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- Kenesis, Human, Warlock 2, Dragonfire adept 3, Master of the Unseen Hand 4
- Alignment : NG
- Str : 12 : +1 (12) (+- racial) (other stat bonuses)
- Dex : 12 : +1 (12) (+- racial) (other stat bonuses)
- Con : 16 : +3 (16) (+- racial) (other stat bonuses)
- Int : 16 : +3 (16) (+- racial) (other stat bonuses)
- Wis : 12 : +1 (12) (+- racial) (other stat bonuses)
- Cha : 18 : +4 (18) (+- racial) (other stat bonuses)
- HP : 56 (3d8 dragonfire adept, 2d8 warlock, 5 char level x 3 con : 15, +1 dracontouched)
- Saves
- Fort : +6 (3 dragonfire adept, 0 MOTUH, 3 con) (+4 vs paralysis)
- Reflex : +2 (1 dragonfire adept, 0 MOTUH, 1 dex)
- Will : +7 (3 dragonfire adept, 3 MOTUH, 1 wis) (+3 vs enchantment) (+4 vs sleep)
- Speed : 30'
- Initiative : +1 (1 dex + X feats)
- AC : 15 (1 dex, 4 armor)
- Touch AC : 11 (1 dexterity)
- Flat Foot: 14 (4 armor)
- BAB : +4 (1 level warlock(+0), 4 level master of the unseen hand(+4))
- Trip : +1 (+1 strength)
- Grapple : +5 (+4 BAB, +1 str))
- Weapons :
- Dagger (1d4+1, 19-20/x2)
- +5 (+4 BAB, +1 str)
- Telekinetic weilder (weapon damage)
- +10/+5 (+6 caster level, +4 charisma)
- Telekinetic disarm/grapple
- +10/+5 (+6 BAB, +4 charisma)
- Telekinetic trip/bull rush
- +4/+4 (+4 cha)
- Telekinetic flung weapon (weapon damage + 4)
- +10 (+6 caster level, +4 charisma)
- Normal is sling bullets, 1d4
- Can fling up 10'/level, targets within 10' of each other, up to caster level of weapons
- Will DC 20 (10 + 4 cha + 5 spell level + 1 fey power) to resist on levitate/item control
- Feats
- Feat points: 10 start + 5 per level (4): 30 feat points
- Human: Fey Power (+1 cl and DC on enchantment and invocations)
- Dragonfire adept: Dragontouched: +1 hp, +1 listen/search/spot, +1 vs paralysis and sleep, can select draconic feats
- 4: Fey Heritage (+3 vs enchantment)
- 4: Draconic heritage(brass)(draconic): Bonus vs paralysis and sleep equal to draconic feat count, same vs fire, gain gather info class skill
- 8: Brass dragon lineage(draconic): Can expend spell ability as a full round action for a sleep effect against one creature within 30', Will DC 10 + cha + spell level or fall asleep for 1 round.
- 4: Draconic knowledge(draconic): Bonus to knowledge checks equal to draconic feats
- 6: Draconic vigor(draconic): Heal HP equal to spell level when casting arcane spells
- Class Abilities
- Warlock
- Swap Eldrich Blast for Telekinesis
- Detect magic(sp)
- 2 least invocations
- Beguiling influence: +6 to bluff, diplomacy and intimidate
- Otherworldly whispers: +6 to knowledge arcane, religion and planes
- Dragonfire adept
- Bonus feat: Dragontouched
- Breath weapon 2d6, fire damage, 15' cone or 30' line, Reflex DC 10 (10 + 1/2 class level (1) + con (1))
- Breath effect: Frost breath, cone of cold damage
- One least invocation: Draconic knowledge (Bonus to all knowledge and spellcraft)
- Master of the Unseen hand
- Improved caster level: Adds to telekinesis caster level
- Versatile telekinesis:
- Telekinetic weilder: Can weild weapon with TK
- Sustained concentration: Move action to sustain telekinesis
- Full attack telekinesis: Can full attack with telekinesis
- Improved violent thrust: Add charisma bonus to flung weapon damage
- Telekinetic flight: can lift one medium creature per 3 caster levels
- Racial abilities
- Human: Bonus feat, +1 skill point/level, highest class is favored class
- Languages : Human, Sylvan, draconic, celestial
- Skills: 44 skill points
- Appraise : 7 (3 int bonus, 1 rank, +3 trained)
- Balance : -1(1 dex bonus, -2 armor)
- Bluff : 14(4 cha bonus, 1 rank, +3 trained class, +6 beguiling influence)
- Climb : 3 (1 str bonus, 1 rank, +3 trained, -2 armor)
- Concentration : 11 (3 con bonus, 5 rank, +3 trained)
- DecipherScript: 7 (3 int bonus, 1 rank, +3 trained)
- Diplomacy : 18(4 cha bonus, 5 rank, +3 trained, +6 beguiling influence)
- Disable Device: 3 (3 int bonus)
- Disguise : 8 (4 cha bonus, 1 rank, +3 trained)
- Escape artist : -1(1 dex bonus, -2 armor)
- Forgery : 3 (3 int bonus)
- Gather info : 8 (4 cha bonus, 1 rank, +3 trained class)
- Handle Animal : 4 (4 cha bonus)
- Heal : 1 (1 wis bonus)
- Hide : -1(1 dex bonus, -2 armor)
- Intimidate : 14(4 cha bonus, 1 rank, +3 trained class, +6 beguiling influence)
- Jump : 3 (1 str bonus, 1 rank, +3 trained, -2 armor)
- Know
- Arcana : 27(3 int bonus, +6 draconic knowledge(invocation), 5 rank, +3 trained, +4 draconic knowledge(feat), +6 otherworldly whispers)
- Architect/engineering: 21 (3 int bonus, +6 draconic knowledge(invocation), 1 rank, +3 trained, +4 draconic knowledge(feat))
- Dungeoneering : 21(3 int bonus, +6 draconic knowledge(invocation), 1 rank, +3 trained, +4 draconic knowledge(feat))
- Geography : 21(3 int bonus, +6 draconic knowledge(invocation), 1 rank, +3 trained, +4 draconic knowledge(feat))
- History : 21(3 int bonus, +6 draconic knowledge(invocation), 1 rank, +3 trained, +4 draconic knowledge(feat))
- Local : 21(3 int bonus, +6 draconic knowledge(invocation), 1 rank, +3 trained, +4 draconic knowledge(feat))
- Nature : 21(3 int bonus, +6 draconic knowledge(invocation), 1 rank, +3 trained, +4 draconic knowledge(feat))
- Nobility : 21(3 int bonus, +6 draconic knowledge(invocation), 1 rank, +3 trained, +4 draconic knowledge(feat))
- Religion : 27(3 int bonus, +6 draconic knowledge(invocation), 1 rank, +3 trained, +4 draconic knowledge(feat), +6 otherworldly whispers)
- Planes : 27(3 int bonus, +6 draconic knowledge(invocation), 1 rank, +3 trained, +4 draconic knowledge(feat), +6 otherworldly whispers)
- Listen : 6 (1 wis bonus, 1 rank, +3 trained, +1 dragontouched)
- Move silently : -1(1 dex bonus, -2 armor)
- Open Lock : 1 (1 dex bonus)
- Perform
- Comedy : 5 (4 cha bonus, 1 rank)
- Ride : 1 (1 dex bonus)
- Search : 7 (3 int bonus, 1 rank, +3 trained, +1 dragontouched)
- Sense motive : 5 (1 wis bonus, 1 rank, +3 trained)
- Sleight/hand : -1(1 dex bonus, -2 armor)
- Speak Language:
- Spellcraft : 17(3 int bonus, 5 rank, +3 trained class, +6 draconic knowledge)
- Spot : 2 (1 wis bonus, +1 dragontouched)
- Survival : 1 (1 wis bonus)
- Swim : -3(1 str bonus, -4 armor)
- Tumble : -1(1 dex bonus, -2 armor)
- UseMagicDevice: 10(4 cha bonus, 3 rank, +3 trained)
- Use rope : 1 (1 dex bonus)
- Magic item slots
- Armor : Chain shirt
- Arms :
- Cloak :
- Eyes :
- Feet :
- Hands :
- Head :
- Neck :
- Ring 1:
- Ring 2:
- Vest :
- Waist :
- Tools
- Tome of worldly memory: 3/day gain +5 to one knowledge check
- ____ remaining gold
- Equipment
- 9000 starting gold
- - 1500 Tome of worldly memory, 3/day +5 on one knowledge check (Magic item compendium 190)
- - 100 chain shirt
- - equipment
- - equipment
- Companions
- SKILLS
- All classes get +50% base skills
- 3x dragonfire adept
- 4*1.5:6 + 3 int + 1 human: 10 : 30 skill points
- 2x warlock:
- 2*1.5:3 + 3 int + 1 human: 7 : 14 skill points
- SAVES
- 3 dragonfire adept(3/1/3), 2 master of the unseen hand(0/0/3)
- Include the stats block for your companions here, such as a warhorse or familiar.
- Include Armor class, hit points, saves, speed, weapons and any equipment (Horse armor, collar of resistance, etc)
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