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- Log file open, 04/11/15 21:25:33
- LogInit:Display: Running engine for game: MicroWave
- LogInit: Version: 4.7.3-0+++depot+UE4-Releases+4.7
- LogInit: API Version: 0
- LogInit: Compiled (64-bit): Mar 28 2015 11:49:59
- LogInit: Compiled with Visual C++: 18.00.31101.00
- LogInit: Build Configuration: DebugGame
- LogInit: Branch Name: ++depot+UE4-Releases+4.7
- LogInit: Command line: -debug
- LogInit: Base directory: D:/packages/UnrealEngine/Engine/Binaries/Win64/
- LogInit: Rocket: 0
- [2015.04.11-18.25.33:797][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
- [2015.04.11-18.25.33:829][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
- [2015.04.11-18.25.33:842][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
- [2015.04.11-18.25.33:855][ 0]LogInit: Object subsystem initialized
- [2015.04.11-18.25.33:858][ 0]LogInit: Selected Device Profile: [Windows]
- [2015.04.11-18.25.33:858][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- [2015.04.11-18.25.33:866][ 0]LogInit: Computer: DUBURLAN-LAPTOP
- [2015.04.11-18.25.33:866][ 0]LogInit: User: duburlan
- [2015.04.11-18.25.33:866][ 0]LogInit: CPU Page size=4096, Cores=2
- [2015.04.11-18.25.33:866][ 0]LogInit: High frequency timer resolution =2.241074 MHz
- [2015.04.11-18.25.33:866][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=8192.0GB
- [2015.04.11-18.25.33:866][ 0]LogMemory: Platform Memory Stats for Windows
- [2015.04.11-18.25.33:866][ 0]LogMemory: Process Physical Memory: 47.46 MB used, 47.46 MB peak
- [2015.04.11-18.25.33:866][ 0]LogMemory: Process Virtual Memory: 27.68 MB used, 27.68 MB peak
- [2015.04.11-18.25.33:866][ 0]LogMemory: Physical Memory: 3977.69 MB used, 8104.25 MB total
- [2015.04.11-18.25.33:866][ 0]LogMemory: Virtual Memory: 280.28 MB used, 8388608.00 MB total
- [2015.04.11-18.25.34:347][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GT 540M (Feature Level 11_0)
- [2015.04.11-18.25.34:347][ 0]LogD3D11RHI: Adapter has 977MB of dedicated video memory, 0MB of dedicated system memory, and 3071MB of shared system memory, 1 output[s]
- [2015.04.11-18.25.34:347][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
- [2015.04.11-18.25.34:354][ 0]LogRHI: Texture pool is 684 MB (70% of 977 MB)
- [2015.04.11-18.25.34:370][ 0]LogD3D11RHI: Async texture creation enabled
- [2015.04.11-18.25.34:433][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
- [2015.04.11-18.25.34:508][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
- Resource: (D:/packages/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
- Resource: (D:/packages/UnrealEngine/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
- [2015.04.11-18.25.34:508][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
- Resource: (D:/packages/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...)
- Resource: (D:/packages/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
- [2015.04.11-18.25.34:608][ 0]LogContentStreaming: Texture pool size is 0.000000MB
- [2015.04.11-18.25.38:264][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2015.04.11-18.25.38:866][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2015.04.11-18.25.38:937][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
- [2015.04.11-18.25.38:988][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 44MB ../../../../../workspace/unreal/MicroWave/DerivedDataCache/Boot.ddc.
- [2015.04.11-18.25.38:988][ 0]LogDerivedDataCache:Display: Loaded Boot cache: ../../../../../workspace/unreal/MicroWave/DerivedDataCache/Boot.ddc
- [2015.04.11-18.25.38:988][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../workspace/unreal/MicroWave/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2015.04.11-18.25.38:989][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- [2015.04.11-18.25.38:989][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2015.04.11-18.25.38:989][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
- [2015.04.11-18.25.39:000][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
- [2015.04.11-18.25.39:000][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
- [2015.04.11-18.25.39:000][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
- [2015.04.11-18.25.39:401][ 0]LogMeshUtilities: No automatic mesh reduction module available
- [2015.04.11-18.25.39:401][ 0]LogMeshUtilities: No automatic mesh merging module available
- [2015.04.11-18.25.39:904][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- [2015.04.11-18.25.40:015][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
- [2015.04.11-18.25.41:037][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- [2015.04.11-18.25.41:387][ 0]LogClass:Warning: Native constructor does not initialize all properties /Game/Blueprints/Ensconcing/CoverPath.CoverPath,ByteProperty /Game/Blueprints/Ensconcing/CoverPath.CoverPath:WallSide_7_8B0ED3A54B85E69B6BC581AC0CB68C5F (may need to recompile excutable with new headers)
- [2015.04.11-18.25.41:891][ 0]LogAssetRegistry: FAssetRegistry took 0.0093 seconds to start up
- [2015.04.11-18.25.41:904][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
- [2015.04.11-18.25.43:153][ 0]SourceControl: Info Source control is disabled
- [2015.04.11-18.25.43:153][ 0]SourceControl: Info Source control is disabled
- [2015.04.11-18.25.43:153][ 0]SourceControl: Info Source control is disabled
- [2015.04.11-18.25.43:162][ 0]LogSourceControl: RunCommandInternalRaw: 'git version'
- [2015.04.11-18.25.43:179][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=0 OutResults='git version 1.9.5.github.0
- '
- [2015.04.11-18.25.43:361][ 0]LogObj: 58465 objects as part of root set at end of initial load.
- [2015.04.11-18.25.43:361][ 0]LogUObjectAllocator: 16698512 out of 0 bytes used by permanent object pool.
- [2015.04.11-18.25.43:456][ 0]LogEngine: Initializing Engine...
- [2015.04.11-18.25.45:673][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
- [2015.04.11-18.25.45:735][ 0]LogInit: FAudioDevice initialized.
- [2015.04.11-18.25.45:777][ 0]LogAIModule: Creating AISystem for world NewWorld
- [2015.04.11-18.25.45:820][ 0]LogDerivedDataCache: Saved boot cache 0.04s 44MB ../../../../../workspace/unreal/MicroWave/DerivedDataCache/Boot.ddc.
- [2015.04.11-18.25.45:827][ 0]LogInit: Texture streaming: Enabled
- [2015.04.11-18.25.45:954][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
- [2015.04.11-18.25.45:954][ 0]LogAnalytics: ET APIKey = Perforce.Release. APIServer = http://etsource.epicgames.com/ET2/. AppVersion = 4.7.3-0+++depot+UE4-Releases+4.7
- [2015.04.11-18.25.45:954][ 0]LogAnalytics: SetUserId 1d08e0694c0e6905a77e8fb6cb27d651|85739a0d71104a4485918196f82e941b|c31b392f-05e9-4bae-9594-aa19e1764756
- [2015.04.11-18.25.45:955][ 0]LogAnalytics: AnalyticsET::StartSession [Perforce.Release]
- [2015.04.11-18.25.45:971][ 0]LogInit: Transaction tracking system initialized
- [2015.04.11-18.25.46:143][ 0]BlueprintLog: New page: Editor Load
- [2015.04.11-18.25.46:793][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2015.04.11-18.25.47:351][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2015.04.11-18.25.47:644][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf'
- [2015.04.11-18.25.47:644][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf'
- [2015.04.11-18.25.47:709][ 0]LogConsoleResponse:Display:
- [2015.04.11-18.25.47:907][ 0]LogCook:Display: Done creating registry. It took 0.00s.
- [2015.04.11-18.25.48:071][ 0]LogSourceControl: RunCommandInternalRaw: 'git version'
- [2015.04.11-18.25.48:085][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=0 OutResults='git version 1.9.5.github.0
- '
- [2015.04.11-18.25.48:086][ 0]Cmd: MAP LOAD FILE="../../../../../workspace/unreal/MicroWave/Content/Maps/LeanWallTest.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- [2015.04.11-18.25.48:086][ 0]LightingResults: New page: Lighting Build
- [2015.04.11-18.25.48:101][ 0]MapCheck: New page: Map Check
- [2015.04.11-18.25.48:101][ 0]LightingResults: New page: Lighting Build
- [2015.04.11-18.25.48:152][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001A4F9440
- [2015.04.11-18.25.48:763][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- [2015.04.11-18.25.48:763][ 0]LogAIModule: Creating AISystem for world LeanWallTest
- [2015.04.11-18.25.48:764][ 0]Cmd: MAP CHECKDEP
- [2015.04.11-18.25.48:764][ 0]MapCheck: New page: LeanWallTest - Apr 12, 2015, 1:25:48 AM
- [2015.04.11-18.25.48:897][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 132.413ms to complete.
- [2015.04.11-18.25.48:897][ 0]LogFileHelpers: Loading map 'LeanWallTest' took 0.811
- [2015.04.11-18.25.49:003][ 0]LogCollectionManager: Loaded 0 collections in 0.001578 seconds
- [2015.04.11-18.25.49:032][ 0]LogContentBrowser: Native class hierarchy populated in 0.0291 seconds. Added 1714 classes and 270 folders.
- [2015.04.11-18.25.49:160][ 0]LogSourceControl: RunCommandInternalRaw: 'git status'
- [2015.04.11-18.25.49:160][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=0 OutResults='On branch feat_coverpath
- Your branch is up-to-date with 'origin2/feat_coverpath'.
- Changes to be committed:
- (use "git reset HEAD <file>..." to unstage)
- new file: Source/MicroWave/Private/Player/BurglarMovementComponent.cpp
- new file: Source/MicroWave/Public/Player/BurglarMovementComponent.h
- Changes not staged for commit:
- (use "git add/rm <file>..." to update what will be committed)
- (use "git checkout -- <file>..." to discard changes in working directory)
- modified: Content/MWCharacter/Burglar.uasset
- modified: Source/MicroWave/Private/Level/CoverPathBuilder.cpp
- deleted: Source/MicroWave/Private/Player/BurglarMovementComponent.cpp
- modified: Source/MicroWave/Private/Player/MWCharacter.cpp
- modified: Source/MicroWave/Public/Level/CoverPathBuilder.h
- deleted: Source/MicroWave/Public/Player/BurglarMovementComponent.h
- modified: Source/MicroWave/Public/Player/MWCharacter.h
- Untracked files:
- (use "git add <file>..." to include in what will be committed)
- Source/MicroWave/Private/Player/MWCharacterMovement.cpp
- Source/MicroWave/Public/Player/MWCharacterMovement.h
- '
- [2015.04.11-18.25.49:160][ 0]LogSourceControl: RunCommandInternalRaw: 'git symbolic-ref --short HEAD'
- [2015.04.11-18.25.49:160][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=0 OutResults='feat_coverpath
- '
- [2015.04.11-18.25.49:160][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0170 seconds. Added 1 classes and 2 folders.
- [2015.04.11-18.25.49:194][ 0]LogCrashTracker: Crashtracker disabled due to settings.
- [2015.04.11-18.25.49:196][ 0]LogSlate:Warning: Failed to load font data from 'Veranda'
- [2015.04.11-18.25.49:209][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
- [2015.04.11-18.25.49:236][ 0]LogLoad: Full Startup: 17.35 seconds (BP compile: 0.99 seconds)
- [2015.04.11-18.25.49:296][ 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints'
- [2015.04.11-18.25.49:297][ 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/MWCharacter'
- [2015.04.11-18.25.49:360][ 0]SourceControl: Info feat_coverpath
- [2015.04.11-18.25.49:533][ 0]LogRenderer:Warning: Reallocating scene render targets to support 1120x968 (Frame:2).
- [2015.04.11-18.25.50:513][ 9]LogAssetRegistry: Asset discovery search completed in 8.6321 seconds
- [2015.04.11-18.25.56:716][ 40]LogSourceControl: RunCommandInternalRaw: 'git status --porcelain --ignored "D:/workspace/unreal/MicroWave/Content/Blueprints/Blueprint_CeilingLight.uasset" "D:/workspace/unreal/MicroWave/Content/Blueprints/Blueprint_Effect_Explosion.uasset" "D:/workspace/unreal/MicroWave/Content/Blueprints/Blueprint_Effect_Fire.uasset" "D:/workspace/unreal/MicroWave/Content/Blueprints/Blueprint_Effect_Smoke.uasset" "D:/workspace/unreal/MicroWave/Content/Blueprints/Blueprint_Effect_Sparks.uasset" "D:/workspace/unreal/MicroWave/Content/Blueprints/Blueprint_Effect_Steam.uasset" "D:/workspace/unreal/MicroWave/Content/Blueprints/Blueprint_WallSconce.uasset" "D:/workspace/unreal/MicroWave/Content/Blueprints/MyLib.uasset"'
- [2015.04.11-18.25.56:716][ 40]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=0 OutResults=''
- [2015.04.11-18.29.18:560][832]LogSourceControl: RunCommandInternalRaw: 'git status --porcelain --ignored "D:/workspace/unreal/MicroWave/Content/MWCharacter/AimOffset.uasset" "D:/workspace/unreal/MicroWave/Content/MWCharacter/Burglar.uasset" "D:/workspace/unreal/MicroWave/Content/MWCharacter/Burglar_AnimBlueprint.uasset" "D:/workspace/unreal/MicroWave/Content/MWCharacter/Burglar_Mesh.uasset" "D:/workspace/unreal/MicroWave/Content/MWCharacter/Burglar_Physics.uasset" "D:/workspace/unreal/MicroWave/Content/MWCharacter/Burglar_Skeleton.uasset" "D:/workspace/unreal/MicroWave/Content/MWCharacter/HeroFPP.uasset" "D:/workspace/unreal/MicroWave/Content/MWCharacter/HeroFPP_AnimBlueprint.uasset" "D:/workspace/unreal/MicroWave/Content/MWCharacter/HeroFPP_Skeleton.uasset" "D:/workspace/unreal/MicroWave/Content/MWCharacter/M_Burglar_Inst.uasset" "D:/workspace/unreal/MicroWave/Content/MWCharacter/M_Burglar_Master.uasset" "D:/workspace/unreal/MicroWave/Content/MWCharacter/R_CrouchWalk.uasset" "D:/workspace/unreal/MicroWave/Content/MWCharacter/R_Jog.uasset"'
- [2015.04.11-18.29.18:830][848]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=0 OutResults=' M Content/MWCharacter/Burglar.uasset
- '
- [2015.04.11-18.29.20:900][944]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints'
- [2015.04.11-18.29.21:908][ 2]LogSourceControl: RunCommandInternalRaw: 'git status --porcelain --ignored "D:/workspace/unreal/MicroWave/Content/Blueprints/Blueprint_CeilingLight.uasset" "D:/workspace/unreal/MicroWave/Content/Blueprints/Blueprint_Effect_Explosion.uasset" "D:/workspace/unreal/MicroWave/Content/Blueprints/Blueprint_Effect_Fire.uasset" "D:/workspace/unreal/MicroWave/Content/Blueprints/Blueprint_Effect_Smoke.uasset" "D:/workspace/unreal/MicroWave/Content/Blueprints/Blueprint_Effect_Sparks.uasset" "D:/workspace/unreal/MicroWave/Content/Blueprints/Blueprint_Effect_Steam.uasset" "D:/workspace/unreal/MicroWave/Content/Blueprints/Blueprint_WallSconce.uasset" "D:/workspace/unreal/MicroWave/Content/Blueprints/MyLib.uasset"'
- [2015.04.11-18.29.21:957][ 5]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=0 OutResults=''
- [2015.04.11-18.29.23:886][101]LogTexture:Display: Building textures: T_Lamp_M (AutoDXT)
- [2015.04.11-18.29.28:621][101]LogTexture:Display: Building textures: T_Lamp_N (BC5)
- [2015.04.11-18.29.29:528][101]LogMaterial: Missing cached shader map for material M_Lamp, compiling.
- [2015.04.11-18.29.29:782][101]LogStaticMesh: Building static mesh SM_Lamp_Wall...
- [2015.04.11-18.29.29:871][101]LogStaticMesh: Built static mesh [100.901619ms] /Game/Props/SM_Lamp_Wall.SM_Lamp_Wall
- [2015.04.11-18.29.40:235][101]LogOutputDevice: === Handled error: ===
- Ensure condition failed: ToPin->LinkedTo.Contains(this) [File:D:\packages\UnrealEngine\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 148]
- UEdGraphPin::BreakLinkTo Pin '' on node 'None' not reciprocally linked with pin 'ReturnValue' on node 'Outputs'
- Stack:
- UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() (0x000007feed1e72d6) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:174]
- UE4Editor-Core.dll!FDebug::EnsureFailed() (0x000007feed052828) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:279]
- UE4Editor-Engine.dll!UEdGraphPin::BreakLinkTo() (0x000007feeb2a5862) + 247 bytes [d:\packages\unrealengine\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:148]
- UE4Editor-Engine.dll!UEdGraphPin::BreakAllPinLinks() (0x000007feeb2a56a2) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:163]
- UE4Editor-Engine.dll!UEdGraphNode::BreakAllNodeLinks() (0x000007feeb2a52ef) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\engine\private\edgraph\edgraphnode.cpp:124]
- UE4Editor-KismetCompiler.dll!FKismetCompilerContext::PruneIsolatedNodes() (0x000007fee7492710) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:1033]
- UE4Editor-KismetCompiler.dll!FKismetCompilerContext::PrecompileFunction() (0x000007fee748c2ff) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:1140]
- UE4Editor-KismetCompiler.dll!FKismetCompilerContext::Compile() (0x000007fee744e74c) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3398]
- UE4Editor-KismetCompiler.dll!FKismet2CompilerModule::CompileBlueprintInner() (0x000007fee7451789) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:87]
- UE4Editor-KismetCompiler.dll!FKismet2CompilerModule::CompileBlueprint() (0x000007fee7450d89) + 31 bytes [d:\packages\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:128]
- UE4Editor-UnrealEd.dll!FKismetEditorUtilities::GenerateBlueprintSkeleton() (0x000007fee91c0d6e) + 0 bytes [d:\packages\unrealengine\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:885]
- UE4Editor-UnrealEd.dll!FBlueprintEditorUtils::RegenerateBlueprintClass() (0x000007fee9160bf9) + 0 bytes [d:\packages\unrealengine\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1183]
- UE4Editor-CoreUObject.dll!ULinkerLoad::RegenerateBlueprintClass() (0x000007feef24eb97) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:289]
- UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeBlueprint() (0x000007feef2244b5) + 15 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1000]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Preload() (0x000007feef2ca50d) + 11 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3014]
- UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x000007feef2a1dd5) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3606]
- UE4Editor-CoreUObject.dll!ULinkerLoad::IndexToObject() (0x000007feef2bf708) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
- UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x000007feef2a14b1) + 11 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
- UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExportAndPreload() (0x000007feef2a207b) + 5 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2520]
- UE4Editor-CoreUObject.dll!ULinkerLoad::LoadAllObjects() (0x000007feef2c1beb) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2628]
- UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007feef372599) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:894]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e8f3a) + 49 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e9300) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007feef2e7fa7) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
- UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007feef2aa250) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007feef2e7350) + 8 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
- UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007feef2a361f) + 17 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
- UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007feef2ba1f2) + 23 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
- UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007feef3723c4) + 37 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:835]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e8f3a) + 49 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e9300) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007feef2e7fa7) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
- UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007feef2aa250) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007feef2e7350) + 8 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
- UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007feef2a361f) + 17 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
- UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007feef2ba1f2) + 23 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
- UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007feef3723c4) + 37 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:835]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e8f3a) + 49 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e9300) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007feef2e7fa7) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
- UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007feef2aa250) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007feef2e7350) + 8 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
- UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007feef2a361f) + 17 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
- UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007feef2ba1f2) + 23 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
- UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007feef3723c4) + 37 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:835]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e8f3a) + 49 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e9300) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007feef2e7fa7) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
- UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007feef2aa250) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007feef2e7350) + 8 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
- UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007feef2a361f) + 17 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
- UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007feef2ba1f2) + 23 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
- UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007feef3723c4) + 37 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:835]
- UE4Editor-CoreUObject.dll!ResolveName() (0x000007feef37b71b) + 63 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:610]
- UE4Editor-CoreUObject.dll!StaticLoadObject() (0x000007feef380b9f) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:697]
- UE4Editor-Kismet.dll!FBlueprintEditor::LoadLibrariesFromAssetRegistry() (0x000007fee602b08f) + 53 bytes [d:\packages\unrealengine\engine\source\editor\kismet\private\blueprinteditor.cpp:1509]
- UE4Editor-Kismet.dll!FBlueprintEditor::CommonInitialization() (0x000007fee5faec75) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismet\private\blueprinteditor.cpp:1431]
- UE4Editor-Kismet.dll!FBlueprintEditor::InitBlueprintEditor() (0x000007fee601bcc9) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismet\private\blueprinteditor.cpp:1577]
- UE4Editor-Kismet.dll!FBlueprintEditorModule::CreateBlueprintEditor() (0x000007fee6133e76) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismet\private\blueprinteditormodule.cpp:152]
- UE4Editor-AssetTools.dll!FAssetTypeActions_Blueprint::OpenAssetEditor() (0x000007fee0f8ed7c) + 0 bytes [d:\packages\unrealengine\engine\source\developer\assettools\private\assettypeactions\assettypeactions_blueprint.cpp:77]
- UE4Editor-UnrealEd.dll!FAssetEditorManager::OpenEditorForAsset() (0x000007fee92e784d) + 162 bytes [d:\packages\unrealengine\engine\source\editor\unrealed\private\toolkits\asseteditormanager.cpp:301]
- UE4Editor-AssetTools.dll!FAssetTypeActions_Base::AssetsActivated() (0x000007fee0f2cdcc) + 0 bytes [d:\packages\unrealengine\engine\source\developer\assettools\public\assettypeactions_base.h:37]
- UE4Editor-ContentBrowser.dll!SContentBrowser::OnAssetsActivated() (0x000007fedf0e3a34) + 0 bytes [d:\packages\unrealengine\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1591]
- UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() (0x000007fedf05d657) + 38 bytes [d:\packages\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
- UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() (0x000007fedf068d67) + 14 bytes [d:\packages\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
- UE4Editor-ContentBrowser.dll!SAssetView::OnListMouseButtonDoubleClick() (0x000007fedf0eed93) + 42 bytes [d:\packages\unrealengine\engine\source\editor\contentbrowser\private\sassetview.cpp:3207]
- UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl(TSharedPtr<FAssetViewItem,0>)>::Execute() (0x000007fedf05c1b1) + 52 bytes [d:\packages\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
- UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>)>::ExecuteIfSafe() (0x000007fedf067f8a) + 37 bytes [d:\packages\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
- UE4Editor-ContentBrowser.dll!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() (0x000007fedf065226) + 38 bytes [d:\packages\unrealengine\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:518]
- UE4Editor-ContentBrowser.dll!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() (0x000007fedf104ccf) + 41 bytes [d:\packages\unrealengine\engine\source\runtime\slate\public\widgets\views\slistview.h:693]
- UE4Editor-ContentBrowser.dll!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() (0x000007fedf0eefff) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\slate\public\widgets\views\stablerow.h:252]
- UE4Editor-Slate.dll!<lambda_58ede244782f1e594383d45514e1d7c8>::operator()() (0x000007feed92c23e) + 9 bytes [d:\packages\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3918]
- UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_58ede244782f1e594383d45514e1d7c8> >() (0x000007feed8e682d) + 21 bytes [d:\packages\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:202]
- UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonDoubleClickEvent() (0x000007feed993157) + 90 bytes [d:\packages\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3919]
- UE4Editor-Slate.dll!FSlateApplication::OnMouseDoubleClick() (0
- [2015.04.11-18.29.40:594][101]LogOutputDevice: === Handled error: ===
- Ensure condition failed: ToPin->LinkedTo.Contains(this) [File:D:\packages\UnrealEngine\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 148]
- UEdGraphPin::BreakLinkTo Pin '' on node 'None' not reciprocally linked with pin 'ReturnValue' on node 'float - float'
- Stack:
- UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() (0x000007feed1e72d6) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:174]
- UE4Editor-Core.dll!FDebug::EnsureFailed() (0x000007feed052828) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:279]
- UE4Editor-Engine.dll!UEdGraphPin::BreakLinkTo() (0x000007feeb2a5862) + 247 bytes [d:\packages\unrealengine\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:148]
- UE4Editor-Engine.dll!UEdGraphPin::BreakAllPinLinks() (0x000007feeb2a56a2) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:163]
- UE4Editor-Engine.dll!UEdGraphNode::BreakAllNodeLinks() (0x000007feeb2a52ef) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\engine\private\edgraph\edgraphnode.cpp:124]
- UE4Editor-KismetCompiler.dll!FGraphCompilerContext::PruneIsolatedNodes() (0x000007fee7492369) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismetcompiler\private\edgraphcompiler.cpp:176]
- UE4Editor-KismetCompiler.dll!FKismetCompilerContext::PruneIsolatedNodes() (0x000007fee74927a4) + 14 bytes [d:\packages\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:1040]
- UE4Editor-KismetCompiler.dll!FKismetCompilerContext::PrecompileFunction() (0x000007fee748c2ff) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:1140]
- UE4Editor-KismetCompiler.dll!FKismetCompilerContext::Compile() (0x000007fee744e74c) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3398]
- UE4Editor-KismetCompiler.dll!FKismet2CompilerModule::CompileBlueprintInner() (0x000007fee7451789) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:87]
- UE4Editor-KismetCompiler.dll!FKismet2CompilerModule::CompileBlueprint() (0x000007fee7450d89) + 31 bytes [d:\packages\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:128]
- UE4Editor-UnrealEd.dll!FKismetEditorUtilities::GenerateBlueprintSkeleton() (0x000007fee91c0d6e) + 0 bytes [d:\packages\unrealengine\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:885]
- UE4Editor-UnrealEd.dll!FBlueprintEditorUtils::RegenerateBlueprintClass() (0x000007fee9160bf9) + 0 bytes [d:\packages\unrealengine\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1183]
- UE4Editor-CoreUObject.dll!ULinkerLoad::RegenerateBlueprintClass() (0x000007feef24eb97) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:289]
- UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeBlueprint() (0x000007feef2244b5) + 15 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1000]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Preload() (0x000007feef2ca50d) + 11 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3014]
- UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x000007feef2a1dd5) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3606]
- UE4Editor-CoreUObject.dll!ULinkerLoad::IndexToObject() (0x000007feef2bf708) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
- UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x000007feef2a14b1) + 11 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
- UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExportAndPreload() (0x000007feef2a207b) + 5 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2520]
- UE4Editor-CoreUObject.dll!ULinkerLoad::LoadAllObjects() (0x000007feef2c1beb) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2628]
- UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007feef372599) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:894]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e8f3a) + 49 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e9300) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007feef2e7fa7) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
- UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007feef2aa250) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007feef2e7350) + 8 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
- UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007feef2a361f) + 17 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
- UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007feef2ba1f2) + 23 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
- UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007feef3723c4) + 37 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:835]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e8f3a) + 49 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e9300) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007feef2e7fa7) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
- UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007feef2aa250) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007feef2e7350) + 8 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
- UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007feef2a361f) + 17 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
- UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007feef2ba1f2) + 23 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
- UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007feef3723c4) + 37 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:835]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e8f3a) + 49 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e9300) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007feef2e7fa7) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
- UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007feef2aa250) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007feef2e7350) + 8 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
- UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007feef2a361f) + 17 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
- UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007feef2ba1f2) + 23 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
- UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007feef3723c4) + 37 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:835]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e8f3a) + 49 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e9300) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007feef2e7fa7) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
- UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007feef2aa250) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007feef2e7350) + 8 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
- UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007feef2a361f) + 17 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
- UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007feef2ba1f2) + 23 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
- UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007feef3723c4) + 37 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:835]
- UE4Editor-CoreUObject.dll!ResolveName() (0x000007feef37b71b) + 63 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:610]
- UE4Editor-CoreUObject.dll!StaticLoadObject() (0x000007feef380b9f) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:697]
- UE4Editor-Kismet.dll!FBlueprintEditor::LoadLibrariesFromAssetRegistry() (0x000007fee602b08f) + 53 bytes [d:\packages\unrealengine\engine\source\editor\kismet\private\blueprinteditor.cpp:1509]
- UE4Editor-Kismet.dll!FBlueprintEditor::CommonInitialization() (0x000007fee5faec75) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismet\private\blueprinteditor.cpp:1431]
- UE4Editor-Kismet.dll!FBlueprintEditor::InitBlueprintEditor() (0x000007fee601bcc9) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismet\private\blueprinteditor.cpp:1577]
- UE4Editor-Kismet.dll!FBlueprintEditorModule::CreateBlueprintEditor() (0x000007fee6133e76) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismet\private\blueprinteditormodule.cpp:152]
- UE4Editor-AssetTools.dll!FAssetTypeActions_Blueprint::OpenAssetEditor() (0x000007fee0f8ed7c) + 0 bytes [d:\packages\unrealengine\engine\source\developer\assettools\private\assettypeactions\assettypeactions_blueprint.cpp:77]
- UE4Editor-UnrealEd.dll!FAssetEditorManager::OpenEditorForAsset() (0x000007fee92e784d) + 162 bytes [d:\packages\unrealengine\engine\source\editor\unrealed\private\toolkits\asseteditormanager.cpp:301]
- UE4Editor-AssetTools.dll!FAssetTypeActions_Base::AssetsActivated() (0x000007fee0f2cdcc) + 0 bytes [d:\packages\unrealengine\engine\source\developer\assettools\public\assettypeactions_base.h:37]
- UE4Editor-ContentBrowser.dll!SContentBrowser::OnAssetsActivated() (0x000007fedf0e3a34) + 0 bytes [d:\packages\unrealengine\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1591]
- UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() (0x000007fedf05d657) + 38 bytes [d:\packages\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
- UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() (0x000007fedf068d67) + 14 bytes [d:\packages\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
- UE4Editor-ContentBrowser.dll!SAssetView::OnListMouseButtonDoubleClick() (0x000007fedf0eed93) + 42 bytes [d:\packages\unrealengine\engine\source\editor\contentbrowser\private\sassetview.cpp:3207]
- UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl(TSharedPtr<FAssetViewItem,0>)>::Execute() (0x000007fedf05c1b1) + 52 bytes [d:\packages\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
- UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>)>::ExecuteIfSafe() (0x000007fedf067f8a) + 37 bytes [d:\packages\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
- UE4Editor-ContentBrowser.dll!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() (0x000007fedf065226) + 38 bytes [d:\packages\unrealengine\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:518]
- UE4Editor-ContentBrowser.dll!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() (0x000007fedf104ccf) + 41 bytes [d:\packages\unrealengine\engine\source\runtime\slate\public\widgets\views\slistview.h:693]
- UE4Editor-ContentBrowser.dll!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() (0x000007fedf0eefff) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\slate\public\widgets\views\stablerow.h:252]
- UE4Editor-Slate.dll!<lambda_58ede244782f1e594383d45514e1d7c8>::operator()() (0x000007feed92c23e) + 9 bytes [d:\packages\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3918]
- UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_58ede244782f1e594383d45514e1d7c8> >() (0x000007feed8e682d) + 21 bytes [d:\packages\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:202]
- UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonDoubleClickEvent()
- [2015.04.11-18.29.41:071][101]LogOutputDevice: === Handled error: ===
- Ensure condition failed: ToPin->LinkedTo.Contains(this) [File:D:\packages\UnrealEngine\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 148]
- UEdGraphPin::BreakLinkTo Pin '' on node 'None' not reciprocally linked with pin 'ReturnValue' on node 'float - float'
- Stack:
- UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() (0x000007feed1e72d6) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:174]
- UE4Editor-Core.dll!FDebug::EnsureFailed() (0x000007feed052828) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:279]
- UE4Editor-Engine.dll!UEdGraphPin::BreakLinkTo() (0x000007feeb2a5862) + 247 bytes [d:\packages\unrealengine\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:148]
- UE4Editor-Engine.dll!UEdGraphPin::BreakAllPinLinks() (0x000007feeb2a56a2) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:163]
- UE4Editor-Engine.dll!UEdGraphSchema::BreakPinLinks() (0x000007feeb2a5b68) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\engine\private\edgraph\edgraphschema.cpp:392]
- UE4Editor-BlueprintGraph.dll!UEdGraphSchema_K2::BreakPinLinks() (0x000007fee7587440) + 0 bytes [d:\packages\unrealengine\engine\source\editor\blueprintgraph\private\edgraphschema_k2.cpp:3530]
- UE4Editor-Engine.dll!UEdGraphSchema::BreakNodeLinks() (0x000007feeb2a5abb) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\engine\private\edgraph\edgraphschema.cpp:361]
- UE4Editor-BlueprintGraph.dll!UEdGraphSchema_K2::BreakNodeLinks() (0x000007fee758738d) + 0 bytes [d:\packages\unrealengine\engine\source\editor\blueprintgraph\private\edgraphschema_k2.cpp:3516]
- UE4Editor-UnrealEd.dll!FBlueprintEditorUtils::RemoveNode() (0x000007fee9166513) + 0 bytes [d:\packages\unrealengine\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:2216]
- UE4Editor-BlueprintGraph.dll!DeleteGeneratedNodesInGraph() (0x000007fee765d33a) + 0 bytes [d:\packages\unrealengine\engine\source\editor\blueprintgraph\private\k2node_mathexpression.cpp:29]
- UE4Editor-BlueprintGraph.dll!UK2Node_MathExpression::ClearExpression() (0x000007fee765827b) + 0 bytes [d:\packages\unrealengine\engine\source\editor\blueprintgraph\private\k2node_mathexpression.cpp:2418]
- UE4Editor-BlueprintGraph.dll!UK2Node_MathExpression::RebuildExpression() (0x000007fee768df15) + 0 bytes [d:\packages\unrealengine\engine\source\editor\blueprintgraph\private\k2node_mathexpression.cpp:2351]
- UE4Editor-BlueprintGraph.dll!UK2Node_MathExpression::ReconstructNode() (0x000007fee768f4f4) + 0 bytes [d:\packages\unrealengine\engine\source\editor\blueprintgraph\private\k2node_mathexpression.cpp:2506]
- UE4Editor-BlueprintGraph.dll!UEdGraphSchema_K2::ReconstructNode() (0x000007fee75ca159) + 0 bytes [d:\packages\unrealengine\engine\source\editor\blueprintgraph\private\edgraphschema_k2.cpp:3567]
- UE4Editor-UnrealEd.dll!FBlueprintEditorUtils::RefreshAllNodes() (0x000007fee91601bf) + 0 bytes [d:\packages\unrealengine\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:293]
- UE4Editor-UnrealEd.dll!FBlueprintEditorUtils::RegenerateBlueprintClass() (0x000007fee9160f0d) + 0 bytes [d:\packages\unrealengine\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1207]
- UE4Editor-CoreUObject.dll!ULinkerLoad::RegenerateBlueprintClass() (0x000007feef24eb97) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:289]
- UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeBlueprint() (0x000007feef2244b5) + 15 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1000]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Preload() (0x000007feef2ca50d) + 11 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3014]
- UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x000007feef2a1dd5) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3606]
- UE4Editor-CoreUObject.dll!ULinkerLoad::IndexToObject() (0x000007feef2bf708) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
- UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x000007feef2a14b1) + 11 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
- UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExportAndPreload() (0x000007feef2a207b) + 5 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2520]
- UE4Editor-CoreUObject.dll!ULinkerLoad::LoadAllObjects() (0x000007feef2c1beb) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2628]
- UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007feef372599) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:894]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e8f3a) + 49 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e9300) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007feef2e7fa7) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
- UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007feef2aa250) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007feef2e7350) + 8 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
- UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007feef2a361f) + 17 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
- UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007feef2ba1f2) + 23 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
- UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007feef3723c4) + 37 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:835]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e8f3a) + 49 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e9300) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007feef2e7fa7) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
- UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007feef2aa250) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007feef2e7350) + 8 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
- UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007feef2a361f) + 17 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
- UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007feef2ba1f2) + 23 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
- UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007feef3723c4) + 37 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:835]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e8f3a) + 49 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e9300) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007feef2e7fa7) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
- UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007feef2aa250) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007feef2e7350) + 8 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
- UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007feef2a361f) + 17 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
- UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007feef2ba1f2) + 23 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
- UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007feef3723c4) + 37 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:835]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e8f3a) + 49 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e9300) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007feef2e7fa7) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
- UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007feef2aa250) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007feef2e7350) + 8 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
- UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007feef2a361f) + 17 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
- UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007feef2ba1f2) + 23 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
- UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007feef3723c4) + 37 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:835]
- UE4Editor-CoreUObject.dll!ResolveName() (0x000007feef37b71b) + 63 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:610]
- UE4Editor-CoreUObject.dll!StaticLoadObject() (0x000007feef380b9f) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:697]
- UE4Editor-Kismet.dll!FBlueprintEditor::LoadLibrariesFromAssetRegistry() (0x000007fee602b08f) + 53 bytes [d:\packages\unrealengine\engine\source\editor\kismet\private\blueprinteditor.cpp:1509]
- UE4Editor-Kismet.dll!FBlueprintEditor::CommonInitialization() (0x000007fee5faec75) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismet\private\blueprinteditor.cpp:1431]
- UE4Editor-Kismet.dll!FBlueprintEditor::InitBlueprintEditor() (0x000007fee601bcc9) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismet\private\blueprinteditor.cpp:1577]
- UE4Editor-Kismet.dll!FBlueprintEditorModule::CreateBlueprintEditor() (0x000007fee6133e76) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismet\private\blueprinteditormodule.cpp:152]
- UE4Editor-AssetTools.dll!FAssetTypeActions_Blueprint::OpenAssetEditor() (0x000007fee0f8ed7c) + 0 bytes [d:\packages\unrealengine\engine\source\developer\assettools\private\assettypeactions\assettypeactions_blueprint.cpp:77]
- UE4Editor-UnrealEd.dll!FAssetEditorManager::OpenEditorForAsset() (0x000007fee92e784d) + 162 bytes [d:\packages\unrealengine\engine\source\editor\unrealed\private\toolkits\asseteditormanager.cpp:301]
- UE4Editor-AssetTools.dll!FAssetTypeActions_Base::AssetsActivated() (0x000007fee0f2cdcc) + 0 bytes [d:\packages\unrealengine\engine\source\developer\assettools\public\assettypeactions_base.h:37]
- UE4Editor-ContentBrowser.dll!SContentBrowser::OnAssetsActivated() (0x000007fedf0e3a34) + 0 bytes [d:\packages\unrealengine\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1591]
- UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() (0x000007fedf05d657) + 38 bytes [d:\packages\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
- UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() (0x000007fedf068d67) + 14 bytes [d:\packages\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
- UE4Editor-ContentBrowser.dll!SAssetView::OnListMouseButtonDoubleClick() (0x000007fedf0eed93) + 42 bytes [d:\packages\unrealengine\engine\source\editor\contentbrowser\private\sassetview.cpp:3207]
- UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl(TSharedPtr<FAssetViewItem,0>)>::Execute() (0x000007fedf05c1b1) + 52 bytes [d:\packages\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
- UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>)>::ExecuteIfSafe() (0x000007fedf067f8a) + 37 bytes [d:\packages\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
- UE4Editor-ContentBrowser.dll!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() (0x000007fedf065226) + 38 bytes [d:\packages\unrealengine\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:518]
- UE4Editor-ContentBrowser.dll!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() (0x000007fedf104ccf) + 41 bytes [d:\packages\unrealengine\engine\source\runtime\slate\public\widgets\views\slistview.h:693]
- UE4Editor-ContentBrowser.dll!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() (0x000007fedf0eefff) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\slate\public\widgets\views\stablerow.h:252]
- UE4Editor-Sl
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