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- public IEnumerator AsyncSend()
- {
- ...
- yield return www;
- ...
- }
- IEnumerator coroutine = AsyncSend();
- StartCoroutine(coroutine); //http://docs.unity3d.com/ScriptReference/MonoBehaviour.StartCoroutine.html
- void Update()
- {
- ...
- //timeout
- if (...)
- {
- StopCoroutine(coroutine); //http://docs.unity3d.com/ScriptReference/MonoBehaviour.StopCoroutine.html
- www.Dispose(); //http://docs.unity3d.com/ScriptReference/WWW.Dispose.html
- }
- ...
- }
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