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- #include <a_samp>
- #define LANGUAGE_ONE 0
- #define LANGUAGE_TWO 1
- native SetPlayerLanguage(playerid,language);
- native GetPlayerLanguage(playerid,language);
- native GameLangForPlayer(playerid,type,lang1[],lang2[],time,messtype);
- native SendLanguageMessage(playerid,color,type,lang1[],lang2[]);
- new pLanguage[MAX_PLAYERS];
- stock SetPlayerLanguage(playerid,language)
- {
- return pLanguage[playerid] = language;
- }
- stock bool:GetPlayerLanguage(playerid,language)
- {
- if(pLanguage[playerid] == language)
- return true;
- else
- return false;
- }
- stock SendLanguageMessage(playerid,color,type,lang1[],lang2[])
- {
- switch(type)
- {
- case 0: SendClientMessage(playerid,color,lang1);
- case 1: SendClientMessage(playerid,color,lang2);
- }
- }
- stock GameLangForPlayer(playerid,type,lang1[],lang2[],time,messtype)
- {
- switch(type)
- {
- case 0: GameTextForPlayer(playerid,lang1,time,messtype);
- case 1: GameTextForPlayer(playerid,lang2,time,messtype);
- }
- }
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