GetCollisionClass() const
- GridEntity::GetGridIndex()
- GridEntity::GetPosition() const
- GridEntity::GetRenderPosition() const
- GridEntity::GetSaveState()
- GridEntity::GetState() const
- GridEntity::GetType()
- GridEntity::GetVarData() const
- GridEntity::GetVariant()
- GridEntity::GridCollisionClassCollidesWithGridType(Entity::eGridCollisionClass, GridEntity::eCollisionClass)
- GridEntity::GridEntity()
- GridEntity::Hurt(int)
- GridEntity::hurt_func(Entity*, float, int, unsigned int, bool)
- GridEntity::hurt_surroundings(float, float, float, int, unsigned int, bool)
- GridEntity::hurt_surroundings_rect(float, float, float, int, unsigned int, bool)
- GridEntity::Init(GridEntity::Desc const&)
- GridEntity::Init(unsigned int)
- GridEntity::IsCrushableOrWalkable()
- GridEntity::IsDangerousCrushableOrWalkable()
- GridEntity::IsEasyCrushableOrWalkable()
- GridEntity::PostInit()
- GridEntity::SetState(unsigned int)
- GridEntity::SetType(eGridEntityType)
- GridEntity::SetVarData(int)
- GridEntity::SetVariant(unsigned int)
- GridEntity::~GridEntity()
- GridEntity::~GridEntity()
- GridEntity::~GridEntity()
- GridEntity_Decoration::InitSubclass()
- GridEntity_Decoration::Render(KAGE::Math::Vector2 const&)
- GridEntity_Decoration::Update()
- GridEntity_Decoration::~GridEntity_Decoration()
- GridEntity_Decoration::~GridEntity_Decoration()
- GridEntity_Door::Bar()
- GridEntity_Door::CanBlowOpen()
- GridEntity_Door::Close(bool)
- GridEntity_Door::Destroy(bool)
- GridEntity_Door::GetDirection() const
- GridEntity_Door::GetSlot() const
- GridEntity_Door::GetSpriteOffset()
- GridEntity_Door::GetTargetRoomIndex() const
- GridEntity_Door::InitSubclass()
- GridEntity_Door::IsBusted() const
- GridEntity_Door::IsKeyFamiliarTarget() const
- GridEntity_Door::IsLocked() const
- GridEntity_Door::IsOpen() const
- GridEntity_Door::IsRoomType(eRoomType) const
- GridEntity_Door::IsTargetRoomArcade() const
- GridEntity_Door::load_animation_file()
- GridEntity_Door::Open()
- GridEntity_Door::play_animation()
- GridEntity_Door::Render(KAGE::Math::Vector2 const&)
- GridEntity_Door::SetDirection(eDirection)
- GridEntity_Door::SetLocked(bool)
- GridEntity_Door::SetRoomTypes(eRoomType, eRoomType)
- GridEntity_Door::SetSlot(eDoorSlot)
- GridEntity_Door::SetTargetRoomIndex(int)
- GridEntity_Door::should_bar_greed_door(eRoomType, eRoomType, int)
- GridEntity_Door::SpawnDust()
- GridEntity_Door::TryBlowOpen(bool)
- GridEntity_Door::TryUnlock(bool)
- GridEntity_Door::Update()
- GridEntity_Door::~GridEntity_Door()
- GridEntity_Door::~GridEntity_Door()
- GridEntity_Fire::Hurt(int)
- GridEntity_Fire::InitSubclass()
- GridEntity_Fire::Render(KAGE::Math::Vector2 const&)
- GridEntity_Fire::Update()
- GridEntity_Fire::Update()::Gfx
- GridEntity_Fire::Update()::Gfx
- GridEntity_Fire::~GridEntity_Fire()
- GridEntity_Fire::~GridEntity_Fire()
- GridEntity_Gravity::GridEntity_Gravity()
- GridEntity_Gravity::GridEntity_Gravity()
- GridEntity_Gravity::InitSubclass()
- GridEntity_Gravity::PostInit()
- GridEntity_Gravity::Render(KAGE::Math::Vector2 const&)
- GridEntity_Gravity::Update()
- GridEntity_Gravity::~GridEntity_Gravity()
- GridEntity_Gravity::~GridEntity_Gravity()
- GridEntity_Gravity::~GridEntity_Gravity()
- GridEntity_Lock::GridEntity_Lock()
- GridEntity_Lock::GridEntity_Lock()
- GridEntity_Lock::InitSubclass()
- GridEntity_Lock::Render(KAGE::Math::Vector2 const&)
- GridEntity_Lock::TryUnlock()
- GridEntity_Lock::Update()
- GridEntity_Lock::~GridEntity_Lock()
- GridEntity_Lock::~GridEntity_Lock()
- GridEntity_Lock::~GridEntity_Lock()
- GridEntity_Pit::GridEntity_Pit()
- GridEntity_Pit::GridEntity_Pit()
- GridEntity_Pit::InitSubclass()
- GridEntity_Pit::MakeBridge()
- GridEntity_Pit::PostInit()
- GridEntity_Pit::Render(KAGE::Math::Vector2 const&)
- GridEntity_Pit::SetLadder(bool)
- GridEntity_Pit::Update()
- GridEntity_Pit::update_collision()
- GridEntity_Pit::~GridEntity_Pit()
- GridEntity_Pit::~GridEntity_Pit()
- GridEntity_Pit::~GridEntity_Pit()
- GridEntity_Poop::Hurt(int)
- GridEntity_Poop::InitSubclass()
- GridEntity_Poop::Render(KAGE::Math::Vector2 const&)
- GridEntity_Poop::RespawnRedPoop()
- GridEntity_Poop::Update()
- GridEntity_Poop::~GridEntity_Poop()
- GridEntity_Poop::~GridEntity_Poop()
- GridEntity_PressurePlate::GridEntity_PressurePlate()
- GridEntity_PressurePlate::InitSubclass()
- GridEntity_PressurePlate::is_greed_boss() const
- GridEntity_PressurePlate::is_greed_finalboss() const
- GridEntity_PressurePlate::play_greed_animation(bool)
- GridEntity_PressurePlate::play_normal_animation()
- GridEntity_PressurePlate::Render(KAGE::Math::Vector2 const&)
- GridEntity_PressurePlate::reward()
- GridEntity_PressurePlate::reward()::Chests
- GridEntity_PressurePlate::Update()
- GridEntity_PressurePlate::update_greed()
- GridEntity_PressurePlate::update_greed_animation()
- GridEntity_PressurePlate::update_normal()
- GridEntity_PressurePlate::~GridEntity_PressurePlate()
- GridEntity_PressurePlate::~GridEntity_PressurePlate()
- GridEntity_Rock::Destroy(bool)
- GridEntity_Rock::GetBigRockFrame() const
- GridEntity_Rock::InitSubclass()
- GridEntity_Rock::PostInit()
- GridEntity_Rock::Render(KAGE::Math::Vector2 const&)
- GridEntity_Rock::SetBigRockFrame(int)
- GridEntity_Rock::Update()
- GridEntity_Rock::update_anim_frame()
- GridEntity_Rock::~GridEntity_Rock()
- GridEntity_Rock::~GridEntity_Rock()
- GridEntity_Spikes::GridEntity_Spikes()
- GridEntity_Spikes::GridEntity_Spikes()
- GridEntity_Spikes::InitSubclass()
- GridEntity_Spikes::InitSubclass()::Anim
- GridEntity_Spikes::Render(KAGE::Math::Vector2 const&)
- GridEntity_Spikes::Update()
- GridEntity_Spikes::~GridEntity_Spikes()
- GridEntity_Spikes::~GridEntity_Spikes()
- GridEntity_Spikes::~GridEntity_Spikes()
- GridEntity_Stairs::GridEntity_Stairs()
- GridEntity_Stairs::GridEntity_Stairs()
- GridEntity_Stairs::InitSubclass()
- GridEntity_Stairs::Render(KAGE::Math::Vector2 const&)
- GridEntity_Stairs::Update()
- GridEntity_Stairs::~GridEntity_Stairs()
- GridEntity_Stairs::~GridEntity_Stairs()
- GridEntity_Stairs::~GridEntity_Stairs()
- GridEntity_Statue::Destroy(bool)
- GridEntity_Statue::InitSubclass()
- GridEntity_Statue::PostInit()
- GridEntity_Statue::Render(KAGE::Math::Vector2 const&)
- GridEntity_Statue::Update()
- GridEntity_Statue::~GridEntity_Statue()
- GridEntity_Statue::~GridEntity_Statue()
- GridEntity_TNT::GridEntity_TNT()
- GridEntity_TNT::GridEntity_TNT()
- GridEntity_TNT::Hurt(int)
- GridEntity_TNT::InitSubclass()
- GridEntity_TNT::Render(KAGE::Math::Vector2 const&)
- GridEntity_TNT::Update()
- GridEntity_TNT::~GridEntity_TNT()
- GridEntity_TNT::~GridEntity_TNT()
- GridEntity_TNT::~GridEntity_TNT()
- GridEntity_TrapDoor::GridEntity_TrapDoor()
- GridEntity_TrapDoor::GridEntity_TrapDoor()
- GridEntity_TrapDoor::InitSubclass()
- GridEntity_TrapDoor::Render(KAGE::Math::Vector2 const&)
- GridEntity_TrapDoor::Update()
- GridEntity_TrapDoor::~GridEntity_TrapDoor()
- GridEntity_TrapDoor::~GridEntity_TrapDoor()
- GridEntity_TrapDoor::~GridEntity_TrapDoor()
- GridEntity_Wall::InitSubclass()
- GridEntity_Wall::PostInit()
- GridEntity_Wall::Render(KAGE::Math::Vector2 const&)
- GridEntity_Wall::Update()
- GridEntity_Wall::~GridEntity_Wall()
- GridEntity_Wall::~GridEntity_Wall()
- GridEntity_Web::Destroy(bool)
- GridEntity_Web::GridEntity_Web()
- GridEntity_Web::GridEntity_Web()
- GridEntity_Web::InitSubclass()
- GridEntity_Web::Render(KAGE::Math::Vector2 const&)
- GridEntity_Web::Update()
- GridEntity_Web::~GridEntity_Web()
- GridEntity_Web::~GridEntity_Web()
- GridEntity_Web::~GridEntity_Web()
- Hallucinations::Hallucinations()
- Hallucinations::Hallucinations()
- Hallucinations::InitRecording()
- Hallucinations::InitReplay()
- Hallucinations::RecordPlayer(Hallucinations::PlayerRecord const&)
- Hallucinations::Render(KAGE::Math::Vector2 const&)
- Hallucinations::Update()
- Hallucinations::~Hallucinations()
- Hallucinations::~Hallucinations()
- History::AddHistoryItem(History::HistoryItem&)
- History::HasCollectible(eCollectibleType) const
- History::History()
- History::History()
- History::HistoryItem::HistoryItem(eCollectibleType, eLevelStage, eStageType, eRoomType, ItemPool::eItemPoolType, int)
- History::HistoryItem::HistoryItem(eCollectibleType, eLevelStage, eStageType, eRoomType, ItemPool::eItemPoolType, int)
- History::Reset()
- History::RestoreGameState(GameState const&)
- History::StoreGameState(GameState&)
- History::~History()
- History::~History()
- HomingLaser::ApplyHook(float)
- HomingLaser::ApplyWiggle()
- HomingLaser::calculate_smooth_tangents(float)
- HomingLaser::calculate_tangents()
- HomingLaser::CalculateSamples(float)
- HomingLaser::Clear()
- HomingLaser::ClipSamplesToMultidimensionalBaby(KAGE::Math::Vector2*, KAGE::Math::Vector2*)
- HomingLaser::ClipSamplesToWall(KAGE::Math::Vector2 const&)
- HomingLaser::CollideWithGrid(KAGE::Math::Vector2 const&, Entity::eGridCollisionClass)
- HomingLaser::CollideWithPlayer()
- HomingLaser::ComputeBezier(HomingLaser::eHomingType, Entity*)
- HomingLaser::ComputeCircleLaser(KAGE::Math::Vector2 const&, float, HomingLaser::eHomingType, Entity*)
- HomingLaser::distance_from_bezier_sq(KAGE::Math::Vector2 const&, HomingLaser::BezierPoint const&, HomingLaser::BezierPoint const&, float*, unsigned int)
- HomingLaser::GetBezierPosition(float, KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&)
- HomingLaser::GetPathPos(float) const
- HomingLaser::HomingLaser()
- HomingLaser::HomingLaser()
- HomingLaser::HomingLaser(HomingLaser const&)
- HomingLaser::Init(unsigned int, HomingLaser::eLaserType)
- HomingLaser::operator=(HomingLaser const&)
- HomingLaser::OptimizeSamples(float)
- HomingLaser::Orbit(float)
- HomingLaser::point_segment_distance_sq(KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&, float*)
- HomingLaser::Reset()
- HomingLaser::UTurn(KAGE::Math::Vector2, float, float, float, KAGE::Math::Vector2)
- HomingLaser::~HomingLaser()
- HomingLaser::~HomingLaser()
- hookf
- hookf.hooknames
- HQX4Shader
- HQX4ShaderData
- HQX4VertexFormat
- HUD::FlashChargeBar()
- HUD::FoundHudData::operator==(HUD::FoundHudData const&) const
- HUD::HideItemText()
- HUD::HUD()
- HUD::Init()
- HUD::LoadGraphics()
- HUD::Render()
- HUD::Render()::NumStrBuf
- HUD::render_streak()
- HUD::Reset()
- HUD::SetBossHealth(float)
- HUD::SetSecondScreenRefresh(HUD::HudRefreshType)
- HUD::ShouldRenderSecondScreen()
- HUD::ShowFortuneText(char const*, char const*, char const*)
- HUD::ShowItemText(char const*, char const*, bool, bool)
- HUD::UnloadGraphics()
- HUD::Update()
- HUD::~HUD()
- HUD::~HUD()
- ISAACRNG::init(bool)
- ISAACRNG::isaac()
- ISAACRNG::ISAACRNG(unsigned int)
- ISAACRNG::ISAACRNG(unsigned int)
- ISAACRNG::next()
- IsaacShutdown()
- IsaacStartup(int, char**)
- IsaacUpdate()
- IsShaderInitialized(eShader)
- ItemConfig::GetCard(int) const
- ItemConfig::GetCards() const
- ItemConfig::GetCollectible(int) const
- ItemConfig::GetCollectibles() const
- ItemConfig::GetCostumes() const
- ItemConfig::GetNullItem(int) const
- ItemConfig::GetNullItems() const
- ItemConfig::GetPillEffect(ePillEffect) const
- ItemConfig::GetPillEffects() const
- ItemConfig::GetTrinket(int) const
- ItemConfig::GetTrinkets() const
- ItemConfig::Init()
- ItemConfig::IsValidCollectible(eCollectibleType)
- ItemConfig::Item::GetCostume() const
- ItemConfig::Item::IsCollectible() const
- ItemConfig::Item::IsNull() const
- ItemConfig::Item::IsTrinket() const
- ItemConfig::Item::~Item()
- ItemConfig::ItemConfig()
- ItemConfig::ItemConfig()
- ItemConfig::Load(char const*, ModManager::ItemMap*)
- ItemConfig::LoadCostumes(char const*, ModManager::ItemMap*)
- ItemConfig::LoadPocketItems(char const*, bool)
- ItemConfig::ShouldAddCostumeOnPickup(ItemConfig::Item const*)
- ItemConfig::Unload()
- ItemConfig::~ItemConfig()
- ItemConfig::~ItemConfig()
- ItemOverlay::Init(char const*)
- ItemOverlay::ItemOverlay()
- ItemOverlay::ItemOverlay()
- ItemOverlay::Render()
- ItemOverlay::Reset()
- ItemOverlay::Show(ItemOverlay::eOverlayID, int)
- ItemOverlay::Update()
- ItemOverlay::~ItemOverlay()
- ItemOverlay::~ItemOverlay()
- ItemPool::AddBibleUpgrade(int, ItemPool::eItemPoolType)
- ItemPool::ForceAddPillEffect(ePillEffect)
- ItemPool::get_chaos_pool(RNG&) const
- ItemPool::GetCard(unsigned int, bool, bool, bool) const
- ItemPool::GetCollectible(ItemPool::eItemPoolType, bool, unsigned int)
- ItemPool::GetCollectible(ItemPool::eItemPoolType, bool, unsigned int)::NewYearsPool
- ItemPool::GetCollectible(ItemPool::eItemPoolType, bool, unsigned int)::NintendoPool
- ItemPool::GetPill(unsigned int) const
- ItemPool::GetPillEffect(ePillColor)
- ItemPool::GetPillEffect(ePillColor)::BadPills
- ItemPool::GetPillEffect(ePillColor)::GoodPills
- ItemPool::GetPoolForRoom(eRoomType, unsigned int) const
- ItemPool::GetTrinket()
- ItemPool::Init(unsigned int, char const*)
- ItemPool::ItemPool()
- ItemPool::ItemPool()
- ItemPool::load_pools(char const*)
- ItemPool::load_pools(char const*)::PoolNames
- ItemPool::pick_collectible(float, ItemPool::Pool&, bool)
- ItemPool::Pool::Pool()
- ItemPool::RemoveCollectible(eCollectibleType)
- ItemPool::RemoveTrinket(eTrinketType)
- ItemPool::ResetRoomBlacklist()
- ItemPool::ResetTrinkets()
- ItemPool::RestoreGameState(GameStateItemPool const&)
- ItemPool::s_ItemRNGShiftIdx
- ItemPool::s_TrinketRNGShiftIdx
- ItemPool::StoreGameState(GameStateItemPool&)
- ItemPool::~ItemPool()
- ItemPool::~ItemPool()
- Leaderboard::CanGoDown()
- Leaderboard::CanGoLeft()
- Leaderboard::CanGoRight()
- Leaderboard::CanGoUp()
- Leaderboard::DailyChallengeFromDate(KAGE::System::DateTime)
- Leaderboard::DateFromDailyChallenge(unsigned int)
- Leaderboard::get_controller_id()
- Leaderboard::get_goal_icon(eLevelStage, int, bool, bool)
- Leaderboard::get_leaderboard(Leaderboard::eLeaderboardType, Leaderboard::eLeaderboardScope)
- Leaderboard::get_ordinal_suffix(int)
- Leaderboard::GetLeaderboardName(unsigned int, Leaderboard::eLeaderboardType)
- Leaderboard::GetLeaderboardName(unsigned int, Leaderboard::eLeaderboardType)::Name
- Leaderboard::GetMaxEntriesOffset()
- Leaderboard::GetSelectedLeaderboard()
- Leaderboard::Hide()
- Leaderboard::Init()
- Leaderboard::Leaderboard()
- Leaderboard::Leaderboard()
- Leaderboard::OnScoreLeaderboardFound(KAGE::System::LeaderboardData*, void*)
- Leaderboard::OnScoresDownloaded(KAGE::System::LeaderboardEntry*, int, void*)
- Leaderboard::OnScoreUploaded(bool, bool, int, int, void*)
- Leaderboard::OnTimeLeaderboardFound(KAGE::System::LeaderboardData*, void*)
- Leaderboard::OnTimeUploaded(bool, bool, int, int, void*)
- Leaderboard::ProcessInput()
- Leaderboard::ReloadGraphics()
- Leaderboard::Render()
- Leaderboard::render_leaderboard()
- Leaderboard::render_score()
- Leaderboard::render_score_line(KAGE::Math::Vector2&, char const*, int)
- Leaderboard::ScoreToStageTime(unsigned int, eLevelStage*, unsigned int*)
- Leaderboard::Show(unsigned int)
- Leaderboard::Show(unsigned int, ScoreSheet const&, bool)
- Leaderboard::show_leaderboard(Leaderboard::eLeaderboardType, Leaderboard::eLeaderboardScope)
- Leaderboard::StageTimeToScore(eLevelStage, unsigned int)
- Leaderboard::Update()
- Leaderboard::~Leaderboard()
- Leaderboard::~Leaderboard()
- Level::AddAngelRoomChance(float)
- Level::AddCurse(eLevelCurse, bool)
- Level::ApplyBlueMapEffect()
- Level::ApplyCompassEffect(bool)
- Level::ApplyMapEffect()
- Level::build_secret_room_index_blacklist()
- Level::can_enter_cell(int, eDirection)
- Level::CanOpenChallengeRoom(int) const
- Level::CanSpawnDevilRoom()
- Level::CanStageHaveCurseOfLabyrinth(eLevelStage)
- Level::ChangeRoom(int)
- Level::choose_boss(eLevelStage)
- Level::choose_double_trouble(eLevelStage)
- Level::ConvertGreedStageToNormal(eLevelStage)
- Level::DEBUG_goto_room(RoomConfig::Room const*)
- Level::DeleteCurrentRoom()
- Level::DisableDevilRoom()
- Level::Exit()
- Level::ForceHorsemanBoss(unsigned int)
- Level::generate_blue_womb()
- Level::generate_dungeon(RNG&)
- Level::generate_greed_dungeon()
- Level::get_near_rooms(int)
- Level::get_similar_room(int, bool)
- Level::get_target_slot(int, eDirection)
- Level::GetAbsoluteStage() const
- Level::GetAddAngelRoomChance() const
- Level::GetCanSeeEverything() const
- Level::GetCurrentRoom()
- Level::GetCurrentRoomDesc()
- Level::GetCurrentRoomIndex() const
- Level::GetCurseName()
- Level::GetCurses() const
- Level::GetDevilAngelRoomRNG()
- Level::GetDungeonPlacementSeed() const
- Level::GetEnterDoor() const
- Level::GetEnterPosition() const
- Level::GetGreedModeWaveSeed() const
- Level::GetHeartPicked() const
- Level::GetLastBossRoomListIndex() const
- Level::GetLastRoomDesc()
- Level::GetLeaveDoor() const
- Level::GetName()
- Level::GetName(eLevelStage, eStageType, int, int, bool)
- Level::GetNonCompleteRoomIndex() const
- Level::GetPreviousRoomIndex() const
- Level::GetRandomRoomIndex(bool) const
- Level::GetRoomByIdx(int)
- Level::GetRoomByIdx(int) const
- Level::GetRoomByIdx(int) const::Null
- Level::GetRoomCount() const
- Level::GetStage() const
- Level::GetStageType() const
- Level::GetStartingRoomIndex() const
- Level::GetStateFlag(Level::eStateFlag) const
- Level::HasBossChallenge() const
- Level::Init()
- Level::InitializeDevilAngelRoom(bool, bool)
- Level::IsAltStage() const
- Level::IsDevilRoomDisabled() const
- Level::IsNextStageAvailable() const
- Level::Level()
- Level::Level()
- Level::load_room()
- Level::place_room(LevelGenerator::Room const&, RoomConfig::Room const*, unsigned int)
- Level::place_rooms(LevelGenerator&, RoomConfig::eDifficulty, RoomConfig::eDifficulty)
- Level::precalc_allowed_doors()
- Level::QueryRoomTypeIndex(eRoomType, bool, RNG&)
- Level::RemoveCompassEffect()
- Level::RemoveCurse(eLevelCurse)
- Level::RemoveCurses()
- Level::Reset()
- Level::reset_room_list()
- Level::RestoreGameState(GameState const&)
- Level::room_index(int, int)
- Level::SetCanSeeEverything(bool)
- Level::SetEnterDoor(int)
- Level::SetHeartPicked()
- Level::SetLeaveDoor(int)
- Level::SetNextStage()
- Level::SetRedHeartDamage()
- Level::SetStage(eLevelStage, eStageType)
- Level::SetStateFlag(Level::eStateFlag, bool)
- Level::ShowMap()
- Level::ShowName(bool)
- Level::StoreGameState(GameState&)
- Level::swap_rooms(int, int)
- Level::UncoverHiddenDoor(int, eDoorSlot)
- Level::Update()
- Level::UpdatePortal(int, int)
- Level::UpdateVisibility()
- Level::~Level()
- Level::~Level()
- LevelGenerator::AddEndRoom(LevelGenerator::Room const*)
- LevelGenerator::calc_required_doors()
- LevelGenerator::calc_required_doors(LevelGenerator::Room&)
- LevelGenerator::candidate_sort(LevelGenerator::Room const&, LevelGenerator::Room const&)
- LevelGenerator::count_neighbors(XY const&)
- LevelGenerator::CreateRandomEndRoom(eRoomShape)
- LevelGenerator::CreateRoom(int, int, eRoomShape, int, int, eDirection)
- LevelGenerator::debug_printout()
- LevelGenerator::determine_boss_room(eRoomShape, std::__1::bitset<8ul> const&)
- LevelGenerator::Generate(int, bool, bool, bool, std::__1::bitset<13ul> const&)
- LevelGenerator::get_door_source_position(XY const&, eRoomShape, eDoorSlot, bool)
- LevelGenerator::get_door_target_position(XY const&, eRoomShape, eDoorSlot, bool)
- LevelGenerator::get_neighbor_candidates(unsigned int, bool)
- LevelGenerator::get_neighbor_candidates(unsigned int, bool)::bigroom_chances
- LevelGenerator::get_room_placement_offsets(eRoomShape)
- LevelGenerator::get_room_placement_offsets(eRoomShape)::placement_1x1
- LevelGenerator::get_room_placement_offsets(eRoomShape)::placement_1x2
- LevelGenerator::get_room_placement_offsets(eRoomShape)::placement_2x1
- LevelGenerator::get_room_placement_offsets(eRoomShape)::placement_2x2
- LevelGenerator::get_room_placement_offsets(eRoomShape)::placement_lbl
- LevelGenerator::get_room_placement_offsets(eRoomShape)::placement_lbr
- LevelGenerator::get_room_placement_offsets(eRoomShape)::placement_ltl
- LevelGenerator::get_room_placement_offsets(eRoomShape)::placement_ltr
- LevelGenerator::get_room_placement_offsets(eRoomShape)::placement_null
- LevelGenerator::get_room_placement_offsets(eRoomShape)::placements
- LevelGenerator::get_room_size(eRoomShape)
- LevelGenerator::get_room_size(eRoomShape)::sizes
- LevelGenerator::GetNewBossRoom(eRoomShape, std::__1::bitset<8ul> const&, bool)
- LevelGenerator::GetNewEndRoom(eRoomShape, std::__1::bitset<8ul> const&)
- LevelGenerator::GetNewSecretRoom(std::__1::set<int, std::__1::less<int>, std::__1::allocator<int> > const&)
- LevelGenerator::GetRemainingRooms()
- LevelGenerator::has_shape_slot(eRoomShape, eDoorSlot, bool)
- LevelGenerator::index(XY const&)
- LevelGenerator::is_placement_valid(XY const&, eRoomShape)
- LevelGenerator::is_pos_free(XY const&, eRoomShape)
- LevelGenerator::LevelGenerator(unsigned int)
- LevelGenerator::LevelGenerator(unsigned int)
- LevelGenerator::make_new_dead_end()
- LevelGenerator::make_rooms(unsigned int)
- LevelGenerator::mark_dead_ends()
- LevelGenerator::place_room(LevelGenerator::Room const&)
- LevelGenerator::remove_invalid_doors(LevelGenerator::Room&)
- LevelGenerator::sort_dead_ends()
- LevelGenerator::travel(unsigned int)
- LevelGenerator::travel(unsigned int)::travel
- LevelGenerator::try_resize_endroom(LevelGenerator::Room&, eRoomShape, std::__1::bitset<8ul> const&)
- LRoomAreaDesc::Expand(float)
- LRoomAreaDesc::Expand(float, float, float, float)
- LRoomAreaDesc::GetRandomPos()
- LRoomTileDesc::GetRandomTile(int)
- LZW::BitBuffer::BitBuffer(unsigned char*, unsigned int)
- LZW::BitBuffer::BitBuffer(unsigned char*, unsigned int)
- LZW::BitBuffer::flushRemainingBits()
- LZW::BitBuffer::getBytePos()
- LZW::BitBuffer::isAtEnd()
- LZW::BitBuffer::readBits(unsigned char)
- LZW::BitBuffer::writeBits(unsigned int, unsigned char)
- LZW::decode(unsigned char*, unsigned char const*, unsigned int)
- LZW::Dict::addStr(unsigned int, unsigned char)
- LZW::Dict::Dict()
- LZW::Dict::Dict()
- LZW::Dict::findStr(unsigned int, unsigned char)
- LZW::Dict::init()
- LZW::Dict::reset()
- LZW::Dict::updateCodeSize()
- LZW::Dict::writeStr(unsigned int, unsigned char**, unsigned char*)
- LZW::Dict::writeStr(unsigned int, unsigned char**, unsigned char*)::writebuf
- LZW::Dict::~Dict()
- LZW::Dict::~Dict()
- LZW::init()
- LZW::LZW()
- LZW::LZW()
- Manager::AssignTriggeredController()
- Manager::check_game_data_modified()
- Manager::cleanup_current_state()
- Manager::create_surfaces()
- Manager::DeleteGameState()
- Manager::DeleteSaveSlot(Manager::eSaveSlot)
- Manager::execute_show_cutscene()
- Manager::execute_show_nightmare()
- Manager::execute_start_game()
- Manager::execute_start_menu()
- Manager::FreeLoadImage()
- Manager::GetButtonFrame(int, int, int)
- Manager::GetButtonFrame(unsigned int)
- Manager::GetChallengeParams(eChallenge)
- Manager::GetDailyChallengeDate() const
- Manager::GetTranslationString(char const*)
- Manager::handle_gamepad_helper()
- Manager::handle_hotkeys()
- Manager::handle_screenshot()
- Manager::Init()
- Manager::InitDailyChallenge()
- Manager::InitLoadImage(unsigned int)
- Manager::InputDeviceConnected(unsigned int)
- Manager::IsDebuggingConsoleEnabled()
- Manager::IsSteamCloudAvailable()
- Manager::LoadChallenges(char const*, bool)
- Manager::LoadConfigs()
- Manager::LoadGameState(Manager::eSaveSlot)
- Manager::LoadImage(char const*, KAGE::Graphics::VertexAttributeDescriptor*, bool)
- Manager::LoadTranslationStrings(char const*)
- Manager::Manager()
- Manager::Manager()
- Manager::NotifyButtonRemap(unsigned int)
- Manager::PlaySound(eSoundEffect, float, int, bool, float)
- Manager::RecordLoss()
- Manager::RecordWin()
- Manager::ReloadConfigs()
- Manager::Render()
- Manager::RenderButtonIcon(int, int, int, KAGE::Math::Vector2)
- Manager::RenderButtonIcon(int, KAGE::Math::Vector2)
- Manager::RenderLoadImage(float)
- Manager::ResizeCutsceneWindow(int, int, bool)
- Manager::ResizeWindow(int, int)
- Manager::RestartGame(Seeds, bool, bool)
- Manager::s_ColorCorrectionSurface
- Manager::s_HQX4Surface
- Manager::s_RenderSurface
- Manager::SaveGameState()
- Manager::SaveRerun()
- Manager::SetNewGameControllerIndex(int)
- Manager::SetSaveSlot(Manager::eSaveSlot)
- Manager::ShowAchievement(eAchievement)
- Manager::ShowCutscene(Cutscene::eCutscene, bool)
- Manager::ShowNightmareScene(bool)
- Manager::StartDailyChallengeGame(bool)
- Manager::StartDebugGame(eLevelStage, eStageType, char const*)
- Manager::StartMenu(MenuManager::eState, KAGE::Graphics::Color)
- Manager::StartNewGame(ePlayerType, eChallenge, Seeds, Game::eDifficulty)
- Manager::StartRerunGame()
- Manager::StartSavedGame()
- Manager::TriggerFocusGained()
- Manager::TriggerFocusLost()
- Manager::UnloadTranslationStrings()
- Manager::Update()
- Manager::UpdateLanguage()
- Manager::~Manager()
- Manager::~Manager()
- Menu_Bestiary::Init(KAGE::Math::Vector2 const&)
- Menu_Bestiary::load_preview()
- Menu_Bestiary::Menu_Bestiary()
- Menu_Bestiary::Menu_Bestiary()
- Menu_Bestiary::ProcessInput()
- Menu_Bestiary::ReloadGraphics()
- Menu_Bestiary::Render()
- Menu_Bestiary::Reset()
- Menu_Bestiary::Unload()
- Menu_Bestiary::Update()
- Menu_Bestiary::~Menu_Bestiary()
- Menu_Bestiary::~Menu_Bestiary()
- Menu_Challenge::Init(KAGE::Math::Vector2 const&)
- Menu_Challenge::Menu_Challenge()
- Menu_Challenge::Menu_Challenge()
- Menu_Challenge::ReloadGraphics()
- Menu_Challenge::Render()
- Menu_Challenge::Reset()
- Menu_Challenge::Update()
- Menu_Challenge::UpdateKeyPress()
- Menu_Challenge::~Menu_Challenge()
- Menu_Challenge::~Menu_Challenge()
- Menu_Character::append_seed_char(char)
- Menu_Character::erase_seed_char()
- Menu_Character::get_playertype_from_selection(Menu_Character::eCharacter)
- Menu_Character::Init(KAGE::Math::Vector2 const&)
- Menu_Character::Menu_Character()
- Menu_Character::Menu_Character()
- Menu_Character::ProcessInput()
- Menu_Character::ProcessSeedEntry()
- Menu_Character::ReloadGraphics()
- Menu_Character::Render()
- Menu_Character::Reset()
- Menu_Character::ResetSeedPopup()
- Menu_Character::SelectRandomChar()
- Menu_Character::Update()
- Menu_Character::UpdateRotations()
- Menu_Character::~Menu_Character()
- Menu_Character::~Menu_Character()
- Menu_Collection::Init(KAGE::Math::Vector2 const&)
- Menu_Collection::Menu_Collection()
- Menu_Collection::Menu_Collection()
- Menu_Collection::ReloadGraphics()
- Menu_Collection::Render()
- Menu_Collection::Reset()
- Menu_Collection::Unload()
- Menu_Collection::Update()
- Menu_Collection::UpdateKeyPress(KAGE::Math::Vector2 const&)
- Menu_Collection::~Menu_Collection()
- Menu_Collection::~Menu_Collection()
- Menu_ControllerSelect::ControllerInfo::ControllerInfo()
- Menu_ControllerSelect::ControllerInfo::ControllerInfo()
- Menu_ControllerSelect::ControllerInfo::ControllerInfo(Menu_ControllerSelect::ControllerInfo const&)
- Menu_ControllerSelect::ControllerInfo::ControllerInfo(Menu_ControllerSelect::ControllerInfo const&)
- Menu_ControllerSelect::ControllerInfo::~ControllerInfo()
- Menu_ControllerSelect::ControllerInfo::~ControllerInfo()
- Menu_ControllerSelect::Init(KAGE::Math::Vector2 const&)
- Menu_ControllerSelect::Menu_ControllerSelect()
- Menu_ControllerSelect::Menu_ControllerSelect()
- Menu_ControllerSelect::ReloadGraphics()
- Menu_ControllerSelect::Render()
- Menu_ControllerSelect::Reset()
- Menu_ControllerSelect::Unload()
- Menu_ControllerSelect::Update()
- Menu_ControllerSelect::UpdateKeyPress()
- Menu_ControllerSelect::~Menu_ControllerSelect()
- Menu_ControllerSelect::~Menu_ControllerSelect()
- Menu_Credits::Init(KAGE::Math::Vector2 const&)
- Menu_Credits::Menu_Credits()
- Menu_Credits::Menu_Credits()
- Menu_Credits::ReloadGraphics()
- Menu_Credits::Render()
- Menu_Credits::Update()
- Menu_Credits::~Menu_Credits()
- Menu_Credits::~Menu_Credits()
- Menu_Custom_Challenge::Init(KAGE::Math::Vector2 const&)
- Menu_Custom_Challenge::Menu_Custom_Challenge()
- Menu_Custom_Challenge::Menu_Custom_Challenge()
- Menu_Custom_Challenge::ReloadGraphics()
- Menu_Custom_Challenge::Render()
- Menu_Custom_Challenge::Reset()
- Menu_Custom_Challenge::Update()
- Menu_Custom_Challenge::UpdateKeyPress()
- Menu_Custom_Challenge::~Menu_Custom_Challenge()
- Menu_Custom_Challenge::~Menu_Custom_Challenge()
- Menu_Cutscenes::Init(KAGE::Math::Vector2 const&)
- Menu_Cutscenes::Menu_Cutscenes()
- Menu_Cutscenes::Menu_Cutscenes()
- Menu_Cutscenes::ReloadGraphics()
- Menu_Cutscenes::Render()
- Menu_Cutscenes::Reset()
- Menu_Cutscenes::Unload()
- Menu_Cutscenes::Update()
- Menu_Cutscenes::UpdateKeyPress()
- Menu_Cutscenes::~Menu_Cutscenes()
- Menu_Cutscenes::~Menu_Cutscenes()
- Menu_DailyChallenge::Init(KAGE::Math::Vector2 const&)
- Menu_DailyChallenge::LbFindCallback(KAGE::System::LeaderboardData*, void*)
- Menu_DailyChallenge::LbScoreCallback(KAGE::System::LeaderboardEntry*, int, void*)
- Menu_DailyChallenge::LbUploadCallback(bool, bool, int, int, void*)
- Menu_DailyChallenge::Menu_DailyChallenge()
- Menu_DailyChallenge::Menu_DailyChallenge()
- Menu_DailyChallenge::ReloadGraphics()
- Menu_DailyChallenge::Render()
- Menu_DailyChallenge::RenderLeaderboard()
- Menu_DailyChallenge::Reset()
- Menu_DailyChallenge::Unload()
- Menu_DailyChallenge::Update()
- Menu_DailyChallenge::update_sprite_layers()
- Menu_DailyChallenge::UpdateKeyPress()
- Menu_DailyChallenge::~Menu_DailyChallenge()
- Menu_DailyChallenge::~Menu_DailyChallenge()
- Menu_Game::Init(KAGE::Math::Vector2 const&)
- Menu_Game::Menu_Game()
- Menu_Game::Menu_Game()
- Menu_Game::prerender_continue_img()
- Menu_Game::ReloadGraphics()
- Menu_Game::Render()
- Menu_Game::Reset()
- Menu_Game::ShowPopup()
- Menu_Game::Unload()
- Menu_Game::Update()
- Menu_Game::UpdateKeyPress()
- Menu_Game::~Menu_Game()
- Menu_Game::~Menu_Game()
- Menu_KeyConfig::CheckButtonConflicts(int)
- Menu_KeyConfig::Init(KAGE::Math::Vector2 const&)
- Menu_KeyConfig::Menu_KeyConfig()
- Menu_KeyConfig::Menu_KeyConfig()
- Menu_KeyConfig::ReloadGraphics()
- Menu_KeyConfig::Render()
- Menu_KeyConfig::RenderUnrecognized()
- Menu_KeyConfig::Reset()
- Menu_KeyConfig::Unload()
- Menu_KeyConfig::Update()
- Menu_KeyConfig::UpdateUnrecognized()
- Menu_KeyConfig::~Menu_KeyConfig()
- Menu_KeyConfig::~Menu_KeyConfig()
- Menu_Mods::Init(KAGE::Math::Vector2 const&)
- Menu_Mods::Menu_Mods()
- Menu_Mods::Menu_Mods()
- Menu_Mods::ReloadGraphics()
- Menu_Mods::Render()
- Menu_Mods::Reset()
- Menu_Mods::Update()
- Menu_Mods::UpdateKeyPress()
- Menu_Mods::~Menu_Mods()
- Menu_Mods::~Menu_Mods()
- Menu_Options::DisplayNum(int, int, KAGE::Math::Vector2)
- Menu_Options::Init(KAGE::Math::Vector2 const&, bool)
- Menu_Options::Menu_Options()
- Menu_Options::Menu_Options()
- Menu_Options::ReloadGraphics()
- Menu_Options::Render()
- Menu_Options::Reset()
- Menu_Options::SetCursor(Menu_Options::eOption)
- Menu_Options::SetLocalRenderOffset(int)
- Menu_Options::Unload()
- Menu_Options::Update()
- Menu_Options::UpdateKeyPressCounts()
- Menu_Options::~Menu_Options()
- Menu_Options::~Menu_Options()
- Menu_Save::Init(KAGE::Math::Vector2 const&)
- Menu_Save::Menu_Save()
- Menu_Save::Menu_Save()
- Menu_Save::refresh_slot(int)
- Menu_Save::ReloadGraphics()
- Menu_Save::Render()
- Menu_Save::replace_slot_graphics(ANM2&)
- Menu_Save::Reset()
- Menu_Save::select_save_slot(int)
- Menu_Save::Update()
- Menu_Save::update_final_achievement_icon()
- Menu_Save::UpdateAnimations()
- Menu_Save::UpdateCurrentSlotGraphics()
- Menu_Save::UpdateKeyPress()
- Menu_Save::~Menu_Save()
- Menu_Save::~Menu_Save()
- Menu_SpecialSeed::GetSeedName(eSeedEffect)
- Menu_SpecialSeed::Init(KAGE::Math::Vector2 const&)
- Menu_SpecialSeed::Menu_SpecialSeed()
- Menu_SpecialSeed::Menu_SpecialSeed()
- Menu_SpecialSeed::ReloadGraphics()
- Menu_SpecialSeed::Render()
- Menu_SpecialSeed::Reset()
- Menu_SpecialSeed::SeedListItem::SeedListItem()
- Menu_SpecialSeed::SeedListItem::SeedListItem()
- Menu_SpecialSeed::SetSelectedSeed(eSeedEffect)
- Menu_SpecialSeed::Update()
- Menu_SpecialSeed::UpdateKeyPress()
- Menu_SpecialSeed::~Menu_SpecialSeed()
- Menu_SpecialSeed::~Menu_SpecialSeed()
- Menu_Stats::Init(KAGE::Math::Vector2 const&)
- Menu_Stats::LoadAchievementConfig()
- Menu_Stats::Menu_Stats()
- Menu_Stats::Menu_Stats()
- Menu_Stats::ReloadGraphics()
- Menu_Stats::Render()
- Menu_Stats::RenderNumber(unsigned int, KAGE::Math::Vector2)
- Menu_Stats::Reset()
- Menu_Stats::Update()
- Menu_Stats::UpdateSecrets()
- Menu_Stats::UpdateStats()
- Menu_Stats::~Menu_Stats()
- Menu_Stats::~Menu_Stats()
- Menu_Title::Init(KAGE::Math::Vector2 const&)
- Menu_Title::Menu_Title()
- Menu_Title::Menu_Title()
- Menu_Title::ReloadGraphics()
- Menu_Title::Render()
- Menu_Title::Reset()
- Menu_Title::Unload()
- Menu_Title::Update()
- Menu_Title::~Menu_Title()
- Menu_Title::~Menu_Title()
- MenuManager::get_target_offset() const
- MenuManager::Init()
- MenuManager::MenuManager()
- MenuManager::MenuManager()
- MenuManager::ReloadGraphics()
- MenuManager::Render()
- MenuManager::RenderButtonOverlay()
- MenuManager::ResetCharacterMenu()
- MenuManager::ResetMenus()
- MenuManager::s_TileHeight
- MenuManager::s_TileWidth
- MenuManager::SetChallengeOffset(int)
- MenuManager::SetCharacterOffset(int)
- MenuManager::SetControllerID(int)
- MenuManager::SetCustomChallengeOffset(int)
- MenuManager::SetGameSeeds(Seeds)
- MenuManager::SetGameSeedStr(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
- MenuManager::SetKeyConfigOffset(int, int, int)
- MenuManager::SetModsOffset(int)
- MenuManager::SetOptionsOffset(int)
- MenuManager::SetSpecialSeedOffset(KAGE::Math::Vector2)
- MenuManager::SetState(MenuManager::eState)
- MenuManager::StartFadeIn(KAGE::Graphics::Color)
- MenuManager::StartFadeOut(KAGE::Graphics::Color)
- MenuManager::TriggerCutsceneEnd()
- MenuManager::Update()
- MenuManager::~MenuManager()
- MenuManager::~MenuManager()
- method_setImplementation
- Minimap::ClearDrawing()
- Minimap::Config::createSurface()
- Minimap::Config::render()
- Minimap::Init()
- Minimap::Minimap()
- Minimap::Minimap()
- Minimap::Refresh()
- Minimap::Render()
- Minimap::render_icons(KAGE::Math::Vector2 const&, float)
- Minimap::Shake()
- Minimap::Update()
- Minimap::~Minimap()
- Minimap::~Minimap()
- MiniZ::decode(unsigned char*, unsigned int, unsigned char const*, unsigned int, bool)
- MiniZ::encode(unsigned char*, unsigned int, unsigned char const*, unsigned int, bool)
- MiniZ::init_decode(unsigned int)
- MiniZ::init_encode(unsigned int)
- MiniZ::MiniZ()
- MiniZ::MiniZ()
- MiniZ::scramble(unsigned char*, unsigned int)
- MiniZ::~MiniZ()
- MiniZ::~MiniZ()
- mkdir
- mkstemp
- mktime
- ModCompare(ModManager::ModEntry const*, ModManager::ModEntry const*)
- modeIsGood(CGDisplayMode*)
- modff
- ModManager::ApplyShaders()
- ModManager::CreateSurfaces()
- ModManager::DestroySurfaces()
- ModManager::IsActive() const
- ModManager::ListMods()
- ModManager::load_custom_resources(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
- ModManager::LoadConfigs()
- ModManager::LoadShaders()
- ModManager::ModEntry::ModEntry()
- ModManager::ModEntry::WriteMetadata()
- ModManager::ModManager()
- ModManager::ModManager()
- ModManager::PrepareShaders()
- ModManager::ReloadShaders()
- ModManager::RenderCustomCard(int, KAGE::Math::Vector2 const&)
- ModManager::RenderCustomCharacterMenu(int, KAGE::Math::Vector2 const&)
- ModManager::RenderCustomCharacterName(int, KAGE::Math::Vector2 const&)
- ModManager::RenderCustomCharacters(int, KAGE::Math::Vector2 const&, ColorMod const&, float)
- ModManager::Reset()
- ModManager::RunModScript(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >&)
- ModManager::SetupShowCardAnimation(int, ANM2&)
- ModManager::ShutdownShaders()
- ModManager::TriggerResize()
- ModManager::TryRedirectPath(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
- ModManager::UnloadMods()
- ModManager::~ModManager()
- ModManager::~ModManager()
- ModShaderVertexFormat
- mt
- mti
- Music::Crossfade(eMusic)
- Music::Fadein(eMusic)
- Music::Fadein(eMusic, float)
- Music::Fadeout()
- Music::GetCurrentMusicID() const
- Music::GetQueuedMusicID() const
- Music::LoadConfig(char const*)
- Music::Music()
- Music::Music()
- Music::Pause()
- Music::PitchSlide(float)
- Music::Play(eMusic)
- Music::Play(eMusic, float)
- Music::Queue(eMusic)
- Music::ResetPitch()
- Music::Resume()
- Music::Stream::Pause()
- Music::Stream::Play()
- Music::Stream::PrepareFile(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool, float, float)
- Music::Stream::QueueFile(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool)
- Music::Stream::Resume()
- Music::Stream::Stop()
- Music::Stream::Update(bool)
- Music::Update()
- Music::UpdateVolume()
- Music::VolumeSlide(float)
- Music::~Music()
- Music::~Music()
- NightmareScene::Init(char const*)
- NightmareScene::Render()
- NightmareScene::Reset()
- NightmareScene::RestoreGameState(GameState const&)
- NightmareScene::SetStageAlt(eLevelStage, eStageType)
- NightmareScene::Show(bool)
- NightmareScene::StoreGameState(GameState&)
- NightmareScene::Unload()
- NightmareScene::Update()
- NightmareScene::~NightmareScene()
- OptionsConfig::GetColorCorrection() const
- OptionsConfig::GetMusicVolume() const
- OptionsConfig::Load(char const*)
- OptionsConfig::LoadGlobalConfig()
- OptionsConfig::OptionsConfig()
- OptionsConfig::OptionsConfig()
- OptionsConfig::Reset()
- OptionsConfig::Save()
- OptionsConfig::SetAnnouncerVoiceMode(int)
- OptionsConfig::SetBossHpOnBottom(bool)
- OptionsConfig::SetControllerHotplug(bool)
- OptionsConfig::SetFilter(bool)
- OptionsConfig::SetFullscreen(bool)
- OptionsConfig::SetLanguage(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
- OptionsConfig::SetMouseControl(bool)
- OptionsConfig::SetMusicVolume(float)
- OptionsConfig::SetSFXVolume(float)
- OptionsConfig::SetVSync(bool)
- OptionsConfig::~OptionsConfig()
- PauseScreen::GetBackgroundOpacity()
- PauseScreen::Hide()
- PauseScreen::Init()
- PauseScreen::PauseScreen()
- PauseScreen::PauseScreen()
- PauseScreen::ProcessInput()
- PauseScreen::Render()
- PauseScreen::ReselectController()
- PauseScreen::Reset()
- PauseScreen::Show()
- PauseScreen::Update()
- PauseScreen::update_key_press()
- PauseScreen::~PauseScreen()
- PauseScreen::~PauseScreen()
- PersistentGameData::AddBestiaryDeath(unsigned int)
- PersistentGameData::AddBestiaryEncounter(unsigned int)
- PersistentGameData::AddBestiaryEncounter(unsigned int)::BestiaryEntityCount
- PersistentGameData::AddBestiaryHit(unsigned int)
- PersistentGameData::AddBestiaryKill(unsigned int)
- PersistentGameData::AddBoss(eBossId)
- PersistentGameData::AddChallenge(eChallenge)
- PersistentGameData::AddMiniBoss(eMiniBossId)
- PersistentGameData::AddSpecialSeed(eSeedEffect)
- PersistentGameData::AddToCollection(eCollectibleType)
- PersistentGameData::check_platinum_god()
- PersistentGameData::Clear(bool)
- PersistentGameData::DeleteOldBackups(int)
- PersistentGameData::ExportAchievements()
- PersistentGameData::fix_cutscene_unlocks()
- PersistentGameData::Flush(bool)
- PersistentGameData::get_backup_filename()
- PersistentGameData::GetBestiaryDeathCount(unsigned int)
- PersistentGameData::GetBestiaryEncounterCount(unsigned int)
- PersistentGameData::GetBestiaryHitCount(unsigned int)
- PersistentGameData::GetBestiaryKillCount(unsigned int)
- PersistentGameData::GetMostRecentBackupDate()
- PersistentGameData::GetPlayerCompletionCounterID(eEventCounters, ePlayerType)
- PersistentGameData::ImportABSave(KAGE::Filesys::StreamBase*)
- PersistentGameData::ImportRebirthSave(char const*)
- PersistentGameData::ImportRebirthSteamSave(char const*)
- PersistentGameData::ImportSteamAchievements()
- PersistentGameData::IncreaseCutsceneCounter(Cutscene::eCutscene)
- PersistentGameData::IncreaseEventCounter(eEventCounters, int)
- PersistentGameData::IncreaseEventCounter(eEventCounters, int)::Achievements
- PersistentGameData::IncreaseLevelCounter(eLevelStage)
- PersistentGameData::IncreasePlayerCompletionCounter(eEventCounters, ePlayerType, bool)
- PersistentGameData::load()
- PersistentGameData::Load(char const*)
- PersistentGameData::LoadFromSteamCloud()
- PersistentGameData::PersistentGameData()
- PersistentGameData::PersistentGameData()
- PersistentGameData::RemoveSpecialSeed(eSeedEffect)
- PersistentGameData::Reset(bool)
- PersistentGameData::RestoreBackup(int)
- PersistentGameData::Save()
- PersistentGameData::save()
- PersistentGameData::SaveBackup()
- PersistentGameData::SaveToSteamCloud()
- PersistentGameData::SetGameSetting(Game::eGameSettings, int)
- PersistentGameData::SetGameStateChecksum(unsigned int)
- PersistentGameData::SetPlayerWinMask(unsigned int)
- PersistentGameData::SetPuzzleQuestID(unsigned int)
- PersistentGameData::SetReadOnly(bool)
- PersistentGameData::TryImportABSave(char const*)
- PersistentGameData::TryImportABSteamSave()
- PersistentGameData::TryUnlock(eAchievement)
- PersistentGameData::unlock_challenge_achievements()
- PersistentGameData::unlock_psn_achievement(ePSNAchievement)
- PersistentGameData::unlock_steam_achievement(eAchievement)
- PersistentGameData::Unlocked(eAchievement) const
- PersistentGameData::~PersistentGameData()
- PersistentGameData::~PersistentGameData()
- PlayerManager::GetPlayer(unsigned int)
- PlayerManager::GetSpawnPosition(KAGE::Math::Vector2)
- PlayerManager::Init(ePlayerType, unsigned int)
- PlayerManager::init_special_baby_selection(unsigned int)
- PlayerManager::InitPostLevelInitStats()
- PlayerManager::NotifyDead(Entity_Player*)
- PlayerManager::PlayerManager()
- PlayerManager::PlayerManager()
- PlayerManager::ProcessInput()
- PlayerManager::RemoveCoPlayer(Entity_Player*, bool)
- PlayerManager::Reset()
- PlayerManager::RestoreGameState(GameState const&)
- PlayerManager::s_RNGShiftIdx
- PlayerManager::spawn_selected_baby(int, int)
- PlayerManager::SpawnCoPlayer(int)
- PlayerManager::StoreGameState(GameState&)
- PlayerManager::TriggerNewRoom()
- PlayerManager::TriggerRoomClear()
- PlayerManager::Update()
- PlayerManager::~PlayerManager()
- PlayerManager::~PlayerManager()
- pollJoystickEvents()
- pollJoystickEvents()::directions
- PolyShape::AddPoint(KAGE::Math::Vector2)
- PolyShape::GetPosition(float)
- PolyShape::PolyShape(PolyShape::ePolyShape, float)
- PolyShape::PolyShape(PolyShape::ePolyShape, float)
- Preloader::ImageRef::ImageRef(char const*)
- Preloader::Init(char const*)
- Preloader::Load(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
- Preloader::Unload(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
- Preloader::UnloadAll()
- Preloader::~Preloader()
- RNG::GetSeed() const
- RNG::Next()
- RNG::Random()
- RNG::Random(unsigned int)
- RNG::RNG()
- RNG::RNG()
- RNG::RNG(unsigned int, unsigned int)
- RNG::RNG(unsigned int, unsigned int)
- RNG::s_Shifts
- RNG::SetSeed(unsigned int, unsigned int)
- RNG::Test()
- RNG::~RNG()
- RNG::~RNG()
- Room::AddEntity(Entity*)
- Room::check_player_enter_door()
- Room::check_pressure_plates_triggered()
- Room::CheckLine(KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&, Room::eLinecheckMode, int, bool, bool) const
- Room::CreateSurfaces()
- Room::DamageGrid(int, int)
- Room::DestroyGrid(int, bool)
- Room::DestroySurfaces()
- Room::EmitBloodFromWalls(int, int)
- Room::FindFreePickupSpawnPosition() const
- Room::FindFreePickupSpawnPosition(KAGE::Math::Vector2 const&, float, bool) const
- Room::FindFreeTilePosition(KAGE::Math::Vector2 const&, float) const
- Room::fix_award_pos(int&)
- Room::fix_award_pos(KAGE::Math::Vector2&)
- Room::fix_spawn_entry(RoomConfig::Entry&, unsigned int)
- Room::GetAliveBossesCount()
- Room::GetAliveEnemiesCount()
- Room::GetAwardSeed() const
- Room::GetBackdropType() const
- Room::GetBossID() const
- Room::GetBottomRightPos() const
- Room::GetBrokenWatchState() const
- Room::GetCenterPos() const
- Room::GetClampedGridIndex(KAGE::Math::Vector2 const&) const
- Room::GetClampedPosition(KAGE::Math::Vector2 const&, float) const
- Room::GetClampedPosition(KAGE::Math::Vector2 const&, float, float, float, float) const
- Room::GetDecorationSeed() const
- Room::GetDeliriumDistance() const
- Room::GetDevilRoomChance()
- Room::GetDoor(eDoorSlot)
- Room::GetDoorGridIndex(eDoorSlot, int, int, eRoomShape)
- Room::GetDoorSlotPosition(eDoorSlot) const
- Room::GetDungeonRockIdx() const
- Room::GetEntities()
- Room::GetFrameCount()
- Room::GetGridCollision(int) const
- Room::GetGridCollision(KAGE::Math::Vector2) const
- Room::GetGridEntity(int) const
- Room::GetGridEntity(int, int) const
- Room::GetGridEntity(KAGE::Math::Vector2 const&) const
- Room::GetGridHeight() const
- Room::GetGridIndex(int, int) const
- Room::GetGridIndex(KAGE::Math::Vector2 const&) const
- Room::GetGridPath(int) const
- Room::GetGridPath(int, int) const
- Room::GetGridPath(KAGE::Math::Vector2 const&) const
- Room::GetGridPosition(int) const
- Room::GetGridSize() const
- Room::GetGridWidth() const
- Room::GetLaserTarget(KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&) const
- Room::GetLightingAlpha()
- Room::GetLRoomAreaDesc() const
- Room::GetLRoomTileDesc() const
- Room::GetLRoomTileDesc() const::LTileDesc
- Room::GetNextShockwaveId()
- Room::GetRandomPosition(float)
- Room::GetRandomTileIndex(int)
- Room::GetRedHeartDamage() const
- Room::GetRenderScrollOffset() const
- Room::GetRenderSurfaceTopLeft() const
- Room::GetRoomConfigStage() const
- Room::GetRoomShape() const
- Room::GetScreenUVPos(KAGE::Math::Vector2 const&, SmartPointer<KAGE::Graphics::ImageBase>)
- Room::GetSecondBossID() const
- Room::GetSeededCollectible(unsigned int)
- Room::GetShopItem(int, unsigned int&, unsigned int&, unsigned int)
- Room::GetShopItemPrice(unsigned int, unsigned int)
- Room::GetShopLevel() const
- Room::GetSpawnSeed() const
- Room::GetTintedRockIdx() const
- Room::GetTopLeftPos() const
- Room::GetType() const
- Room::greed_random_shopitem(unsigned int)
- Room::HasSlowDown()
- Room::HasTriggerPressurePlates() const
- Room::HasWater()
- Room::HasWaterPits() const
- Room::Init(RoomConfig::Room const*, RoomDescriptor*)
- Room::init_shop()
- Room::Interpolate()
- Room::IsAmbushActive() const
- Room::IsAmbushDone() const
- Room::IsClear() const
- Room::IsCurrentRoomLastBoss() const
- Room::IsDoorSlotAllowed(eDoorSlot) const
- Room::IsFirstEnemyDead() const
- Room::IsFirstVisit() const
- Room::IsInitialized()
- Room::IsLShapedRoom() const
- Room::IsPositionInRoom(KAGE::Math::Vector2 const&, float) const
- Room::IsSacrificeDone() const
- Room::KeepDoorsClosed()
- Room::LoadBackdropGraphics()
- Room::make_door(eDoorSlot)
- Room::make_wall(int, int)
- Room::make_walls()
- Room::MakeShopItem(unsigned int&, unsigned int&, int&, unsigned int)
- Room::MamaMegaExplossion()
- Room::PlayMusic()
- Room::PreRenderShadows()
- Room::RemoveDoor(eDoorSlot)
- Room::RemoveEntity(Entity*)
- Room::RemoveGridEntity(int, int, bool)
- Room::Render()
- Room::render_caustics()
- Room::RenderDebugGridInfo(KAGE::Math::Vector2 const&)
- Room::RenderDebugInformation(KAGE::Math::Vector2 const&)
- Room::reset()
- Room::RespawnEnemies()
- Room::restore_entity_from_state(unsigned int, GridEntity::Desc const&)
- Room::RestoreState()
- Room::Room()
- Room::Room()
- Room::s_CausticsSurface
- Room::s_LightOverlaySurface
- Room::s_ShadingSurface
- Room::s_ShadowSurface
- Room::s_ShockwaveSurface
- Room::s_WaterFloorSurface
- Room::SaveEffect(EntitySaveState const&)
- Room::SaveState()
- Room::ScreenWrapPosition(KAGE::Math::Vector2 const&, float) const
- Room::ScreenWrapPosition(KAGE::Math::Vector2 const&, float, float, float, float) const
- Room::SetAmbushDone(bool)
- Room::SetBrokenWatchState(int)
- Room::SetCardAgainstHumanity()
- Room::SetClear(bool)
- Room::SetFirstEnemyDead(bool)
- Room::SetFloorColor(ColorMod)
- Room::SetGridPath(int, int)
- Room::SetGridPath(int, int, int)
- Room::SetRedHeartDamage()
- Room::SetSacrificeDone(bool)
- Room::SetShockwaveParam(unsigned int, ShockwaveParams const&)
- Room::SetSlowDown(int)
- Room::SetWallColor(ColorMod)
- Room::ShopReshuffle(bool, bool)
- Room::ShopRestockFull()
- Room::ShopRestockPartial()
- Room::ShouldSaveEntity(eEntityType, unsigned int, eEntityType, bool)
- Room::spawn_entity(unsigned int, RoomConfig::Entry const&, unsigned int)
- Room::SpawnClearAward()
- Room::SpawnClearAward()::Achievements
- Room::SpawnClearAward()::Achievements
- Room::SpawnClearAward()::Achievements
- Room::SpawnClearAward()::Achievements
- Room::SpawnClearAward()::Achievements
- Room::SpawnClearAward()::Achievements
- Room::SpawnClearAward()::Achievements
- Room::SpawnClearAward()::Achievements
- Room::SpawnClearAward()::Achievements
- Room::SpawnClearAward()::Achievements
- Room::SpawnClearAward()::Achievements
- Room::SpawnGreedModeWave(bool)
- Room::SpawnGridEntity(int, eGridEntityType, unsigned int, unsigned int, int)
- Room::SpawnGridEntity(int, GridEntity::Desc const&)
- Room::SpawnMomExitDoor()
- Room::TriggerBossDeath(Entity_NPC*)
- Room::TriggerBossSpawn(Entity_NPC*)
- Room::TriggerRestock(int, int)
- Room::TriggerWindowResize()
- Room::TryGetShopDiscount(int, int)
- Room::TryMakeBridge(GridEntity*)
- Room::TryPlaceLadder(KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&, Entity*)
- Room::TrySpawnBlueWombDoor(bool, bool)
- Room::TrySpawnBossRushDoor(bool)
- Room::TrySpawnDevilRoomDoor(bool)
- Room::TrySpawnMegaSatanRoomDoor()
- Room::TrySpawnTheVoidDoor()
- Room::TurnGold()
- Room::Update()
- Room::update_ambient_sounds()
- Room::update_card_against_humanity()
- Room::update_greed_mode()
- Room::update_shop_restock(bool)
- Room::WorldToScreenPosition(KAGE::Math::Vector2) const
- Room::~Room()
- Room::~Room()
- RoomConfig::GetBossSpotGfx(RoomConfig::eStage) const
- RoomConfig::GetCurseName(unsigned int) const
- RoomConfig::GetMinibossName(unsigned int) const
- RoomConfig::GetPlayerSpotGfx(RoomConfig::eStage) const
- RoomConfig::GetRandomRoom(unsigned int, bool, RoomConfig::eStage, eRoomType, eRoomShape, unsigned int, unsigned int, RoomConfig::eDifficulty, RoomConfig::eDifficulty, std::__1::bitset<8ul> const&, unsigned int)
- RoomConfig::GetRoom(RoomConfig::eStage, eRoomType, unsigned int)
- RoomConfig::GetRooms(RoomConfig::eStage, eRoomType, eRoomShape, unsigned int, unsigned int, RoomConfig::eDifficulty, RoomConfig::eDifficulty, std::__1::bitset<8ul> const&, unsigned int)
- RoomConfig::GetRoomTypeFromString(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
- RoomConfig::GetStageAndTypeFromID(RoomConfig::eStage, eLevelStage&, eStageType&)
- RoomConfig::GetStageID(eLevelStage, eStageType)
- RoomConfig::GetStageName(RoomConfig::eStage) const
- RoomConfig::Load(char const*)
- RoomConfig::LoadCurses(char const*)
- RoomConfig::LoadMinibosses(char const*)
- RoomConfig::LoadSingleRoom(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
- RoomConfig::LoadStage(RoomConfig::eStage)
- RoomConfig::LoadStageBinary(RoomConfig::eStage)
- RoomConfig::parse_room_node(rapidxml::xml_node<char>*, RoomConfig::Room&)
- RoomConfig::Reset()
- RoomConfig::ResetRoomWeights(RoomConfig::eStage)
- RoomConfig::ResetRoomWeightsForLoadedStages()
- RoomConfig::Room::Destroy()
- RoomConfig::Room::~Room()
- RoomConfig::RoomConfig()
- RoomConfig::RoomConfig()
- RoomConfig::Spawn::PickEntry(float) const
- RoomConfig::Stage::Unload()
- RoomConfig::UnloadStage(RoomConfig::eStage)
- RoomConfig::~RoomConfig()
- RoomConfig::~RoomConfig()
- RoomDescriptor::Reset()
- RoomDescriptor::RoomDescriptor()
- RoomDescriptor::RoomDescriptor(RoomDescriptor const&)
- RoomDescriptor::~RoomDescriptor()
- RoomProfiler::RoomProfiler()
- RoomProfiler::RoomProfiler()
- RoomProfiler::Start()
- RoomProfiler::Stop()
- RoomProfiler::Update()
- RoomProfiler::~RoomProfiler()
- RoomProfiler::~RoomProfiler()
- RoomTransition::AddMazeEffect()
- RoomTransition::change_room()
- RoomTransition::CreateSurfaces()
- RoomTransition::GetAlpha() const
- RoomTransition::GetFadeColor() const
- RoomTransition::GetFadeValue() const
- RoomTransition::has_teleport_anim()
- RoomTransition::Interpolate()
- RoomTransition::IsActive() const
- RoomTransition::IsRendering() const
- RoomTransition::LoadBossPortraits(char const*)
- RoomTransition::ProcessInput()
- RoomTransition::Render()
- RoomTransition::Reset()
- RoomTransition::RoomTransition()
- RoomTransition::RoomTransition()
- RoomTransition::Start(int, eDirection, RoomTransition::eAnimation)
- RoomTransition::Update()
- RoomTransition::~RoomTransition()
- RoomTransition::~RoomTransition()
- roundf
- ROW_OFFSET
- s_ANM2LoadingTime
- s_EntitySpawnTime
- s_tdefl_large_dist_extra
- s_tdefl_large_dist_sym
- s_tdefl_len_extra
- s_tdefl_len_sym
- s_tdefl_packed_code_size_syms_swizzle
- s_tdefl_small_dist_extra
- s_tdefl_small_dist_sym
- scanMangledField(char const*&, char const*, char const*&, int&)
- ScoreSheet::AddClearedRoom(eRoomType, eRoomShape, int)
- ScoreSheet::AddFinishedStage(eLevelStage, eStageType, unsigned int)
- ScoreSheet::AddKilledEnemy(Entity_NPC const*)
- ScoreSheet::AddPickup(unsigned int, unsigned int)
- ScoreSheet::AddVisitedRoom(eRoomType, eRoomShape, unsigned int)
- ScoreSheet::Calculate()
- ScoreSheet::Calculate()::ExpectedStageTimes
- ScoreSheet::Calculate()::StageBonus
- ScoreSheet::ExportData(unsigned char*, unsigned int)
- ScoreSheet::get_swag_points_bonus() const
- ScoreSheet::ImportData(unsigned char*, unsigned int)
- ScoreSheet::Reset()
- ScoreSheet::RestoreGameState(GameStateScoreSheet const&)
- ScoreSheet::room_shape_value(eRoomShape)
- ScoreSheet::ScoreSheet()
- ScoreSheet::ScoreSheet()
- ScoreSheet::StoreGameState(GameStateScoreSheet&) const
- ScoreSheet::~ScoreSheet()
- ScoreSheet::~ScoreSheet()
- searcher_C
- searcher_Croot
- searcher_Lua
- searcher_preload
- searchpath
- Seeds::AchievementUnlocksDisallowed() const
- Seeds::AddSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
- Seeds::ban_seed_combos(std::__1::set<eSeedEffect, std::__1::less<eSeedEffect>, std::__1::allocator<eSeedEffect> >)
- Seeds::ban_seed_pair(eSeedEffect, eSeedEffect)
- Seeds::CanAddSeedEffect(eSeedEffect)
- Seeds::CanAddSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
- Seeds::CountUnlockedSeedEffects()
- Seeds::DoesAnySpecialSeedEffectBlockAchievements() const
- Seeds::ForgetStageSeed(eLevelStage)
- Seeds::GetNextSeed()
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::AllChampionsStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::AlwaysAfraidStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::AlwaysAlternatingFearStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::AlwaysCharmedAndAfraidStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::AlwaysCharmedStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::AlwaysConfusedStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::AxisAlignedStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::BigHeadStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::BlackIsaacStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::BlindImmunityStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::BlindStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::BraveryStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::CamoEnemiesStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::CamoEverythingStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::CamoPickupsStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::CamoStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::ChristmasStr1
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::ChristmasStr2
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::ControlsReversedStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::CowardiceStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::CursedStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::CurseImmunityStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::DamageOnIntervalStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::DamageOnTimeLimitStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::DamageWhenStoppedStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::DarknessImmunityStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::DarknessStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::DyslexicStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::DyslexicStr2
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::DyslexicStr3
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::EnemiesInvisibleStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::EnemiesRespawnStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::ExtraBloodStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::FartSoundStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::FastMusicStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::GlowingTearsStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::HealthPitchStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::HighDmgStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::IcePhysicsStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::InfiniteBasementStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::InvincibleStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::IsaacInvisibleStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::ItemsCostMoneyStr1
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::ItemsCostMoneyStr2
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::KappaStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::KidsStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::LabyrinthImmunityStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::LabyrinthStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::LostImmunityStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::LostStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::MassiveDmgStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::MazeImmunityStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::MazeStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::MovementPitchStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::MysteryTarotCardsStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::NoBossExitStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::NoFaceStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::NoHUDStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::PacifistStr1
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::PacifistStr2
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::PickupsSlideStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::PickupsTimeoutStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::PillsNeverIdentifyStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::PoopTrailStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::SlowMusicStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::SmallHeadStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::UltraFastMusicStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::UltraSlowMusicStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::UnknownImmunityStr
- Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::UnknownStr
- Seeds::GetStartSeedString() const
- Seeds::HasSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) const
- Seeds::InitSeedInfo()
- Seeds::IsSpecialSeed(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
- Seeds::IsStringValidSeed(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
- Seeds::operator=(Seeds const&)
- Seeds::RemoveBlockingSeedEffects(eSeedEffect)
- Seeds::RemoveSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
- Seeds::Reset()
- Seeds::Restart(eChallenge)
- Seeds::s_BannedSeedCombos
- Seeds::s_SeedsBlockAchievements
- Seeds::Seed2String(unsigned int)
- Seeds::SeedEffectBlocksAchievements(eSeedEffect)
- Seeds::Seeds()
- Seeds::Seeds()
- Seeds::Seeds(Seeds const&)
- Seeds::Seeds(Seeds const&)
- Seeds::SetStartSeed(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)
- Seeds::SetStartSeed(unsigned int)
- Seeds::String2Seed(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
- Seeds::~Seeds()
- Seeds::~Seeds()
- sel_getUid
- semerror
- set_file_offset(stb_vorbis*, unsigned int)
- setallfields
- setjmp
- setlocale
- setLuaPath(luabridge::lua_State*, char const*, bool)
- setModeCursor(_GLFWwindow*, int)
- setpath
- setup_malloc(stb_vorbis*, int)
- setup_temp_malloc(stb_vorbis*, int)
- SetupSaveDirectory()
- setvbuf
- Shaders
- ShockwaveShader
- ShockwaveShaderData
- ShockwaveVertexFormat
- ShutdownShaders()
- sin
- sinf
- singlestep
- singlevar
- singlevaraux
- sinh
- skip(stb_vorbis*, int)
- skip_sep
- skipcomment
- SmartPointer<KAGE::Graphics::ImageBase>& SmartPointer<KAGE::Graphics::ImageBase>::operator=<KAGE::Graphics::ImageBase>(SmartPointer<KAGE::Graphics::ImageBase> const&)
- SmartPointer<KAGE::Graphics::ImageBase>& SmartPointer<KAGE::Graphics::ImageBase>::operator=<KAGE::Graphics::ProceduralImageBase>(SmartPointer<KAGE::Graphics::ProceduralImageBase> const&)
- SmartPointer<KAGE::Graphics::ImageBase>::operator=(SmartPointer<KAGE::Graphics::ImageBase>&)
- SmartPointer<KAGE::Graphics::ImageBase>::Reset(KAGE::Graphics::ImageBase*, ReferenceCountBase*, bool)
- SmartPointer<KAGE::Graphics::ImageBase>::s_DecNotify
- SmartPointer<KAGE::Graphics::ImageBase>::~SmartPointer()
- SmartPointer<KAGE::Graphics::ImageBase>::~SmartPointer()
- SmartPointer<KAGE::Graphics::ProceduralImageBase>& SmartPointer<KAGE::Graphics::ProceduralImageBase>::operator=<KAGE::Graphics::ProceduralImageBase>(SmartPointer<KAGE::Graphics::ProceduralImageBase> const&)
- SmartPointer<KAGE::Graphics::ProceduralImageBase>::Reset(KAGE::Graphics::ProceduralImageBase*, ReferenceCountBase*, bool)
- SmartPointer<KAGE::Graphics::ProceduralImageBase>::s_DecNotify
- SmartPointer<KAGE::Graphics::ProceduralImageBase>::~SmartPointer()
- SmartPointer<KAGE::Sound::SampleSourceBase::SourceData>& SmartPointer<KAGE::Sound::SampleSourceBase::SourceData>::operator=<KAGE::Sound::SampleSourceBase::SourceData>(SmartPointer<KAGE::Sound::SampleSourceBase::SourceData> const&)
- SmartPointer<KAGE::Sound::SampleSourceBase::SourceData>::Reset(KAGE::Sound::SampleSourceBase::SourceData*, ReferenceCountBase*, bool)
- SmartPointer<KAGE::Sound::SampleSourceBase::SourceData>::s_DecNotify
- SmartPointer<KAGE::Sound::SampleSourceBase::SourceData>::~SmartPointer()
- SmartPointer<KAGE::Sound::SoundSourceBase>& SmartPointer<KAGE::Sound::SoundSourceBase>::operator=<KAGE::Sound::SoundSourceBase>(SmartPointer<KAGE::Sound::SoundSourceBase> const&)
- SmartPointer<KAGE::Sound::SoundSourceBase>::operator=(SmartPointer<KAGE::Sound::SoundSourceBase>&)
- SmartPointer<KAGE::Sound::SoundSourceBase>::Reset(KAGE::Sound::SoundSourceBase*, ReferenceCountBase*, bool)
- SmartPointer<KAGE::Sound::SoundSourceBase>::s_DecNotify
- SmartPointer<KAGE::Sound::SoundSourceBase>::~SmartPointer()
- SmartPointer<KAGE::Sound::SoundSourceBase>::~SmartPointer()
- smooth_stop(float, float, float, eCurveType)
- snprintf
- sort
- sort_comp
- SortCharRenders(std::__1::vector<Menu_Character::CharacterRender, std::__1::allocator<Menu_Character::CharacterRender> >&, int, int)
- SoundEffects::AdjustPitch(eSoundEffect, float)
- SoundEffects::AdjustVolume(eSoundEffect, float)
- SoundEffects::GetAmbientSoundVolume(eSoundEffect)
- SoundEffects::IsPlaying(eSoundEffect)
- SoundEffects::LoadConfig(char const*)
- SoundEffects::MarkAllUnused()
- SoundEffects::Play(eSoundEffect, float, int, bool, float)
- SoundEffects::Preload(eSoundEffect)
- SoundEffects::Reset()
- SoundEffects::Sample::Sample()
- SoundEffects::SetAmbientSound(eSoundEffect, float, float)
- SoundEffects::SoundEffect::Load()
- SoundEffects::SoundEffect::SoundEffect()
- SoundEffects::SoundEffect::Unload()
- SoundEffects::SoundEffects()
- SoundEffects::SoundEffects()
- SoundEffects::Stop(eSoundEffect)
- SoundEffects::StopLoopingSounds()
- SoundEffects::UnloadUnused()
- SoundEffects::UpdateVolume()
- SoundEffects::~SoundEffects()
- SoundEffects::~SoundEffects()
- SPACER_OFFSET
- split(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, char)
- split(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, char, std::__1::vector<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::allocator<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > > >&)
- sprintf
- Sprite::AnimationFinished(char const*) const
- Sprite::AnimationPlaying(char const*)
- Sprite::Copy(Sprite const&)
- Sprite::get_animation(char const*)
- Sprite::GetCurrentAnimationName() const
- Sprite::LoadAnimationsFile(char const*, char const*)
- Sprite::NextFrame()
- Sprite::NumFrames() const
- Sprite::PlayAnimation(char const*, int, bool)
- Sprite::PrevFrame()
- Sprite::Render(float, float, KAGE::Graphics::Color const&, KAGE::Graphics::Color const&, KAGE::Math::Vector2 const&, float)
- Sprite::ReplaceSpriteSheet(char const*)
- Sprite::Reset()
- Sprite::SetAnimation(char const*, unsigned int)
- Sprite::SetAnimationFrame(unsigned int)
- Sprite::SkipAnimation()
- Sprite::Sprite()
- Sprite::Sprite()
- Sprite::StopAnimation()
- Sprite::Update()
- Sprite::~Sprite()
- Sprite::~Sprite()
- Sprite::~Sprite()
- srandom
- sscanf
- stageOrder
- StageTransition::GetFadeValue() const
- StageTransition::IsActive() const
- StageTransition::Render()
- StageTransition::Reset()
- StageTransition::s_FadeDuration
- StageTransition::StageTransition()
- StageTransition::StageTransition()
- StageTransition::Start(bool, StageTransition::eAnimation)
- StageTransition::Update()
- StageTransition::~StageTransition()
- StageTransition::~StageTransition()
- start
- start_decoder(stb_vorbis*)
- start_packet(stb_vorbis*)
- start_page(stb_vorbis*)
- start_page_no_capturepattern(stb_vorbis*)
- statement
- SteamAPI_GetHSteamPipe
- SteamAPI_GetHSteamUser
- SteamAPI_Init
- SteamAPI_RegisterCallback
- SteamAPI_RegisterCallResult
- SteamAPI_RunCallbacks
- SteamAPI_Shutdown
- SteamAPI_UnregisterCallback
- SteamAPI_UnregisterCallResult
- SteamCloudFile::Close()
- SteamCloudFile::CloseHandle()
- SteamCloudFile::GetLength() const
- SteamCloudFile::GetPosition() const
- SteamCloudFile::IsEof() const
- SteamCloudFile::OpenRead(char const*)
- SteamCloudFile::OpenWrite(char const*, unsigned int)
- SteamCloudFile::Read(char*, int, int)
- SteamCloudFile::ReadLine(char*)
- SteamCloudFile::SetPosition(int, KAGE::Filesys::StreamBase::ePositionType)
- SteamCloudFile::SteamCloudFile()
- SteamCloudFile::SteamCloudFile()
- SteamCloudFile::Write(char const*, int, int)
- SteamCloudFile::~SteamCloudFile()
- SteamCloudFile::~SteamCloudFile()
- SteamCloudFile::~SteamCloudFile()
- SteamInternal_ContextInit
- SteamInternal_CreateInterface
- SteamInternal_ModuleContext()::s_CallbackCounterAndContext
- SteamInternal_OnContextInit(void*)
- str_byte
- str_char
- str_dump
- str_find
- str_find_aux
- str_format
- str_gsub
- str_len
- str_lower
- str_match
- str_pack
- str_packsize
- str_rep
- str_reverse
- str_sub
- str_unpack
- str_upper
- strcat
- strchr
- strcmp
- strcoll
- strcpy
- strdup
- strerror
- strftime
- string2bool(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
- strlen
- strlib
- strncasecmp
- strncmp
- strncpy
- strpbrk
- strspn
- strstr
- strtod
- subexpr
- suffixedexp
- swap(ANM2&, ANM2&)
- swap(ANM2::AnimationData&, ANM2::AnimationData&)
- swap(ANM2::AnimationState&, ANM2::AnimationState&)
- sweeplist
- sysconf
- syslib
- system
- tab_funcs
- tan
- tanh
- tconcat
- tdefl_compress
- tdefl_compress_block(tdefl_compressor*, int)
- tdefl_compress_buffer
- tdefl_compress_mem_to_heap
- tdefl_compress_mem_to_mem
- tdefl_compress_mem_to_output
- tdefl_flush_block(tdefl_compressor*, int)
- tdefl_flush_output_buffer(tdefl_compressor*)
- tdefl_get_adler32
- tdefl_get_prev_return_status
- tdefl_init
- tdefl_optimize_huffman_table(tdefl_compressor*, int, int, int, int)
- tdefl_output_buffer_putter(void const*, int, void*)
- TemporaryEffects::AddEffect(eCollectibleType, bool)
- TemporaryEffects::AddEffect(eTrinketType, bool)
- TemporaryEffects::AddEffect(ItemConfig::eNullItemID, bool)
- TemporaryEffects::AddEffect(TemporaryEffects::TemporaryEffect const&, bool)
- TemporaryEffects::ClearEffects()
- TemporaryEffects::GetEffect(eCollectibleType)
- TemporaryEffects::GetEffect(eTrinketType)
- TemporaryEffects::GetEffect(ItemConfig::eNullItemID)
- TemporaryEffects::GetEffect(ItemConfig::Item const*)
- TemporaryEffects::GetEffectNum(eCollectibleType)
- TemporaryEffects::GetEffectNum(eTrinketType)
- TemporaryEffects::GetEffectNum(ItemConfig::eNullItemID)
- TemporaryEffects::GetEffectsList()
- TemporaryEffects::HasEffect(eCollectibleType) const
- TemporaryEffects::HasEffect(eTrinketType) const
- TemporaryEffects::HasEffect(ItemConfig::eNullItemID) const
- TemporaryEffects::HasEffect(ItemConfig::Item const*) const
- TemporaryEffects::HasEffect(TemporaryEffects::TemporaryEffect const&) const
- TemporaryEffects::RemoveEffect(eCollectibleType)
- TemporaryEffects::RemoveEffect(eTrinketType)
- TemporaryEffects::RemoveEffect(ItemConfig::eNullItemID)
- TemporaryEffects::RemoveEffect(TemporaryEffects::TemporaryEffect const&)
- TemporaryEffects::TemporaryEffects(Entity_Player*)
- TemporaryEffects::TemporaryEffects(Entity_Player*)
- TemporaryEffects::Update()
- TemporaryEffects::~TemporaryEffects()
- TemporaryEffects::~TemporaryEffects()
- test_then_block
- TEXT_OFFSET
- TheoraAudioInterface::TheoraAudioInterface(TheoraVideoClip*, int, int)
- TheoraAudioInterface::~TheoraAudioInterface()
- TheoraDataSource::~TheoraDataSource()
- TheoraTimer::getSpeed()
- TheoraTimer::getTime()
- TheoraTimer::isPaused()
- TheoraTimer::pause()
- TheoraTimer::play()
- TheoraTimer::setSpeed(float)
- TheoraTimer::stop()
- TheoraTimer::TheoraTimer()
- TheoraTimer::~TheoraTimer()
- TheoraVideoClip::getDuration()
- TheoraVideoClip::getHeight()
- TheoraVideoClip::getNextFrame()
- TheoraVideoClip::getNumReadyFrames()
- TheoraVideoClip::getWidth()
- TheoraVideoClip::isDone()
- TheoraVideoClip::isPaused()
- TheoraVideoClip::pause()
- TheoraVideoClip::play()
- TheoraVideoClip::popFrame()
- TheoraVideoClip::setTimer(TheoraTimer*)
- TheoraVideoClip::stop()
- TheoraVideoFrame::getBuffer()
- TheoraVideoManager::createVideoClip(TheoraDataSource*, TheoraOutputMode, int, bool)
- TheoraVideoManager::destroyVideoClip(TheoraVideoClip*)
- TheoraVideoManager::setAudioInterfaceFactory(TheoraAudioInterfaceFactory*)
- TheoraVideoManager::TheoraVideoManager(int)
- TheoraVideoManager::update(float)
- TheoraVideoManager::~TheoraVideoManager()
- time
- tinfl_decompress
- tinfl_decompress::s_dist_base
- tinfl_decompress::s_dist_extra
- tinfl_decompress::s_length_base
- tinfl_decompress::s_length_extra
- tinfl_decompress::s_min_table_sizes
- tinfl_decompress_mem_to_callback
- tinfl_decompress_mem_to_heap
- tinfl_decompress_mem_to_mem
- tinsert
- tmove
- tmpfile
- to_roman(int)
- to_roman(int)::romandata
- trailingBytesForUTF8
- transcribeMethods(objc_class*, glue_class_ro_t*)
- transcribeProperties(objc_class*, glue_class_ro_t*)
- transcribeProtocols(objc_class*, glue_class_ro_t*)
- translateKey(unsigned int)::table
- traverseephemeron
- tremove
- trim(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >&)
- trim_trailing(char*)
- TrophyManagerInitialized()
- tthread::_pthread_t_to_ID(_opaque_pthread_t* const&)
- tthread::_pthread_t_to_ID(_opaque_pthread_t* const&)::idCount
- tthread::_pthread_t_to_ID(_opaque_pthread_t* const&)::idMap
- tthread::_pthread_t_to_ID(_opaque_pthread_t* const&)::idMapLock
- tthread::lock_guard<tthread::mutex>::~lock_guard()
- tthread::mutex::~mutex()
- tthread::mutex::~mutex()
- tthread::this_thread::get_id()
- tthread::thread::detach()
- tthread::thread::get_id() const
- tthread::thread::hardware_concurrency()
- tthread::thread::join()
- tthread::thread::joinable() const
- tthread::thread::thread(void (*)(void*), void*)
- tthread::thread::thread(void (*)(void*), void*)
- tthread::thread::wrapper_function(void*)
- tthread::thread::~thread()
- tthread::thread::~thread()
- twobppswaptable
- typeerror
- UDActions
- udatatypename
- uint32_compare(void const*, void const*)
- ungetc
- unpack
- unroll
- unsigned int std::__1::__sort3<bool (*&)(EntityConfig::BossColor const&, EntityConfig::BossColor const&), EntityConfig::BossColor*>(EntityConfig::BossColor*, EntityConfig::BossColor*, EntityConfig::BossColor*, bool (*&)(EntityConfig::BossColor const&, EntityConfig::BossColor const&))
- unsigned int std::__1::__sort3<bool (*&)(KAGE::Filesys::DirectoryEntry const*, KAGE::Filesys::DirectoryEntry const*), KAGE::Filesys::DirectoryEntry**>(KAGE::Filesys::DirectoryEntry**, KAGE::Filesys::DirectoryEntry**, KAGE::Filesys::DirectoryEntry**, bool (*&)(KAGE::Filesys::DirectoryEntry const*, KAGE::Filesys::DirectoryEntry const*))
- unsigned int std::__1::__sort3<bool (*&)(ModManager::ModEntry const*, ModManager::ModEntry const*), ModManager::ModEntry**>(ModManager::ModEntry**, ModManager::ModEntry**, ModManager::ModEntry**, bool (*&)(ModManager::ModEntry const*, ModManager::ModEntry const*))
- unsigned int std::__1::__sort3<bool (*&)(RoomConfig::Spawn const&, RoomConfig::Spawn const&), RoomConfig::Spawn*>(RoomConfig::Spawn*, RoomConfig::Spawn*, RoomConfig::Spawn*, bool (*&)(RoomConfig::Spawn const&, RoomConfig::Spawn const&))
- unsigned int std::__1::__sort3<EntityConfig::HpCompare&, EntityConfig::EntityDesc*>(EntityConfig::EntityDesc*, EntityConfig::EntityDesc*, EntityConfig::EntityDesc*, EntityConfig::HpCompare&)
- unsigned int std::__1::__sort4<bool (*&)(EntityConfig::BossColor const&, EntityConfig::BossColor const&), EntityConfig::BossColor*>(EntityConfig::BossColor*, EntityConfig::BossColor*, EntityConfig::BossColor*, EntityConfig::BossColor*, bool (*&)(EntityConfig::BossColor const&, EntityConfig::BossColor const&))
- unsigned int std::__1::__sort4<bool (*&)(KAGE::Filesys::DirectoryEntry const*, KAGE::Filesys::DirectoryEntry const*), KAGE::Filesys::DirectoryEntry**>(KAGE::Filesys::DirectoryEntry**, KAGE::Filesys::DirectoryEntry**, KAGE::Filesys::DirectoryEntry**, KAGE::Filesys::DirectoryEntry**, bool (*&)(KAGE::Filesys::DirectoryEntry const*, KAGE::Filesys::DirectoryEntry const*))
- unsigned int std::__1::__sort4<bool (*&)(ModManager::ModEntry const*, ModManager::ModEntry const*), ModManager::ModEntry**>(ModManager::ModEntry**, ModManager::ModEntry**, ModManager::ModEntry**, ModManager::ModEntry**, bool (*&)(ModManager::ModEntry const*, ModManager::ModEntry const*))
- unsigned int std::__1::__sort4<bool (*&)(RoomConfig::Spawn const&, RoomConfig::Spawn const&), RoomConfig::Spawn*>(RoomConfig::Spawn*, RoomConfig::Spawn*, RoomConfig::Spawn*, RoomConfig::Spawn*, bool (*&)(RoomConfig::Spawn const&, RoomConfig::Spawn const&))
- unsigned int std::__1::__sort4<EntityConfig::HpCompare&, EntityConfig::EntityDesc*>(EntityConfig::EntityDesc*, EntityConfig::EntityDesc*, EntityConfig::EntityDesc*, EntityConfig::EntityDesc*, EntityConfig::HpCompare&)
- unsigned int std::__1::__sort5<bool (*&)(EntityConfig::BossColor const&, EntityConfig::BossColor const&), EntityConfig::BossColor*>(EntityConfig::BossColor*, EntityConfig::BossColor*, EntityConfig::BossColor*, EntityConfig::BossColor*, EntityConfig::BossColor*, bool (*&)(EntityConfig::BossColor const&, EntityConfig::BossColor const&))
- unsigned int std::__1::__sort5<bool (*&)(KAGE::Filesys::DirectoryEntry const*, KAGE::Filesys::DirectoryEntry const*), KAGE::Filesys::DirectoryEntry**>(KAGE::Filesys::DirectoryEntry**, KAGE::Filesys::DirectoryEntry**, KAGE::Filesys::DirectoryEntry**, KAGE::Filesys::DirectoryEntry**, KAGE::Filesys::DirectoryEntry**, bool (*&)(KAGE::Filesys::DirectoryEntry const*, KAGE::Filesys::DirectoryEntry const*))
- unsigned int std::__1::__sort5<bool (*&)(ModManager::ModEntry const*, ModManager::ModEntry const*), ModManager::ModEntry**>(ModManager::ModEntry**, ModManager::ModEntry**, ModManager::ModEntry**, ModManager::ModEntry**, ModManager::ModEntry**, bool (*&)(ModManager::ModEntry const*, ModManager::ModEntry const*))
- unsigned int std::__1::__sort5<bool (*&)(RoomConfig::Spawn const&, RoomConfig::Spawn const&), RoomConfig::Spawn*>(RoomConfig::Spawn*, RoomConfig::Spawn*, RoomConfig::Spawn*, RoomConfig::Spawn*, RoomConfig::Spawn*, bool (*&)(RoomConfig::Spawn const&, RoomConfig::Spawn const&))
- unsigned int std::__1::__sort5<EntityConfig::HpCompare&, EntityConfig::EntityDesc*>(EntityConfig::EntityDesc*, EntityConfig::EntityDesc*, EntityConfig::EntityDesc*, EntityConfig::EntityDesc*, EntityConfig::EntityDesc*, EntityConfig::HpCompare&)
- unsigned long std::__1::__tree<Entity**, std::__1::less<Entity**>, std::__1::allocator<Entity**> >::__erase_unique<Entity**>(Entity** const&)
- unsigned long std::__1::__tree<eSeedEffect, std::__1::less<eSeedEffect>, std::__1::allocator<eSeedEffect> >::__erase_unique<eSeedEffect>(eSeedEffect const&)
- UpdateSystemActivity
- UpdateWorkshopMods()
- usleep
- utf8_decode.limits
- utfchar
- utflen
- varinfo
- VertexFormats
- VideoPlayer::Destroy()
- VideoPlayer::GetHeight() const
- VideoPlayer::GetWidth() const
- VideoPlayer::Init()
- VideoPlayer::IsFinished() const
- VideoPlayer::Play(char const*)
- VideoPlayer::Render(KAGE::Math::Vector2 const&)
- VideoPlayer::Update()
- WaterSurfaceShader
- WaterSurfaceShaderData
- WaterSurfaceVertexFormat
- WeightedOutcomePicker::AddOutcomeWeight(int, int)
- WeightedOutcomePicker::GetRandomOutcome(RNG)
- WIDTH
- WindowFocus(bool)
- WindowMoved(int, int)
- WindowResized(int, int)
- WindowResized(int, int)::LastHeight
- WindowResized(int, int)::LastWidth
- writer
- XY::Invalid
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