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May 29th, 2015
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  1. #include <a_samp>
  2.  
  3. new aktor;
  4. public OnGameModeInit()
  5. {
  6. aktor = CreateActor(modelid, Float:X, Float:Y, Float:Z, Float:Rotation);
  7. return 1;
  8. }
  9.  
  10. public OnGameModeExit()
  11. {
  12. return 1;
  13. }
  14.  
  15. i napraviš tajmer kad pokreneš tu neku komandu nezz kako ces sad SetTimerEx("Aktor", 1000, true, "i", playerid); i onda
  16. forward Aktor(id);
  17. public Aktor(id)
  18. {
  19. new Float:p[3]; GetPlayerPos(id,p[0],p[1],p[2]);
  20. GetActorPos(aktor, &Float:X, &Float:Y, &Float:Z);
  21. SetActorPos(aktor, p[0],p[1] + 4,p[2]);
  22. return 1;
  23. }
  24.  
  25. eto ti sve funkcije aktora
  26. native CreateActor(modelid, Float:X, Float:Y, Float:Z, Float:Rotation);
  27. native DestroyActor(actorid);
  28.  
  29. native IsActorStreamedIn(actorid, forplayerid);
  30.  
  31. native SetActorVirtualWorld(actorid, vworld);
  32. native GetActorVirtualWorld(actorid);
  33.  
  34. native ApplyActorAnimation(actorid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time);
  35. native ClearActorAnimations(actorid);
  36.  
  37. native SetActorPos(actorid, Float:X, Float:Y, Float:Z);
  38. native GetActorPos(actorid, &Float:X, &Float:Y, &Float:Z);
  39. native SetActorFacingAngle(actorid, Float:ang);
  40. native GetActorFacingAngle(actorid, &Float:ang);
  41.  
  42. native SetActorHealth(actorid, Float:health);
  43. native GetActorHealth(actorid, &Float:health);
  44. native SetActorInvulnerable(actorid, invulnerable = true);
  45. native IsActorInvulnerable(actorid);
  46.  
  47. native IsValidActor(actorid);
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