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  1. Log file open, 04/11/15 21:25:33
  2. LogInit:Display: Running engine for game: MicroWave
  3. LogInit: Version: 4.7.3-0+++depot+UE4-Releases+4.7
  4. LogInit: API Version: 0
  5. LogInit: Compiled (64-bit): Mar 28 2015 11:49:59
  6. LogInit: Compiled with Visual C++: 18.00.31101.00
  7. LogInit: Build Configuration: DebugGame
  8. LogInit: Branch Name: ++depot+UE4-Releases+4.7
  9. LogInit: Command line: -debug
  10. LogInit: Base directory: D:/packages/UnrealEngine/Engine/Binaries/Win64/
  11. LogInit: Rocket: 0
  12. [2015.04.11-18.25.33:797][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
  13. [2015.04.11-18.25.33:829][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
  14. [2015.04.11-18.25.33:842][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  15. [2015.04.11-18.25.33:855][ 0]LogInit: Object subsystem initialized
  16. [2015.04.11-18.25.33:858][ 0]LogInit: Selected Device Profile: [Windows]
  17. [2015.04.11-18.25.33:858][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  18. [2015.04.11-18.25.33:866][ 0]LogInit: Computer: DUBURLAN-LAPTOP
  19. [2015.04.11-18.25.33:866][ 0]LogInit: User: duburlan
  20. [2015.04.11-18.25.33:866][ 0]LogInit: CPU Page size=4096, Cores=2
  21. [2015.04.11-18.25.33:866][ 0]LogInit: High frequency timer resolution =2.241074 MHz
  22. [2015.04.11-18.25.33:866][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=8192.0GB
  23. [2015.04.11-18.25.33:866][ 0]LogMemory: Platform Memory Stats for Windows
  24. [2015.04.11-18.25.33:866][ 0]LogMemory: Process Physical Memory: 47.46 MB used, 47.46 MB peak
  25. [2015.04.11-18.25.33:866][ 0]LogMemory: Process Virtual Memory: 27.68 MB used, 27.68 MB peak
  26. [2015.04.11-18.25.33:866][ 0]LogMemory: Physical Memory: 3977.69 MB used, 8104.25 MB total
  27. [2015.04.11-18.25.33:866][ 0]LogMemory: Virtual Memory: 280.28 MB used, 8388608.00 MB total
  28. [2015.04.11-18.25.34:347][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GT 540M (Feature Level 11_0)
  29. [2015.04.11-18.25.34:347][ 0]LogD3D11RHI: Adapter has 977MB of dedicated video memory, 0MB of dedicated system memory, and 3071MB of shared system memory, 1 output[s]
  30. [2015.04.11-18.25.34:347][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  31. [2015.04.11-18.25.34:354][ 0]LogRHI: Texture pool is 684 MB (70% of 977 MB)
  32. [2015.04.11-18.25.34:370][ 0]LogD3D11RHI: Async texture creation enabled
  33. [2015.04.11-18.25.34:433][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
  34. [2015.04.11-18.25.34:508][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
  35. Resource: (D:/packages/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
  36. Resource: (D:/packages/UnrealEngine/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
  37. [2015.04.11-18.25.34:508][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
  38. Resource: (D:/packages/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...)
  39. Resource: (D:/packages/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
  40. [2015.04.11-18.25.34:608][ 0]LogContentStreaming: Texture pool size is 0.000000MB
  41. [2015.04.11-18.25.38:264][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  42. [2015.04.11-18.25.38:866][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  43. [2015.04.11-18.25.38:937][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  44. [2015.04.11-18.25.38:988][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 44MB ../../../../../workspace/unreal/MicroWave/DerivedDataCache/Boot.ddc.
  45. [2015.04.11-18.25.38:988][ 0]LogDerivedDataCache:Display: Loaded Boot cache: ../../../../../workspace/unreal/MicroWave/DerivedDataCache/Boot.ddc
  46. [2015.04.11-18.25.38:988][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../workspace/unreal/MicroWave/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  47. [2015.04.11-18.25.38:989][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  48. [2015.04.11-18.25.38:989][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  49. [2015.04.11-18.25.38:989][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
  50. [2015.04.11-18.25.39:000][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
  51. [2015.04.11-18.25.39:000][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  52. [2015.04.11-18.25.39:000][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  53. [2015.04.11-18.25.39:401][ 0]LogMeshUtilities: No automatic mesh reduction module available
  54. [2015.04.11-18.25.39:401][ 0]LogMeshUtilities: No automatic mesh merging module available
  55. [2015.04.11-18.25.39:904][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  56. [2015.04.11-18.25.40:015][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
  57. [2015.04.11-18.25.41:037][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  58. [2015.04.11-18.25.41:387][ 0]LogClass:Warning: Native constructor does not initialize all properties /Game/Blueprints/Ensconcing/CoverPath.CoverPath,ByteProperty /Game/Blueprints/Ensconcing/CoverPath.CoverPath:WallSide_7_8B0ED3A54B85E69B6BC581AC0CB68C5F (may need to recompile excutable with new headers)
  59. [2015.04.11-18.25.41:891][ 0]LogAssetRegistry: FAssetRegistry took 0.0093 seconds to start up
  60. [2015.04.11-18.25.41:904][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
  61. [2015.04.11-18.25.43:153][ 0]SourceControl: Info Source control is disabled
  62. [2015.04.11-18.25.43:153][ 0]SourceControl: Info Source control is disabled
  63. [2015.04.11-18.25.43:153][ 0]SourceControl: Info Source control is disabled
  64. [2015.04.11-18.25.43:162][ 0]LogSourceControl: RunCommandInternalRaw: 'git version'
  65. [2015.04.11-18.25.43:179][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=0 OutResults='git version 1.9.5.github.0
  66. '
  67. [2015.04.11-18.25.43:361][ 0]LogObj: 58465 objects as part of root set at end of initial load.
  68. [2015.04.11-18.25.43:361][ 0]LogUObjectAllocator: 16698512 out of 0 bytes used by permanent object pool.
  69. [2015.04.11-18.25.43:456][ 0]LogEngine: Initializing Engine...
  70. [2015.04.11-18.25.45:673][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  71. [2015.04.11-18.25.45:735][ 0]LogInit: FAudioDevice initialized.
  72. [2015.04.11-18.25.45:777][ 0]LogAIModule: Creating AISystem for world NewWorld
  73. [2015.04.11-18.25.45:820][ 0]LogDerivedDataCache: Saved boot cache 0.04s 44MB ../../../../../workspace/unreal/MicroWave/DerivedDataCache/Boot.ddc.
  74. [2015.04.11-18.25.45:827][ 0]LogInit: Texture streaming: Enabled
  75. [2015.04.11-18.25.45:954][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
  76. [2015.04.11-18.25.45:954][ 0]LogAnalytics: ET APIKey = Perforce.Release. APIServer = http://etsource.epicgames.com/ET2/. AppVersion = 4.7.3-0+++depot+UE4-Releases+4.7
  77. [2015.04.11-18.25.45:954][ 0]LogAnalytics: SetUserId 1d08e0694c0e6905a77e8fb6cb27d651|85739a0d71104a4485918196f82e941b|c31b392f-05e9-4bae-9594-aa19e1764756
  78. [2015.04.11-18.25.45:955][ 0]LogAnalytics: AnalyticsET::StartSession [Perforce.Release]
  79. [2015.04.11-18.25.45:971][ 0]LogInit: Transaction tracking system initialized
  80. [2015.04.11-18.25.46:143][ 0]BlueprintLog: New page: Editor Load
  81. [2015.04.11-18.25.46:793][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  82. [2015.04.11-18.25.47:351][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  83. [2015.04.11-18.25.47:644][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf'
  84. [2015.04.11-18.25.47:644][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf'
  85. [2015.04.11-18.25.47:709][ 0]LogConsoleResponse:Display:
  86. [2015.04.11-18.25.47:907][ 0]LogCook:Display: Done creating registry. It took 0.00s.
  87. [2015.04.11-18.25.48:071][ 0]LogSourceControl: RunCommandInternalRaw: 'git version'
  88. [2015.04.11-18.25.48:085][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=0 OutResults='git version 1.9.5.github.0
  89. '
  90. [2015.04.11-18.25.48:086][ 0]Cmd: MAP LOAD FILE="../../../../../workspace/unreal/MicroWave/Content/Maps/LeanWallTest.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  91. [2015.04.11-18.25.48:086][ 0]LightingResults: New page: Lighting Build
  92. [2015.04.11-18.25.48:101][ 0]MapCheck: New page: Map Check
  93. [2015.04.11-18.25.48:101][ 0]LightingResults: New page: Lighting Build
  94. [2015.04.11-18.25.48:152][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001A4F9440
  95. [2015.04.11-18.25.48:763][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  96. [2015.04.11-18.25.48:763][ 0]LogAIModule: Creating AISystem for world LeanWallTest
  97. [2015.04.11-18.25.48:764][ 0]Cmd: MAP CHECKDEP
  98. [2015.04.11-18.25.48:764][ 0]MapCheck: New page: LeanWallTest - Apr 12, 2015, 1:25:48 AM
  99. [2015.04.11-18.25.48:897][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 132.413ms to complete.
  100. [2015.04.11-18.25.48:897][ 0]LogFileHelpers: Loading map 'LeanWallTest' took 0.811
  101. [2015.04.11-18.25.49:003][ 0]LogCollectionManager: Loaded 0 collections in 0.001578 seconds
  102. [2015.04.11-18.25.49:032][ 0]LogContentBrowser: Native class hierarchy populated in 0.0291 seconds. Added 1714 classes and 270 folders.
  103. [2015.04.11-18.25.49:160][ 0]LogSourceControl: RunCommandInternalRaw: 'git status'
  104. [2015.04.11-18.25.49:160][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=0 OutResults='On branch feat_coverpath
  105. Your branch is up-to-date with 'origin2/feat_coverpath'.
  106.  
  107. Changes to be committed:
  108. (use "git reset HEAD <file>..." to unstage)
  109.  
  110. new file: Source/MicroWave/Private/Player/BurglarMovementComponent.cpp
  111. new file: Source/MicroWave/Public/Player/BurglarMovementComponent.h
  112.  
  113. Changes not staged for commit:
  114. (use "git add/rm <file>..." to update what will be committed)
  115. (use "git checkout -- <file>..." to discard changes in working directory)
  116.  
  117. modified: Content/MWCharacter/Burglar.uasset
  118. modified: Source/MicroWave/Private/Level/CoverPathBuilder.cpp
  119. deleted: Source/MicroWave/Private/Player/BurglarMovementComponent.cpp
  120. modified: Source/MicroWave/Private/Player/MWCharacter.cpp
  121. modified: Source/MicroWave/Public/Level/CoverPathBuilder.h
  122. deleted: Source/MicroWave/Public/Player/BurglarMovementComponent.h
  123. modified: Source/MicroWave/Public/Player/MWCharacter.h
  124.  
  125. Untracked files:
  126. (use "git add <file>..." to include in what will be committed)
  127.  
  128. Source/MicroWave/Private/Player/MWCharacterMovement.cpp
  129. Source/MicroWave/Public/Player/MWCharacterMovement.h
  130.  
  131. '
  132. [2015.04.11-18.25.49:160][ 0]LogSourceControl: RunCommandInternalRaw: 'git symbolic-ref --short HEAD'
  133. [2015.04.11-18.25.49:160][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=0 OutResults='feat_coverpath
  134. '
  135. [2015.04.11-18.25.49:160][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0170 seconds. Added 1 classes and 2 folders.
  136. [2015.04.11-18.25.49:194][ 0]LogCrashTracker: Crashtracker disabled due to settings.
  137. [2015.04.11-18.25.49:196][ 0]LogSlate:Warning: Failed to load font data from 'Veranda'
  138. [2015.04.11-18.25.49:209][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  139. [2015.04.11-18.25.49:236][ 0]LogLoad: Full Startup: 17.35 seconds (BP compile: 0.99 seconds)
  140. [2015.04.11-18.25.49:296][ 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints'
  141. [2015.04.11-18.25.49:297][ 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/MWCharacter'
  142. [2015.04.11-18.25.49:360][ 0]SourceControl: Info feat_coverpath
  143. [2015.04.11-18.25.49:533][ 0]LogRenderer:Warning: Reallocating scene render targets to support 1120x968 (Frame:2).
  144. [2015.04.11-18.25.50:513][ 9]LogAssetRegistry: Asset discovery search completed in 8.6321 seconds
  145. [2015.04.11-18.25.56:716][ 40]LogSourceControl: RunCommandInternalRaw: 'git status --porcelain --ignored "D:/workspace/unreal/MicroWave/Content/Blueprints/Blueprint_CeilingLight.uasset" "D:/workspace/unreal/MicroWave/Content/Blueprints/Blueprint_Effect_Explosion.uasset" "D:/workspace/unreal/MicroWave/Content/Blueprints/Blueprint_Effect_Fire.uasset" "D:/workspace/unreal/MicroWave/Content/Blueprints/Blueprint_Effect_Smoke.uasset" "D:/workspace/unreal/MicroWave/Content/Blueprints/Blueprint_Effect_Sparks.uasset" "D:/workspace/unreal/MicroWave/Content/Blueprints/Blueprint_Effect_Steam.uasset" "D:/workspace/unreal/MicroWave/Content/Blueprints/Blueprint_WallSconce.uasset" "D:/workspace/unreal/MicroWave/Content/Blueprints/MyLib.uasset"'
  146. [2015.04.11-18.25.56:716][ 40]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=0 OutResults=''
  147. [2015.04.11-18.29.18:560][832]LogSourceControl: RunCommandInternalRaw: 'git status --porcelain --ignored "D:/workspace/unreal/MicroWave/Content/MWCharacter/AimOffset.uasset" "D:/workspace/unreal/MicroWave/Content/MWCharacter/Burglar.uasset" "D:/workspace/unreal/MicroWave/Content/MWCharacter/Burglar_AnimBlueprint.uasset" "D:/workspace/unreal/MicroWave/Content/MWCharacter/Burglar_Mesh.uasset" "D:/workspace/unreal/MicroWave/Content/MWCharacter/Burglar_Physics.uasset" "D:/workspace/unreal/MicroWave/Content/MWCharacter/Burglar_Skeleton.uasset" "D:/workspace/unreal/MicroWave/Content/MWCharacter/HeroFPP.uasset" "D:/workspace/unreal/MicroWave/Content/MWCharacter/HeroFPP_AnimBlueprint.uasset" "D:/workspace/unreal/MicroWave/Content/MWCharacter/HeroFPP_Skeleton.uasset" "D:/workspace/unreal/MicroWave/Content/MWCharacter/M_Burglar_Inst.uasset" "D:/workspace/unreal/MicroWave/Content/MWCharacter/M_Burglar_Master.uasset" "D:/workspace/unreal/MicroWave/Content/MWCharacter/R_CrouchWalk.uasset" "D:/workspace/unreal/MicroWave/Content/MWCharacter/R_Jog.uasset"'
  148. [2015.04.11-18.29.18:830][848]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=0 OutResults=' M Content/MWCharacter/Burglar.uasset
  149. '
  150. [2015.04.11-18.29.20:900][944]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints'
  151. [2015.04.11-18.29.21:908][ 2]LogSourceControl: RunCommandInternalRaw: 'git status --porcelain --ignored "D:/workspace/unreal/MicroWave/Content/Blueprints/Blueprint_CeilingLight.uasset" "D:/workspace/unreal/MicroWave/Content/Blueprints/Blueprint_Effect_Explosion.uasset" "D:/workspace/unreal/MicroWave/Content/Blueprints/Blueprint_Effect_Fire.uasset" "D:/workspace/unreal/MicroWave/Content/Blueprints/Blueprint_Effect_Smoke.uasset" "D:/workspace/unreal/MicroWave/Content/Blueprints/Blueprint_Effect_Sparks.uasset" "D:/workspace/unreal/MicroWave/Content/Blueprints/Blueprint_Effect_Steam.uasset" "D:/workspace/unreal/MicroWave/Content/Blueprints/Blueprint_WallSconce.uasset" "D:/workspace/unreal/MicroWave/Content/Blueprints/MyLib.uasset"'
  152. [2015.04.11-18.29.21:957][ 5]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=0 OutResults=''
  153. [2015.04.11-18.29.23:886][101]LogTexture:Display: Building textures: T_Lamp_M (AutoDXT)
  154. [2015.04.11-18.29.28:621][101]LogTexture:Display: Building textures: T_Lamp_N (BC5)
  155. [2015.04.11-18.29.29:528][101]LogMaterial: Missing cached shader map for material M_Lamp, compiling.
  156. [2015.04.11-18.29.29:782][101]LogStaticMesh: Building static mesh SM_Lamp_Wall...
  157. [2015.04.11-18.29.29:871][101]LogStaticMesh: Built static mesh [100.901619ms] /Game/Props/SM_Lamp_Wall.SM_Lamp_Wall
  158. [2015.04.11-18.29.40:235][101]LogOutputDevice: === Handled error: ===
  159.  
  160. Ensure condition failed: ToPin->LinkedTo.Contains(this) [File:D:\packages\UnrealEngine\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 148]
  161. UEdGraphPin::BreakLinkTo Pin '' on node 'None' not reciprocally linked with pin 'ReturnValue' on node 'Outputs'
  162. Stack:
  163. UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() (0x000007feed1e72d6) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:174]
  164. UE4Editor-Core.dll!FDebug::EnsureFailed() (0x000007feed052828) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:279]
  165. UE4Editor-Engine.dll!UEdGraphPin::BreakLinkTo() (0x000007feeb2a5862) + 247 bytes [d:\packages\unrealengine\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:148]
  166. UE4Editor-Engine.dll!UEdGraphPin::BreakAllPinLinks() (0x000007feeb2a56a2) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:163]
  167. UE4Editor-Engine.dll!UEdGraphNode::BreakAllNodeLinks() (0x000007feeb2a52ef) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\engine\private\edgraph\edgraphnode.cpp:124]
  168. UE4Editor-KismetCompiler.dll!FKismetCompilerContext::PruneIsolatedNodes() (0x000007fee7492710) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:1033]
  169. UE4Editor-KismetCompiler.dll!FKismetCompilerContext::PrecompileFunction() (0x000007fee748c2ff) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:1140]
  170. UE4Editor-KismetCompiler.dll!FKismetCompilerContext::Compile() (0x000007fee744e74c) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3398]
  171. UE4Editor-KismetCompiler.dll!FKismet2CompilerModule::CompileBlueprintInner() (0x000007fee7451789) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:87]
  172. UE4Editor-KismetCompiler.dll!FKismet2CompilerModule::CompileBlueprint() (0x000007fee7450d89) + 31 bytes [d:\packages\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:128]
  173. UE4Editor-UnrealEd.dll!FKismetEditorUtilities::GenerateBlueprintSkeleton() (0x000007fee91c0d6e) + 0 bytes [d:\packages\unrealengine\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:885]
  174. UE4Editor-UnrealEd.dll!FBlueprintEditorUtils::RegenerateBlueprintClass() (0x000007fee9160bf9) + 0 bytes [d:\packages\unrealengine\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1183]
  175. UE4Editor-CoreUObject.dll!ULinkerLoad::RegenerateBlueprintClass() (0x000007feef24eb97) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:289]
  176. UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeBlueprint() (0x000007feef2244b5) + 15 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1000]
  177. UE4Editor-CoreUObject.dll!ULinkerLoad::Preload() (0x000007feef2ca50d) + 11 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3014]
  178. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x000007feef2a1dd5) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3606]
  179. UE4Editor-CoreUObject.dll!ULinkerLoad::IndexToObject() (0x000007feef2bf708) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
  180. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x000007feef2a14b1) + 11 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
  181. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExportAndPreload() (0x000007feef2a207b) + 5 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2520]
  182. UE4Editor-CoreUObject.dll!ULinkerLoad::LoadAllObjects() (0x000007feef2c1beb) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2628]
  183. UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007feef372599) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:894]
  184. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e8f3a) + 49 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
  185. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
  186. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e9300) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
  187. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
  188. UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007feef2e7fa7) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
  189. UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007feef2aa250) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
  190. UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007feef2e7350) + 8 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
  191. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007feef2a361f) + 17 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
  192. UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007feef2ba1f2) + 23 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
  193. UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007feef3723c4) + 37 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:835]
  194. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e8f3a) + 49 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
  195. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
  196. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e9300) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
  197. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
  198. UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007feef2e7fa7) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
  199. UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007feef2aa250) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
  200. UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007feef2e7350) + 8 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
  201. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007feef2a361f) + 17 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
  202. UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007feef2ba1f2) + 23 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
  203. UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007feef3723c4) + 37 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:835]
  204. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e8f3a) + 49 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
  205. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
  206. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e9300) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
  207. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
  208. UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007feef2e7fa7) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
  209. UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007feef2aa250) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
  210. UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007feef2e7350) + 8 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
  211. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007feef2a361f) + 17 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
  212. UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007feef2ba1f2) + 23 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
  213. UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007feef3723c4) + 37 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:835]
  214. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e8f3a) + 49 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
  215. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
  216. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e9300) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
  217. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
  218. UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007feef2e7fa7) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
  219. UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007feef2aa250) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
  220. UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007feef2e7350) + 8 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
  221. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007feef2a361f) + 17 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
  222. UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007feef2ba1f2) + 23 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
  223. UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007feef3723c4) + 37 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:835]
  224. UE4Editor-CoreUObject.dll!ResolveName() (0x000007feef37b71b) + 63 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:610]
  225. UE4Editor-CoreUObject.dll!StaticLoadObject() (0x000007feef380b9f) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:697]
  226. UE4Editor-Kismet.dll!FBlueprintEditor::LoadLibrariesFromAssetRegistry() (0x000007fee602b08f) + 53 bytes [d:\packages\unrealengine\engine\source\editor\kismet\private\blueprinteditor.cpp:1509]
  227. UE4Editor-Kismet.dll!FBlueprintEditor::CommonInitialization() (0x000007fee5faec75) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismet\private\blueprinteditor.cpp:1431]
  228. UE4Editor-Kismet.dll!FBlueprintEditor::InitBlueprintEditor() (0x000007fee601bcc9) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismet\private\blueprinteditor.cpp:1577]
  229. UE4Editor-Kismet.dll!FBlueprintEditorModule::CreateBlueprintEditor() (0x000007fee6133e76) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismet\private\blueprinteditormodule.cpp:152]
  230. UE4Editor-AssetTools.dll!FAssetTypeActions_Blueprint::OpenAssetEditor() (0x000007fee0f8ed7c) + 0 bytes [d:\packages\unrealengine\engine\source\developer\assettools\private\assettypeactions\assettypeactions_blueprint.cpp:77]
  231. UE4Editor-UnrealEd.dll!FAssetEditorManager::OpenEditorForAsset() (0x000007fee92e784d) + 162 bytes [d:\packages\unrealengine\engine\source\editor\unrealed\private\toolkits\asseteditormanager.cpp:301]
  232. UE4Editor-AssetTools.dll!FAssetTypeActions_Base::AssetsActivated() (0x000007fee0f2cdcc) + 0 bytes [d:\packages\unrealengine\engine\source\developer\assettools\public\assettypeactions_base.h:37]
  233. UE4Editor-ContentBrowser.dll!SContentBrowser::OnAssetsActivated() (0x000007fedf0e3a34) + 0 bytes [d:\packages\unrealengine\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1591]
  234. UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() (0x000007fedf05d657) + 38 bytes [d:\packages\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
  235. UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() (0x000007fedf068d67) + 14 bytes [d:\packages\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
  236. UE4Editor-ContentBrowser.dll!SAssetView::OnListMouseButtonDoubleClick() (0x000007fedf0eed93) + 42 bytes [d:\packages\unrealengine\engine\source\editor\contentbrowser\private\sassetview.cpp:3207]
  237. UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl(TSharedPtr<FAssetViewItem,0>)>::Execute() (0x000007fedf05c1b1) + 52 bytes [d:\packages\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
  238. UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>)>::ExecuteIfSafe() (0x000007fedf067f8a) + 37 bytes [d:\packages\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
  239. UE4Editor-ContentBrowser.dll!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() (0x000007fedf065226) + 38 bytes [d:\packages\unrealengine\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:518]
  240. UE4Editor-ContentBrowser.dll!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() (0x000007fedf104ccf) + 41 bytes [d:\packages\unrealengine\engine\source\runtime\slate\public\widgets\views\slistview.h:693]
  241. UE4Editor-ContentBrowser.dll!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() (0x000007fedf0eefff) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\slate\public\widgets\views\stablerow.h:252]
  242. UE4Editor-Slate.dll!<lambda_58ede244782f1e594383d45514e1d7c8>::operator()() (0x000007feed92c23e) + 9 bytes [d:\packages\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3918]
  243. UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_58ede244782f1e594383d45514e1d7c8> >() (0x000007feed8e682d) + 21 bytes [d:\packages\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:202]
  244. UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonDoubleClickEvent() (0x000007feed993157) + 90 bytes [d:\packages\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3919]
  245. UE4Editor-Slate.dll!FSlateApplication::OnMouseDoubleClick() (0
  246. [2015.04.11-18.29.40:594][101]LogOutputDevice: === Handled error: ===
  247.  
  248. Ensure condition failed: ToPin->LinkedTo.Contains(this) [File:D:\packages\UnrealEngine\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 148]
  249. UEdGraphPin::BreakLinkTo Pin '' on node 'None' not reciprocally linked with pin 'ReturnValue' on node 'float - float'
  250. Stack:
  251. UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() (0x000007feed1e72d6) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:174]
  252. UE4Editor-Core.dll!FDebug::EnsureFailed() (0x000007feed052828) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:279]
  253. UE4Editor-Engine.dll!UEdGraphPin::BreakLinkTo() (0x000007feeb2a5862) + 247 bytes [d:\packages\unrealengine\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:148]
  254. UE4Editor-Engine.dll!UEdGraphPin::BreakAllPinLinks() (0x000007feeb2a56a2) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:163]
  255. UE4Editor-Engine.dll!UEdGraphNode::BreakAllNodeLinks() (0x000007feeb2a52ef) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\engine\private\edgraph\edgraphnode.cpp:124]
  256. UE4Editor-KismetCompiler.dll!FGraphCompilerContext::PruneIsolatedNodes() (0x000007fee7492369) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismetcompiler\private\edgraphcompiler.cpp:176]
  257. UE4Editor-KismetCompiler.dll!FKismetCompilerContext::PruneIsolatedNodes() (0x000007fee74927a4) + 14 bytes [d:\packages\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:1040]
  258. UE4Editor-KismetCompiler.dll!FKismetCompilerContext::PrecompileFunction() (0x000007fee748c2ff) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:1140]
  259. UE4Editor-KismetCompiler.dll!FKismetCompilerContext::Compile() (0x000007fee744e74c) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3398]
  260. UE4Editor-KismetCompiler.dll!FKismet2CompilerModule::CompileBlueprintInner() (0x000007fee7451789) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:87]
  261. UE4Editor-KismetCompiler.dll!FKismet2CompilerModule::CompileBlueprint() (0x000007fee7450d89) + 31 bytes [d:\packages\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:128]
  262. UE4Editor-UnrealEd.dll!FKismetEditorUtilities::GenerateBlueprintSkeleton() (0x000007fee91c0d6e) + 0 bytes [d:\packages\unrealengine\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:885]
  263. UE4Editor-UnrealEd.dll!FBlueprintEditorUtils::RegenerateBlueprintClass() (0x000007fee9160bf9) + 0 bytes [d:\packages\unrealengine\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1183]
  264. UE4Editor-CoreUObject.dll!ULinkerLoad::RegenerateBlueprintClass() (0x000007feef24eb97) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:289]
  265. UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeBlueprint() (0x000007feef2244b5) + 15 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1000]
  266. UE4Editor-CoreUObject.dll!ULinkerLoad::Preload() (0x000007feef2ca50d) + 11 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3014]
  267. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x000007feef2a1dd5) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3606]
  268. UE4Editor-CoreUObject.dll!ULinkerLoad::IndexToObject() (0x000007feef2bf708) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
  269. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x000007feef2a14b1) + 11 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
  270. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExportAndPreload() (0x000007feef2a207b) + 5 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2520]
  271. UE4Editor-CoreUObject.dll!ULinkerLoad::LoadAllObjects() (0x000007feef2c1beb) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2628]
  272. UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007feef372599) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:894]
  273. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e8f3a) + 49 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
  274. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
  275. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e9300) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
  276. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
  277. UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007feef2e7fa7) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
  278. UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007feef2aa250) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
  279. UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007feef2e7350) + 8 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
  280. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007feef2a361f) + 17 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
  281. UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007feef2ba1f2) + 23 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
  282. UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007feef3723c4) + 37 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:835]
  283. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e8f3a) + 49 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
  284. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
  285. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e9300) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
  286. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
  287. UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007feef2e7fa7) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
  288. UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007feef2aa250) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
  289. UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007feef2e7350) + 8 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
  290. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007feef2a361f) + 17 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
  291. UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007feef2ba1f2) + 23 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
  292. UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007feef3723c4) + 37 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:835]
  293. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e8f3a) + 49 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
  294. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
  295. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e9300) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
  296. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
  297. UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007feef2e7fa7) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
  298. UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007feef2aa250) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
  299. UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007feef2e7350) + 8 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
  300. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007feef2a361f) + 17 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
  301. UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007feef2ba1f2) + 23 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
  302. UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007feef3723c4) + 37 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:835]
  303. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e8f3a) + 49 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
  304. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
  305. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e9300) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
  306. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
  307. UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007feef2e7fa7) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
  308. UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007feef2aa250) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
  309. UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007feef2e7350) + 8 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
  310. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007feef2a361f) + 17 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
  311. UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007feef2ba1f2) + 23 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
  312. UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007feef3723c4) + 37 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:835]
  313. UE4Editor-CoreUObject.dll!ResolveName() (0x000007feef37b71b) + 63 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:610]
  314. UE4Editor-CoreUObject.dll!StaticLoadObject() (0x000007feef380b9f) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:697]
  315. UE4Editor-Kismet.dll!FBlueprintEditor::LoadLibrariesFromAssetRegistry() (0x000007fee602b08f) + 53 bytes [d:\packages\unrealengine\engine\source\editor\kismet\private\blueprinteditor.cpp:1509]
  316. UE4Editor-Kismet.dll!FBlueprintEditor::CommonInitialization() (0x000007fee5faec75) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismet\private\blueprinteditor.cpp:1431]
  317. UE4Editor-Kismet.dll!FBlueprintEditor::InitBlueprintEditor() (0x000007fee601bcc9) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismet\private\blueprinteditor.cpp:1577]
  318. UE4Editor-Kismet.dll!FBlueprintEditorModule::CreateBlueprintEditor() (0x000007fee6133e76) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismet\private\blueprinteditormodule.cpp:152]
  319. UE4Editor-AssetTools.dll!FAssetTypeActions_Blueprint::OpenAssetEditor() (0x000007fee0f8ed7c) + 0 bytes [d:\packages\unrealengine\engine\source\developer\assettools\private\assettypeactions\assettypeactions_blueprint.cpp:77]
  320. UE4Editor-UnrealEd.dll!FAssetEditorManager::OpenEditorForAsset() (0x000007fee92e784d) + 162 bytes [d:\packages\unrealengine\engine\source\editor\unrealed\private\toolkits\asseteditormanager.cpp:301]
  321. UE4Editor-AssetTools.dll!FAssetTypeActions_Base::AssetsActivated() (0x000007fee0f2cdcc) + 0 bytes [d:\packages\unrealengine\engine\source\developer\assettools\public\assettypeactions_base.h:37]
  322. UE4Editor-ContentBrowser.dll!SContentBrowser::OnAssetsActivated() (0x000007fedf0e3a34) + 0 bytes [d:\packages\unrealengine\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1591]
  323. UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() (0x000007fedf05d657) + 38 bytes [d:\packages\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
  324. UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() (0x000007fedf068d67) + 14 bytes [d:\packages\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
  325. UE4Editor-ContentBrowser.dll!SAssetView::OnListMouseButtonDoubleClick() (0x000007fedf0eed93) + 42 bytes [d:\packages\unrealengine\engine\source\editor\contentbrowser\private\sassetview.cpp:3207]
  326. UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl(TSharedPtr<FAssetViewItem,0>)>::Execute() (0x000007fedf05c1b1) + 52 bytes [d:\packages\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
  327. UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>)>::ExecuteIfSafe() (0x000007fedf067f8a) + 37 bytes [d:\packages\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
  328. UE4Editor-ContentBrowser.dll!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() (0x000007fedf065226) + 38 bytes [d:\packages\unrealengine\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:518]
  329. UE4Editor-ContentBrowser.dll!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() (0x000007fedf104ccf) + 41 bytes [d:\packages\unrealengine\engine\source\runtime\slate\public\widgets\views\slistview.h:693]
  330. UE4Editor-ContentBrowser.dll!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() (0x000007fedf0eefff) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\slate\public\widgets\views\stablerow.h:252]
  331. UE4Editor-Slate.dll!<lambda_58ede244782f1e594383d45514e1d7c8>::operator()() (0x000007feed92c23e) + 9 bytes [d:\packages\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3918]
  332. UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_58ede244782f1e594383d45514e1d7c8> >() (0x000007feed8e682d) + 21 bytes [d:\packages\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:202]
  333. UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonDoubleClickEvent()
  334. [2015.04.11-18.29.41:071][101]LogOutputDevice: === Handled error: ===
  335.  
  336. Ensure condition failed: ToPin->LinkedTo.Contains(this) [File:D:\packages\UnrealEngine\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 148]
  337. UEdGraphPin::BreakLinkTo Pin '' on node 'None' not reciprocally linked with pin 'ReturnValue' on node 'float - float'
  338. Stack:
  339. UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() (0x000007feed1e72d6) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:174]
  340. UE4Editor-Core.dll!FDebug::EnsureFailed() (0x000007feed052828) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:279]
  341. UE4Editor-Engine.dll!UEdGraphPin::BreakLinkTo() (0x000007feeb2a5862) + 247 bytes [d:\packages\unrealengine\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:148]
  342. UE4Editor-Engine.dll!UEdGraphPin::BreakAllPinLinks() (0x000007feeb2a56a2) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:163]
  343. UE4Editor-Engine.dll!UEdGraphSchema::BreakPinLinks() (0x000007feeb2a5b68) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\engine\private\edgraph\edgraphschema.cpp:392]
  344. UE4Editor-BlueprintGraph.dll!UEdGraphSchema_K2::BreakPinLinks() (0x000007fee7587440) + 0 bytes [d:\packages\unrealengine\engine\source\editor\blueprintgraph\private\edgraphschema_k2.cpp:3530]
  345. UE4Editor-Engine.dll!UEdGraphSchema::BreakNodeLinks() (0x000007feeb2a5abb) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\engine\private\edgraph\edgraphschema.cpp:361]
  346. UE4Editor-BlueprintGraph.dll!UEdGraphSchema_K2::BreakNodeLinks() (0x000007fee758738d) + 0 bytes [d:\packages\unrealengine\engine\source\editor\blueprintgraph\private\edgraphschema_k2.cpp:3516]
  347. UE4Editor-UnrealEd.dll!FBlueprintEditorUtils::RemoveNode() (0x000007fee9166513) + 0 bytes [d:\packages\unrealengine\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:2216]
  348. UE4Editor-BlueprintGraph.dll!DeleteGeneratedNodesInGraph() (0x000007fee765d33a) + 0 bytes [d:\packages\unrealengine\engine\source\editor\blueprintgraph\private\k2node_mathexpression.cpp:29]
  349. UE4Editor-BlueprintGraph.dll!UK2Node_MathExpression::ClearExpression() (0x000007fee765827b) + 0 bytes [d:\packages\unrealengine\engine\source\editor\blueprintgraph\private\k2node_mathexpression.cpp:2418]
  350. UE4Editor-BlueprintGraph.dll!UK2Node_MathExpression::RebuildExpression() (0x000007fee768df15) + 0 bytes [d:\packages\unrealengine\engine\source\editor\blueprintgraph\private\k2node_mathexpression.cpp:2351]
  351. UE4Editor-BlueprintGraph.dll!UK2Node_MathExpression::ReconstructNode() (0x000007fee768f4f4) + 0 bytes [d:\packages\unrealengine\engine\source\editor\blueprintgraph\private\k2node_mathexpression.cpp:2506]
  352. UE4Editor-BlueprintGraph.dll!UEdGraphSchema_K2::ReconstructNode() (0x000007fee75ca159) + 0 bytes [d:\packages\unrealengine\engine\source\editor\blueprintgraph\private\edgraphschema_k2.cpp:3567]
  353. UE4Editor-UnrealEd.dll!FBlueprintEditorUtils::RefreshAllNodes() (0x000007fee91601bf) + 0 bytes [d:\packages\unrealengine\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:293]
  354. UE4Editor-UnrealEd.dll!FBlueprintEditorUtils::RegenerateBlueprintClass() (0x000007fee9160f0d) + 0 bytes [d:\packages\unrealengine\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1207]
  355. UE4Editor-CoreUObject.dll!ULinkerLoad::RegenerateBlueprintClass() (0x000007feef24eb97) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:289]
  356. UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeBlueprint() (0x000007feef2244b5) + 15 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1000]
  357. UE4Editor-CoreUObject.dll!ULinkerLoad::Preload() (0x000007feef2ca50d) + 11 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3014]
  358. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x000007feef2a1dd5) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3606]
  359. UE4Editor-CoreUObject.dll!ULinkerLoad::IndexToObject() (0x000007feef2bf708) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
  360. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x000007feef2a14b1) + 11 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
  361. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExportAndPreload() (0x000007feef2a207b) + 5 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2520]
  362. UE4Editor-CoreUObject.dll!ULinkerLoad::LoadAllObjects() (0x000007feef2c1beb) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2628]
  363. UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007feef372599) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:894]
  364. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e8f3a) + 49 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
  365. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
  366. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e9300) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
  367. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
  368. UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007feef2e7fa7) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
  369. UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007feef2aa250) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
  370. UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007feef2e7350) + 8 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
  371. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007feef2a361f) + 17 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
  372. UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007feef2ba1f2) + 23 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
  373. UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007feef3723c4) + 37 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:835]
  374. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e8f3a) + 49 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
  375. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
  376. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e9300) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
  377. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
  378. UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007feef2e7fa7) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
  379. UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007feef2aa250) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
  380. UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007feef2e7350) + 8 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
  381. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007feef2a361f) + 17 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
  382. UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007feef2ba1f2) + 23 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
  383. UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007feef3723c4) + 37 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:835]
  384. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e8f3a) + 49 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
  385. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
  386. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e9300) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
  387. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
  388. UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007feef2e7fa7) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
  389. UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007feef2aa250) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
  390. UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007feef2e7350) + 8 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
  391. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007feef2a361f) + 17 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
  392. UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007feef2ba1f2) + 23 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
  393. UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007feef3723c4) + 37 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:835]
  394. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e8f3a) + 49 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
  395. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
  396. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007feef2e9300) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
  397. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007feef2e81c3) + 16 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
  398. UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007feef2e7fa7) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
  399. UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007feef2aa250) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
  400. UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007feef2e7350) + 8 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
  401. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007feef2a361f) + 17 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
  402. UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007feef2ba1f2) + 23 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
  403. UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007feef3723c4) + 37 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:835]
  404. UE4Editor-CoreUObject.dll!ResolveName() (0x000007feef37b71b) + 63 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:610]
  405. UE4Editor-CoreUObject.dll!StaticLoadObject() (0x000007feef380b9f) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:697]
  406. UE4Editor-Kismet.dll!FBlueprintEditor::LoadLibrariesFromAssetRegistry() (0x000007fee602b08f) + 53 bytes [d:\packages\unrealengine\engine\source\editor\kismet\private\blueprinteditor.cpp:1509]
  407. UE4Editor-Kismet.dll!FBlueprintEditor::CommonInitialization() (0x000007fee5faec75) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismet\private\blueprinteditor.cpp:1431]
  408. UE4Editor-Kismet.dll!FBlueprintEditor::InitBlueprintEditor() (0x000007fee601bcc9) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismet\private\blueprinteditor.cpp:1577]
  409. UE4Editor-Kismet.dll!FBlueprintEditorModule::CreateBlueprintEditor() (0x000007fee6133e76) + 0 bytes [d:\packages\unrealengine\engine\source\editor\kismet\private\blueprinteditormodule.cpp:152]
  410. UE4Editor-AssetTools.dll!FAssetTypeActions_Blueprint::OpenAssetEditor() (0x000007fee0f8ed7c) + 0 bytes [d:\packages\unrealengine\engine\source\developer\assettools\private\assettypeactions\assettypeactions_blueprint.cpp:77]
  411. UE4Editor-UnrealEd.dll!FAssetEditorManager::OpenEditorForAsset() (0x000007fee92e784d) + 162 bytes [d:\packages\unrealengine\engine\source\editor\unrealed\private\toolkits\asseteditormanager.cpp:301]
  412. UE4Editor-AssetTools.dll!FAssetTypeActions_Base::AssetsActivated() (0x000007fee0f2cdcc) + 0 bytes [d:\packages\unrealengine\engine\source\developer\assettools\public\assettypeactions_base.h:37]
  413. UE4Editor-ContentBrowser.dll!SContentBrowser::OnAssetsActivated() (0x000007fedf0e3a34) + 0 bytes [d:\packages\unrealengine\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1591]
  414. UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() (0x000007fedf05d657) + 38 bytes [d:\packages\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
  415. UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() (0x000007fedf068d67) + 14 bytes [d:\packages\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
  416. UE4Editor-ContentBrowser.dll!SAssetView::OnListMouseButtonDoubleClick() (0x000007fedf0eed93) + 42 bytes [d:\packages\unrealengine\engine\source\editor\contentbrowser\private\sassetview.cpp:3207]
  417. UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl(TSharedPtr<FAssetViewItem,0>)>::Execute() (0x000007fedf05c1b1) + 52 bytes [d:\packages\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
  418. UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>)>::ExecuteIfSafe() (0x000007fedf067f8a) + 37 bytes [d:\packages\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
  419. UE4Editor-ContentBrowser.dll!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() (0x000007fedf065226) + 38 bytes [d:\packages\unrealengine\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:518]
  420. UE4Editor-ContentBrowser.dll!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() (0x000007fedf104ccf) + 41 bytes [d:\packages\unrealengine\engine\source\runtime\slate\public\widgets\views\slistview.h:693]
  421. UE4Editor-ContentBrowser.dll!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() (0x000007fedf0eefff) + 0 bytes [d:\packages\unrealengine\engine\source\runtime\slate\public\widgets\views\stablerow.h:252]
  422. UE4Editor-Sl
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