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  1. # OnTime Rewards Configuration YAML
  2. # File Version 6.0
  3. # Author: Edge209
  4. #
  5. # This file can be edited manually, or maintained via 'ontime' commands executed from
  6. # the console or in game.
  7. #
  8. # Format for rewards:
  9. # - r,p,dd,hh,mm,rdd,rhh,rmm,rc,t,q,reward,rewardTag
  10. #
  11. # where:
  12. # r = recurrence: "S" = Single - One time only as specified total OnTime
  13. # "R" = Recurring - Recurring starting at specified time, repeating at recurring interval
  14. # for a specified count, or until the next reward (if no count specified)
  15. # "I" = Individual - A one time reward for a specified player
  16. # "F" = reFerred-by - A one time reward issued to a player that refers another. The reward
  17. # is issued when the referred player has played for the specified time.
  18. # "P" = Perpetual - A recurring reward that starts at the specified time, repeating at the
  19. # recurring interval, but continues indefinitely.
  20. # "TD" = Top Daily - A reward to be issued to the player(s) with the most playtime for the previous day.
  21. # "TW" = Top Weekly - A reward to be issued to the player(s) with the most playtime for the previous week.
  22. # Issued just after midnight on the first day of a new week.
  23. # "TM" = Top Monthly- A reward to be issued to the player(s) with the most playtime for the previous month.
  24. # Issued just after midnight on the first day of a new month.
  25. # "TT" = Top Total - A reward to be issued to the player(s) with the most playtime on the server. It can be
  26. # issued daily, weekly, or monthly per the setting in config.yml.
  27. # #
  28. # p = permission: "A" = All
  29. # "E" = Exclusive
  30. #
  31. # dd = reward days
  32. # hh = reward hours
  33. # mm = reward minutes
  34. #
  35. # rdd = recurrence period days
  36. # rhh = recurrence period hours
  37. # rmm = recurrence period minutes
  38. #
  39. # rc = recurrence count (number of times an award should be given)
  40. # set to 0 for regular rewards (no recurrence)
  41. # set to -1 for recurrence that should happen until the next regular reward (original design)
  42. #
  43. # t = type: "E" = economy
  44. # "I" = Item
  45. # "P" = Permissions
  46. # "G" = Group
  47. # "C" = Command
  48. #
  49. # q = quantity: Only applies to "(I)tem" rewards
  50. #
  51. # reward = reward string
  52. #
  53. # rewardTag = Unique tag to identify a reward. This is used to also create the "exclusive" permission string,
  54. # which will have the the format "ontime.reward.rewardTag"
  55. #
  56. # This tag is auto generated by the plugin. If rewards are defined by hand, then this should be set to to "TBD"
  57. # so the plugin knows that a tag needs to be created. (e.g.: "- S,A,0,1,0,0,0,0,I,1,DIRT,TBD")
  58. # The "rewardIDCounter" defined below is used as part of this string, such that every reward ever defined is guaranteed
  59. # to have a unique permission string.
  60. #
  61. # example:
  62. #
  63. # A set of permission plugin groups from lowest to highest of Default, Builder, Moderator, and Admin
  64. #
  65. # a one time player change to permissions group named 'Builder' to be issued at 2 hours
  66. # a one time econ reward to be issued at 1 day, 0 hours, 0 minutes of 200 coins, exclusive to only some groups
  67. # a one time econ reward to be issued at 2 days, 8 hours, 10 minutes of 1000 coins
  68. # a recurring 2 DIAMOND item reward to be issued at 3 days, and every four hours after that
  69. # a one time command execution of the defined 'xp100' command at 4 days, 0 hours, 0 minutes
  70. #
  71. #####################################################################################################
  72. # Example reward.yml:
  73. #
  74. # 'version' below is the version of this YML file. DO NOT CHANGE THIS
  75. #
  76. # version: 6
  77. #
  78. #
  79. # Do no modify the following
  80. # rewardIDCounter: 8
  81. #
  82. # groups:
  83. # - Default
  84. # - Builder
  85. # - Moderator
  86. # - Admin
  87. #
  88. # commands:
  89. # - creative:'creative [player]' NOTES: The (') around the string are REQUIRED & there should be no space before
  90. # - kill:'kill [player]' or after these (') marks; [player] will be replaced
  91. # with the target player's name when executed
  92. #
  93. # rewards:
  94. # - S,A,0,2,0,0,0,0,0,G,1,builder,S4G1builder
  95. # - S,E,1,0,0,0,0,0,0,E,1,200,S5E1200
  96. # - S,A,2,8,10,0,0,0,0,E,1,1000,S6E11000
  97. # - R,A,3,0,0,0,4,0,-1,I,2,DIAMOND,S7I2DIAMOND
  98. # - S,A,4,0,0,0,0,0,0,C,0,creative,S8C0creative
  99. #
  100. #####################################################################################################
  101. #
  102. # 'version' below is the version of this YML file. DO NOT CHANGE THIS
  103. #
  104. version: 7
  105. #
  106. #
  107. # Do no modify the following
  108. rewardIDCounter: 4
  109. #
  110. # Worlds enabled for Rewards
  111. worlds:
  112. - Scarwood
  113. - Scarwood_nether
  114. - Scarwood_the_end
  115. - Scarwood_Skylands
  116. - NMS
  117. - Creative
  118. - EventWorld
  119. - SkyBlock
  120. - Shops
  121. - Spawn
  122. - SG1
  123. - SG2
  124. - SG3
  125. - SG4
  126.  
  127. # END REWARDS.YML
  128. #
  129. groups:
  130. - default
  131. - peasant
  132. - trusted
  133. - explorer
  134. - knight
  135. - champion
  136. - ihaztnt
  137. - drpatato007
  138. - irongiant6
  139. - dudezuki
  140. - guard
  141. - architect
  142. - swordsman
  143. - crusader
  144. - wizard
  145. - alchemist
  146. - assassin
  147. - minimod
  148. - moderator
  149. - admin
  150. - commander
  151. - operator
  152. - owner
  153. #
  154. commands:
  155. #
  156. kits:
  157. #
  158. rewards:
  159. - S,A,0,1,0,0,0,0,-1,G,1,peasant,S7G1peasant
  160. - S,A,0,4,0,0,0,0,-1,G,1,trusted,S8G1trusted
  161. - S,A,1,0,0,0,0,0,-1,G,1,explorer,S9G1explorer
  162. - S,A,2,0,0,0,0,0,-1,G,1,knight,S10G1knight
  163. - S,A,4,4,0,0,0,0,-1,G,1,champion,S11G1champion
  164. #
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