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  1. # Channel id, the bot will join into it after connecting. If not wanted, use a negative number like -1.
  2. # Don't set the default channel here, because the bot is already in the default channel after connecting.
  3. bot_channel_id = 42
  4. # Activate the slow mode of the bot, 0 = disable, 1 = enable.
  5. # If slow mode is activated, the bot connects slower to the server
  6. # and disables some bot features to reduce the amount of needed commands.
  7. # This feature may allow you to use the bot without whitelist the bot IP address.
  8. # Slow mode disables the bad channel name check, welcome message, client database cache
  9. # and do not allow the bot check interval to be lower than 3 seconds.
  10. bot_slowmode = 0
  11. # Check every X seconds, default is 1.
  12. bot_check_interval = 5
  13. # A different encoding of the messages config files.
  14. # Default is UTF-8 which should be good for all EU and US languages.
  15. # Change this only if you know what you are doing!
  16. # For english or german language you can also use the encoding ISO-8859-1
  17. # A list of all valid ones: http://java.sun.com/j2se/1.5.0/docs/guide/intl/encoding.doc.html
  18. bot_messages_encoding = UTF-8
  19. # This enables the client database list cache. This cache is needed for commands like !lastseen. 1 = Enable, 0 = Disable
  20. bot_clientdblist_cache = 1
  21. # Server Query name, this will be displayed as name of the connection.
  22. bot_server_query_name = Gaming TS
  23. # Second Server Query name, this will be displayed as name of the connection.
  24. # This name will be used, if the first name is already in use.
  25. bot_server_query_name_2 = TS Server
  26. # Change the date pattern, which will be used to format a date in chat functions and welcome message.
  27. # To get help how to make such a pattern, look here: http://java.sun.com/j2se/1.5.0/docs/api/java/text/SimpleDateFormat.html
  28. bot_date_pattern = dd-MM-yyyy HH:mm:ss
  29. # Should the bot try to connect forever if the Teamspeak server or the bot is offline? 0 = disable, 1 = enable
  30. bot_connect_forever = 0
  31. # A comma seperated list (without spaces) of unique user ids, which should be able to use bot admin commands.
  32. # The unique user ids looks like this: mBbHRXwDAG7R19Rv3PorhMwbZW4=
  33. bot_admin_list = myID
  34.  
  35. # Allow !lastseen command for all clients? 1 = Yes, 0 = No
  36. command_lastseen = 1
  37.  
  38. # Choose record check mode, 0 = disable, 1 = kick, 2 = move
  39. # This feature will move or kick a recording client (of course only the record function of the Teamspeak client is detected).
  40. record_check_enable = 2
  41. # Path to file which contains the record messages
  42. record_file = config/recordmessages.cfg
  43. # If mode 2 selected, set channel id to move recording clients into it
  44. record_move_channel_id = 32
  45. # A comma seperated list (without spaces) of channel ids.
  46. # Depends on the given mode, this channels can be ignored or only this channels will be checked!
  47. record_channel_list = 32, 34, 35, 11, 42
  48. # Select one of the two modes for the channel list.
  49. # ignore = The selected channels will be ignored.
  50. # only = Only the selected channels will be checked.
  51. record_channel_list_mode = ignore
  52. # A comma seperated list (without spaces) of server group ids.
  53. # Depends on the given mode, this server groups can be ignored or only this server groups will be checked!
  54. record_group_list =
  55. # Select one of the two modes for the server group list.
  56. # ignore = The selected server groups will be ignored.
  57. # only = Only the selected server groups will be checked.
  58. record_group_list_mode = ignore
  59. # Add complain entry to the user, 0 = No, 1 = Yes
  60. record_add_complain = 0
  61. # Select the message mode, how the client should get the message (useless if kick is enabled).
  62. # poke, chat or none are valid values!
  63. record_message_mode = poke
  64.  
  65. # Enable idle check, 0 = disable, 1 = kick, 2 = move
  66. # This feature will move or kick an idle client.
  67. idle_check_enable = 2
  68. # Path to file which contains the idle messages
  69. idle_file = config/idlemessages.cfg
  70. # If mode 2 selected, set channel id to move idle clients into it
  71. idle_move_channel_id = 42
  72. # A comma seperated list (without spaces) of channel ids.
  73. # Depends on the given mode, this channels can be ignored or only this channels will be checked!
  74. idle_channel_list = 32, 34, 35, 11, 42
  75. # Select one of the two modes for the channel list.
  76. # ignore = The selected channels will be ignored.
  77. # only = Only the selected channels will be checked.
  78. idle_channel_list_mode = ignore
  79. # A comma seperated list (without spaces) of server group ids.
  80. # Depends on the given mode, this server groups can be ignored or only this server groups will be checked!
  81. idle_group_list =
  82. # Select one of the two modes for the server group list.
  83. # ignore = The selected server groups will be ignored.
  84. # only = Only the selected server groups will be checked.
  85. idle_group_list_mode = ignore
  86. # Set the max idle time in minutes.
  87. # If mode 1 selected, the client will be kicked after being idle for this time.
  88. # If mode 2 selected, the client will be moved to idle_move_channel_id after being idle for this time!
  89. idle_max_time = 10
  90. # If mode 2 selected, set the max idle time in minutes to kick someone.
  91. # Has to be greater than idle_max_time or -1 to disable this feature!
  92. idle_second_max_time = -1
  93. # Set the idle warn time in minutes or set -1 to disable this feature.
  94. # The idle warn time has to be smaller than the max idle time
  95. idle_warn_time = -1
  96. # A minimum client count to activate idle check (telnet and TS3 clients counted together).
  97. # If less clients online, idle check does nothing.
  98. idle_min_clients = 1
  99. # Select the message mode, how the client should get the message (useless if kick is enabled).
  100. # poke, chat or none are valid values!
  101. idle_message_mode = poke
  102. # Select the message mode, how the client should get the message.
  103. # poke or chat are valid values!
  104. idle_warn_message_mode = poke
  105.  
  106. # Enable away mover, 0 = disable, 1 = enable, 2 = enable with move back
  107. # This feature will move the client as soon as away status is set for longer than X seconds, specified below.
  108. away_check_enable = 0
  109. # Channel id to move away clients into it
  110. away_move_channel_id = 11
  111. # Idle time in seconds after the client with away status will be moved to the channel.
  112. # Has between 0 and 1000 seconds!
  113. away_move_delay = 999
  114. # A comma seperated list (without spaces) of channel ids.
  115. # Depends on the given mode, this channels can be ignored or only this channels will be checked!
  116. away_channel_list = 32, 34, 35, 11
  117. # Select one of the two modes for the channel list.
  118. # ignore = The selected channels will be ignored.
  119. # only = Only the selected channels will be checked.
  120. away_channel_list_mode = ignore
  121. # A comma seperated list (without spaces) of server group ids.
  122. # Depends on the given mode, this server groups can be ignored or only this server groups will be checked!
  123. away_group_list =
  124. # Select one of the two modes for the server group list.
  125. # ignore = The selected server groups will be ignored.
  126. # only = Only the selected server groups will be checked.
  127. away_group_list_mode = ignore
  128. # Select the message mode, how the client should get the message.
  129. # poke, chat or none are valid values!
  130. away_message_mode = none
  131. # Path to file which contains the away mover message
  132. away_file = config/awaymessages.cfg
  133.  
  134. # Enable advertising, 0 = disable, 1 = send to virtual server, 2 = send to channel
  135. advertising_enable = 0
  136. # If mode 2 selected, set channel id to write advertising message into it
  137. advertising_channel_id = 1
  138. # Advertise every X minutes
  139. advertising_repeat_time = 30
  140. # Path to file which contains the advertising messages
  141. advertising_file = config/advertising.cfg
  142.  
  143. # Enable default welcome message, 0 = disable, 1 = enable
  144. # This welcome message, if enabled, will be used for all other groups than specified for welcomemessage_groups.
  145. # If welcomemessage_enable is disabled, then this will be used for all clients in all groups.
  146. default_welcomemessage_enable = 0
  147. # Select the message mode, how the client should get the message.
  148. # poke or chat are valid values!
  149. default_welcomemessage_message_mode = chat
  150. # You can set another welcome message for specified server groups, 0 = disable, 1 = enable
  151. welcomemessage_enable = 0
  152. # A comma seperated list (without spaces) of server group ids, which should get this welcome message.
  153. welcomemessage_groups =
  154. # Select the message mode, how the client should get the message.
  155. # poke or chat are valid values!
  156. welcomemessage_message_mode = chat
  157. # Path to file which contains the welcome messages.
  158. welcomemessage_file = config/welcomemessages.cfg
  159.  
  160. # Enable bad nickname check, 0 = disable, 1 = enable
  161. # This feature will kick every client which match one of the bad nickname rules.
  162. badnickname_check_enable = 0
  163. # Add complain entry to the user, 0 = No, 1 = Yes
  164. badnickname_add_complain = 0
  165. # A comma seperated list (without spaces) of server group ids.
  166. # Depends on the given mode, this server groups can be ignored or only this server groups will be checked!
  167. badnickname_group_list =
  168. # Select one of the two modes for the server group list.
  169. # ignore = The selected server groups will be ignored.
  170. # only = Only the selected server groups will be checked.
  171. badnickname_group_list_mode = ignore
  172. # Path to file which contains the bad nickname kick message and check rules.
  173. badnickname_file = config/badnickname.cfg
  174.  
  175. # Enable bad channel name check, 0 = disable, 1 = enable
  176. # This feature will force delete every channel which match one of the bad channel name rules.
  177. badchannelname_check_enable = 0
  178. # A comma seperated list (without spaces) of channel ids.
  179. # This channels will be ignored!
  180. badchannelname_channel_list =
  181. # Path to file which contains the bad channel name check rules.
  182. badchannelname_file = config/badchannelname.cfg
  183.  
  184. # Enable server group protection, 0 = disable, 1 = enable
  185. # If enabled, this function will check all server groups from clients on the server, which are currently online.
  186. # If a client use a protected server group and is not on the list of the bot, it will be removed from the server group.
  187. servergroupprotection_enable = 0
  188. # A comma seperated list (without spaces) of server group ids, which should be protected.
  189. servergroupprotection_groups = 2,6
  190. # Enable this to kick every client which using a protected server group and are not on the list of the bot, 0 = disable, 1 = enable
  191. servergroupprotection_kick = 0
  192. # Add complain entry to the user, 0 = No, 1 = Yes
  193. # This would only add a complaint, if the bot has to remove a server group.
  194. servergroupprotection_add_complain = 0
  195. # If a client is listed in the servergroupprotection_file and miss a server group, they get added to the server group.
  196. # 0 = disable, 1 = enable
  197. servergroupprotection_add_missing_groups = 0
  198. # Select the message mode, how the client should get the message (useless if kick is enabled).
  199. # poke, chat or none are valid values!
  200. servergroupprotection_message_mode = chat
  201. # Path to file which contains the server group protection client list and kick message.
  202. servergroupprotection_file = config/servergroupprotection.cfg
  203.  
  204. # Enable mute mover, 0 = disable, 1 = enable, 2 = enable with move back
  205. # This feature will move the client as soon as the specified mute status is set for longer than X seconds, specified below.
  206. mute_check_enable = 0
  207. # Enable move if headphone is muted, 0 = disable, 1 = enable
  208. mute_move_headphone = 0
  209. # Enable move if microphone is muted, 0 = disable, 1 = enable
  210. mute_move_microphone = 0
  211. # Enable move if headphone hardware is disabled, 0 = disable, 1 = enable
  212. mute_move_headphone_hardware = 0
  213. # Enable move if microphone hardware is disabled, 0 = disable, 1 = enable
  214. # This also happen if someone is speaking in another TS3 client server tab.
  215. mute_move_microphone_hardware = 0
  216. # Channel id to move muted clients into it
  217. mute_move_channel_id = 1
  218. # Idle time in seconds after the client with a specified mute status will be moved to the channel.
  219. # Has between 0 and 1000 seconds!
  220. mute_move_delay = 5
  221. # A comma seperated list (without spaces) of channel ids.
  222. # Depends on the given mode, this channels can be ignored or only this channels will be checked!
  223. mute_channel_list =
  224. # Select one of the two modes for the channel list.
  225. # ignore = The selected channels will be ignored.
  226. # only = Only the selected channels will be checked.
  227. mute_channel_list_mode = ignore
  228. # A comma seperated list (without spaces) of server group ids.
  229. # Depends on the given mode, this server groups can be ignored or only this server groups will be checked!
  230. mute_group_list =
  231. # Select one of the two modes for the server group list.
  232. # ignore = The selected server groups will be ignored.
  233. # only = Only the selected server groups will be checked.
  234. mute_group_list_mode = ignore
  235. # Select the message mode, how the client should get the message.
  236. # poke, chat or none are valid values!
  237. mute_message_mode = none
  238. # Path to file which contains the mute mover message
  239. mute_file = config/mutemessages.cfg
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