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- WeaponData
- {
- // Attributes Base.
- "printname" "#TF_Weapon_RocketLauncher"
- "BuiltRightHanded" "0"
- "weight" "3"
- "WeaponType" "primary"
- "ITEM_FLAG_NOITEMPICKUP" "1"
- // Primary Attributes.
- "Damage" "90"
- "Range" "0"
- "BulletsPerShot" "1"
- "Spread" "0.0"
- "PunchAngle" "0.0"
- "TimeFireDelay" "0.8"
- "TimeIdle" "0.8"
- "TimeIdleEmpty" "0.8"
- "TimeReloadStart" "0.1"
- "TimeReload" "0.83"
- "primary_ammo" "TF_AMMO_PRIMARY"
- clip_size 4
- default_clip 4
- "ProjectileType" "projectile_rocket"
- "HasTeamSkins_Viewmodel" "1"
- // Secondary Attributes.
- "secondary_ammo" "None"
- // Buckets.
- "bucket" "0"
- "bucket_position" "0"
- "ExplosionEffect" "muzzle_minigun_starflash01"
- "ExplosionPlayerEffect" "muzzle_minigun_starflash01"
- "ExplosionWaterEffect" "muzzle_minigun_starflash01"
- "ExplosionSound" "Weapon_RPG_DirectHit.Explode"
- // Animation.
- "viewmodel" "models/weapons/v_models/v_rocketlauncher_soldier.mdl"
- "playermodel" "models/weapons/w_models/w_rocketlauncher.mdl"
- "anim_prefix" "gl"
- // Sounds.
- // Max of 16 per category (ie. max 16 "single_shot" sounds).
- SoundData
- {
- "single_shot" "Weapon_RPG_DirectHit.Single"
- "burst" "Weapon_RPG_DirectHit.SingleCrit"
- // "reload" "Weapon_RPG.WorldReload"
- }
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "file" "sprites/bucket_rl"
- "x" "0"
- "y" "0"
- "width" "200"
- "height" "128"
- }
- "weapon_s"
- {
- "file" "sprites/bucket_rl"
- "x" "0"
- "y" "0"
- "width" "200"
- "height" "128"
- }
- "ammo"
- {
- "file" "sprites/a_icons1"
- "x" "55"
- "y" "60"
- "width" "73"
- "height" "15"
- }
- "crosshair"
- {
- "file" "sprites/crosshairs"
- "x" "32"
- "y" "32"
- "width" "32"
- "height" "32"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "48"
- "width" "24"
- "height" "24"
- }
- }
- }
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