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  1. Kenesis, Human, Warlock 2, Dragonfire adept 3, Master of the Unseen Hand 4
  2. Alignment : NG
  3. Str : 12 : +1 (12) (+- racial) (other stat bonuses)
  4. Dex : 12 : +1 (12) (+- racial) (other stat bonuses)
  5. Con : 16 : +3 (16) (+- racial) (other stat bonuses)
  6. Int : 16 : +3 (16) (+- racial) (other stat bonuses)
  7. Wis : 12 : +1 (12) (+- racial) (other stat bonuses)
  8. Cha : 18 : +4 (18) (+- racial) (other stat bonuses)
  9.  
  10. HP : 56 (3d8 dragonfire adept, 2d8 warlock, 5 char level x 3 con : 15, +1 dracontouched)
  11.  
  12. Saves
  13. Fort : +6 (3 dragonfire adept, 0 MOTUH, 3 con) (+4 vs paralysis)
  14. Reflex : +2 (1 dragonfire adept, 0 MOTUH, 1 dex)
  15. Will : +7 (3 dragonfire adept, 3 MOTUH, 1 wis) (+3 vs enchantment) (+4 vs sleep)
  16.  
  17. Speed : 30'
  18. Initiative : +1 (1 dex + X feats)
  19.  
  20. AC : 15 (1 dex, 4 armor)
  21. Touch AC : 11 (1 dexterity)
  22. Flat Foot: 14 (4 armor)
  23.  
  24. BAB : +4 (1 level warlock(+0), 4 level master of the unseen hand(+4))
  25. Trip : +1 (+1 strength)
  26. Grapple : +5 (+4 BAB, +1 str))
  27.  
  28. Weapons :
  29. Dagger (1d4+1, 19-20/x2)
  30. +5 (+4 BAB, +1 str)
  31. Telekinetic weilder (weapon damage)
  32. +10/+5 (+6 caster level, +4 charisma)
  33. Telekinetic disarm/grapple
  34. +10/+5 (+6 BAB, +4 charisma)
  35. Telekinetic trip/bull rush
  36. +4/+4 (+4 cha)
  37. Telekinetic flung weapon (weapon damage + 4)
  38. +10 (+6 caster level, +4 charisma)
  39. Normal is sling bullets, 1d4
  40. Can fling up 10'/level, targets within 10' of each other, up to caster level of weapons
  41. Will DC 20 (10 + 4 cha + 5 spell level + 1 fey power) to resist on levitate/item control
  42.  
  43. Feats
  44. Feat points: 10 start + 5 per level (4): 30 feat points
  45. Human: Fey Power (+1 cl and DC on enchantment and invocations)
  46. Dragonfire adept: Dragontouched: +1 hp, +1 listen/search/spot, +1 vs paralysis and sleep, can select draconic feats
  47. 4: Fey Heritage (+3 vs enchantment)
  48. 4: Draconic heritage(brass)(draconic): Bonus vs paralysis and sleep equal to draconic feat count, same vs fire, gain gather info class skill
  49. 8: Brass dragon lineage(draconic): Can expend spell ability as a full round action for a sleep effect against one creature within 30', Will DC 10 + cha + spell level or fall asleep for 1 round.
  50. 4: Draconic knowledge(draconic): Bonus to knowledge checks equal to draconic feats
  51. 6: Draconic vigor(draconic): Heal HP equal to spell level when casting arcane spells
  52.  
  53. Class Abilities
  54. Warlock
  55. Swap Eldrich Blast for Telekinesis
  56. Detect magic(sp)
  57. 2 least invocations
  58. Beguiling influence: +6 to bluff, diplomacy and intimidate
  59. Otherworldly whispers: +6 to knowledge arcane, religion and planes
  60. Dragonfire adept
  61. Bonus feat: Dragontouched
  62. Breath weapon 2d6, fire damage, 15' cone or 30' line, Reflex DC 10 (10 + 1/2 class level (1) + con (1))
  63. Breath effect: Frost breath, cone of cold damage
  64. One least invocation: Draconic knowledge (Bonus to all knowledge and spellcraft)
  65. Master of the Unseen hand
  66. Improved caster level: Adds to telekinesis caster level
  67. Versatile telekinesis:
  68. Telekinetic weilder: Can weild weapon with TK
  69. Sustained concentration: Move action to sustain telekinesis
  70. Full attack telekinesis: Can full attack with telekinesis
  71. Improved violent thrust: Add charisma bonus to flung weapon damage
  72. Telekinetic flight: can lift one medium creature per 3 caster levels
  73. Racial abilities
  74. Human: Bonus feat, +1 skill point/level, highest class is favored class
  75.  
  76. Languages : Human, Sylvan, draconic, celestial
  77.  
  78. Skills: 44 skill points
  79.  
  80. Appraise : 7 (3 int bonus, 1 rank, +3 trained)
  81. Balance : -1(1 dex bonus, -2 armor)
  82. Bluff : 14(4 cha bonus, 1 rank, +3 trained class, +6 beguiling influence)
  83. Climb : 3 (1 str bonus, 1 rank, +3 trained, -2 armor)
  84. Concentration : 11 (3 con bonus, 5 rank, +3 trained)
  85. DecipherScript: 7 (3 int bonus, 1 rank, +3 trained)
  86. Diplomacy : 18(4 cha bonus, 5 rank, +3 trained, +6 beguiling influence)
  87. Disable Device: 3 (3 int bonus)
  88. Disguise : 8 (4 cha bonus, 1 rank, +3 trained)
  89. Escape artist : -1(1 dex bonus, -2 armor)
  90. Forgery : 3 (3 int bonus)
  91. Gather info : 8 (4 cha bonus, 1 rank, +3 trained class)
  92. Handle Animal : 4 (4 cha bonus)
  93. Heal : 1 (1 wis bonus)
  94. Hide : -1(1 dex bonus, -2 armor)
  95. Intimidate : 14(4 cha bonus, 1 rank, +3 trained class, +6 beguiling influence)
  96. Jump : 3 (1 str bonus, 1 rank, +3 trained, -2 armor)
  97. Know
  98. Arcana : 27(3 int bonus, +6 draconic knowledge(invocation), 5 rank, +3 trained, +4 draconic knowledge(feat), +6 otherworldly whispers)
  99. Architect/engineering: 21 (3 int bonus, +6 draconic knowledge(invocation), 1 rank, +3 trained, +4 draconic knowledge(feat))
  100. Dungeoneering : 21(3 int bonus, +6 draconic knowledge(invocation), 1 rank, +3 trained, +4 draconic knowledge(feat))
  101. Geography : 21(3 int bonus, +6 draconic knowledge(invocation), 1 rank, +3 trained, +4 draconic knowledge(feat))
  102. History : 21(3 int bonus, +6 draconic knowledge(invocation), 1 rank, +3 trained, +4 draconic knowledge(feat))
  103. Local : 21(3 int bonus, +6 draconic knowledge(invocation), 1 rank, +3 trained, +4 draconic knowledge(feat))
  104. Nature : 21(3 int bonus, +6 draconic knowledge(invocation), 1 rank, +3 trained, +4 draconic knowledge(feat))
  105. Nobility : 21(3 int bonus, +6 draconic knowledge(invocation), 1 rank, +3 trained, +4 draconic knowledge(feat))
  106. Religion : 27(3 int bonus, +6 draconic knowledge(invocation), 1 rank, +3 trained, +4 draconic knowledge(feat), +6 otherworldly whispers)
  107. Planes : 27(3 int bonus, +6 draconic knowledge(invocation), 1 rank, +3 trained, +4 draconic knowledge(feat), +6 otherworldly whispers)
  108. Listen : 6 (1 wis bonus, 1 rank, +3 trained, +1 dragontouched)
  109. Move silently : -1(1 dex bonus, -2 armor)
  110. Open Lock : 1 (1 dex bonus)
  111. Perform
  112. Comedy : 5 (4 cha bonus, 1 rank)
  113. Ride : 1 (1 dex bonus)
  114. Search : 7 (3 int bonus, 1 rank, +3 trained, +1 dragontouched)
  115. Sense motive : 5 (1 wis bonus, 1 rank, +3 trained)
  116. Sleight/hand : -1(1 dex bonus, -2 armor)
  117. Speak Language:
  118. Spellcraft : 17(3 int bonus, 5 rank, +3 trained class, +6 draconic knowledge)
  119. Spot : 2 (1 wis bonus, +1 dragontouched)
  120. Survival : 1 (1 wis bonus)
  121. Swim : -3(1 str bonus, -4 armor)
  122. Tumble : -1(1 dex bonus, -2 armor)
  123. UseMagicDevice: 10(4 cha bonus, 3 rank, +3 trained)
  124. Use rope : 1 (1 dex bonus)
  125.  
  126.  
  127.  
  128. Magic item slots
  129. Armor : Chain shirt
  130. Arms :
  131. Cloak :
  132. Eyes :
  133. Feet :
  134. Hands :
  135. Head :
  136. Neck :
  137. Ring 1:
  138. Ring 2:
  139. Vest :
  140. Waist :
  141.  
  142. Tools
  143. Tome of worldly memory: 3/day gain +5 to one knowledge check
  144.  
  145. ____ remaining gold
  146.  
  147.  
  148. Equipment
  149.  
  150. 9000 starting gold
  151. - 1500 Tome of worldly memory, 3/day +5 on one knowledge check (Magic item compendium 190)
  152. - 100 chain shirt
  153. - equipment
  154. - equipment
  155.  
  156.  
  157. Companions
  158. SKILLS
  159. All classes get +50% base skills
  160. 3x dragonfire adept
  161. 4*1.5:6 + 3 int + 1 human: 10 : 30 skill points
  162. 2x warlock:
  163. 2*1.5:3 + 3 int + 1 human: 7 : 14 skill points
  164. SAVES
  165. 3 dragonfire adept(3/1/3), 2 master of the unseen hand(0/0/3)
  166.  
  167.  
  168. Include the stats block for your companions here, such as a warhorse or familiar.
  169. Include Armor class, hit points, saves, speed, weapons and any equipment (Horse armor, collar of resistance, etc)
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