Advertisement
Guest User

Untitled

a guest
Aug 14th, 2015
2,321
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.95 KB | None | 0 0
  1. WeaponData
  2. {
  3. // Attributes Base.
  4. "printname" "#TF_Weapon_RocketLauncher"
  5. "BuiltRightHanded" "0"
  6. "weight" "3"
  7. "WeaponType" "primary"
  8. "ITEM_FLAG_NOITEMPICKUP" "1"
  9.  
  10. // Primary Attributes.
  11. "Damage" "90"
  12. "Range" "0"
  13. "BulletsPerShot" "1"
  14. "Spread" "0.0"
  15. "PunchAngle" "0.0"
  16. "TimeFireDelay" "0.8"
  17. "TimeIdle" "0.8"
  18. "TimeIdleEmpty" "0.8"
  19. "TimeReloadStart" "0.1"
  20. "TimeReload" "0.83"
  21. "primary_ammo" "TF_AMMO_PRIMARY"
  22. clip_size 4
  23. default_clip 4
  24. "ProjectileType" "projectile_rocket"
  25. "HasTeamSkins_Viewmodel" "1"
  26.  
  27. // Secondary Attributes.
  28. "secondary_ammo" "None"
  29.  
  30. // Buckets.
  31. "bucket" "0"
  32. "bucket_position" "0"
  33.  
  34. "ExplosionEffect" "muzzle_minigun_starflash01"
  35. "ExplosionPlayerEffect" "muzzle_minigun_starflash01"
  36. "ExplosionWaterEffect" "muzzle_minigun_starflash01"
  37.  
  38. "ExplosionSound" "Weapon_RPG_DirectHit.Explode"
  39.  
  40. // Animation.
  41. "viewmodel" "models/weapons/v_models/v_rocketlauncher_soldier.mdl"
  42. "playermodel" "models/weapons/w_models/w_rocketlauncher.mdl"
  43. "anim_prefix" "gl"
  44.  
  45. // Sounds.
  46. // Max of 16 per category (ie. max 16 "single_shot" sounds).
  47. SoundData
  48. {
  49. "single_shot" "Weapon_RPG_DirectHit.Single"
  50. "burst" "Weapon_RPG_DirectHit.SingleCrit"
  51. // "reload" "Weapon_RPG.WorldReload"
  52. }
  53.  
  54. // Weapon Sprite data is loaded by the Client DLL.
  55. TextureData
  56. {
  57. "weapon"
  58. {
  59. "file" "sprites/bucket_rl"
  60. "x" "0"
  61. "y" "0"
  62. "width" "200"
  63. "height" "128"
  64. }
  65. "weapon_s"
  66. {
  67. "file" "sprites/bucket_rl"
  68. "x" "0"
  69. "y" "0"
  70. "width" "200"
  71. "height" "128"
  72. }
  73. "ammo"
  74. {
  75. "file" "sprites/a_icons1"
  76. "x" "55"
  77. "y" "60"
  78. "width" "73"
  79. "height" "15"
  80. }
  81. "crosshair"
  82. {
  83. "file" "sprites/crosshairs"
  84. "x" "32"
  85. "y" "32"
  86. "width" "32"
  87. "height" "32"
  88. }
  89. "autoaim"
  90. {
  91. "file" "sprites/crosshairs"
  92. "x" "0"
  93. "y" "48"
  94. "width" "24"
  95. "height" "24"
  96. }
  97. }
  98. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement