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- Path of the Fist
- Those who follow the path of the fist have undergone rigorous meditation which honed their rage into a highly focused state
- and use it to their advantage even while not raging, ignoring weapons which can break or be lost and choosing instead to fight
- with their own body and the surroundings as their weapon. This approach to fighting is akin to the Monks of other cultures;
- Barbarians who follow the Way of the Fist however are often self taught, meditating alone in the wilderness and hunting game
- with nothing but their own hands and as such lack the formal training to use Ki strikes. Path of the Fist Barbarians fight
- with the vicious ferocity of a wild animal, substituting the disciplined and precise approach to combat used by Monks with
- a wild, unpredictable fighting style and brute force.
- 3RD LEVEL-
- Starting when you choose this path at Level 3, you enter a state of extreme focus when you rage
- where the world seems to move slowly.
- Enhanced Focus
- While raging, your DEX equals your STR unless it's normally higher.
- Focused Strikes
- When you make an Unarmed Attack while raging and holding no weapons or shield against a creature up to one size larger than you, you can slam an enemy with all your weight and follow through with the attack, dealing less damage but knocking them back and potentially knocking them prone. On a hit, the enemy takes one damage die lower than a normal Unarmed Attack, starting at 1d4 at level 3 and increasing to 1d6 at level 5, and are knocked back up to 15 feet if you choose. In addition, they make a CON save to
- avoid being knocked prone equal to 8+ your Proficiency bonus+ your STR mod.
- The size of the target increases to 2 sizes larger than you at 10th level.
- Deflect Missiles
- If you are holding no weapons or shield, you can use your reaction to deflect or catch the missile when you are
- hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10+your Dexterity
- Modifier+your Barbarian level. If you reduce the damage to 0, you can catch the missile if it's small enough to hold
- in one hand and you have at least one hand free. If you catch the missile this way while raging, you can make a ranged
- attack with the weapon or piece of ammunition you just caught as part of the same reaction. You make this attack with
- proficiency regardless of your weapon proficiencies. The range of this attack is 20/60.
- Unarmed Movement
- Starting at 3rd level, your speed increases by 10 feet while you are not wearing
- armor or wielding a shield or weapon. (This includes Improvised Weapons that are
- larger than 1 square foot or heavier than 10 lbs)
- This bonus increases when you reach certain Barbarian
- levels, as shown in the Unarmed Movement table.
- At 9th level, you gain the ability to move along vertical
- surfaces and liquid shallower than 5 feet on your turn without falling during the move
- Unlike a Monk, you power through liquid rather than running atop it and will become
- soaked in whatever liquid it is.
- Unarmed Movement table-
- 3rd-9th: 10 feet
- 11th-18th: 15 feet
- 19th-20th: 20 feet
- Strength of Stone
- Starting when you choose this path at Level 3, you gain the Brutal Martial Arts style.
- Brutal Martial Arts:
- At 3rd level, your practice of martial arts gives you
- mastery of combat styles that use unarmed strikes.
- You gain the following benefits while you are unarmed
- or only wielding Improvised weapons and you aren't wearing
- armor or wielding a shield:
- You can roll a d6 in place of the normal damage
- of your unarmed strike. This die changes as you gain
- barbarian levels, as shown in the Brutal Martial Arts
- table. When you use the Attack action with an unarmed
- strike or an improvised weapon on your turn, you
- can make one unarmed strike as a bonus action.
- Brutal Martial Arts Unarmed Damage Table-
- Level 1-4: 1d6
- Level 5-11: 1d8
- Level 12-16: 1d10
- Level 17-20: 1d12
- Stone Stomach
- Your time in the wilderness hunting game without fire has made you
- accustomed to eating raw game and unusual plants- you won't get sick from
- eating uncooked food if it's not rotten and can get enough nutrition from
- usually non-edible plants to avoid exhaustion when you eat some, however
- this can only sustain you for a few days at most.
- 6TH LEVEL-
- Retaliation
- While raging and wielding no weapon or armor, when an enemy attack misses your AC by 5 or more,
- you can exploit the opening in their guard and make an Unarmed Opportunity Attack using your reaction.
- Strength of Iron
- Iron Fists
- You can use Focused Strike once per turn while not raging and you gain a +2 to AC if
- wearing no armor or shield and have at least one hand free.
- In addition, your fists are hard enough to damage even steel and are treated as a Portable Ram when trying
- to break objects not being worn or carried. When doing so, you gain a +4 bonus on the
- Strength check. (You don't gain the normal Portable Ram bonus from another person helping you
- with this action)
- Iron Body
- Starting at 6th level, while raging you take half damage from all sources
- if holding no weapons or shield. Beginning at 6th level, you can use
- your reaction when you fall to reduce any falling damage you take by an
- amount equal to five times your Barbarian level.
- Cold Iron Strikes
- Starting at 6th level, your unarmed strikes count as
- magical for the purpose of overcoming resistance and
- immunity to nonmagical attacks and damage.
- 10TH LEVEL-
- Strength of Steel
- Steel Fist
- Your fists have become hard as steel, and can deliver
- devastating blows. You gain the following benefits
- when holding no weapons or shield: On your turn, when
- you score a critical hit with an unarmed Strike or reduce
- a creature to O hit points with one, you can make one
- Unarmed Strike as a bonus action. Before you make a melee
- attack with an Unarmed Strike if both hands are free,
- you can choose to take a -5 penalty to the attack roll.
- If the attack hits, you add +10 to the attack's damage.
- Steel Body
- At 10th level, your inhuman strength lets you shrug off
- certain area effects, such as a blue dragon's lightning
- breath or a fireball spell. When you are subjected to
- an effect that allows you to make a Dexterity saving
- throw to take only half damage, you instead take
- no damage if you succeed on the saving throw,
- and only half damage if you fail.
- You also become immune to Disease and Poison.
- Steel Mind
- Starting at 10th level, you can use your action to end one
- effect on yourself that is causing you to be charmed or frightened.
- 14TH LEVEL-
- Extreme Focus
- At 14th level, you double your Proficiency bonus for Perception checks.
- You gain Proficiency in Wisdom saves and know if a creature or spell is trying to influence your mind.
- If the creature or spell is within 80 feet and obscured by cover such as a crowd, darkness, or foliage,
- or a spell such as Invisibility, you can identify it's location with a successful DC15 Perception check; If
- they are alone and not hidden, you know their location or the location of the spell or item causing the effect.
- While raging, you can make a Wisdom (Perception) check once during another creature's turn.
- You cannot use this ability again until after your next turn.
- Strength of Adamantium
- Adamantium Fist
- Beginning at Level 14, you can attack 3 times instead of 2
- when you take the Attack action on your turn.
- Adamantium Body
- While you are wearing no armor, bludgeoning,
- piercing, and slashing damage that you take is reduced by 3.
- At 14th level, your link to stone has become strong enough that
- you suffer none of the frailty of old age, and you can't
- be aged magically. You can still die of old age, however.
- In addition, you can go for extreme lengths with no food or
- water, up to 10 days without water and 30 days without food
- before suffering from Exhaustion.
- At level 20 Your ties to metal have grown strong enough that you
- become immune to the ravages of time; your body stops
- aging at 55 and you do not need to eat or drink, however you
- still get hungry and thirsty.
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