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Mar 27th, 2015
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  1. var textures : Texture2D[];
  2. var boardGame : GameObject[];
  3.  
  4. var rb: Rigidbody;
  5. var torque: float;
  6. var textureCounter = 0;
  7.  
  8. // Use this for initialization
  9. function Start () {
  10.  
  11. }
  12.  
  13. // Update is called once per frame
  14. function FixedUpdate ()
  15. {
  16.  
  17. if(Input.GetMouseButtonDown(0))
  18. {
  19. Debug.Log("Pressed left click.");
  20. for(var i = 0; i < boardGame.Length; i++)
  21. {
  22. textureCounter = Random.Range(0,6);
  23. boardGame[i].transform.renderer.material.mainTexture = textures[textureCounter];
  24. }
  25.  
  26. rb.AddTorque(transform.up * torque);
  27. }
  28.  
  29. }
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