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Jun 26th, 2014
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  1. -- [[ INIT START ]] --
  2. --
  3. -- 88
  4. -- "" ,d
  5. -- 88
  6. -- ,adPPYba, 88 8b,dPPYba, 88,dPYba,,adPYba, ,adPPYYba, MM88MMM ,adPPYba,
  7. -- I8[ "" 88 88P' "Y8 88P' "88" "8a "" `Y8 88 a8P_____88
  8. -- `"Y8ba, 88 88 88 88 88 ,adPPPPP88 88 8PP"""""""
  9. -- aa ]8I 88 88 88 88 88 88, ,88 88, "8b, ,aa
  10. -- Author: `"YbbdP"' 88 88 88 88 88 `"8bbdP"Y8 "Y888 `"Ybbd8"'
  11. --
  12. -- Monitor My Hunting!
  13. --
  14. -- Version: 1.0
  15. -- Created: 7.09.2012
  16. -- Last update: 18.09.2012
  17. --
  18.  
  19. MONITOR_MY_HUNTING = MONITOR_MY_HUNTING or {
  20. SCRIPT_NAME = "Monitor My Hunting",
  21. SCRIPT_VERSION = "1.0",
  22.  
  23. CLEARED_STATS = false,
  24. INITIALIZED = false,
  25. }
  26.  
  27. MONITOR_MY_HUNTING.SHOW_ALL_ITEMS = true
  28. MONITOR_MY_HUNTING.ITEMS_LIST = {
  29. {NAME = "carrot on a stick", VALUE = 100000},
  30. {NAME = "mastermind potion", VALUE = 5000},
  31. {NAME = "bullseye potion", VALUE = 2500},
  32. {NAME = "small emerald", VALUE = 250},
  33. {NAME = "seeds", VALUE = 150},
  34. {NAME = "haunted piece of wood", VALUE = 115},
  35. {NAME = "dwarven ring", VALUE = 100},
  36. {NAME = "strong health potion", VALUE = 100},
  37. {NAME = "life crystal", VALUE = 85},
  38. {NAME = "scale armor", VALUE = 75},
  39. {NAME = "silver amulet", VALUE = 50},
  40. {NAME = "carniphila seeds", VALUE = 50},
  41. {NAME = "mutated flesh", VALUE = 50},
  42. {NAME = "mana potion", VALUE = 50},
  43. {NAME = "health potion", VALUE = 45},
  44. {NAME = "dark mushroom", VALUE = 100},
  45. {NAME = "Orange Mushroom", VALUE = 150},
  46. {NAME = "gold coin", VALUE = 1},
  47.  
  48. }
  49.  
  50. MONITOR_MY_HUNTING.SHOW_ALL_SUPPLIES = false
  51. MONITOR_MY_HUNTING.SUPPLIES_LIST = {
  52. {NAME = "strong health potion", PRICE = 100},
  53. {NAME = "health potion", PRICE = 45},
  54. {NAME = "mana potion", PRICE = 50},
  55. {NAME = "great health potion", PRICE = 190},
  56. }
  57.  
  58. -- [[ DO NOT CHANGE ANYTHING BELOW THIS LINE. ]] --
  59.  
  60. MONITOR_MY_HUNTING.TEMP_ITEMS_LIST = MONITOR_MY_HUNTING.TEMP_ITEMS_LIST or {}
  61. MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST = MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST or {}
  62. MONITOR_MY_HUNTING.COLORS = MONITOR_MY_HUNTING.COLORS or {
  63. BLACK = rgbcolor(1, 1, 1),
  64. ORANGE = rgbcolor(255, 165, 0),
  65. BLUE = rgbcolor(30, 144, 255),
  66. CORNSILK = rgbcolor(205, 200, 177),
  67. WHITE = rgbcolor(255, 255, 255),
  68. GREEN = rgbcolor(107, 142, 35),
  69. RED = rgbcolor(178, 34, 34),
  70. }
  71.  
  72. local function CreateMessageObject(MESSAGE_DATA)
  73. if (type(MESSAGE_DATA) ~= "userdata") then
  74. return setmetatable({__data = {TYPE = -1, TIME_STAMP = -1, SENDER_NAME = "", SENDER_LEVEL = -1, CONTENT = ""}}, MessageMetaTable)
  75. else
  76. return setmetatable({__data = {TYPE = MESSAGE_DATA.type, TIME_STAMP = Misc.ConvertToSeconds(string.sub(MESSAGE_DATA.text, 1, 5)), SENDER_NAME = MESSAGE_DATA.sender, SENDER_LEVEL = tonumber((tostring(string.match(MESSAGE_DATA.text, ".+ (%b[]): .+")):gsub("[^%d]", ""))) or 0, CONTENT = string.sub(MESSAGE_DATA.text, 7)}}, MessageMetaTable)
  77. end
  78. end
  79.  
  80. local function addtextshadow(DISPLAY_TEXT, X_OFFSET, Y_OFFSET, FONT_COLOR)
  81. setfontcolor(MONITOR_MY_HUNTING.COLORS.BLACK)
  82. addtext(DISPLAY_TEXT, X_OFFSET + 1, Y_OFFSET + 1)
  83. setfontcolor(FONT_COLOR)
  84. addtext(DISPLAY_TEXT, X_OFFSET, Y_OFFSET)
  85. end
  86. -- [[ INIT END ]] --
  87.  
  88. if (not Stats.Update()) then
  89. local SERVER_LOG_MESSAGES = getnewmessages("Server Log")
  90. local SERVER_LOG_MESSAGES_COUNT = SERVER_LOG_MESSAGES.count - 1
  91.  
  92. for INDEX = 0, SERVER_LOG_MESSAGES_COUNT do
  93. local MESSAGE_OBJECT = CreateMessageObject(SERVER_LOG_MESSAGES[SERVER_LOG_MESSAGES_COUNT - INDEX])
  94.  
  95. if (MESSAGE_OBJECT:Type() == 19 and MESSAGE_OBJECT:Content():lower():match("^loot of")) then
  96. local LOOT_INFO = Message.ParseLootMessage(MESSAGE_OBJECT, true)
  97.  
  98. if (#LOOT_INFO.NAME > 0) then
  99. Stats.__data.MONSTERS_KILLED[LOOT_INFO.NAME] = (Stats.__data.MONSTERS_KILLED[LOOT_INFO.NAME] or 0) + 1
  100.  
  101. for _, LOOT_ITEM in ipairs(LOOT_INFO.ITEMS) do
  102. if (Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID]) then
  103. Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID].QUANTITY = Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID].QUANTITY + LOOT_ITEM.QUANTITY
  104. else
  105. Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID] = {ID = LOOT_ITEM.ID, NAME = LOOT_ITEM.NAME, QUANTITY = LOOT_ITEM.QUANTITY, VALUE = Item.GetValue(LOOT_ITEM.ID)}
  106. end
  107. end
  108. end
  109. end
  110. end
  111. end
  112.  
  113. local RESET_ITEMS_AND_SUPPLIES = #MONITOR_MY_HUNTING.ITEMS_LIST ~= #MONITOR_MY_HUNTING.TEMP_ITEMS_LIST or #MONITOR_MY_HUNTING.SUPPLIES_LIST ~= #MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST
  114.  
  115. if (not RESET_ITEMS_AND_SUPPLIES) then
  116. for INDEX, LOOT_ITEM in ipairs(MONITOR_MY_HUNTING.ITEMS_LIST) do
  117. if (LOOT_ITEM.NAME ~= MONITOR_MY_HUNTING.TEMP_ITEMS_LIST[INDEX].NAME or LOOT_ITEM.VALUE ~= MONITOR_MY_HUNTING.TEMP_ITEMS_LIST[INDEX].VALUE) then
  118. RESET_ITEMS_AND_SUPPLIES = true
  119. break
  120. end
  121. end
  122. end
  123.  
  124. if (not RESET_ITEMS_AND_SUPPLIES) then
  125. for INDEX, SUPPLY_ITEM in ipairs(MONITOR_MY_HUNTING.SUPPLIES_LIST) do
  126. if (SUPPLY_ITEM.NAME ~= MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST[INDEX].NAME or SUPPLY_ITEM.PRICE ~= MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST[INDEX].PRICE) then
  127. RESET_ITEMS_AND_SUPPLIES = true
  128. break
  129. end
  130. end
  131. end
  132.  
  133. if (not MONITOR_MY_HUNTING.INITIALIZED or RESET_ITEMS_AND_SUPPLIES) then
  134. if (not MONITOR_MY_HUNTING.CLEARED_STATS) then
  135. Stats.Clear(CLEAR_STATS_ALL)
  136. Stats.Update()
  137.  
  138. MONITOR_MY_HUNTING.CLEARED_STATS = true
  139. end
  140.  
  141. MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST = {}, {}
  142.  
  143. for _, LOOT_ITEM in ipairs(MONITOR_MY_HUNTING.ITEMS_LIST) do
  144. local LOOT_ITEM_ID = Item.GetID(type(LOOT_ITEM.NAME) ~= "table" and LOOT_ITEM.NAME or unpack(LOOT_ITEM.NAME))
  145.  
  146. Stats.AddItemsLooted(LOOT_ITEM_ID, 0, LOOT_ITEM.VALUE)
  147. table.insert(MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, {ID = LOOT_ITEM_ID, NAME = LOOT_ITEM.NAME, VALUE = LOOT_ITEM.VALUE})
  148. end
  149.  
  150. for _, SUPPLY_ITEM in ipairs(MONITOR_MY_HUNTING.SUPPLIES_LIST) do
  151. local SUPPLY_ITEM_ID = Item.GetID(type(SUPPLY_ITEM.NAME) ~= "table" and SUPPLY_ITEM.NAME or unpack(SUPPLY_ITEM.NAME))
  152.  
  153. Stats.AddSuppliesUsed(SUPPLY_ITEM_ID, 0, SUPPLY_ITEM.PRICE)
  154. table.insert(MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST, {ID = SUPPLY_ITEM_ID, NAME = SUPPLY_ITEM.NAME, PRICE = SUPPLY_ITEM.PRICE})
  155. end
  156.  
  157. MONITOR_MY_HUNTING.INITIALIZED = true
  158. end
  159.  
  160. setposition(Client.ClientWindow().right - 434, Client.WorldWindow().top + 5)
  161.  
  162. local Y_POSITION, INDEX, ITEMS_LOOTED_WORTH, SUPPLIES_USED_WORTH = 30, 0, 0, 0
  163.  
  164. addtextshadow(sprintf("%s v%s", MONITOR_MY_HUNTING.SCRIPT_NAME:upper(), MONITOR_MY_HUNTING.SCRIPT_VERSION), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)
  165.  
  166. Y_POSITION = Y_POSITION + 20
  167.  
  168. addtextshadow("ITEMS LOOTED", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.BLUE)
  169.  
  170. Y_POSITION = Y_POSITION + 20
  171.  
  172. for _, LOOT_ITEM in pairs(Stats.GetItemsLooted()) do
  173. if ((MONITOR_MY_HUNTING.SHOW_ALL_ITEMS or table.find(MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, LOOT_ITEM.ID, "ID")) and LOOT_ITEM.QUANTITY > 0) then
  174. addtextshadow(((#LOOT_ITEM.NAME > 17 and sprintf("%s...", string.match(string.sub(LOOT_ITEM.NAME, 1, 17), "(.-)%s?$"))) or LOOT_ITEM.NAME):ucwords(), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.CORNSILK)
  175. addtextshadow(sprintf("%s (%sK)", Misc.FormatNumber(LOOT_ITEM.QUANTITY), tostring(math.floor(LOOT_ITEM.VALUE * LOOT_ITEM.QUANTITY / 100) / 10)), 140, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
  176.  
  177. INDEX, ITEMS_LOOTED_WORTH = INDEX + 1, ITEMS_LOOTED_WORTH + (LOOT_ITEM.VALUE * LOOT_ITEM.QUANTITY)
  178. end
  179. end
  180.  
  181. addtextshadow("Total:", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
  182. addtextshadow(sprintf("%s GPs", Misc.FormatNumber(ITEMS_LOOTED_WORTH)), 10 + 35, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)
  183.  
  184. Y_POSITION = Y_POSITION + 20
  185.  
  186. addtextshadow("SUPPLIES USED", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.BLUE)
  187.  
  188. Y_POSITION = Y_POSITION + 20
  189.  
  190. for _, SUPPLY_ITEM in pairs(Stats.GetSuppliesUsed()) do
  191. if ((MONITOR_MY_HUNTING.SHOW_ALL_SUPPLIES or table.find(MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST, SUPPLY_ITEM.ID, "ID")) and SUPPLY_ITEM.QUANTITY > 0) then
  192. addtextshadow(((#SUPPLY_ITEM.NAME > 17 and sprintf("%s...", string.match(string.sub(SUPPLY_ITEM.NAME, 1, 17), "(.-)%s?$"))) or SUPPLY_ITEM.NAME):ucwords(), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.CORNSILK)
  193. addtextshadow(sprintf("%s (%sK)", Misc.FormatNumber(SUPPLY_ITEM.QUANTITY), tostring(math.floor(SUPPLY_ITEM.PRICE * SUPPLY_ITEM.QUANTITY / 100) / 10)), 140, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
  194.  
  195. INDEX, SUPPLIES_USED_WORTH = INDEX + 1, SUPPLIES_USED_WORTH + (SUPPLY_ITEM.PRICE * SUPPLY_ITEM.QUANTITY)
  196. end
  197. end
  198.  
  199. addtextshadow("Total:", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
  200. addtextshadow(sprintf("%s GPs", Misc.FormatNumber(SUPPLIES_USED_WORTH)), 10 + 35, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)
  201.  
  202. Y_POSITION = Y_POSITION + 20
  203.  
  204. addtextshadow(sprintf("%s: %s GPs (%s K/H)", ((ITEMS_LOOTED_WORTH >= SUPPLIES_USED_WORTH and ("PROFIT")) or ("WASTE")), Misc.FormatNumber(ITEMS_LOOTED_WORTH - SUPPLIES_USED_WORTH), tostring(math.floor(((ITEMS_LOOTED_WORTH - SUPPLIES_USED_WORTH) * 3600) / (System.HuntingTime() / 1000) / 100) / 10)), 10, Y_POSITION + (INDEX * 16), ITEMS_LOOTED_WORTH >= SUPPLIES_USED_WORTH and MONITOR_MY_HUNTING.COLORS.GREEN or MONITOR_MY_HUNTING.COLORS.RED)
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