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- LogInit:Display: RandInit(-308119992) SRandInit(-308119992).
- LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
- LogStats: Stats thread started
- LogInit: Version: 4.8.1-2591939+++depot+UE4-Releases+4.8
- LogInit: API Version: 2579680
- LogInit: Compiled (64-bit): Jun 18 2015 11:02:04
- LogInit: Compiled with Visual C++: 18.00.21005.01
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++depot+UE4-Releases+4.8
- LogInit: Command line:
- LogInit: Base directory: H:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/
- LogInit: Rocket: 1
- LogInit: Using libcurl 7.41.0
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with WinSSL
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
- LogOnline:Warning: No default platform service specified for OnlineSubsystem
- LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
- LogInit: Object subsystem initialized
- LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)'
- LogConsoleResponse:Warning: Found in ini file 'H:/dev/UE4/Projects/BlankProject/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
- LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
- LogConsoleResponse:Warning: Found in ini file 'H:/dev/UE4/Projects/BlankProject/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
- LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
- LogConsoleResponse:Warning: Found in ini file 'H:/dev/UE4/Projects/BlankProject/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
- LogInit: Selected Device Profile: [Windows]
- LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- LogInit: Computer: BIGBOX
- LogInit: User: trit
- LogInit: CPU Page size=4096, Cores=4
- LogInit: High frequency timer resolution =3.418027 MHz
- LogMemory: Memory total: Physical=15.9GB (16GB approx)
- LogMemory: Platform Memory Stats for Windows
- LogMemory: Process Physical Memory: 49.49 MB used, 49.49 MB peak
- LogMemory: Process Virtual Memory: 26.05 MB used, 26.05 MB peak
- LogMemory: Physical Memory: 6279.91 MB used, 16268.22 MB total
- LogMemory: Virtual Memory: 284.43 MB used, 8388608.00 MB total
- LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
- LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
- Localization Resource: (H:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...)
- Localization Resource: (H:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)
- LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 680 (Feature Level 11_0)
- LogD3D11RHI: Adapter has 4027MB of dedicated video memory, 0MB of dedicated system memory, and 7878MB of shared system memory, 1 output[s]
- LogD3D11RHI: Found D3D11 adapter 1: Intel(R) HD Graphics 4000 (Feature Level 11_0)
- LogD3D11RHI: Adapter has 64MB of dedicated video memory, 0MB of dedicated system memory, and 1632MB of shared system memory, 0 output[s]
- LogD3D11RHI: Chosen D3D11 Adapter Id = 0
- LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
- LogD3D11RHI: Async texture creation enabled
- LogShaderCompilers:Display: Using Local Shader Compiler.
- LogTemp:Display: Loaded TP DesktopTargetPlatform
- LogTemp:Display: Loaded TP WindowsClientTargetPlatform
- LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
- LogTemp:Display: Loaded TP WindowsServerTargetPlatform
- LogTemp:Display: Loaded TP WindowsTargetPlatform
- LogTemp:Display: Loaded TP AndroidTargetPlatform
- LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
- LogTemp:Display: Loaded TP Android_ATCTargetPlatform
- LogTemp:Display: Loaded TP Android_DXTTargetPlatform
- LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
- LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
- LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
- LogTemp:Display: Loaded TP HTML5TargetPlatform
- LogTemp:Display: Loaded TP IOSTargetPlatform
- LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
- LogTemp:Display: Loaded TP LinuxServerTargetPlatform
- LogTemp:Display: Loaded TP LinuxTargetPlatform
- LogTargetPlatformManager:Display: Building Assets For Windows
- LogDerivedDataCache:Display: Max Cache Size: 512 MB
- LogDerivedDataCache: Loaded boot cache 0.04s 53MB C:/Users/trit/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
- LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/trit/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc
- LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../dev/UE4/Projects/BlankProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../dev/UE4/Projects/BlankProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
- LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- LogDerivedDataCache: Using Local data cache path C:/Users/trit/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- LogInit: Selected Device Profile: [Windows]
- ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
- ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
- LogMeshUtilities: No automatic mesh reduction module available
- LogMeshUtilities: No automatic mesh merging module available
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- LogObj: 26277 objects as part of root set at end of initial load.
- LogUObjectAllocator: 5411104 out of 0 bytes used by permanent object pool.
- LogEngine: Initializing Engine...
- LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.6.0.0
- LogHMD:Warning: SteamVR failed to initialize. Error: 108
- LogAIModule: Creating AISystem for world NewWorld
- LogInit: No audio devices found!
- LogDerivedDataCache: Saved boot cache 0.15s 53MB C:/Users/trit/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
- LogInit: Texture streaming: Disabled
- LogAnalytics: Creating configured Analytics provider AnalyticsET
- LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.8.1-2591939+++depot+UE4-Releases+4.8
- LogAnalytics: [UEEditor.Rocket.Release] SetUserId a5ffb89e470099cd5fbe9ea8930c77b0|eb5b11cd14b54f97a0dba470ba185623|4bc57f27-b0ee-4d83-b1d2-8888c121fbdd
- LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession
- LogInit: Transaction tracking system initialized
- BlueprintLog: New page: Editor Load
- LogAssetRegistry: FAssetRegistry took 0.0098 seconds to start up
- LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
- LogConsoleManager:Warning: Console variable 'r.VSync' wasn't set ('GameSetting' has a lower priority than 'SystemSettingsIni')
- LogCook:Display: Done creating registry. It took 0.00s.
- SourceControl: Info Source control is disabled
- Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
- LightingResults: New page: Lighting Build
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001ECACB80
- LogAIModule: Creating AISystem for world Untitled_1
- LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- Cmd: MAP CHECKDEP NOCLEARLOG
- MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 29.447ms to complete.
- LogFileHelpers: Loading map 'Template_Default' took 0.473
- LogCollectionManager: Loaded 0 collections in 0.001721 seconds
- LogContentBrowser: Native class hierarchy populated in 0.0066 seconds. Added 1793 classes and 303 folders.
- LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0008 seconds. Added 0 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0008 seconds. Added 0 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0009 seconds. Added 1 classes and 2 folders.
- LogCrashTracker: Crashtracker disabled due to settings.
- LogUObjectGlobals:Warning: Failed to find object 'Class None.'
- LogLoad: Full Startup: 8.43 seconds (BP compile: 0.18 seconds)
- LogContentStreaming: Texture pool size is 0.000000MB
- LogContentStreaming: Texture pool size now 1000 MB
- LogRenderer: Reallocating scene render targets to support 1160x600 (Frame:2).
- LogAssetRegistry: Asset discovery search completed in 3.0175 seconds
- MainFrameActions: Packaging (HTML5): Running AutomationTool...
- MainFrameActions: Packaging (HTML5): Program.Main: Running on WindowsHostPlatform
- MainFrameActions: Packaging (HTML5): Program.Main: CWD=H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET
- MainFrameActions: Packaging (HTML5): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=H:/dev/UE4/Projects/BlankProject/BlankProject.uproject -cook -stage -archive -archivedirectory=E:/dev/ue4 -package -clientconfig=Development -ue4ex
- MainFrameActions: Packaging (HTML5): e=UE4Editor-Cmd.exe -prereqs -nodebuginfo -targetplatform=HTML5 -build -utf8output -NoCompile
- MainFrameActions: Packaging (HTML5): Automation.Process: IsBuildMachine=False
- MainFrameActions: Packaging (HTML5): Automation.Process: ShouldKillProcesses=True
- MainFrameActions: Packaging (HTML5): Automation.Process: Setting up command environment.
- MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
- MainFrameActions: Packaging (HTML5): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
- MainFrameActions: Packaging (HTML5): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=H:/Program Files/Epic Games/4.8
- MainFrameActions: Packaging (HTML5): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=H:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (HTML5): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
- MainFrameActions: Packaging (HTML5): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=H:/Program Files/Epic Games/4.8
- MainFrameActions: Packaging (HTML5): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/trit/AppData/Roaming/Unreal Engine/AutomationTool/Logs/H+Program+Files+Epic+Games+4.8)
- MainFrameActions: Packaging (HTML5): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\trit\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+Program+Files+Epic+Games+4.8\UBTManifest.0.xml
- MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
- MainFrameActions: Packaging (HTML5): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=H:/Program Files/Epic Games/4.8
- MainFrameActions: Packaging (HTML5): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=H:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (HTML5): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=H:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (HTML5): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/trit/AppData/Roaming/Unreal Engine/AutomationTool/Logs/H+Program+Files+Epic+Games+4.8
- MainFrameActions: Packaging (HTML5): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
- MainFrameActions: Packaging (HTML5): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
- MainFrameActions: Packaging (HTML5): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
- MainFrameActions: Packaging (HTML5): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
- MainFrameActions: Packaging (HTML5): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
- MainFrameActions: Packaging (HTML5): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
- MainFrameActions: Packaging (HTML5): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=E:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
- MainFrameActions: Packaging (HTML5): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via E:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
- MainFrameActions: Packaging (HTML5): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\trit\AppData\Local\Temp\HarvestEnvVars.txt
- MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists C:\Users\trit\AppData\Local\Temp\HarvestEnvVars.bat=True
- MainFrameActions: Packaging (HTML5): CommandUtils.Run: Run: C:\Users\trit\AppData\Local\Temp\HarvestEnvVars.bat
- MainFrameActions: Packaging (HTML5): HarvestEnvVars:
- MainFrameActions: Packaging (HTML5): HarvestEnvVars: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>call "E:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
- MainFrameActions: Packaging (HTML5): HarvestEnvVars:
- MainFrameActions: Packaging (HTML5): HarvestEnvVars: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>set 1>"C:\Users\trit\AppData\Local\Temp\HarvestEnvVars.txt"
- MainFrameActions: Packaging (HTML5): CommandUtils.Run: Run: Took 3.6662097s to run HarvestEnvVars.bat, ExitCode=0
- MainFrameActions: Packaging (HTML5): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
- MainFrameActions: Packaging (HTML5): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
- MainFrameActions: Packaging (HTML5): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
- MainFrameActions: Packaging (HTML5): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
- MainFrameActions: Packaging (HTML5): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
- MainFrameActions: Packaging (HTML5): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
- MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
- MainFrameActions: Packaging (HTML5): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
- MainFrameActions: Packaging (HTML5): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
- MainFrameActions: Packaging (HTML5): CommandEnvironment.InitEnvironment: CompilationEvironment.MsDevExe=E:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com
- MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: Command Environment settings:
- MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
- MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: EngineSavedFolder=H:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
- MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: LocalRoot=H:/Program Files/Epic Games/4.8
- MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: LogFolder=C:/Users/trit/AppData/Roaming/Unreal Engine/AutomationTool/Logs/H+Program+Files+Epic+Games+4.8
- MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
- MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
- MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: MsDevExe=E:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com
- MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
- MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: TimestampAsString=2015-07-07_15.28.56
- MainFrameActions: Packaging (HTML5): CommandEnvironment.InitEnvironment: UATExe=H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe
- MainFrameActions: Packaging (HTML5): ProjectUtils.CleanupFolders: Cleaning up project rules folder
- MainFrameActions: Packaging (HTML5): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\trit\AppData\Local\Temp\UAT\H+Program+Files+Epic+Games+4.8\Rules)
- MainFrameActions: Packaging (HTML5): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\trit\AppData\Local\Temp\UAT\H+Program+Files+Epic+Games+4.8\Rules\UATRules802695673.dll
- MainFrameActions: Packaging (HTML5): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\trit\AppData\Local\Temp\UAT\H+Program+Files+Epic+Games+4.8\Rules\UATRules802695673.pdb
- MainFrameActions: Packaging (HTML5): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\trit\AppData\Local\Temp\UAT\H+Program+Files+Epic+Games+4.8\Rules\UATRules802695673SourceFiles.txt
- MainFrameActions: Packaging (HTML5): Automation.Process: Compiling scripts.
- MainFrameActions: Packaging (HTML5): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
- MainFrameActions: Packaging (HTML5): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s).
- MainFrameActions: Packaging (HTML5): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- MainFrameActions: Packaging (HTML5): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- MainFrameActions: Packaging (HTML5): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- MainFrameActions: Packaging (HTML5): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
- MainFrameActions: Packaging (HTML5): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
- MainFrameActions: Packaging (HTML5): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- MainFrameActions: Packaging (HTML5): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
- MainFrameActions: Packaging (HTML5): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
- MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Looking for platforms in H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Looking for platforms in H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
- MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
- MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Looking for platforms in H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
- MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Looking for platforms in H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
- MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll.
- MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Looking for platforms in H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
- MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
- MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Looking for platforms in H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
- MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Looking for platforms in H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
- MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
- MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Looking for platforms in H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
- MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
- MainFrameActions: Packaging (HTML5): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
- MainFrameActions: Packaging (HTML5): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
- MainFrameActions: Packaging (HTML5): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
- MainFrameActions: Packaging (HTML5): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
- MainFrameActions: Packaging (HTML5): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
- MainFrameActions: Packaging (HTML5): CommandUtils.InitP4Support: Initializing AllowSubmit.
- MainFrameActions: Packaging (HTML5): CommandUtils.InitP4Support: AllowSubmit=False
- MainFrameActions: Packaging (HTML5): CommandUtils.InitP4Support: Initializing P4Enabled.
- MainFrameActions: Packaging (HTML5): CommandUtils.InitP4Support: P4Enabled=False
- MainFrameActions: Packaging (HTML5): CommandUtils.InitP4Support: P4CLRequired=False
- MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists H:\dev\UE4\Projects\BlankProject\BlankProject.uproject=True
- MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists H:\dev\UE4\Projects\BlankProject\BlankProject.uproject=True
- MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists H:\dev\UE4\Projects\BlankProject\BlankProject.uproject=True
- MainFrameActions: Packaging (HTML5): BuildCookRun.SetupParams: Setting up ProjectParams for H:\dev\UE4\Projects\BlankProject\BlankProject.uproject
- MainFrameActions: Packaging (HTML5): ProjectUtils.DetectTargetsForProject: Looking for targets for project H:\dev\UE4\Projects\BlankProject\BlankProject.uproject
- MainFrameActions: Packaging (HTML5): ProjectUtils.DetectTargetsForProject: Searching for target rule files in H:\dev\UE4\Projects\BlankProject
- MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists C:\Users\trit\AppData\Local\Temp\UAT\H+Program+Files+Epic+Games+4.8\Rules\UATRules802695673.dll=False
- MainFrameActions: Packaging (HTML5): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\trit\AppData\Local\Temp\UAT\H+Program+Files+Epic+Games+4.8\Rules\UATRules802695673.dll
- MainFrameActions: Packaging (HTML5): ProjectUtils.DetectProjectProperties: Loading ini files for H:\dev\UE4\Projects\BlankProject\BlankProject.uproject
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Project Params **************
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Archive=True
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ArchiveMetaData=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: BaseArchiveDirectory=E:\dev\ue4
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: BaseStageDirectory=H:\dev\UE4\Projects\BlankProject\Saved\StagedBuilds
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Build=True
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Cook=True
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Clean=
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Client=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ClientCookedTargets=BlankProject
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ClientTargetPlatform=HTML5
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Compressed=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CookFlavor=
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CookOnTheFly=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: GeneratePatch=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CreateReleaseVersion=
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: DLCName=
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: DedicatedServer=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: DirectoriesToCook=
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CulturesToCook=
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: EditorTargets=
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Foreign=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: IsProgramTarget=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: IterativeCooking=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CookAll=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CookMapsOnly=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Deploy=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: IterativeDeploy=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: LogWindow=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Manifests=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: MapToRun=
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: NoClient=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: NumClients=0
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: NoDebugInfo=True
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: NoCleanStage=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: NoXGE=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: MapsToCook=
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Pak=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Package=True
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: NullRHI=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: FakeClient=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: EditorTest=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: RunAutomationTests=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: RunAutomationTest=
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CrashIndex=0
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ProgramTargets=
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ProjectBinariesFolder=H:\dev\UE4\Projects\BlankProject\Binaries\HTML5
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ProjectBinariesPath=H:\dev\UE4\Projects\BlankProject\Binaries\HTML5
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ProjectGameExeFilename=H:\dev\UE4\Projects\BlankProject\Binaries\HTML5\BlankProject.js
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ProjectGameExePath=H:\dev\UE4\Projects\BlankProject\Binaries\HTML5\BlankProject.js
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Distribution=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Prebuilt=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Prereqs=True
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: NoBootstrapExe=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: RawProjectPath=H:\dev\UE4\Projects\BlankProject\BlankProject.uproject
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Rocket=True
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Run=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ServerCookedTargets=
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ServerTargetPlatform=HTML5
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ShortProjectName=BlankProject
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: SignedPak=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: SignPak=
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: SkipCook=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: SkipPak=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: SkipStage=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Stage=True
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: bUsesSteam=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: bUsesCEF3=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: bUsesSlate=True
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
- MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Project Params **************
- MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists H:\dev\UE4\Projects\BlankProject\BlankProject.uproject=True
- MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists H:\dev\UE4\Projects\BlankProject\BlankProject.uproject=True
- MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists H:\dev\UE4\Projects\BlankProject\BlankProject.uproject=True
- MainFrameActions: Packaging (HTML5): Project.Build: ********** BUILD COMMAND STARTED **********
- MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False
- MainFrameActions: Packaging (HTML5): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
- MainFrameActions: Packaging (HTML5): UE4Build.Build: ************************* UE4Build:
- MainFrameActions: Packaging (HTML5): UE4Build.Build: ************************* ForceMonolithic: False
- MainFrameActions: Packaging (HTML5): UE4Build.Build: ************************* ForceNonUnity:False
- MainFrameActions: Packaging (HTML5): UE4Build.Build: ************************* ForceDebugInfo: False
- MainFrameActions: Packaging (HTML5): UE4Build.Build: ************************* UseXGE: False
- MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (HTML5): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\dev\UE4\Projects\BlankProject\Intermediate\Build\Manifest.xml
- MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (HTML5): CommandUtils.Run: Run: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe BlankProject HTML5 Development H:\dev\UE4\Projects\BlankProject\BlankProject.uproject -noxge -generatemanifest -rocket -NoHotReloadFromIDE
- MainFrameActions: Packaging (HTML5): CommandUtils.Run: Run: Took 0.7930453s to run UnrealBuildTool.exe, ExitCode=0
- MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists H:\dev\UE4\Projects\BlankProject\Intermediate\Build\Manifest.xml=True
- MainFrameActions: Packaging (HTML5): InternalUtils.SafeCopyFile: SafeCopyFile H:\dev\UE4\Projects\BlankProject\Intermediate\Build\Manifest.xml C:\Users\trit\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+Program+Files+Epic+Games+4.8\UBTManifest.0.xml
- MainFrameActions: Packaging (HTML5): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\trit\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+Program+Files+Epic+Games+4.8\UBTManifest.0.xml
- MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (HTML5): CommandUtils.Run: Run: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe BlankProject HTML5 Development H:\dev\UE4\Projects\BlankProject\BlankProject.uproject -noxge -rocket -NoHotReloadFromIDE -ignorejunk
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: Performing 4 actions (4 in parallel)
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: [1/4] python.exe BlankProject.generated.cpp
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: [2/4] python.exe BlankProjectGameMode.cpp
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: [3/4] python.exe BlankProject.cpp
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from H:/dev/UE4/Projects/BlankProject/Source/BlankProject/BlankProject.cpp:3:
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from ../../../../../dev/UE4/Projects/BlankProject/Source/BlankProject/BlankProject.h:5:
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Public/Engine.h:22:
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Public/EngineMinimal.h:13:
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Classes/GameFramework/Actor.h:5:
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Classes/Components/SceneComponent.h:4:
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: H:\Program Files\Epic Games\4.8\Engine\Source\Runtime\Engine\Classes\Components\ActorComponent.h(32,2): warning: '_getUObject' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/Engine/Classes/Components/ActorComponent.h:32:2: warning: '_getUObject' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: GENERATED_BODY()
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:535:29: note: expanded from macro 'GENERATED_BODY'
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define GENERATED_BODY(...) BODY_MACRO_COMBINE(CURRENT_FILE_ID,_,__LINE__,_GENERATED_BODY)
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:532:37: note: expanded from macro 'BODY_MACRO_COMBINE'
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define BODY_MACRO_COMBINE(A,B,C,D) BODY_MACRO_COMBINE_INNER(A,B,C,D)
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:531:43: note: expanded from macro 'BODY_MACRO_COMBINE_INNER'
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define BODY_MACRO_COMBINE_INNER(A,B,C,D) A##B##C##D
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: <scratch space>:104:1: note: expanded from here
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from H:/dev/UE4/Projects/BlankProject/Intermediate/Build/HTML5/UE4/Inc/BlankProject/BlankProject.generated.cpp:8:
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from ../../../../../dev/UE4/Projects/BlankProject/Source/BlankProject/BlankProject.h:5:
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Public/Engine.h:22:
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Public/EngineMinimal.h:13:
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Classes/GameFramework/Actor.h:5:
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Classes/Components/SceneComponent.h:4:
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: H:\Program Files\Epic Games\4.8\Engine\Source\Runtime\Engine\Classes\Components\ActorComponent.h(32,2): warning: '_getUObject' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/Engine/Classes/Components/ActorComponent.h:32:2: warning: '_getUObject' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: GENERATED_BODY()
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:535:29: note: expanded from macro 'GENERATED_BODY'
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define GENERATED_BODY(...) BODY_MACRO_COMBINE(CURRENT_FILE_ID,_,__LINE__,_GENERATED_BODY)
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:532:37: note: expanded from macro 'BODY_MACRO_COMBINE'
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define BODY_MACRO_COMBINE(A,B,C,D) BODY_MACRO_COMBINE_INNER(A,B,C,D)
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:531:43: note: expanded from macro 'BODY_MACRO_COMBINE_INNER'
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define BODY_MACRO_COMBINE_INNER(A,B,C,D) A##B##C##D
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: <scratch space>:104:1: note: expanded from here
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from H:/dev/UE4/Projects/BlankProject/Source/BlankProject/BlankProjectGameMode.cpp:3:
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from ../../../../../dev/UE4/Projects/BlankProject/Source/BlankProject/BlankProject.h:5:
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Public/Engine.h:22:
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Public/EngineMinimal.h:13:
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Classes/GameFramework/Actor.h:5:
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Classes/Components/SceneComponent.h:4:
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: H:\Program Files\Epic Games\4.8\Engine\Source\Runtime\Engine\Classes\Components\ActorComponent.h(32,2): warning: '_getUObject' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/Engine/Classes/Components/ActorComponent.h:32:2: warning: '_getUObject' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: GENERATED_BODY()
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:535:29: note: expanded from macro 'GENERATED_BODY'
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define GENERATED_BODY(...) BODY_MACRO_COMBINE(CURRENT_FILE_ID,_,__LINE__,_GENERATED_BODY)
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:532:37: note: expanded from macro 'BODY_MACRO_COMBINE'
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define BODY_MACRO_COMBINE(A,B,C,D) BODY_MACRO_COMBINE_INNER(A,B,C,D)
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:531:43: note: expanded from macro 'BODY_MACRO_COMBINE_INNER'
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define BODY_MACRO_COMBINE_INNER(A,B,C,D) A##B##C##D
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^
- MainFrameActions: Packaging (HTML5): UnrealBuildTool: <scratch space>:104:1: note: expanded from here
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