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feos

translation

Jul 8th, 2013
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  1. [Original] Donald Dream Adventure 2 (FC / NES U.S. Version) speed attack 8:43
  2. Games: Donald Duck Dream Adventure 2 (FC / NES U.S. Version)
  3. ROM: Duck Tales 2 (U). Nes
  4. Video length: 8:43
  5. Re-recording time: 30400
  6. Simulator: FCEU0.98.28 (been converted fm2, required FCEUX simulator Play)
  7.  
  8. Video Description:
  9. 1) Target steepest
  10. 2) Allow injury
  11. 3) Control Delay (major upgrade)
  12. 4) enhancing detail
  13. 5) Control of luck
  14.  
  15. Routes are the same, so it looks like nothing has changed, but I believe my performance better than AD - Although it looks nothing changes, but if you compare it, will slowly find my ducks will slowly over his (nonsense .. -!). For recent everyone's enthusiasm, many wonderful works so I am very excited, almost a week of continuous rush to enhance the original work 140F (more than two seconds).
  16. Well, nonsense chatter for a long time, said that under the lifting points below:
  17. 1) This game apart from some fixed delay, the fact still a lot of hidden uncontrollable delay, but the simulator (FCEUX) comes lag counter is not displayed, this is what I can improve so many reasons.
  18. 2) details of the essential details of each work, perhaps just a few frames at the time of the upgrade, though. . Disguise the truth is not to say that such trade-offs seriously TAS mostly of friends all know. .
  19. 3) the details of the game:
  20.  
  21. ★ horizontal and vertical movement speed is 12121212. . Infinite loop. . Mentioned here is the longitudinal direction of the rope climbing. . Not directly fall. . Because of this, so when you switch the screen up and down or left and right can make the next move for the first two coordinates. .
  22. ★ rope
  23. Rope climbing rope to the top (with the top rope) that frame movement speed plus a pixel. Lateral passing a rope caught up once and then release to move forward faster than directly through.
  24. ★ can catch the hoops There will be caught in the hoop a stalemate, so can not catch as much as possible not catch.
  25. ★ Donald Duck spring
  26. Ahead of time so as not to unnecessarily press out, will bring an unknown number of delay -
  27. ★ Donald Duck iron or spring
  28. == Is able to transverse the boulders off the hook or cans opened. In the implementation of the action by jumping, stone disappeared at the same time be able to move on before the people, and not have to wait behind the stalemate action. Cans empathy proved.
  29. ★ plot or appear to stab or BOSS Those encountered on the road trouble, according to jump it, in that frame and then jump landing would not be starting the story or to stab plug. . Or skip the other BOSS appearance time -
  30.  
  31. Some memory used when recording data:
  32. 0096 X
  33. 0099 Y
  34. 00B9 Boss HP
  35. 0095 X fractional coordinates
  36. 0098 Y fractional coordinates
  37. 4 off BOSS pedal down the coordinates of the stone
  38. 04ed X (1)
  39. 04bd Y (1)
  40. 04e9 X (2)
  41. 04b9 Y (2)
  42. 04e8 X (3)
  43. 04b8 Y (3)
  44. Recording Accessories: (click to download)
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