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[DualStrike] Farming - DualStrike

Sep 5th, 2014
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  1. // Welcome to the Exiled Bot default Pickit
  2. // You'll find the item names list in the ItemNameList.txt file, in the main bot folder, if some name are missing, please send them to us in pm and I'll add them to upcoming versions.
  3. // You'll find the mods list in the ModsList.txt file, in the main bot folder, remember to only use expressions from the right (ie. local_minimum_added_physical_damage, base_maximum_energy_shield, ...).
  4.  
  5. // There are two special mods here to make pickit maker's life easier:
  6. // [TotalResistances] that will make the bot sum all resistances on each item and compare them to the value (ie. [Category] == "Helm" # [TotalResistances] > "50", to keep every helm that has more than 50 sum up resistance value.
  7. // [DPS] that will make the bot compute the dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [DPS] >= "250").
  8. // [Elemental DPS] that will make the bot compute ONLY the elemental dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [Elemental DPS] >= "200").
  9. // [Physical DPS] that will make the bot compute ONLY the physical dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [Physical DPS] >= "250").
  10. // Expressions to the left are only here to help you choosing the right ones
  11.  
  12. // Syntax is: [Key] operator "Value"
  13. // Key could be replaced by any of the following list, operator could be ==, <=, >=, <, > and Value could be any corresponding value (ie. a number if type is Quality)
  14. // Key List: Type, ItemLevel, MapLevel, Armor, Evasion, Energy Shield, Computed Armor, Computed Evasion, Computed Energy Shield, Rarity, Quality, Sockets, Linked, and all the mods found in ModsList.html file.
  15. // You can use a mod by its index (if it is not in the ModsList.txt file) this way [modindex] == "value", ie. [587] == "30" for +30 int mod. Press F7 to dump inventory and find mod indexes.
  16. // Flags that can be used are : [StashItem] =="true", [SellItem] == "true", [SellUnid] == "true". Please note that [SellItem] tag will ALWAYS make the bot identify item.
  17. // About Key Rarity, only operators == and != can be used and possible values are: "Normal", "Magic", "Rare", "Unique".
  18. // You can use different equipment categories as well, possible values: "Chest", "Shield", "Helm", "Ring", "Amulet", "Flask", "Weapon", "1Handed", "2Handed", "Gloves", "Boots", "Belt", "Map".
  19. // Operators && and || are available, parenthesis are working.
  20. // # is used to separate mods checked after item identification. If an item matchs mods before the # and doesn't match the ones after, it will be sold to vendor.
  21. // If you didn't noticed, // is used for comments.
  22.  
  23. // /!\ Be careful!!! local_ mod name means that the mods is applied on the stats of the items rather than the stats of your char. local_attack_speed_+% for instance is applied on the weapon only
  24. // and attack_speed_+% is global on the character (ring,amy,belt...) /!\
  25.  
  26. // If you want to chance an item, simply add for instance [Type] == "Glorious Plate" # [ChanceItem] == "true", to make the bot pickup any glorious plate it find and use an orb of chance on it (Kaom's Heart FTW).
  27. // Be careful, if you set up the Glorious Plate to be Chanced, no need to add any line for the bot to pick up the white item or sell magic and rare. Just setup [Type] == "Your Item" # [ChanceItem] == "true" and the bot will do the rest.
  28.  
  29. // Thanks to Phaukt and Jarvis101 for their help in building this pickit file.
  30.  
  31.  
  32. /////////////////////////////////////////////////////////////////////////////////////
  33. // //
  34. // EXAMPLE //
  35. // //
  36. /////////////////////////////////////////////////////////////////////////////////////
  37.  
  38. // Blanket coverage
  39. // [Category] == "Gloves" && [Rarity] == "Rare" # [SellItem] == "true"
  40. // What it means : Pick up any gloves. Id the item. Then Sell it.
  41. // Exception handling
  42. // [Category] == "Gloves" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [StashItem] == "true"
  43. // What it means : When the gloves are Identified, if they have an attack speed modifier above a 10% value, it will stash the item.
  44. // [Type] == "Short Bow" && [Rarity] == "Unique" && [Quality] >= "10" // Random example 1
  45. // [Type] == "Faun's Horn" && [Rarity] == "Rare" && [Linked] == "4" # [StashItem] == "true" && [121] == "27" && ([base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= 25) // Random example 2
  46. // [Type] == "Faun's Horn" && [Rarity] == "Rare" && [Linked] == "4" # [121] == "27" && ([base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= 25) // Random example 3 (yes even without [StashItem] == "true", bot stashes on match)
  47. // [Type] == "Occultist's Vestment" && [Rarity] == "Unique" // Random example 4
  48. // [Type] == "Engraved Wand" # [attack_minimum_added_physical_damage]>="10" && [accuracy_rating_+%]=="100" // Random example 5
  49. // [Type] == "Medium Life Flask" // Random example 6
  50. // [Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "80" && [151] >= "20" && [base_cold_damage_resistance_%] >= "25" // Random example 7
  51. // [Category] == "Helm" && [Rarity] == "Rare" # [StashItem] == "true" && [base_maximum_life] >= "80" && [base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25" // Random example 8
  52.  
  53.  
  54. /////////////////////////////////////////////////////////////////////////////////////
  55. // Leveling - DualStrike - Farming //
  56. // User's custom rules //
  57. // //
  58. /////////////////////////////////////////////////////////////////////////////////////
  59.  
  60. [Rarity] == "Unique" # [StashItem] == "true" // Keep all unique
  61.  
  62. ////////////////////////////////////////////////////////////////////
  63. // //
  64. // A r m o r //
  65. // //
  66. ////////////////////////////////////////////////////////////////////
  67.  
  68. //////////////////////////////////////////////
  69. // //
  70. // G l o v e s //
  71. // //
  72. //////////////////////////////////////////////
  73. // Life Attack Speed Resists Gloves
  74. [Category] == "Gloves" && [Rarity] == "Rare" && [Energy Shield] == "0" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "10" && [TotalResistances] >= "60" && [StashItem] == "true"
  75. // Life Mana Leech Resists Gloves
  76. [Category] == "Gloves" && [Rarity] == "Rare" && [Energy Shield] == "0" # [base_maximum_life] >= "50" && [mana_leech_from_physical_damage_%] >= "2" && [TotalResistances] >= "60" && [StashItem] == "true"
  77. //////////////////////////////////////////////
  78. // //
  79. // H e l m s //
  80. // //
  81. //////////////////////////////////////////////
  82.  
  83. // Life IIR Resists Helm
  84. [Category] == "Helm" && [Rarity] == "Rare" && [Energy Shield] == "0" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
  85.  
  86. //////////////////////////////////////////////
  87. // //
  88. // B e l t s //
  89. // //
  90. //////////////////////////////////////////////
  91.  
  92. //tri res hp
  93. [Category] == "Belt" && [Rarity] == "Rare" # [TotalResistances] >= "90" && [base_maximum_life] >= "60" && [StashItem] == "true"
  94.  
  95. //////////////////////////////////////////////
  96. // //
  97. // R i n g s //
  98. // //
  99. //////////////////////////////////////////////
  100.  
  101. //tri res hp
  102. [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "100" && [base_maximum_life] >= "60" && [StashItem] == "true"
  103.  
  104. //tri res hp attack speed
  105. [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [attack_speed_+%] >= "5" && [base_maximum_life] >= "60" && [StashItem] == "true"
  106.  
  107. //tri res hp
  108. [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [mana_leech_from_physical_damage_%] >= "2" && [StashItem] == "true"
  109.  
  110. //tri res hp iir Rings
  111. [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [base_item_found_rarity_+%] >= "20" && [base_maximum_life] >= "60" && [StashItem] == "true"
  112. [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "60" && [StashItem] == "true"
  113. [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [StashItem] == "true"
  114. [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "35" && [StashItem] == "true"
  115.  
  116. //////////////////////////////////////////////
  117. // //
  118. // B o o t s //
  119. // //
  120. //////////////////////////////////////////////
  121. // Life MS Resists Boot
  122. [Category] == "Boots" && [Rarity] == "Rare" && [Energy Shield] == "0" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"
  123.  
  124. // Life IIR Resists Boot
  125. [Category] == "Boots" && [Rarity] == "Rare" && [Energy Shield] == "0" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
  126.  
  127. //////////////////////////////////////////////
  128. // //
  129. // A m u l e t s //
  130. // //
  131. //////////////////////////////////////////////
  132.  
  133. //tri res hp
  134. [Category] == "Amulet" && [Rarity] == "Rare" # [TotalResistances] >= "40" && [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "50" && [StashItem] == "true"
  135.  
  136. //tri res manaleech
  137. [Category] == "Amulet" && [Rarity] == "Rare" # [TotalResistances] >= "30" && [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "40" && [mana_leech_from_physical_damage_%] >= "2" && [StashItem] == "true"
  138.  
  139. //IIR Amulets
  140. [Category] == "Amulet" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [StashItem] == "true"
  141. [Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "45" && [StashItem] == "true"
  142. [Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [StashItem] == "true"
  143.  
  144. /////////////////////////////////////////////////////////////////////////////////////
  145. // //
  146. // CURRENCY //
  147. // //
  148. /////////////////////////////////////////////////////////////////////////////////////
  149.  
  150. [Type] == "Scroll of Wisdom" # [StashItem] == "true" // Take all id scroll
  151. [Type] == "Portal Scroll" # [StashItem] == "true" // Take all tp scroll
  152. [Type] == "Blacksmith's Whetstone" # [StashItem] == "true" // Take Blacksmith's Whetstone
  153. [Type] == "Armourer's Scrap" # [StashItem] == "true" // Take Armourer's Scrap
  154. [Type] == "Glassblower's Bauble" # [StashItem] == "true" // Take Glassblower's Bauble
  155. [Type] == "Albino Rhoa Feather" # [StashItem] == "true" // Albino Rhoa Feather
  156.  
  157. [Category] == "Map" // Take all maps
  158.  
  159. [Type] == "Sacrifice at Dawn" # [StashItem] == "true" //Sacrifice map
  160. [Type] == "Sacrifice at Noon" # [StashItem] == "true" //Sacrifice map
  161. [Type] == "Sacrifice at Dusk" # [StashItem] == "true" //Sacrifice map
  162. [Type] == "Sacrifice at Midnight" # [StashItem] == "true" //Sacrifice map
  163.  
  164. /////////////////////////////////////////////////////////////////////////////////////
  165. // //
  166. // SOCKETS //
  167. // //
  168. /////////////////////////////////////////////////////////////////////////////////////
  169.  
  170. [Sockets] >= "5" && [Linked] >= "5" # [StashItem] =="true" // Keep 5/6L
  171. [Sockets] == "6" && [Linked] <= "4" # [SellUnid] == "true" // Sell 6S
  172.  
  173. /////////////////////////////////////////////////////////////////////////////////////
  174. // //
  175. // G E M S //
  176. // //
  177. /////////////////////////////////////////////////////////////////////////////////////
  178.  
  179. // For quality gem, use the min_gem_quality for the moment
  180.  
  181. // [Type] == "Added Chaos Damage" // Gem
  182. // [Type] == "Added Cold Damage" // Gem
  183. // [Type] == "Added Fire Damage" // Gem
  184. // [Type] == "Added Lightning Damage" // Gem
  185. // [Type] == "Additional Accuracy" // Gem
  186. // [Type] == "Anger" // Gem
  187. // [Type] == "Animate Guardian" // Gem
  188. // [Type] == "Animate Weapon" // Gem
  189. // [Type] == "Arc" // Gem
  190. // [Type] == "Arctic Armour" // Gem
  191. // [Type] == "Arctic Breath" // Gem
  192. // [Type] == "Bear Trap" // Gem
  193. // [Type] == "Blind" // Gem
  194. // [Type] == "Blood Magic" // Gem
  195. [Type] == "Blood Rage" // Gem
  196. // [Type] == "Burning Arrow" // Gem
  197. // [Type] == "Cast on Critical Strike" // Gem
  198. // [Type] == "Cast on Death" // Gem
  199. // [Type] == "Cast on Melee Kill" // Gem
  200. // [Type] == "Cast when Damage Taken" // Gem
  201. // [Type] == "Cast when Stunned" // Gem
  202. // [Type] == "Chain" // Gem
  203. // [Type] == "Chance to Flee" // Gem
  204. // [Type] == "Chance to Ignite" // Gem
  205. // [Type] == "Clarity" // Gem
  206. // [Type] == "Cleave" // Gem
  207. // [Type] == "Cold Penetration" // Gem
  208. // [Type] == "Cold Snap" // Gem
  209. // [Type] == "Cold to Fire" // Gem
  210. // [Type] == "Concentrated Effect" // Gem
  211. // [Type] == "Conductivity" // Gem
  212. // [Type] == "Conversion Trap" // Gem
  213. // [Type] == "Critical Weakness" // Gem
  214. [Type] == "Culling Strike" // Gem
  215. [Type] == "Curse On Hit" // Gem
  216. // [Type] == "Cyclone" // Gem
  217. // [Type] == "Decoy Totem" // Gem
  218. // [Type] == "Determination" // Gem
  219. // [Type] == "Detonate Dead" // Gem
  220. // [Type] == "Devouring Totem" // Gem
  221. // [Type] == "Discharge" // Gem
  222. // [Type] == "Discipline" // Gem
  223. // [Type] == "Dominating Blow" // Gem
  224. // [Type] == "Double Strike" // Gem
  225. [Type] == "Dual Strike" // Gem
  226. // [Type] == "Elemental Hit" // Gem
  227. // [Type] == "Elemental Proliferation" // Gem
  228. // [Type] == "Elemental Weakness" // Gem
  229. [Type] == "Empower" // Gem
  230. [Type] == "Enhance" // Gem
  231. [Type] == "Enlighten" // Gem
  232. // [Type] == "Endurance Charge on Melee Stun" // Gem
  233. [Type] == "Enduring Cry" // Gem
  234. // [Type] == "Enfeeble" // Gem
  235. // [Type] == "Ethereal Knives" // Gem
  236. // [Type] == "Explosive Arrow" // Gem
  237. [Type] == "Faster Attacks" // Gem
  238. // [Type] == "Faster Casting" // Gem
  239. // [Type] == "Faster Projectiles" // Gem
  240. // [Type] == "Fire Penetration" // Gem
  241. // [Type] == "Fire Trap" // Gem
  242. // [Type] == "Fireball" // Gem
  243. // [Type] == "Firestorm" // Gem
  244. // [Type] == "Flame Totem" // Gem
  245. // [Type] == "Flammability" // Gem
  246. [Type] == "Flicker Strike" // Gem
  247. // [Type] == "Fork" // Gem
  248. // [Type] == "Freeze Mine" // Gem
  249. // [Type] == "Freezing Pulse" // Gem
  250. // [Type] == "Frenzy" // Gem
  251. // [Type] == "Frost Wall" // Gem
  252. // [Type] == "Frostbite" // Gem
  253. // [Type] == "Glacial Hammer" // Gem
  254. // [Type] == "Grace" // Gem
  255. // [Type] == "Greater Multiple Projectiles" // Gem
  256. // [Type] == "Ground Slam" // Gem
  257. [Type] == "Haste" // Gem
  258. [Type] == "Hatred" // Gem
  259. // [Type] == "Heavy Strike" // Gem
  260. // [Type] == "Ice Nova" // Gem
  261. // [Type] == "Ice Shot" // Gem
  262. // [Type] == "Ice Spear" // Gem
  263. [Type] == "Immortal Call" // Gem
  264. // [Type] == "Incinerate" // Gem
  265. // [Type] == "Increased Area of Effect" // Gem
  266. // [Type] == "Increased Critical Damage" // Gem
  267. // [Type] == "Increased Critical Strikes" // Gem
  268. // [Type] == "Increased Duration" // Gem
  269. // [Type] == "Infernal Blow" // Gem
  270. // [Type] == "Iron Grip" // Gem
  271. // [Type] == "Iron Will" // Gem
  272. [Type] == "Item Quantity" // Gem
  273. [Type] == "Item Rarity" // Gem
  274. // [Type] == "Knockback" // Gem
  275. // [Type] == "Leap Slam" // Gem
  276. // [Type] == "Lesser Multiple Projectiles" // Gem
  277. // [Type] == "Life Gain on Hit" // Gem
  278. // [Type] == "Life Leech" // Gem
  279. // [Type] == "Lightning Arrow" // Gem
  280. // [Type] == "Lightning Penetration" // Gem
  281. // [Type] == "Lightning Strike" // Gem
  282. // [Type] == "Lightning Trap" // Gem
  283. // [Type] == "Lightning Warp" // Gem
  284. // [Type] == "Mana Leech" // Gem
  285. // [Type] == "Melee Damage on Full Life" // Gem
  286. [Type] == "Melee Physical Damage" // Gem
  287. [Type] == "Melee Splash" // Gem
  288. // [Type] == "Minion Damage" // Gem
  289. // [Type] == "Minion Life" // Gem
  290. // [Type] == "Minion Speed" // Gem
  291. // [Type] == "Minion and Totem Elemental Resistance" // Gem
  292. // [Type] == "Molten Shell" // Gem
  293. // [Type] == "Multiple Traps" // Gem
  294. [Type] == "Multistrike" // Gem
  295. // [Type] == "Phase Run" // Gem
  296. // [Type] == "Pierce" // Gem
  297. // [Type] == "Point Blank" // Gem
  298. // [Type] == "Poison Arrow" // Gem
  299. [Type] == "Portal" // Gem
  300. // [Type] == "Power Charge On Critical" // Gem
  301. // [Type] == "Power Siphon" // Gem
  302. // [Type] == "Projectile Weakness" // Gem
  303. // [Type] == "Puncture" // Gem
  304. // [Type] == "Punishment" // Gem
  305. // [Type] == "Purity of Fire" // Gem
  306. // [Type] == "Purity of Ice" // Gem
  307. // [Type] == "Purity of Lightning" // Gem
  308. // [Type] == "Purity" // Gem
  309. // [Type] == "Rain of Arrows" // Gem
  310. // [Type] == "Raise Spectre" // Gem
  311. // [Type] == "Raise Zombie" // Gem
  312. // [Type] == "Ranged Attack Totem" // Gem
  313. // [Type] == "Reave" // Gem
  314. // [Type] == "Reduced Duration" // Gem
  315. [Type] == "Reduced Mana" // Gem
  316. // [Type] == "Rejuvenation Totem" // Gem
  317. // [Type] == "Remote Mine" // Gem
  318. // [Type] == "Righteous Fire" // Gem
  319. // [Type] == "Searing Bond" // Gem
  320. // [Type] == "Shield Charge" // Gem
  321. // [Type] == "Shock Nova" // Gem
  322. // [Type] == "Shockwave Totem" // Gem
  323. // [Type] == "Slower Projectiles" // Gem
  324. // [Type] == "Smoke Mine" // Gem
  325. // [Type] == "Spark" // Gem
  326. // [Type] == "Spectral Throw" // Gem
  327. // [Type] == "Spell Echo" // Gem
  328. // [Type] == "Spell Totem" // Gem
  329. // [Type] == "Split Arrow" // Gem
  330. // [Type] == "Stun" // Gem
  331. // [Type] == "Summon Skeletons" // Gem
  332. // [Type] == "Sweep" // Gem
  333. // [Type] == "Tempest Shield" // Gem
  334. // [Type] == "Temporal Chains" // Gem
  335. // [Type] == "Trap" // Gem
  336. // [Type] == "Viper Strike" // Gem
  337. // [Type] == "Vitality" // Gem
  338. // [Type] == "Vulnerability" // Gem
  339. [Type] == "Warlord's Mark" // Gem
  340. // [Type] == "Weapon Elemental Damage" // Gem
  341. // [Type] == "Whirling Blades" // Gem
  342. // [Type] == "Wrath" // Gem
  343. // [Type] == "Glacial Cascade" // Gem
  344.  
  345. //Currently no Vaal gems with quality have been found/vaal gems aren't worth much and can easily be farmed from a normal area.
  346.  
  347. [Type] == "Vaal Haste"
  348. // [Type] == "Vall Storm Call"
  349. // [Type] == "Vaal Cyclone" // Gem
  350. // [Type] == "Vaal Ice Nova" // Gem
  351. // [Type] == "Vaal Immortal Call" // Gem
  352. // [Type] == "Vaal Fireball" // Gem
  353. // [Type] == "Vaal Rain Of Arrows" // Gem
  354. // [Type] == "Vaal Glaciel Hammer" // Gem
  355. // [Type] == "Vaal Lightning Warp" // Gem
  356. // [Type] == "Vaal Spectral Throw" // Gem
  357. // [Type] == "Vaal Spark" // Gem
  358. // [Type] == "Vaal Arc" // Gem
  359. // [Type] == "Vaal Molten Shell" // Gem
  360. // [Type] == "Vaal Lightning Strike" // Gem
  361. // [Type] == "Vaal Cold Snap" // Gem
  362. // [Type] == "Vaal Ground Slam" // Gem
  363. // [Type] == "Vaal Detonate Dead" // Gem
  364. // [Type] == "Vaal Summon Skeletons" // Gem
  365.  
  366. /////////////////////////////////////////////////////////////////////////////////////
  367. // //
  368. // C H A N C I N G //
  369. // //
  370. /////////////////////////////////////////////////////////////////////////////////////
  371.  
  372. // [Type] == "Glorious Plate" # [ChanceItem] == "true" // Kaom's Heart
  373. // [Type] == "Hubris Circlet" # [ChanceItem] == "true" // Crown of Eyes
  374. // [Type] == "Gavel" # [ChanceItem] == "true" // Mjolnir
  375. // [Type] == "Spine Bow" # [ChanceItem] == "true" // Voltaxic Rift
  376. // [Type] == "Siege Axe" # [ChanceItem] == "true" // Soul Taker
  377.  
  378. /////////////////////////////////////////////////////////////////////////////////////
  379. // //
  380. // U N I Q U E I T E M S //
  381. // //
  382. /////////////////////////////////////////////////////////////////////////////////////
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