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- var textures : Texture2D[];
- var boardGame : GameObject[];
- var rb: Rigidbody;
- var torque: float;
- var textureCounter = 0;
- // Use this for initialization
- function Start () {
- }
- // Update is called once per frame
- function FixedUpdate ()
- {
- if(Input.GetMouseButtonDown(0))
- {
- Debug.Log("Pressed left click.");
- for(var i = 0; i < boardGame.Length; i++)
- {
- textureCounter = Random.Range(0,6);
- boardGame[i].transform.renderer.material.mainTexture = textures[textureCounter];
- }
- rb.AddTorque(transform.up * torque);
- }
- }
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