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- 20:06
- <Neri>: Well, odds are is we will be the only two till other vulpplayers get on and I poke them.
- 20:09
- <Neri>: Yuki's player will prolly wanna talk. Ruru and Clay's players also.
- 20:09
- <Neri>: And a few others.
- 20:09
- <Val>: That would be good
- 20:09
- <Neri>: Yah
- 20:09
- <Neri>: Can just do OOC pda's ingame if we see them.
- 20:09
- <Val>: I need to pull up a bunch of ideas I've had for lore in the past
- 20:09
- <Neri>: I have quite a few ideas also.
- 20:09
- <Val>: I wish I wrote them down now
- 20:10
- <Neri>: The first main topic is species origin.
- 20:10
- <Neri>: I have a lot of ideas for the psychology of the race once we actually get to it.
- 20:10
- <Neri>: Mostly based on how people rp them.
- 20:13
- *** Erin joined #Vulplore
- 20:13
- <Erin>: Hello
- 20:13
- <Erin>: anyway so vulp are fox wolf mix right?
- 20:14
- <Val>: I got ideas for the type of planet for them
- 20:14
- *** KasparoVv joined #Vulplore
- 20:15
- <Neri>: Vulp are canines in general technically. Most play them as foxes.
- 20:15
- <KasparoVv>: Lmao, me and ddd joined some channel called vulpore by accident. Oops.
- 20:15
- <Neri>: I know Beau plays his as a dog
- 20:15
- <Neri>: Heh~
- 20:15
- <KasparoVv>: From what I know the whole vulpkanin thing spans canids and vulpines
- 20:15
- <Neri>: Basically
- 20:15
- <KasparoVv>: Some guy played a raccoon but I don't think that was lore-legit
- 20:15
- <Neri>: I have thoughts on how the psychology works when we get around to it.
- 20:15
- <Erin>: Mmm well my idea was they could be like dogs who were bred over the course of 200-300 years and became sentient and uprose
- 20:16
- <Erin>: 10/10?
- 20:16
- <Neri>: Nah
- 20:16
- <Neri>: Can't link to human.
- 20:16
- <Erin>: ah alright
- 20:16
- <KasparoVv>: The vulps are digitigrade like the tajarans, right? Or are they plantigrade like humans and unathi?
- 20:17
- *** Ddd joined #Vulplore
- 20:17
- <Neri>: Welcome~
- 20:17
- <Ddd>: Ah
- 20:17
- <Ddd>: the L
- 20:17
- <KasparoVv>: Yeah it wasn't that vulpore channel
- 20:17
- <Neri>: Yep~
- 20:17
- <KasparoVv>: Haha
- 20:17
- *** KasparoVv quit (Quit: http://www.mibbit.com ajax IRC Client)
- 20:17
- <Ddd>: oke doke
- 20:17
- <Neri>: He prolly timed out
- 20:17
- <Neri>: He'll be back in a moment
- 20:17
- *** KasparoVv joined #Vulplore
- 20:17
- <KasparoVv>: RIP browser
- 20:17
- <Erin>: So ideas for planet? I mean they breathe oxygen right? so it has to be an earth like planet at the least
- 20:18
- <Ddd>: so vuplakins old lore was sparklesnowflake eutopia bestest evers technologies
- 20:18
- <Neri>: They breath oxygen.
- 20:18
- <Neri>: I don't think they have a set physiology yet.
- 20:18
- <Val>: I was thinking a tundra like planet
- 20:18
- <KasparoVv>: It's most likely a planet with gravity super-similar to Earth's
- 20:18
- <Erin>: oh yeah.. because of the fur
- 20:18
- <Neri>: Taja are already tundra
- 20:18
- <Val>: Would make sense
- 20:18
- <KasparoVv>: Depending on their height and such though
- 20:18
- <Ddd>: taja is jungle I thought
- 20:18
- <Neri>: No.
- 20:18
- <KasparoVv>: It'd be managable to have a planet with a wide range of climates
- 20:19
- <Neri>: I just went over the racial lore earlier today to make sure we didn't copy taa.
- 20:19
- <Neri>: taja*
- 20:19
- <KasparoVv>: Because not all canines or vulpines are winterbeasts
- 20:19
- <Neri>: Yah.
- 20:19
- <Erin>: what kind of culture do they have? they are hunters right?
- 20:19
- <KasparoVv>: Probably
- 20:19
- <Neri>: I'm thinking a savahnaish planet.
- 20:19
- <KasparoVv>: I imagine their society'd revolve around small, tight-knit well-defined packs
- 20:19
- <Neri>: Yah
- 20:20
- <Neri>: On the psychological bit, I have ideas there
- 20:20
- <Ddd>: I thought it could have been interesting if they weren't a species that naturally evolved, but a science experiment gone awol
- 20:20
- <Erin>: I have some aswell considering they are canines
- 20:20
- <KasparoVv>: Lmao, that'd be funny.
- 20:20
- <Erin>: well that is what I said and it was shot down
- 20:20
- <Neri>: Personally I would rather not have it linked to humans
- 20:20
- <Ddd>: doesn't have to be humans
- 20:20
- <KasparoVv>: The whole pack-thing I got from the fact that the species encompasses canid physicology and something I read on the baystation12 resomi lorebible
- 20:21
- <Ddd>: could have been a species thats been in space longer than humans
- 20:21
- <Neri>: We already have a species that is basically an AWOL science experiment anyways.
- 20:21
- *** FoS joined #Vulplore
- 20:21
- <Ddd>: Grey, Vox
- 20:21
- <KasparoVv>: Slimes?
- 20:21
- <KasparoVv>: The experiment thing, I mean.
- 20:21
- <Ddd>: slimes arent
- 20:21
- <Neri>: Nucleation and Shadowpeople are functionally AWOL science experiments. No need for more.
- 20:21
- <Ddd>: slimes have their own planet
- 20:21
- <KasparoVv>: Oh lol.
- 20:21
- <KasparoVv>: I've never played them. Also, welcome @FoS!
- 20:21
- <Neri>: Welcome FoS~
- 20:22
- <Ddd>: hay fos draw us cute voxes moar
- 20:22
- <Erin>: Speaking of vox I need to speak with somebody later about their lore because i'm a little confused but still want to be vox
- 20:22
- <Ddd>: yaya is good shoal is good
- 20:22
- <KasparoVv>: What was the question?
- 20:22
- <Ddd>: all you need to know
- 20:23
- <Erin>: what about vox?
- 20:23
- <Neri>: On the topic of psychology, since they are likely pack based, seeing how people play vulps. I'm thinking they should have a mental "switch" for what role they take in interactions.
- 20:23
- <Ddd>: steal is not word, claim is word
- 20:23
- <KasparoVv>: What is this switch you're talking of?
- 20:23
- <KasparoVv>: Are you talking about the whole pack ranking structure thing?
- 20:23
- <Erin>: Like going lone wolf mode?
- 20:23
- <Ddd>: this doesnt sound like a thing that can be mechanically portrayed
- 20:23
- <KasparoVv>: Like alpha-beta-gamma w/e
- 20:23
- <Neri>: Doesn't need mechanics.
- 20:23
- <Erin>: Ah
- 20:23
- <Neri>: It's something people who play vulps tend to do anyways.
- 20:24
- <KasparoVv>: Mind describing this behaviour a bit?
- 20:24
- <Neri>: If they see a spot that needs a leader. They take control and start asserting. If unneeded, they submit to the authority figure present.
- 20:24
- <KasparoVv>: Oh, yeah-- so it is like the pack ranking thing
- 20:24
- <Neri>: Basically.
- 20:25
- <Ddd>: I've only ever paid attention to Colin black, Yuki frost, fox, and valthorne, and they just act like humans
- 20:25
- <Erin>: Could be similar to the vox hat thing but just with basic standing and no in game showing of it
- 20:25
- <KasparoVv>: Lmao. The fancy leader hat..
- 20:25
- <Ddd>: best hat
- 20:25
- <KasparoVv>: Haven't seen a raider round in ages, come to think of it.
- 20:25
- <Neri>: Neri for example tends to prefer the following role, but has a tendency to get into situations that need an a leader, nobody being up to it, she just starts ordering the people around.
- 20:26
- <KasparoVv>: I figure it'd be a good bet to make the lore and species pack-centric
- 20:26
- <Neri>: This has happened at least four times in medbay while she was the mechanic.
- 20:26
- <Neri>: Sees medbay going to shit. Starts ordering the medics around/doing unlicensed surgery
- 20:26
- *** Ddd quit (Quit: http://www.mibbit.com ajax IRC Client)
- 20:26
- <KasparoVv>: Referencing that, while on station, vulpkanin detached from their home pack tend to form one of their own aboard
- 20:26
- <Neri>: Yah
- 20:26
- <Erin>: So lets also bring up things vulps like and dislike later too
- 20:26
- <Neri>: Which has been shown with that Vulp Embassy in the old bar we did.
- 20:27
- <Val>: I tend to play Val as one who takes others around, if they ask to follow I will let the most of the time
- 20:27
- <Neri>: Omnivorous but preferring meats.
- 20:27
- <KasparoVv>: And how they're for the most part they're predisposed to becoming distressed when being caught without a pack for a long period of time or something
- 20:27
- <Val>: Also I remember the embassy, that was amazing
- 20:27
- <Neri>: The Embassy was awesome.
- 20:27
- <Neri>: Val got ahold of a traitor's pda.
- 20:27
- <Neri>: Got all the vulps encryption keys.
- 20:27
- <KasparoVv>: I'm getting some of these ideas from the Bay12 Resomi species, a whole load of parallels can be drawn b/w that and Vulps--
- 20:27
- <Erin>: I would say they REALLY prefer meats and cant have things like wheat
- 20:27
- <KasparoVv>: Lmfao gg
- 20:28
- <KasparoVv>: Whatever a real canine diet is'd be a good bet
- 20:28
- <Neri>: So we were all talking on the taitor channel in the vulp language.
- 20:28
- <Neri>: And ended up turning the Old Bar into an embassy.
- 20:28
- <Neri>: Yuki brought a pet human~
- 20:29
- <Neri>: But yah, Vulps having a preference for being with groups makes sense.
- 20:29
- <Neri>: Also similar to how most vulp players have been rping.
- 20:29
- <Erin>: There should be downsides to that aswell. like if the leader gets distressed they all feel the same except for the few who want to one up them and take their spot as leader
- 20:29
- <Neri>: Not much oneupping with a mental switch.
- 20:30
- <Neri>: If the leader isn't fit. Another takes over. Leader just moves into the follower position until suited again.
- 20:30
- <KasparoVv>: Yeah.
- 20:30
- <Erin>: Could say that weakness is a taboo trait
- 20:30
- <Neri>: Sorta like a thing that the japanese do irl.
- 20:30
- <Erin>: since they are hunters
- 20:30
- <Neri>: If someone can't handle being an adult. It's socially acceptable to just let go and be a kid for a few hours.
- 20:30
- <KasparoVv>: While we're on this topic, I figure it'd be a good idea to divvie the lore page up into history, behaviour, and pack study
- 20:30
- <Neri>: Yah.
- 20:31
- <Neri>: Methinks that normal physiology for fur should be muted reds, browns, greys, and blacks, sometimes with whites. The neons should be purely a dye choice.
- 20:31
- <KasparoVv>: ^^^^^
- 20:31
- <KasparoVv>: Absolutely
- 20:32
- <Erin>: oh my god yes
- 20:32
- <Erin>: maybe have some spotted fur in there too
- 20:32
- <Erin>: i can sprite that
- 20:32
- <Val>: Yes, that would be amazing
- 20:32
- <Neri>: Sure~
- 20:32
- <Neri>: Spots would be nice to have for variation.
- 20:32
- <KasparoVv>: The fur colour/patterns should probably pertain to what the character most looks like
- 20:32
- <Erin>: should i also do a shaved version?
- 20:32
- <KasparoVv>: Say if someone's trying to make a grey fox vulpkanin, etc. etc.
- 20:32
- <Neri>: Plsno. We dun need the barber shaving vulps.
- 20:32
- <Neri>: Hairless foxes look demonic irl.
- 20:33
- <Erin>: whats to stop a vulp shaving themselves?
- 20:33
- <KasparoVv>: I think if you're going to make fur patterns that you should look at TG's lizardman system
- 20:33
- <KasparoVv>: They've implemented something like it
- 20:33
- <Erin>: Alright
- 20:33
- <Erin>: what do they do like the goon hair layers thing? where you pick multiple and they layer over eachother
- 20:33
- <KasparoVv>: Also fur patterns shouldn't be limited to just spots-- but could also potentially include common fur patterns for dogs, wolves, etc
- 20:33
- <Erin>: yeah I was already assuming that
- 20:33
- <Neri>: Stripes, maybe tipped tails.
- 20:33
- <KasparoVv>: No, they have a selection dialogue where you pick a fur pattern
- 20:33
- <KasparoVv>: Yeah, TG's got that going too
- 20:34
- <Erin>: I also want to do the same for humans and fox
- 20:34
- <KasparoVv>: Just play about with their character creator at some point and you'll get a feel for it
- 20:34
- <Erin>: humans being you know.. freckles and scars
- 20:34
- <Erin>: and alright
- 20:34
- <Neri>: Look up a Tricolor Caviler King Charles Spaniel for a nice coloration pattern.
- 20:34
- <KasparoVv>: I sortof wish we could implement TG's system for our unathi, but it's pretty incompatible with what we've got. Porting it'd be a drag
- 20:35
- <KasparoVv>: If we could make it proper modular it'd be no problem at all to work it for vulp/humans
- 20:35
- <KasparoVv>: Possibly even tajarans or whatever
- 20:35
- <Erin>: because if you make a modular system I'll sprite maybe like 20 variations for random body parts each species
- 20:35
- <Neri>: How indepth should nanotress have researched the vulp pack system?
- 20:36
- <Erin>: Well theres something
- 20:36
- <KasparoVv>: Ah, there's another thing
- 20:36
- <Erin>: when did vulps get discovered?
- 20:36
- <Erin>: was it during a tribal period?
- 20:36
- <FoS>: I didn't want to have any color/marking restrictions when i created 'em. Just saying.
- 20:36
- <Erin>: or when they were advanced on their own
- 20:36
- <KasparoVv>: And how much NT is involved in strip-mining their planets haha
- 20:36
- <Neri>: Yah.
- 20:36
- <KasparoVv>: Because with tajaran, that's the only reason why NT knows so much about them
- 20:36
- <Neri>: I'm fairly sure most vulps have at least Skeptical set for nanotress.
- 20:36
- <KasparoVv>: Because they're on their home planet yanking all their ores
- 20:36
- <Val>: I sure know I am
- 20:37
- <Erin>: My character is skeptical as a human just because she was found sacrificing crabs to narsie
- 20:37
- <Erin>: xD
- 20:37
- <KasparoVv>: I think there'd be limited knowledge of Vulpkanins from NT aside from speculation and assumptions
- 20:37
- <KasparoVv>: Could reference the Vox page for that
- 20:37
- <Neri>: Maybe nanotress encountered Vulps before they exited their starsystem but after they left their planet?
- 20:37
- <KasparoVv>: There's a section detailing what Vox know about Vox and what NT/other species know about Vox
- 20:37
- <KasparoVv>: Yeah
- 20:37
- <Erin>: thats what i want to see
- 20:38
- <Erin>: like they picked up vulps at our stage now on earth or at like
- 20:38
- <Neri>: So Vulps having spread to other planets in their system before a nanotress probe showed up?
- 20:38
- <Erin>: the 50s or so
- 20:38
- <Erin>: and yanked them into interstellar communities
- 20:38
- <KasparoVv>: Is that a yes/no question?
- 20:38
- <Val>: So NT found Vulps just before they gained interstellar travel but still had space travel?
- 20:38
- <Erin>: Could be yeah
- 20:38
- <Neri>: They prolly picked up the vulps after we get to europa if you want an analogue
- 20:38
- <Neri>: Yah.
- 20:38
- <Erin>: sounds fine.. maybe 2-3 planets colonised
- 20:38
- <KasparoVv>: And a deal b/w vulpkanins granted them the last bump in tech to accomplish interstellar?
- 20:38
- <KasparoVv>: What were the planets like, though?
- 20:38
- <KasparoVv>: Were they class-M earth-like with atmospheres and ecologies?
- 20:39
- <Neri>: One being a temperate slightly on the hotside.
- 20:39
- <KasparoVv>: Or did they need terraforming
- 20:39
- <Erin>: probably a main planet in the goldylocks zone with 2 habitable moons? or 1 habitable moon and a dead planet similar to mars
- 20:39
- <Neri>: One being more dusty and dry but still livable.
- 20:39
- <Val>: Got IRL things to do, be back
- 20:39
- <Neri>: Maybe one moon being the dustydry.
- 20:39
- <Erin>: k
- 20:39
- <Neri>: I'll save the logs for you Val.
- 20:39
- <KasparoVv>: And the other being an iceball?
- 20:39
- <Erin>: and the mars like planet being
- 20:39
- <Erin>: yeah
- 20:39
- <Erin>: an iceball
- 20:39
- <Neri>: The marsstyle being an iceball.
- 20:40
- <Neri>: Maybe sorta like irl europa
- 20:40
- <Neri>: Ice surface. Water beneath
- 20:40
- <Erin>: btw neri
- 20:40
- <Erin>: people are talking to you in game
- 20:40
- <KasparoVv>: Where all the heavy-furred arctic whatever vulps go. Kek.
- 20:40
- <KasparoVv>: In OOC or IC? haha. If neri's a department head, that's bad juju
- 20:41
- <Erin>: ic but yeah. didn't know if they were paying attention
- 20:41
- <Erin>: they arent a head
- 20:41
- <Neri>: I am the mechanic
- 20:42
- <Neri>: Aka an Assistant/Engineer that makes spacepods.
- 20:42
- <Neri>: Nonessential karmajob.
- 20:42
- <Erin>: So lets say vulp with winter coats are more fish loving? since its an iceball with an under surface ocean
- 20:42
- <Neri>: Sure
- 20:42
- <Neri>: Makes sense.
- 20:42
- <Erin>: while the ones from the main planet love meat
- 20:42
- <KasparoVv>: I think for that it'd be good to look at the way arctic wolves/fox behave and their diet
- 20:42
- <Neri>: Yah
- 20:42
- <KasparoVv>: Because it'd be so similar
- 20:42
- <Neri>: Someone wanna do some research on arctic wolves/foxes?
- 20:43
- <Erin>: arctic foxes dive into snow to eat sleeping mice
- 20:43
- <KasparoVv>: For wolves; common prey targets are caribou, arctic hares, lemmings and musk ox. They're not afraid to go after creatures that are markedly bigger than them, notably caribou. Other components of their diet are birds, such as ptarmigans, and seals.
- 20:43
- <Erin>: so thats not really a go on an all ice planet thats mostly water
- 20:43
- <KasparoVv>: Wikipedia copypasta haha
- 20:42
- <Neri>: Yah
- 20:42
- <KasparoVv>: Because it'd be so similar
- 20:42
- <Neri>: Someone wanna do some research on arctic wolves/foxes?
- 20:43
- <Erin>: arctic foxes dive into snow to eat sleeping mice
- 20:43
- <KasparoVv>: For wolves; common prey targets are caribou, arctic hares, lemmings and musk ox. They're not afraid to go after creatures that are markedly bigger than them, notably caribou. Other components of their diet are birds, such as ptarmigans, and seals.
- 20:43
- <Erin>: so thats not really a go on an all ice planet thats mostly water
- 20:43
- <KasparoVv>: Wikipedia copypasta haha
- 20:43
- <Erin>: oh my god how many rounds is this guy not going to listen to people
- 20:44
- <Neri>: Heh
- 20:44
- <Neri>: Am saving the logs by the way
- 20:44
- <Erin>: oh good
- 20:44
- <Erin>: what was his name again?
- 20:44
- <Erin>: moonman?
- 20:44
- <Erin>: ooc i mean
- 20:44
- <Neri>: I mean this chat's logs
- 20:44
- <KasparoVv>: For the fox-like ones
- 20:44
- <KasparoVv>: http://elainebp3.weebly.com/diet--behavior.html
- 20:44
- <Erin>: ohh
- 20:44
- <KasparoVv>: say First paragraph's got all you really need to know
- 20:44
- <Erin>: Kas
- 20:45
- <Neri>: Heh~ You did the reflex ss13 say~
- 20:45
- <Erin>: you and me have the same problem
- 20:45
- <Neri>: I do it also~
- 20:45
- <Erin>: i use say in everything other than ss13 SO MUCH
- Neri
- Erin
- FoS
- KasparoVv
- Val
- 20:30
- <Erin>: since they are hunters
- 20:30
- <Neri>: If someone can't handle being an adult. It's socially acceptable to just let go and be a kid for a few hours.
- 20:30
- <KasparoVv>: While we're on this topic, I figure it'd be a good idea to divvie the lore page up into history, behaviour, and pack study
- 20:30
- <Neri>: Yah.
- 20:31
- <Neri>: Methinks that normal physiology for fur should be muted reds, browns, greys, and blacks, sometimes with whites. The neons should be purely a dye choice.
- 20:31
- <KasparoVv>: ^^^^^
- 20:31
- <KasparoVv>: Absolutely
- 20:32
- <Erin>: oh my god yes
- 20:32
- <Erin>: maybe have some spotted fur in there too
- 20:32
- <Erin>: i can sprite that
- 20:32
- <Val>: Yes, that would be amazing
- 20:32
- <Neri>: Sure~
- 20:32
- <Neri>: Spots would be nice to have for variation.
- 20:32
- <KasparoVv>: The fur colour/patterns should probably pertain to what the character most looks like
- 20:32
- <Erin>: should i also do a shaved version?
- 20:32
- <KasparoVv>: Say if someone's trying to make a grey fox vulpkanin, etc. etc.
- 20:32
- <Neri>: Plsno. We dun need the barber shaving vulps.
- 20:32
- <Neri>: Hairless foxes look demonic irl.
- 20:33
- <Erin>: whats to stop a vulp shaving themselves?
- 20:33
- <KasparoVv>: I think if you're going to make fur patterns that you should look at TG's lizardman system
- 20:33
- <KasparoVv>: They've implemented something like it
- 20:33
- <Erin>: Alright
- 20:33
- <Erin>: what do they do like the goon hair layers thing? where you pick multiple and they layer over eachother
- 20:33
- <KasparoVv>: Also fur patterns shouldn't be limited to just spots-- but could also potentially include common fur patterns for dogs, wolves, etc
- 20:33
- <Erin>: yeah I was already assuming that
- 20:33
- <Neri>: Stripes, maybe tipped tails.
- 20:33
- <KasparoVv>: No, they have a selection dialogue where you pick a fur pattern
- 20:33
- <KasparoVv>: Yeah, TG's got that going too
- 20:34
- <Erin>: I also want to do the same for humans and fox
- 20:34
- <KasparoVv>: Just play about with their character creator at some point and you'll get a feel for it
- 20:34
- <Erin>: humans being you know.. freckles and scars
- 20:34
- <Erin>: and alright
- 20:34
- <Neri>: Look up a Tricolor Caviler King Charles Spaniel for a nice coloration pattern.
- 20:34
- <KasparoVv>: I sortof wish we could implement TG's system for our unathi, but it's pretty incompatible with what we've got. Porting it'd be a drag
- 20:35
- <KasparoVv>: If we could make it proper modular it'd be no problem at all to work it for vulp/humans
- 20:35
- <KasparoVv>: Possibly even tajarans or whatever
- 20:35
- <Erin>: because if you make a modular system I'll sprite maybe like 20 variations for random body parts each species
- 20:35
- <Neri>: How indepth should nanotress have researched the vulp pack system?
- 20:36
- <Erin>: Well theres something
- 20:36
- <KasparoVv>: Ah, there's another thing
- 20:36
- <Erin>: when did vulps get discovered?
- 20:36
- <Erin>: was it during a tribal period?
- 20:36
- <FoS>: I didn't want to have any color/marking restrictions when i created 'em. Just saying.
- 20:36
- <Erin>: or when they were advanced on their own
- 20:36
- <KasparoVv>: And how much NT is involved in strip-mining their planets haha
- 20:36
- <Neri>: Yah.
- 20:36
- <KasparoVv>: Because with tajaran, that's the only reason why NT knows so much about them
- 20:36
- <Neri>: I'm fairly sure most vulps have at least Skeptical set for nanotress.
- 20:36
- <KasparoVv>: Because they're on their home planet yanking all their ores
- 20:36
- <Val>: I sure know I am
- 20:37
- <Erin>: My character is skeptical as a human just because she was found sacrificing crabs to narsie
- 20:37
- <Erin>: xD
- 20:37
- <KasparoVv>: I think there'd be limited knowledge of Vulpkanins from NT aside from speculation and assumptions
- 20:37
- <KasparoVv>: Could reference the Vox page for that
- 20:37
- <Neri>: Maybe nanotress encountered Vulps before they exited their starsystem but after they left their planet?
- 20:37
- <KasparoVv>: There's a section detailing what Vox know about Vox and what NT/other species know about Vox
- 20:37
- <KasparoVv>: Yeah
- 20:37
- <Erin>: thats what i want to see
- 20:38
- <Erin>: like they picked up vulps at our stage now on earth or at like
- 20:38
- <Neri>: So Vulps having spread to other planets in their system before a nanotress probe showed up?
- 20:38
- <Erin>: the 50s or so
- 20:38
- <Erin>: and yanked them into interstellar communities
- 20:38
- <KasparoVv>: Is that a yes/no question?
- 20:38
- <Val>: So NT found Vulps just before they gained interstellar travel but still had space travel?
- 20:38
- <Erin>: Could be yeah
- 20:38
- <Neri>: They prolly picked up the vulps after we get to europa if you want an analogue
- 20:38
- <Neri>: Yah.
- 20:38
- <Erin>: sounds fine.. maybe 2-3 planets colonised
- 20:38
- <KasparoVv>: And a deal b/w vulpkanins granted them the last bump in tech to accomplish interstellar?
- 20:38
- <KasparoVv>: What were the planets like, though?
- 20:38
- <KasparoVv>: Were they class-M earth-like with atmospheres and ecologies?
- 20:39
- <Neri>: One being a temperate slightly on the hotside.
- 20:39
- <KasparoVv>: Or did they need terraforming
- 20:39
- <Erin>: probably a main planet in the goldylocks zone with 2 habitable moons? or 1 habitable moon and a dead planet similar to mars
- 20:39
- <Neri>: One being more dusty and dry but still livable.
- 20:39
- <Val>: Got IRL things to do, be back
- 20:39
- <Neri>: Maybe one moon being the dustydry.
- 20:39
- <Erin>: k
- 20:39
- <Neri>: I'll save the logs for you Val.
- 20:39
- <KasparoVv>: And the other being an iceball?
- 20:39
- <Erin>: and the mars like planet being
- 20:39
- <Erin>: yeah
- 20:39
- <Erin>: an iceball
- 20:39
- <Neri>: The marsstyle being an iceball.
- 20:40
- <Neri>: Maybe sorta like irl europa
- 20:40
- <Neri>: Ice surface. Water beneath
- 20:40
- <Erin>: btw neri
- 20:40
- <Erin>: people are talking to you in game
- 20:40
- <KasparoVv>: Where all the heavy-furred arctic whatever vulps go. Kek.
- 20:40
- <KasparoVv>: In OOC or IC? haha. If neri's a department head, that's bad juju
- 20:41
- <Erin>: ic but yeah. didn't know if they were paying attention
- 20:41
- <Erin>: they arent a head
- 20:41
- <Neri>: I am the mechanic
- 20:42
- <Neri>: Aka an Assistant/Engineer that makes spacepods.
- 20:42
- <Neri>: Nonessential karmajob.
- 20:42
- <Erin>: So lets say vulp with winter coats are more fish loving? since its an iceball with an under surface ocean
- 20:42
- <Neri>: Sure
- 20:42
- <Neri>: Makes sense.
- 20:42
- <Erin>: while the ones from the main planet love meat
- 20:42
- <KasparoVv>: I think for that it'd be good to look at the way arctic wolves/fox behave and their diet
- 20:42
- <Neri>: Yah
- 20:42
- <KasparoVv>: Because it'd be so similar
- 20:42
- <Neri>: Someone wanna do some research on arctic wolves/foxes?
- 20:43
- <Erin>: arctic foxes dive into snow to eat sleeping mice
- 20:43
- <KasparoVv>: For wolves; common prey targets are caribou, arctic hares, lemmings and musk ox. They're not afraid to go after creatures that are markedly bigger than them, notably caribou. Other components of their diet are birds, such as ptarmigans, and seals.
- 20:43
- <Erin>: so thats not really a go on an all ice planet thats mostly water
- 20:43
- <KasparoVv>: Wikipedia copypasta haha
- 20:43
- <Erin>: oh my god how many rounds is this guy not going to listen to people
- 20:44
- <Neri>: Heh
- 20:44
- <Neri>: Am saving the logs by the way
- 20:44
- <Erin>: oh good
- 20:44
- <Erin>: what was his name again?
- 20:44
- <Erin>: moonman?
- 20:44
- <Erin>: ooc i mean
- 20:44
- <Neri>: I mean this chat's logs
- 20:44
- <KasparoVv>: For the fox-like ones
- 20:44
- <KasparoVv>: http://elainebp3.weebly.com/diet--behavior.html
- 20:44
- <Erin>: ohh
- 20:44
- <KasparoVv>: say First paragraph's got all you really need to know
- 20:44
- <Erin>: Kas
- 20:45
- <Neri>: Heh~ You did the reflex ss13 say~
- 20:45
- <Erin>: you and me have the same problem
- 20:45
- <Neri>: I do it also~
- 20:45
- <Erin>: i use say in everything other than ss13 SO MUCH
- 20:45
- <KasparoVv>: Yeah it's a hard habit to break lmao
- 20:45
- <Neri>: I do it also~
- 20:45
- <KasparoVv>: And the guy who needs the logs is Val
- 20:45
- <Neri>: Quite often
- 20:45
- <Neri>: I am saving the logs for Val
- 20:45
- <Erin>: but yeah lets see.. so we have 2 planets and a moon, earth like, frozen ocean and dustball
- 20:46
- <Erin>: each one has a fairly different diet
- 20:46
- <Erin>: all cultures are fairly similar apart from climate and food related culture
- 20:46
- <KasparoVv>: Yeah
- 20:46
- <Erin>: non interstellar species before NT contact
- 20:46
- <Erin>: pack based hierarchy
- 20:46
- <Erin>: that it so far?
- 20:46
- <KasparoVv>: But the climate and food-related bit draws parallels to earth-dwelling species like arctic foxes and wolves in similar biomes
- 20:47
- <Neri>: Maybe they went spaceage, then shit fell apart due to lack of communication for a bit, resulting in deteching for a few hundred years, allowing the divergent evolutions on the moons/planets before getting back into space?
- 20:47
- <KasparoVv>: Yeah
- 20:47
- <KasparoVv>: And the isolationist nature of the packs lol
- 20:47
- <Neri>: Yah.
- 20:47
- <Erin>: If you add the modular system
- 20:47
- <Erin>: i could do different patterns and you could set different natural colours for each one
- 20:47
- <Neri>: Although packs technically wouldn't be too isolationist. Just cautious of new groups.
- 20:47
- <Erin>: say the frozen planet being all whites blacks and natural greyish blues
- 20:47
- <KasparoVv>: I think something that'd be good to record is the feeling of distress that normally comes along with a vulpkanin being detached for a pack for a long period of time
- 20:48
- <KasparoVv>: + greys and light browns
- 20:48
- <Erin>: mmm
- 20:48
- <Erin>: while the earthlike and dustball are more commonly browns and reds
- 20:48
- <Neri>: Yah.
- 20:48
- <KasparoVv>: Yeah yeah, bronzish/sandy colours
- 20:48
- <Neri>: Would make sense.
- 20:48
- <Erin>: maybe even dirty green colours depending on how customizable you want it
- 20:48
- <KasparoVv>: whatever the natural colours for foxes/wolves living in warmer climates, kek
- 20:48
- <Erin>: like moss
- 20:49
- <KasparoVv>: But we've neglected to mention the dog-like ones.
- 20:49
- <KasparoVv>: Dog colours and fur-patterns tend to be whatever regardless of the climate
- 20:49
- <Neri>: The dog ones could easily be a subspecies.
- 20:49
- <Erin>: well that is because humans bred dogs weirdly to make them all weird
- 20:49
- <Erin>: wolves are dogs before human breeding
- 20:49
- <Erin>: i mean there are wild dogs but you get the point
- 20:50
- <KasparoVv>: Yeah, I think it's in the current wiki (and Elysian's thing) that Vulpkanin is just the overcoat name for all the wolf-like, fox-like, dog-like beings
- 20:50
- <Erin>: so dont take dog breeds as a good idea of natural evolution
- 20:50
- <Neri>: Maybe the result of a fairly widespread cult during the rennesaunce era?
- 20:50
- <KasparoVv>: Yeah.
- 20:50
- <KasparoVv>: Oh, that reminds me
- 20:50
- <Neri>: Selective breeding for specific colorations?
- 20:50
- <KasparoVv>: What about african wild dogs and such?
- 20:50
- <KasparoVv>: That'd be an interesting fur pattern.
- 20:50
- <Neri>: Sorta like a less violent Aryan thing?
- 20:50
- <KasparoVv>: Lmao yeah
- 20:50
- <KasparoVv>: That resulted in the dog furpattersn
- 20:50
- <KasparoVv>: That'd be interesting to read
- 20:51
- <Erin>: why not have it more violent?
- 20:51
- <KasparoVv>: That's a good question
- 20:51
- <Erin>: could have been a war going on for hundreds of years causing the different speciesish thing
- 20:51
- <Erin>: dogs, wolves and fox
- 20:51
- <KasparoVv>: I thought the whole war crazed thing was for the Unathi
- 20:51
- <Erin>: all being from each planet constantly purging eachother
- 20:51
- <KasparoVv>: The lore for the Wryn that was written is super similar to what you just said
- 20:52
- <KasparoVv>: Different 'hives', all TOTALLY against eachother, constant crazy fighting to kill eachother off
- 20:52
- <Erin>: Ah
- 20:52
- <KasparoVv>: I mean it'd be interesting and possibly RP provoking
- 20:52
- <Neri>: So lets have it be a more nonviolent thing.
- 20:52
- <Erin>: of course there would be outlying communites
- 20:52
- <KasparoVv>: Yeah
- 20:52
- <Erin>: and NT probably really died it down with their presence
- 20:52
- <KasparoVv>: Lonely island!11
- 20:52
- <Neri>: A fairly widespread pseudocult, possibly religious.
- 20:52
- <Neri>: Resulting in some dogstyle furpatterns.
- 20:53
- <Erin>: could even make NT like an authoritarian state stopping them from killing eachother
- 20:53
- <Neri>: Why does it need to be violent?
- 20:53
- <Erin>: it doesnt this is just ideas
- 20:53
- <Neri>: The Wyrn already have violent hives.
- 20:53
- <Erin>: but they are all based on dogs foxes and wolves which lets face it
- 20:53
- <Erin>: are violent hunting creatures
- 20:53
- <KasparoVv>: I figure we should avoid it being too similar to Wryn and Unathi culture
- 20:53
- <KasparoVv>: They're violent but as a means to an end; food and survival
- 20:53
- <Neri>: Lets have it be nonviolent but definitely morally ambiguous.
- 20:53
- <Erin>: I havent read either of them so
- 20:54
- <KasparoVv>: Well said Neri lol
- 20:54
- <Erin>: Could change it from being war to being like
- 20:54
- <Erin>: racial marriage shunning
- 20:54
- <Neri>: Like a human would find it squicky and boundary violating but a Vulp would find it perfectly normal.
- 20:54
- <Erin>: so foxes are supposed to marry foxes and not care about wolves and the like
- 20:54
- <Neri>: Yah.
- 20:54
- <KasparoVv>: Yeah, the races are divergent from eachother but not totes at arms
- 20:54
- <KasparoVv>: Sounds good
- 20:54
- <Neri>: Somwhat racist but not violent.
- 20:54
- <Neri>: somewhat*
- 20:55
- <KasparoVv>: I think it'd then make sense to have different 'dialects' of canilunzt
- 20:55
- <Neri>: Yah.
- 20:55
- <KasparoVv>: For the fox-like, the dog-like
- 20:55
- <Neri>: Or in general just different speaking patterns.
- 20:55
- <KasparoVv>: And then sub-dialects depending on locale-
- 20:55
- <Neri>: Neri tends to speak in clipped sentences.
- 20:55
- <Neri>: No extra words.
- 20:55
- <Erin>: could make it so they all get a common language and then everyone can pick from a few more languages like clownish but new for vulp
- 20:55
- <KasparoVv>: Yeah. Again, the language all depends on the culture of the area/pack and a bunch of other stuff
- 20:55
- <Neri>: Yah.
- 20:55
- <KasparoVv>: I don't think the whole sub-language thing'd make sense-- UNLESS
- 20:56
- <KasparoVv>: UNLESS Vulpkanin as a 'species' came to be as a result of crossbreeding between the separate species
- 20:56
- <Neri>: Could do that.
- 20:56
- <KasparoVv>: Something that wasn't able to happen biologically for a long long time
- 20:56
- <Erin>: well i mean they are 3 subspecies on 3 planets in the same system that shunned eachother
- 20:56
- <KasparoVv>: Yeah, but you know
- 20:56
- <KasparoVv>: Maybe there's a Romefox and Julidog or something.
- 20:56
- <Erin>: why is it hard to think they all had different languages or atleast dialects?
- 20:56
- <Erin>: mmm
- 20:57
- <Neri>: They would only have been separated for about 500 or so years.
- 20:57
- <Erin>: could just make it dialects so different ones from different planets are just supposed to talk slightly differently
- 20:57
- <Neri>: So not long enough for the language to completely change.
- 20:57
- <KasparoVv>: Yeah.
- 20:57
- <Erin>: mmm
- 20:57
- <Neri>: But definitely long enough for some speaking patterns to change.
- 20:57
- <KasparoVv>: The reason why I mentioned what I did is
- 20:57
- <KasparoVv>: It'd be a real bitch to have like 999 diff languages and dialects
- 20:57
- <Neri>: Again with Neri's clipped and direct speaking.
- 20:57
- <KasparoVv>: Where gameplay-wise all species on the Cyberiad have one language to themselves
- 20:58
- <Erin>: what should they all speak like then? could make it so their primary food source is kind of like an influence
- 20:58
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- 20:58
- <Neri>: Environment prolly influences
- 20:58
- *** Val joined #Vulplore
- 20:58
- <KasparoVv>: I think at that point it'd make sense for people to put fox-like, dog-like, wolf-like and their dialect in their flavour texts
- 20:58
- <Erin>: like people from the winter planet might insult you by saying you smell like rotton fish or look shallow like ice
- 20:58
- <KasparoVv>: Yeah, environment, what earth species they most closely resemble
- 20:58
- <KasparoVv>: Oop! I have an idea.
- 20:58
- <Erin>: mmm
- 20:58
- <KasparoVv>: You know how foxes gecker and such, right?
- 20:58
- *** Val joined #Vulplore
- 20:58
- <KasparoVv>: I think at that point it'd make sense for people to put fox-like, dog-like, wolf-like and their dialect in their flavour texts
- 20:58
- <Erin>: like people from the winter planet might insult you by saying you smell like rotton fish or look shallow like ice
- 20:58
- <KasparoVv>: Yeah, environment, what earth species they most closely resemble
- 20:58
- <KasparoVv>: Oop! I have an idea.
- 20:58
- <Erin>: mmm
- 20:58
- <KasparoVv>: You know how foxes gecker and such, right?
- 20:59
- <KasparoVv>: I figure while speaking canilunzt, it can run a check to see a vulpkanin's dialect preference
- 20:59
- <KasparoVv>: Where dialect preference can be set to either 'canid' or 'vulpine'
- 20:59
- <Neri>: I'm thinking environment resulted in the clipped speaking for the dusty moon people.
- 20:59
- <Neri>: No wasting water.
- 20:59
- <Neri>: Less words the better.
- 20:59
- <KasparoVv>: Which would mean, when speaking canilunzt, it adds a few speaking verbs unique to the canids
- 20:59
- <KasparoVv>: and a verb or two for the vulpine like geckers or whatever Renard says
- 20:59
- <Neri>: Be neat.
- 21:00
- <KasparoVv>: Wouldn't be too nasty to code
- 21:00
- <Neri>: Prolly too hard to code yah.
- 21:00
- <Neri>: Can just put in the lorepage for speaking patterns.
- 21:00
- <Erin>: would you be able to add the layering thing for skin marks and hair and all that?
- 21:00
- <KasparoVv>: Actually not too hard, wouldn't have to do any janky stuff to accomplish it
- 21:00
- <Erin>: because I really want that in to make this a lot easier on me
- 21:00
- <KasparoVv>: well, if we did a port of TG's lizardman thing
- 21:00
- <KasparoVv>: But that's a huge job
- 21:00
- <KasparoVv>: OOC and to modularize it, too
- 21:01
- <KasparoVv>: Oh god ooc
- 21:01
- <KasparoVv>: I wish it was still summer, haha
- 21:01
- <KasparoVv>: So much stuff was added in then. So much more time to work on it.
- 21:01
- <Erin>: so you cant just copy paste some stuff like the hair layer?
- 21:01
- <Erin>: make multiple?
- 21:02
- <KasparoVv>: Actually you probably can
- 21:02
- <Erin>: I can add all the new sprites like heterochromia and skin types fur types and all that
- 21:02
- <Neri>: Heterochromia would be neat.
- 21:03
- <KasparoVv>: For heterochromia you'd have to put a section called 'genetic quirks'
- 21:03
- <Neri>: Not much use for Neri but be a neat option
- 21:03
- <Erin>: Well goon just has it in the hair section
- 21:03
- <Erin>: which they use for heterochromia, facial hair AND hair
- 21:03
- <Erin>: you can have 3 hairstyles or 1 hairstyle with a beard and a different eye or whatever
- 21:03
- <KasparoVv>: As for the hair layer thing, there'd have to be one for fur pattern and POSSIBLY even tail-pattern
- 21:03
- <Erin>: mix and match
- 21:03
- <Erin>: I could do like
- 21:04
- <Erin>: tail tip
- 21:04
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- 21:04
- <KasparoVv>: If we wanted to implement the muzzle-thing TG does for the lizmen, there'd be a mouth layer
- 21:04
- <Erin>: make it so it becomes a different colour at the end
- 21:04
- <Erin>: muzzle thing?
- 21:04
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- 21:04
- <Valthorne>: Sorry about that, might want to kick the other one, flash freaked out and crashed
- 21:04
- <KasparoVv>: Yeah, for the lizmen on TG you can have a 'sharp' muzzle with a more pointed nose, and a round one
- 21:04
- <KasparoVv>: Which is like the one we have on our unathi
- 21:04
- <Erin>: ah
- 21:05
- <KasparoVv>: I figured since we're going to have doglike, foxlike, wolflike
- 21:05
- <KasparoVv>: There'd be tiny tiny differences in the muzzle
- 21:05
- <Erin>: Could also have hairstyles for vulp be like
- 21:05
- <Erin>: droopy ears and stuff
- 21:05
- <Erin>: I could do all the ears as hair
- 21:05
- <Neri>: Neri has a white muzzle.
- 21:05
- <Neri>: It's doable with the current system
- 21:05
- <KasparoVv>: But the thing with that is that the default headsprite'd have to get the muzzle cut off, and have the default selection be the muzzle we have now
- 21:05
- <KasparoVv>: The ears'd have to be a different layer if you want floppy ears and a mohawk or some jazz
- 21:06
- <KasparoVv>: But it wouldn't be a problem to add that layer
- 20:55
- <KasparoVv>: For the fox-like, the dog-like
- 20:55
- <Neri>: Or in general just different speaking patterns.
- 20:55
- <KasparoVv>: And then sub-dialects depending on locale-
- 20:55
- <Neri>: Neri tends to speak in clipped sentences.
- 20:55
- <Neri>: No extra words.
- 20:55
- <Erin>: could make it so they all get a common language and then everyone can pick from a few more languages like clownish but new for vulp
- 20:55
- <KasparoVv>: Yeah. Again, the language all depends on the culture of the area/pack and a bunch of other stuff
- 20:55
- <Neri>: Yah.
- 20:55
- <KasparoVv>: I don't think the whole sub-language thing'd make sense-- UNLESS
- 20:56
- <KasparoVv>: UNLESS Vulpkanin as a 'species' came to be as a result of crossbreeding between the separate species
- 20:56
- <Neri>: Could do that.
- 20:56
- <KasparoVv>: Something that wasn't able to happen biologically for a long long time
- 20:56
- <Erin>: well i mean they are 3 subspecies on 3 planets in the same system that shunned eachother
- 20:56
- <KasparoVv>: Yeah, but you know
- 20:56
- <KasparoVv>: Maybe there's a Romefox and Julidog or something.
- 20:56
- <Erin>: why is it hard to think they all had different languages or atleast dialects?
- 20:56
- <Erin>: mmm
- 20:57
- <Neri>: They would only have been separated for about 500 or so years.
- 20:57
- <Erin>: could just make it dialects so different ones from different planets are just supposed to talk slightly differently
- 20:57
- <Neri>: So not long enough for the language to completely change.
- 20:57
- <KasparoVv>: Yeah.
- 20:57
- <Erin>: mmm
- 20:57
- <Neri>: But definitely long enough for some speaking patterns to change.
- 20:57
- <KasparoVv>: The reason why I mentioned what I did is
- 20:57
- <KasparoVv>: It'd be a real bitch to have like 999 diff languages and dialects
- 20:57
- <Neri>: Again with Neri's clipped and direct speaking.
- 20:57
- <KasparoVv>: Where gameplay-wise all species on the Cyberiad have one language to themselves
- 20:58
- <Erin>: what should they all speak like then? could make it so their primary food source is kind of like an influence
- 20:58
- *** Val quit (Quit: http://www.mibbit.com ajax IRC Client)
- 20:58
- <Neri>: Environment prolly influences
- 20:58
- *** Val joined #Vulplore
- 20:58
- <KasparoVv>: I think at that point it'd make sense for people to put fox-like, dog-like, wolf-like and their dialect in their flavour texts
- 20:58
- <Erin>: like people from the winter planet might insult you by saying you smell like rotton fish or look shallow like ice
- 20:58
- <KasparoVv>: Yeah, environment, what earth species they most closely resemble
- 20:58
- <KasparoVv>: Oop! I have an idea.
- 20:58
- <Erin>: mmm
- 20:58
- <KasparoVv>: You know how foxes gecker and such, right?
- 20:59
- <KasparoVv>: I figure while speaking canilunzt, it can run a check to see a vulpkanin's dialect preference
- 20:59
- <KasparoVv>: Where dialect preference can be set to either 'canid' or 'vulpine'
- 20:59
- <Neri>: I'm thinking environment resulted in the clipped speaking for the dusty moon people.
- 20:59
- <Neri>: No wasting water.
- 20:59
- <Neri>: Less words the better.
- 20:59
- <KasparoVv>: Which would mean, when speaking canilunzt, it adds a few speaking verbs unique to the canids
- 20:59
- <KasparoVv>: and a verb or two for the vulpine like geckers or whatever Renard says
- 20:59
- <Neri>: Be neat.
- 21:00
- <KasparoVv>: Wouldn't be too nasty to code
- 21:00
- <Neri>: Prolly too hard to code yah.
- 21:00
- <Neri>: Can just put in the lorepage for speaking patterns.
- 21:00
- <Erin>: would you be able to add the layering thing for skin marks and hair and all that?
- 21:00
- <KasparoVv>: Actually not too hard, wouldn't have to do any janky stuff to accomplish it
- 21:00
- <Erin>: because I really want that in to make this a lot easier on me
- 21:00
- <KasparoVv>: well, if we did a port of TG's lizardman thing
- 21:00
- <KasparoVv>: But that's a huge job
- 21:00
- <KasparoVv>: OOC and to modularize it, too
- 21:01
- <KasparoVv>: Oh god ooc
- 21:01
- <KasparoVv>: I wish it was still summer, haha
- 21:01
- <KasparoVv>: So much stuff was added in then. So much more time to work on it.
- 21:01
- <Erin>: so you cant just copy paste some stuff like the hair layer?
- 21:01
- <Erin>: make multiple?
- 21:02
- <KasparoVv>: Actually you probably can
- 21:02
- <Erin>: I can add all the new sprites like heterochromia and skin types fur types and all that
- 21:02
- <Neri>: Heterochromia would be neat.
- 21:03
- <KasparoVv>: For heterochromia you'd have to put a section called 'genetic quirks'
- 21:03
- <Neri>: Not much use for Neri but be a neat option
- 21:03
- <Erin>: Well goon just has it in the hair section
- 21:03
- <Erin>: which they use for heterochromia, facial hair AND hair
- 21:03
- <Erin>: you can have 3 hairstyles or 1 hairstyle with a beard and a different eye or whatever
- 21:03
- <KasparoVv>: As for the hair layer thing, there'd have to be one for fur pattern and POSSIBLY even tail-pattern
- 21:03
- <Erin>: mix and match
- 21:03
- <Erin>: I could do like
- 21:04
- <Erin>: tail tip
- 21:04
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- 21:04
- <KasparoVv>: If we wanted to implement the muzzle-thing TG does for the lizmen, there'd be a mouth layer
- 21:04
- <Erin>: make it so it becomes a different colour at the end
- 21:04
- <Erin>: muzzle thing?
- 21:04
- *** Val quit (Quit: http://www.mibbit.com ajax IRC Client)
- 21:04
- <Valthorne>: Sorry about that, might want to kick the other one, flash freaked out and crashed
- 21:04
- <KasparoVv>: Yeah, for the lizmen on TG you can have a 'sharp' muzzle with a more pointed nose, and a round one
- 21:04
- <KasparoVv>: Which is like the one we have on our unathi
- 21:04
- <Erin>: ah
- 21:05
- <KasparoVv>: I figured since we're going to have doglike, foxlike, wolflike
- 21:05
- <KasparoVv>: There'd be tiny tiny differences in the muzzle
- 21:05
- <Erin>: Could also have hairstyles for vulp be like
- 21:05
- <Erin>: droopy ears and stuff
- 21:05
- <Erin>: I could do all the ears as hair
- 21:05
- <Neri>: Neri has a white muzzle.
- 21:05
- <Neri>: It's doable with the current system
- 21:05
- <KasparoVv>: But the thing with that is that the default headsprite'd have to get the muzzle cut off, and have the default selection be the muzzle we have now
- 21:05
- <KasparoVv>: The ears'd have to be a different layer if you want floppy ears and a mohawk or some jazz
- 21:06
- <KasparoVv>: But it wouldn't be a problem to add that layer
- 21:06
- <Erin>: Mmm, I can easily remove the ears too
- 21:06
- <Erin>: Could also do like
- 21:06
- <KasparoVv>: All I'm talking about for the muzzle and layer bit's in the TG system r.n., so coding this'd just involve using that as a ref
- 21:06
- <Erin>: holes in an ear and stuff
- 21:06
- <Erin>: mmm
- 21:06
- <KasparoVv>: Yeah
- 21:07
- <Neri>: Be nice if we could do earings.
- 21:07
- <KasparoVv>: I figure the ears'd be, round, sharp, large, pointed, clipped, and torn
- 21:07
- <KasparoVv>: oop-- and floppy
- 21:07
- <KasparoVv>: That'd be 'ear accessories'
- 21:07
- <Neri>: True.
- 21:07
- <KasparoVv>: If we put that in on character-creation, we'd have to add in something like bay
- 21:07
- <Erin>: I could add those as items to just put on your ears
- 21:07
- <KasparoVv>: Where you can choose stuff like that, but that's not how we operate
- 21:08
- <Erin>: nah.. just add it as an item that you can get from a machine
- 21:08
- <KasparoVv>: ^^
- 21:08
- <Erin>: like the clothes machines
- 21:08
- <KasparoVv>: A 'jewellery' machine
- 21:08
- <KasparoVv>: Has necklaces, watches, earrings
- 21:08
- <Erin>: I can do earings that would work with every type of ear including humans but it might take a bit
- 21:08
- <KasparoVv>: For earrings it'd be easy to do
- 21:09
- <KasparoVv>: If you look at the way I did the vox uniforms, have a species check
- 21:09
- <Erin>: Well if we want customizable ears
- 21:09
- <KasparoVv>: And then sprite-sheets in the main file for it
- 21:09
- <Erin>: you would need to check what ear sprites you are using
- 21:09
- <KasparoVv>: You'd just need to check the player species, I don't think uvlpkanin ears would be SO DIFFERENT that we'd have to have earrings in different spots
- 21:09
- <KasparoVv>: I think we should try to tailor the earsprites with that in mind
- 21:09
- <KasparoVv>: save alot of work tha tway
- 21:10
- <Erin>: Well if we want floppy ears AND pointy ears that is atleast 2 since they go in totally different directions
- 21:10
- <KasparoVv>: I mean, even if they're floppy, the bottom edge facing away from the head would still be in the same spot
- 21:10
- <KasparoVv>: Just gotta look for that one pixel that's common
- 21:10
- <Erin>: mmm
- 21:10
- <Erin>: I could do it
- 21:10
- <Erin>: it just might be a bit tricky to make it look good. It wont stop me though
- 21:11
- <KasparoVv>: Going to be a large project but I mean, so long as we get the code
- 21:11
- <KasparoVv>: codersprites don't matter, those can be changed easy peazy later on
- 21:11
- <Erin>: Yeah
- 21:11
- <KasparoVv>: So long as there's a basic representation in
- 21:11
- <Erin>: Give me those and I'll jazz them up to be consistant with the species sprite
- 21:11
- <KasparoVv>: yeah
- 21:12
- <Erin>: alright
- 21:12
- <Neri>: I have been saving it.
- 21:12
- <Erin>: I just want to do tail tips
- 21:12
- <Erin>: patterns for tails will be an annoyance
- 21:12
- <Neri>: I sorta want tail ribbons at some point.
- 21:12
- <Erin>: doing tips will be much easier
- 21:12
- <Neri>: I could see Neri with a green ribbon on her tail.
- 21:12
- <KasparoVv>: I'd be able to work the sprites in for the patterns later if it's ap roblem, so long as the coding framework's in
- 21:12
- <Erin>: so the tail just gradually changes colour
- 21:12
- <KasparoVv>: >tail accessories layer @neri
- 21:12
- <KasparoVv>: Anyway, peace
- 21:13
- <Erin>: cya
- 21:13
- *** KasparoVv quit (Quit: http://www.mibbit.com ajax IRC Client)
- 21:13
- <Neri>: Cya~
- Neri
- Erin
- Valthorne
- FoS
- 21:12
- <Erin>: patterns for tails will be an annoyance
- 21:12
- <Neri>: I sorta want tail ribbons at some point.
- 21:12
- <Erin>: doing tips will be much easier
- 21:12
- <Neri>: I could see Neri with a green ribbon on her tail.
- 21:12
- <KasparoVv>: I'd be able to work the sprites in for the patterns later if it's ap roblem, so long as the coding framework's in
- 21:12
- <Erin>: so the tail just gradually changes colour
- 21:12
- <KasparoVv>: >tail accessories layer @neri
- 21:12
- <KasparoVv>: Anyway, peace
- 21:13
- <Erin>: cya
- 21:13
- *** KasparoVv quit (Quit: http://www.mibbit.com ajax IRC Client)
- 21:13
- <Neri>: Cya~
- 21:13
- <Erin>: I might also do like
- 21:13
- <Erin>: colour swatches for each species
- 21:13
- <Erin>: humans and vulp
- 21:13
- <Erin>: maybe even vox if we add to that
- 21:14
- <Erin>: so i'll have it for example with humans go from really pale to really dark with a bunch of colour variations inbetween
- 21:14
- <Erin>: so when you pick a number instead of just shading the sprite it overlays a colour
- 21:15
- <Neri>: Yah.
- 21:15
- <Neri>: Be neat.
- 21:16
- <Erin>: so if you want your character to be lightly red instead of just mildly brown
- 21:16
- <Erin>: with humans as an example
- 21:16
- <Neri>: Ah~
- 21:16
- <Erin>: vulps would be way more varied
- 21:16
- <Valthorne>: I'll be back, flash is still freaking out, I need to restart
- 21:16
- <Erin>: k
- 21:17
- *** Valthorne quit (Quit: http://www.mibbit.com ajax IRC Client)
- 21:18
- <Erin>: im gonna cryo because all these rounds with the gangster guy making his greytide force are annoying me
- 21:18
- <Neri>: Kay
- 21:19
- <Erin>: So yeah what else
- 21:20
- <Erin>: we have history where they were at a solar travel stage but not interstellar, 3 distinct subbranches of the same species but all had racial tensions and possibly different religious background, the planet descriptions and some ideas for dialects, fur patterns aannnddd group mentality?
- 21:20
- <Erin>: oh and diet
- 21:21
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- 21:21
- <Neri>: Sure.
- 21:21
- <Erin>: welcome back
- 21:21
- <Erin>: didnt really say anything new
- 21:22
- <Neri>: 21:18 <Neri>: Kay 21:19 <Erin>: So yeah what else 21:20 <Erin>: we have history where they were at a solar travel stage but not interstellar, 3 distinct subbranches of the same species but all had racial tensions and possibly different religious background, the planet descriptions and some ideas for dialects, fur patterns aannnddd group mentality?
- 21:22
- <Val>: Ah, flash is working again
- 21:22
- <Neri>: Might as well add that bit
- 21:22
- <Erin>: alright cool
- 21:22
- <Neri>: And yay
- 21:22
- <Erin>: I'll write everything we have so far in more detail.
- 21:23
- <Erin>: Planets:
- 21:23
- <Erin>: Home planet: Earthlike with varying climates
- 21:23
- <Neri>: I can help with specific lorebits for stuff also.
- 21:23
- <Erin>: Moon: Dustball that has minor terraforming
- 21:24
- <Erin>: Second planet: Frozen ocean planet where the diet mainly consists of fish
- 21:25
- <Erin>: Background lore: Vulpkanin were all one kind at the beginning of their solar travel journey but evolved some minor differences such as dietary preferences and nose/ear/fur pattern types. Leading to racial tensions which is roughly when NT arrived and forced them into an interstellar community
- 21:26
- <Erin>: Behavior: pack based meat eaters with minor plant matter in their diet perhaps. main meals being red meat and fish. Leader based hierarchy and depression onsets when away from a group
- 21:27
- <Erin>: anything else?
- 21:30
- <Val>: Some things around culture maybe?
- 21:30
- <Neri>: Yah.
- 21:31
- <Erin>: I don't know if we came up with too much other than it derived from hunter type culture like humans did and that they had racial stigmas and differing dialects
- 21:31
- <Neri>: Background lore has some additional things to add.
- 21:31
- <Neri>: I believed we talked about them deteching for a bit after spreading to their moons.
- 21:31
- <Erin>: oh right
- 21:31
- <Neri>: Which resulted in the divergent evolutions.
- 21:32
- <Erin>: something happened and they lost contact with eachother
- 21:32
- <Erin>: maybe thats roughly when NT arrives, when they barely regained the ability to communicate with eachother again
- 21:32
- <Erin>: the signal caused NT to discover the system
- 21:32
- <Neri>: Yah.
- 21:32
- <Neri>: What happened though?
- 21:32
- <Val>: Maybe like a sort of civil war that knocked out communication?
- 21:33
- <Neri>: Bluespace abnomally frying tech maybe?
- 21:33
- <Val>: Took down the communication network
- 21:33
- <Erin>: Could even be that a solar flair destroyed all of their communications equipment
- 21:33
- <Neri>: Oh yah
- 21:33
- <Neri>: Solar flare
- 21:33
- <Val>: That sounds good
- 21:33
- <Neri>: Minor star expansion?
- 21:33
- <Neri>: Maybe what prompted the push for space in the first place?
- 21:33
- <Erin>: Maybe their system is twinstar and both of them fused
- 21:33
- <Erin>: probably overpopulation
- 21:33
- <Neri>: No, Too violent.
- 21:34
- <Neri>: Seeing the star expanding even a little would push a race to spread out ASAP
- 21:34
- <Neri>: So they could have spread to their moons, then the star got larger, releasing a flare that fried comms system wide.
- 21:34
- <Erin>: or their star is in its dying stages
- 21:34
- <Val>: Maybe it's quite an old star, near the end of the life cycle
- 21:35
- <Neri>: Resulting in expansion
- 21:35
- <Erin>: so it went from a star like our own to a red giant
- 21:35
- <Erin>: mmm
- 21:35
- <Erin>: And thus that is where the racial tension comes from
- 21:35
- <Neri>: The isolation from it
- 21:35
- <Erin>: because the original planet wants to move to the new colonies but there isnt room
- 21:35
- <Erin>: plus the isolation
- 21:36
- <Erin>: sound good?
- 21:36
- <Neri>: Methinks the tension would just be caused from 500 or so years of isolation.
- 21:36
- <Erin>: yeah but the whole
- 21:37
- <Neri>: 500 years is long enough for the existence of other groups to become a myth.
- 21:37
- <Erin>: star expanding causing each planet to slowly become less like its original climate
- 21:37
- <Erin>: also would contribute
- 21:37
- <Erin>: mmm
- 21:37
- <Erin>: well they are like our stage in tech
- 21:37
- <Neri>: Seriously. 500 years is a loooong time.
- 21:37
- <Erin>: so they know eachother exist
- 21:37
- <Erin>: they have proof
- 21:37
- <Neri>: They have "proof"
- 21:37
- <Erin>: video and what not
- 21:37
- <Erin>: written documents
- 21:37
- <Neri>: They can't prove it cause comms are totes fucked and the solar flare wrecked tech.
- 21:37
- <Erin>: mmm could be
- 21:37
- <Neri>: Maybe they had most knowledge archives digital?
- 21:38
- <Erin>: so they went backwards kinda
- 21:38
- <Neri>: Yah.
- 21:38
- <Erin>: because of a massive solar expansion releasing a mega flare
- 21:38
- <Neri>: Lost a lot of data and just recently recovered right around when nanotress showed up.
- 21:38
- <Erin>: if we added an away mission for the vulp homeworld that would be a cool event
- 21:39
- <Neri>: Most vulps going for crew positions being part of an "aid" deal with nanotress perhaps?
- 21:39
- <Erin>: like everyone has to evacuate the system before the flare destroys the technology required to get back
- 21:39
- <Erin>: sure
- 21:39
- <Neri>: Yah.
- 21:39
- <Neri>: Help evac in exchange for cheap workers.
- 21:39
- <Erin>: so nanotrasen is evacuating the system and vulps have become indebted and now work as nanotrasen
- 21:39
- <Erin>: yeah
- 21:40
- <Neri>: Although the majority being skeptical of nanotress's intentions due to reports from members currently employed.
- 21:40
- <Neri>: Dangerous working environments, mass death, and so on.
- 21:40
- <Erin>: mmm
- 21:40
- <Erin>: so they have to choose between
- 21:41
- <Erin>: slow extinction or terrible lives
- 21:41
- <Erin>: damn that is harsh
- 21:41
- <Erin>: i like it though
- 21:42
- <Neri>: Yah.
- 21:42
- <Erin>: we should overhaul all the lore i think
- 21:42
- <Erin>: like 1 at a time
- 21:42
- <Neri>: All species?
- 21:42
- <Neri>: No.
- 21:42
- <Erin>: add new systems and really make it much nicer
- 21:42
- <Erin>: i mean over time
- 21:42
- <Erin>: not all at once
- 21:43
- <Neri>: Vulp is the only one that needs an overhaul.
- 21:43
- <Neri>: The others can be altered a lil yes.
- 21:43
- <Neri>: But most is fine.
- 21:43
- <Erin>: mmm well i still want to add a lot of these systems for all the other races
- 21:43
- <Erin>: like skin types and colour variations
- 21:44
- <Erin>: new layers and what not
- 21:44
- <Val>: A lore overhaul is due
- 21:44
- <Erin>: because having a dark grey and reddish brown vox would be cool
- 21:44
- <FoS>: Honestly there isn't much point in revamping lore imo. Most people don't go off of lore anyways and you don't want really restrictive lore because then you have a whole bunch of people in tiny cookie-cutter molds and that makes for uninteresting interaction.
- 21:44
- <FoS>: The only exception is vox - lots of vox actually follow lore.
- 21:45
- <Erin>: I want to be vox but i dont get the cortical stack thing and all that
- 21:45
- <Neri>: Since Vulps completely lack lore, could be a possibility of getting the vulp players to follow lore.
- 21:45
- <Erin>: Do humans have lore?
- 21:45
- <Neri>: I know I'm gonna be following the vulp lore that I helped develop~
- 21:45
- <Erin>: But yeah i dont want cookiecutter rp either
- 21:45
- <Erin>: i want it all very varied like human culture is
- 21:45
- <FoS>: Thing is - when i started making vulps i had intended to make lore but they got added to quick and someone else added lore and honestly it wasn't what i had in mind.
- 21:46
- <Neri>: Def not cookiecuttering the vulps.
- 21:46
- <Neri>: Looootta room for variability.
- 21:46
- <Erin>: these are all just generalizations for behavior
- 21:46
- <Erin>: its not something you have to follow 100%
- 21:46
- <Neri>: General overall behaviors yes, but not specific this and that.
- 21:46
- <FoS>: Tajaran have super restrictive lore, for example.
- 21:47
- <FoS>: "They're slaves. They only do x jobs."
- 21:47
- <FoS>: Probably why hardly anyone pays it any attention.
- 21:48
- <Erin>: FoS would you be in favour of taking the fur idea we had and adding it to other races though?
- 21:48
- <Erin>: because i'm totally good with making different skin types or areas that can be coloured differently for all species
- 21:49
- <FoS>: I wasn't paying attention during that. When I initially started working on vulp I wanted fur patterns but currently there isn't a system for that. Ideally it would be a 'tattoo' system for most races and fur/markings for some other races.
- 21:49
- <Erin>: like freckles for humans or different feathering for vox
- 21:49
- <FoS>: brb a bit.
- 21:49
- <Erin>: k
- 21:50
- <Val>: So little bits of lore added at a time
- 21:50
- <Neri>: Hence why we're steering clear of the Taja being slaves style thing for the Vulps.
- 21:51
- <Erin>: I mean lore like that is fine so long as it doesnt apply to NOW
- 21:51
- <Erin>: like tajarans being slaves could have been a thing in the past
- 21:51
- <Erin>: but theres no mechanic or good reason for them to be slaves
- 21:51
- <Erin>: not that would be fun anyway
- 21:51
- <Neri>: Yes, Vulps are working in somewhat dangerous environments and don't exactly like nanotress, but they still enjoy a fair amount of comfort.
- 21:52
- <Neri>: Also it's better then going extinct from solar expansion.
- 21:52
- <Erin>: some obviously decided to stay though
- 21:52
- <Erin>: so some were left without families
- 21:52
- <Erin>: etc
- 21:52
- <Erin>: just stuff people can use to add into their character background
- 21:52
- <Erin>: thats what you want to do is give them interesting things that they could share with another players backstory
- 21:53
- <Erin>: that dont apply to how they play overly much
- 21:53
- <Neri>: Yah
- 21:53
- <Neri>: And Nanotress dumping vulps from various subspecies onto the same station is prolly helping integrate them with one another again.
- 21:54
- <Erin>: they probably went through sensitivity training but still have their biases and judgemental views of eachother and of other species
- 21:54
- <Erin>: some wont though
- 21:54
- <Neri>: Yah
- 21:54
- <Val>: Vulp lore is needed though, let me just get the small amount of current lore which is like a few lines
- 21:55
- <Erin>: i mean of course add lore but nothing like
- 21:55
- <Erin>: VULPS ARE ALL PACK ANIMALS
- 21:55
- <Neri>: Neri is more or less glad to hang out with any Vulp. She might prefer to hang out with those from her dusty moon, buuuut definitely prefers vulps over humans.
- 21:55
- <Erin>: they "prefer" to fall into packs and some will experiance hard feelings being out of one. but there are outliers
- 21:56
- <Neri>: She's slightly xenophobic but not too much. Will always prefer to save a vulp or a close friend of another species over someone more injured.
- 21:57
- <Erin>: we will probably have some historical figures maybe
- 21:57
- <Erin>: the current leader of each colony
- 21:57
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- 21:57
- <Neri>: Erin classes as a nonvulp she would have in the close friend category due to interactions.
- 21:57
- <Erin>: their political systems and the main views of each
- 21:57
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- 21:57
- <Neri>: And yah.
- 21:57
- <Erin>: sorry val, just said their political systems and main views of each world would be explained in the lore
- 21:58
- <Neri>: I'd imagine vulp political structures would be rather loose.
- 21:58
- <Erin>: mmm
- 21:58
- <Neri>: Since the packswitch
- 21:58
- <Val>: Great, my internet is having a go now
- 21:58
- <Erin>: maybe say the more pack orientated found it hard to immigrate
- 21:58
- <Erin>: being away from their families and packs
- 21:58
- <Erin>: or making it in another
- 21:59
- <Erin>: while the outliers dont really care
- 21:59
- <Val>: Hmm, let me get types of political structures to see what one it would fit into the most
- 21:59
- <Neri>: I'm thinking a communistic technocracy.
- 21:59
- <Erin>: mmmm
- 21:59
- <Neri>: The mental switch would result in those suited for specific duties just going and doing it.
- 22:00
- <Erin>: i think packs themselves should be kind of like a soft anarchism while their pack based societies are more strict
- 22:00
- <Neri>: Yah.
- 22:01
- <Val>: From what I can get it most fits band society type behavior
- 22:01
- <Erin>: should they have a canon law?
- 22:01
- <Erin>: like... an eye for an eye is fair in vulp cultures?
- 22:02
- <Erin>: or should they be more court orientated
- 22:02
- <Neri>: I'm thinking they wouldn't go for the violence
- 22:02
- <Erin>: they are hunters though
- 22:02
- <Neri>: I mean, they may have been isolationist from one another, but they didn't go through any purges
- 22:02
- <Erin>: so violence is built into them a little, i mean we already washed it down quite a bit
- 22:02
- <Erin>: of couse this is more on a local level
- 22:02
- <Neri>: Humans are hunters also.
- 22:02
- <Erin>: this is actually happening in the balkens somewhere
- 22:02
- <Erin>: mhm
- 22:02
- <Neri>: We're violent as hell.
- 22:03
- <Erin>: theres a country with a canon law
- 22:03
- <Erin>: so if somebody kills a family member that family can enact revenge
- 22:03
- <Erin>: it adds a really interesting situation in that
- 22:04
- <Neri>: I'm thinking Vulp law should be more along the lines of serving x time as a servant or similar under the wronged person with certain restrictions to prevent exploitation.
- 22:04
- <Erin>: it is a very localized fear for families of murderers
- 22:04
- <Neri>: Would fit with the mental switch.
- 22:04
- <Erin>: mmm
- 22:04
- <Erin>: because i want to add something ravenous to them
- 22:04
- <Neri>: Territorial.
- 22:04
- <Erin>: since they are based on wolves, foxes and dogs
- 22:04
- <Erin>: there you go
- 22:04
- <Neri>: If they feel like their space is invaded.
- 22:04
- <Erin>: territorial
- 22:04
- <Neri>: They snap.
- 22:05
- <Neri>: Neri has done this before. Not violently. But has made biiig fusses when her workspace is invaded.
- 22:05
- <Erin>: thats normal for anybody though
- 22:05
- <Erin>: vulps should take it just a little further
- 22:05
- <Neri>: It's normal to complain.
- 22:06
- <Neri>: Not spend half an hour trying to get the person and their mother demoted.
- 22:06
- <Neri>: Dragging security down to the shop three times to escort the guy out.
- 22:06
- <Erin>: maybe vulps will forcefully remove people invading their space if they dont leave
- 22:06
- <Neri>: If they don't leave after being warned repeatedly.
- 22:06
- <Neri>: They don't get violent immediately.
- 22:06
- <Erin>: mmm
- 22:07
- <Neri>: Also law restrains that bit.
- 22:07
- <Erin>: I think that if somebody enters their area most vulps should get antagnostic with them like you know
- 22:07
- <Erin>: snarling and demanding they leave
- 22:07
- <Erin>: there will be outliers of course
- 22:07
- <Erin>: if they dont than minor violence might ensue
- 22:07
- <Neri>: In a vulp community though, getting rude, fairly nasty, and eventually escalating to literally throwing out the door is something.
- 22:08
- <Neri>: Unless the person is trusted enough to be in /Their/ space.
- 22:08
- <Erin>: yah
- 22:08
- <Erin>: yeah*
- 22:09
- <Neri>: Example being Neri letting Erin into her workshop without questions.
- 22:09
- <Neri>: An inverse would be when Neri made a massive fuss when Zeik Sharp bypassed the chain of command and got the cappy to give him access. Resulted in a 30 minute shitfit.
- 22:10
- <Neri>: Another example would be when Victor broke into Neri's shop yesterday. She snapped at him immediately when she noticed.
- 22:10
- <Neri>: Deescalated when he apologized though.
- 22:11
- <Neri>: That's another thing that could be there. Admitting when you are wrong being the norm.
- 22:11
- <Neri>: Also fits the switch.
- 22:11
- <Erin>: can easily become friends with a vulp by offering them their favorite food
- 22:11
- <Erin>: xD
- 22:11
- <Neri>: Nah. Material things shouldn't sway Vulps much.
- 22:12
- <Neri>: More of the effort needed to acquire the things.
- 22:12
- <Neri>: Hence why when Victor asked for help stealing the Cappy's gun, Neri demanded a room full of potato batteries or blue tomatoes.
- 22:12
- <Erin>: should vulps then give rare gifts as signs of friendship or when asking for something in return?
- 22:12
- <Neri>: Both would have taken quite a bit of effort to get but neither were possible.
- 22:12
- <Erin>: like as a sign of good intention
- 22:13
- <Neri>: Provided the gift took effort to acquire or make.
- 22:14
- <Neri>: I'm thinking accomplishment is highly valued.
- 22:15
- <Neri>: More so then the results.
- 22:15
- <Erin>: mmm
- 22:15
- <Erin>: so if a vulp chef burns their food they spent ages preparing
- 22:15
- <Erin>: the thought is what counts to other vulp
- 22:15
- <Val>: Looking through government structures at the moment and I found the one that fits NT perfectly, corporate republic, ticks all the boxes for that
- 22:16
- <Erin>: oh?
- 22:16
- <Erin>: what about the vulp home system worlds?
- 22:17
- <Erin>: im thinking like
- 22:17
- <Erin>: a modernized feudal system
- 22:17
- <Erin>: like
- 22:17
- <Erin>: packs act as families
- 22:17
- <Neri>: And yah. If a vulp chef spent a lot of effort on the food and accidentally fucked up, the effort is what matters.
- 22:17
- <Erin>: and the packs have heirarchies similar to feudal where its one leader and then sub leaders
- 22:17
- <Neri>: And explain what Corporate Republic is?
- 22:17
- <Erin>: and packs fall into that too
- 22:17
- <Erin>: so theres a leading pack and it keeps falling down the line
- 22:18
- <Neri>: I'm not sure a feudal system would fully work.
- 22:19
- <Erin>: thats for their homeworlds
- 22:19
- <Erin>: not on station
- 22:19
- <Erin>: and it would be more fluid and pack based
- 22:19
- <Erin>: so the leading pack can easily be upped by a more suitable pack should one arise
- 22:19
- <Val>: With the isolation bit before I say that could be a way to explain many different government structures, gives complete freedom of choice
- 22:20
- <Neri>: Ah
- 22:20
- <Neri>: Makes sense.
- 22:21
- <Neri>: I am saving the logs by the way.
- 22:22
- <Neri>: When this discussion is over. Will put in pastebin on forum.
- 22:22
- <Erin>: try to highlight the parts that are important
- 22:22
- <Erin>: if you can
- 22:22
- <Erin>: like bolden them or something or put a * next to it
- 22:23
- <Neri>: Not sure if pastebin allows that.
- 22:23
- <Erin>: should we come up with a rough draft then?
- 22:23
- <Neri>: Anyways. Back to government system?
- 22:24
- <Erin>: I still think a pack based hierarchy would work well
- 22:24
- <Neri>: Again why a Communistic Technocracy works in my head for this.
- 22:25
- <Neri>: Those suited to the jobs they are suited for.
- 22:25
- <Erin>: Mmm
- 22:25
- <Neri>: Those suited for leader roles take control.
- 22:25
- <Neri>: Someone more suited shows up. They ceed control.
- 22:26
- <Neri>: Try shoving one that doesn't feel suited into a leader role, they're gonna complain.
- 22:26
- <Neri>: Which is part of why Neri makes a fuss whenever she gets stuck with a Head role.
- 22:27
- <Neri>: Authority isn't something all Vulps enjoy.
- 22:27
- <Neri>: Some might like it more then others.
- 22:27
- <Neri>: But some just naturally prefer one or the other.
- 22:29
- <Neri>: She's fine with taking a "leader" role so long as it isn't actually official. Moment it becomes official, she starts complaining.
- 22:30
- <Neri>: Example of an unofficial is when she takes over medbay cause the CMO is AWOL and starts ordering medics around.
- 22:30
- <Neri>: Example of an official is when she accidentally got herself promoted to CE midshift. She complained. A lot.
- 22:30
- <Neri>: She still did it. But she complained.
- 22:31
- <Erin>: or we could put that under like
- 22:31
- <Erin>: vulps dont like massive changes suddenly
- 22:31
- <Neri>: No.
- 22:31
- <Erin>: so most vulps have to deal with that being new crew on NT
- 22:31
- <Neri>: That is waaay too general.
- 22:32
- <Neri>: Vulps get comfortable in a role and don't like that role changed on them without choosing so.
- 22:32
- <Erin>: yeah exactly that would be a massive unexpected change
- 22:32
- <Neri>: But change in general is too general.
- 22:32
- <Neri>: Too varied.
- 22:32
- <Neri>: Rolebased change works better.
- 22:33
- <Erin>: I think that change works fine on its own. if the station gets overrun by a blob even non vulps are going to not like the new situation they have been presented with
- 22:34
- <Neri>: But general change is too drastic.
- 22:34
- <Erin>: but yeah i think we should take all our behavior related ideas and pick and choose right now
- 22:35
- <Neri>: Too big an option
- 22:35
- <Erin>: we dont want to have a lot of different things players have to focus on in order to properly rp a vulp
- 22:37
- <Neri>: Yah.
- 22:39
- <Erin>: well i think i have contributed a bit to this
- 22:39
- <Erin>: so im gonna go lay down for awhile
- 22:39
- <Erin>: update me on how it goes
- 22:39
- *** Erin quit (Quit: http://www.mibbit.com ajax IRC Client)
- 22:42
- <Neri>: Prolly all we're gonna get done tonight.
- 22:43
- <Neri>: Maybe tomorrow will have a larger group. Gonna pastebin this and put it on the forums.
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