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- #include <a_samp>
- new aktor;
- public OnGameModeInit()
- {
- aktor = CreateActor(modelid, Float:X, Float:Y, Float:Z, Float:Rotation);
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- i napraviš tajmer kad pokreneš tu neku komandu nezz kako ces sad SetTimerEx("Aktor", 1000, true, "i", playerid); i onda
- forward Aktor(id);
- public Aktor(id)
- {
- new Float:p[3]; GetPlayerPos(id,p[0],p[1],p[2]);
- GetActorPos(aktor, &Float:X, &Float:Y, &Float:Z);
- SetActorPos(aktor, p[0],p[1] + 4,p[2]);
- return 1;
- }
- eto ti sve funkcije aktora
- native CreateActor(modelid, Float:X, Float:Y, Float:Z, Float:Rotation);
- native DestroyActor(actorid);
- native IsActorStreamedIn(actorid, forplayerid);
- native SetActorVirtualWorld(actorid, vworld);
- native GetActorVirtualWorld(actorid);
- native ApplyActorAnimation(actorid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time);
- native ClearActorAnimations(actorid);
- native SetActorPos(actorid, Float:X, Float:Y, Float:Z);
- native GetActorPos(actorid, &Float:X, &Float:Y, &Float:Z);
- native SetActorFacingAngle(actorid, Float:ang);
- native GetActorFacingAngle(actorid, &Float:ang);
- native SetActorHealth(actorid, Float:health);
- native GetActorHealth(actorid, &Float:health);
- native SetActorInvulnerable(actorid, invulnerable = true);
- native IsActorInvulnerable(actorid);
- native IsValidActor(actorid);
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