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Mar 24th, 2017
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  1. title:The Curse of the Capricious Moon
  2. flawed virtue:any
  3. description:
  4. The Capricious Moon is not in full control of her shape; the exact form this takes depends upon whether the lunar's caste has been fixed.
  5. A tattooed Lunar must once more roll against her MDV whenever she shapeshifts, exactly as a casteless would, and subtracts [flawed virtue] from her MDV for this purpose only. Any 'mutations' gained are actually residual traits retained from previous shape(s) and will be lost when the limitbreak ends.
  6. The Casteless instead must roll [lowest virtue] dice against a difficulty of [flawed virtue] on every third action she takes in an effort to retain her current shape. Failure allows the storyteller select something from her heartsblood library to force her into, while a botch sees her painfully unwound into writhing ropes of flesh incapable of doing anything meaningful until pulling herself back together as her action. (these involuntary shifts neither provoke a mutation roll nor accumulate dice to her wyld taint pool)
  7.  
  8. title:The Curse of the Conflicted Sun
  9. flawed virtue:any
  10. description:
  11. The lunar's Virtue Flaw taints her instincts - the very core of her being, so that drawing on her strength leads her inevitably to ruin.
  12. When limitbreaking, the lunar's highest virtue takes over her mind, unless another becomes more appropriate. Valor causes the character to attempt to challenge things to establish dominance(other lunars, powerful characters, competitors, etc). Compassion causes the character to sieze and desperately protect what she loves in every possible way with the zeal of a mother with threatened young. Conviction causes the character to separate from packs which don't suit him, and run with packs of the similar; this can often drive even friends apart. Temperence causes the character to discard the unnecessary and return to basics. Generally, the character's strongest virtue will nearly rule her actions, but all of them will influence her. For the duration of the break she is unable to suppress or fail any virtue roll for any reason, choosing her flawed virtue above all others if there is a conflict(otherwise the highest applicable virtue automatically wins out, a tie leaves her paralized and unable to act one way or the other for one action).
  13. The storyteller should be as liberal with calling on this character to make virtue rolls as possible while breaking, beign at once excessively anal and playing fast and lose with the rules to do so.
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