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- #include <a_samp>
- enum pInfo
- {
- Kills,
- Deaths
- };
- static PlayerInfo[MAX_PLAYERS][pInfo];
- public OnPlayerSpawn(playerid)
- {
- ShowInformationTxt(playerid);
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- PlayerInfo[playerid][Deaths] ++;
- PlayerInfo[killerid][Kills] ++;
- ShowInformationTxt(killerid);
- return 1;
- }
- forward ShowInformationTxt(playerid);
- public ShowInformationTxt(playerid)
- {
- new rango[24];
- if((PlayerInfo[playerid][Kills]>= 0 && PlayerInfo[playerid][Kills] <= 50)) rango = "Newbie";
- else if((PlayerInfo[playerid][Kills]>= 31 && PlayerInfo[playerid][Kills] <= 100)) rango = "Amateur";
- else if((PlayerInfo[playerid][Kills]>= 75 && PlayerInfo[playerid][Kills] <= 250)) rango = "Regular";
- else if((PlayerInfo[playerid][Kills]>= 130 && PlayerInfo[playerid][Kills] <= 500)) rango = "Soldier";
- else if((PlayerInfo[playerid][Kills]>= 4651 && PlayerInfo[playerid][Kills] <= 750)) rango = "Warrior";
- else if((PlayerInfo[playerid][Kills]>= 180 && PlayerInfo[playerid][Kills] <= 1000)) rango = "Killer";
- else if((PlayerInfo[playerid][Kills]>= 251 && PlayerInfo[playerid][Kills] <= 1500)) rango = "Murderer";
- else if((PlayerInfo[playerid][Kills]>= 331 && PlayerInfo[playerid][Kills] <= 2000)) rango = "Hitman";
- else if((PlayerInfo[playerid][Kills]>= 978 && PlayerInfo[playerid][Kills] <= 3000)) rango = "Gangsta";
- else if((PlayerInfo[playerid][Kills]>= 423 && PlayerInfo[playerid][Kills] <= 4000)) rango = "Professional";
- else if((PlayerInfo[playerid][Kills]>= 499 && PlayerInfo[playerid][Kills] <= 5000)) rango = "Expert";
- else if((PlayerInfo[playerid][Kills]>= 680 && PlayerInfo[playerid][Kills] <= 7500)) rango = "Boss";
- else if((PlayerInfo[playerid][Kills]>= 881 && PlayerInfo[playerid][Kills] <= 10000)) rango = "Jodero";
- //-------------
- new nombre[MAX_PLAYER_NAME];
- GetPlayerName(playerid, nombre, sizeof(nombre));
- new string[256];
- format(string,sizeof(string)," ~W~Kills: ~b~%d ~w~Deaths: ~b~%d ~w~%s ~w~Rango: ~b~%s", PlayerInfo[playerid][Kills], PlayerInfo[playerid][Deaths], nombre, rango);
- TextDrawSetString(Information[playerid], string);
- return 1;
- }
- public OnFilterScriptInit()
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- Information[i] = TextDrawCreate(2.000000, 434.000000, "Dinero:~g~$400500~y~($500000) ~w~Tlf: ~y~6291362 ~w~Faccion: ~b~LSPD/Teniente ~y~Drogas:~y~ 10 ~w~Materiales:~r~ 20000");
- TextDrawBackgroundColor(Information[i], 255);
- TextDrawFont(Information[i], 2);
- TextDrawLetterSize(Information[i], 0.270000, 0.699998);
- TextDrawColor(Information[i], -16776961);
- TextDrawSetOutline(Information[i], 0);
- TextDrawSetShadow(Information[i], 1);
- TextDrawUseBox(Information[i], 1);
- TextDrawBoxColor(Information[i], 255);
- TextDrawTextSize(Information[i], 661.000000, 0.000000);
- }
- return 1;
- }
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