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Sep 30th, 2016
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  1. class ParachuteFreeFall: NoActions
  2. {
  3. upDegree="ManPosFreefall";
  4. Stop="AmovPpneMstpSnonWnonDnon";
  5. StopRelaxed="AmovPpneMstpSnonWnonDnon";
  6. Default="HaloFreeFall_non";
  7. WalkF="HaloFreeFall_F";
  8. WalkLF="HaloFreeFall_FL";
  9. WalkRF="HaloFreeFall_FR";
  10. WalkL="HaloFreeFall_L";
  11. WalkR="HaloFreeFall_R";
  12. WalkLB="HaloFreeFall_BL";
  13. WalkRB="HaloFreeFall_BR";
  14. WalkB="HaloFreeFall_B";
  15. PlayerWalkF="HaloFreeFall_F";
  16. PlayerWalkLF="HaloFreeFall_FL";
  17. PlayerWalkRF="HaloFreeFall_FR";
  18. PlayerWalkL="HaloFreeFall_L";
  19. PlayerWalkR="HaloFreeFall_R";
  20. PlayerWalkLB="HaloFreeFall_BL";
  21. PlayerWalkRB="HaloFreeFall_BR";
  22. PlayerWalkB="HaloFreeFall_B";
  23. SlowF="HaloFreeFall_F";
  24. SlowLF="HaloFreeFall_FL";
  25. SlowRF="HaloFreeFall_FR";
  26. SlowL="HaloFreeFall_L";
  27. SlowR="HaloFreeFall_R";
  28. SlowLB="HaloFreeFall_BL";
  29. SlowRB="HaloFreeFall_BR";
  30. SlowB="HaloFreeFall_B";
  31. PlayerSlowF="HaloFreeFall_F";
  32. PlayerSlowLF="HaloFreeFall_FL";
  33. PlayerSlowRF="HaloFreeFall_FR";
  34. PlayerSlowL="HaloFreeFall_L";
  35. PlayerSlowR="HaloFreeFall_R";
  36. PlayerSlowLB="HaloFreeFall_BL";
  37. PlayerSlowRB="HaloFreeFall_BR";
  38. PlayerSlowB="HaloFreeFall_B";
  39. FastF="HaloFreeFall_F";
  40. FastLF="HaloFreeFall_FL";
  41. FastRF="HaloFreeFall_FR";
  42. FastL="HaloFreeFall_L";
  43. FastR="HaloFreeFall_R";
  44. FastLB="HaloFreeFall_BL";
  45. FastRB="HaloFreeFall_BR";
  46. FastB="HaloFreeFall_B";
  47. TactF="HaloFreeFall_F";
  48. TactLF="HaloFreeFall_FL";
  49. TactRF="HaloFreeFall_FR";
  50. TactL="HaloFreeFall_L";
  51. TactR="HaloFreeFall_R";
  52. TactLB="HaloFreeFall_BL";
  53. TactRB="HaloFreeFall_BR";
  54. TactB="HaloFreeFall_B";
  55. PlayerTactF="HaloFreeFall_F";
  56. PlayerTactLF="HaloFreeFall_FL";
  57. PlayerTactRF="HaloFreeFall_FR";
  58. PlayerTactL="HaloFreeFall_L";
  59. PlayerTactR="HaloFreeFall_R";
  60. PlayerTactLB="HaloFreeFall_BL";
  61. PlayerTactRB="HaloFreeFall_BR";
  62. PlayerTactB="HaloFreeFall_B";
  63. EvasiveLeft="HaloFreeFall_FL";
  64. EvasiveRight="HaloFreeFall_FR";
  65. PrimaryWeapon="AmovPercMstpSrasWrflDnon";
  66. SecondaryWeapon="AmovPercMstpSrasWlnrDnon";
  67. HandGunOn="AmovPercMstpSrasWpstDnon";
  68. Civil="AmovPercMstpSnonWnonDnon";
  69. Combat="AmovPercMstpSrasWrflDnon";
  70. startSwim="AswmPercMrunSnonWnonDf";
  71. surfaceSwim="AsswPercMrunSnonWnonDf";
  72. bottomSwim="AbswPercMrunSnonWnonDf";
  73. StopSwim="AmovPercMstpSnonWnonDnon";
  74. };
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