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- class ParachuteFreeFall: NoActions
- {
- upDegree="ManPosFreefall";
- Stop="AmovPpneMstpSnonWnonDnon";
- StopRelaxed="AmovPpneMstpSnonWnonDnon";
- Default="HaloFreeFall_non";
- WalkF="HaloFreeFall_F";
- WalkLF="HaloFreeFall_FL";
- WalkRF="HaloFreeFall_FR";
- WalkL="HaloFreeFall_L";
- WalkR="HaloFreeFall_R";
- WalkLB="HaloFreeFall_BL";
- WalkRB="HaloFreeFall_BR";
- WalkB="HaloFreeFall_B";
- PlayerWalkF="HaloFreeFall_F";
- PlayerWalkLF="HaloFreeFall_FL";
- PlayerWalkRF="HaloFreeFall_FR";
- PlayerWalkL="HaloFreeFall_L";
- PlayerWalkR="HaloFreeFall_R";
- PlayerWalkLB="HaloFreeFall_BL";
- PlayerWalkRB="HaloFreeFall_BR";
- PlayerWalkB="HaloFreeFall_B";
- SlowF="HaloFreeFall_F";
- SlowLF="HaloFreeFall_FL";
- SlowRF="HaloFreeFall_FR";
- SlowL="HaloFreeFall_L";
- SlowR="HaloFreeFall_R";
- SlowLB="HaloFreeFall_BL";
- SlowRB="HaloFreeFall_BR";
- SlowB="HaloFreeFall_B";
- PlayerSlowF="HaloFreeFall_F";
- PlayerSlowLF="HaloFreeFall_FL";
- PlayerSlowRF="HaloFreeFall_FR";
- PlayerSlowL="HaloFreeFall_L";
- PlayerSlowR="HaloFreeFall_R";
- PlayerSlowLB="HaloFreeFall_BL";
- PlayerSlowRB="HaloFreeFall_BR";
- PlayerSlowB="HaloFreeFall_B";
- FastF="HaloFreeFall_F";
- FastLF="HaloFreeFall_FL";
- FastRF="HaloFreeFall_FR";
- FastL="HaloFreeFall_L";
- FastR="HaloFreeFall_R";
- FastLB="HaloFreeFall_BL";
- FastRB="HaloFreeFall_BR";
- FastB="HaloFreeFall_B";
- TactF="HaloFreeFall_F";
- TactLF="HaloFreeFall_FL";
- TactRF="HaloFreeFall_FR";
- TactL="HaloFreeFall_L";
- TactR="HaloFreeFall_R";
- TactLB="HaloFreeFall_BL";
- TactRB="HaloFreeFall_BR";
- TactB="HaloFreeFall_B";
- PlayerTactF="HaloFreeFall_F";
- PlayerTactLF="HaloFreeFall_FL";
- PlayerTactRF="HaloFreeFall_FR";
- PlayerTactL="HaloFreeFall_L";
- PlayerTactR="HaloFreeFall_R";
- PlayerTactLB="HaloFreeFall_BL";
- PlayerTactRB="HaloFreeFall_BR";
- PlayerTactB="HaloFreeFall_B";
- EvasiveLeft="HaloFreeFall_FL";
- EvasiveRight="HaloFreeFall_FR";
- PrimaryWeapon="AmovPercMstpSrasWrflDnon";
- SecondaryWeapon="AmovPercMstpSrasWlnrDnon";
- HandGunOn="AmovPercMstpSrasWpstDnon";
- Civil="AmovPercMstpSnonWnonDnon";
- Combat="AmovPercMstpSrasWrflDnon";
- startSwim="AswmPercMrunSnonWnonDf";
- surfaceSwim="AsswPercMrunSnonWnonDf";
- bottomSwim="AbswPercMrunSnonWnonDf";
- StopSwim="AmovPercMstpSnonWnonDnon";
- };
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