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Aug 14th, 2015
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  1. WeaponData
  2. {
  3. // Attributes Base.
  4. "printname" "#TF_Weapon_RocketLauncher"
  5. "BuiltRightHanded" "0"
  6. "weight" "3"
  7. "WeaponType" "primary"
  8. "ITEM_FLAG_NOITEMPICKUP" "1"
  9.  
  10. // Primary Attributes.
  11. "Damage" "90"
  12. "Range" "0"
  13. "BulletsPerShot" "1"
  14. "Spread" "0.0"
  15. "PunchAngle" "0.0"
  16. "TimeFireDelay" "0.8"
  17. "TimeIdle" "0.8"
  18. "TimeIdleEmpty" "0.8"
  19. "TimeReloadStart" "0.1"
  20. "TimeReload" "0.83"
  21. "primary_ammo" "TF_AMMO_PRIMARY"
  22. clip_size 4
  23. default_clip 4
  24. "ProjectileType" "projectile_rocket"
  25. "HasTeamSkins_Viewmodel" "1"
  26.  
  27. // Secondary Attributes.
  28. "secondary_ammo" "None"
  29.  
  30. // Buckets.
  31. "bucket" "0"
  32. "bucket_position" "0"
  33.  
  34. "ExplosionEffect" "muzzle_minigun_starflash01"
  35. "ExplosionPlayerEffect" "muzzle_minigun_starflash01"
  36. "ExplosionWaterEffect" "muzzle_minigun_starflash01"
  37.  
  38. "ExplosionSound" "Weapon_RPG_DirectHit.Explode"
  39.  
  40. // Animation.
  41. "viewmodel" "models/weapons/v_models/v_rocketlauncher_soldier.mdl"
  42. "playermodel" "models/weapons/w_models/w_rocketlauncher.mdl"
  43. "anim_prefix" "gl"
  44.  
  45. // Sounds.
  46. // Max of 16 per category (ie. max 16 "single_shot" sounds).
  47. SoundData
  48. {
  49. "single_shot" "Weapon_RPG_DirectHit.Single"
  50. "burst" "Weapon_RPG_DirectHit.SingleCrit"
  51. // "reload" "Weapon_RPG.WorldReload"
  52. }
  53.  
  54. // Weapon Sprite data is loaded by the Client DLL.
  55. TextureData
  56. {
  57. "weapon"
  58. {
  59. "file" "sprites/bucket_rl"
  60. "x" "0"
  61. "y" "0"
  62. "width" "200"
  63. "height" "128"
  64. }
  65. "weapon_s"
  66. {
  67. "file" "sprites/bucket_rl"
  68. "x" "0"
  69. "y" "0"
  70. "width" "200"
  71. "height" "128"
  72. }
  73. "ammo"
  74. {
  75. "file" "sprites/a_icons1"
  76. "x" "55"
  77. "y" "60"
  78. "width" "73"
  79. "height" "15"
  80. }
  81. "crosshair"
  82. {
  83. "file" "sprites/crosshairs"
  84. "x" "32"
  85. "y" "32"
  86. "width" "32"
  87. "height" "32"
  88. }
  89. "autoaim"
  90. {
  91. "file" "sprites/crosshairs"
  92. "x" "0"
  93. "y" "48"
  94. "width" "24"
  95. "height" "24"
  96. }
  97. }
  98. }
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