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Mar 19th, 2017
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  1. <Item type="CWeaponInfo">
  2.   <Name>WEAPON_DIGISCANNER</Name>
  3.   <Model>w_am_digiscanner</Model>
  4.   <Audio />
  5.   <Slot>SLOT_DIGISCANNER</Slot>
  6.   <DamageType>BULLET</DamageType>
  7.   <Explosion>
  8.     <Default>DONTCARE</Default>
  9.     <HitCar>DONTCARE</HitCar>
  10.     <HitTruck>DONTCARE</HitTruck>
  11.     <HitBike>DONTCARE</HitBike>
  12.     <HitBoat>DONTCARE</HitBoat>
  13.     <HitPlane>DONTCARE</HitPlane>
  14.   </Explosion>
  15.   <FireType>NONE</FireType>
  16.   <WheelSlot>WHEEL_PISTOL</WheelSlot>
  17.   <Group>GROUP_DIGISCANNER</Group>
  18.   <AmmoInfo ref="NULL" />
  19.   <AimingInfo ref="DIGISCANNER" />
  20.   <ClipSize value="17" />
  21.   <AccuracySpread value="1.000000" />
  22.   <AccurateModeAccuracyModifier value="0.500000" />
  23.   <RunAndGunAccuracyModifier value="2.000000" />
  24.   <RunAndGunAccuracyMaxModifier value="1.000000" />
  25.   <RecoilAccuracyMax value="1.000000" />
  26.   <RecoilErrorTime value="0.000000" />
  27.   <RecoilRecoveryRate value="1.000000" />
  28.   <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  29.   <MinHeadShotDistanceAI value="1000.000000" />
  30.   <MaxHeadShotDistanceAI value="1000.000000" />
  31.   <HeadShotDamageModifierAI value="1000.000000" />
  32.   <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  33.   <MinHeadShotDistancePlayer value="5.000000" />
  34.   <MaxHeadShotDistancePlayer value="40.000000" />
  35.   <HeadShotDamageModifierPlayer value="18.000000" />
  36.   <Damage value="0.000000" />
  37.   <DamageTime value="0.000000" />
  38.   <DamageTimeInVehicle value="0.000000" />
  39.   <DamageTimeInVehicleHeadShot value="0.000000" />
  40.   <HitLimbsDamageModifier value="0.500000" />
  41.   <NetworkHitLimbsDamageModifier value="0.800000" />
  42.   <LightlyArmouredDamageModifier value="0.750000" />
  43.   <Force value="0.000000" />
  44.   <ForceHitPed value="0.000000" />
  45.   <ForceHitVehicle value="0.000000" />
  46.   <ForceHitFlyingHeli value="0.000000" />
  47.   <OverrideForces />
  48.   <ForceMaxStrengthMult value="1.000000" />
  49.   <ForceFalloffRangeStart value="0.000000" />
  50.   <ForceFalloffRangeEnd value="50.000000" />
  51.   <ForceFalloffMin value="1.000000" />
  52.   <ProjectileForce value="0.000000" />
  53.   <FragImpulse value="250.000000" />
  54.   <Penetration value="0.010000" />
  55.   <VerticalLaunchAdjustment value="0.000000" />
  56.   <DropForwardVelocity value="0.000000" />
  57.   <Speed value="2000.000000" />
  58.   <BulletsInBatch value="1" />
  59.   <BatchSpread value="0.000000" />
  60.   <ReloadTimeMP value="-1.000000" />
  61.   <ReloadTimeSP value="-1.000000" />
  62.   <VehicleReloadTime value="-1.000000" />
  63.   <AnimReloadRate value="1.000000" />
  64.   <BulletsPerAnimLoop value="1" />
  65.   <TimeBetweenShots value="0.333000" />
  66.   <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  67.   <SpinUpTime value="0.000000" />
  68.   <SpinTime value="0.000000" />
  69.   <SpinDownTime value="0.000000" />
  70.   <AlternateWaitTime value="-1.000000" />
  71.   <BulletBendingNearRadius value="0.000000" />
  72.   <BulletBendingFarRadius value="0.750000" />
  73.   <BulletBendingZoomedRadius value="0.375000" />
  74. <FirstPersonBulletBendingNearRadius value="0.000000" />
  75.   <FirstPersonBulletBendingFarRadius value="0.750000" />
  76.   <FirstPersonBulletBendingZoomedRadius value="0.375000" />
  77.   <Fx>
  78.     <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
  79.     <FlashFx>muz_pistol</FlashFx>
  80. <FlashFxFP>muz_pistol_fp</FlashFxFP>
  81.     <FlashFxAlt />
  82.     <MuzzleSmokeFx />
  83.     <MuzzleSmokeFxMinLevel value="0.000000" />
  84.     <MuzzleSmokeFxIncPerShot value="0.000000" />
  85.     <MuzzleSmokeFxDecPerSec value="0.000000" />
  86.     <ShellFx>eject_pistol</ShellFx>
  87. <ShellFxFP>eject_pistol_fp</ShellFxFP>
  88.     <TracerFx>bullet_tracer</TracerFx>
  89.     <PedDamageHash>BulletSmall</PedDamageHash>
  90.     <TracerFxChanceSP value="0.150000" />
  91.     <TracerFxChanceMP value="0.750000" />
  92.     <FlashFxChanceSP value="1.000000" />
  93.     <FlashFxChanceMP value="1.000000" />
  94.     <FlashFxAltChance value="0.000000" />
  95.     <FlashFxScale value="0.800000" />
  96.     <FlashFxLightEnabled value="true" />
  97.     <FlashFxLightCastsShadows value="false" />
  98.     <FlashFxLightOffsetDist value="0.000000" />
  99.     <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
  100.     <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
  101.     <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
  102.     <FlashFxLightRangeMinMax x="0.2.000000" y="0.700000" />
  103.     <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
  104.     <GroundDisturbFxEnabled value="false" />
  105.     <GroundDisturbFxDist value="5.000000" />
  106.     <GroundDisturbFxNameDefault />
  107.     <GroundDisturbFxNameSand />
  108.     <GroundDisturbFxNameDirt />
  109.     <GroundDisturbFxNameWater />
  110.     <GroundDisturbFxNameFoliage />
  111.   </Fx>
  112.   <InitialRumbleDuration value="0" />
  113.   <InitialRumbleIntensity value="0.000000" />
  114.   <InitialRumbleIntensityTrigger value="0.000000" />
  115.   <RumbleDuration value="110" />
  116.   <RumbleIntensity value="0.020000" />
  117.   <RumbleIntensityTrigger value="0.000000" />
  118.   <RumbleDamageIntensity value="1.000000" />
  119.   <NetworkPlayerDamageModifier value="1.000000" />
  120.   <NetworkPedDamageModifier value="1.000000" />
  121.   <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  122.   <LockOnRange value="45.000000" />
  123.   <WeaponRange value="50.000000" />
  124.   <BulletDirectionOffsetInDegrees value="0.000000" />
  125.   <AiSoundRange value="-1.000000" />
  126.   <AiPotentialBlastEventRange value="-1.000000" />
  127.   <DamageFallOffRangeMin value="50.000000" />
  128.   <DamageFallOffRangeMax value="50.000000" />
  129.   <DamageFallOffModifier value="0.300000" />
  130.   <VehicleWeaponHash />
  131.   <DefaultCameraHash>DIGISCANNER_AIM_CAMERA</DefaultCameraHash>
  132.   <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
  133.   <CoverReadyToFireCameraHash />
  134.   <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
  135.   <CinematicShootingCameraHash />
  136.   <AlternativeOrScopedCameraHash />
  137.   <RunAndGunAlternativeOrScopedCameraHash />
  138.   <CinematicShootingAlternativeOrScopedCameraHash />
  139.   <CameraFov value="45.000000" />
  140.   <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000001" />
  141.   <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
  142.   <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
  143.   <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
  144.   <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.050000" y="0.000000" z="00000" />
  145.   <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
  146.   <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
  147.   <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
  148.   <ZoomFactorForAccurateMode value="1.000000" />
  149.   <RecoilShakeHash />
  150.   <RecoilShakeHashFirstPerson />
  151.   <AccuracyOffsetShakeHash />
  152.   <MinTimeBetweenRecoilShakes value="150" />
  153.   <RecoilShakeAmplitude value="1.000000" />
  154.   <ExplosionShakeAmplitude value="-1.000000" />
  155.   <ReticuleHudPosition x="0.000000" y="0.000000" />
  156.   <AimOffsetMin x="0.225000" y="0.100000" z="0.500000" />
  157.   <AimProbeLengthMin value="0.250000" />
  158.   <AimOffsetMax x="0.225000" y="-0.100000" z="0.500000" />
  159.   <AimProbeLengthMax value="0.250000" />
  160.   <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
  161.   <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
  162.   <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
  163.   <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
  164.   <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
  165.   <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
  166.   <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
  167.   <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
  168.   <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
  169.   <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
  170.   <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
  171.   <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
  172.   <TorsoAimOffset x="0.150000" y="0.550000" />
  173.   <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
  174.   <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  175.   <ReticuleMinSizeStanding value="0.650000" />
  176.   <ReticuleMinSizeCrouched value="0.550000" />
  177.   <ReticuleScale value="0.300000" />
  178.   <ReticuleStyleHash />
  179.   <FirstPersonReticuleStyleHash />
  180.   <PickupHash />
  181.   <MPPickupHash />
  182.   <HumanNameHash>WT_DIGI</HumanNameHash>
  183.   <MovementModeConditionalIdle />
  184.   <StatName>DIGISCANNER</StatName>
  185.   <KnockdownCount value="-1" />
  186.   <KillshotImpulseScale value="1.000000" />
  187.   <NmShotTuningSet>Normal</NmShotTuningSet>
  188.   <AttachPoints />
  189.   <GunFeedBone />
  190.   <TargetSequenceGroup />
  191.   <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NonViolent HiddenFromWeaponWheel NoAmmoDisplay EnableFPSIdleOnly UseFPSAimIK UseFPSSecondaryMotion AttachFPSLeftHandIKToRight</WeaponFlags>
  192.   <TintSpecValues ref="TINT_DEFAULT" />
  193.   <FiringPatternAliases ref="NULL" />
  194.   <ReloadUpperBodyFixupExpressionData ref="default" />
  195.   <AmmoDiminishingRate value="0" />
  196.   <AimingBreathingAdditiveWeight value="1.000000" />
  197.   <FiringBreathingAdditiveWeight value="1.000000" />
  198.   <StealthAimingBreathingAdditiveWeight value="0.000000" />
  199.   <StealthFiringBreathingAdditiveWeight value="0.000000" />
  200.   <AimingLeanAdditiveWeight value="1.000000" />
  201.   <FiringLeanAdditiveWeight value="1.000000" />
  202.   <StealthAimingLeanAdditiveWeight value="0.000000" />
  203.   <StealthFiringLeanAdditiveWeight value="0.000000" />
  204.   <ExpandPedCapsuleRadius value="0.000000" />
  205.   <AudioCollisionHash />
  206.   <HudDamage value="0" />
  207.   <HudSpeed value="67" />
  208.   <HudCapacity value="17" />
  209.   <HudAccuracy value="10" />
  210.   <HudRange value="35" />
  211. </Item>
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