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  1. _GLOBAL__sub_I_ANM2.cpp
  2. _GLOBAL__sub_I_AnmCache.cpp
  3. _GLOBAL__sub_I_Backdrop.cpp
  4. _GLOBAL__sub_I_Common.cpp
  5. _GLOBAL__sub_I_Entity.cpp
  6. _GLOBAL__sub_I_Entity_Familiar.cpp
  7. _GLOBAL__sub_I_Game.cpp
  8. _GLOBAL__sub_I_ItemConfig.cpp
  9. _GLOBAL__sub_I_KAGE_FileManager.cpp
  10. _GLOBAL__sub_I_KAGE_GraphicsManager.cpp
  11. _GLOBAL__sub_I_KAGE_ImageManager.cpp
  12. _GLOBAL__sub_I_KAGE_InputManager.cpp
  13. _GLOBAL__sub_I_KAGE_LeaderboardManager.cpp
  14. _GLOBAL__sub_I_KAGE_Logger.cpp
  15. _GLOBAL__sub_I_KAGE_MemoryManager.cpp
  16. _GLOBAL__sub_I_KAGE_MemoryTracker.cpp
  17. _GLOBAL__sub_I_KAGE_SaveDataManager.cpp
  18. _GLOBAL__sub_I_KAGE_ShapeRenderer.cpp
  19. _GLOBAL__sub_I_KAGE_SoundManager.cpp
  20. _GLOBAL__sub_I_KAGE_SystemManager.cpp
  21. _GLOBAL__sub_I_KAGE_TrophyManager.cpp
  22. _GLOBAL__sub_I_KAGE_UgcManager.cpp
  23. _GLOBAL__sub_I_KAGE_VideoPlayerUtil.cpp
  24. _GLOBAL__sub_I_KAGEConfig.cpp
  25. _GLOBAL__sub_I_LuaEngine.cpp
  26. _GLOBAL__sub_I_Manager.cpp
  27. _GLOBAL__sub_I_Menu_SpecialSeed.cpp
  28. _GLOBAL__sub_I_Room.cpp
  29. _GLOBAL__sub_I_RoomProfiler.cpp
  30. _GLOBAL__sub_I_Seeds.cpp
  31.  
  32. AchievementOverlay::AchievementOverlay()
  33. AchievementOverlay::AchievementOverlay()
  34. AchievementOverlay::Init()
  35. AchievementOverlay::LoadConfig(char const*)
  36. AchievementOverlay::Render()
  37. AchievementOverlay::Show(eAchievement)
  38. AchievementOverlay::Update()
  39. AchievementOverlay::~AchievementOverlay()
  40. AchievementOverlay::~AchievementOverlay()
  41.  
  42. add_image_hook_ARC(mach_header const*, long)
  43. add_image_hook_ARC(mach_header const*, long)::patches
  44. add_image_hook_autoreleasepool(mach_header const*, long)
  45. add_image_hook_autoreleasepool(mach_header const*, long)::patches
  46. add_image_hook_swiftV1(mach_header const*, long)
  47. add_image_hook_swiftV1(mach_header const*, long)::patches
  48.  
  49. AfterbirthPersistentGameData::AfterbirthPersistentGameData()
  50. AfterbirthPersistentGameData::AfterbirthPersistentGameData()
  51. AfterbirthPersistentGameData::Clear(bool)
  52. AfterbirthPersistentGameData::get_backup_filename()
  53. AfterbirthPersistentGameData::GetAfterbirthPlusEventCounterID(unsigned int)
  54. AfterbirthPersistentGameData::ImportSteamAchievements()
  55. AfterbirthPersistentGameData::Load(KAGE::Filesys::StreamBase*)
  56. AfterbirthPersistentGameData::Reset(bool)
  57. AfterbirthPersistentGameData::SetGameStateChecksum(unsigned int)
  58. AfterbirthPersistentGameData::~AfterbirthPersistentGameData()
  59. AfterbirthPersistentGameData::~AfterbirthPersistentGameData()
  60.  
  61. Ambush::Ambush()
  62. Ambush::init_bossrush_pool()
  63. Ambush::Load(char const*)
  64. Ambush::RestoreGameState(GameState const&)
  65. Ambush::spawn_wave()
  66. Ambush::StartChallenge()
  67. Ambush::StoreGameState(GameState&)
  68. Ambush::Update()
  69. Ambush::~Ambush()
  70. Ambush::~Ambush()
  71.  
  72. Backdrop::Backdrop()
  73. Backdrop::Backdrop()
  74. Backdrop::dqGrid(int, int, int, int)
  75. Backdrop::Entry::Entry(Backdrop::Entry const&)
  76. Backdrop::LoadConfig(char const*)
  77. Backdrop::LoadGraphics(Backdrop::eBackdrop)
  78. Backdrop::pre_render_floor()
  79. Backdrop::pre_render_walls()
  80. Backdrop::render_black_outside_rect(KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&)
  81. Backdrop::render_water(KAGE::Math::Vector2 const&)
  82. Backdrop::render_water_quad(KAGE::Graphics::SourceQuad const&, KAGE::Graphics::DestinationQuad const&)
  83. Backdrop::RenderFloor(KAGE::Math::Vector2 const&, ColorMod)
  84. Backdrop::RenderWalls(KAGE::Math::Vector2 const&, ColorMod)
  85. Backdrop::SetSeed(unsigned int)
  86. Backdrop::Update()
  87. Backdrop::~Backdrop()
  88. Backdrop::~Backdrop()
  89.  
  90. ButtonMapManager::ButtonMapManager()
  91. ButtonMapManager::ButtonMapManager()
  92. ButtonMapManager::InputDeviceConnected(unsigned int)
  93. ButtonMapManager::LoadButtonMaps()
  94. ButtonMapManager::NotifyButtonRemap(unsigned int)
  95. ButtonMapManager::SaveButtonMaps()
  96. ButtonMapManager::~ButtonMapManager()
  97. ButtonMapManager::~ButtonMapManager()
  98.  
  99. Camera::Camera(Room*)
  100. Camera::Camera(Room*)
  101. Camera::clamped_to_room(KAGE::Math::Vector2)
  102. Camera::DoUpdate(bool)
  103. Camera::get_camera_center() const
  104. Camera::get_coplayer_dir()
  105. Camera::get_enemy_target()
  106. Camera::GetPosition()
  107. Camera::IsPosVisible(KAGE::Math::Vector2 const&)
  108. Camera::SetCenterWeight(KAGE::Math::Vector2 const&)
  109. Camera::SetFocusPosition(KAGE::Math::Vector2 const&)
  110. Camera::slow_stop(KAGE::Math::Vector2)
  111. Camera::smooth_focus_samples(RingBuffer<KAGE::Math::Vector2> const&, float, KAGE::Math::Vector2)
  112. Camera::smooth_samples(RingBuffer<KAGE::Math::Vector2> const&, float)
  113. Camera::Update(bool)
  114. Camera::update_drag()
  115. Camera::update_drag2()
  116. Camera::update_ultrasmooth(bool)
  117. Camera::~Camera()
  118. Camera::~Camera()
  119.  
  120. Capsule::Capsule(KAGE::Math::Vector2 const&, float, KAGE::Math::Vector2 const&, float)
  121. Capsule::Capsule(KAGE::Math::Vector2 const&, float, KAGE::Math::Vector2 const&, float)
  122. Capsule::collide(Capsule const&, Capsule const&, KAGE::Math::Vector2&)
  123. Capsule::pointSegmentVector(KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&)
  124. Capsule::segmentsIntersect(KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&, KAGE::Math::Vector2&)
  125. Capsule::test()
  126.  
  127. CellSpace::CellSpace(EntityList*, float, float, float)
  128. CellSpace::CellSpace(EntityList*, float, float, float)
  129. CellSpace::clear()
  130. CellSpace::collide(CellSpace&)
  131. CellSpace::collide(Entity*)
  132. CellSpace::collide_self()
  133. CellSpace::insert(Entity*)
  134. CellSpace::query_box(EntityList::EL&, KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&)
  135. CellSpace::~CellSpace()
  136. CellSpace::~CellSpace()
  137.  
  138. ChallengeParam::ChallengeParam(ChallengeParam const&)
  139. ChallengeParam::operator=(ChallengeParam&&)
  140.  
  141. Checksum::Add(void const*, unsigned long)
  142. Checksum::Add(void const*, unsigned long)::crc_table
  143. Checksum::add_dword(unsigned int)
  144. Checksum::add_ubyte_buffered(unsigned char)
  145. Checksum::Checksum(Checksum::eChecksumType)
  146. Checksum::Checksum(Checksum::eChecksumType)
  147. Checksum::Flush()
  148. Checksum::Generate(Checksum::eChecksumType, KAGE::Filesys::StreamBase*, int, int)
  149. Checksum::Reset()
  150.  
  151. CompletionWidget::CompletionWidget()
  152. CompletionWidget::CompletionWidget()
  153. CompletionWidget::Init(bool)
  154. CompletionWidget::Render(KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&)
  155. CompletionWidget::SetCharacter(ePlayerType)
  156. CompletionWidget::Update()
  157. CompletionWidget::Update()::EventCntIsaac
  158. CompletionWidget::Update()::Layer
  159. CompletionWidget::~CompletionWidget()
  160. CompletionWidget::~CompletionWidget()
  161.  
  162. Console::Console()
  163. Console::Console()
  164. Console::fill_omnicomplete()
  165. Console::fill_omnicomplete()::commands_v
  166. Console::fill_omnicomplete()::curses_v
  167. Console::fill_omnicomplete()::debugflags_v
  168. Console::fill_omnicomplete()::gridspawnidx_v
  169. Console::fill_omnicomplete()::pools_v
  170. Console::fill_omnicomplete()::roomtypes_v
  171. Console::get_current_key()
  172. Console::get_current_key()::shift_numbers_us
  173. Console::Hide()
  174. Console::Init()
  175. Console::ProcessInput()
  176. Console::Render()
  177. Console::Show()
  178. Console::submit_input()
  179. Console::submit_input()::buf
  180. Console::submit_input()::buf
  181. Console::submit_input()::buf
  182. Console::Update()
  183. Console::~Console()
  184. Console::~Console()
  185.  
  186. ControllerButtonMap::ApplyToDeviceIndex(unsigned int)
  187. ControllerButtonMap::ControllerButtonMap()
  188. ControllerButtonMap::ControllerButtonMap()
  189. ControllerButtonMap::Destroy()
  190. ControllerButtonMap::Load(rapidxml::xml_node<char>*)
  191. ControllerButtonMap::RetrieveFromDeviceIndex(unsigned int)
  192. ControllerButtonMap::Save(rapidxml::xml_document<char>*, rapidxml::xml_node<char>*, std::__1::vector<char*, std::__1::allocator<char*> >*)
  193.  
  194. Cutscene::ANM2Part::ANM2Part()
  195. Cutscene::ANM2Part::getHeight() const
  196. Cutscene::ANM2Part::getWidth() const
  197. Cutscene::ANM2Part::isFinished() const
  198. Cutscene::ANM2Part::load()
  199. Cutscene::ANM2Part::pause()
  200. Cutscene::ANM2Part::play()
  201. Cutscene::ANM2Part::render(KAGE::Math::Vector2 const&)
  202. Cutscene::ANM2Part::resume()
  203. Cutscene::ANM2Part::unload()
  204. Cutscene::ANM2Part::update()
  205. Cutscene::ANM2Part::~ANM2Part()
  206. Cutscene::ANM2Part::~ANM2Part()
  207. Cutscene::Entry::Entry()
  208. Cutscene::Entry::Entry()
  209. Cutscene::Entry::isFinished() const
  210. Cutscene::Entry::load()
  211. Cutscene::Entry::pause()
  212. Cutscene::Entry::render(KAGE::Math::Vector2 const&)
  213. Cutscene::Entry::resume()
  214. Cutscene::Entry::unload()
  215. Cutscene::Entry::update()
  216. Cutscene::Entry::~Entry()
  217. Cutscene::Entry::~Entry()
  218. Cutscene::GetLetterbox() const
  219. Cutscene::GetRenderSize(int&, int&) const
  220. Cutscene::Init(char const*)
  221. Cutscene::IsActive() const
  222. Cutscene::IsPlayingVideo() const
  223. Cutscene::PartBase::renderSubtitles()
  224. Cutscene::PartBase::rewindSubtitles()
  225. Cutscene::PartBase::setSubtitlePosition(unsigned int)
  226. Cutscene::PartBase::~PartBase()
  227. Cutscene::PartBase::~PartBase()
  228. Cutscene::Pause()
  229. Cutscene::Render()
  230. Cutscene::Resume()
  231. Cutscene::Show(Cutscene::eCutscene)
  232. Cutscene::Show(Cutscene::eCutscene)::altLayerIds
  233. Cutscene::Show(Cutscene::eCutscene)::layerIds
  234. Cutscene::Subtitle::srt_timestamp_to_frame(char const*)
  235. Cutscene::TemporaryPart::getHeight() const
  236. Cutscene::TemporaryPart::getWidth() const
  237. Cutscene::TemporaryPart::isFinished() const
  238. Cutscene::TemporaryPart::load()
  239. Cutscene::TemporaryPart::pause()
  240. Cutscene::TemporaryPart::play()
  241. Cutscene::TemporaryPart::render(KAGE::Math::Vector2 const&)
  242. Cutscene::TemporaryPart::resume()
  243. Cutscene::TemporaryPart::TemporaryPart(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
  244. Cutscene::TemporaryPart::unload()
  245. Cutscene::TemporaryPart::update()
  246. Cutscene::TemporaryPart::~TemporaryPart()
  247. Cutscene::TemporaryPart::~TemporaryPart()
  248. Cutscene::Unload()
  249. Cutscene::Update()
  250. Cutscene::VideoPart::getHeight() const
  251. Cutscene::VideoPart::getWidth() const
  252. Cutscene::VideoPart::isFinished() const
  253. Cutscene::VideoPart::load()
  254. Cutscene::VideoPart::pause()
  255. Cutscene::VideoPart::play()
  256. Cutscene::VideoPart::render(KAGE::Math::Vector2 const&)
  257. Cutscene::VideoPart::resume()
  258. Cutscene::VideoPart::unload()
  259. Cutscene::VideoPart::update()
  260. Cutscene::VideoPart::~VideoPart()
  261. Cutscene::VideoPart::~VideoPart()
  262. Cutscene::~Cutscene()
  263.  
  264. DailyChallenge::DailyChallenge()
  265. DailyChallenge::DailyChallenge()
  266. DailyChallenge::determine_special_run(unsigned int)
  267. DailyChallenge::GetSeed() const
  268. DailyChallenge::Init(unsigned int)
  269. DailyChallenge::RDN(int, int, int)
  270. DailyChallenge::Reset()
  271. DailyChallenge::~DailyChallenge()
  272.  
  273. Entity::AddBurn(Entity::EntityRef const&, int, float)
  274. Entity::AddCharmed(int)
  275. Entity::AddConfusion(Entity::EntityRef const&, int, bool)
  276. Entity::AddEntityFlags(long long)
  277. Entity::AddFear(Entity::EntityRef const&, int)
  278. Entity::AddFreeze(Entity::EntityRef const&, int)
  279. Entity::AddHealth(float)
  280. Entity::AddMidasFreeze(Entity::EntityRef const&, int)
  281. Entity::AddPoison(Entity::EntityRef const&, int, float)
  282. Entity::AddShrink(Entity::EntityRef const&, int)
  283. Entity::AddSlowing(Entity::EntityRef const&, int, float, ColorMod)
  284. Entity::AddVelocityWithFriction(KAGE::Math::Vector2 const&)
  285. Entity::BloodExplode()
  286. Entity::CanShutDoors() const
  287. Entity::ClearEntityFlags(long long)
  288. Entity::ClearReferences()
  289. Entity::Collide(Entity*, Entity*)
  290. Entity::collide_capsules(Entity*, Entity*)
  291. Entity::collide_circles(Entity*, Entity*)
  292. Entity::CollidesWithGrid()
  293. Entity::CollideWithGrid(bool)
  294. Entity::Die()
  295. Entity::DoesEntityShareStatus()
  296. Entity::Entity()
  297. Entity::EntityRef::EntityRef(Entity const*)
  298. Entity::Exists() const
  299. Entity::get_movement_direction() const
  300. Entity::get_movement_direction(KAGE::Math::Vector2 const&)
  301. Entity::get_special_grid_collision(KAGE::Math::Vector2 const&)
  302. Entity::GetBossID() const
  303. Entity::GetChild() const
  304. Entity::GetCollisionDamage() const
  305. Entity::GetColor() const
  306. Entity::GetDepthOffset() const
  307. Entity::GetDropRNG()
  308. Entity::GetDropSeed() const
  309. Entity::GetEntityCollisionClass() const
  310. Entity::GetEntityFlags() const
  311. Entity::GetFlipX() const
  312. Entity::GetFrameCount() const
  313. Entity::GetGridCollisionClass() const
  314. Entity::GetHitPoints() const
  315. Entity::GetIndex() const
  316. Entity::GetInitSeed() const
  317. Entity::GetLastChild()
  318. Entity::GetLastParent()
  319. Entity::GetLuaData()
  320. Entity::GetMass() const
  321. Entity::GetMaxHitPoints() const
  322. Entity::GetParent() const
  323. Entity::GetPosition() const
  324. Entity::GetPositionOffset() const
  325. Entity::GetRenderZ() const
  326. Entity::GetRenderZOffset() const
  327. Entity::GetSizeMulti() const
  328. Entity::GetSpawnerEntity() const
  329. Entity::GetSpawnerType() const
  330. Entity::GetSpawnerVariant() const
  331. Entity::GetSpawnGridIndex() const
  332. Entity::GetSplatColor() const
  333. Entity::GetSprite()
  334. Entity::GetSpriteOffset() const
  335. Entity::GetSpriteRotation() const
  336. Entity::GetSpriteScale() const
  337. Entity::GetStatusEffectTarget()
  338. Entity::GetSubType() const
  339. Entity::GetTarget() const
  340. Entity::GetTargetPosition() const
  341. Entity::GetType() const
  342. Entity::GetVariant() const
  343. Entity::GetVelocity() const
  344. Entity::GetVisible() const
  345. Entity::handle_collisions(Entity*, Entity*)
  346. Entity::HasCommonParentWithEntity(Entity*)
  347. Entity::HasEntityFlags(long long) const
  348. Entity::HasFullHealth()
  349. Entity::HasMortalDamage()
  350. Entity::IgnoreEffectFromFriendly(Entity::EntityRef const&) const
  351. Entity::Init(eEntityType, unsigned int, unsigned int, unsigned int)
  352. Entity::Interpolate()
  353. Entity::IsActiveEnemy(bool) const
  354. Entity::IsBoss() const
  355. Entity::IsDead() const
  356. Entity::IsEnemy() const
  357. Entity::IsEntityConnected(Entity*)
  358. Entity::IsFlying() const
  359. Entity::IsFrame(int, int)
  360. Entity::IsInvincible() const
  361. Entity::IsVisible() const
  362. Entity::IsVulnerableEnemy() const
  363. Entity::Kill()
  364. Entity::load_entity_config()
  365. Entity::MultiplyFriction(float)
  366. Entity::NUM_BOSS_COLORS
  367. Entity::PlayerCollideWithGrid(bool)
  368. Entity::PostRender()
  369. Entity::Remove()
  370. Entity::RemoveStatusEffects()
  371. Entity::Render(KAGE::Math::Vector2 const&)
  372. Entity::RenderShadowLayer(KAGE::Math::Vector2 const&)
  373. Entity::reset_color()
  374. Entity::RevertInterpolation()
  375. Entity::s_BossColors
  376. Entity::s_ChampionColors
  377. Entity::set_entity_ref(Entity**, Entity*)
  378. Entity::SetChild(Entity*)
  379. Entity::SetCollisionDamage(float)
  380. Entity::SetColor(ColorMod const&, int, int, bool, bool)
  381. Entity::SetDepthOffset(float)
  382. Entity::SetEntityCollisionClass(Entity::eEntityCollisionClass)
  383. Entity::SetFlipX(bool)
  384. Entity::SetGridCollisionClass(Entity::eGridCollisionClass)
  385. Entity::SetHitPoints(float)
  386. Entity::SetMass(float)
  387. Entity::SetMaxHitPoints(float)
  388. Entity::SetParent(Entity*)
  389. Entity::SetPosition(KAGE::Math::Vector2 const&)
  390. Entity::SetPositionOffset(KAGE::Math::Vector2 const&)
  391. Entity::SetRenderZOffset(int)
  392. Entity::SetSize(float, KAGE::Math::Vector2, int)
  393. Entity::SetSizeMulti(KAGE::Math::Vector2 const&)
  394. Entity::SetSpawnerEntity(Entity*)
  395. Entity::SetSpawnerType(eEntityType)
  396. Entity::SetSpawnerVariant(unsigned int)
  397. Entity::SetSplatColor(ColorMod const&)
  398. Entity::SetSpriteFrame(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, int)
  399. Entity::SetSpriteOffset(KAGE::Math::Vector2 const&)
  400. Entity::SetSpriteOverlayFrame(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, int)
  401. Entity::SetSpriteRotation(float)
  402. Entity::SetSpriteScale(KAGE::Math::Vector2 const&)
  403. Entity::SetStop(int, KAGE::Math::Vector2 const&)
  404. Entity::SetSubType(unsigned int)
  405. Entity::SetTarget(Entity*)
  406. Entity::SetTargetPosition(KAGE::Math::Vector2)
  407. Entity::SetVariant(unsigned int)
  408. Entity::SetVelocity(KAGE::Math::Vector2 const&)
  409. Entity::SetVisible(bool)
  410. Entity::ShrinkBegin(Entity*)
  411. Entity::ShrinkEnd()
  412. Entity::ShrinkUpdate()
  413. Entity::TakeDamage(float, unsigned int, Entity::EntityRef const&, int)
  414. Entity::Update()
  415. Entity::Update()::BurnColors
  416. Entity::UpdateChildStatusEffects()
  417. Entity::WillPlayerCollideWithGrid(KAGE::Math::Vector2 const&)
  418. Entity::~Entity()
  419. Entity::~Entity()
  420. Entity::~Entity()
  421.  
  422. Entity_Bomb::AnimatePitfallIn()
  423. Entity_Bomb::Entity_Bomb()
  424. Entity_Bomb::Entity_Bomb()
  425. Entity_Bomb::GetExplosionDamage() const
  426. Entity_Bomb::GetIsFetus() const
  427. Entity_Bomb::GetRadiusMultiplier() const
  428. Entity_Bomb::GetTearFlags() const
  429. Entity_Bomb::handle_collision(Entity*, bool)
  430. Entity_Bomb::Init(eEntityType, unsigned int, unsigned int, unsigned int)
  431. Entity_Bomb::SetExplosionCountdown(int)
  432. Entity_Bomb::SetExplosionDamage(float)
  433. Entity_Bomb::SetIsFetus(bool)
  434. Entity_Bomb::SetRadiusMultiplier(float)
  435. Entity_Bomb::SetTearFlags(unsigned long long)
  436. Entity_Bomb::Update()
  437. Entity_Bomb::Update()::expArray
  438. Entity_Bomb::Update()::PlayerBombIndex
  439. Entity_Bomb::UpdatePitfallState()
  440. Entity_Bomb::~Entity_Bomb()
  441. Entity_Bomb::~Entity_Bomb()
  442. Entity_Bomb::~Entity_Bomb()
  443. Entity_Dummy::Entity_Dummy()
  444. Entity_Dummy::Entity_Dummy()
  445. Entity_Dummy::handle_collision(Entity*, bool)
  446. Entity_Dummy::Init(eEntityType, unsigned int, unsigned int, unsigned int)
  447. Entity_Dummy::Render(KAGE::Math::Vector2 const&)
  448. Entity_Dummy::Update()
  449. Entity_Dummy::~Entity_Dummy()
  450. Entity_Dummy::~Entity_Dummy()
  451. Entity_Dummy::~Entity_Dummy()
  452. Entity_Effect::clamp_particle_to_walls()
  453. Entity_Effect::Entity_Effect()
  454. Entity_Effect::Entity_Effect()
  455. Entity_Effect::FollowParent(Entity*)
  456. Entity_Effect::get_wall_coords(KAGE::Math::Vector2&)
  457. Entity_Effect::GetFallingAcceleration() const
  458. Entity_Effect::GetFallingSpeed() const
  459. Entity_Effect::GetRotationDegrees() const
  460. Entity_Effect::GetScale() const
  461. Entity_Effect::handle_collision(Entity*, bool)
  462. Entity_Effect::Init(eEntityType, unsigned int, unsigned int, unsigned int)
  463. Entity_Effect::Init(eEntityType, unsigned int, unsigned int, unsigned int)::Anim
  464. Entity_Effect::Init(eEntityType, unsigned int, unsigned int, unsigned int)::Anim
  465. Entity_Effect::Init(eEntityType, unsigned int, unsigned int, unsigned int)::animNames
  466. Entity_Effect::Init(eEntityType, unsigned int, unsigned int, unsigned int)::anims
  467. Entity_Effect::Init(eEntityType, unsigned int, unsigned int, unsigned int)::notRandom
  468. Entity_Effect::Init(eEntityType, unsigned int, unsigned int, unsigned int)::ParticleAnims
  469. Entity_Effect::Init(eEntityType, unsigned int, unsigned int, unsigned int)::sizes
  470. Entity_Effect::Init(eEntityType, unsigned int, unsigned int, unsigned int)::sizes
  471. Entity_Effect::Interpolate()
  472. Entity_Effect::IsPlayerCreep(int)
  473. Entity_Effect::Render(KAGE::Math::Vector2 const&)
  474. Entity_Effect::SetDamageSource(eEntityType)
  475. Entity_Effect::SetFallingAcceleration(float)
  476. Entity_Effect::SetFallingSpeed(float)
  477. Entity_Effect::SetRadii(float, float)
  478. Entity_Effect::SetRotationDegrees(float)
  479. Entity_Effect::SetScale(float)
  480. Entity_Effect::SetTimeout(int)
  481. Entity_Effect::Update()
  482. Entity_Effect::Update()::AnimName
  483. Entity_Effect::Update()::blood
  484. Entity_Effect::Update()::bone
  485. Entity_Effect::Update()::gut
  486. Entity_Effect::Update()::gut
  487. Entity_Effect::~Entity_Effect()
  488. Entity_Effect::~Entity_Effect()
  489. Entity_Effect::~Entity_Effect()
  490. Entity_Familiar::add_to_delayed()
  491. Entity_Familiar::add_to_followers()
  492. Entity_Familiar::AddCoins(int)
  493. Entity_Familiar::AddHearts(int)
  494. Entity_Familiar::AddKeys(int)
  495. Entity_Familiar::ai_bird()
  496. Entity_Familiar::ai_bluebabyfriend()
  497. Entity_Familiar::ai_bluefly()
  498. Entity_Familiar::ai_bluespider()
  499. Entity_Familiar::ai_bumbo()
  500. Entity_Familiar::ai_bumfriend()
  501. Entity_Familiar::ai_bumfriend()::Chests
  502. Entity_Familiar::ai_chubby()
  503. Entity_Familiar::ai_daddy_legs()
  504. Entity_Familiar::ai_demonbaby()
  505. Entity_Familiar::ai_gemini(bool)
  506. Entity_Familiar::ai_isaacs_body()
  507. Entity_Familiar::ai_key_full()
  508. Entity_Familiar::ai_lil_brimstone()
  509. Entity_Familiar::ai_lil_gurdy()
  510. Entity_Familiar::ai_lost_fly()
  511. Entity_Familiar::ai_lost_fly()::MoveSpeed
  512. Entity_Familiar::ai_meatboy()
  513. Entity_Familiar::ai_papa_fly()
  514. Entity_Familiar::ai_punchingbag()
  515. Entity_Familiar::ai_robobaby2()
  516. Entity_Familiar::ai_samsons_chain()
  517. Entity_Familiar::ai_sissy_longlegs()
  518. Entity_Familiar::ai_smartfly()
  519. Entity_Familiar::ai_spidermod()
  520. Entity_Familiar::ai_yo_listen()
  521. Entity_Familiar::Entity_Familiar()
  522. Entity_Familiar::Entity_Familiar()
  523. Entity_Familiar::fire_bombs(KAGE::Math::Vector2 const&)
  524. Entity_Familiar::fire_brimstone(KAGE::Math::Vector2 const&)
  525. Entity_Familiar::fire_charging_weapon(KAGE::Math::Vector2 const&)
  526. Entity_Familiar::fire_laser(KAGE::Math::Vector2 const&)
  527. Entity_Familiar::fire_projectiles(eDirection)
  528. Entity_Familiar::fire_projectiles(KAGE::Math::Vector2 const&, bool)
  529. Entity_Familiar::fire_tech_x(KAGE::Math::Vector2 const&)
  530. Entity_Familiar::follow_parent()
  531. Entity_Familiar::follow_position(KAGE::Math::Vector2 const&)
  532. Entity_Familiar::get_orbit_position(KAGE::Math::Vector2 const&)
  533. Entity_Familiar::GetCoins() const
  534. Entity_Familiar::GetHearts() const
  535. Entity_Familiar::GetKeys() const
  536. Entity_Familiar::GetPlayer() const
  537. Entity_Familiar::handle_collision(Entity*, bool)
  538. Entity_Familiar::HasWeaponType(Entity_Player::eWeaponType)
  539. Entity_Familiar::increase_mongo_idx()
  540. Entity_Familiar::increase_mongo_idx()::Baby_Collectibles
  541. Entity_Familiar::Init(eEntityType, unsigned int, unsigned int, unsigned int)
  542. Entity_Familiar::Interpolate()
  543. Entity_Familiar::is_delayed(unsigned int)
  544. Entity_Familiar::is_follower(unsigned int)
  545. Entity_Familiar::move_delayed(int)
  546. Entity_Familiar::move_diagonally(float)
  547. Entity_Familiar::move_diagonally(float)::root2
  548. Entity_Familiar::move_taped()
  549. Entity_Familiar::pick_enemy_target(float, int)
  550. Entity_Familiar::play_charge_anim(eDirection)
  551. Entity_Familiar::play_float_anim(eDirection)
  552. Entity_Familiar::play_shoot_anim(eDirection)
  553. Entity_Familiar::recalc_orbit_layer_offsets(int, bool)
  554. Entity_Familiar::Remove()
  555. Entity_Familiar::remove_from_delayed()
  556. Entity_Familiar::remove_from_followers()
  557. Entity_Familiar::Render(KAGE::Math::Vector2 const&)
  558. Entity_Familiar::s_OrbitAngleOffset
  559. Entity_Familiar::s_OrbitDistance
  560. Entity_Familiar::s_OrbitSpeed
  561. Entity_Familiar::s_UpgradedOrbitSpeed
  562. Entity_Familiar::set_fly_ref(Entity*)
  563. Entity_Familiar::SetCoins(int)
  564. Entity_Familiar::SetHearts(int)
  565. Entity_Familiar::SetKeys(int)
  566. Entity_Familiar::SetPlayer(Entity_Player*)
  567. Entity_Familiar::shoot()
  568. Entity_Familiar::shoot_chocolate_milk()
  569. Entity_Familiar::shoot_knife()
  570. Entity_Familiar::shoot_monstros_lungs()
  571. Entity_Familiar::TakeDamage(float, unsigned int, Entity::EntityRef const&, int)
  572. Entity_Familiar::TriggerNewRoom()
  573. Entity_Familiar::TriggerNewStage()
  574. Entity_Familiar::TriggerPillUsed()
  575. Entity_Familiar::TriggerPlayerDamaged()
  576. Entity_Familiar::TriggerRoomClear()
  577. Entity_Familiar::Update()
  578. Entity_Familiar::~Entity_Familiar()
  579. Entity_Familiar::~Entity_Familiar()
  580. Entity_Familiar::~Entity_Familiar()
  581. Entity_Knife::Entity_Knife()
  582. Entity_Knife::Entity_Knife()
  583. Entity_Knife::GetKnifeDistance() const
  584. Entity_Knife::GetKnifeVelocity() const
  585. Entity_Knife::GetRenderZ() const
  586. Entity_Knife::GetRotation() const
  587. Entity_Knife::GetRotationOffset() const
  588. Entity_Knife::GetTearFlags() const
  589. Entity_Knife::handle_collision(Entity*, bool)
  590. Entity_Knife::HomeIn()
  591. Entity_Knife::Init(eEntityType, unsigned int, unsigned int, unsigned int)
  592. Entity_Knife::InitHomingPath(KAGE::Math::Vector2, Entity*, float)
  593. Entity_Knife::Interpolate()
  594. Entity_Knife::IsFlying() const
  595. Entity_Knife::m_KnifeBackwardAcceleration
  596. Entity_Knife::m_KnifeForwardAcceleration
  597. Entity_Knife::Render(KAGE::Math::Vector2 const&)
  598. Entity_Knife::Reset()
  599. Entity_Knife::ScreenWrap()
  600. Entity_Knife::SetPathFollowSpeed(float)
  601. Entity_Knife::SetRotation(float)
  602. Entity_Knife::SetRotationOffset(float)
  603. Entity_Knife::SetTearFlags(unsigned long long)
  604. Entity_Knife::Shoot(float, float)
  605. Entity_Knife::Update()
  606. Entity_Knife::Wiggle()
  607. Entity_Knife::~Entity_Knife()
  608. Entity_Knife::~Entity_Knife()
  609. Entity_Knife::~Entity_Knife()
  610. Entity_Laser::CalculateEndPoint(KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&, Entity const*, float)
  611. Entity_Laser::ClearReferences()
  612. Entity_Laser::damage()
  613. Entity_Laser::damage_entities(float)
  614. Entity_Laser::damage_grid(int, KAGE::Math::Vector2 const&)
  615. Entity_Laser::damage_light_ring()
  616. Entity_Laser::do_damage(Entity*, float, bool)
  617. Entity_Laser::Entity_Laser()
  618. Entity_Laser::Entity_Laser()
  619. Entity_Laser::GetAngleDegrees() const
  620. Entity_Laser::GetEndPoint() const
  621. Entity_Laser::GetNonOptimizedSamples()
  622. Entity_Laser::GetRadius() const
  623. Entity_Laser::GetRenderZ() const
  624. Entity_Laser::GetSamples()
  625. Entity_Laser::GetTearFlags() const
  626. Entity_Laser::handle_collision(Entity*, bool)
  627. Entity_Laser::Init(eEntityType, unsigned int, unsigned int, unsigned int)
  628. Entity_Laser::init_laser()
  629. Entity_Laser::Interpolate()
  630. Entity_Laser::IsCircleLaser() const
  631. Entity_Laser::IsSampleLaser() const
  632. Entity_Laser::play_sound()
  633. Entity_Laser::Remove()
  634. Entity_Laser::Render(KAGE::Math::Vector2 const&)
  635. Entity_Laser::RenderShadowLayer(KAGE::Math::Vector2 const&)
  636. Entity_Laser::SetActiveRotation(unsigned int, float, float, bool)
  637. Entity_Laser::SetAngleDegrees(float)
  638. Entity_Laser::SetBlackHpDropChance(float)
  639. Entity_Laser::SetHomingType(Entity_Laser::eLaserHomingType)
  640. Entity_Laser::SetMaxDistance(float)
  641. Entity_Laser::SetMultidimensionalTouched(bool)
  642. Entity_Laser::SetOneHit(bool)
  643. Entity_Laser::SetRadius(float)
  644. Entity_Laser::SetTearFlags(unsigned long long)
  645. Entity_Laser::SetTimeout(int)
  646. Entity_Laser::ShootAngle(unsigned int, KAGE::Math::Vector2 const&, float, int, KAGE::Math::Vector2 const&, Entity*)
  647. Entity_Laser::spawn_impact(bool)
  648. Entity_Laser::Update()
  649. Entity_Laser::update_circle_laser()
  650. Entity_Laser::update_laser()
  651. Entity_Laser::~Entity_Laser()
  652. Entity_Laser::~Entity_Laser()
  653. Entity_Laser::~Entity_Laser()
  654. Entity_NPC::ai_adversary()
  655. Entity_NPC::ai_angel()
  656. Entity_NPC::ai_baby()
  657. Entity_NPC::ai_baby_long_legs()
  658. Entity_NPC::ai_big_horn()
  659. Entity_NPC::ai_black_maw()
  660. Entity_NPC::ai_blastocyst()
  661. Entity_NPC::ai_blister()
  662. Entity_NPC::ai_bluebabyfly()
  663. Entity_NPC::ai_boil()
  664. Entity_NPC::ai_bony_skinny()
  665. Entity_NPC::ai_boomfly()
  666. Entity_NPC::ai_brain()
  667. Entity_NPC::ai_brownie()
  668. Entity_NPC::ai_cage()
  669. Entity_NPC::ai_chub()
  670. Entity_NPC::ai_chub()::partSettings
  671. Entity_NPC::ai_chubber_projectile()
  672. Entity_NPC::ai_clotty()
  673. Entity_NPC::ai_cod_worm()
  674. Entity_NPC::ai_constant_stonehead()
  675. Entity_NPC::ai_corn_mine()
  676. Entity_NPC::ai_daddylonglegs()
  677. Entity_NPC::ai_dark_one()
  678. Entity_NPC::ai_dart_fly()
  679. Entity_NPC::ai_death()
  680. Entity_NPC::ai_deaths_head()
  681. Entity_NPC::ai_delirium()
  682. Entity_NPC::ai_delirium()::s_MorphDurations
  683. Entity_NPC::ai_delirium_aggression()
  684. Entity_NPC::ai_delirium_bullet_hell()
  685. Entity_NPC::ai_dingle()
  686. Entity_NPC::ai_dip()
  687. Entity_NPC::ai_dople()
  688. Entity_NPC::ai_duke()
  689. Entity_NPC::ai_dukie()
  690. Entity_NPC::ai_dummy()
  691. Entity_NPC::ai_embryo()
  692. Entity_NPC::ai_envy()
  693. Entity_NPC::ai_eternalfly()
  694. Entity_NPC::ai_eye()
  695. Entity_NPC::ai_fallen()
  696. Entity_NPC::ai_famine()
  697. Entity_NPC::ai_fat_bat()
  698. Entity_NPC::ai_fat_bat()::Diagonals
  699. Entity_NPC::ai_fat_sack()
  700. Entity_NPC::ai_fireplace()
  701. Entity_NPC::ai_fireplace()::DisappearAnim
  702. Entity_NPC::ai_fireplace()::FlickerAnim
  703. Entity_NPC::ai_fireplace()::IdleAnim
  704. Entity_NPC::ai_fistula()
  705. Entity_NPC::ai_fly()
  706. Entity_NPC::ai_forsaken()
  707. Entity_NPC::ai_fred()
  708. Entity_NPC::ai_gaper()
  709. Entity_NPC::ai_gate()
  710. Entity_NPC::ai_gemini()
  711. Entity_NPC::ai_gemini_baby()
  712. Entity_NPC::ai_gemini_main()
  713. Entity_NPC::ai_globin()
  714. Entity_NPC::ai_greed()
  715. Entity_NPC::ai_greed_gaper()
  716. Entity_NPC::ai_greed_gaper()::headAnims
  717. Entity_NPC::ai_greed_gaper()::notRandom
  718. Entity_NPC::ai_gurdy()
  719. Entity_NPC::ai_gurdy()::Anim
  720. Entity_NPC::ai_gurdy()::AttackV
  721. Entity_NPC::ai_gurdy_jr()
  722. Entity_NPC::ai_gurgle()
  723. Entity_NPC::ai_gusher()
  724. Entity_NPC::ai_guts()
  725. Entity_NPC::ai_guts()::Directions
  726. Entity_NPC::ai_hanger()
  727. Entity_NPC::ai_hanger()::AttackAnims
  728. Entity_NPC::ai_hanger()::IdleAnims
  729. Entity_NPC::ai_haunt()
  730. Entity_NPC::ai_headless_horseman()
  731. Entity_NPC::ai_heart()
  732. Entity_NPC::ai_heart_of_infamy()
  733. Entity_NPC::ai_hive()
  734. Entity_NPC::ai_homunculus()
  735. Entity_NPC::ai_hopper()
  736. Entity_NPC::ai_horf()
  737. Entity_NPC::ai_host()
  738. Entity_NPC::ai_hush()
  739. Entity_NPC::ai_hush()::EmergeAnimations
  740. Entity_NPC::ai_hush()::ShootAnimations
  741. Entity_NPC::ai_hush()::VanishAnimations
  742. Entity_NPC::ai_hush_boil()
  743. Entity_NPC::ai_hush_fly()
  744. Entity_NPC::ai_hush_gaper()
  745. Entity_NPC::ai_hush_skinless()
  746. Entity_NPC::ai_isaac()
  747. Entity_NPC::ai_isaac()::WaveOffset
  748. Entity_NPC::ai_knight()
  749. Entity_NPC::ai_lamb()
  750. Entity_NPC::ai_larryjr()
  751. Entity_NPC::ai_larryjr()::ButtlickerAnimations
  752. Entity_NPC::ai_larryjr()::GrubAttackAnimations
  753. Entity_NPC::ai_little_horn()
  754. Entity_NPC::ai_loki()
  755. Entity_NPC::ai_lump()
  756. Entity_NPC::ai_lust()
  757. Entity_NPC::ai_maggot_leech()
  758. Entity_NPC::ai_mama_gurdy()
  759. Entity_NPC::ai_mask()
  760. Entity_NPC::ai_mask_of_infamy()
  761. Entity_NPC::ai_maw()
  762. Entity_NPC::ai_meatball()
  763. Entity_NPC::ai_mega_fatty()
  764. Entity_NPC::ai_mega_maw()
  765. Entity_NPC::ai_mega_satan()
  766. Entity_NPC::ai_mega_satan_hand()
  767. Entity_NPC::ai_mega_satan_head()
  768. Entity_NPC::ai_membrain()
  769. Entity_NPC::ai_mobile_host()
  770. Entity_NPC::ai_mom()
  771. Entity_NPC::ai_mom()::DoorPositions
  772. Entity_NPC::ai_mom()::SpawnList
  773. Entity_NPC::ai_mom()::SpawnList
  774. Entity_NPC::ai_moms_guts()
  775. Entity_NPC::ai_moms_hand()
  776. Entity_NPC::ai_moms_heart()
  777. Entity_NPC::ai_monstro()
  778. Entity_NPC::ai_monstro()::Velocities
  779. Entity_NPC::ai_movable_tnt()
  780. Entity_NPC::ai_mr_fred()
  781. Entity_NPC::ai_mr_maw()
  782. Entity_NPC::ai_mulligan()
  783. Entity_NPC::ai_mushroom()
  784. Entity_NPC::ai_one_tooth()
  785. Entity_NPC::ai_oob()
  786. Entity_NPC::ai_para_bite()
  787. Entity_NPC::ai_peep()
  788. Entity_NPC::ai_pestilence()
  789. Entity_NPC::ai_pin()
  790. Entity_NPC::ai_pin()::AngAnims
  791. Entity_NPC::ai_pin()::GibTypes
  792. Entity_NPC::ai_pin()::PinDelays
  793. Entity_NPC::ai_pin()::ScolexDelays
  794. Entity_NPC::ai_pitfall()
  795. Entity_NPC::ai_poky()
  796. Entity_NPC::ai_polycephalus()
  797. Entity_NPC::ai_poop()
  798. Entity_NPC::ai_portal()
  799. Entity_NPC::ai_portal()::ToSpawn
  800. Entity_NPC::ai_pride()
  801. Entity_NPC::ai_rag_man()
  802. Entity_NPC::ai_rag_mega()
  803. Entity_NPC::ai_ring_of_flies()
  804. Entity_NPC::ai_round_worm()
  805. Entity_NPC::ai_satan()
  806. Entity_NPC::ai_shopkeeper()
  807. Entity_NPC::ai_shopkeeper()::AnimName
  808. Entity_NPC::ai_sisters_vis()
  809. Entity_NPC::ai_sisters_vis()::LaserEndDirs
  810. Entity_NPC::ai_sisters_vis()::LaserLoopDirs
  811. Entity_NPC::ai_sisters_vis()::LaserStartDirs
  812. Entity_NPC::ai_sloth()
  813. Entity_NPC::ai_spider()
  814. Entity_NPC::ai_squirt()
  815. Entity_NPC::ai_stone_eye()
  816. Entity_NPC::ai_stonehead()
  817. Entity_NPC::ai_stonehead()::IdleDir
  818. Entity_NPC::ai_swarm()
  819. Entity_NPC::ai_swarmer()
  820. Entity_NPC::ai_swinger()
  821. Entity_NPC::ai_ultra_coin()
  822. Entity_NPC::ai_ultra_door()
  823. Entity_NPC::ai_ultra_greed()
  824. Entity_NPC::ai_vis_gluttony()
  825. Entity_NPC::ai_vis_gluttony()::AttackDown
  826. Entity_NPC::ai_vis_gluttony()::AttackHoriz
  827. Entity_NPC::ai_vis_gluttony()::AttackUp
  828. Entity_NPC::ai_walking_boil()
  829. Entity_NPC::ai_wall_creeps()
  830. Entity_NPC::ai_war()
  831. Entity_NPC::ai_widow()
  832. Entity_NPC::ai_wizoob()
  833. Entity_NPC::ai_wizoob()::Anims
  834. Entity_NPC::ai_wizoob()::Anims
  835. Entity_NPC::ai_wizoob()::VanishAnims
  836. Entity_NPC::ai_wrath()
  837. Entity_NPC::anim_walkframe(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, float)
  838. Entity_NPC::bighorn_hold_bombs()
  839. Entity_NPC::bighorn_swallow_bombs()
  840. Entity_NPC::CalcTargetPosition(float)
  841. Entity_NPC::CanBeDamagedFromVelocity(KAGE::Math::Vector2&) const
  842. Entity_NPC::CanReroll() const
  843. Entity_NPC::CanShutDoors() const
  844. Entity_NPC::check_circular_dependency_parent(Entity*, Entity*)
  845. Entity_NPC::child_npc() const
  846. Entity_NPC::ClearReferences()
  847. Entity_NPC::create_bling(unsigned int)
  848. Entity_NPC::create_bling(unsigned int)::timer
  849. Entity_NPC::create_gold_particles(unsigned int, unsigned int)
  850. Entity_NPC::create_gold_particles(unsigned int, unsigned int)::timer
  851. Entity_NPC::deathspawn_champion()
  852. Entity_NPC::delirium_check_doubletrouble()
  853. Entity_NPC::delirium_check_doubletrouble()::s_DoubleTroublePairs
  854. Entity_NPC::delirium_check_multichunk(float)
  855. Entity_NPC::DeliriumAggro(unsigned char)
  856. Entity_NPC::DeliriumReplaceGraphics(ANM2*, eEntityType, unsigned int, bool)
  857. Entity_NPC::Entity_NPC()
  858. Entity_NPC::Entity_NPC()
  859. Entity_NPC::fire_boss_projectiles(int, KAGE::Math::Vector2 const&, float, Entity_NPC::ProjectileParams const&)
  860. Entity_NPC::fire_lamb_projectiles(int, int)
  861. Entity_NPC::fire_moms_heart_projectiles(int, int)
  862. Entity_NPC::fire_projectiles(KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&, Entity_NPC::eProjectilesMode, Entity_NPC::ProjectileParams const&)
  863. Entity_NPC::get_alive_enemy_count() const
  864. Entity_NPC::get_opposite_ultra_greed_door(Entity_NPC*, EntityList::EL)
  865. Entity_NPC::GetBossColorIdx() const
  866. Entity_NPC::GetPlayerTarget()
  867. Entity_NPC::GetScale() const
  868. Entity_NPC::glyph_of_balance_drop(unsigned int&, unsigned int&)
  869. Entity_NPC::handle_collision(Entity*, bool)
  870. Entity_NPC::HandlePickup(Entity*)
  871. Entity_NPC::Init(eEntityType, unsigned int, unsigned int, unsigned int)
  872. Entity_NPC::IsBoss() const
  873. Entity_NPC::IsChampion() const
  874. Entity_NPC::Kill()
  875. Entity_NPC::KillUnique()
  876. Entity_NPC::load_entity_config()
  877. Entity_NPC::make_splat(float)
  878. Entity_NPC::MakeChampion(unsigned int)
  879. Entity_NPC::moms_heart_begin_bullet_hell()
  880. Entity_NPC::Morph(eEntityType, unsigned int, unsigned int, int)
  881. Entity_NPC::parent_npc() const
  882. Entity_NPC::play_sound(eSoundEffect, float, int, bool, float)
  883. Entity_NPC::ProjectileParams::ProjectileParams()
  884. Entity_NPC::query_npcs_group(int)
  885. Entity_NPC::query_npcs_spawnertype(eEntityType, eEntityType, bool) const
  886. Entity_NPC::query_npcs_type(eEntityType, int) const
  887. Entity_NPC::Render(KAGE::Math::Vector2 const&)
  888. Entity_NPC::reset_color()
  889. Entity_NPC::ResetPathFinderTarget()
  890. Entity_NPC::set_hush_fly_formation(int, KAGE::Math::Vector2, KAGE::Math::Vector2, unsigned char, PolyShape::ePolyShape, PolyShape::ePolyShape, unsigned char)
  891. Entity_NPC::SetCanShutDoors(bool)
  892. Entity_NPC::SetScale(float)
  893. Entity_NPC::TakeDamage(float, unsigned int, Entity::EntityRef const&, int)
  894. Entity_NPC::ThrowSpider(KAGE::Math::Vector2 const&, KAGE::Math::Vector2, bool, float)
  895. Entity_NPC::ToEntityDesc(Entity::EntityDesc&) const
  896. Entity_NPC::transfer_dmg_to_parent()
  897. Entity_NPC::trigger_death_remove()
  898. Entity_NPC::try_shoot_player(float, int, int, bool, Entity_NPC::eProjectilesMode, Entity_NPC::ProjectileParams)
  899. Entity_NPC::ultra_greed_add_coins(int)
  900. Entity_NPC::ultra_greed_hand_smash(KAGE::Math::Vector2)
  901. Entity_NPC::ultra_greed_handle_pickup(Entity*)
  902. Entity_NPC::Update()
  903. Entity_NPC::update_ai()
  904. Entity_NPC::update_sprite_scale()
  905. Entity_NPC::~Entity_NPC()
  906. Entity_NPC::~Entity_NPC()
  907. Entity_NPC::~Entity_NPC()
  908. Entity_Pickup::AppearFast()
  909. Entity_Pickup::CanReroll() const
  910. Entity_Pickup::CanReroll(int)
  911. Entity_Pickup::Entity_Pickup()
  912. Entity_Pickup::Entity_Pickup()
  913. Entity_Pickup::GetCharge() const
  914. Entity_Pickup::GetCoinValue() const
  915. Entity_Pickup::GetCoinValue() const::CoinValues
  916. Entity_Pickup::GetKeeperHeartToFlyCount(unsigned int)
  917. Entity_Pickup::GetPrice() const
  918. Entity_Pickup::GetShopItemId() const
  919. Entity_Pickup::GetTheresOptionsPickup() const
  920. Entity_Pickup::GetTimeout() const
  921. Entity_Pickup::GetWait() const
  922. Entity_Pickup::handle_collision(Entity*, bool)
  923. Entity_Pickup::handle_collision(Entity*, bool)::SpawnVars
  924. Entity_Pickup::Init(eEntityType, unsigned int, unsigned int, unsigned int)
  925. Entity_Pickup::IsShopItem() const
  926. Entity_Pickup::IsTouched() const
  927. Entity_Pickup::Morph(eEntityType, unsigned int, unsigned int, bool)
  928. Entity_Pickup::PlayDropSound()
  929. Entity_Pickup::PlayPickupSound()
  930. Entity_Pickup::Render(KAGE::Math::Vector2 const&)
  931. Entity_Pickup::SetCharge(int)
  932. Entity_Pickup::SetPrice(int)
  933. Entity_Pickup::SetShopItemId(int)
  934. Entity_Pickup::SetTheresOptionsPickup(bool)
  935. Entity_Pickup::SetTimeout(int)
  936. Entity_Pickup::SetTouched(bool)
  937. Entity_Pickup::SetWait(int)
  938. Entity_Pickup::TakeDamage(float, unsigned int, Entity::EntityRef const&, int)
  939. Entity_Pickup::try_open_chest()
  940. Entity_Pickup::Update()
  941. Entity_Pickup::Update()::oldSpriteScale
  942. Entity_Pickup::update_magnet_effect()
  943. Entity_Pickup::~Entity_Pickup()
  944. Entity_Pickup::~Entity_Pickup()
  945. Entity_Pickup::~Entity_Pickup()
  946. Entity_Player::add_dollar_bill_effect()
  947. Entity_Player::add_dollar_bill_effect()::Collectibles
  948. Entity_Player::add_player_form_costume(ePlayerForm)
  949. Entity_Player::AddBigBabyCountdown(int)
  950. Entity_Player::AddBlackHearts(int)
  951. Entity_Player::AddBlueFlies(int, KAGE::Math::Vector2 const&, Entity*)
  952. Entity_Player::AddBlueSpider(KAGE::Math::Vector2 const&)
  953. Entity_Player::AddBombs(int)
  954. Entity_Player::AddBrownBabyCountdown(int)
  955. Entity_Player::AddCacheFlags(int)
  956. Entity_Player::AddCard(eCard)
  957. Entity_Player::AddCoins(int)
  958. Entity_Player::AddCoins(int)::Checkpoints
  959. Entity_Player::AddCollectible(eCollectibleType, int, bool)
  960. Entity_Player::AddCollectible(eCollectibleType, int, bool)::SpawnEntities
  961. Entity_Player::AddCollectible(eCollectibleType, int, bool)::SpawnEntities
  962. Entity_Player::AddCostume(ItemConfig::Item const*, bool)
  963. Entity_Player::AddCryBabyCountdown(int)
  964. Entity_Player::AddDeadEyeCharge()
  965. Entity_Player::AddEternalHearts(int)
  966. Entity_Player::AddGoldenBomb()
  967. Entity_Player::AddGoldenHearts(int)
  968. Entity_Player::AddGoldenKey()
  969. Entity_Player::AddGreenBabyCountdown(int)
  970. Entity_Player::AddHearts(int)
  971. Entity_Player::AddJarFlies(int)
  972. Entity_Player::AddJarHearts(int)
  973. Entity_Player::AddKeys(int)
  974. Entity_Player::AddLilBabyCountdown(int)
  975. Entity_Player::AddLongBabyCountdown(int)
  976. Entity_Player::AddMaxHearts(int, bool)
  977. Entity_Player::AddNullCostume(ItemConfig::eNullItemID)
  978. Entity_Player::AddPickyBabyCountdown(int)
  979. Entity_Player::AddPill(ePillColor)
  980. Entity_Player::AddPrettyFly()
  981. Entity_Player::AddRageBabyCountdown(int)
  982. Entity_Player::AddSoulHearts(int)
  983. Entity_Player::AddTrinket(eTrinketType)
  984. Entity_Player::AddYellowBabyCountdown(int)
  985. Entity_Player::AdjustBlackHearts()
  986. Entity_Player::AnimateAppear()
  987. Entity_Player::AnimateHappy()
  988. Entity_Player::AnimateLightTravel()
  989. Entity_Player::AnimatePickup(ANM2 const&, bool)
  990. Entity_Player::AnimatePickup(eCard, char const*)
  991. Entity_Player::AnimatePickup(eCollectibleType, char const*, char const*)
  992. Entity_Player::AnimatePickup(ePillColor, char const*)
  993. Entity_Player::AnimatePickup(eTrinketType, char const*, char const*)
  994. Entity_Player::AnimatePitfallIn()
  995. Entity_Player::AnimatePitfallOut()
  996. Entity_Player::AnimateSad()
  997. Entity_Player::AnimateTeleport(bool)
  998. Entity_Player::AnimateTrapdoor()
  999. Entity_Player::AreControlsEnabled()
  1000. Entity_Player::AreOpposingShootDirectionsPressed() const
  1001. Entity_Player::can_charge_isaacs_tears()
  1002. Entity_Player::can_turn_head()
  1003. Entity_Player::CanAddCollectible() const
  1004. Entity_Player::CanPickBlackHearts()
  1005. Entity_Player::CanPickGoldenHearts()
  1006. Entity_Player::CanPickupItem() const
  1007. Entity_Player::CanShoot() const
  1008. Entity_Player::check_familiar(unsigned int, int, RNG&)
  1009. Entity_Player::clear_item_anim()
  1010. Entity_Player::clear_item_anim(eCollectibleType)
  1011. Entity_Player::clear_item_anim(ItemConfig::eNullItemID)
  1012. Entity_Player::ClearCostumes()
  1013. Entity_Player::ClearDeadEyeCharge()
  1014. Entity_Player::ClearReferences()
  1015. Entity_Player::ClearTemporaryEffects()
  1016. Entity_Player::control_active_item()
  1017. Entity_Player::control_bombs()
  1018. Entity_Player::control_drop_pocket_items()
  1019. Entity_Player::control_movement()
  1020. Entity_Player::control_pocket_item()
  1021. Entity_Player::control_shooting()
  1022. Entity_Player::Debug_SetHighLuck()
  1023. Entity_Player::DischargeActiveItem()
  1024. Entity_Player::do_zit_effect(KAGE::Math::Vector2 const&)
  1025. Entity_Player::DonateLuck(int)
  1026. Entity_Player::DropTrinket(KAGE::Math::Vector2&, bool)
  1027. Entity_Player::Entity_Player()
  1028. Entity_Player::Entity_Player()
  1029. Entity_Player::EvaluateItems()
  1030. Entity_Player::EvaluateItems()::DmgArray
  1031. Entity_Player::EvaluateItems()::SpeedArray
  1032. Entity_Player::fire(KAGE::Math::Vector2 const&, bool)
  1033. Entity_Player::fire(KAGE::Math::Vector2 const&, bool)::AngleOffsets
  1034. Entity_Player::FireBomb(KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&)
  1035. Entity_Player::FireBrimstone(KAGE::Math::Vector2 const&)
  1036. Entity_Player::FireDelayedBrimstone(float, Entity*)
  1037. Entity_Player::FireKnife(Entity*, float, bool, unsigned int)
  1038. Entity_Player::FireTear(KAGE::Math::Vector2 const&, KAGE::Math::Vector2, bool, bool, bool)
  1039. Entity_Player::FireTechLaser(KAGE::Math::Vector2 const&, Entity_Player::eLaserOffset, KAGE::Math::Vector2 const&, bool, bool)
  1040. Entity_Player::FireTechXLaser(KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&, float)
  1041. Entity_Player::FlushQueueItem()
  1042. Entity_Player::FullCharge()
  1043. Entity_Player::get_animation_from_vector(KAGE::Math::Vector2, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) const
  1044. Entity_Player::get_cambion_level()
  1045. Entity_Player::get_cambion_pregnacy_level()
  1046. Entity_Player::get_costume_null_pos(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool, KAGE::Math::Vector2 const&) const
  1047. Entity_Player::get_glitch_baby_subtype() const
  1048. Entity_Player::get_laser_offset(Entity_Player::eLaserOffset, KAGE::Math::Vector2 const&) const
  1049. Entity_Player::get_movement_input()
  1050. Entity_Player::get_shooting_input()
  1051. Entity_Player::get_tear_movement_inheritance(KAGE::Math::Vector2 const&) const
  1052. Entity_Player::GetActiveCharge() const
  1053. Entity_Player::GetActiveItem() const
  1054. Entity_Player::GetActiveSubCharge() const
  1055. Entity_Player::GetActiveWeaponEntity() const
  1056. Entity_Player::GetAimDirection() const
  1057. Entity_Player::GetBabySkin() const
  1058. Entity_Player::GetBatteryCharge() const
  1059. Entity_Player::GetBlackHearts() const
  1060. Entity_Player::GetBombFlags() const
  1061. Entity_Player::GetBombVariant(unsigned long long, bool) const
  1062. Entity_Player::GetCard(int) const
  1063. Entity_Player::GetCardRNG(eCard)
  1064. Entity_Player::GetCollectibleCount() const
  1065. Entity_Player::GetCollectibleRNG(eCollectibleType)
  1066. Entity_Player::GetControlsEnabled() const
  1067. Entity_Player::GetCurrentRoomIdx() const
  1068. Entity_Player::GetDamageCooldown() const
  1069. Entity_Player::GetEffects()
  1070. Entity_Player::GetEternalHearts() const
  1071. Entity_Player::GetExtraLives() const
  1072. Entity_Player::GetFireDirection() const
  1073. Entity_Player::GetFlyingOffset() const
  1074. Entity_Player::GetFriendBallEnemy() const
  1075. Entity_Player::GetGoldenHearts() const
  1076. Entity_Player::GetGreedDonationBreakChance() const
  1077. Entity_Player::GetHeadDirection() const
  1078. Entity_Player::GetHearts() const
  1079. Entity_Player::GetItemState() const
  1080. Entity_Player::GetJarFlies() const
  1081. Entity_Player::GetJarHearts()
  1082. Entity_Player::GetLastActionTriggers() const
  1083. Entity_Player::GetLastDamageFlags() const
  1084. Entity_Player::GetLastDamageSource() const
  1085. Entity_Player::GetLastDirection() const
  1086. Entity_Player::GetMaxHearts() const
  1087. Entity_Player::GetMaxPoketItems() const
  1088. Entity_Player::GetMaxTrinkets() const
  1089. Entity_Player::GetMovementDirection() const
  1090. Entity_Player::GetMovementVector() const
  1091. Entity_Player::GetMultiShotParams()
  1092. Entity_Player::GetMultiShotPositionVelocity(int, Entity_Player::eWeaponType, KAGE::Math::Vector2, float, Entity_Player::MultiShotParams)
  1093. Entity_Player::GetMusicPitch() const
  1094. Entity_Player::GetName() const
  1095. Entity_Player::GetNPCTarget()
  1096. Entity_Player::GetNumBlueFlies() const
  1097. Entity_Player::GetNumBlueSpiders() const
  1098. Entity_Player::GetNumBombs() const
  1099. Entity_Player::GetNumCoins() const
  1100. Entity_Player::GetNumKeys() const
  1101. Entity_Player::GetPill(int) const
  1102. Entity_Player::GetPillRNG(ePillEffect)
  1103. Entity_Player::GetPlayerSpriteScale() const
  1104. Entity_Player::GetPlayerType() const
  1105. Entity_Player::GetPocketItem(int) const
  1106. Entity_Player::GetRecentMovementVector() const
  1107. Entity_Player::GetSmoothBodyRotation() const
  1108. Entity_Player::GetSoulHearts() const
  1109. Entity_Player::GetSoundPitch() const
  1110. Entity_Player::GetTearHitParams(Entity_Player::eWeaponType, float, int)
  1111. Entity_Player::GetTearPoisonDamage() const
  1112. Entity_Player::GetTearRangeModifier() const
  1113. Entity_Player::GetTearsOffset() const
  1114. Entity_Player::GetTotalDamageTaken() const
  1115. Entity_Player::GetTractorBeam() const
  1116. Entity_Player::GetTrinket(unsigned int) const
  1117. Entity_Player::GetTrinketMultiplier() const
  1118. Entity_Player::GetTrinketRNG(eTrinketType)
  1119. Entity_Player::GetVelocityBeforeUpdate() const
  1120. Entity_Player::GetZodiacEffect() const
  1121. Entity_Player::GetZodiacEffect() const::Zodiacs
  1122. Entity_Player::handle_collision(Entity*, bool)
  1123. Entity_Player::HasCollectible(eCollectibleType) const
  1124. Entity_Player::HasFullHearts()
  1125. Entity_Player::HasFullHeartsSoulHearts()
  1126. Entity_Player::HasGoldenBomb() const
  1127. Entity_Player::HasGoldenKey() const
  1128. Entity_Player::HasInvincibility()
  1129. Entity_Player::HasPlayerForm(ePlayerForm) const
  1130. Entity_Player::HasTimedItem()
  1131. Entity_Player::HasTrinket(eTrinketType) const
  1132. Entity_Player::HasWeaponType(Entity_Player::eWeaponType) const
  1133. Entity_Player::Init(eEntityType, unsigned int, unsigned int, unsigned int)
  1134. Entity_Player::init_baby_skin()
  1135. Entity_Player::InitBabyStats()
  1136. Entity_Player::InitPlayerSkin()
  1137. Entity_Player::InitPostLevelInitStats()
  1138. Entity_Player::InitPreLevelInitStats()
  1139. Entity_Player::is_item_anim_finished(eCollectibleType, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
  1140. Entity_Player::is_item_anim_finished(ItemConfig::eNullItemID, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
  1141. Entity_Player::is_item_anim_finished(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
  1142. Entity_Player::IsBlackHeart(int)
  1143. Entity_Player::IsExtraAnimationAlmostFinished() const
  1144. Entity_Player::IsExtraAnimationFinished() const
  1145. Entity_Player::IsFootstepFrame(int)
  1146. Entity_Player::IsFullSpriteRendering()
  1147. Entity_Player::IsHeldItemVisible() const
  1148. Entity_Player::IsHoldingItem() const
  1149. Entity_Player::IsItemNullAnimationAlmostFinished() const
  1150. Entity_Player::IsItemQueueEmpty()
  1151. Entity_Player::IsP2Appearing() const
  1152. Entity_Player::IsPosInSpotLight(KAGE::Math::Vector2 const&)
  1153. Entity_Player::NeedsCharge() const
  1154. Entity_Player::NotifyGrabbed()
  1155. Entity_Player::NotifyGrabFinished()
  1156. Entity_Player::NumCollectibleHeld(eCollectibleType) const
  1157. Entity_Player::play_charged_p2_anim()
  1158. Entity_Player::play_delayed_sfx(eSoundEffect, float, int, int)
  1159. Entity_Player::play_item_anim(eCollectibleType, bool, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, int, bool)
  1160. Entity_Player::play_item_anim(ItemConfig::eNullItemID, bool, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, int, bool)
  1161. Entity_Player::PlayExtraAnimation(char const*)
  1162. Entity_Player::PlayItemNullAnimation(char const*)
  1163. Entity_Player::preload_sounds()
  1164. Entity_Player::QueueExtraAnimation(char const*)
  1165. Entity_Player::QueueItem(ItemConfig::Item const*, int, bool)
  1166. Entity_Player::rebuild_costume_map()
  1167. Entity_Player::RemoveBlackHeart(int)
  1168. Entity_Player::RemoveBlueFly()
  1169. Entity_Player::RemoveBlueSpider()
  1170. Entity_Player::RemoveCollectible(eCollectibleType)
  1171. Entity_Player::RemoveCostume(ItemConfig::Item const*)
  1172. Entity_Player::RemoveSkinCostume()
  1173. Entity_Player::Render(KAGE::Math::Vector2 const&)
  1174. Entity_Player::RenderBody(KAGE::Math::Vector2 const&)
  1175. Entity_Player::RenderGlow(KAGE::Math::Vector2 const&)
  1176. Entity_Player::RenderHead(KAGE::Math::Vector2 const&)
  1177. Entity_Player::RenderTop(KAGE::Math::Vector2 const&)
  1178. Entity_Player::replace_costume_sprite(ItemConfig::Item const*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, int)
  1179. Entity_Player::reset_color()
  1180. Entity_Player::reset_item_state()
  1181. Entity_Player::ResetDamageCooldown()
  1182. Entity_Player::RespawnFamiliars()
  1183. Entity_Player::RestoreGameState(GameStatePlayer const&)
  1184. Entity_Player::RestoreGameState_PostLevelInit(GameStatePlayer const&)
  1185. Entity_Player::RestoreGlowingHourglassState()
  1186. Entity_Player::Revive()
  1187. Entity_Player::set_ladder_ref(Entity*)
  1188. Entity_Player::SetActiveCharge(int)
  1189. Entity_Player::SetControlsEnabled(bool)
  1190. Entity_Player::SetFootprintColor(KAGE::Graphics::Color, bool)
  1191. Entity_Player::SetFriendBallEnemy(Entity::EntityDesc const&)
  1192. Entity_Player::SetFullHearts()
  1193. Entity_Player::SetMinDamageCooldown(int)
  1194. Entity_Player::SetPlayerSpriteScale(KAGE::Math::Vector2 const&)
  1195. Entity_Player::SetShootingCooldown(int)
  1196. Entity_Player::SetTargetTrapDoor(GridEntity*)
  1197. Entity_Player::SetTearsOffset(KAGE::Math::Vector2)
  1198. Entity_Player::shoot_red_candle(KAGE::Math::Vector2 const&)
  1199. Entity_Player::spawn_maw_of_void(int)
  1200. Entity_Player::StopExtraAnimation()
  1201. Entity_Player::StoreGameState(GameStatePlayer&)
  1202. Entity_Player::StoreGlowingHourGlassState()
  1203. Entity_Player::TakeDamage(float, unsigned int, Entity::EntityRef const&, int)
  1204. Entity_Player::TakeDamage(float, unsigned int, Entity::EntityRef const&, int)::PickupVariants
  1205. Entity_Player::trigger_baby_death()
  1206. Entity_Player::TriggerBabyPreRemove()
  1207. Entity_Player::TriggerDeath()
  1208. Entity_Player::TriggerEffectRemoved(ItemConfig::Item const*, int)
  1209. Entity_Player::TriggerEnemyDeath(Entity_NPC const*)
  1210. Entity_Player::TriggerGreedModeStart()
  1211. Entity_Player::TriggerHeartPickedUp()
  1212. Entity_Player::TriggerNewRoom()
  1213. Entity_Player::TriggerNewRoom()::Friends
  1214. Entity_Player::TriggerNewStage()
  1215. Entity_Player::TriggerNonEnemyTearHit()
  1216. Entity_Player::TriggerPreVictoryLap(int)
  1217. Entity_Player::TriggerRestart()
  1218. Entity_Player::TriggerRoomClear()
  1219. Entity_Player::TriggerRoomExit()
  1220. Entity_Player::TriggerTrinketRemoved(eTrinketType)
  1221. Entity_Player::TryHoldTrinket(eTrinketType)
  1222. Entity_Player::TryRemoveCostume(eCollectibleType, bool)
  1223. Entity_Player::TryRemoveCostume(eTrinketType)
  1224. Entity_Player::TryRemoveCostume(ItemConfig::eNullItemID)
  1225. Entity_Player::TryRemoveTrinket(eTrinketType)
  1226. Entity_Player::TryUseKey()
  1227. Entity_Player::Update()
  1228. Entity_Player::update_babies()
  1229. Entity_Player::update_canshoot()
  1230. Entity_Player::update_effects()
  1231. Entity_Player::update_golden_hearts()
  1232. Entity_Player::update_isaac_pregnacy(bool)
  1233. Entity_Player::update_isaac_pregnacy(bool)::cambion_paths
  1234. Entity_Player::update_isaac_pregnacy(bool)::immaculate_paths
  1235. Entity_Player::update_ladder()
  1236. Entity_Player::update_purity_sprite()
  1237. Entity_Player::update_purity_sprite()::purity_paths
  1238. Entity_Player::UpdateFootEffects()
  1239. Entity_Player::UpdateGrabbedState()
  1240. Entity_Player::UpdatePitfallState()
  1241. Entity_Player::UseActiveItem(eCollectibleType, bool, bool, bool, bool)
  1242. Entity_Player::UseActiveItem(eCollectibleType, bool, bool, bool, bool)::Achievements
  1243. Entity_Player::UseActiveItem(eCollectibleType, bool, bool, bool, bool)::Bosses
  1244. Entity_Player::UseActiveItem(eCollectibleType, bool, bool, bool, bool)::CollectibleEffects
  1245. Entity_Player::UseActiveItem(eCollectibleType, bool, bool, bool, bool)::expArray
  1246. Entity_Player::UseCard(eCard)
  1247. Entity_Player::UseCard(eCard)::Variants
  1248. Entity_Player::UsePill(ePillEffect, ePillColor)
  1249. Entity_Player::VoidHasCollectible(eCollectibleType) const
  1250. Entity_Player::WillPlayerRevive()
  1251. Entity_Player::~Entity_Player()
  1252. Entity_Player::~Entity_Player()
  1253. Entity_Player::~Entity_Player()
  1254. Entity_Projectile::ACCELERATE
  1255. Entity_Projectile::ACID_GREEN
  1256. Entity_Projectile::ACID_RED
  1257. Entity_Projectile::ANY_HEIGHT_ENTITY_HIT
  1258. Entity_Projectile::BOOMERANG
  1259. Entity_Projectile::BURST
  1260. Entity_Projectile::BURST3
  1261. Entity_Projectile::CANT_HIT_PLAYER
  1262. Entity_Projectile::CHANGE_FLAGS_AFTER_TIMEOUT
  1263. Entity_Projectile::CHANGE_VELOCITY_AFTER_TIMEOUT
  1264. Entity_Projectile::CONTINUUM
  1265. Entity_Projectile::CREEP_BROWN
  1266. Entity_Projectile::CURVE_LEFT
  1267. Entity_Projectile::CURVE_RIGHT
  1268. Entity_Projectile::DECELERATE
  1269. Entity_Projectile::Entity_Projectile()
  1270. Entity_Projectile::Entity_Projectile()
  1271. Entity_Projectile::EXPLODE
  1272. Entity_Projectile::FIRE
  1273. Entity_Projectile::GHOST
  1274. Entity_Projectile::GOO
  1275. Entity_Projectile::GREED
  1276. Entity_Projectile::handle_collision(Entity*, bool)
  1277. Entity_Projectile::HIT_ENEMIES
  1278. Entity_Projectile::Init(eEntityType, unsigned int, unsigned int, unsigned int)
  1279. Entity_Projectile::Interpolate()
  1280. Entity_Projectile::MEGA_WIGGLE
  1281. Entity_Projectile::MOVE_TO_PARENT
  1282. Entity_Projectile::NO_WALL_COLLIDE
  1283. Entity_Projectile::ORBIT_CCW
  1284. Entity_Projectile::ORBIT_CW
  1285. Entity_Projectile::RED_CREEP
  1286. Entity_Projectile::SAWTOOTH_WIGGLE
  1287. Entity_Projectile::SINE_VELOCITY
  1288. Entity_Projectile::SLOWED
  1289. Entity_Projectile::SMART
  1290. Entity_Projectile::TRIANGLE
  1291. Entity_Projectile::TURN_HORIZONTAL
  1292. Entity_Projectile::Update()
  1293. Entity_Projectile::WIGGLE
  1294. Entity_Projectile::~Entity_Projectile()
  1295. Entity_Projectile::~Entity_Projectile()
  1296. Entity_Projectile::~Entity_Projectile()
  1297. Entity_Slot::CreateDropsFromExplosion()
  1298. Entity_Slot::Entity_Slot()
  1299. Entity_Slot::Entity_Slot()
  1300. Entity_Slot::get_collectible_spawn_pos()
  1301. Entity_Slot::handle_collision(Entity*, bool)
  1302. Entity_Slot::handle_collision(Entity*, bool)::SkullPrizes
  1303. Entity_Slot::Init(eEntityType, unsigned int, unsigned int, unsigned int)
  1304. Entity_Slot::RandomCoinJamAnim()
  1305. Entity_Slot::RandomCoinJamAnim()::anims
  1306. Entity_Slot::Render(KAGE::Math::Vector2 const&)
  1307. Entity_Slot::TakeDamage(float, unsigned int, Entity::EntityRef const&, int)
  1308. Entity_Slot::Update()
  1309. Entity_Slot::Update()::Anims
  1310. Entity_Slot::Update()::Chests
  1311. Entity_Slot::~Entity_Slot()
  1312. Entity_Slot::~Entity_Slot()
  1313. Entity_Slot::~Entity_Slot()
  1314. Entity_Tear::ChangeVariant(int)
  1315. Entity_Tear::ClearReferences()
  1316. Entity_Tear::Entity_Tear()
  1317. Entity_Tear::Entity_Tear()
  1318. Entity_Tear::handle_collision(Entity*, bool)
  1319. Entity_Tear::Init(eEntityType, unsigned int, unsigned int, unsigned int)
  1320. Entity_Tear::Interpolate()
  1321. Entity_Tear::MakeMultidimensionalCopy(Entity*)
  1322. Entity_Tear::offset_big_spiral_tear()
  1323. Entity_Tear::offset_spiral_tear()
  1324. Entity_Tear::Render(KAGE::Math::Vector2 const&)
  1325. Entity_Tear::reset_sprite_scale()
  1326. Entity_Tear::reset_sprite_scale()::RelativeSizes
  1327. Entity_Tear::SetCollisionDamage(float)
  1328. Entity_Tear::SetDeadEyeIntensity(float)
  1329. Entity_Tear::SetFallingAcceleration(float)
  1330. Entity_Tear::SetFallingSpeed(float)
  1331. Entity_Tear::SetHeight(float)
  1332. Entity_Tear::SetHomingFriction(float)
  1333. Entity_Tear::SetScale(float)
  1334. Entity_Tear::SetTearFlags(unsigned long long)
  1335. Entity_Tear::trigger_collision()
  1336. Entity_Tear::Update()
  1337. Entity_Tear::~Entity_Tear()
  1338. Entity_Tear::~Entity_Tear()
  1339. Entity_Tear::~Entity_Tear()
  1340. Entity_Text::Entity_Text()
  1341. Entity_Text::Entity_Text()
  1342. Entity_Text::handle_collision(Entity*, bool)
  1343. Entity_Text::Init(eEntityType, unsigned int, unsigned int, unsigned int)
  1344. Entity_Text::Interpolate()
  1345. Entity_Text::Render(KAGE::Math::Vector2 const&)
  1346. Entity_Text::SetText(char const*)
  1347. Entity_Text::Update()
  1348. Entity_Text::~Entity_Text()
  1349. Entity_Text::~Entity_Text()
  1350. Entity_Text::~Entity_Text()
  1351. EntityConfig::BossColorLess(EntityConfig::BossColor const&, EntityConfig::BossColor const&)
  1352. EntityConfig::Entity::Entity(EntityConfig::Entity const&)
  1353. EntityConfig::Entity::operator=(EntityConfig::Entity const&)
  1354. EntityConfig::EntityConfig()
  1355. EntityConfig::EntityConfig()
  1356. EntityConfig::get_entity(eEntityType, unsigned int, unsigned int)
  1357. EntityConfig::GetEntity(eEntityType, unsigned int, unsigned int) const
  1358. EntityConfig::GetEntityHash(eEntityType, unsigned int, unsigned int)
  1359. EntityConfig::GetEntityVariants(eEntityType) const
  1360. EntityConfig::GetPlayer(ePlayerType) const
  1361. EntityConfig::GetRandomEdenHairSheet(unsigned int) const
  1362. EntityConfig::Load(char const*, bool)
  1363. EntityConfig::LoadBabies(char const*)
  1364. EntityConfig::LoadBossColors(char const*)
  1365. EntityConfig::LoadPlayers(char const*, bool)
  1366. EntityConfig::Player::Player(EntityConfig::Player const&)
  1367. EntityConfig::Preload(eEntityType, unsigned int, unsigned int)
  1368. EntityConfig::Preload(EntityConfig::Entity*)
  1369. EntityConfig::ResetPreloadFlags()
  1370. EntityConfig::Unload()
  1371. EntityConfig::~EntityConfig()
  1372. EntityConfig::~EntityConfig()
  1373. EntityFactory::Create(eEntityType)
  1374. EntityFactory::EntityFactory()
  1375. EntityFactory::Pool<Entity_Bomb, 64ul>::create()
  1376. EntityFactory::Pool<Entity_Bomb, 64ul>::Pool()
  1377. EntityFactory::Pool<Entity_Dummy, 128ul>::Pool()
  1378. EntityFactory::Pool<Entity_Effect, 1024ul>::create()
  1379. EntityFactory::Pool<Entity_Effect, 1024ul>::Pool()
  1380. EntityFactory::Pool<Entity_Familiar, 64ul>::create()
  1381. EntityFactory::Pool<Entity_Familiar, 64ul>::Pool()
  1382. EntityFactory::Pool<Entity_Knife, 64ul>::create()
  1383. EntityFactory::Pool<Entity_Knife, 64ul>::Pool()
  1384. EntityFactory::Pool<Entity_Laser, 128ul>::create()
  1385. EntityFactory::Pool<Entity_Laser, 128ul>::Pool()
  1386. EntityFactory::Pool<Entity_NPC, 512ul>::create()
  1387. EntityFactory::Pool<Entity_NPC, 512ul>::Pool()
  1388. EntityFactory::Pool<Entity_Pickup, 512ul>::create()
  1389. EntityFactory::Pool<Entity_Pickup, 512ul>::Pool()
  1390. EntityFactory::Pool<Entity_Projectile, 512ul>::create()
  1391. EntityFactory::Pool<Entity_Projectile, 512ul>::Pool()
  1392. EntityFactory::Pool<Entity_Slot, 128ul>::create()
  1393. EntityFactory::Pool<Entity_Slot, 128ul>::Pool()
  1394. EntityFactory::Pool<Entity_Tear, 128ul>::create()
  1395. EntityFactory::Pool<Entity_Tear, 128ul>::Pool()
  1396. EntityFactory::Pool<Entity_Text, 128ul>::create()
  1397. EntityFactory::Pool<Entity_Text, 128ul>::Pool()
  1398. EntityFactory::~EntityFactory()
  1399. EntityList::Add(Entity*)
  1400. EntityList::ClearResults()
  1401. EntityList::collide()
  1402. EntityList::CountEntity(Entity*)
  1403. EntityList::CountSpawned(Entity*, eEntityType, int, int)
  1404. EntityList::CountType(eEntityType, int, int)
  1405. EntityList::DiscountEntity(Entity*)
  1406. EntityList::EL::copy(EntityList::EL const&)
  1407. EntityList::EL::EL(EntityList::EL&, unsigned int)
  1408. EntityList::EL::get_nearest(KAGE::Math::Vector2, Entity*)
  1409. EntityList::EL::insert(unsigned int, Entity*)
  1410. EntityList::EL::operator[](unsigned int) const
  1411. EntityList::EL::push_back(Entity*)
  1412. EntityList::EL::remove(Entity*)
  1413. EntityList::EL::remove(unsigned int)
  1414. EntityList::EL::size() const
  1415. EntityList::EL::~EL()
  1416. EntityList::EntityList()
  1417. EntityList::EntityList()
  1418. EntityList::GetResultsList(EntityList::EL const&)
  1419. EntityList::MakePersistent(Entity*)
  1420. EntityList::QueryRadius(KAGE::Math::Vector2 const&, float, unsigned int)
  1421. EntityList::QueryType(eEntityType, int, int, bool, bool)
  1422. EntityList::Remove(Entity*)
  1423. EntityList::RenderEnd(KAGE::Math::Vector2 const&)
  1424. EntityList::RenderShadows(KAGE::Math::Vector2 const&)
  1425. EntityList::RenderSlice(unsigned int, KAGE::Math::Vector2 const&)
  1426. EntityList::rendersort()
  1427. EntityList::RenderStart()
  1428. EntityList::Reset()
  1429. EntityList::Update()
  1430. EntityList::~EntityList()
  1431. EntityList::~EntityList()
  1432. EntityNpcComparator::operator()(Entity_NPC const*, Entity_NPC const*) const
  1433.  
  1434. Fortunes::Init(unsigned int)
  1435. Fortunes::load_txt(std::__1::vector<Fortunes::Entry, std::__1::allocator<Fortunes::Entry> >&, char const*)
  1436. Fortunes::show_random(std::__1::vector<Fortunes::Entry, std::__1::allocator<Fortunes::Entry> > const&)
  1437. Fortunes::ShowSeed()
  1438. Fortunes::~Fortunes()
  1439.  
  1440. FXLayers::AddPoopFx(ColorMod const&)
  1441. FXLayers::build_vein_tree(FXLayers::Vein*)
  1442. FXLayers::clear_vein_tree(FXLayers::Vein*)
  1443. FXLayers::FX::FX()
  1444. FXLayers::FX::FX()
  1445. FXLayers::FX::operator=(FXLayers::FX const&)
  1446. FXLayers::FXLayers()
  1447. FXLayers::FXLayers()
  1448. FXLayers::FXRay::operator=(FXLayers::FXRay const&)
  1449. FXLayers::Init(char const*, eLevelStage, eStageType)
  1450. FXLayers::Layer::Layer()
  1451. FXLayers::Layer::Layer()
  1452. FXLayers::render(int)
  1453. FXLayers::render_vein(FXLayers::Vein*)
  1454. FXLayers::RenderBackground()
  1455. FXLayers::RenderBehind()
  1456. FXLayers::RenderForeground()
  1457. FXLayers::RenderVeins()
  1458. FXLayers::Unload()
  1459. FXLayers::Update()
  1460. FXLayers::update_vein_tree(FXLayers::Vein*)
  1461. FXLayers::~FXLayers()
  1462. FXLayers::~FXLayers()
  1463.  
  1464. Game::AchievementUnlocksDisallowed() const
  1465. Game::AddDevilRoomDeal()
  1466. Game::AddEncounteredBoss(eEntityType, unsigned int)
  1467. Game::AddPixelation(int)
  1468. Game::AddStageWithoutDamage()
  1469. Game::AddStageWithoutHeartsPicked()
  1470. Game::AddTreasureRoomsVisited()
  1471. Game::BombDamage(KAGE::Math::Vector2 const&, float, float, bool, Entity const*, unsigned long long, unsigned int, bool)
  1472. Game::BombExplosionEffects(KAGE::Math::Vector2 const&, float, unsigned long long, ColorMod const&, Entity*, float, bool, bool)
  1473. Game::BombTearflagEffects(KAGE::Math::Vector2 const&, float, unsigned long long, Entity*)
  1474. Game::ButterBeanFart(KAGE::Math::Vector2 const&, float, Entity const*, bool)
  1475. Game::ChangeRoom(int)
  1476. Game::CharmFart(KAGE::Math::Vector2 const&, float, Entity const*)
  1477. Game::ClearDonationModAngel()
  1478. Game::ClearDonationModGreed()
  1479. Game::ClearStagesWithoutDamage()
  1480. Game::ClearStagesWithoutHeartsPicked()
  1481. Game::CreateSurfaces()
  1482. Game::Darken(float, int)
  1483. Game::DEBUG_RenderHud()
  1484. Game::DebugText(KAGE::Math::Vector2 const&, KAGE::Graphics::Color const&, char const*, ...)
  1485. Game::DebugText(KAGE::Math::Vector2 const&, KAGE::Graphics::Color const&, char const*, ...)::buffer
  1486. Game::DestroySurfaces()
  1487. Game::DonateAngel(int)
  1488. Game::DonateGreed(int)
  1489. Game::End(eEnding)
  1490. Game::Exit(bool)
  1491. Game::Fadein(float)
  1492. Game::Fadeout(float, Game::eFadeoutTarget)
  1493. Game::Fart(KAGE::Math::Vector2 const&, float, Entity const*, float, unsigned int)
  1494. Game::FinishChallenge()
  1495. Game::Game()
  1496. Game::Game()
  1497. Game::GetAmbush()
  1498. Game::GetChallenge() const
  1499. Game::GetDarknessModifier()
  1500. Game::GetDevilRoomDeals() const
  1501. Game::GetDifficulty() const
  1502. Game::GetDonationModAngel() const
  1503. Game::GetDonationModGreed() const
  1504. Game::GetEncounteredBoss(int)
  1505. Game::GetFont()
  1506. Game::GetFrameCount()
  1507. Game::GetGreedBossWaveNum() const
  1508. Game::GetGreedWavesNum() const
  1509. Game::GetItemHistory()
  1510. Game::GetItemOverlay()
  1511. Game::GetItemPool()
  1512. Game::GetLastDevilRoomStage() const
  1513. Game::GetLastLevelWithDamage() const
  1514. Game::GetLastLevelWithoutHalfHp() const
  1515. Game::GetLevel()
  1516. Game::GetNearestPlayer(KAGE::Math::Vector2&)
  1517. Game::GetNumEncounteredBosses()
  1518. Game::GetNumPlayers()
  1519. Game::GetPlayer(unsigned int)
  1520. Game::GetRandomPlayer(KAGE::Math::Vector2&, float)
  1521. Game::GetRoom()
  1522. Game::GetScreenShakeCountdown() const
  1523. Game::GetScreenShakeOffset() const
  1524. Game::GetSpecialSeedBannedCurses() const
  1525. Game::GetSpecialSeedPermanentCurses() const
  1526. Game::GetStagesWithoutDamage() const
  1527. Game::GetStagesWithoutHeartsPicked()
  1528. Game::GetStateFlag(eStateFlag) const
  1529. Game::GetTargetDarkness()
  1530. Game::GetTreasureRoomVisitCount() const
  1531. Game::GetVictoryLap() const
  1532. Game::HasEncounteredBoss(eEntityType, unsigned int)
  1533. Game::HasHallucination() const
  1534. Game::Init()
  1535. Game::init_vars()
  1536. Game::InterpolatePositions()
  1537. Game::IsGreedMode() const
  1538. Game::IsPaused() const
  1539. Game::LogPerformanceCounters()
  1540. Game::MoveToRandomRoom(bool)
  1541. Game::NextVictoryLap()
  1542. Game::ProcessInput()
  1543. Game::Render()
  1544. Game::RerollEnemy(Entity*)
  1545. Game::RerollLevelCollectibles()
  1546. Game::RerollLevelPickups(unsigned int)
  1547. Game::resize_window()
  1548. Game::RestoreState(GameState const&)
  1549. Game::RevertInterpolatedPositions()
  1550. Game::s_BloomSurface
  1551. Game::s_HallucinationSnapshot
  1552. Game::s_HallucinationSurface
  1553. Game::s_OldTVSurface
  1554. Game::s_PixelatedSurface
  1555. Game::SaveState(GameState&)
  1556. Game::SetChallenge(eChallenge)
  1557. Game::SetLastDevilRoomStage(eLevelStage)
  1558. Game::SetLastLevelWithDamage(eLevelStage)
  1559. Game::SetLastLevelWithoutHalfHp(eLevelStage)
  1560. Game::SetScreenShakeOffset(KAGE::Math::Vector2)
  1561. Game::SetStateFlag(eStateFlag, bool)
  1562. Game::ShakeScreen(int)
  1563. Game::ShowFortune()
  1564. Game::ShowHallucination(int, Backdrop::eBackdrop)
  1565. Game::ShowHallucination(int, Backdrop::eBackdrop)::s_Backdrops
  1566. Game::ShowRule()
  1567. Game::ShowVictoryLapPrompt()
  1568. Game::Shutdown()
  1569. Game::Spawn(eEntityType, unsigned int, KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&, Entity const*, unsigned int, unsigned int)
  1570. Game::SpawnEntityDesc(Entity::EntityDesc const&, KAGE::Math::Vector2 const&, Entity const*)
  1571. Game::SpawnParticles(KAGE::Math::Vector2 const&, Entity_Effect::eVariant, int, float, ColorMod const&, float)
  1572. Game::Start(ePlayerType, eChallenge, Seeds, Game::eDifficulty)
  1573. Game::StartDailyChallenge(DailyChallenge const&)
  1574. Game::StartDebug(eLevelStage, eStageType, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)
  1575. Game::StartDebug(eLevelStage, eStageType, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::DebugRoom
  1576. Game::StartFromRerunState(GameState&)
  1577. Game::StartFromSavedState(GameState const&)
  1578. Game::StartRoomTransition(int, eDirection, RoomTransition::eAnimation)
  1579. Game::StartStageTransition(bool, StageTransition::eAnimation)
  1580. Game::TriggerBloom(int, float)
  1581. Game::TriggerWindowResize()
  1582. Game::Update()
  1583. Game::UpdateLanguage()
  1584. Game::UpdateStrangeAttractor(KAGE::Math::Vector2 const&)
  1585. Game::~Game()
  1586. Game::~Game()
  1587. GameOver::GameOver()
  1588. GameOver::GameOver()
  1589. GameOver::Hide()
  1590. GameOver::Init()
  1591. GameOver::ProcessInput()
  1592. GameOver::Render()
  1593. GameOver::Show()
  1594. GameOver::Update()
  1595. GameOver::~GameOver()
  1596. GameOver::~GameOver()
  1597. Gamepad_axisMoveCallback
  1598. Gamepad_axisMoveContext
  1599. Gamepad_axisMoveFunc(void (*)(Gamepad_device*, unsigned int, float, float, double, void*), void*)
  1600. Gamepad_buttonDownCallback
  1601. Gamepad_buttonDownContext
  1602. Gamepad_buttonDownFunc(void (*)(Gamepad_device*, unsigned int, double, void*), void*)
  1603. Gamepad_buttonUpCallback
  1604. Gamepad_buttonUpContext
  1605. Gamepad_buttonUpFunc(void (*)(Gamepad_device*, unsigned int, double, void*), void*)
  1606. Gamepad_detectDevices()
  1607. Gamepad_deviceAtIndex(unsigned int)
  1608. Gamepad_deviceAttachCallback
  1609. Gamepad_deviceAttachContext
  1610. Gamepad_deviceAttachFunc(void (*)(Gamepad_device*, void*), void*)
  1611. Gamepad_deviceById(unsigned int)
  1612. Gamepad_deviceRemoveCallback
  1613. Gamepad_deviceRemoveContext
  1614. Gamepad_deviceRemoveFunc(void (*)(Gamepad_device*, void*), void*)
  1615. Gamepad_init()
  1616. Gamepad_numDevices()
  1617. Gamepad_processEvents()
  1618. Gamepad_processEvents()::inProcessEvents
  1619. Gamepad_shutdown()
  1620. GamepadMappingHelper::IncrementAction()
  1621. GamepadMappingHelper::Init()
  1622. GamepadMappingHelper::m_ButtonWait
  1623. GamepadMappingHelper::m_Controller
  1624. GamepadMappingHelper::m_CurrentAction
  1625. GamepadMappingHelper::m_Slot
  1626. GamepadMappingHelper::Save()
  1627. GamepadMappingHelper::Update()
  1628. GameState::Clear()
  1629. GameState::Delete()
  1630. GameState::DeleteRerun()
  1631. GameState::GameState()
  1632. GameState::GameState()
  1633. GameState::Load(char const*)
  1634. GameState::LoadFromSteamCloud()
  1635. GameState::LoadRerun(char const*)
  1636. GameState::LoadRerunFromSteamCloud()
  1637. GameState::read(GameStateIO&)
  1638. GameState::read_EntitySaveState(EntitySaveState&, GameStateIO&)
  1639. GameState::read_rerun(GameStateIO&)
  1640. GameState::read_Room(unsigned int, GameStateIO&)
  1641. GameState::s_CurrentVersion
  1642. GameState::s_MinimumVersion
  1643. GameState::Save()
  1644. GameState::SaveRerun()
  1645. GameState::SaveRerunToSteamCloud()
  1646. GameState::SaveToSteamCloud()
  1647. GameState::write(GameStateIO&)
  1648. GameState::write_EntitySaveState(EntitySaveState const&, GameStateIO&)
  1649. GameState::write_rerun(GameStateIO&)
  1650. GameState::write_Room(unsigned int, GameStateIO&)
  1651. GameState::~GameState()
  1652. GameState::~GameState()
  1653. GameStateItemPool::Init()
  1654. GameStateItemPool::Read(GameStateIO&)
  1655. GameStateItemPool::Write(GameStateIO&)
  1656. GameStatePlayer::Init()
  1657. GameStatePlayer::Read(GameStateIO&)
  1658. GameStatePlayer::ReadRerun(GameStateIO&)
  1659. GameStatePlayer::Write(GameStateIO&)
  1660. GameStatePlayer::WriteRerun(GameStateIO&)
  1661. GameStatePlayer::~GameStatePlayer()
  1662. GameStateScoreSheet::Init()
  1663. GameStateScoreSheet::Read(GameStateIO&)
  1664. GameStateScoreSheet::Write(GameStateIO&)
  1665. GCC and MSVC C++ Demangler
  1666. gContext
  1667. gctm
  1668. gDevice
  1669. generic_reader
  1670. GenericPopup::GenericPopup()
  1671. GenericPopup::GenericPopup()
  1672. GenericPopup::Hide()
  1673. GenericPopup::Initialize()
  1674. GenericPopup::IsActive()
  1675. GenericPopup::IsIdle()
  1676. GenericPopup::LoadFonts()
  1677. GenericPopup::Render()
  1678. GenericPopup::Render()::YOffsets
  1679. GenericPopup::SetImage(char const*)
  1680. GenericPopup::SetShadowEnabled(bool)
  1681. GenericPopup::SetText(char const*, char const*, char const*)
  1682. GenericPopup::SetText(unsigned short const*, unsigned short const*, unsigned short const*)
  1683. GenericPopup::Show()
  1684. GenericPopup::Update()
  1685. GenericPopup::~GenericPopup()
  1686. GenericPopup::~GenericPopup()
  1687. GenericPrompt::GenericPrompt()
  1688. GenericPrompt::GenericPrompt()
  1689. GenericPrompt::Hide()
  1690. GenericPrompt::Initialize(bool)
  1691. GenericPrompt::IsActive() const
  1692. GenericPrompt::IsIdle() const
  1693. GenericPrompt::ProcessInput()
  1694. GenericPrompt::Remove()
  1695. GenericPrompt::Render()
  1696. GenericPrompt::SetImage(char const*)
  1697. GenericPrompt::SetText(char const*, char const*, char const*, char const*, char const*)
  1698. GenericPrompt::SetText(unsigned short const*, unsigned short const*, unsigned short const*, unsigned short const*, unsigned short const*)
  1699. GenericPrompt::Show()
  1700. GenericPrompt::Update(bool)
  1701. GenericPrompt::~GenericPrompt()
  1702. GenericPrompt::~GenericPrompt()
  1703.  
  1704.  
  1705. GridEntity::BeginBatches()
  1706. GridEntity::Destroy(bool)
  1707. GridEntity::EndBatches()
  1708. GridEntity::GetCollisionClass() const
  1709. GridEntity::GetGridIndex()
  1710. GridEntity::GetPosition() const
  1711. GridEntity::GetRenderPosition() const
  1712. GridEntity::GetSaveState()
  1713. GridEntity::GetState() const
  1714. GridEntity::GetType()
  1715. GridEntity::GetVarData() const
  1716. GridEntity::GetVariant()
  1717. GridEntity::GridCollisionClassCollidesWithGridType(Entity::eGridCollisionClass, GridEntity::eCollisionClass)
  1718. GridEntity::GridEntity()
  1719. GridEntity::Hurt(int)
  1720. GridEntity::hurt_func(Entity*, float, int, unsigned int, bool)
  1721. GridEntity::hurt_surroundings(float, float, float, int, unsigned int, bool)
  1722. GridEntity::hurt_surroundings_rect(float, float, float, int, unsigned int, bool)
  1723. GridEntity::Init(GridEntity::Desc const&)
  1724. GridEntity::Init(unsigned int)
  1725. GridEntity::IsCrushableOrWalkable()
  1726. GridEntity::IsDangerousCrushableOrWalkable()
  1727. GridEntity::IsEasyCrushableOrWalkable()
  1728. GridEntity::PostInit()
  1729. GridEntity::SetState(unsigned int)
  1730. GridEntity::SetType(eGridEntityType)
  1731. GridEntity::SetVarData(int)
  1732. GridEntity::SetVariant(unsigned int)
  1733. GridEntity::~GridEntity()
  1734. GridEntity::~GridEntity()
  1735. GridEntity::~GridEntity()
  1736. GridEntity_Decoration::InitSubclass()
  1737. GridEntity_Decoration::Render(KAGE::Math::Vector2 const&)
  1738. GridEntity_Decoration::Update()
  1739. GridEntity_Decoration::~GridEntity_Decoration()
  1740. GridEntity_Decoration::~GridEntity_Decoration()
  1741. GridEntity_Door::Bar()
  1742. GridEntity_Door::CanBlowOpen()
  1743. GridEntity_Door::Close(bool)
  1744. GridEntity_Door::Destroy(bool)
  1745. GridEntity_Door::GetDirection() const
  1746. GridEntity_Door::GetSlot() const
  1747. GridEntity_Door::GetSpriteOffset()
  1748. GridEntity_Door::GetTargetRoomIndex() const
  1749. GridEntity_Door::InitSubclass()
  1750. GridEntity_Door::IsBusted() const
  1751. GridEntity_Door::IsKeyFamiliarTarget() const
  1752. GridEntity_Door::IsLocked() const
  1753. GridEntity_Door::IsOpen() const
  1754. GridEntity_Door::IsRoomType(eRoomType) const
  1755. GridEntity_Door::IsTargetRoomArcade() const
  1756. GridEntity_Door::load_animation_file()
  1757. GridEntity_Door::Open()
  1758. GridEntity_Door::play_animation()
  1759. GridEntity_Door::Render(KAGE::Math::Vector2 const&)
  1760. GridEntity_Door::SetDirection(eDirection)
  1761. GridEntity_Door::SetLocked(bool)
  1762. GridEntity_Door::SetRoomTypes(eRoomType, eRoomType)
  1763. GridEntity_Door::SetSlot(eDoorSlot)
  1764. GridEntity_Door::SetTargetRoomIndex(int)
  1765. GridEntity_Door::should_bar_greed_door(eRoomType, eRoomType, int)
  1766. GridEntity_Door::SpawnDust()
  1767. GridEntity_Door::TryBlowOpen(bool)
  1768. GridEntity_Door::TryUnlock(bool)
  1769. GridEntity_Door::Update()
  1770. GridEntity_Door::~GridEntity_Door()
  1771. GridEntity_Door::~GridEntity_Door()
  1772. GridEntity_Fire::Hurt(int)
  1773. GridEntity_Fire::InitSubclass()
  1774. GridEntity_Fire::Render(KAGE::Math::Vector2 const&)
  1775. GridEntity_Fire::Update()
  1776. GridEntity_Fire::Update()::Gfx
  1777. GridEntity_Fire::Update()::Gfx
  1778. GridEntity_Fire::~GridEntity_Fire()
  1779. GridEntity_Fire::~GridEntity_Fire()
  1780. GridEntity_Gravity::GridEntity_Gravity()
  1781. GridEntity_Gravity::GridEntity_Gravity()
  1782. GridEntity_Gravity::InitSubclass()
  1783. GridEntity_Gravity::PostInit()
  1784. GridEntity_Gravity::Render(KAGE::Math::Vector2 const&)
  1785. GridEntity_Gravity::Update()
  1786. GridEntity_Gravity::~GridEntity_Gravity()
  1787. GridEntity_Gravity::~GridEntity_Gravity()
  1788. GridEntity_Gravity::~GridEntity_Gravity()
  1789. GridEntity_Lock::GridEntity_Lock()
  1790. GridEntity_Lock::GridEntity_Lock()
  1791. GridEntity_Lock::InitSubclass()
  1792. GridEntity_Lock::Render(KAGE::Math::Vector2 const&)
  1793. GridEntity_Lock::TryUnlock()
  1794. GridEntity_Lock::Update()
  1795. GridEntity_Lock::~GridEntity_Lock()
  1796. GridEntity_Lock::~GridEntity_Lock()
  1797. GridEntity_Lock::~GridEntity_Lock()
  1798. GridEntity_Pit::GridEntity_Pit()
  1799. GridEntity_Pit::GridEntity_Pit()
  1800. GridEntity_Pit::InitSubclass()
  1801. GridEntity_Pit::MakeBridge()
  1802. GridEntity_Pit::PostInit()
  1803. GridEntity_Pit::Render(KAGE::Math::Vector2 const&)
  1804. GridEntity_Pit::SetLadder(bool)
  1805. GridEntity_Pit::Update()
  1806. GridEntity_Pit::update_collision()
  1807. GridEntity_Pit::~GridEntity_Pit()
  1808. GridEntity_Pit::~GridEntity_Pit()
  1809. GridEntity_Pit::~GridEntity_Pit()
  1810. GridEntity_Poop::Hurt(int)
  1811. GridEntity_Poop::InitSubclass()
  1812. GridEntity_Poop::Render(KAGE::Math::Vector2 const&)
  1813. GridEntity_Poop::RespawnRedPoop()
  1814. GridEntity_Poop::Update()
  1815. GridEntity_Poop::~GridEntity_Poop()
  1816. GridEntity_Poop::~GridEntity_Poop()
  1817. GridEntity_PressurePlate::GridEntity_PressurePlate()
  1818. GridEntity_PressurePlate::InitSubclass()
  1819. GridEntity_PressurePlate::is_greed_boss() const
  1820. GridEntity_PressurePlate::is_greed_finalboss() const
  1821. GridEntity_PressurePlate::play_greed_animation(bool)
  1822. GridEntity_PressurePlate::play_normal_animation()
  1823. GridEntity_PressurePlate::Render(KAGE::Math::Vector2 const&)
  1824. GridEntity_PressurePlate::reward()
  1825. GridEntity_PressurePlate::reward()::Chests
  1826. GridEntity_PressurePlate::Update()
  1827. GridEntity_PressurePlate::update_greed()
  1828. GridEntity_PressurePlate::update_greed_animation()
  1829. GridEntity_PressurePlate::update_normal()
  1830. GridEntity_PressurePlate::~GridEntity_PressurePlate()
  1831. GridEntity_PressurePlate::~GridEntity_PressurePlate()
  1832. GridEntity_Rock::Destroy(bool)
  1833. GridEntity_Rock::GetBigRockFrame() const
  1834. GridEntity_Rock::InitSubclass()
  1835. GridEntity_Rock::PostInit()
  1836. GridEntity_Rock::Render(KAGE::Math::Vector2 const&)
  1837. GridEntity_Rock::SetBigRockFrame(int)
  1838. GridEntity_Rock::Update()
  1839. GridEntity_Rock::update_anim_frame()
  1840. GridEntity_Rock::~GridEntity_Rock()
  1841. GridEntity_Rock::~GridEntity_Rock()
  1842. GridEntity_Spikes::GridEntity_Spikes()
  1843. GridEntity_Spikes::GridEntity_Spikes()
  1844. GridEntity_Spikes::InitSubclass()
  1845. GridEntity_Spikes::InitSubclass()::Anim
  1846. GridEntity_Spikes::Render(KAGE::Math::Vector2 const&)
  1847. GridEntity_Spikes::Update()
  1848. GridEntity_Spikes::~GridEntity_Spikes()
  1849. GridEntity_Spikes::~GridEntity_Spikes()
  1850. GridEntity_Spikes::~GridEntity_Spikes()
  1851. GridEntity_Stairs::GridEntity_Stairs()
  1852. GridEntity_Stairs::GridEntity_Stairs()
  1853. GridEntity_Stairs::InitSubclass()
  1854. GridEntity_Stairs::Render(KAGE::Math::Vector2 const&)
  1855. GridEntity_Stairs::Update()
  1856. GridEntity_Stairs::~GridEntity_Stairs()
  1857. GridEntity_Stairs::~GridEntity_Stairs()
  1858. GridEntity_Stairs::~GridEntity_Stairs()
  1859. GridEntity_Statue::Destroy(bool)
  1860. GridEntity_Statue::InitSubclass()
  1861. GridEntity_Statue::PostInit()
  1862. GridEntity_Statue::Render(KAGE::Math::Vector2 const&)
  1863. GridEntity_Statue::Update()
  1864. GridEntity_Statue::~GridEntity_Statue()
  1865. GridEntity_Statue::~GridEntity_Statue()
  1866. GridEntity_TNT::GridEntity_TNT()
  1867. GridEntity_TNT::GridEntity_TNT()
  1868. GridEntity_TNT::Hurt(int)
  1869. GridEntity_TNT::InitSubclass()
  1870. GridEntity_TNT::Render(KAGE::Math::Vector2 const&)
  1871. GridEntity_TNT::Update()
  1872. GridEntity_TNT::~GridEntity_TNT()
  1873. GridEntity_TNT::~GridEntity_TNT()
  1874. GridEntity_TNT::~GridEntity_TNT()
  1875. GridEntity_TrapDoor::GridEntity_TrapDoor()
  1876. GridEntity_TrapDoor::GridEntity_TrapDoor()
  1877. GridEntity_TrapDoor::InitSubclass()
  1878. GridEntity_TrapDoor::Render(KAGE::Math::Vector2 const&)
  1879. GridEntity_TrapDoor::Update()
  1880. GridEntity_TrapDoor::~GridEntity_TrapDoor()
  1881. GridEntity_TrapDoor::~GridEntity_TrapDoor()
  1882. GridEntity_TrapDoor::~GridEntity_TrapDoor()
  1883. GridEntity_Wall::InitSubclass()
  1884. GridEntity_Wall::PostInit()
  1885. GridEntity_Wall::Render(KAGE::Math::Vector2 const&)
  1886. GridEntity_Wall::Update()
  1887. GridEntity_Wall::~GridEntity_Wall()
  1888. GridEntity_Wall::~GridEntity_Wall()
  1889. GridEntity_Web::Destroy(bool)
  1890. GridEntity_Web::GridEntity_Web()
  1891. GridEntity_Web::GridEntity_Web()
  1892. GridEntity_Web::InitSubclass()
  1893. GridEntity_Web::Render(KAGE::Math::Vector2 const&)
  1894. GridEntity_Web::Update()
  1895. GridEntity_Web::~GridEntity_Web()
  1896. GridEntity_Web::~GridEntity_Web()
  1897. GridEntity_Web::~GridEntity_Web()
  1898.  
  1899. Hallucinations::Hallucinations()
  1900. Hallucinations::Hallucinations()
  1901. Hallucinations::InitRecording()
  1902. Hallucinations::InitReplay()
  1903. Hallucinations::RecordPlayer(Hallucinations::PlayerRecord const&)
  1904. Hallucinations::Render(KAGE::Math::Vector2 const&)
  1905. Hallucinations::Update()
  1906. Hallucinations::~Hallucinations()
  1907. Hallucinations::~Hallucinations()
  1908.  
  1909. History::AddHistoryItem(History::HistoryItem&)
  1910. History::HasCollectible(eCollectibleType) const
  1911. History::History()
  1912. History::History()
  1913. History::HistoryItem::HistoryItem(eCollectibleType, eLevelStage, eStageType, eRoomType, ItemPool::eItemPoolType, int)
  1914. History::HistoryItem::HistoryItem(eCollectibleType, eLevelStage, eStageType, eRoomType, ItemPool::eItemPoolType, int)
  1915. History::Reset()
  1916. History::RestoreGameState(GameState const&)
  1917. History::StoreGameState(GameState&)
  1918. History::~History()
  1919. History::~History()
  1920. HomingLaser::ApplyHook(float)
  1921. HomingLaser::ApplyWiggle()
  1922. HomingLaser::calculate_smooth_tangents(float)
  1923. HomingLaser::calculate_tangents()
  1924. HomingLaser::CalculateSamples(float)
  1925. HomingLaser::Clear()
  1926. HomingLaser::ClipSamplesToMultidimensionalBaby(KAGE::Math::Vector2*, KAGE::Math::Vector2*)
  1927. HomingLaser::ClipSamplesToWall(KAGE::Math::Vector2 const&)
  1928. HomingLaser::CollideWithGrid(KAGE::Math::Vector2 const&, Entity::eGridCollisionClass)
  1929. HomingLaser::CollideWithPlayer()
  1930. HomingLaser::ComputeBezier(HomingLaser::eHomingType, Entity*)
  1931. HomingLaser::ComputeCircleLaser(KAGE::Math::Vector2 const&, float, HomingLaser::eHomingType, Entity*)
  1932. HomingLaser::distance_from_bezier_sq(KAGE::Math::Vector2 const&, HomingLaser::BezierPoint const&, HomingLaser::BezierPoint const&, float*, unsigned int)
  1933. HomingLaser::GetBezierPosition(float, KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&)
  1934. HomingLaser::GetPathPos(float) const
  1935. HomingLaser::HomingLaser()
  1936. HomingLaser::HomingLaser()
  1937. HomingLaser::HomingLaser(HomingLaser const&)
  1938. HomingLaser::Init(unsigned int, HomingLaser::eLaserType)
  1939. HomingLaser::operator=(HomingLaser const&)
  1940. HomingLaser::OptimizeSamples(float)
  1941. HomingLaser::Orbit(float)
  1942. HomingLaser::point_segment_distance_sq(KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&, float*)
  1943. HomingLaser::Reset()
  1944. HomingLaser::UTurn(KAGE::Math::Vector2, float, float, float, KAGE::Math::Vector2)
  1945. HomingLaser::~HomingLaser()
  1946. HomingLaser::~HomingLaser()
  1947. hookf
  1948. hookf.hooknames
  1949. HQX4Shader
  1950. HQX4ShaderData
  1951. HQX4VertexFormat
  1952. HUD::FlashChargeBar()
  1953. HUD::FoundHudData::operator==(HUD::FoundHudData const&) const
  1954. HUD::HideItemText()
  1955. HUD::HUD()
  1956. HUD::Init()
  1957. HUD::LoadGraphics()
  1958. HUD::Render()
  1959. HUD::Render()::NumStrBuf
  1960. HUD::render_streak()
  1961. HUD::Reset()
  1962. HUD::SetBossHealth(float)
  1963. HUD::SetSecondScreenRefresh(HUD::HudRefreshType)
  1964. HUD::ShouldRenderSecondScreen()
  1965. HUD::ShowFortuneText(char const*, char const*, char const*)
  1966. HUD::ShowItemText(char const*, char const*, bool, bool)
  1967. HUD::UnloadGraphics()
  1968. HUD::Update()
  1969. HUD::~HUD()
  1970. HUD::~HUD()
  1971.  
  1972. ISAACRNG::init(bool)
  1973. ISAACRNG::isaac()
  1974. ISAACRNG::ISAACRNG(unsigned int)
  1975. ISAACRNG::ISAACRNG(unsigned int)
  1976. ISAACRNG::next()
  1977. IsaacShutdown()
  1978. IsaacStartup(int, char**)
  1979. IsaacUpdate()
  1980. IsShaderInitialized(eShader)
  1981. ItemConfig::GetCard(int) const
  1982. ItemConfig::GetCards() const
  1983. ItemConfig::GetCollectible(int) const
  1984. ItemConfig::GetCollectibles() const
  1985. ItemConfig::GetCostumes() const
  1986. ItemConfig::GetNullItem(int) const
  1987. ItemConfig::GetNullItems() const
  1988. ItemConfig::GetPillEffect(ePillEffect) const
  1989. ItemConfig::GetPillEffects() const
  1990. ItemConfig::GetTrinket(int) const
  1991. ItemConfig::GetTrinkets() const
  1992. ItemConfig::Init()
  1993. ItemConfig::IsValidCollectible(eCollectibleType)
  1994. ItemConfig::Item::GetCostume() const
  1995. ItemConfig::Item::IsCollectible() const
  1996. ItemConfig::Item::IsNull() const
  1997. ItemConfig::Item::IsTrinket() const
  1998. ItemConfig::Item::~Item()
  1999. ItemConfig::ItemConfig()
  2000. ItemConfig::ItemConfig()
  2001. ItemConfig::Load(char const*, ModManager::ItemMap*)
  2002. ItemConfig::LoadCostumes(char const*, ModManager::ItemMap*)
  2003. ItemConfig::LoadPocketItems(char const*, bool)
  2004. ItemConfig::ShouldAddCostumeOnPickup(ItemConfig::Item const*)
  2005. ItemConfig::Unload()
  2006. ItemConfig::~ItemConfig()
  2007. ItemConfig::~ItemConfig()
  2008. ItemOverlay::Init(char const*)
  2009. ItemOverlay::ItemOverlay()
  2010. ItemOverlay::ItemOverlay()
  2011. ItemOverlay::Render()
  2012. ItemOverlay::Reset()
  2013. ItemOverlay::Show(ItemOverlay::eOverlayID, int)
  2014. ItemOverlay::Update()
  2015. ItemOverlay::~ItemOverlay()
  2016. ItemOverlay::~ItemOverlay()
  2017. ItemPool::AddBibleUpgrade(int, ItemPool::eItemPoolType)
  2018. ItemPool::ForceAddPillEffect(ePillEffect)
  2019. ItemPool::get_chaos_pool(RNG&) const
  2020. ItemPool::GetCard(unsigned int, bool, bool, bool) const
  2021. ItemPool::GetCollectible(ItemPool::eItemPoolType, bool, unsigned int)
  2022. ItemPool::GetCollectible(ItemPool::eItemPoolType, bool, unsigned int)::NewYearsPool
  2023. ItemPool::GetCollectible(ItemPool::eItemPoolType, bool, unsigned int)::NintendoPool
  2024. ItemPool::GetPill(unsigned int) const
  2025. ItemPool::GetPillEffect(ePillColor)
  2026. ItemPool::GetPillEffect(ePillColor)::BadPills
  2027. ItemPool::GetPillEffect(ePillColor)::GoodPills
  2028. ItemPool::GetPoolForRoom(eRoomType, unsigned int) const
  2029. ItemPool::GetTrinket()
  2030. ItemPool::Init(unsigned int, char const*)
  2031. ItemPool::ItemPool()
  2032. ItemPool::ItemPool()
  2033. ItemPool::load_pools(char const*)
  2034. ItemPool::load_pools(char const*)::PoolNames
  2035. ItemPool::pick_collectible(float, ItemPool::Pool&, bool)
  2036. ItemPool::Pool::Pool()
  2037. ItemPool::RemoveCollectible(eCollectibleType)
  2038. ItemPool::RemoveTrinket(eTrinketType)
  2039. ItemPool::ResetRoomBlacklist()
  2040. ItemPool::ResetTrinkets()
  2041. ItemPool::RestoreGameState(GameStateItemPool const&)
  2042. ItemPool::s_ItemRNGShiftIdx
  2043. ItemPool::s_TrinketRNGShiftIdx
  2044. ItemPool::StoreGameState(GameStateItemPool&)
  2045. ItemPool::~ItemPool()
  2046. ItemPool::~ItemPool()
  2047.  
  2048. Leaderboard::CanGoDown()
  2049. Leaderboard::CanGoLeft()
  2050. Leaderboard::CanGoRight()
  2051. Leaderboard::CanGoUp()
  2052. Leaderboard::DailyChallengeFromDate(KAGE::System::DateTime)
  2053. Leaderboard::DateFromDailyChallenge(unsigned int)
  2054. Leaderboard::get_controller_id()
  2055. Leaderboard::get_goal_icon(eLevelStage, int, bool, bool)
  2056. Leaderboard::get_leaderboard(Leaderboard::eLeaderboardType, Leaderboard::eLeaderboardScope)
  2057. Leaderboard::get_ordinal_suffix(int)
  2058. Leaderboard::GetLeaderboardName(unsigned int, Leaderboard::eLeaderboardType)
  2059. Leaderboard::GetLeaderboardName(unsigned int, Leaderboard::eLeaderboardType)::Name
  2060. Leaderboard::GetMaxEntriesOffset()
  2061. Leaderboard::GetSelectedLeaderboard()
  2062. Leaderboard::Hide()
  2063. Leaderboard::Init()
  2064. Leaderboard::Leaderboard()
  2065. Leaderboard::Leaderboard()
  2066. Leaderboard::OnScoreLeaderboardFound(KAGE::System::LeaderboardData*, void*)
  2067. Leaderboard::OnScoresDownloaded(KAGE::System::LeaderboardEntry*, int, void*)
  2068. Leaderboard::OnScoreUploaded(bool, bool, int, int, void*)
  2069. Leaderboard::OnTimeLeaderboardFound(KAGE::System::LeaderboardData*, void*)
  2070. Leaderboard::OnTimeUploaded(bool, bool, int, int, void*)
  2071. Leaderboard::ProcessInput()
  2072. Leaderboard::ReloadGraphics()
  2073. Leaderboard::Render()
  2074. Leaderboard::render_leaderboard()
  2075. Leaderboard::render_score()
  2076. Leaderboard::render_score_line(KAGE::Math::Vector2&, char const*, int)
  2077. Leaderboard::ScoreToStageTime(unsigned int, eLevelStage*, unsigned int*)
  2078. Leaderboard::Show(unsigned int)
  2079. Leaderboard::Show(unsigned int, ScoreSheet const&, bool)
  2080. Leaderboard::show_leaderboard(Leaderboard::eLeaderboardType, Leaderboard::eLeaderboardScope)
  2081. Leaderboard::StageTimeToScore(eLevelStage, unsigned int)
  2082. Leaderboard::Update()
  2083. Leaderboard::~Leaderboard()
  2084. Leaderboard::~Leaderboard()
  2085.  
  2086. Level::AddAngelRoomChance(float)
  2087. Level::AddCurse(eLevelCurse, bool)
  2088. Level::ApplyBlueMapEffect()
  2089. Level::ApplyCompassEffect(bool)
  2090. Level::ApplyMapEffect()
  2091. Level::build_secret_room_index_blacklist()
  2092. Level::can_enter_cell(int, eDirection)
  2093. Level::CanOpenChallengeRoom(int) const
  2094. Level::CanSpawnDevilRoom()
  2095. Level::CanStageHaveCurseOfLabyrinth(eLevelStage)
  2096. Level::ChangeRoom(int)
  2097. Level::choose_boss(eLevelStage)
  2098. Level::choose_double_trouble(eLevelStage)
  2099. Level::ConvertGreedStageToNormal(eLevelStage)
  2100. Level::DEBUG_goto_room(RoomConfig::Room const*)
  2101. Level::DeleteCurrentRoom()
  2102. Level::DisableDevilRoom()
  2103. Level::Exit()
  2104. Level::ForceHorsemanBoss(unsigned int)
  2105. Level::generate_blue_womb()
  2106. Level::generate_dungeon(RNG&)
  2107. Level::generate_greed_dungeon()
  2108. Level::get_near_rooms(int)
  2109. Level::get_similar_room(int, bool)
  2110. Level::get_target_slot(int, eDirection)
  2111. Level::GetAbsoluteStage() const
  2112. Level::GetAddAngelRoomChance() const
  2113. Level::GetCanSeeEverything() const
  2114. Level::GetCurrentRoom()
  2115. Level::GetCurrentRoomDesc()
  2116. Level::GetCurrentRoomIndex() const
  2117. Level::GetCurseName()
  2118. Level::GetCurses() const
  2119. Level::GetDevilAngelRoomRNG()
  2120. Level::GetDungeonPlacementSeed() const
  2121. Level::GetEnterDoor() const
  2122. Level::GetEnterPosition() const
  2123. Level::GetGreedModeWaveSeed() const
  2124. Level::GetHeartPicked() const
  2125. Level::GetLastBossRoomListIndex() const
  2126. Level::GetLastRoomDesc()
  2127. Level::GetLeaveDoor() const
  2128. Level::GetName()
  2129. Level::GetName(eLevelStage, eStageType, int, int, bool)
  2130. Level::GetNonCompleteRoomIndex() const
  2131. Level::GetPreviousRoomIndex() const
  2132. Level::GetRandomRoomIndex(bool) const
  2133. Level::GetRoomByIdx(int)
  2134. Level::GetRoomByIdx(int) const
  2135. Level::GetRoomByIdx(int) const::Null
  2136. Level::GetRoomCount() const
  2137. Level::GetStage() const
  2138. Level::GetStageType() const
  2139. Level::GetStartingRoomIndex() const
  2140. Level::GetStateFlag(Level::eStateFlag) const
  2141. Level::HasBossChallenge() const
  2142. Level::Init()
  2143. Level::InitializeDevilAngelRoom(bool, bool)
  2144. Level::IsAltStage() const
  2145. Level::IsDevilRoomDisabled() const
  2146. Level::IsNextStageAvailable() const
  2147. Level::Level()
  2148. Level::Level()
  2149. Level::load_room()
  2150. Level::place_room(LevelGenerator::Room const&, RoomConfig::Room const*, unsigned int)
  2151. Level::place_rooms(LevelGenerator&, RoomConfig::eDifficulty, RoomConfig::eDifficulty)
  2152. Level::precalc_allowed_doors()
  2153. Level::QueryRoomTypeIndex(eRoomType, bool, RNG&)
  2154. Level::RemoveCompassEffect()
  2155. Level::RemoveCurse(eLevelCurse)
  2156. Level::RemoveCurses()
  2157. Level::Reset()
  2158. Level::reset_room_list()
  2159. Level::RestoreGameState(GameState const&)
  2160. Level::room_index(int, int)
  2161. Level::SetCanSeeEverything(bool)
  2162. Level::SetEnterDoor(int)
  2163. Level::SetHeartPicked()
  2164. Level::SetLeaveDoor(int)
  2165. Level::SetNextStage()
  2166. Level::SetRedHeartDamage()
  2167. Level::SetStage(eLevelStage, eStageType)
  2168. Level::SetStateFlag(Level::eStateFlag, bool)
  2169. Level::ShowMap()
  2170. Level::ShowName(bool)
  2171. Level::StoreGameState(GameState&)
  2172. Level::swap_rooms(int, int)
  2173. Level::UncoverHiddenDoor(int, eDoorSlot)
  2174. Level::Update()
  2175. Level::UpdatePortal(int, int)
  2176. Level::UpdateVisibility()
  2177. Level::~Level()
  2178. Level::~Level()
  2179.  
  2180. LevelGenerator::AddEndRoom(LevelGenerator::Room const*)
  2181. LevelGenerator::calc_required_doors()
  2182. LevelGenerator::calc_required_doors(LevelGenerator::Room&)
  2183. LevelGenerator::candidate_sort(LevelGenerator::Room const&, LevelGenerator::Room const&)
  2184. LevelGenerator::count_neighbors(XY const&)
  2185. LevelGenerator::CreateRandomEndRoom(eRoomShape)
  2186. LevelGenerator::CreateRoom(int, int, eRoomShape, int, int, eDirection)
  2187. LevelGenerator::debug_printout()
  2188. LevelGenerator::determine_boss_room(eRoomShape, std::__1::bitset<8ul> const&)
  2189. LevelGenerator::Generate(int, bool, bool, bool, std::__1::bitset<13ul> const&)
  2190. LevelGenerator::get_door_source_position(XY const&, eRoomShape, eDoorSlot, bool)
  2191. LevelGenerator::get_door_target_position(XY const&, eRoomShape, eDoorSlot, bool)
  2192. LevelGenerator::get_neighbor_candidates(unsigned int, bool)
  2193. LevelGenerator::get_neighbor_candidates(unsigned int, bool)::bigroom_chances
  2194. LevelGenerator::get_room_placement_offsets(eRoomShape)
  2195. LevelGenerator::get_room_placement_offsets(eRoomShape)::placement_1x1
  2196. LevelGenerator::get_room_placement_offsets(eRoomShape)::placement_1x2
  2197. LevelGenerator::get_room_placement_offsets(eRoomShape)::placement_2x1
  2198. LevelGenerator::get_room_placement_offsets(eRoomShape)::placement_2x2
  2199. LevelGenerator::get_room_placement_offsets(eRoomShape)::placement_lbl
  2200. LevelGenerator::get_room_placement_offsets(eRoomShape)::placement_lbr
  2201. LevelGenerator::get_room_placement_offsets(eRoomShape)::placement_ltl
  2202. LevelGenerator::get_room_placement_offsets(eRoomShape)::placement_ltr
  2203. LevelGenerator::get_room_placement_offsets(eRoomShape)::placement_null
  2204. LevelGenerator::get_room_placement_offsets(eRoomShape)::placements
  2205. LevelGenerator::get_room_size(eRoomShape)
  2206. LevelGenerator::get_room_size(eRoomShape)::sizes
  2207. LevelGenerator::GetNewBossRoom(eRoomShape, std::__1::bitset<8ul> const&, bool)
  2208. LevelGenerator::GetNewEndRoom(eRoomShape, std::__1::bitset<8ul> const&)
  2209. LevelGenerator::GetNewSecretRoom(std::__1::set<int, std::__1::less<int>, std::__1::allocator<int> > const&)
  2210. LevelGenerator::GetRemainingRooms()
  2211. LevelGenerator::has_shape_slot(eRoomShape, eDoorSlot, bool)
  2212. LevelGenerator::index(XY const&)
  2213. LevelGenerator::is_placement_valid(XY const&, eRoomShape)
  2214. LevelGenerator::is_pos_free(XY const&, eRoomShape)
  2215. LevelGenerator::LevelGenerator(unsigned int)
  2216. LevelGenerator::LevelGenerator(unsigned int)
  2217. LevelGenerator::make_new_dead_end()
  2218. LevelGenerator::make_rooms(unsigned int)
  2219. LevelGenerator::mark_dead_ends()
  2220. LevelGenerator::place_room(LevelGenerator::Room const&)
  2221. LevelGenerator::remove_invalid_doors(LevelGenerator::Room&)
  2222. LevelGenerator::sort_dead_ends()
  2223. LevelGenerator::travel(unsigned int)
  2224. LevelGenerator::travel(unsigned int)::travel
  2225. LevelGenerator::try_resize_endroom(LevelGenerator::Room&, eRoomShape, std::__1::bitset<8ul> const&)
  2226.  
  2227. LRoomAreaDesc::Expand(float)
  2228. LRoomAreaDesc::Expand(float, float, float, float)
  2229. LRoomAreaDesc::GetRandomPos()
  2230. LRoomTileDesc::GetRandomTile(int)
  2231.  
  2232. LZW::BitBuffer::BitBuffer(unsigned char*, unsigned int)
  2233. LZW::BitBuffer::BitBuffer(unsigned char*, unsigned int)
  2234. LZW::BitBuffer::flushRemainingBits()
  2235. LZW::BitBuffer::getBytePos()
  2236. LZW::BitBuffer::isAtEnd()
  2237. LZW::BitBuffer::readBits(unsigned char)
  2238. LZW::BitBuffer::writeBits(unsigned int, unsigned char)
  2239. LZW::decode(unsigned char*, unsigned char const*, unsigned int)
  2240. LZW::Dict::addStr(unsigned int, unsigned char)
  2241. LZW::Dict::Dict()
  2242. LZW::Dict::Dict()
  2243. LZW::Dict::findStr(unsigned int, unsigned char)
  2244. LZW::Dict::init()
  2245. LZW::Dict::reset()
  2246. LZW::Dict::updateCodeSize()
  2247. LZW::Dict::writeStr(unsigned int, unsigned char**, unsigned char*)
  2248. LZW::Dict::writeStr(unsigned int, unsigned char**, unsigned char*)::writebuf
  2249. LZW::Dict::~Dict()
  2250. LZW::Dict::~Dict()
  2251. LZW::init()
  2252. LZW::LZW()
  2253. LZW::LZW()
  2254.  
  2255. Manager::AssignTriggeredController()
  2256. Manager::check_game_data_modified()
  2257. Manager::cleanup_current_state()
  2258. Manager::create_surfaces()
  2259. Manager::DeleteGameState()
  2260. Manager::DeleteSaveSlot(Manager::eSaveSlot)
  2261. Manager::execute_show_cutscene()
  2262. Manager::execute_show_nightmare()
  2263. Manager::execute_start_game()
  2264. Manager::execute_start_menu()
  2265. Manager::FreeLoadImage()
  2266. Manager::GetButtonFrame(int, int, int)
  2267. Manager::GetButtonFrame(unsigned int)
  2268. Manager::GetChallengeParams(eChallenge)
  2269. Manager::GetDailyChallengeDate() const
  2270. Manager::GetTranslationString(char const*)
  2271. Manager::handle_gamepad_helper()
  2272. Manager::handle_hotkeys()
  2273. Manager::handle_screenshot()
  2274. Manager::Init()
  2275. Manager::InitDailyChallenge()
  2276. Manager::InitLoadImage(unsigned int)
  2277. Manager::InputDeviceConnected(unsigned int)
  2278. Manager::IsDebuggingConsoleEnabled()
  2279. Manager::IsSteamCloudAvailable()
  2280. Manager::LoadChallenges(char const*, bool)
  2281. Manager::LoadConfigs()
  2282. Manager::LoadGameState(Manager::eSaveSlot)
  2283. Manager::LoadImage(char const*, KAGE::Graphics::VertexAttributeDescriptor*, bool)
  2284. Manager::LoadTranslationStrings(char const*)
  2285. Manager::Manager()
  2286. Manager::Manager()
  2287. Manager::NotifyButtonRemap(unsigned int)
  2288. Manager::PlaySound(eSoundEffect, float, int, bool, float)
  2289. Manager::RecordLoss()
  2290. Manager::RecordWin()
  2291. Manager::ReloadConfigs()
  2292. Manager::Render()
  2293. Manager::RenderButtonIcon(int, int, int, KAGE::Math::Vector2)
  2294. Manager::RenderButtonIcon(int, KAGE::Math::Vector2)
  2295. Manager::RenderLoadImage(float)
  2296. Manager::ResizeCutsceneWindow(int, int, bool)
  2297. Manager::ResizeWindow(int, int)
  2298. Manager::RestartGame(Seeds, bool, bool)
  2299. Manager::s_ColorCorrectionSurface
  2300. Manager::s_HQX4Surface
  2301. Manager::s_RenderSurface
  2302. Manager::SaveGameState()
  2303. Manager::SaveRerun()
  2304. Manager::SetNewGameControllerIndex(int)
  2305. Manager::SetSaveSlot(Manager::eSaveSlot)
  2306. Manager::ShowAchievement(eAchievement)
  2307. Manager::ShowCutscene(Cutscene::eCutscene, bool)
  2308. Manager::ShowNightmareScene(bool)
  2309. Manager::StartDailyChallengeGame(bool)
  2310. Manager::StartDebugGame(eLevelStage, eStageType, char const*)
  2311. Manager::StartMenu(MenuManager::eState, KAGE::Graphics::Color)
  2312. Manager::StartNewGame(ePlayerType, eChallenge, Seeds, Game::eDifficulty)
  2313. Manager::StartRerunGame()
  2314. Manager::StartSavedGame()
  2315. Manager::TriggerFocusGained()
  2316. Manager::TriggerFocusLost()
  2317. Manager::UnloadTranslationStrings()
  2318. Manager::Update()
  2319. Manager::UpdateLanguage()
  2320. Manager::~Manager()
  2321. Manager::~Manager()
  2322.  
  2323. Menu_Bestiary::Init(KAGE::Math::Vector2 const&)
  2324. Menu_Bestiary::load_preview()
  2325. Menu_Bestiary::Menu_Bestiary()
  2326. Menu_Bestiary::Menu_Bestiary()
  2327. Menu_Bestiary::ProcessInput()
  2328. Menu_Bestiary::ReloadGraphics()
  2329. Menu_Bestiary::Render()
  2330. Menu_Bestiary::Reset()
  2331. Menu_Bestiary::Unload()
  2332. Menu_Bestiary::Update()
  2333. Menu_Bestiary::~Menu_Bestiary()
  2334. Menu_Bestiary::~Menu_Bestiary()
  2335. Menu_Challenge::Init(KAGE::Math::Vector2 const&)
  2336. Menu_Challenge::Menu_Challenge()
  2337. Menu_Challenge::Menu_Challenge()
  2338. Menu_Challenge::ReloadGraphics()
  2339. Menu_Challenge::Render()
  2340. Menu_Challenge::Reset()
  2341. Menu_Challenge::Update()
  2342. Menu_Challenge::UpdateKeyPress()
  2343. Menu_Challenge::~Menu_Challenge()
  2344. Menu_Challenge::~Menu_Challenge()
  2345. Menu_Character::append_seed_char(char)
  2346. Menu_Character::erase_seed_char()
  2347. Menu_Character::get_playertype_from_selection(Menu_Character::eCharacter)
  2348. Menu_Character::Init(KAGE::Math::Vector2 const&)
  2349. Menu_Character::Menu_Character()
  2350. Menu_Character::Menu_Character()
  2351. Menu_Character::ProcessInput()
  2352. Menu_Character::ProcessSeedEntry()
  2353. Menu_Character::ReloadGraphics()
  2354. Menu_Character::Render()
  2355. Menu_Character::Reset()
  2356. Menu_Character::ResetSeedPopup()
  2357. Menu_Character::SelectRandomChar()
  2358. Menu_Character::Update()
  2359. Menu_Character::UpdateRotations()
  2360. Menu_Character::~Menu_Character()
  2361. Menu_Character::~Menu_Character()
  2362. Menu_Collection::Init(KAGE::Math::Vector2 const&)
  2363. Menu_Collection::Menu_Collection()
  2364. Menu_Collection::Menu_Collection()
  2365. Menu_Collection::ReloadGraphics()
  2366. Menu_Collection::Render()
  2367. Menu_Collection::Reset()
  2368. Menu_Collection::Unload()
  2369. Menu_Collection::Update()
  2370. Menu_Collection::UpdateKeyPress(KAGE::Math::Vector2 const&)
  2371. Menu_Collection::~Menu_Collection()
  2372. Menu_Collection::~Menu_Collection()
  2373. Menu_ControllerSelect::ControllerInfo::ControllerInfo()
  2374. Menu_ControllerSelect::ControllerInfo::ControllerInfo()
  2375. Menu_ControllerSelect::ControllerInfo::ControllerInfo(Menu_ControllerSelect::ControllerInfo const&)
  2376. Menu_ControllerSelect::ControllerInfo::ControllerInfo(Menu_ControllerSelect::ControllerInfo const&)
  2377. Menu_ControllerSelect::ControllerInfo::~ControllerInfo()
  2378. Menu_ControllerSelect::ControllerInfo::~ControllerInfo()
  2379. Menu_ControllerSelect::Init(KAGE::Math::Vector2 const&)
  2380. Menu_ControllerSelect::Menu_ControllerSelect()
  2381. Menu_ControllerSelect::Menu_ControllerSelect()
  2382. Menu_ControllerSelect::ReloadGraphics()
  2383. Menu_ControllerSelect::Render()
  2384. Menu_ControllerSelect::Reset()
  2385. Menu_ControllerSelect::Unload()
  2386. Menu_ControllerSelect::Update()
  2387. Menu_ControllerSelect::UpdateKeyPress()
  2388. Menu_ControllerSelect::~Menu_ControllerSelect()
  2389. Menu_ControllerSelect::~Menu_ControllerSelect()
  2390. Menu_Credits::Init(KAGE::Math::Vector2 const&)
  2391. Menu_Credits::Menu_Credits()
  2392. Menu_Credits::Menu_Credits()
  2393. Menu_Credits::ReloadGraphics()
  2394. Menu_Credits::Render()
  2395. Menu_Credits::Update()
  2396. Menu_Credits::~Menu_Credits()
  2397. Menu_Credits::~Menu_Credits()
  2398. Menu_Custom_Challenge::Init(KAGE::Math::Vector2 const&)
  2399. Menu_Custom_Challenge::Menu_Custom_Challenge()
  2400. Menu_Custom_Challenge::Menu_Custom_Challenge()
  2401. Menu_Custom_Challenge::ReloadGraphics()
  2402. Menu_Custom_Challenge::Render()
  2403. Menu_Custom_Challenge::Reset()
  2404. Menu_Custom_Challenge::Update()
  2405. Menu_Custom_Challenge::UpdateKeyPress()
  2406. Menu_Custom_Challenge::~Menu_Custom_Challenge()
  2407. Menu_Custom_Challenge::~Menu_Custom_Challenge()
  2408. Menu_Cutscenes::Init(KAGE::Math::Vector2 const&)
  2409. Menu_Cutscenes::Menu_Cutscenes()
  2410. Menu_Cutscenes::Menu_Cutscenes()
  2411. Menu_Cutscenes::ReloadGraphics()
  2412. Menu_Cutscenes::Render()
  2413. Menu_Cutscenes::Reset()
  2414. Menu_Cutscenes::Unload()
  2415. Menu_Cutscenes::Update()
  2416. Menu_Cutscenes::UpdateKeyPress()
  2417. Menu_Cutscenes::~Menu_Cutscenes()
  2418. Menu_Cutscenes::~Menu_Cutscenes()
  2419. Menu_DailyChallenge::Init(KAGE::Math::Vector2 const&)
  2420. Menu_DailyChallenge::LbFindCallback(KAGE::System::LeaderboardData*, void*)
  2421. Menu_DailyChallenge::LbScoreCallback(KAGE::System::LeaderboardEntry*, int, void*)
  2422. Menu_DailyChallenge::LbUploadCallback(bool, bool, int, int, void*)
  2423. Menu_DailyChallenge::Menu_DailyChallenge()
  2424. Menu_DailyChallenge::Menu_DailyChallenge()
  2425. Menu_DailyChallenge::ReloadGraphics()
  2426. Menu_DailyChallenge::Render()
  2427. Menu_DailyChallenge::RenderLeaderboard()
  2428. Menu_DailyChallenge::Reset()
  2429. Menu_DailyChallenge::Unload()
  2430. Menu_DailyChallenge::Update()
  2431. Menu_DailyChallenge::update_sprite_layers()
  2432. Menu_DailyChallenge::UpdateKeyPress()
  2433. Menu_DailyChallenge::~Menu_DailyChallenge()
  2434. Menu_DailyChallenge::~Menu_DailyChallenge()
  2435. Menu_Game::Init(KAGE::Math::Vector2 const&)
  2436. Menu_Game::Menu_Game()
  2437. Menu_Game::Menu_Game()
  2438. Menu_Game::prerender_continue_img()
  2439. Menu_Game::ReloadGraphics()
  2440. Menu_Game::Render()
  2441. Menu_Game::Reset()
  2442. Menu_Game::ShowPopup()
  2443. Menu_Game::Unload()
  2444. Menu_Game::Update()
  2445. Menu_Game::UpdateKeyPress()
  2446. Menu_Game::~Menu_Game()
  2447. Menu_Game::~Menu_Game()
  2448. Menu_KeyConfig::CheckButtonConflicts(int)
  2449. Menu_KeyConfig::Init(KAGE::Math::Vector2 const&)
  2450. Menu_KeyConfig::Menu_KeyConfig()
  2451. Menu_KeyConfig::Menu_KeyConfig()
  2452. Menu_KeyConfig::ReloadGraphics()
  2453. Menu_KeyConfig::Render()
  2454. Menu_KeyConfig::RenderUnrecognized()
  2455. Menu_KeyConfig::Reset()
  2456. Menu_KeyConfig::Unload()
  2457. Menu_KeyConfig::Update()
  2458. Menu_KeyConfig::UpdateUnrecognized()
  2459. Menu_KeyConfig::~Menu_KeyConfig()
  2460. Menu_KeyConfig::~Menu_KeyConfig()
  2461. Menu_Mods::Init(KAGE::Math::Vector2 const&)
  2462. Menu_Mods::Menu_Mods()
  2463. Menu_Mods::Menu_Mods()
  2464. Menu_Mods::ReloadGraphics()
  2465. Menu_Mods::Render()
  2466. Menu_Mods::Reset()
  2467. Menu_Mods::Update()
  2468. Menu_Mods::UpdateKeyPress()
  2469. Menu_Mods::~Menu_Mods()
  2470. Menu_Mods::~Menu_Mods()
  2471. Menu_Options::DisplayNum(int, int, KAGE::Math::Vector2)
  2472. Menu_Options::Init(KAGE::Math::Vector2 const&, bool)
  2473. Menu_Options::Menu_Options()
  2474. Menu_Options::Menu_Options()
  2475. Menu_Options::ReloadGraphics()
  2476. Menu_Options::Render()
  2477. Menu_Options::Reset()
  2478. Menu_Options::SetCursor(Menu_Options::eOption)
  2479. Menu_Options::SetLocalRenderOffset(int)
  2480. Menu_Options::Unload()
  2481. Menu_Options::Update()
  2482. Menu_Options::UpdateKeyPressCounts()
  2483. Menu_Options::~Menu_Options()
  2484. Menu_Options::~Menu_Options()
  2485. Menu_Save::Init(KAGE::Math::Vector2 const&)
  2486. Menu_Save::Menu_Save()
  2487. Menu_Save::Menu_Save()
  2488. Menu_Save::refresh_slot(int)
  2489. Menu_Save::ReloadGraphics()
  2490. Menu_Save::Render()
  2491. Menu_Save::replace_slot_graphics(ANM2&)
  2492. Menu_Save::Reset()
  2493. Menu_Save::select_save_slot(int)
  2494. Menu_Save::Update()
  2495. Menu_Save::update_final_achievement_icon()
  2496. Menu_Save::UpdateAnimations()
  2497. Menu_Save::UpdateCurrentSlotGraphics()
  2498. Menu_Save::UpdateKeyPress()
  2499. Menu_Save::~Menu_Save()
  2500. Menu_Save::~Menu_Save()
  2501. Menu_SpecialSeed::GetSeedName(eSeedEffect)
  2502. Menu_SpecialSeed::Init(KAGE::Math::Vector2 const&)
  2503. Menu_SpecialSeed::Menu_SpecialSeed()
  2504. Menu_SpecialSeed::Menu_SpecialSeed()
  2505. Menu_SpecialSeed::ReloadGraphics()
  2506. Menu_SpecialSeed::Render()
  2507. Menu_SpecialSeed::Reset()
  2508. Menu_SpecialSeed::SeedListItem::SeedListItem()
  2509. Menu_SpecialSeed::SeedListItem::SeedListItem()
  2510. Menu_SpecialSeed::SetSelectedSeed(eSeedEffect)
  2511. Menu_SpecialSeed::Update()
  2512. Menu_SpecialSeed::UpdateKeyPress()
  2513. Menu_SpecialSeed::~Menu_SpecialSeed()
  2514. Menu_SpecialSeed::~Menu_SpecialSeed()
  2515. Menu_Stats::Init(KAGE::Math::Vector2 const&)
  2516. Menu_Stats::LoadAchievementConfig()
  2517. Menu_Stats::Menu_Stats()
  2518. Menu_Stats::Menu_Stats()
  2519. Menu_Stats::ReloadGraphics()
  2520. Menu_Stats::Render()
  2521. Menu_Stats::RenderNumber(unsigned int, KAGE::Math::Vector2)
  2522. Menu_Stats::Reset()
  2523. Menu_Stats::Update()
  2524. Menu_Stats::UpdateSecrets()
  2525. Menu_Stats::UpdateStats()
  2526. Menu_Stats::~Menu_Stats()
  2527. Menu_Stats::~Menu_Stats()
  2528. Menu_Title::Init(KAGE::Math::Vector2 const&)
  2529. Menu_Title::Menu_Title()
  2530. Menu_Title::Menu_Title()
  2531. Menu_Title::ReloadGraphics()
  2532. Menu_Title::Render()
  2533. Menu_Title::Reset()
  2534. Menu_Title::Unload()
  2535. Menu_Title::Update()
  2536. Menu_Title::~Menu_Title()
  2537. Menu_Title::~Menu_Title()
  2538. MenuManager::get_target_offset() const
  2539. MenuManager::Init()
  2540. MenuManager::MenuManager()
  2541. MenuManager::MenuManager()
  2542. MenuManager::ReloadGraphics()
  2543. MenuManager::Render()
  2544. MenuManager::RenderButtonOverlay()
  2545. MenuManager::ResetCharacterMenu()
  2546. MenuManager::ResetMenus()
  2547. MenuManager::s_TileHeight
  2548. MenuManager::s_TileWidth
  2549. MenuManager::SetChallengeOffset(int)
  2550. MenuManager::SetCharacterOffset(int)
  2551. MenuManager::SetControllerID(int)
  2552. MenuManager::SetCustomChallengeOffset(int)
  2553. MenuManager::SetGameSeeds(Seeds)
  2554. MenuManager::SetGameSeedStr(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
  2555. MenuManager::SetKeyConfigOffset(int, int, int)
  2556. MenuManager::SetModsOffset(int)
  2557. MenuManager::SetOptionsOffset(int)
  2558. MenuManager::SetSpecialSeedOffset(KAGE::Math::Vector2)
  2559. MenuManager::SetState(MenuManager::eState)
  2560. MenuManager::StartFadeIn(KAGE::Graphics::Color)
  2561. MenuManager::StartFadeOut(KAGE::Graphics::Color)
  2562. MenuManager::TriggerCutsceneEnd()
  2563. MenuManager::Update()
  2564. MenuManager::~MenuManager()
  2565. MenuManager::~MenuManager()
  2566. method_setImplementation
  2567. Minimap::ClearDrawing()
  2568. Minimap::Config::createSurface()
  2569. Minimap::Config::render()
  2570. Minimap::Init()
  2571. Minimap::Minimap()
  2572. Minimap::Minimap()
  2573. Minimap::Refresh()
  2574. Minimap::Render()
  2575. Minimap::render_icons(KAGE::Math::Vector2 const&, float)
  2576. Minimap::Shake()
  2577. Minimap::Update()
  2578. Minimap::~Minimap()
  2579. Minimap::~Minimap()
  2580. MiniZ::decode(unsigned char*, unsigned int, unsigned char const*, unsigned int, bool)
  2581. MiniZ::encode(unsigned char*, unsigned int, unsigned char const*, unsigned int, bool)
  2582. MiniZ::init_decode(unsigned int)
  2583. MiniZ::init_encode(unsigned int)
  2584. MiniZ::MiniZ()
  2585. MiniZ::MiniZ()
  2586. MiniZ::scramble(unsigned char*, unsigned int)
  2587. MiniZ::~MiniZ()
  2588. MiniZ::~MiniZ()
  2589. mkdir
  2590. mkstemp
  2591. mktime
  2592. ModCompare(ModManager::ModEntry const*, ModManager::ModEntry const*)
  2593. modeIsGood(CGDisplayMode*)
  2594. modff
  2595. ModManager::ApplyShaders()
  2596. ModManager::CreateSurfaces()
  2597. ModManager::DestroySurfaces()
  2598. ModManager::IsActive() const
  2599. ModManager::ListMods()
  2600. ModManager::load_custom_resources(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
  2601. ModManager::LoadConfigs()
  2602. ModManager::LoadShaders()
  2603. ModManager::ModEntry::ModEntry()
  2604. ModManager::ModEntry::WriteMetadata()
  2605. ModManager::ModManager()
  2606. ModManager::ModManager()
  2607. ModManager::PrepareShaders()
  2608. ModManager::ReloadShaders()
  2609. ModManager::RenderCustomCard(int, KAGE::Math::Vector2 const&)
  2610. ModManager::RenderCustomCharacterMenu(int, KAGE::Math::Vector2 const&)
  2611. ModManager::RenderCustomCharacterName(int, KAGE::Math::Vector2 const&)
  2612. ModManager::RenderCustomCharacters(int, KAGE::Math::Vector2 const&, ColorMod const&, float)
  2613. ModManager::Reset()
  2614. ModManager::RunModScript(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >&)
  2615. ModManager::SetupShowCardAnimation(int, ANM2&)
  2616. ModManager::ShutdownShaders()
  2617. ModManager::TriggerResize()
  2618. ModManager::TryRedirectPath(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
  2619. ModManager::UnloadMods()
  2620. ModManager::~ModManager()
  2621. ModManager::~ModManager()
  2622. ModShaderVertexFormat
  2623. mt
  2624. mti
  2625. Music::Crossfade(eMusic)
  2626. Music::Fadein(eMusic)
  2627. Music::Fadein(eMusic, float)
  2628. Music::Fadeout()
  2629. Music::GetCurrentMusicID() const
  2630. Music::GetQueuedMusicID() const
  2631. Music::LoadConfig(char const*)
  2632. Music::Music()
  2633. Music::Music()
  2634. Music::Pause()
  2635. Music::PitchSlide(float)
  2636. Music::Play(eMusic)
  2637. Music::Play(eMusic, float)
  2638. Music::Queue(eMusic)
  2639. Music::ResetPitch()
  2640. Music::Resume()
  2641. Music::Stream::Pause()
  2642. Music::Stream::Play()
  2643. Music::Stream::PrepareFile(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool, float, float)
  2644. Music::Stream::QueueFile(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool)
  2645. Music::Stream::Resume()
  2646. Music::Stream::Stop()
  2647. Music::Stream::Update(bool)
  2648. Music::Update()
  2649. Music::UpdateVolume()
  2650. Music::VolumeSlide(float)
  2651. Music::~Music()
  2652. Music::~Music()
  2653.  
  2654. NightmareScene::Init(char const*)
  2655. NightmareScene::Render()
  2656. NightmareScene::Reset()
  2657. NightmareScene::RestoreGameState(GameState const&)
  2658. NightmareScene::SetStageAlt(eLevelStage, eStageType)
  2659. NightmareScene::Show(bool)
  2660. NightmareScene::StoreGameState(GameState&)
  2661. NightmareScene::Unload()
  2662. NightmareScene::Update()
  2663. NightmareScene::~NightmareScene()
  2664.  
  2665. OptionsConfig::GetColorCorrection() const
  2666. OptionsConfig::GetMusicVolume() const
  2667. OptionsConfig::Load(char const*)
  2668. OptionsConfig::LoadGlobalConfig()
  2669. OptionsConfig::OptionsConfig()
  2670. OptionsConfig::OptionsConfig()
  2671. OptionsConfig::Reset()
  2672. OptionsConfig::Save()
  2673. OptionsConfig::SetAnnouncerVoiceMode(int)
  2674. OptionsConfig::SetBossHpOnBottom(bool)
  2675. OptionsConfig::SetControllerHotplug(bool)
  2676. OptionsConfig::SetFilter(bool)
  2677. OptionsConfig::SetFullscreen(bool)
  2678. OptionsConfig::SetLanguage(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
  2679. OptionsConfig::SetMouseControl(bool)
  2680. OptionsConfig::SetMusicVolume(float)
  2681. OptionsConfig::SetSFXVolume(float)
  2682. OptionsConfig::SetVSync(bool)
  2683. OptionsConfig::~OptionsConfig()
  2684.  
  2685. PauseScreen::GetBackgroundOpacity()
  2686. PauseScreen::Hide()
  2687. PauseScreen::Init()
  2688. PauseScreen::PauseScreen()
  2689. PauseScreen::PauseScreen()
  2690. PauseScreen::ProcessInput()
  2691. PauseScreen::Render()
  2692. PauseScreen::ReselectController()
  2693. PauseScreen::Reset()
  2694. PauseScreen::Show()
  2695. PauseScreen::Update()
  2696. PauseScreen::update_key_press()
  2697. PauseScreen::~PauseScreen()
  2698. PauseScreen::~PauseScreen()
  2699.  
  2700. PersistentGameData::AddBestiaryDeath(unsigned int)
  2701. PersistentGameData::AddBestiaryEncounter(unsigned int)
  2702. PersistentGameData::AddBestiaryEncounter(unsigned int)::BestiaryEntityCount
  2703. PersistentGameData::AddBestiaryHit(unsigned int)
  2704. PersistentGameData::AddBestiaryKill(unsigned int)
  2705. PersistentGameData::AddBoss(eBossId)
  2706. PersistentGameData::AddChallenge(eChallenge)
  2707. PersistentGameData::AddMiniBoss(eMiniBossId)
  2708. PersistentGameData::AddSpecialSeed(eSeedEffect)
  2709. PersistentGameData::AddToCollection(eCollectibleType)
  2710. PersistentGameData::check_platinum_god()
  2711. PersistentGameData::Clear(bool)
  2712. PersistentGameData::DeleteOldBackups(int)
  2713. PersistentGameData::ExportAchievements()
  2714. PersistentGameData::fix_cutscene_unlocks()
  2715. PersistentGameData::Flush(bool)
  2716. PersistentGameData::get_backup_filename()
  2717. PersistentGameData::GetBestiaryDeathCount(unsigned int)
  2718. PersistentGameData::GetBestiaryEncounterCount(unsigned int)
  2719. PersistentGameData::GetBestiaryHitCount(unsigned int)
  2720. PersistentGameData::GetBestiaryKillCount(unsigned int)
  2721. PersistentGameData::GetMostRecentBackupDate()
  2722. PersistentGameData::GetPlayerCompletionCounterID(eEventCounters, ePlayerType)
  2723. PersistentGameData::ImportABSave(KAGE::Filesys::StreamBase*)
  2724. PersistentGameData::ImportRebirthSave(char const*)
  2725. PersistentGameData::ImportRebirthSteamSave(char const*)
  2726. PersistentGameData::ImportSteamAchievements()
  2727. PersistentGameData::IncreaseCutsceneCounter(Cutscene::eCutscene)
  2728. PersistentGameData::IncreaseEventCounter(eEventCounters, int)
  2729. PersistentGameData::IncreaseEventCounter(eEventCounters, int)::Achievements
  2730. PersistentGameData::IncreaseLevelCounter(eLevelStage)
  2731. PersistentGameData::IncreasePlayerCompletionCounter(eEventCounters, ePlayerType, bool)
  2732. PersistentGameData::load()
  2733. PersistentGameData::Load(char const*)
  2734. PersistentGameData::LoadFromSteamCloud()
  2735. PersistentGameData::PersistentGameData()
  2736. PersistentGameData::PersistentGameData()
  2737. PersistentGameData::RemoveSpecialSeed(eSeedEffect)
  2738. PersistentGameData::Reset(bool)
  2739. PersistentGameData::RestoreBackup(int)
  2740. PersistentGameData::Save()
  2741. PersistentGameData::save()
  2742. PersistentGameData::SaveBackup()
  2743. PersistentGameData::SaveToSteamCloud()
  2744. PersistentGameData::SetGameSetting(Game::eGameSettings, int)
  2745. PersistentGameData::SetGameStateChecksum(unsigned int)
  2746. PersistentGameData::SetPlayerWinMask(unsigned int)
  2747. PersistentGameData::SetPuzzleQuestID(unsigned int)
  2748. PersistentGameData::SetReadOnly(bool)
  2749. PersistentGameData::TryImportABSave(char const*)
  2750. PersistentGameData::TryImportABSteamSave()
  2751. PersistentGameData::TryUnlock(eAchievement)
  2752. PersistentGameData::unlock_challenge_achievements()
  2753. PersistentGameData::unlock_psn_achievement(ePSNAchievement)
  2754. PersistentGameData::unlock_steam_achievement(eAchievement)
  2755. PersistentGameData::Unlocked(eAchievement) const
  2756. PersistentGameData::~PersistentGameData()
  2757. PersistentGameData::~PersistentGameData()
  2758.  
  2759. PlayerManager::GetPlayer(unsigned int)
  2760. PlayerManager::GetSpawnPosition(KAGE::Math::Vector2)
  2761. PlayerManager::Init(ePlayerType, unsigned int)
  2762. PlayerManager::init_special_baby_selection(unsigned int)
  2763. PlayerManager::InitPostLevelInitStats()
  2764. PlayerManager::NotifyDead(Entity_Player*)
  2765. PlayerManager::PlayerManager()
  2766. PlayerManager::PlayerManager()
  2767. PlayerManager::ProcessInput()
  2768. PlayerManager::RemoveCoPlayer(Entity_Player*, bool)
  2769. PlayerManager::Reset()
  2770. PlayerManager::RestoreGameState(GameState const&)
  2771. PlayerManager::s_RNGShiftIdx
  2772. PlayerManager::spawn_selected_baby(int, int)
  2773. PlayerManager::SpawnCoPlayer(int)
  2774. PlayerManager::StoreGameState(GameState&)
  2775. PlayerManager::TriggerNewRoom()
  2776. PlayerManager::TriggerRoomClear()
  2777. PlayerManager::Update()
  2778. PlayerManager::~PlayerManager()
  2779. PlayerManager::~PlayerManager()
  2780.  
  2781. pollJoystickEvents()
  2782. pollJoystickEvents()::directions
  2783. PolyShape::AddPoint(KAGE::Math::Vector2)
  2784. PolyShape::GetPosition(float)
  2785. PolyShape::PolyShape(PolyShape::ePolyShape, float)
  2786. PolyShape::PolyShape(PolyShape::ePolyShape, float)
  2787.  
  2788. Preloader::ImageRef::ImageRef(char const*)
  2789. Preloader::Init(char const*)
  2790. Preloader::Load(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
  2791. Preloader::Unload(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
  2792. Preloader::UnloadAll()
  2793. Preloader::~Preloader()
  2794.  
  2795. RNG::GetSeed() const
  2796. RNG::Next()
  2797. RNG::Random()
  2798. RNG::Random(unsigned int)
  2799. RNG::RNG()
  2800. RNG::RNG()
  2801. RNG::RNG(unsigned int, unsigned int)
  2802. RNG::RNG(unsigned int, unsigned int)
  2803. RNG::s_Shifts
  2804. RNG::SetSeed(unsigned int, unsigned int)
  2805. RNG::Test()
  2806. RNG::~RNG()
  2807. RNG::~RNG()
  2808. Room::AddEntity(Entity*)
  2809. Room::check_player_enter_door()
  2810. Room::check_pressure_plates_triggered()
  2811. Room::CheckLine(KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&, Room::eLinecheckMode, int, bool, bool) const
  2812. Room::CreateSurfaces()
  2813. Room::DamageGrid(int, int)
  2814. Room::DestroyGrid(int, bool)
  2815. Room::DestroySurfaces()
  2816. Room::EmitBloodFromWalls(int, int)
  2817. Room::FindFreePickupSpawnPosition() const
  2818. Room::FindFreePickupSpawnPosition(KAGE::Math::Vector2 const&, float, bool) const
  2819. Room::FindFreeTilePosition(KAGE::Math::Vector2 const&, float) const
  2820. Room::fix_award_pos(int&)
  2821. Room::fix_award_pos(KAGE::Math::Vector2&)
  2822. Room::fix_spawn_entry(RoomConfig::Entry&, unsigned int)
  2823. Room::GetAliveBossesCount()
  2824. Room::GetAliveEnemiesCount()
  2825. Room::GetAwardSeed() const
  2826. Room::GetBackdropType() const
  2827. Room::GetBossID() const
  2828. Room::GetBottomRightPos() const
  2829. Room::GetBrokenWatchState() const
  2830. Room::GetCenterPos() const
  2831. Room::GetClampedGridIndex(KAGE::Math::Vector2 const&) const
  2832. Room::GetClampedPosition(KAGE::Math::Vector2 const&, float) const
  2833. Room::GetClampedPosition(KAGE::Math::Vector2 const&, float, float, float, float) const
  2834. Room::GetDecorationSeed() const
  2835. Room::GetDeliriumDistance() const
  2836. Room::GetDevilRoomChance()
  2837. Room::GetDoor(eDoorSlot)
  2838. Room::GetDoorGridIndex(eDoorSlot, int, int, eRoomShape)
  2839. Room::GetDoorSlotPosition(eDoorSlot) const
  2840. Room::GetDungeonRockIdx() const
  2841. Room::GetEntities()
  2842. Room::GetFrameCount()
  2843. Room::GetGridCollision(int) const
  2844. Room::GetGridCollision(KAGE::Math::Vector2) const
  2845. Room::GetGridEntity(int) const
  2846. Room::GetGridEntity(int, int) const
  2847. Room::GetGridEntity(KAGE::Math::Vector2 const&) const
  2848. Room::GetGridHeight() const
  2849. Room::GetGridIndex(int, int) const
  2850. Room::GetGridIndex(KAGE::Math::Vector2 const&) const
  2851. Room::GetGridPath(int) const
  2852. Room::GetGridPath(int, int) const
  2853. Room::GetGridPath(KAGE::Math::Vector2 const&) const
  2854. Room::GetGridPosition(int) const
  2855. Room::GetGridSize() const
  2856. Room::GetGridWidth() const
  2857. Room::GetLaserTarget(KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&) const
  2858. Room::GetLightingAlpha()
  2859. Room::GetLRoomAreaDesc() const
  2860. Room::GetLRoomTileDesc() const
  2861. Room::GetLRoomTileDesc() const::LTileDesc
  2862. Room::GetNextShockwaveId()
  2863. Room::GetRandomPosition(float)
  2864. Room::GetRandomTileIndex(int)
  2865. Room::GetRedHeartDamage() const
  2866. Room::GetRenderScrollOffset() const
  2867. Room::GetRenderSurfaceTopLeft() const
  2868. Room::GetRoomConfigStage() const
  2869. Room::GetRoomShape() const
  2870. Room::GetScreenUVPos(KAGE::Math::Vector2 const&, SmartPointer<KAGE::Graphics::ImageBase>)
  2871. Room::GetSecondBossID() const
  2872. Room::GetSeededCollectible(unsigned int)
  2873. Room::GetShopItem(int, unsigned int&, unsigned int&, unsigned int)
  2874. Room::GetShopItemPrice(unsigned int, unsigned int)
  2875. Room::GetShopLevel() const
  2876. Room::GetSpawnSeed() const
  2877. Room::GetTintedRockIdx() const
  2878. Room::GetTopLeftPos() const
  2879. Room::GetType() const
  2880. Room::greed_random_shopitem(unsigned int)
  2881. Room::HasSlowDown()
  2882. Room::HasTriggerPressurePlates() const
  2883. Room::HasWater()
  2884. Room::HasWaterPits() const
  2885. Room::Init(RoomConfig::Room const*, RoomDescriptor*)
  2886. Room::init_shop()
  2887. Room::Interpolate()
  2888. Room::IsAmbushActive() const
  2889. Room::IsAmbushDone() const
  2890. Room::IsClear() const
  2891. Room::IsCurrentRoomLastBoss() const
  2892. Room::IsDoorSlotAllowed(eDoorSlot) const
  2893. Room::IsFirstEnemyDead() const
  2894. Room::IsFirstVisit() const
  2895. Room::IsInitialized()
  2896. Room::IsLShapedRoom() const
  2897. Room::IsPositionInRoom(KAGE::Math::Vector2 const&, float) const
  2898. Room::IsSacrificeDone() const
  2899. Room::KeepDoorsClosed()
  2900. Room::LoadBackdropGraphics()
  2901. Room::make_door(eDoorSlot)
  2902. Room::make_wall(int, int)
  2903. Room::make_walls()
  2904. Room::MakeShopItem(unsigned int&, unsigned int&, int&, unsigned int)
  2905. Room::MamaMegaExplossion()
  2906. Room::PlayMusic()
  2907. Room::PreRenderShadows()
  2908. Room::RemoveDoor(eDoorSlot)
  2909. Room::RemoveEntity(Entity*)
  2910. Room::RemoveGridEntity(int, int, bool)
  2911. Room::Render()
  2912. Room::render_caustics()
  2913. Room::RenderDebugGridInfo(KAGE::Math::Vector2 const&)
  2914. Room::RenderDebugInformation(KAGE::Math::Vector2 const&)
  2915. Room::reset()
  2916. Room::RespawnEnemies()
  2917. Room::restore_entity_from_state(unsigned int, GridEntity::Desc const&)
  2918. Room::RestoreState()
  2919. Room::Room()
  2920. Room::Room()
  2921. Room::s_CausticsSurface
  2922. Room::s_LightOverlaySurface
  2923. Room::s_ShadingSurface
  2924. Room::s_ShadowSurface
  2925. Room::s_ShockwaveSurface
  2926. Room::s_WaterFloorSurface
  2927. Room::SaveEffect(EntitySaveState const&)
  2928. Room::SaveState()
  2929. Room::ScreenWrapPosition(KAGE::Math::Vector2 const&, float) const
  2930. Room::ScreenWrapPosition(KAGE::Math::Vector2 const&, float, float, float, float) const
  2931. Room::SetAmbushDone(bool)
  2932. Room::SetBrokenWatchState(int)
  2933. Room::SetCardAgainstHumanity()
  2934. Room::SetClear(bool)
  2935. Room::SetFirstEnemyDead(bool)
  2936. Room::SetFloorColor(ColorMod)
  2937. Room::SetGridPath(int, int)
  2938. Room::SetGridPath(int, int, int)
  2939. Room::SetRedHeartDamage()
  2940. Room::SetSacrificeDone(bool)
  2941. Room::SetShockwaveParam(unsigned int, ShockwaveParams const&)
  2942. Room::SetSlowDown(int)
  2943. Room::SetWallColor(ColorMod)
  2944. Room::ShopReshuffle(bool, bool)
  2945. Room::ShopRestockFull()
  2946. Room::ShopRestockPartial()
  2947. Room::ShouldSaveEntity(eEntityType, unsigned int, eEntityType, bool)
  2948. Room::spawn_entity(unsigned int, RoomConfig::Entry const&, unsigned int)
  2949. Room::SpawnClearAward()
  2950. Room::SpawnClearAward()::Achievements
  2951. Room::SpawnClearAward()::Achievements
  2952. Room::SpawnClearAward()::Achievements
  2953. Room::SpawnClearAward()::Achievements
  2954. Room::SpawnClearAward()::Achievements
  2955. Room::SpawnClearAward()::Achievements
  2956. Room::SpawnClearAward()::Achievements
  2957. Room::SpawnClearAward()::Achievements
  2958. Room::SpawnClearAward()::Achievements
  2959. Room::SpawnClearAward()::Achievements
  2960. Room::SpawnClearAward()::Achievements
  2961. Room::SpawnGreedModeWave(bool)
  2962. Room::SpawnGridEntity(int, eGridEntityType, unsigned int, unsigned int, int)
  2963. Room::SpawnGridEntity(int, GridEntity::Desc const&)
  2964. Room::SpawnMomExitDoor()
  2965. Room::TriggerBossDeath(Entity_NPC*)
  2966. Room::TriggerBossSpawn(Entity_NPC*)
  2967. Room::TriggerRestock(int, int)
  2968. Room::TriggerWindowResize()
  2969. Room::TryGetShopDiscount(int, int)
  2970. Room::TryMakeBridge(GridEntity*)
  2971. Room::TryPlaceLadder(KAGE::Math::Vector2 const&, KAGE::Math::Vector2 const&, Entity*)
  2972. Room::TrySpawnBlueWombDoor(bool, bool)
  2973. Room::TrySpawnBossRushDoor(bool)
  2974. Room::TrySpawnDevilRoomDoor(bool)
  2975. Room::TrySpawnMegaSatanRoomDoor()
  2976. Room::TrySpawnTheVoidDoor()
  2977. Room::TurnGold()
  2978. Room::Update()
  2979. Room::update_ambient_sounds()
  2980. Room::update_card_against_humanity()
  2981. Room::update_greed_mode()
  2982. Room::update_shop_restock(bool)
  2983. Room::WorldToScreenPosition(KAGE::Math::Vector2) const
  2984. Room::~Room()
  2985. Room::~Room()
  2986.  
  2987. RoomConfig::GetBossSpotGfx(RoomConfig::eStage) const
  2988. RoomConfig::GetCurseName(unsigned int) const
  2989. RoomConfig::GetMinibossName(unsigned int) const
  2990. RoomConfig::GetPlayerSpotGfx(RoomConfig::eStage) const
  2991. RoomConfig::GetRandomRoom(unsigned int, bool, RoomConfig::eStage, eRoomType, eRoomShape, unsigned int, unsigned int, RoomConfig::eDifficulty, RoomConfig::eDifficulty, std::__1::bitset<8ul> const&, unsigned int)
  2992. RoomConfig::GetRoom(RoomConfig::eStage, eRoomType, unsigned int)
  2993. RoomConfig::GetRooms(RoomConfig::eStage, eRoomType, eRoomShape, unsigned int, unsigned int, RoomConfig::eDifficulty, RoomConfig::eDifficulty, std::__1::bitset<8ul> const&, unsigned int)
  2994. RoomConfig::GetRoomTypeFromString(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
  2995. RoomConfig::GetStageAndTypeFromID(RoomConfig::eStage, eLevelStage&, eStageType&)
  2996. RoomConfig::GetStageID(eLevelStage, eStageType)
  2997. RoomConfig::GetStageName(RoomConfig::eStage) const
  2998. RoomConfig::Load(char const*)
  2999. RoomConfig::LoadCurses(char const*)
  3000. RoomConfig::LoadMinibosses(char const*)
  3001. RoomConfig::LoadSingleRoom(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
  3002. RoomConfig::LoadStage(RoomConfig::eStage)
  3003. RoomConfig::LoadStageBinary(RoomConfig::eStage)
  3004. RoomConfig::parse_room_node(rapidxml::xml_node<char>*, RoomConfig::Room&)
  3005. RoomConfig::Reset()
  3006. RoomConfig::ResetRoomWeights(RoomConfig::eStage)
  3007. RoomConfig::ResetRoomWeightsForLoadedStages()
  3008. RoomConfig::Room::Destroy()
  3009. RoomConfig::Room::~Room()
  3010. RoomConfig::RoomConfig()
  3011. RoomConfig::RoomConfig()
  3012. RoomConfig::Spawn::PickEntry(float) const
  3013. RoomConfig::Stage::Unload()
  3014. RoomConfig::UnloadStage(RoomConfig::eStage)
  3015. RoomConfig::~RoomConfig()
  3016. RoomConfig::~RoomConfig()
  3017.  
  3018. RoomDescriptor::Reset()
  3019. RoomDescriptor::RoomDescriptor()
  3020. RoomDescriptor::RoomDescriptor(RoomDescriptor const&)
  3021. RoomDescriptor::~RoomDescriptor()
  3022.  
  3023. RoomProfiler::RoomProfiler()
  3024. RoomProfiler::RoomProfiler()
  3025. RoomProfiler::Start()
  3026. RoomProfiler::Stop()
  3027. RoomProfiler::Update()
  3028. RoomProfiler::~RoomProfiler()
  3029. RoomProfiler::~RoomProfiler()
  3030.  
  3031. RoomTransition::AddMazeEffect()
  3032. RoomTransition::change_room()
  3033. RoomTransition::CreateSurfaces()
  3034. RoomTransition::GetAlpha() const
  3035. RoomTransition::GetFadeColor() const
  3036. RoomTransition::GetFadeValue() const
  3037. RoomTransition::has_teleport_anim()
  3038. RoomTransition::Interpolate()
  3039. RoomTransition::IsActive() const
  3040. RoomTransition::IsRendering() const
  3041. RoomTransition::LoadBossPortraits(char const*)
  3042. RoomTransition::ProcessInput()
  3043. RoomTransition::Render()
  3044. RoomTransition::Reset()
  3045. RoomTransition::RoomTransition()
  3046. RoomTransition::RoomTransition()
  3047. RoomTransition::Start(int, eDirection, RoomTransition::eAnimation)
  3048. RoomTransition::Update()
  3049. RoomTransition::~RoomTransition()
  3050. RoomTransition::~RoomTransition()
  3051. roundf
  3052. ROW_OFFSET
  3053. s_ANM2LoadingTime
  3054. s_EntitySpawnTime
  3055. s_tdefl_large_dist_extra
  3056. s_tdefl_large_dist_sym
  3057. s_tdefl_len_extra
  3058. s_tdefl_len_sym
  3059. s_tdefl_packed_code_size_syms_swizzle
  3060. s_tdefl_small_dist_extra
  3061. s_tdefl_small_dist_sym
  3062. scanMangledField(char const*&, char const*, char const*&, int&)
  3063. ScoreSheet::AddClearedRoom(eRoomType, eRoomShape, int)
  3064. ScoreSheet::AddFinishedStage(eLevelStage, eStageType, unsigned int)
  3065. ScoreSheet::AddKilledEnemy(Entity_NPC const*)
  3066. ScoreSheet::AddPickup(unsigned int, unsigned int)
  3067. ScoreSheet::AddVisitedRoom(eRoomType, eRoomShape, unsigned int)
  3068. ScoreSheet::Calculate()
  3069. ScoreSheet::Calculate()::ExpectedStageTimes
  3070. ScoreSheet::Calculate()::StageBonus
  3071. ScoreSheet::ExportData(unsigned char*, unsigned int)
  3072. ScoreSheet::get_swag_points_bonus() const
  3073. ScoreSheet::ImportData(unsigned char*, unsigned int)
  3074. ScoreSheet::Reset()
  3075. ScoreSheet::RestoreGameState(GameStateScoreSheet const&)
  3076. ScoreSheet::room_shape_value(eRoomShape)
  3077. ScoreSheet::ScoreSheet()
  3078. ScoreSheet::ScoreSheet()
  3079. ScoreSheet::StoreGameState(GameStateScoreSheet&) const
  3080. ScoreSheet::~ScoreSheet()
  3081. ScoreSheet::~ScoreSheet()
  3082. searcher_C
  3083. searcher_Croot
  3084. searcher_Lua
  3085. searcher_preload
  3086. searchpath
  3087. Seeds::AchievementUnlocksDisallowed() const
  3088. Seeds::AddSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
  3089. Seeds::ban_seed_combos(std::__1::set<eSeedEffect, std::__1::less<eSeedEffect>, std::__1::allocator<eSeedEffect> >)
  3090. Seeds::ban_seed_pair(eSeedEffect, eSeedEffect)
  3091. Seeds::CanAddSeedEffect(eSeedEffect)
  3092. Seeds::CanAddSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
  3093. Seeds::CountUnlockedSeedEffects()
  3094. Seeds::DoesAnySpecialSeedEffectBlockAchievements() const
  3095. Seeds::ForgetStageSeed(eLevelStage)
  3096. Seeds::GetNextSeed()
  3097. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)
  3098. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::AllChampionsStr
  3099. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::AlwaysAfraidStr
  3100. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::AlwaysAlternatingFearStr
  3101. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::AlwaysCharmedAndAfraidStr
  3102. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::AlwaysCharmedStr
  3103. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::AlwaysConfusedStr
  3104. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::AxisAlignedStr
  3105. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::BigHeadStr
  3106. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::BlackIsaacStr
  3107. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::BlindImmunityStr
  3108. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::BlindStr
  3109. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::BraveryStr
  3110. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::CamoEnemiesStr
  3111. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::CamoEverythingStr
  3112. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::CamoPickupsStr
  3113. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::CamoStr
  3114. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::ChristmasStr1
  3115. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::ChristmasStr2
  3116. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::ControlsReversedStr
  3117. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::CowardiceStr
  3118. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::CursedStr
  3119. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::CurseImmunityStr
  3120. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::DamageOnIntervalStr
  3121. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::DamageOnTimeLimitStr
  3122. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::DamageWhenStoppedStr
  3123. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::DarknessImmunityStr
  3124. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::DarknessStr
  3125. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::DyslexicStr
  3126. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::DyslexicStr2
  3127. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::DyslexicStr3
  3128. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::EnemiesInvisibleStr
  3129. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::EnemiesRespawnStr
  3130. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::ExtraBloodStr
  3131. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::FartSoundStr
  3132. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::FastMusicStr
  3133. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::GlowingTearsStr
  3134. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::HealthPitchStr
  3135. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::HighDmgStr
  3136. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::IcePhysicsStr
  3137. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::InfiniteBasementStr
  3138. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::InvincibleStr
  3139. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::IsaacInvisibleStr
  3140. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::ItemsCostMoneyStr1
  3141. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::ItemsCostMoneyStr2
  3142. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::KappaStr
  3143. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::KidsStr
  3144. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::LabyrinthImmunityStr
  3145. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::LabyrinthStr
  3146. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::LostImmunityStr
  3147. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::LostStr
  3148. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::MassiveDmgStr
  3149. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::MazeImmunityStr
  3150. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::MazeStr
  3151. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::MovementPitchStr
  3152. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::MysteryTarotCardsStr
  3153. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::NoBossExitStr
  3154. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::NoFaceStr
  3155. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::NoHUDStr
  3156. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::PacifistStr1
  3157. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::PacifistStr2
  3158. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::PickupsSlideStr
  3159. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::PickupsTimeoutStr
  3160. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::PillsNeverIdentifyStr
  3161. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::PoopTrailStr
  3162. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::SlowMusicStr
  3163. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::SmallHeadStr
  3164. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::UltraFastMusicStr
  3165. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::UltraSlowMusicStr
  3166. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::UnknownImmunityStr
  3167. Seeds::GetSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::UnknownStr
  3168. Seeds::GetStartSeedString() const
  3169. Seeds::HasSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) const
  3170. Seeds::InitSeedInfo()
  3171. Seeds::IsSpecialSeed(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
  3172. Seeds::IsStringValidSeed(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
  3173. Seeds::operator=(Seeds const&)
  3174. Seeds::RemoveBlockingSeedEffects(eSeedEffect)
  3175. Seeds::RemoveSeedEffect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
  3176. Seeds::Reset()
  3177. Seeds::Restart(eChallenge)
  3178. Seeds::s_BannedSeedCombos
  3179. Seeds::s_SeedsBlockAchievements
  3180. Seeds::Seed2String(unsigned int)
  3181. Seeds::SeedEffectBlocksAchievements(eSeedEffect)
  3182. Seeds::Seeds()
  3183. Seeds::Seeds()
  3184. Seeds::Seeds(Seeds const&)
  3185. Seeds::Seeds(Seeds const&)
  3186. Seeds::SetStartSeed(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)
  3187. Seeds::SetStartSeed(unsigned int)
  3188. Seeds::String2Seed(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
  3189. Seeds::~Seeds()
  3190. Seeds::~Seeds()
  3191. sel_getUid
  3192. semerror
  3193. set_file_offset(stb_vorbis*, unsigned int)
  3194. setallfields
  3195. setjmp
  3196. setlocale
  3197. setLuaPath(luabridge::lua_State*, char const*, bool)
  3198. setModeCursor(_GLFWwindow*, int)
  3199. setpath
  3200. setup_malloc(stb_vorbis*, int)
  3201. setup_temp_malloc(stb_vorbis*, int)
  3202. SetupSaveDirectory()
  3203. setvbuf
  3204. Shaders
  3205. ShockwaveShader
  3206. ShockwaveShaderData
  3207. ShockwaveVertexFormat
  3208. ShutdownShaders()
  3209. sin
  3210. sinf
  3211. singlestep
  3212. singlevar
  3213. singlevaraux
  3214. sinh
  3215. skip(stb_vorbis*, int)
  3216. skip_sep
  3217. skipcomment
  3218. SmartPointer<KAGE::Graphics::ImageBase>& SmartPointer<KAGE::Graphics::ImageBase>::operator=<KAGE::Graphics::ImageBase>(SmartPointer<KAGE::Graphics::ImageBase> const&)
  3219. SmartPointer<KAGE::Graphics::ImageBase>& SmartPointer<KAGE::Graphics::ImageBase>::operator=<KAGE::Graphics::ProceduralImageBase>(SmartPointer<KAGE::Graphics::ProceduralImageBase> const&)
  3220. SmartPointer<KAGE::Graphics::ImageBase>::operator=(SmartPointer<KAGE::Graphics::ImageBase>&)
  3221. SmartPointer<KAGE::Graphics::ImageBase>::Reset(KAGE::Graphics::ImageBase*, ReferenceCountBase*, bool)
  3222. SmartPointer<KAGE::Graphics::ImageBase>::s_DecNotify
  3223. SmartPointer<KAGE::Graphics::ImageBase>::~SmartPointer()
  3224. SmartPointer<KAGE::Graphics::ImageBase>::~SmartPointer()
  3225. SmartPointer<KAGE::Graphics::ProceduralImageBase>& SmartPointer<KAGE::Graphics::ProceduralImageBase>::operator=<KAGE::Graphics::ProceduralImageBase>(SmartPointer<KAGE::Graphics::ProceduralImageBase> const&)
  3226. SmartPointer<KAGE::Graphics::ProceduralImageBase>::Reset(KAGE::Graphics::ProceduralImageBase*, ReferenceCountBase*, bool)
  3227. SmartPointer<KAGE::Graphics::ProceduralImageBase>::s_DecNotify
  3228. SmartPointer<KAGE::Graphics::ProceduralImageBase>::~SmartPointer()
  3229. SmartPointer<KAGE::Sound::SampleSourceBase::SourceData>& SmartPointer<KAGE::Sound::SampleSourceBase::SourceData>::operator=<KAGE::Sound::SampleSourceBase::SourceData>(SmartPointer<KAGE::Sound::SampleSourceBase::SourceData> const&)
  3230. SmartPointer<KAGE::Sound::SampleSourceBase::SourceData>::Reset(KAGE::Sound::SampleSourceBase::SourceData*, ReferenceCountBase*, bool)
  3231. SmartPointer<KAGE::Sound::SampleSourceBase::SourceData>::s_DecNotify
  3232. SmartPointer<KAGE::Sound::SampleSourceBase::SourceData>::~SmartPointer()
  3233. SmartPointer<KAGE::Sound::SoundSourceBase>& SmartPointer<KAGE::Sound::SoundSourceBase>::operator=<KAGE::Sound::SoundSourceBase>(SmartPointer<KAGE::Sound::SoundSourceBase> const&)
  3234. SmartPointer<KAGE::Sound::SoundSourceBase>::operator=(SmartPointer<KAGE::Sound::SoundSourceBase>&)
  3235. SmartPointer<KAGE::Sound::SoundSourceBase>::Reset(KAGE::Sound::SoundSourceBase*, ReferenceCountBase*, bool)
  3236. SmartPointer<KAGE::Sound::SoundSourceBase>::s_DecNotify
  3237. SmartPointer<KAGE::Sound::SoundSourceBase>::~SmartPointer()
  3238. SmartPointer<KAGE::Sound::SoundSourceBase>::~SmartPointer()
  3239. smooth_stop(float, float, float, eCurveType)
  3240. snprintf
  3241. sort
  3242. sort_comp
  3243. SortCharRenders(std::__1::vector<Menu_Character::CharacterRender, std::__1::allocator<Menu_Character::CharacterRender> >&, int, int)
  3244. SoundEffects::AdjustPitch(eSoundEffect, float)
  3245. SoundEffects::AdjustVolume(eSoundEffect, float)
  3246. SoundEffects::GetAmbientSoundVolume(eSoundEffect)
  3247. SoundEffects::IsPlaying(eSoundEffect)
  3248. SoundEffects::LoadConfig(char const*)
  3249. SoundEffects::MarkAllUnused()
  3250. SoundEffects::Play(eSoundEffect, float, int, bool, float)
  3251. SoundEffects::Preload(eSoundEffect)
  3252. SoundEffects::Reset()
  3253. SoundEffects::Sample::Sample()
  3254. SoundEffects::SetAmbientSound(eSoundEffect, float, float)
  3255. SoundEffects::SoundEffect::Load()
  3256. SoundEffects::SoundEffect::SoundEffect()
  3257. SoundEffects::SoundEffect::Unload()
  3258. SoundEffects::SoundEffects()
  3259. SoundEffects::SoundEffects()
  3260. SoundEffects::Stop(eSoundEffect)
  3261. SoundEffects::StopLoopingSounds()
  3262. SoundEffects::UnloadUnused()
  3263. SoundEffects::UpdateVolume()
  3264. SoundEffects::~SoundEffects()
  3265. SoundEffects::~SoundEffects()
  3266. SPACER_OFFSET
  3267. split(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, char)
  3268. split(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, char, std::__1::vector<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::allocator<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > > >&)
  3269. sprintf
  3270. Sprite::AnimationFinished(char const*) const
  3271. Sprite::AnimationPlaying(char const*)
  3272. Sprite::Copy(Sprite const&)
  3273. Sprite::get_animation(char const*)
  3274. Sprite::GetCurrentAnimationName() const
  3275. Sprite::LoadAnimationsFile(char const*, char const*)
  3276. Sprite::NextFrame()
  3277. Sprite::NumFrames() const
  3278. Sprite::PlayAnimation(char const*, int, bool)
  3279. Sprite::PrevFrame()
  3280. Sprite::Render(float, float, KAGE::Graphics::Color const&, KAGE::Graphics::Color const&, KAGE::Math::Vector2 const&, float)
  3281. Sprite::ReplaceSpriteSheet(char const*)
  3282. Sprite::Reset()
  3283. Sprite::SetAnimation(char const*, unsigned int)
  3284. Sprite::SetAnimationFrame(unsigned int)
  3285. Sprite::SkipAnimation()
  3286. Sprite::Sprite()
  3287. Sprite::Sprite()
  3288. Sprite::StopAnimation()
  3289. Sprite::Update()
  3290. Sprite::~Sprite()
  3291. Sprite::~Sprite()
  3292. Sprite::~Sprite()
  3293. srandom
  3294. sscanf
  3295. stageOrder
  3296. StageTransition::GetFadeValue() const
  3297. StageTransition::IsActive() const
  3298. StageTransition::Render()
  3299. StageTransition::Reset()
  3300. StageTransition::s_FadeDuration
  3301. StageTransition::StageTransition()
  3302. StageTransition::StageTransition()
  3303. StageTransition::Start(bool, StageTransition::eAnimation)
  3304. StageTransition::Update()
  3305. StageTransition::~StageTransition()
  3306. StageTransition::~StageTransition()
  3307. start
  3308. start_decoder(stb_vorbis*)
  3309. start_packet(stb_vorbis*)
  3310. start_page(stb_vorbis*)
  3311. start_page_no_capturepattern(stb_vorbis*)
  3312. statement
  3313. SteamAPI_GetHSteamPipe
  3314. SteamAPI_GetHSteamUser
  3315. SteamAPI_Init
  3316. SteamAPI_RegisterCallback
  3317. SteamAPI_RegisterCallResult
  3318. SteamAPI_RunCallbacks
  3319. SteamAPI_Shutdown
  3320. SteamAPI_UnregisterCallback
  3321. SteamAPI_UnregisterCallResult
  3322. SteamCloudFile::Close()
  3323. SteamCloudFile::CloseHandle()
  3324. SteamCloudFile::GetLength() const
  3325. SteamCloudFile::GetPosition() const
  3326. SteamCloudFile::IsEof() const
  3327. SteamCloudFile::OpenRead(char const*)
  3328. SteamCloudFile::OpenWrite(char const*, unsigned int)
  3329. SteamCloudFile::Read(char*, int, int)
  3330. SteamCloudFile::ReadLine(char*)
  3331. SteamCloudFile::SetPosition(int, KAGE::Filesys::StreamBase::ePositionType)
  3332. SteamCloudFile::SteamCloudFile()
  3333. SteamCloudFile::SteamCloudFile()
  3334. SteamCloudFile::Write(char const*, int, int)
  3335. SteamCloudFile::~SteamCloudFile()
  3336. SteamCloudFile::~SteamCloudFile()
  3337. SteamCloudFile::~SteamCloudFile()
  3338. SteamInternal_ContextInit
  3339. SteamInternal_CreateInterface
  3340. SteamInternal_ModuleContext()::s_CallbackCounterAndContext
  3341. SteamInternal_OnContextInit(void*)
  3342. str_byte
  3343. str_char
  3344. str_dump
  3345. str_find
  3346. str_find_aux
  3347. str_format
  3348. str_gsub
  3349. str_len
  3350. str_lower
  3351. str_match
  3352. str_pack
  3353. str_packsize
  3354. str_rep
  3355. str_reverse
  3356. str_sub
  3357. str_unpack
  3358. str_upper
  3359. strcat
  3360. strchr
  3361. strcmp
  3362. strcoll
  3363. strcpy
  3364. strdup
  3365. strerror
  3366. strftime
  3367. string2bool(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
  3368. strlen
  3369. strlib
  3370. strncasecmp
  3371. strncmp
  3372. strncpy
  3373. strpbrk
  3374. strspn
  3375. strstr
  3376. strtod
  3377. subexpr
  3378. suffixedexp
  3379. swap(ANM2&, ANM2&)
  3380. swap(ANM2::AnimationData&, ANM2::AnimationData&)
  3381. swap(ANM2::AnimationState&, ANM2::AnimationState&)
  3382. sweeplist
  3383. sysconf
  3384. syslib
  3385. system
  3386. tab_funcs
  3387. tan
  3388. tanh
  3389. tconcat
  3390. tdefl_compress
  3391. tdefl_compress_block(tdefl_compressor*, int)
  3392. tdefl_compress_buffer
  3393. tdefl_compress_mem_to_heap
  3394. tdefl_compress_mem_to_mem
  3395. tdefl_compress_mem_to_output
  3396. tdefl_flush_block(tdefl_compressor*, int)
  3397. tdefl_flush_output_buffer(tdefl_compressor*)
  3398. tdefl_get_adler32
  3399. tdefl_get_prev_return_status
  3400. tdefl_init
  3401. tdefl_optimize_huffman_table(tdefl_compressor*, int, int, int, int)
  3402. tdefl_output_buffer_putter(void const*, int, void*)
  3403. TemporaryEffects::AddEffect(eCollectibleType, bool)
  3404. TemporaryEffects::AddEffect(eTrinketType, bool)
  3405. TemporaryEffects::AddEffect(ItemConfig::eNullItemID, bool)
  3406. TemporaryEffects::AddEffect(TemporaryEffects::TemporaryEffect const&, bool)
  3407. TemporaryEffects::ClearEffects()
  3408. TemporaryEffects::GetEffect(eCollectibleType)
  3409. TemporaryEffects::GetEffect(eTrinketType)
  3410. TemporaryEffects::GetEffect(ItemConfig::eNullItemID)
  3411. TemporaryEffects::GetEffect(ItemConfig::Item const*)
  3412. TemporaryEffects::GetEffectNum(eCollectibleType)
  3413. TemporaryEffects::GetEffectNum(eTrinketType)
  3414. TemporaryEffects::GetEffectNum(ItemConfig::eNullItemID)
  3415. TemporaryEffects::GetEffectsList()
  3416. TemporaryEffects::HasEffect(eCollectibleType) const
  3417. TemporaryEffects::HasEffect(eTrinketType) const
  3418. TemporaryEffects::HasEffect(ItemConfig::eNullItemID) const
  3419. TemporaryEffects::HasEffect(ItemConfig::Item const*) const
  3420. TemporaryEffects::HasEffect(TemporaryEffects::TemporaryEffect const&) const
  3421. TemporaryEffects::RemoveEffect(eCollectibleType)
  3422. TemporaryEffects::RemoveEffect(eTrinketType)
  3423. TemporaryEffects::RemoveEffect(ItemConfig::eNullItemID)
  3424. TemporaryEffects::RemoveEffect(TemporaryEffects::TemporaryEffect const&)
  3425. TemporaryEffects::TemporaryEffects(Entity_Player*)
  3426. TemporaryEffects::TemporaryEffects(Entity_Player*)
  3427. TemporaryEffects::Update()
  3428. TemporaryEffects::~TemporaryEffects()
  3429. TemporaryEffects::~TemporaryEffects()
  3430. test_then_block
  3431. TEXT_OFFSET
  3432. TheoraAudioInterface::TheoraAudioInterface(TheoraVideoClip*, int, int)
  3433. TheoraAudioInterface::~TheoraAudioInterface()
  3434. TheoraDataSource::~TheoraDataSource()
  3435. TheoraTimer::getSpeed()
  3436. TheoraTimer::getTime()
  3437. TheoraTimer::isPaused()
  3438. TheoraTimer::pause()
  3439. TheoraTimer::play()
  3440. TheoraTimer::setSpeed(float)
  3441. TheoraTimer::stop()
  3442. TheoraTimer::TheoraTimer()
  3443. TheoraTimer::~TheoraTimer()
  3444. TheoraVideoClip::getDuration()
  3445. TheoraVideoClip::getHeight()
  3446. TheoraVideoClip::getNextFrame()
  3447. TheoraVideoClip::getNumReadyFrames()
  3448. TheoraVideoClip::getWidth()
  3449. TheoraVideoClip::isDone()
  3450. TheoraVideoClip::isPaused()
  3451. TheoraVideoClip::pause()
  3452. TheoraVideoClip::play()
  3453. TheoraVideoClip::popFrame()
  3454. TheoraVideoClip::setTimer(TheoraTimer*)
  3455. TheoraVideoClip::stop()
  3456. TheoraVideoFrame::getBuffer()
  3457. TheoraVideoManager::createVideoClip(TheoraDataSource*, TheoraOutputMode, int, bool)
  3458. TheoraVideoManager::destroyVideoClip(TheoraVideoClip*)
  3459. TheoraVideoManager::setAudioInterfaceFactory(TheoraAudioInterfaceFactory*)
  3460. TheoraVideoManager::TheoraVideoManager(int)
  3461. TheoraVideoManager::update(float)
  3462. TheoraVideoManager::~TheoraVideoManager()
  3463. time
  3464. tinfl_decompress
  3465. tinfl_decompress::s_dist_base
  3466. tinfl_decompress::s_dist_extra
  3467. tinfl_decompress::s_length_base
  3468. tinfl_decompress::s_length_extra
  3469. tinfl_decompress::s_min_table_sizes
  3470. tinfl_decompress_mem_to_callback
  3471. tinfl_decompress_mem_to_heap
  3472. tinfl_decompress_mem_to_mem
  3473. tinsert
  3474. tmove
  3475. tmpfile
  3476. to_roman(int)
  3477. to_roman(int)::romandata
  3478. trailingBytesForUTF8
  3479. transcribeMethods(objc_class*, glue_class_ro_t*)
  3480. transcribeProperties(objc_class*, glue_class_ro_t*)
  3481. transcribeProtocols(objc_class*, glue_class_ro_t*)
  3482. translateKey(unsigned int)::table
  3483. traverseephemeron
  3484. tremove
  3485. trim(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >&)
  3486. trim_trailing(char*)
  3487. TrophyManagerInitialized()
  3488. tthread::_pthread_t_to_ID(_opaque_pthread_t* const&)
  3489. tthread::_pthread_t_to_ID(_opaque_pthread_t* const&)::idCount
  3490. tthread::_pthread_t_to_ID(_opaque_pthread_t* const&)::idMap
  3491. tthread::_pthread_t_to_ID(_opaque_pthread_t* const&)::idMapLock
  3492. tthread::lock_guard<tthread::mutex>::~lock_guard()
  3493. tthread::mutex::~mutex()
  3494. tthread::mutex::~mutex()
  3495. tthread::this_thread::get_id()
  3496. tthread::thread::detach()
  3497. tthread::thread::get_id() const
  3498. tthread::thread::hardware_concurrency()
  3499. tthread::thread::join()
  3500. tthread::thread::joinable() const
  3501. tthread::thread::thread(void (*)(void*), void*)
  3502. tthread::thread::thread(void (*)(void*), void*)
  3503. tthread::thread::wrapper_function(void*)
  3504. tthread::thread::~thread()
  3505. tthread::thread::~thread()
  3506. twobppswaptable
  3507. typeerror
  3508. UDActions
  3509. udatatypename
  3510. uint32_compare(void const*, void const*)
  3511. ungetc
  3512. unpack
  3513. unroll
  3514. unsigned int std::__1::__sort3<bool (*&)(EntityConfig::BossColor const&, EntityConfig::BossColor const&), EntityConfig::BossColor*>(EntityConfig::BossColor*, EntityConfig::BossColor*, EntityConfig::BossColor*, bool (*&)(EntityConfig::BossColor const&, EntityConfig::BossColor const&))
  3515. unsigned int std::__1::__sort3<bool (*&)(KAGE::Filesys::DirectoryEntry const*, KAGE::Filesys::DirectoryEntry const*), KAGE::Filesys::DirectoryEntry**>(KAGE::Filesys::DirectoryEntry**, KAGE::Filesys::DirectoryEntry**, KAGE::Filesys::DirectoryEntry**, bool (*&)(KAGE::Filesys::DirectoryEntry const*, KAGE::Filesys::DirectoryEntry const*))
  3516. unsigned int std::__1::__sort3<bool (*&)(ModManager::ModEntry const*, ModManager::ModEntry const*), ModManager::ModEntry**>(ModManager::ModEntry**, ModManager::ModEntry**, ModManager::ModEntry**, bool (*&)(ModManager::ModEntry const*, ModManager::ModEntry const*))
  3517. unsigned int std::__1::__sort3<bool (*&)(RoomConfig::Spawn const&, RoomConfig::Spawn const&), RoomConfig::Spawn*>(RoomConfig::Spawn*, RoomConfig::Spawn*, RoomConfig::Spawn*, bool (*&)(RoomConfig::Spawn const&, RoomConfig::Spawn const&))
  3518. unsigned int std::__1::__sort3<EntityConfig::HpCompare&, EntityConfig::EntityDesc*>(EntityConfig::EntityDesc*, EntityConfig::EntityDesc*, EntityConfig::EntityDesc*, EntityConfig::HpCompare&)
  3519. unsigned int std::__1::__sort4<bool (*&)(EntityConfig::BossColor const&, EntityConfig::BossColor const&), EntityConfig::BossColor*>(EntityConfig::BossColor*, EntityConfig::BossColor*, EntityConfig::BossColor*, EntityConfig::BossColor*, bool (*&)(EntityConfig::BossColor const&, EntityConfig::BossColor const&))
  3520. unsigned int std::__1::__sort4<bool (*&)(KAGE::Filesys::DirectoryEntry const*, KAGE::Filesys::DirectoryEntry const*), KAGE::Filesys::DirectoryEntry**>(KAGE::Filesys::DirectoryEntry**, KAGE::Filesys::DirectoryEntry**, KAGE::Filesys::DirectoryEntry**, KAGE::Filesys::DirectoryEntry**, bool (*&)(KAGE::Filesys::DirectoryEntry const*, KAGE::Filesys::DirectoryEntry const*))
  3521. unsigned int std::__1::__sort4<bool (*&)(ModManager::ModEntry const*, ModManager::ModEntry const*), ModManager::ModEntry**>(ModManager::ModEntry**, ModManager::ModEntry**, ModManager::ModEntry**, ModManager::ModEntry**, bool (*&)(ModManager::ModEntry const*, ModManager::ModEntry const*))
  3522. unsigned int std::__1::__sort4<bool (*&)(RoomConfig::Spawn const&, RoomConfig::Spawn const&), RoomConfig::Spawn*>(RoomConfig::Spawn*, RoomConfig::Spawn*, RoomConfig::Spawn*, RoomConfig::Spawn*, bool (*&)(RoomConfig::Spawn const&, RoomConfig::Spawn const&))
  3523. unsigned int std::__1::__sort4<EntityConfig::HpCompare&, EntityConfig::EntityDesc*>(EntityConfig::EntityDesc*, EntityConfig::EntityDesc*, EntityConfig::EntityDesc*, EntityConfig::EntityDesc*, EntityConfig::HpCompare&)
  3524. unsigned int std::__1::__sort5<bool (*&)(EntityConfig::BossColor const&, EntityConfig::BossColor const&), EntityConfig::BossColor*>(EntityConfig::BossColor*, EntityConfig::BossColor*, EntityConfig::BossColor*, EntityConfig::BossColor*, EntityConfig::BossColor*, bool (*&)(EntityConfig::BossColor const&, EntityConfig::BossColor const&))
  3525. unsigned int std::__1::__sort5<bool (*&)(KAGE::Filesys::DirectoryEntry const*, KAGE::Filesys::DirectoryEntry const*), KAGE::Filesys::DirectoryEntry**>(KAGE::Filesys::DirectoryEntry**, KAGE::Filesys::DirectoryEntry**, KAGE::Filesys::DirectoryEntry**, KAGE::Filesys::DirectoryEntry**, KAGE::Filesys::DirectoryEntry**, bool (*&)(KAGE::Filesys::DirectoryEntry const*, KAGE::Filesys::DirectoryEntry const*))
  3526. unsigned int std::__1::__sort5<bool (*&)(ModManager::ModEntry const*, ModManager::ModEntry const*), ModManager::ModEntry**>(ModManager::ModEntry**, ModManager::ModEntry**, ModManager::ModEntry**, ModManager::ModEntry**, ModManager::ModEntry**, bool (*&)(ModManager::ModEntry const*, ModManager::ModEntry const*))
  3527. unsigned int std::__1::__sort5<bool (*&)(RoomConfig::Spawn const&, RoomConfig::Spawn const&), RoomConfig::Spawn*>(RoomConfig::Spawn*, RoomConfig::Spawn*, RoomConfig::Spawn*, RoomConfig::Spawn*, RoomConfig::Spawn*, bool (*&)(RoomConfig::Spawn const&, RoomConfig::Spawn const&))
  3528. unsigned int std::__1::__sort5<EntityConfig::HpCompare&, EntityConfig::EntityDesc*>(EntityConfig::EntityDesc*, EntityConfig::EntityDesc*, EntityConfig::EntityDesc*, EntityConfig::EntityDesc*, EntityConfig::EntityDesc*, EntityConfig::HpCompare&)
  3529. unsigned long std::__1::__tree<Entity**, std::__1::less<Entity**>, std::__1::allocator<Entity**> >::__erase_unique<Entity**>(Entity** const&)
  3530. unsigned long std::__1::__tree<eSeedEffect, std::__1::less<eSeedEffect>, std::__1::allocator<eSeedEffect> >::__erase_unique<eSeedEffect>(eSeedEffect const&)
  3531. UpdateSystemActivity
  3532. UpdateWorkshopMods()
  3533. usleep
  3534. utf8_decode.limits
  3535. utfchar
  3536. utflen
  3537. varinfo
  3538. VertexFormats
  3539. VideoPlayer::Destroy()
  3540. VideoPlayer::GetHeight() const
  3541. VideoPlayer::GetWidth() const
  3542. VideoPlayer::Init()
  3543. VideoPlayer::IsFinished() const
  3544. VideoPlayer::Play(char const*)
  3545. VideoPlayer::Render(KAGE::Math::Vector2 const&)
  3546. VideoPlayer::Update()
  3547. WaterSurfaceShader
  3548. WaterSurfaceShaderData
  3549. WaterSurfaceVertexFormat
  3550. WeightedOutcomePicker::AddOutcomeWeight(int, int)
  3551. WeightedOutcomePicker::GetRandomOutcome(RNG)
  3552. WIDTH
  3553. WindowFocus(bool)
  3554. WindowMoved(int, int)
  3555. WindowResized(int, int)
  3556. WindowResized(int, int)::LastHeight
  3557. WindowResized(int, int)::LastWidth
  3558. writer
  3559. XY::Invalid
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