Tryskell

StackOverflowError

Sep 29th, 2012
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  1. Exception in thread "AISTPool-7" java.lang.StackOverflowError
  2. at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3866)
  3. at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:3068)
  4. at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:581)
  5. at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:537)
  6. at net.sf.l2j.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:947)
  7. at net.sf.l2j.gameserver.ai.L2PlayerAI.thinkCast(L2PlayerAI.java:239)
  8. at net.sf.l2j.gameserver.ai.L2PlayerAI.onEvtThink(L2PlayerAI.java:315)
  9. at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:672)
  10. at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:416)
  11. at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:339)
  12. at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3932)
  13. at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:3068)
  14. at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:581)
  15. at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:537)
  16.  
  17. ... cyclic error...
  18.  
  19. at net.sf.l2j.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:947)
  20. at net.sf.l2j.gameserver.ai.L2PlayerAI.thinkCast(L2PlayerAI.java:239)
  21. at net.sf.l2j.gameserver.ai.L2PlayerAI.onEvtThink(L2PlayerAI.java:315)
  22. at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:672)
  23. at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:416)
  24. at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:339)
  25. at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3932)
  26. at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:3068)
  27. at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:581)
  28. at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:537)
  29. at net.sf.l2j.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:947)
  30. at net.sf.l2j.gameserver.ai.L2PlayerAI.thinkCast(L2PlayerAI.java:239)
  31. at net.sf.l2j.gameserver.ai.L2PlayerAI.onEvtThink(L2PlayerAI.java:315)
  32. at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:672)
  33. at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:416)
  34. at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:339)
  35. at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3932)
  36. at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:3068)
  37. at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:581)
  38. at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:537)
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