Advertisement
Guest User

Untitled

a guest
Nov 23rd, 2014
139
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.07 KB | None | 0 0
  1. Immigration can't really be done via mod work, a cheap trick is to go into the continents file and make your capital province in North America and then go democracy/full reforms as usual to get regular immigration.
  2. You can also move specific pops to specific places but its very buggy, I tried to move slaves from Louisiana to the Amazon and they ended up magically becoming Dixie Aristocrats. Use at your own risk.
  3.  
  4. any_country = {
  5. any_pop = {
  6. limit = {
  7. is_culture_group = germanic
  8. }
  9. random_list = {
  10. 10 = {
  11. move_pop = 1632
  12. }
  13.  
  14. 90 = {
  15.  
  16. }
  17. }
  18. }
  19. }
  20.  
  21. Would give any Germanic pop in the world a 10% chance to be moved to province 1632, you can swap the conditions for just about anything say
  22.  
  23. 1632 = {
  24. any_pop = {
  25. limit = {
  26. type = capitalist
  27. }
  28. move_pop = 71
  29. }
  30. }
  31.  
  32. would move any capitalists from 1632 to 71.
  33.  
  34. cores are pretty simple, there's two main ways I go about it, province by province and country by country
  35.  
  36. 1632 = {
  37. add_core = FRA
  38. }
  39.  
  40. adds a French core to 1632
  41.  
  42. KOR = {
  43. all_cores = {
  44. add_core = FRA
  45. }
  46. }
  47.  
  48. adds a French core to every province that has a Korean core. Both of those work regardless of who owns the province, you're supposed to be able to target other things like an entire state but I've had trouble getting that to work.
  49.  
  50. War is also pretty simple but there are some tricks, add_casus_belli adds a CB to the target against the country in scope, casus_belli adds a CB to the country in scope against the target and war starts a war
  51.  
  52. FRA = {
  53. add_casus_belli = {
  54. target = BRZ
  55. type = conquest
  56. months = 36
  57. }
  58. }
  59. would give Brazil a conquest CB on France, if you don't specify the country in scope it'll just be against whoever is getting the event
  60.  
  61. FRA = {
  62. casus_belli = {
  63. target = BRZ
  64. type = conquest
  65. months = 36
  66. }
  67. }
  68. on the other hand this would give France the CB against Brazil
  69.  
  70. war = {
  71. target = BRZ
  72. attacker_goal = {
  73. casus_belli = conquest
  74. }
  75. defender_goal = {
  76. casus_belli = status_quo
  77. }
  78. call_ally = yes
  79. }
  80.  
  81. would directly start a war between the country in scope to conquer Brazil and have Brazil fighting for status quo while the aggressor calls in its allies
  82.  
  83. war = {
  84. attacker_goal = {
  85. casus_belli = conquest
  86. }
  87. call_ally = yes
  88. }
  89.  
  90. and this is a neat trick, it'll start a war against a country that doesn't exist, while calling in the country's allies, the allies will join all wars the country is in as they usually do when answering a call to arms and the war against nobody ends instantly, letting you call people in to wars they wouldn't usually join.
  91.  
  92. and finally
  93. end_war = BRZ
  94. would end a war between the country in scope and Brazil, no truces no treaties just an end to the fighting.
  95.  
  96.  
  97. Check out this links religiously, look at the game code and other mods and just think about what could combine with what, good luck friend.
  98. http://www.victoria2wiki.com/Full_list_of_effects
  99. http://www.victoria2wiki.com/List_of_conditions
  100. http://www.victoria2wiki.com/Full_list_of_scopes
  101. http://www.victoria2wiki.com/Modifier_effects
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement