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- import com.badlogic.gdx.Gdx;
- import com.badlogic.gdx.graphics.Texture;
- import com.badlogic.gdx.graphics.Texture.TextureFilter;
- public class AssetLoader {
- public static Texture ball, enemy, background;
- public static void load()
- {
- background = new Texture(Gdx.files.internal("assets/background.png"));
- background.setFilter(TextureFilter.Nearest, TextureFilter.Nearest);
- ball = new Texture(Gdx.files.internal("assets/ball.png"));
- ball.setFilter(TextureFilter.Nearest, TextureFilter.Nearest);
- }
- public static void dispose()
- {
- background.dispose();
- ball.dispose();
- }
- }
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