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- production_recipes:
- E_Golden_Apple:
- name: Efficient Golden Apple
- inputs:
- Apple:
- material: APPLE
- amount: 45
- Gold block:
- material: GOLD_BLOCK
- amount: 135
- outputs:
- Golden apple:
- material: GOLDEN_APPLE
- amount: 64
- maintenance: 64
- UEGoldPickaxe:
- name: Upgrade to Efficient Gold Pickaxe production
- inputs:
- Coal:
- material: COAL
- amount: 240
- output_recipes:
- - EGoldPickaxe
- UEIron:
- name: Upgrade to Efficient Iron Processing
- inputs:
- Iron block:
- material: Iron Block
- amount: 200
- output_recipes:
- - EIron
- EGoldAxe:
- name: Forge Gold Axes Efficiently
- inputs:
- Gold Block:
- material: GOLD_BLOCK
- amount: 80
- outputs:
- Gold Axe:
- material: GOLD_AXE
- amount: 10
- durability: -218
- maintenance: 48
- DiamondSword:
- name: Forge Diamond Sword
- inputs:
- Diamond Block:
- material: DIAMOND_BLOCK
- amount: 32
- outputs:
- Diamond Sword:
- material: DIAMOND_SWORD
- UIndustrial1:
- name: Upgrade to Level 2 Industrial Enchantments
- inputs:
- Diffuse Potion:
- material: POTION
- amount: 20
- durability: 11
- output_recipes:
- - Industrial1
- - UIndustrial2
- UELeatherHelmet:
- name: Upgrade to Efficent Leather Helmet Production
- inputs:
- Coal:
- material: COAL
- amount: 50
- output_recipes:
- - ELeatherHelmet
- UGoldSword:
- name: Upgrade to Gold Sword Production
- inputs:
- Coal:
- material: COAL
- amount: 64
- output_recipes:
- - GoldSword
- - UEGoldSword
- - UDiamondSword
- UBows4:
- name: Upgrade to Level 5 Bows Enchantments
- inputs:
- Bungling Potion:
- material: POTION
- amount: 20
- durability: 23
- output_recipes:
- - Bows4
- U_E_ThinPotion1:
- name: Upgrade to Producing Thin Potions Efficiently
- inputs:
- Thin Potion:
- material: POTION
- amount: 50
- durability: 14
- output_recipes:
- - E_ThinPotion1
- GoldHelmet:
- name: Forge Gold Helmet
- inputs:
- Gold Block:
- material: GOLD_BLOCK
- amount: 20
- outputs:
- Gold Helmet:
- material: GOLD HELMET
- UMelee2:
- name: Upgrade to Level 3 Melee Enchantments
- inputs:
- Artless Potion:
- material: POTION
- amount: 20
- durability: 13
- output_recipes:
- - Melee2
- - UMelee3
- UMelee3:
- name: Upgrade to Level 4 Melee Enchantments
- inputs:
- Thin Potion:
- material: POTION
- amount: 20
- durability: 14
- output_recipes:
- - Melee3
- - UMelee4
- UEDiamondAxe:
- name: Upgrade to Efficient Diamond Axe production
- inputs:
- Coal:
- material: COAL
- amount: 320
- output_recipes:
- - EDiamondAxe
- UMelee1:
- name: Upgrade to Level 2 Melee Enchantments
- inputs:
- Diffuse Potion:
- material: POTION
- amount: 20
- durability: 11
- output_recipes:
- - Melee1
- - UMelee2
- UIronSword:
- name: Upgrade to Iron Sword Production
- inputs:
- Coal:
- material: COAL
- amount: 32
- output_recipes:
- - IronSword
- - UEIronSword
- - UGoldSword
- UIndustrial3:
- name: Upgrade to Level 4 Industrial Enchantments
- inputs:
- Thin Potion:
- material: POTION
- amount: 20
- durability: 14
- output_recipes:
- - Industrial3
- - UIndustrial4
- LeatherLeggings:
- name: Forge Leather Leggings
- inputs:
- Leather:
- material: LEATHER
- amount: 28
- outputs:
- Leather Leggings:
- material: LEATHER LEGGINGS
- StonePickaxe:
- name: Forge Stone Pickaxe
- inputs:
- Stone:
- material: STONE
- amount: 24
- outputs:
- Stone Pickaxe:
- material: STONE_PICKAXE
- E_ThinPotion1:
- name: Brew Thin Potions Efficiently
- inputs:
- Cactus:
- material: CACTUS
- amount: 224
- Netherwart:
- material: NETHERWART
- amount: 224
- Pumpkin pie:
- material: PUMPKIN_PIE
- amount: 224
- outputs:
- Thin Potion:
- material: POTION
- amount: 10
- durability: 14
- maintenance: 256
- DiamondBoots:
- name: Forge Diamond Boots
- inputs:
- Diamond Block:
- material: DIAMOND_BLOCK
- amount: 16
- outputs:
- Diamond Boots:
- material: DIAMOND BOOTS
- Baked_Potato:
- name: Baked Potato
- inputs:
- Potato:
- material: POTATO
- outputs:
- Baked potato:
- material: BAKED_POTATO
- E_ArtlessPotion1:
- name: Brew Artless Potions Efficiently
- inputs:
- Pumpkin pie:
- material: PUMPKIN_PIE
- amount: 224
- Pork:
- material: PORK
- amount: 112
- Bread:
- material: BREAD
- amount: 448
- outputs:
- Artless Potion:
- material: POTION
- amount: 10
- durability: 13
- maintenance: 192
- UIndustrial4:
- name: Upgrade to Level 5 Industrial Enchantments
- inputs:
- Bungling Potion:
- material: POTION
- amount: 20
- durability: 23
- output_recipes:
- - Industrial4
- E_ThinPotion0:
- name: Brew Thin Potions Efficiently
- inputs:
- Cactus:
- material: CACTUS
- amount: 224
- Netherwart:
- material: NETHERWART
- amount: 224
- Cake:
- material: CAKE
- amount: 224
- outputs:
- Thin Potion:
- material: POTION
- amount: 10
- durability: 14
- maintenance: 256
- U_E_Cookie:
- name: Upgrade to Efficient Cookie
- inputs:
- Bone:
- material: BONE
- amount: 20
- Rotten flesh:
- material: ROTTEN_FLESH
- amount: 20
- output_recipes:
- - E_Cookie
- U_Golden_Apple:
- name: Upgrade to Golden Apples
- inputs:
- Ender pearl:
- material: ENDER_PEARL
- amount: 20
- Ghast tear:
- material: GHAST_TEAR
- amount: 20
- output_recipes:
- - Golden_Apple
- - U_E_Golden_Apple
- UEDiamondHelmet:
- name: Upgrade to Efficent Diamond Helmet Production
- inputs:
- Coal:
- material: COAL
- amount: 400
- output_recipes:
- - EDiamondHelmet
- UBows1:
- name: Upgrade to Level 2 Bows Enchantments
- inputs:
- Diffuse Potion:
- material: POTION
- amount: 20
- durability: 11
- output_recipes:
- - Bows1
- - UBows2
- U_E_DiffusePotion0:
- name: Upgrade to Producing Diffuse Potions Efficiently
- inputs:
- Diffuse Potion:
- material: POTION
- amount: 50
- durability: 11
- output_recipes:
- - E_DiffusePotion0
- EGoldSpade:
- name: Forge Gold Spades Efficiently
- inputs:
- Gold Block:
- material: GOLD_BLOCK
- amount: 40
- outputs:
- Gold Spade:
- material: GOLD_SPADE
- amount: 10
- durability: -218
- maintenance: 24
- GoldChestplate:
- name: Forge Gold Chestplate
- inputs:
- Gold Block:
- material: GOLD_BLOCK
- amount: 32
- outputs:
- Gold Chestplate:
- material: GOLD CHESTPLATE
- U_E_Cake:
- name: Upgrade to Efficient Cake
- inputs:
- Spider eye:
- material: SPIDER_EYE
- amount: 20
- Gunpowder:
- material: SULPHUR
- amount: 20
- output_recipes:
- - E_Cake
- UEDiamondSword:
- name: Upgrade to Efficient Diamond Sword production
- inputs:
- Coal:
- material: COAL
- amount: 640
- output_recipes:
- - EDiamondSword
- IronSword:
- name: Forge Iron Sword
- inputs:
- Iron Block:
- material: IRON_BLOCK
- amount: 32
- outputs:
- Iron Sword:
- material: IRON_SWORD
- EGold:
- name: Process Gold Efficiently
- inputs:
- Gold Ingot:
- material: GOLD_INGOT
- amount: 52
- outputs:
- Gold Block:
- material: GOLD_BLOCK
- amount: 64
- UBows3:
- name: Upgrade to Level 4 Bows Enchantments
- inputs:
- Thin Potion:
- material: POTION
- amount: 20
- durability: 14
- output_recipes:
- - Bows3
- - UBows4
- DiamondChestplate:
- name: Forge Diamond Chestplate
- inputs:
- Diamond Block:
- material: DIAMOND_BLOCK
- amount: 32
- outputs:
- Diamond Chestplate:
- material: DIAMOND CHESTPLATE
- EDiamondChestplate:
- name: Forge Diamond Chestplates Efficiently
- inputs:
- Diamond Block:
- material: DIAMOND_BLOCK
- amount: 160
- outputs:
- Diamond Chestplate:
- material: DIAMOND CHESTPLATE
- amount: 10
- maintenance: 64
- Industrial1:
- name: Level 2 Industrial Enchantments
- inputs:
- Diffuse potion:
- material: Diffuse Potion
- upgrades:
- Stone pickaxe:
- material: STONE_PICKAXE
- Iron pickaxe:
- material: IRON_PICKAXE
- Gold pickaxe:
- material: GOLD_PICKAXE
- Diamond pickaxe:
- material: DIAMOND_PICKAXE
- Stone axe:
- material: STONE_AXE
- Iron axe:
- material: IRON_AXE
- Gold axe:
- material: GOLD_AXE
- Diamond axe:
- material: DIAMOND_AXE
- Stone spade:
- material: STONE_SPADE
- Iron spade:
- material: IRON_SPADE
- Gold pickaxe:
- material: GOLD_PICKAXE
- Diamond pickaxe:
- material: DIAMOND_PICKAXE
- enchantments:
- Silk Touch:
- type: SILK_TOUCH
- level: 1
- probability: 0.4
- Efficiency:
- type: DIG_SPEED
- level: 1
- probability: 0.5
- Efficiency:
- type: DIG_SPEED
- level: 2
- probability: 0.3
- Efficiency:
- type: DIG_SPEED
- level: 3
- probability: 0.1
- Efficiency:
- type: DIG_SPEED
- level: 4
- probability: 0
- Efficiency:
- type: DIG_SPEED
- level: 5
- probability: 0
- Fortune:
- type: LOOT_BONUS_BLOCKS
- level: 1
- probability: 0.3
- Fortune:
- type: LOOT_BONUS_BLOCKS
- level: 2
- probability: 0
- Fortune:
- type: LOOT_BONUS_BLOCKS
- level: 3
- probability: 0
- Durability:
- type: DURABILITY
- level: 1
- probability: 0.6
- Durability:
- type: DURABILITY
- level: 2
- probability: 0.2
- Durability:
- type: DURABILITY
- level: 3
- probability: 0
- Industrial2:
- name: Level 3 Industrial Enchantments
- inputs:
- Artless potion:
- material: Artless Potion
- upgrades:
- Stone pickaxe:
- material: STONE_PICKAXE
- Iron pickaxe:
- material: IRON_PICKAXE
- Gold pickaxe:
- material: GOLD_PICKAXE
- Diamond pickaxe:
- material: DIAMOND_PICKAXE
- Stone axe:
- material: STONE_AXE
- Iron axe:
- material: IRON_AXE
- Gold axe:
- material: GOLD_AXE
- Diamond axe:
- material: DIAMOND_AXE
- Stone spade:
- material: STONE_SPADE
- Iron spade:
- material: IRON_SPADE
- Gold pickaxe:
- material: GOLD_PICKAXE
- Diamond pickaxe:
- material: DIAMOND_PICKAXE
- enchantments:
- Silk Touch:
- type: SILK_TOUCH
- level: 1
- probability: 0.4
- Efficiency:
- type: DIG_SPEED
- level: 1
- probability: 0.7
- Efficiency:
- type: DIG_SPEED
- level: 2
- probability: 0.4
- Efficiency:
- type: DIG_SPEED
- level: 3
- probability: 0.2
- Efficiency:
- type: DIG_SPEED
- level: 4
- probability: 0.1
- Efficiency:
- type: DIG_SPEED
- level: 5
- probability: 0
- Fortune:
- type: LOOT_BONUS_BLOCKS
- level: 1
- probability: 0.5
- Fortune:
- type: LOOT_BONUS_BLOCKS
- level: 2
- probability: 0.3
- Fortune:
- type: LOOT_BONUS_BLOCKS
- level: 3
- probability: 0
- Durability:
- type: DURABILITY
- level: 1
- probability: 0.7
- Durability:
- type: DURABILITY
- level: 2
- probability: 0.4
- Durability:
- type: DURABILITY
- level: 3
- probability: 0
- UEIronHelmet:
- name: Upgrade to Efficent Iron Helmet Production
- inputs:
- Coal:
- material: COAL
- amount: 100
- output_recipes:
- - EIronHelmet
- Industrial4:
- name: Level 5 Industrial Enchantments
- inputs:
- Bungling potion:
- material: Bungling Potion
- upgrades:
- Stone pickaxe:
- material: STONE_PICKAXE
- Iron pickaxe:
- material: IRON_PICKAXE
- Gold pickaxe:
- material: GOLD_PICKAXE
- Diamond pickaxe:
- material: DIAMOND_PICKAXE
- Stone axe:
- material: STONE_AXE
- Iron axe:
- material: IRON_AXE
- Gold axe:
- material: GOLD_AXE
- Diamond axe:
- material: DIAMOND_AXE
- Stone spade:
- material: STONE_SPADE
- Iron spade:
- material: IRON_SPADE
- Gold pickaxe:
- material: GOLD_PICKAXE
- Diamond pickaxe:
- material: DIAMOND_PICKAXE
- enchantments:
- Silk Touch:
- type: SILK_TOUCH
- level: 1
- probability: 0
- Efficiency:
- type: DIG_SPEED
- level: 1
- probability: 0.9
- Efficiency:
- type: DIG_SPEED
- level: 2
- probability: 0.6
- Efficiency:
- type: DIG_SPEED
- level: 3
- probability: 0.4
- Efficiency:
- type: DIG_SPEED
- level: 4
- probability: 0.3
- Efficiency:
- type: DIG_SPEED
- level: 5
- probability: 0.1
- Fortune:
- type: LOOT_BONUS_BLOCKS
- level: 1
- probability: 0.5
- Fortune:
- type: LOOT_BONUS_BLOCKS
- level: 2
- probability: 0.5
- Fortune:
- type: LOOT_BONUS_BLOCKS
- level: 3
- probability: 0.1
- Durability:
- type: DURABILITY
- level: 1
- probability: 0.9
- Durability:
- type: DURABILITY
- level: 2
- probability: 0.8
- Durability:
- type: DURABILITY
- level: 3
- probability: 0.3
- maintenance: 20
- UEStone:
- name: Upgrade to Efficient Stone Processing
- inputs:
- Stone:
- material: Stone
- amount: 200
- output_recipes:
- - EStone
- U_E_Chicken:
- name: Upgrade to Efficient Chicken
- inputs:
- Spider eye:
- material: SPIDER_EYE
- amount: 20
- Gunpowder:
- material: SULPHUR
- amount: 20
- output_recipes:
- - E_Chicken
- Mushroom_Soup:
- name: Mushroom Soup
- inputs:
- Brown Mushroom:
- material: BROWN_MUSHROOM
- Red Mushroom:
- material: RED_MUSHROOM
- outputs:
- Mushroom stew:
- material: MUSHROOM_STEW
- amount: 3
- EGoldPickaxe:
- name: Forge Gold Pickaxes Efficiently
- inputs:
- Gold Block:
- material: GOLD_BLOCK
- amount: 120
- outputs:
- Gold Pickaxe:
- material: GOLD_PICKAXE
- amount: 10
- durability: -218
- maintenance: 72
- UDefensive1:
- name: Upgrade to Level 2 Defensive Enchantments
- inputs:
- Diffuse Potion:
- material: POTION
- amount: 20
- durability: 11
- output_recipes:
- - Defensive1
- - UDefensive2
- UEGold:
- name: Upgrade to Efficient Gold Processing
- inputs:
- Gold block:
- material: Gold Block
- amount: 200
- output_recipes:
- - EGold
- UDefensive0:
- name: Upgrade to Level 1 Defensive Enchantments
- inputs:
- Clear Potion:
- material: POTION
- amount: 20
- durability: 7
- output_recipes:
- - Defensive0
- - UDefensive1
- U_E_Pumpkin_Pie:
- name: Upgrade to Efficient Pumpkin Pie
- inputs:
- Spider eye:
- material: SPIDER_EYE
- amount: 20
- Gunpowder:
- material: SULPHUR
- amount: 20
- output_recipes:
- - E_Pumpkin_Pie
- U_E_ArtlessPotion1:
- name: Upgrade to Producing Artless Potions Efficiently
- inputs:
- Artless Potion:
- material: POTION
- amount: 50
- durability: 13
- output_recipes:
- - E_ArtlessPotion1
- UBows0:
- name: Upgrade to Level 1 Bows Enchantments
- inputs:
- Clear Potion:
- material: POTION
- amount: 20
- durability: 7
- output_recipes:
- - Bows0
- - UBows1
- U_E_Beef:
- name: Upgrade to Efficient Beef
- inputs:
- Ender pearl:
- material: ENDER_PEARL
- amount: 20
- Ghast tear:
- material: GHAST_TEAR
- amount: 20
- output_recipes:
- - E_Beef
- UEmerald:
- name: Upgrade to Emerald Processing
- inputs:
- Emerald:
- material: EMERALD
- amount: 40
- output_recipes:
- - Emerald
- - UEEmerald
- U_E_ArtlessPotion0:
- name: Upgrade to Producing Artless Potions Efficiently
- inputs:
- Artless Potion:
- material: POTION
- amount: 50
- durability: 13
- output_recipes:
- - E_ArtlessPotion0
- UEIronBoots:
- name: Upgrade to Efficent Iron Boots Production
- inputs:
- Coal:
- material: COAL
- amount: 80
- output_recipes:
- - EIronBoots
- UIndustrial0:
- name: Upgrade to Level 1 Industrial Enchantments
- inputs:
- Clear Potion:
- material: POTION
- amount: 20
- durability: 7
- output_recipes:
- - Industrial0
- - UIndustrial1
- GoldLeggings:
- name: Forge Gold Leggings
- inputs:
- Gold Block:
- material: GOLD_BLOCK
- amount: 28
- outputs:
- Gold Leggings:
- material: GOLD LEGGINGS
- EDiamondHelmet:
- name: Forge Diamond Helmets Efficiently
- inputs:
- Diamond Block:
- material: DIAMOND_BLOCK
- amount: 100
- outputs:
- Diamond Helmet:
- material: DIAMOND HELMET
- amount: 10
- maintenance: 40
- EIronPickaxe:
- name: Forge Iron Pickaxes Efficiently
- inputs:
- Iron Block:
- material: IRON_BLOCK
- amount: 120
- outputs:
- Iron Pickaxe:
- material: IRON_PICKAXE
- amount: 10
- maintenance: 36
- UDiamondAxe:
- name: Upgrade to Diamond Axe Production
- inputs:
- Coal:
- material: COAL
- amount: 64
- output_recipes:
- - DiamondAxe
- - UEDiamondAxe
- ULeatherChestplate:
- name: Upgrade to Leather Chestplate Production
- inputs:
- Coal:
- material: COAL
- amount: 16
- output_recipes:
- - LeatherChestplate
- - UELeatherChestplate
- - UIronChestplate
- UMelee4:
- name: Upgrade to Level 5 Melee Enchantments
- inputs:
- Bungling Potion:
- material: POTION
- amount: 20
- durability: 23
- output_recipes:
- - Melee4
- UEEmerald:
- name: Upgrade to Efficient Emerald Processing
- inputs:
- Emerald block:
- material: Emerald Block
- amount: 200
- output_recipes:
- - EEmerald
- ULeatherHelmet:
- name: Upgrade to Leather Helmet Production
- inputs:
- Coal:
- material: COAL
- amount: 10
- output_recipes:
- - LeatherHelmet
- - UELeatherHelmet
- - UIronHelmet
- LeatherBoots:
- name: Forge Leather Boots
- inputs:
- Leather:
- material: LEATHER
- amount: 16
- outputs:
- Leather Boots:
- material: LEATHER BOOTS
- UEDiamond:
- name: Upgrade to Efficient Diamond Processing
- inputs:
- Diamond block:
- material: Diamond Block
- amount: 200
- output_recipes:
- - EDiamond
- UEGoldBoots:
- name: Upgrade to Efficent Gold Boots Production
- inputs:
- Coal:
- material: COAL
- amount: 160
- output_recipes:
- - EGoldBoots
- UDiamondHelmet:
- name: Upgrade to Diamond Helmet Production
- inputs:
- Coal:
- material: COAL
- amount: 80
- output_recipes:
- - DiamondHelmet
- - UEDiamondHelmet
- DiamondPickaxe:
- name: Forge Diamond Pickaxe
- inputs:
- Diamond Block:
- material: DIAMOND_BLOCK
- amount: 24
- outputs:
- Diamond Pickaxe:
- material: DIAMOND_PICKAXE
- StoneSword:
- name: Forge Stone Sword
- inputs:
- Stone:
- material: STONE
- amount: 32
- outputs:
- Stone Sword:
- material: STONE_SWORD
- E_Beef:
- name: Efficient Beef
- inputs:
- Raw beef:
- material: RAW_BEEF
- amount: 45
- outputs:
- Cooked beef:
- material: COOKED_BEEF
- amount: 64
- maintenance: 64
- EDiamondAxe:
- name: Forge Diamond Axes Efficiently
- inputs:
- Diamond Block:
- material: DIAMOND_BLOCK
- amount: 80
- outputs:
- Diamond Axe:
- material: DIAMOND_AXE
- amount: 10
- maintenance: 96
- E_Cake:
- name: Efficient Cake
- inputs:
- Wheat:
- material: WHEAT
- amount: 45
- Sugar:
- material: SUGAR
- amount: 45
- Eggs:
- material: EGGS
- amount: 45
- outputs:
- Cake:
- material: CAKE
- amount: 64
- maintenance: 64
- UStoneSpade:
- name: Upgrade to Stone Spade Production
- inputs:
- Coal:
- material: COAL
- amount: 4
- output_recipes:
- - StoneSpade
- - UEStoneSpade
- - UIronSpade
- UEStoneAxe:
- name: Upgrade to Efficient Stone Axe production
- inputs:
- Coal:
- material: COAL
- amount: 40
- output_recipes:
- - EStoneAxe
- Beef:
- name: Beef
- inputs:
- Raw beef:
- material: RAW_BEEF
- outputs:
- Cooked beef:
- material: COOKED_BEEF
- GoldSword:
- name: Forge Gold Sword
- inputs:
- Gold Block:
- material: GOLD_BLOCK
- amount: 32
- outputs:
- Gold Sword:
- material: GOLD_SWORD
- durability: -218
- EStoneAxe:
- name: Forge Stone Axes Efficiently
- inputs:
- Stone:
- material: STONE
- amount: 80
- outputs:
- Stone Axe:
- material: STONE_AXE
- amount: 10
- maintenance: 12
- E_Cookie:
- name: Efficient Cookies!
- inputs:
- Cocoa:
- material: COCOA
- amount: 45
- Wheat:
- material: WHEAT
- amount: 45
- outputs:
- Cookie!:
- material: COOKIE
- amount: 192
- U_E_ClearPotion0:
- name: Upgrade to Producing Clear Potions Efficiently
- inputs:
- Clear Potion:
- material: POTION
- amount: 50
- durability: 7
- output_recipes:
- - E_ClearPotion0
- E_Golden_Carrot:
- name: Efficient Golden Carrot
- inputs:
- Carrot:
- material: CARROT
- amount: 45
- Gold block:
- material: GOLD_BLOCK
- amount: 135
- outputs:
- Golden carrot:
- material: GOLDEN_CARROT
- amount: 64
- maintenance: 64
- DiamondAxe:
- name: Forge Diamond Axe
- inputs:
- Diamond Block:
- material: DIAMOND_BLOCK
- amount: 16
- outputs:
- Diamond Axe:
- material: DIAMOND_AXE
- EDiamondBoots:
- name: Forge Diamond Bootss Efficiently
- inputs:
- Diamond Block:
- material: DIAMOND_BLOCK
- amount: 80
- outputs:
- Diamond Boots:
- material: DIAMOND BOOTS
- amount: 10
- maintenance: 32
- Melee4:
- name: Level 5 Melee Enchantments
- inputs:
- Bungling potion:
- material: Bungling Potion
- upgrades:
- Stone axe:
- material: STONE_AXE
- Iron axe:
- material: IRON_AXE
- Gold axe:
- material: GOLD_AXE
- Diamond axe:
- material: DIAMOND_AXE
- Stone sword:
- material: STONE_SWORD
- Iron sword:
- material: IRON_SWORD
- Gold sword:
- material: GOLD_SWORD
- Diamond sword:
- material: DIAMOND_SWORD
- enchantments:
- Knockback:
- type: ARROW_KNOCKBACK
- level: 1
- probability: 0.2
- Knockback:
- type: ARROW_KNOCKBACK
- level: 2
- probability: 0.2
- Bane of the Anthropods:
- type: DAMAGE_ANTHROPODS
- level: 1
- probability: 0.1
- Sharpness:
- type: DAMAGE_ALL
- level: 1
- probability: 0
- Sharpness:
- type: DAMAGE_ALL
- level: 2
- probability: 0.1
- Sharpness:
- type: DAMAGE_ALL
- level: 3
- probability: 0.2
- Sharpness:
- type: DAMAGE_ALL
- level: 4
- probability: 0.3
- Sharpness:
- type: DAMAGE_ALL
- level: 5
- probability: 0.1
- Looting:
- type: LOOT_BONUS_MOBS
- level: 1
- probability: 0
- Looting:
- type: LOOT_BONUS_MOBS
- level: 2
- probability: 0.2
- Looting:
- type: LOOT_BONUS_MOBS
- level: 3
- probability: 0.4
- Fire Aspect:
- type: FIRE_ASPECT
- level: 1
- probability: 0.3
- Fire Aspect:
- type: FIRE_ASPECT
- level: 2
- probability: 0.2
- maintenance: 20
- UGoldAxe:
- name: Upgrade to Gold Axe Production
- inputs:
- Coal:
- material: COAL
- amount: 32
- output_recipes:
- - GoldAxe
- - UEGoldAxe
- - UDiamondAxe
- Defensive2:
- name: Level 3 Defensive Enchantments
- inputs:
- Artless potion:
- material: Artless Potion
- upgrades:
- Leather helmet:
- material: LEATHER_HELMET
- Iron helmet:
- material: IRON_HELMET
- Gold helmet:
- material: GOLD_HELMET
- Diamond helmet:
- material: DIAMOND_HELMET
- Leather chestplate:
- material: LEATHER_CHESTPLATE
- Iron chestplate:
- material: IRON_CHESTPLATE
- Gold chestplate:
- material: GOLD_CHESTPLATE
- Diamond chestplate:
- material: DIAMOND_CHESTPLATE
- Leather leggings:
- material: LEATHER_LEGGINGS
- Iron leggings:
- material: IRON_LEGGINGS
- Gold leggings:
- material: GOLD_LEGGINGS
- Diamond leggings:
- material: DIAMOND_LEGGINGS
- Leather boots:
- material: LEATHER_BOOTS
- Iron boots:
- material: IRON_BOOTS
- Gold boots:
- material: GOLD_BOOTS
- Diamond boots:
- material: DIAMOND_BOOTS
- enchantments:
- Projectile Protection:
- type: PROTECTION_PROJECTILE
- level: 1
- probability: 0.3
- Projectile Protection:
- type: PROTECTION_PROJECTILE
- level: 2
- probability: 0.5
- Projectile Protection:
- type: PROTECTION_PROJECTILE
- level: 3
- probability: 0
- Projectile Protection:
- type: PROTECTION_PROJECTILE
- level: 4
- probability: 0
- Fire Protection:
- type: PROTECTION_FIRE
- level: 1
- probability: 0.3
- Fire Protection:
- type: PROTECTION_FIRE
- level: 2
- probability: 0.5
- Fire Protection:
- type: PROTECTION_FIRE
- level: 3
- probability: 0
- Fire Protection:
- type: PROTECTION_FIRE
- level: 4
- probability: 0
- Protection:
- type: PROTECTION_ENVIRONMENTAL
- level: 1
- probability: 0.3
- Protection:
- type: PROTECTION_ENVIRONMENTAL
- level: 2
- probability: 0.5
- Protection:
- type: PROTECTION_ENVIRONMENTAL
- level: 3
- probability: 0
- Protection:
- type: PROTECTION_ENVIRONMENTAL
- level: 4
- probability: 0
- Respiration:
- type: OXYGEN
- level: 1
- probability: 0.3
- Respiration:
- type: OXYGEN
- level: 2
- probability: 0.5
- Respiration:
- type: OXYGEN
- level: 3
- probability: 0
- Feather Falling:
- type: PROTECTION_FALL
- level: 1
- probability: 0.3
- Feather Falling:
- type: PROTECTION_FALL
- level: 2
- probability: 0.5
- Feather Falling:
- type: PROTECTION_FALL
- level: 3
- probability: 0
- Feather Falling:
- type: PROTECTION_FALL
- level: 4
- probability: 0
- UEDiamondChestplate:
- name: Upgrade to Efficent Diamond Chestplate Production
- inputs:
- Coal:
- material: COAL
- amount: 640
- output_recipes:
- - EDiamondChestplate
- UEIronChestplate:
- name: Upgrade to Efficent Iron Chestplate Production
- inputs:
- Coal:
- material: COAL
- amount: 160
- output_recipes:
- - EIronChestplate
- UIndustrial2:
- name: Upgrade to Level 3 Industrial Enchantments
- inputs:
- Artless Potion:
- material: POTION
- amount: 20
- durability: 13
- output_recipes:
- - Industrial2
- - UIndustrial3
- U_E_Bread:
- name: Upgrade to Efficient Bread
- inputs:
- Bone:
- material: BONE
- amount: 20
- Rotten flesh:
- material: ROTTEN_FLESH
- amount: 20
- output_recipes:
- - E_Bread
- ULeatherLeggings:
- name: Upgrade to Leather Leggings Production
- inputs:
- Coal:
- material: COAL
- amount: 14
- output_recipes:
- - LeatherLeggings
- - UELeatherLeggings
- - UIronLeggings
- Defensive1:
- name: Level 2 Defensive Enchantments
- inputs:
- Diffuse potion:
- material: Diffuse Potion
- upgrades:
- Leather helmet:
- material: LEATHER_HELMET
- Iron helmet:
- material: IRON_HELMET
- Gold helmet:
- material: GOLD_HELMET
- Diamond helmet:
- material: DIAMOND_HELMET
- Leather chestplate:
- material: LEATHER_CHESTPLATE
- Iron chestplate:
- material: IRON_CHESTPLATE
- Gold chestplate:
- material: GOLD_CHESTPLATE
- Diamond chestplate:
- material: DIAMOND_CHESTPLATE
- Leather leggings:
- material: LEATHER_LEGGINGS
- Iron leggings:
- material: IRON_LEGGINGS
- Gold leggings:
- material: GOLD_LEGGINGS
- Diamond leggings:
- material: DIAMOND_LEGGINGS
- Leather boots:
- material: LEATHER_BOOTS
- Iron boots:
- material: IRON_BOOTS
- Gold boots:
- material: GOLD_BOOTS
- Diamond boots:
- material: DIAMOND_BOOTS
- enchantments:
- Projectile Protection:
- type: PROTECTION_PROJECTILE
- level: 1
- probability: 0.5
- Projectile Protection:
- type: PROTECTION_PROJECTILE
- level: 2
- probability: 0.4
- Projectile Protection:
- type: PROTECTION_PROJECTILE
- level: 3
- probability: 0
- Projectile Protection:
- type: PROTECTION_PROJECTILE
- level: 4
- probability: 0
- Fire Protection:
- type: PROTECTION_FIRE
- level: 1
- probability: 0.5
- Fire Protection:
- type: PROTECTION_FIRE
- level: 2
- probability: 0.4
- Fire Protection:
- type: PROTECTION_FIRE
- level: 3
- probability: 0
- Fire Protection:
- type: PROTECTION_FIRE
- level: 4
- probability: 0
- Protection:
- type: PROTECTION_ENVIRONMENTAL
- level: 1
- probability: 0.5
- Protection:
- type: PROTECTION_ENVIRONMENTAL
- level: 2
- probability: 0.4
- Protection:
- type: PROTECTION_ENVIRONMENTAL
- level: 3
- probability: 0
- Protection:
- type: PROTECTION_ENVIRONMENTAL
- level: 4
- probability: 0
- Respiration:
- type: OXYGEN
- level: 1
- probability: 0.5
- Respiration:
- type: OXYGEN
- level: 2
- probability: 0.4
- Respiration:
- type: OXYGEN
- level: 3
- probability: 0
- Feather Falling:
- type: PROTECTION_FALL
- level: 1
- probability: 0.5
- Feather Falling:
- type: PROTECTION_FALL
- level: 2
- probability: 0.4
- Feather Falling:
- type: PROTECTION_FALL
- level: 3
- probability: 0
- Feather Falling:
- type: PROTECTION_FALL
- level: 4
- probability: 0
- UEDiamondBoots:
- name: Upgrade to Efficent Diamond Boots Production
- inputs:
- Coal:
- material: COAL
- amount: 320
- output_recipes:
- - EDiamondBoots
- UDiamondPickaxe:
- name: Upgrade to Diamond Pickaxe Production
- inputs:
- Coal:
- material: COAL
- amount: 96
- output_recipes:
- - DiamondPickaxe
- - UEDiamondPickaxe
- UEStonePickaxe:
- name: Upgrade to Efficient Stone Pickaxe production
- inputs:
- Coal:
- material: COAL
- amount: 60
- output_recipes:
- - EStonePickaxe
- Bows0:
- name: Level 1 Bows Enchantments
- inputs:
- Clear potion:
- material: Clear Potion
- upgrades:
- Bow:
- material: BOW
- enchantments:
- Infinite:
- type: ARROW_INFINITE
- level: 1
- probability: 0.9
- Flame:
- type: ARROW_FIRE
- level: 1
- probability: 0
- Knockback:
- type: ARROW_KNOCKBACK
- level: 1
- probability: 0.1
- Knockback:
- type: ARROW_KNOCKBACK
- level: 2
- probability: 0
- Power:
- type: ARROW_DAMAGE
- level: 1
- probability: 0.3
- Power:
- type: ARROW_DAMAGE
- level: 2
- probability: 0.4
- Power:
- type: ARROW_DAMAGE
- level: 3
- probability: 0
- Power:
- type: ARROW_DAMAGE
- level: 4
- probability: 0
- Power:
- type: ARROW_DAMAGE
- level: 5
- probability: 0
- UEIronLeggings:
- name: Upgrade to Efficent Iron Leggings Production
- inputs:
- Coal:
- material: COAL
- amount: 140
- output_recipes:
- - EIronLeggings
- E_Mushroom_Soup:
- name: Efficient Mushroom Soup
- inputs:
- Brown Mushroom:
- material: BROWN_MUSHROOM
- amount: 45
- Red Mushroom:
- material: RED_MUSHROOM
- amount: 45
- outputs:
- Mushroom stew:
- material: MUSHROOM_STEW
- amount: 192
- maintenance: 64
- UGoldBoots:
- name: Upgrade to Gold Boots Production
- inputs:
- Coal:
- material: COAL
- amount: 32
- output_recipes:
- - GoldBoots
- - UEGoldBoots
- - UDiamondBoots
- UIron:
- name: Upgrade to Iron Processing
- inputs:
- Iron Ingot:
- material: IRON_INGOT
- amount: 40
- output_recipes:
- - Iron
- - UEIron
- - UGold
- UEIronPickaxe:
- name: Upgrade to Efficient Iron Pickaxe production
- inputs:
- Coal:
- material: COAL
- amount: 120
- output_recipes:
- - EIronPickaxe
- E_Pumpkin_Pie:
- name: Efficient Pumpkin Pit
- inputs:
- Pumpkin:
- material: PUMPKIN
- amount: 45
- Sugar:
- material: SUGAR
- amount: 45
- Eggs:
- material: EGGS
- amount: 45
- outputs:
- Pumpkin pie:
- material: PUMPKIN_PIE
- amount: 64
- maintenance: 64
- U_Cake_and_Chicken:
- name: Upgrade to Cake and Chicken
- inputs:
- Spider eye:
- material: SPIDER_EYE
- amount: 20
- Gunpowder:
- material: SULPHUR
- amount: 20
- output_recipes:
- - Cake
- - U_E_Cake
- - Chicken
- - U_E_Chicken
- - U_Golden_Apple
- UELeatherChestplate:
- name: Upgrade to Efficent Leather Chestplate Production
- inputs:
- Coal:
- material: COAL
- amount: 80
- output_recipes:
- - ELeatherChestplate
- IronPickaxe:
- name: Forge Iron Pickaxe
- inputs:
- Iron Block:
- material: IRON_BLOCK
- amount: 24
- outputs:
- Iron Pickaxe:
- material: IRON_PICKAXE
- Stone:
- name: Process Stone
- inputs:
- Cobble:
- material: COBBLE
- outputs:
- Stone:
- material: STONE
- U_E_ClearPotion1:
- name: Upgrade to Producing Clear Potions Efficiently
- inputs:
- Clear Potion:
- material: POTION
- amount: 50
- durability: 7
- output_recipes:
- - E_ClearPotion1
- U_ThinPotion0:
- name: Upgrade to Thin Potions
- inputs:
- Thin Potion:
- material: POTION
- amount: 10
- durability: 14
- output_recipes:
- - ThinPotion0
- - U_E_ThinPotion0
- - U_BunglingPotion0
- EIronBoots:
- name: Forge Iron Bootss Efficiently
- inputs:
- Iron Block:
- material: IRON_BLOCK
- amount: 80
- outputs:
- Iron Boots:
- material: IRON BOOTS
- amount: 10
- maintenance: 8
- EIronAxe:
- name: Forge Iron Axes Efficiently
- inputs:
- Iron Block:
- material: IRON_BLOCK
- amount: 80
- outputs:
- Iron Axe:
- material: IRON_AXE
- amount: 10
- maintenance: 24
- E_DiffusePotion1:
- name: Brew Diffuse Potions Efficiently
- inputs:
- Baked Potato:
- material: BAKED_POTATO
- amount: 224
- Mushroom Soup:
- material: MUSHROOM_SOUP
- amount: 56
- Wheat:
- material: WHEAT
- amount: 56
- outputs:
- Diffuse Potion:
- material: POTION
- amount: 10
- durability: 11
- maintenance: 128
- U_Pumpkin_Pie_and_Pork:
- name: Upgrade to Pumpkin Pie
- inputs:
- Spider eye:
- material: SPIDER_EYE
- amount: 20
- Gunpowder:
- material: SULPHUR
- amount: 20
- output_recipes:
- - Pumpkin_Pie
- - U_E_Pumpkin_Pie
- - Pork
- - U_E_Pork
- - U_Golden_Carrot_and_Beef
- Diamond:
- name: Process Diamond
- inputs:
- Diamond:
- material: DIAMOND
- outputs:
- Diamond Block:
- material: DIAMOND_BLOCK
- U_ArtlessPotion1:
- name: Upgrade to Artless Potions
- inputs:
- Artless Potion:
- material: POTION
- amount: 10
- durability: 13
- output_recipes:
- - ArtlessPotion1
- - U_E_ArtlessPotion1
- - U_ThinPotion1
- U_ArtlessPotion0:
- name: Upgrade to Artless Potions
- inputs:
- Artless Potion:
- material: POTION
- amount: 10
- durability: 13
- output_recipes:
- - ArtlessPotion0
- - U_E_ArtlessPotion0
- - U_ThinPotion0
- Industrial0:
- name: Level 1 Industrial Enchantments
- inputs:
- Clear potion:
- material: Clear Potion
- upgrades:
- Stone pickaxe:
- material: STONE_PICKAXE
- Iron pickaxe:
- material: IRON_PICKAXE
- Gold pickaxe:
- material: GOLD_PICKAXE
- Diamond pickaxe:
- material: DIAMOND_PICKAXE
- Stone axe:
- material: STONE_AXE
- Iron axe:
- material: IRON_AXE
- Gold axe:
- material: GOLD_AXE
- Diamond axe:
- material: DIAMOND_AXE
- Stone spade:
- material: STONE_SPADE
- Iron spade:
- material: IRON_SPADE
- Gold pickaxe:
- material: GOLD_PICKAXE
- Diamond pickaxe:
- material: DIAMOND_PICKAXE
- enchantments:
- Silk Touch:
- type: SILK_TOUCH
- level: 1
- probability: 0.5
- Efficiency:
- type: DIG_SPEED
- level: 1
- probability: 0.5
- Efficiency:
- type: DIG_SPEED
- level: 2
- probability: 0.2
- Efficiency:
- type: DIG_SPEED
- level: 3
- probability: 0
- Efficiency:
- type: DIG_SPEED
- level: 4
- probability: 0
- Efficiency:
- type: DIG_SPEED
- level: 5
- probability: 0
- Fortune:
- type: LOOT_BONUS_BLOCKS
- level: 1
- probability: 0
- Fortune:
- type: LOOT_BONUS_BLOCKS
- level: 2
- probability: 0
- Fortune:
- type: LOOT_BONUS_BLOCKS
- level: 3
- probability: 0
- Durability:
- type: DURABILITY
- level: 1
- probability: 0.5
- Durability:
- type: DURABILITY
- level: 2
- probability: 0
- Durability:
- type: DURABILITY
- level: 3
- probability: 0
- ELeatherHelmet:
- name: Forge Leather Helmets Efficiently
- inputs:
- Leather:
- material: LEATHER
- amount: 100
- outputs:
- Leather Helmet:
- material: LEATHER HELMET
- amount: 10
- maintenance: 5
- UDiamondBoots:
- name: Upgrade to Diamond Boots Production
- inputs:
- Coal:
- material: COAL
- amount: 64
- output_recipes:
- - DiamondBoots
- - UEDiamondBoots
- E_DiffusePotion0:
- name: Brew Diffuse Potions Efficiently
- inputs:
- Bread:
- material: BREAD
- amount: 224
- Cookies!:
- material: COOKIE
- amount: 224
- Potato:
- material: POTATO
- amount: 56
- outputs:
- Diffuse Potion:
- material: POTION
- amount: 10
- durability: 11
- maintenance: 128
- EIronLeggings:
- name: Forge Iron Leggingss Efficiently
- inputs:
- Iron Block:
- material: IRON_BLOCK
- amount: 140
- outputs:
- Iron Leggings:
- material: IRON LEGGINGS
- amount: 10
- maintenance: 14
- UEStoneSword:
- name: Upgrade to Efficient Stone Sword production
- inputs:
- Coal:
- material: COAL
- amount: 80
- output_recipes:
- - EStoneSword
- EGoldChestplate:
- name: Forge Gold Chestplates Efficiently
- inputs:
- Gold Block:
- material: GOLD_BLOCK
- amount: 160
- outputs:
- Gold Chestplate:
- material: GOLD CHESTPLATE
- amount: 10
- maintenance: 32
- UEIronSpade:
- name: Upgrade to Efficient Iron Spade production
- inputs:
- Coal:
- material: COAL
- amount: 40
- output_recipes:
- - EIronSpade
- UMelee0:
- name: Upgrade to Level 1 Melee Enchantments
- inputs:
- Clear Potion:
- material: POTION
- amount: 20
- durability: 7
- output_recipes:
- - Melee0
- - UMelee1
- E_ClearPotion0:
- name: Brew Clear Potions Efficiently
- inputs:
- Wheat:
- material: WHEAT
- amount: 224
- Cocoa:
- material: COCOA
- amount: 224
- outputs:
- Clear Potion:
- material: POTION
- amount: 10
- durability: 7
- maintenance: 64
- E_ClearPotion1:
- name: Brew Clear Potions Efficiently
- inputs:
- Potato:
- material: POTATO
- amount: 224
- Brown Mushroom:
- material: BROWN_MUSHROOM
- amount: 56
- outputs:
- Clear Potion:
- material: POTION
- amount: 10
- durability: 7
- maintenance: 64
- UEGoldLeggings:
- name: Upgrade to Efficent Gold Leggings Production
- inputs:
- Coal:
- material: COAL
- amount: 280
- output_recipes:
- - EGoldLeggings
- EIronHelmet:
- name: Forge Iron Helmets Efficiently
- inputs:
- Iron Block:
- material: IRON_BLOCK
- amount: 100
- outputs:
- Iron Helmet:
- material: IRON HELMET
- amount: 10
- maintenance: 10
- EGoldSword:
- name: Forge Gold Swords Efficiently
- inputs:
- Gold Block:
- material: GOLD_BLOCK
- amount: 160
- outputs:
- Gold Sword:
- material: GOLD_SWORD
- amount: 10
- durability: -218
- maintenance: 96
- UGoldHelmet:
- name: Upgrade to Gold Helmet Production
- inputs:
- Coal:
- material: COAL
- amount: 40
- output_recipes:
- - GoldHelmet
- - UEGoldHelmet
- - UDiamondHelmet
- UIronPickaxe:
- name: Upgrade to Iron Pickaxe Production
- inputs:
- Coal:
- material: COAL
- amount: 24
- output_recipes:
- - IronPickaxe
- - UEIronPickaxe
- - UGoldPickaxe
- GoldAxe:
- name: Forge Gold Axe
- inputs:
- Gold Block:
- material: GOLD_BLOCK
- amount: 16
- outputs:
- Gold Axe:
- material: GOLD_AXE
- durability: -218
- EIron:
- name: Process Iron Efficiently
- inputs:
- Iron Ingot:
- material: IRON_INGOT
- amount: 52
- outputs:
- Iron Block:
- material: IRON_BLOCK
- amount: 64
- E_ArtlessPotion0:
- name: Brew Artless Potions Efficiently
- inputs:
- Cake:
- material: CAKE
- amount: 224
- Chicken Wings:
- material: CHICKEN
- amount: 112
- Baked Potato:
- material: BAKED_POTATO
- amount: 448
- outputs:
- Artless Potion:
- material: POTION
- amount: 10
- durability: 13
- maintenance: 192
- BunglingPotion0:
- name: Brew Bungling Potion
- inputs:
- Netherwart:
- material: NETHERWART
- amount: 32
- Golden apple:
- material: GOLDEN_APPLE
- amount: 32
- Steak:
- material: STEAK
- amount: 16
- outputs:
- Bungling Potion:
- material: POTION
- durability: 23
- BunglingPotion1:
- name: Brew Bungling Potion
- inputs:
- Netherwart:
- material: NETHERWART
- amount: 32
- Golden carrot:
- material: GOLDEN_CARROT
- amount: 32
- Cake:
- material: CAKE
- amount: 64
- outputs:
- Bungling Potion:
- material: POTION
- durability: 23
- GoldSpade:
- name: Forge Gold Spade
- inputs:
- Gold Block:
- material: GOLD_BLOCK
- amount: 8
- outputs:
- Gold Spade:
- material: GOLD_SPADE
- durability: -218
- U_E_Mushroom_Soup:
- name: Upgrade to Efficient Mushroom Soup
- inputs:
- Bone:
- material: BONE
- amount: 20
- Rotten flesh:
- material: ROTTEN_FLESH
- amount: 20
- output_recipes:
- - E_Mushroom_Soup
- Golden_Apple:
- name: Golden Apple
- inputs:
- Apple:
- material: APPLE
- Gold block:
- material: GOLD_BLOCK
- amount: 3
- outputs:
- Golden apple:
- material: GOLDEN_APPLE
- EIronSword:
- name: Forge Iron Swords Efficiently
- inputs:
- Iron Block:
- material: IRON_BLOCK
- amount: 160
- outputs:
- Iron Sword:
- material: IRON_SWORD
- amount: 10
- maintenance: 48
- U_E_Golden_Carrot:
- name: Upgrade to Efficient Golden Carrots
- inputs:
- Ender pearl:
- material: ENDER_PEARL
- amount: 20
- Ghast tear:
- material: GHAST_TEAR
- amount: 20
- output_recipes:
- - E_Golden_Carrot
- UEIronSword:
- name: Upgrade to Efficient Iron Sword production
- inputs:
- Coal:
- material: COAL
- amount: 160
- output_recipes:
- - EIronSword
- UEGoldSpade:
- name: Upgrade to Efficient Gold Spade production
- inputs:
- Coal:
- material: COAL
- amount: 80
- output_recipes:
- - EGoldSpade
- Defensive4:
- name: Level 5 Defensive Enchantments
- inputs:
- Bungling potion:
- material: Bungling Potion
- upgrades:
- Leather helmet:
- material: LEATHER_HELMET
- Iron helmet:
- material: IRON_HELMET
- Gold helmet:
- material: GOLD_HELMET
- Diamond helmet:
- material: DIAMOND_HELMET
- Leather chestplate:
- material: LEATHER_CHESTPLATE
- Iron chestplate:
- material: IRON_CHESTPLATE
- Gold chestplate:
- material: GOLD_CHESTPLATE
- Diamond chestplate:
- material: DIAMOND_CHESTPLATE
- Leather leggings:
- material: LEATHER_LEGGINGS
- Iron leggings:
- material: IRON_LEGGINGS
- Gold leggings:
- material: GOLD_LEGGINGS
- Diamond leggings:
- material: DIAMOND_LEGGINGS
- Leather boots:
- material: LEATHER_BOOTS
- Iron boots:
- material: IRON_BOOTS
- Gold boots:
- material: GOLD_BOOTS
- Diamond boots:
- material: DIAMOND_BOOTS
- enchantments:
- Projectile Protection:
- type: PROTECTION_PROJECTILE
- level: 1
- probability: 0
- Projectile Protection:
- type: PROTECTION_PROJECTILE
- level: 2
- probability: 0.1
- Projectile Protection:
- type: PROTECTION_PROJECTILE
- level: 3
- probability: 0.3
- Projectile Protection:
- type: PROTECTION_PROJECTILE
- level: 4
- probability: 0.1
- Fire Protection:
- type: PROTECTION_FIRE
- level: 1
- probability: 0
- Fire Protection:
- type: PROTECTION_FIRE
- level: 2
- probability: 0.1
- Fire Protection:
- type: PROTECTION_FIRE
- level: 3
- probability: 0.3
- Fire Protection:
- type: PROTECTION_FIRE
- level: 4
- probability: 0.1
- Protection:
- type: PROTECTION_ENVIRONMENTAL
- level: 1
- probability: 0
- Protection:
- type: PROTECTION_ENVIRONMENTAL
- level: 2
- probability: 0.1
- Protection:
- type: PROTECTION_ENVIRONMENTAL
- level: 3
- probability: 0.3
- Protection:
- type: PROTECTION_ENVIRONMENTAL
- level: 4
- probability: 0.1
- Respiration:
- type: OXYGEN
- level: 1
- probability: 0
- Respiration:
- type: OXYGEN
- level: 2
- probability: 0.1
- Respiration:
- type: OXYGEN
- level: 3
- probability: 0.3
- Feather Falling:
- type: PROTECTION_FALL
- level: 1
- probability: 0
- Feather Falling:
- type: PROTECTION_FALL
- level: 2
- probability: 0.1
- Feather Falling:
- type: PROTECTION_FALL
- level: 3
- probability: 0.3
- Feather Falling:
- type: PROTECTION_FALL
- level: 4
- probability: 0.1
- maintenance: 20
- UEGoldHelmet:
- name: Upgrade to Efficent Gold Helmet Production
- inputs:
- Coal:
- material: COAL
- amount: 200
- output_recipes:
- - EGoldHelmet
- U_ThinPotion1:
- name: Upgrade to Thin Potions
- inputs:
- Thin Potion:
- material: POTION
- amount: 10
- durability: 14
- output_recipes:
- - ThinPotion1
- - U_E_ThinPotion1
- - U_BunglingPotion1
- GoldPickaxe:
- name: Forge Gold Pickaxe
- inputs:
- Gold Block:
- material: GOLD_BLOCK
- amount: 24
- outputs:
- Gold Pickaxe:
- material: GOLD_PICKAXE
- durability: -218
- IronHelmet:
- name: Forge Iron Helmet
- inputs:
- Iron Block:
- material: IRON_BLOCK
- amount: 20
- outputs:
- Iron Helmet:
- material: IRON HELMET
- E_Chicken:
- name: Efficient Chicken
- inputs:
- Raw chicken:
- material: RAW_CHICKEN
- amount: 45
- outputs:
- Cooked chicken:
- material: COOKED_CHICKEN
- amount: 64
- maintenance: 64
- EDiamond:
- name: Process Diamond Efficiently
- inputs:
- Diamond:
- material: DIAMOND
- amount: 52
- outputs:
- Diamond Block:
- material: DIAMOND_BLOCK
- amount: 64
- maintenance: 20
- U_E_ThinPotion0:
- name: Upgrade to Producing Thin Potions Efficiently
- inputs:
- Thin Potion:
- material: POTION
- amount: 50
- durability: 14
- output_recipes:
- - E_ThinPotion0
- Bows2:
- name: Level 3 Bows Enchantments
- inputs:
- Artless potion:
- material: Artless Potion
- upgrades:
- Bow:
- material: BOW
- enchantments:
- Infinite:
- type: ARROW_INFINITE
- level: 1
- probability: 0.5
- Flame:
- type: ARROW_FIRE
- level: 1
- probability: 0
- Knockback:
- type: ARROW_KNOCKBACK
- level: 1
- probability: 0.3
- Knockback:
- type: ARROW_KNOCKBACK
- level: 2
- probability: 0
- Power:
- type: ARROW_DAMAGE
- level: 1
- probability: 0.5
- Power:
- type: ARROW_DAMAGE
- level: 2
- probability: 0.5
- Power:
- type: ARROW_DAMAGE
- level: 3
- probability: 0.3
- Power:
- type: ARROW_DAMAGE
- level: 4
- probability: 0
- Power:
- type: ARROW_DAMAGE
- level: 5
- probability: 0
- EIronSpade:
- name: Forge Iron Spades Efficiently
- inputs:
- Iron Block:
- material: IRON_BLOCK
- amount: 40
- outputs:
- Iron Spade:
- material: IRON_SPADE
- amount: 10
- maintenance: 12
- Bows1:
- name: Level 2 Bows Enchantments
- inputs:
- Diffuse potion:
- material: Diffuse Potion
- upgrades:
- Bow:
- material: BOW
- enchantments:
- Infinite:
- type: ARROW_INFINITE
- level: 1
- probability: 0.7
- Flame:
- type: ARROW_FIRE
- level: 1
- probability: 0
- Knockback:
- type: ARROW_KNOCKBACK
- level: 1
- probability: 0.2
- Knockback:
- type: ARROW_KNOCKBACK
- level: 2
- probability: 0
- Power:
- type: ARROW_DAMAGE
- level: 1
- probability: 0.4
- Power:
- type: ARROW_DAMAGE
- level: 2
- probability: 0.5
- Power:
- type: ARROW_DAMAGE
- level: 3
- probability: 0.2
- Power:
- type: ARROW_DAMAGE
- level: 4
- probability: 0
- Power:
- type: ARROW_DAMAGE
- level: 5
- probability: 0
- UELeatherBoots:
- name: Upgrade to Efficent Leather Boots Production
- inputs:
- Coal:
- material: COAL
- amount: 40
- output_recipes:
- - ELeatherBoots
- Bows3:
- name: Level 4 Bows Enchantments
- inputs:
- Thin potion:
- material: Thin Potion
- upgrades:
- Bow:
- material: BOW
- enchantments:
- Infinite:
- type: ARROW_INFINITE
- level: 1
- probability: 0.3
- Flame:
- type: ARROW_FIRE
- level: 1
- probability: 0.1
- Knockback:
- type: ARROW_KNOCKBACK
- level: 1
- probability: 0.4
- Knockback:
- type: ARROW_KNOCKBACK
- level: 2
- probability: 0.1
- Power:
- type: ARROW_DAMAGE
- level: 1
- probability: 0.4
- Power:
- type: ARROW_DAMAGE
- level: 2
- probability: 0.3
- Power:
- type: ARROW_DAMAGE
- level: 3
- probability: 0.4
- Power:
- type: ARROW_DAMAGE
- level: 4
- probability: 0.2
- Power:
- type: ARROW_DAMAGE
- level: 5
- probability: 0
- ELeatherLeggings:
- name: Forge Leather Leggingss Efficiently
- inputs:
- Leather:
- material: LEATHER
- amount: 140
- outputs:
- Leather Leggings:
- material: LEATHER LEGGINGS
- amount: 10
- maintenance: 7
- IronBoots:
- name: Forge Iron Boots
- inputs:
- Iron Block:
- material: IRON_BLOCK
- amount: 16
- outputs:
- Iron Boots:
- material: IRON BOOTS
- EStoneSpade:
- name: Forge Stone Spades Efficiently
- inputs:
- Stone:
- material: STONE
- amount: 40
- outputs:
- Stone Spade:
- material: STONE_SPADE
- amount: 10
- maintenance: 6
- U_Golden_Carrot_and_Beef:
- name: Upgrade to Golden Carrots
- inputs:
- Ender pearl:
- material: ENDER_PEARL
- amount: 20
- Ghast tear:
- material: GHAST_TEAR
- amount: 20
- output_recipes:
- - Golden_Carrot
- - U_E_Golden_Carrot
- - Beef
- - U_E_Beef
- U_E_Golden_Apple:
- name: Upgrade to Efficient Golden Apples
- inputs:
- Ender pearl:
- material: ENDER_PEARL
- amount: 20
- Ghast tear:
- material: GHAST_TEAR
- amount: 20
- output_recipes:
- - E_Golden_Apple
- Bread:
- name: Bread
- inputs:
- Wheat:
- material: WHEAT
- Sugar:
- material: SUGAR
- outputs:
- Bread:
- material: BREAD
- UIronSpade:
- name: Upgrade to Iron Spade Production
- inputs:
- Coal:
- material: COAL
- amount: 8
- output_recipes:
- - IronSpade
- - UEIronSpade
- - UGoldSpade
- ThinPotion1:
- name: Brew Thin Potion
- inputs:
- Cactus:
- material: CACTUS
- amount: 32
- Netherwart:
- material: NETHERWART
- amount: 32
- Pumpkin pie:
- material: PUMPKIN_PIE
- amount: 32
- outputs:
- Thin Potion:
- material: POTION
- durability: 14
- ThinPotion0:
- name: Brew Thin Potion
- inputs:
- Cactus:
- material: CACTUS
- amount: 32
- Netherwart:
- material: NETHERWART
- amount: 32
- Cake:
- material: CAKE
- amount: 32
- outputs:
- Thin Potion:
- material: POTION
- durability: 14
- EStone:
- name: Process Stone Efficiently
- inputs:
- Cobble:
- material: COBBLE
- amount: 52
- outputs:
- Stone:
- material: STONE
- amount: 64
- Emerald:
- name: Process Emerald
- inputs:
- Emerald:
- material: EMERALD
- outputs:
- Emerald Block:
- material: EMERALD_BLOCK
- UDefensive4:
- name: Upgrade to Level 5 Defensive Enchantments
- inputs:
- Bungling Potion:
- material: POTION
- amount: 20
- durability: 23
- output_recipes:
- - Defensive4
- ULeatherBoots:
- name: Upgrade to Leather Boots Production
- inputs:
- Coal:
- material: COAL
- amount: 8
- output_recipes:
- - LeatherBoots
- - UELeatherBoots
- - UIronBoots
- UEDiamondPickaxe:
- name: Upgrade to Efficient Diamond Pickaxe production
- inputs:
- Coal:
- material: COAL
- amount: 480
- output_recipes:
- - EDiamondPickaxe
- UDiamond:
- name: Upgrade to Diamond Processing
- inputs:
- Diamond:
- material: DIAMOND
- amount: 40
- output_recipes:
- - Diamond
- - UEDiamond
- - UEmerald
- E_Baked_Potato:
- name: Efficient Baked Potato
- inputs:
- Potato:
- material: POTATO
- amount: 45
- outputs:
- Baked potato:
- material: BAKED_POTATO
- amount: 64
- maintenance: 64
- UEIronAxe:
- name: Upgrade to Efficient Iron Axe production
- inputs:
- Coal:
- material: COAL
- amount: 80
- output_recipes:
- - EIronAxe
- UGoldLeggings:
- name: Upgrade to Gold Leggings Production
- inputs:
- Coal:
- material: COAL
- amount: 56
- output_recipes:
- - GoldLeggings
- - UEGoldLeggings
- - UDiamondLeggings
- E_BunglingPotion0:
- name: Brew Bungling Potions Efficiently
- inputs:
- Netherwart:
- material: NETHERWART
- amount: 224
- Golden apple:
- material: GOLDEN_APPLE
- amount: 224
- Steak:
- material: STEAK
- amount: 112
- outputs:
- Bungling Potion:
- material: POTION
- amount: 10
- durability: 23
- maintenance: 320
- UIronChestplate:
- name: Upgrade to Iron Chestplate Production
- inputs:
- Coal:
- material: COAL
- amount: 32
- output_recipes:
- - IronChestplate
- - UEIronChestplate
- - UGoldChestplate
- Golden_Carrot:
- name: Golden Carrot
- inputs:
- Carrot:
- material: CARROT
- Gold block:
- material: GOLD_BLOCK
- amount: 3
- outputs:
- Golden carrot:
- material: GOLDEN_CARROT
- UEDiamondLeggings:
- name: Upgrade to Efficent Diamond Leggings Production
- inputs:
- Coal:
- material: COAL
- amount: 560
- output_recipes:
- - EDiamondLeggings
- EStoneSword:
- name: Forge Stone Swords Efficiently
- inputs:
- Stone:
- material: STONE
- amount: 160
- outputs:
- Stone Sword:
- material: STONE_SWORD
- amount: 10
- maintenance: 24
- U_E_Baked_Potato:
- name: Upgrade to Efficient Baked Potato
- inputs:
- Bone:
- material: BONE
- amount: 20
- Rotten flesh:
- material: ROTTEN_FLESH
- amount: 20
- output_recipes:
- - E_Baked_Potato
- Gold:
- name: Process Gold
- inputs:
- Gold Ingot:
- material: GOLD_INGOT
- outputs:
- Gold Block:
- material: GOLD_BLOCK
- UDiamondSword:
- name: Upgrade to Diamond Sword Production
- inputs:
- Coal:
- material: COAL
- amount: 128
- output_recipes:
- - DiamondSword
- - UEDiamondSword
- Melee2:
- name: Level 3 Melee Enchantments
- inputs:
- Artless potion:
- material: Artless Potion
- upgrades:
- Stone axe:
- material: STONE_AXE
- Iron axe:
- material: IRON_AXE
- Gold axe:
- material: GOLD_AXE
- Diamond axe:
- material: DIAMOND_AXE
- Stone sword:
- material: STONE_SWORD
- Iron sword:
- material: IRON_SWORD
- Gold sword:
- material: GOLD_SWORD
- Diamond sword:
- material: DIAMOND_SWORD
- enchantments:
- Knockback:
- type: ARROW_KNOCKBACK
- level: 1
- probability: 0.5
- Knockback:
- type: ARROW_KNOCKBACK
- level: 2
- probability: 0.4
- Bane of the Anthropods:
- type: DAMAGE_ANTHROPODS
- level: 1
- probability: 0.1
- Sharpness:
- type: DAMAGE_ALL
- level: 1
- probability: 0.3
- Sharpness:
- type: DAMAGE_ALL
- level: 2
- probability: 0.5
- Sharpness:
- type: DAMAGE_ALL
- level: 3
- probability: 0.3
- Sharpness:
- type: DAMAGE_ALL
- level: 4
- probability: 0
- Sharpness:
- type: DAMAGE_ALL
- level: 5
- probability: 0
- Looting:
- type: LOOT_BONUS_MOBS
- level: 1
- probability: 0.5
- Looting:
- type: LOOT_BONUS_MOBS
- level: 2
- probability: 0.7
- Looting:
- type: LOOT_BONUS_MOBS
- level: 3
- probability: 0
- Fire Aspect:
- type: FIRE_ASPECT
- level: 1
- probability: 0.4
- Fire Aspect:
- type: FIRE_ASPECT
- level: 2
- probability: 0
- Melee3:
- name: Level 4 Melee Enchantments
- inputs:
- Thin potion:
- material: Thin Potion
- upgrades:
- Stone axe:
- material: STONE_AXE
- Iron axe:
- material: IRON_AXE
- Gold axe:
- material: GOLD_AXE
- Diamond axe:
- material: DIAMOND_AXE
- Stone sword:
- material: STONE_SWORD
- Iron sword:
- material: IRON_SWORD
- Gold sword:
- material: GOLD_SWORD
- Diamond sword:
- material: DIAMOND_SWORD
- enchantments:
- Knockback:
- type: ARROW_KNOCKBACK
- level: 1
- probability: 0.3
- Knockback:
- type: ARROW_KNOCKBACK
- level: 2
- probability: 0.5
- Bane of the Anthropods:
- type: DAMAGE_ANTHROPODS
- level: 1
- probability: 0.1
- Sharpness:
- type: DAMAGE_ALL
- level: 1
- probability: 0
- Sharpness:
- type: DAMAGE_ALL
- level: 2
- probability: 0.3
- Sharpness:
- type: DAMAGE_ALL
- level: 3
- probability: 0.5
- Sharpness:
- type: DAMAGE_ALL
- level: 4
- probability: 0.3
- Sharpness:
- type: DAMAGE_ALL
- level: 5
- probability: 0
- Looting:
- type: LOOT_BONUS_MOBS
- level: 1
- probability: 0
- Looting:
- type: LOOT_BONUS_MOBS
- level: 2
- probability: 0.4
- Looting:
- type: LOOT_BONUS_MOBS
- level: 3
- probability: 0.3
- Fire Aspect:
- type: FIRE_ASPECT
- level: 1
- probability: 0.4
- Fire Aspect:
- type: FIRE_ASPECT
- level: 2
- probability: 0.1
- Melee0:
- name: Level 1 Melee Enchantments
- inputs:
- Clear potion:
- material: Clear Potion
- upgrades:
- Stone axe:
- material: STONE_AXE
- Iron axe:
- material: IRON_AXE
- Gold axe:
- material: GOLD_AXE
- Diamond axe:
- material: DIAMOND_AXE
- Stone sword:
- material: STONE_SWORD
- Iron sword:
- material: IRON_SWORD
- Gold sword:
- material: GOLD_SWORD
- Diamond sword:
- material: DIAMOND_SWORD
- enchantments:
- Knockback:
- type: ARROW_KNOCKBACK
- level: 1
- probability: 0.5
- Knockback:
- type: ARROW_KNOCKBACK
- level: 2
- probability: 0
- Bane of the Anthropods:
- type: DAMAGE_ANTHROPODS
- level: 1
- probability: 0.1
- Sharpness:
- type: DAMAGE_ALL
- level: 1
- probability: 0.7
- Sharpness:
- type: DAMAGE_ALL
- level: 2
- probability: 0.2
- Sharpness:
- type: DAMAGE_ALL
- level: 3
- probability: 0
- Sharpness:
- type: DAMAGE_ALL
- level: 4
- probability: 0
- Sharpness:
- type: DAMAGE_ALL
- level: 5
- probability: 0
- Looting:
- type: LOOT_BONUS_MOBS
- level: 1
- probability: 0.8
- Looting:
- type: LOOT_BONUS_MOBS
- level: 2
- probability: 0.2
- Looting:
- type: LOOT_BONUS_MOBS
- level: 3
- probability: 0
- Fire Aspect:
- type: FIRE_ASPECT
- level: 1
- probability: 0.2
- Fire Aspect:
- type: FIRE_ASPECT
- level: 2
- probability: 0
- Melee1:
- name: Level 2 Melee Enchantments
- inputs:
- Diffuse potion:
- material: Diffuse Potion
- upgrades:
- Stone axe:
- material: STONE_AXE
- Iron axe:
- material: IRON_AXE
- Gold axe:
- material: GOLD_AXE
- Diamond axe:
- material: DIAMOND_AXE
- Stone sword:
- material: STONE_SWORD
- Iron sword:
- material: IRON_SWORD
- Gold sword:
- material: GOLD_SWORD
- Diamond sword:
- material: DIAMOND_SWORD
- enchantments:
- Knockback:
- type: ARROW_KNOCKBACK
- level: 1
- probability: 0.5
- Knockback:
- type: ARROW_KNOCKBACK
- level: 2
- probability: 0
- Bane of the Anthropods:
- type: DAMAGE_ANTHROPODS
- level: 1
- probability: 0.1
- Sharpness:
- type: DAMAGE_ALL
- level: 1
- probability: 0.5
- Sharpness:
- type: DAMAGE_ALL
- level: 2
- probability: 0.4
- Sharpness:
- type: DAMAGE_ALL
- level: 3
- probability: 0
- Sharpness:
- type: DAMAGE_ALL
- level: 4
- probability: 0
- Sharpness:
- type: DAMAGE_ALL
- level: 5
- probability: 0
- Looting:
- type: LOOT_BONUS_MOBS
- level: 1
- probability: 0.8
- Looting:
- type: LOOT_BONUS_MOBS
- level: 2
- probability: 0.5
- Looting:
- type: LOOT_BONUS_MOBS
- level: 3
- probability: 0
- Fire Aspect:
- type: FIRE_ASPECT
- level: 1
- probability: 0.3
- Fire Aspect:
- type: FIRE_ASPECT
- level: 2
- probability: 0
- EGoldLeggings:
- name: Forge Gold Leggingss Efficiently
- inputs:
- Gold Block:
- material: GOLD_BLOCK
- amount: 140
- outputs:
- Gold Leggings:
- material: GOLD LEGGINGS
- amount: 10
- maintenance: 28
- DiamondSpade:
- name: Forge Diamond Spade
- inputs:
- Diamond Block:
- material: DIAMOND_BLOCK
- amount: 8
- outputs:
- Diamond Spade:
- material: DIAMOND_SPADE
- UDiamondSpade:
- name: Upgrade to Diamond Spade Production
- inputs:
- Coal:
- material: COAL
- amount: 32
- output_recipes:
- - DiamondSpade
- - UEDiamondSpade
- IronAxe:
- name: Forge Iron Axe
- inputs:
- Iron Block:
- material: IRON_BLOCK
- amount: 16
- outputs:
- Iron Axe:
- material: IRON_AXE
- UStoneAxe:
- name: Upgrade to Stone Axe Production
- inputs:
- Coal:
- material: COAL
- amount: 8
- output_recipes:
- - StoneAxe
- - UEStoneAxe
- - UIronAxe
- UEGoldSword:
- name: Upgrade to Efficient Gold Sword production
- inputs:
- Coal:
- material: COAL
- amount: 320
- output_recipes:
- - EGoldSword
- UIronAxe:
- name: Upgrade to Iron Axe Production
- inputs:
- Coal:
- material: COAL
- amount: 16
- output_recipes:
- - IronAxe
- - UEIronAxe
- - UGoldAxe
- UEGoldAxe:
- name: Upgrade to Efficient Gold Axe production
- inputs:
- Coal:
- material: COAL
- amount: 160
- output_recipes:
- - EGoldAxe
- EGoldBoots:
- name: Forge Gold Bootss Efficiently
- inputs:
- Gold Block:
- material: GOLD_BLOCK
- amount: 80
- outputs:
- Gold Boots:
- material: GOLD BOOTS
- amount: 10
- maintenance: 16
- Industrial3:
- name: Level 4 Industrial Enchantments
- inputs:
- Thin potion:
- material: Thin Potion
- upgrades:
- Stone pickaxe:
- material: STONE_PICKAXE
- Iron pickaxe:
- material: IRON_PICKAXE
- Gold pickaxe:
- material: GOLD_PICKAXE
- Diamond pickaxe:
- material: DIAMOND_PICKAXE
- Stone axe:
- material: STONE_AXE
- Iron axe:
- material: IRON_AXE
- Gold axe:
- material: GOLD_AXE
- Diamond axe:
- material: DIAMOND_AXE
- Stone spade:
- material: STONE_SPADE
- Iron spade:
- material: IRON_SPADE
- Gold pickaxe:
- material: GOLD_PICKAXE
- Diamond pickaxe:
- material: DIAMOND_PICKAXE
- enchantments:
- Silk Touch:
- type: SILK_TOUCH
- level: 1
- probability: 0
- Efficiency:
- type: DIG_SPEED
- level: 1
- probability: 0.8
- Efficiency:
- type: DIG_SPEED
- level: 2
- probability: 0.5
- Efficiency:
- type: DIG_SPEED
- level: 3
- probability: 0.3
- Efficiency:
- type: DIG_SPEED
- level: 4
- probability: 0.2
- Efficiency:
- type: DIG_SPEED
- level: 5
- probability: 0
- Fortune:
- type: LOOT_BONUS_BLOCKS
- level: 1
- probability: 0.5
- Fortune:
- type: LOOT_BONUS_BLOCKS
- level: 2
- probability: 0.5
- Fortune:
- type: LOOT_BONUS_BLOCKS
- level: 3
- probability: 0
- Durability:
- type: DURABILITY
- level: 1
- probability: 0.8
- Durability:
- type: DURABILITY
- level: 2
- probability: 0.6
- Durability:
- type: DURABILITY
- level: 3
- probability: 0.1
- Pumpkin_Pie:
- name: Pumpkin Pie
- inputs:
- Pumpkin:
- material: PUMPKIN
- Sugar:
- material: SUGAR
- Eggs:
- material: EGGS
- outputs:
- Pumpkin pie:
- material: PUMPKIN_PIE
- UGold:
- name: Upgrade to Gold Processing
- inputs:
- Gold Ingot:
- material: GOLD_INGOT
- amount: 40
- output_recipes:
- - Gold
- - UEGold
- - UDiamond
- U_DiffusePotion0:
- name: Upgrade to Diffuse Potions
- inputs:
- Diffuse Potion:
- material: POTION
- amount: 10
- durability: 11
- output_recipes:
- - DiffusePotion0
- - U_E_DiffusePotion0
- - U_ArtlessPotion0
- UEStoneSpade:
- name: Upgrade to Efficient Stone Spade production
- inputs:
- Coal:
- material: COAL
- amount: 20
- output_recipes:
- - EStoneSpade
- E_Bread:
- name: Efficient Bread
- inputs:
- Wheat:
- material: WHEAT
- amount: 45
- Sugar:
- material: SUGAR
- amount: 45
- outputs:
- Bread:
- material: BREAD
- amount: 64
- maintenance: 64
- EGoldHelmet:
- name: Forge Gold Helmets Efficiently
- inputs:
- Gold Block:
- material: GOLD_BLOCK
- amount: 100
- outputs:
- Gold Helmet:
- material: GOLD HELMET
- amount: 10
- maintenance: 20
- UStoneSword:
- name: Upgrade to Stone Sword Production
- inputs:
- Coal:
- material: COAL
- amount: 16
- output_recipes:
- - StoneSword
- - UEStoneSword
- - UIronSword
- Defensive0:
- name: Level 1 Defensive Enchantments
- inputs:
- Clear potion:
- material: Clear Potion
- upgrades:
- Leather helmet:
- material: LEATHER_HELMET
- Iron helmet:
- material: IRON_HELMET
- Gold helmet:
- material: GOLD_HELMET
- Diamond helmet:
- material: DIAMOND_HELMET
- Leather chestplate:
- material: LEATHER_CHESTPLATE
- Iron chestplate:
- material: IRON_CHESTPLATE
- Gold chestplate:
- material: GOLD_CHESTPLATE
- Diamond chestplate:
- material: DIAMOND_CHESTPLATE
- Leather leggings:
- material: LEATHER_LEGGINGS
- Iron leggings:
- material: IRON_LEGGINGS
- Gold leggings:
- material: GOLD_LEGGINGS
- Diamond leggings:
- material: DIAMOND_LEGGINGS
- Leather boots:
- material: LEATHER_BOOTS
- Iron boots:
- material: IRON_BOOTS
- Gold boots:
- material: GOLD_BOOTS
- Diamond boots:
- material: DIAMOND_BOOTS
- enchantments:
- Projectile Protection:
- type: PROTECTION_PROJECTILE
- level: 1
- probability: 0.7
- Projectile Protection:
- type: PROTECTION_PROJECTILE
- level: 2
- probability: 0.2
- Projectile Protection:
- type: PROTECTION_PROJECTILE
- level: 3
- probability: 0
- Projectile Protection:
- type: PROTECTION_PROJECTILE
- level: 4
- probability: 0
- Fire Protection:
- type: PROTECTION_FIRE
- level: 1
- probability: 0.7
- Fire Protection:
- type: PROTECTION_FIRE
- level: 2
- probability: 0.2
- Fire Protection:
- type: PROTECTION_FIRE
- level: 3
- probability: 0
- Fire Protection:
- type: PROTECTION_FIRE
- level: 4
- probability: 0
- Protection:
- type: PROTECTION_ENVIRONMENTAL
- level: 1
- probability: 0.7
- Protection:
- type: PROTECTION_ENVIRONMENTAL
- level: 2
- probability: 0.2
- Protection:
- type: PROTECTION_ENVIRONMENTAL
- level: 3
- probability: 0
- Protection:
- type: PROTECTION_ENVIRONMENTAL
- level: 4
- probability: 0
- Respiration:
- type: OXYGEN
- level: 1
- probability: 0.7
- Respiration:
- type: OXYGEN
- level: 2
- probability: 0.2
- Respiration:
- type: OXYGEN
- level: 3
- probability: 0
- Feather Falling:
- type: PROTECTION_FALL
- level: 1
- probability: 0.7
- Feather Falling:
- type: PROTECTION_FALL
- level: 2
- probability: 0.2
- Feather Falling:
- type: PROTECTION_FALL
- level: 3
- probability: 0
- Feather Falling:
- type: PROTECTION_FALL
- level: 4
- probability: 0
- Cookie:
- name: Cookies!
- inputs:
- Cocoa:
- material: COCOA
- Wheat:
- material: WHEAT
- outputs:
- Cookie!:
- material: COOKIE
- amount: 3
- UIronBoots:
- name: Upgrade to Iron Boots Production
- inputs:
- Coal:
- material: COAL
- amount: 16
- output_recipes:
- - IronBoots
- - UEIronBoots
- - UGoldBoots
- ELeatherChestplate:
- name: Forge Leather Chestplates Efficiently
- inputs:
- Leather:
- material: LEATHER
- amount: 160
- outputs:
- Leather Chestplate:
- material: LEATHER CHESTPLATE
- amount: 10
- maintenance: 8
- IronSpade:
- name: Forge Iron Spade
- inputs:
- Iron Block:
- material: IRON_BLOCK
- amount: 8
- outputs:
- Iron Spade:
- material: IRON_SPADE
- U_E_Pork:
- name: Upgrade to Efficient Pork
- inputs:
- Spider eye:
- material: SPIDER_EYE
- amount: 20
- Gunpowder:
- material: SULPHUR
- amount: 20
- output_recipes:
- - E_Pork
- DiffusePotion0:
- name: Brew Diffuse Potion
- inputs:
- Bread:
- material: BREAD
- amount: 32
- Cookies!:
- material: COOKIE
- amount: 32
- Potato:
- material: POTATO
- amount: 8
- outputs:
- Diffuse Potion:
- material: POTION
- durability: 11
- E_Pork:
- name: Efficient Pork
- inputs:
- Pork:
- material: PORK
- amount: 45
- outputs:
- Grilled pork:
- material: GRILLED_PORK
- amount: 64
- maintenance: 64
- EDiamondLeggings:
- name: Forge Diamond Leggingss Efficiently
- inputs:
- Diamond Block:
- material: DIAMOND_BLOCK
- amount: 140
- outputs:
- Diamond Leggings:
- material: DIAMOND LEGGINGS
- amount: 10
- maintenance: 56
- IronChestplate:
- name: Forge Iron Chestplate
- inputs:
- Iron Block:
- material: IRON_BLOCK
- amount: 32
- outputs:
- Iron Chestplate:
- material: IRON CHESTPLATE
- GoldBoots:
- name: Forge Gold Boots
- inputs:
- Gold Block:
- material: GOLD_BLOCK
- amount: 16
- outputs:
- Gold Boots:
- material: GOLD BOOTS
- EStonePickaxe:
- name: Forge Stone Pickaxes Efficiently
- inputs:
- Stone:
- material: STONE
- amount: 120
- outputs:
- Stone Pickaxe:
- material: STONE_PICKAXE
- amount: 10
- maintenance: 18
- ClearPotion0:
- name: Brew Clear Potion
- inputs:
- Wheat:
- material: WHEAT
- amount: 32
- Cocoa:
- material: COCOA
- amount: 32
- outputs:
- Clear Potion:
- material: POTION
- durability: 7
- ClearPotion1:
- name: Brew Clear Potion
- inputs:
- Potato:
- material: POTATO
- amount: 32
- Brown Mushroom:
- material: BROWN_MUSHROOM
- amount: 8
- outputs:
- Clear Potion:
- material: POTION
- durability: 7
- UELeatherLeggings:
- name: Upgrade to Efficent Leather Leggings Production
- inputs:
- Coal:
- material: COAL
- amount: 70
- output_recipes:
- - ELeatherLeggings
- EIronChestplate:
- name: Forge Iron Chestplates Efficiently
- inputs:
- Iron Block:
- material: IRON_BLOCK
- amount: 160
- outputs:
- Iron Chestplate:
- material: IRON CHESTPLATE
- amount: 10
- maintenance: 16
- EEmerald:
- name: Process Emerald Efficiently
- inputs:
- Emerald:
- material: EMERALD
- amount: 52
- outputs:
- Emerald Block:
- material: EMERALD_BLOCK
- amount: 64
- maintenance: 20
- DiffusePotion1:
- name: Brew Diffuse Potion
- inputs:
- Baked Potato:
- material: BAKED_POTATO
- amount: 32
- Mushroom Soup:
- material: MUSHROOM_SOUP
- amount: 8
- Wheat:
- material: WHEAT
- amount: 8
- outputs:
- Diffuse Potion:
- material: POTION
- durability: 11
- IronLeggings:
- name: Forge Iron Leggings
- inputs:
- Iron Block:
- material: IRON_BLOCK
- amount: 28
- outputs:
- Iron Leggings:
- material: IRON LEGGINGS
- StoneSpade:
- name: Forge Stone Spade
- inputs:
- Stone:
- material: STONE
- amount: 8
- outputs:
- Stone Spade:
- material: STONE_SPADE
- ELeatherBoots:
- name: Forge Leather Bootss Efficiently
- inputs:
- Leather:
- material: LEATHER
- amount: 80
- outputs:
- Leather Boots:
- material: LEATHER BOOTS
- amount: 10
- maintenance: 4
- UDefensive3:
- name: Upgrade to Level 4 Defensive Enchantments
- inputs:
- Thin Potion:
- material: POTION
- amount: 20
- durability: 14
- output_recipes:
- - Defensive3
- - UDefensive4
- EDiamondSpade:
- name: Forge Diamond Spades Efficiently
- inputs:
- Diamond Block:
- material: DIAMOND_BLOCK
- amount: 40
- outputs:
- Diamond Spade:
- material: DIAMOND_SPADE
- amount: 10
- maintenance: 48
- Defensive3:
- name: Level 4 Defensive Enchantments
- inputs:
- Thin potion:
- material: Thin Potion
- upgrades:
- Leather helmet:
- material: LEATHER_HELMET
- Iron helmet:
- material: IRON_HELMET
- Gold helmet:
- material: GOLD_HELMET
- Diamond helmet:
- material: DIAMOND_HELMET
- Leather chestplate:
- material: LEATHER_CHESTPLATE
- Iron chestplate:
- material: IRON_CHESTPLATE
- Gold chestplate:
- material: GOLD_CHESTPLATE
- Diamond chestplate:
- material: DIAMOND_CHESTPLATE
- Leather leggings:
- material: LEATHER_LEGGINGS
- Iron leggings:
- material: IRON_LEGGINGS
- Gold leggings:
- material: GOLD_LEGGINGS
- Diamond leggings:
- material: DIAMOND_LEGGINGS
- Leather boots:
- material: LEATHER_BOOTS
- Iron boots:
- material: IRON_BOOTS
- Gold boots:
- material: GOLD_BOOTS
- Diamond boots:
- material: DIAMOND_BOOTS
- enchantments:
- Projectile Protection:
- type: PROTECTION_PROJECTILE
- level: 1
- probability: 0
- Projectile Protection:
- type: PROTECTION_PROJECTILE
- level: 2
- probability: 0.3
- Projectile Protection:
- type: PROTECTION_PROJECTILE
- level: 3
- probability: 0.3
- Projectile Protection:
- type: PROTECTION_PROJECTILE
- level: 4
- probability: 0
- Fire Protection:
- type: PROTECTION_FIRE
- level: 1
- probability: 0
- Fire Protection:
- type: PROTECTION_FIRE
- level: 2
- probability: 0.3
- Fire Protection:
- type: PROTECTION_FIRE
- level: 3
- probability: 0.3
- Fire Protection:
- type: PROTECTION_FIRE
- level: 4
- probability: 0
- Protection:
- type: PROTECTION_ENVIRONMENTAL
- level: 1
- probability: 0
- Protection:
- type: PROTECTION_ENVIRONMENTAL
- level: 2
- probability: 0.3
- Protection:
- type: PROTECTION_ENVIRONMENTAL
- level: 3
- probability: 0.3
- Protection:
- type: PROTECTION_ENVIRONMENTAL
- level: 4
- probability: 0
- Respiration:
- type: OXYGEN
- level: 1
- probability: 0
- Respiration:
- type: OXYGEN
- level: 2
- probability: 0.3
- Respiration:
- type: OXYGEN
- level: 3
- probability: 0.3
- Feather Falling:
- type: PROTECTION_FALL
- level: 1
- probability: 0
- Feather Falling:
- type: PROTECTION_FALL
- level: 2
- probability: 0.3
- Feather Falling:
- type: PROTECTION_FALL
- level: 3
- probability: 0.3
- Feather Falling:
- type: PROTECTION_FALL
- level: 4
- probability: 0
- LeatherHelmet:
- name: Forge Leather Helmet
- inputs:
- Leather:
- material: LEATHER
- amount: 20
- outputs:
- Leather Helmet:
- material: LEATHER HELMET
- U_E_BunglingPotion0:
- name: Upgrade to Producing Bungling Potions Efficiently
- inputs:
- Bungling Potion:
- material: POTION
- amount: 50
- durability: 23
- output_recipes:
- - E_BunglingPotion0
- U_E_BunglingPotion1:
- name: Upgrade to Producing Bungling Potions Efficiently
- inputs:
- Bungling Potion:
- material: POTION
- amount: 50
- durability: 23
- output_recipes:
- - E_BunglingPotion1
- UEGoldChestplate:
- name: Upgrade to Efficent Gold Chestplate Production
- inputs:
- Coal:
- material: COAL
- amount: 320
- output_recipes:
- - EGoldChestplate
- DiamondHelmet:
- name: Forge Diamond Helmet
- inputs:
- Diamond Block:
- material: DIAMOND_BLOCK
- amount: 20
- outputs:
- Diamond Helmet:
- material: DIAMOND HELMET
- UIronHelmet:
- name: Upgrade to Iron Helmet Production
- inputs:
- Coal:
- material: COAL
- amount: 20
- output_recipes:
- - IronHelmet
- - UEIronHelmet
- - UGoldHelmet
- UDiamondChestplate:
- name: Upgrade to Diamond Chestplate Production
- inputs:
- Coal:
- material: COAL
- amount: 128
- output_recipes:
- - DiamondChestplate
- - UEDiamondChestplate
- LeatherChestplate:
- name: Forge Leather Chestplate
- inputs:
- Leather:
- material: LEATHER
- amount: 32
- outputs:
- Leather Chestplate:
- material: LEATHER CHESTPLATE
- Iron:
- name: Process Iron
- inputs:
- Iron Ingot:
- material: IRON_INGOT
- outputs:
- Iron Block:
- material: IRON_BLOCK
- U_E_DiffusePotion1:
- name: Upgrade to Producing Diffuse Potions Efficiently
- inputs:
- Diffuse Potion:
- material: POTION
- amount: 50
- durability: 11
- output_recipes:
- - E_DiffusePotion1
- Cake:
- name: Cake
- inputs:
- Wheat:
- material: WHEAT
- Sugar:
- material: SUGAR
- Eggs:
- material: EGGS
- outputs:
- Cake:
- material: CAKE
- UStone:
- name: Upgrade to Stone Processing
- inputs:
- Cobble:
- material: COBBLE
- amount: 40
- output_recipes:
- - Stone
- - UEStone
- - UIron
- EDiamondPickaxe:
- name: Forge Diamond Pickaxes Efficiently
- inputs:
- Diamond Block:
- material: DIAMOND_BLOCK
- amount: 120
- outputs:
- Diamond Pickaxe:
- material: DIAMOND_PICKAXE
- amount: 10
- maintenance: 144
- Chicken:
- name: Chicken
- inputs:
- Raw chicken:
- material: RAW_CHICKEN
- outputs:
- Cooked chicken:
- material: COOKED_CHICKEN
- UDefensive2:
- name: Upgrade to Level 3 Defensive Enchantments
- inputs:
- Artless Potion:
- material: POTION
- amount: 20
- durability: 13
- output_recipes:
- - Defensive2
- - UDefensive3
- U_DiffusePotion1:
- name: Upgrade to Diffuse Potions
- inputs:
- Diffuse Potion:
- material: POTION
- amount: 10
- durability: 11
- output_recipes:
- - DiffusePotion1
- - U_E_DiffusePotion1
- - U_ArtlessPotion1
- StoneAxe:
- name: Forge Stone Axe
- inputs:
- Stone:
- material: STONE
- amount: 16
- outputs:
- Stone Axe:
- material: STONE_AXE
- Pork:
- name: Pork
- inputs:
- Pork:
- material: PORK
- outputs:
- Grilled pork:
- material: GRILLED_PORK
- UEDiamondSpade:
- name: Upgrade to Efficient Diamond Spade production
- inputs:
- Coal:
- material: COAL
- amount: 160
- output_recipes:
- - EDiamondSpade
- UGoldSpade:
- name: Upgrade to Gold Spade Production
- inputs:
- Coal:
- material: COAL
- amount: 16
- output_recipes:
- - GoldSpade
- - UEGoldSpade
- - UDiamondSpade
- ArtlessPotion1:
- name: Brew Artless Potion
- inputs:
- Pumpkin pie:
- material: PUMPKIN_PIE
- amount: 32
- Pork:
- material: PORK
- amount: 16
- Bread:
- material: BREAD
- amount: 64
- outputs:
- Artless Potion:
- material: POTION
- durability: 13
- ArtlessPotion0:
- name: Brew Artless Potion
- inputs:
- Cake:
- material: CAKE
- amount: 32
- Chicken Wings:
- material: CHICKEN
- amount: 16
- Baked Potato:
- material: BAKED_POTATO
- amount: 64
- outputs:
- Artless Potion:
- material: POTION
- durability: 13
- Bows4:
- name: Level 5 Bows Enchantments
- inputs:
- Bungling potion:
- material: Bungling Potion
- upgrades:
- Bow:
- material: BOW
- enchantments:
- Infinite:
- type: ARROW_INFINITE
- level: 1
- probability: 0.2
- Flame:
- type: ARROW_FIRE
- level: 1
- probability: 0.2
- Knockback:
- type: ARROW_KNOCKBACK
- level: 1
- probability: 0.4
- Knockback:
- type: ARROW_KNOCKBACK
- level: 2
- probability: 0.2
- Power:
- type: ARROW_DAMAGE
- level: 1
- probability: 0.3
- Power:
- type: ARROW_DAMAGE
- level: 2
- probability: 0.2
- Power:
- type: ARROW_DAMAGE
- level: 3
- probability: 0.2
- Power:
- type: ARROW_DAMAGE
- level: 4
- probability: 0.2
- Power:
- type: ARROW_DAMAGE
- level: 5
- probability: 0.1
- maintenance: 20
- UBows2:
- name: Upgrade to Level 3 Bows Enchantments
- inputs:
- Artless Potion:
- material: POTION
- amount: 20
- durability: 13
- output_recipes:
- - Bows2
- - UBows3
- DiamondLeggings:
- name: Forge Diamond Leggings
- inputs:
- Diamond Block:
- material: DIAMOND_BLOCK
- amount: 28
- outputs:
- Diamond Leggings:
- material: DIAMOND LEGGINGS
- UDiamondLeggings:
- name: Upgrade to Diamond Leggings Production
- inputs:
- Coal:
- material: COAL
- amount: 112
- output_recipes:
- - DiamondLeggings
- - UEDiamondLeggings
- U_BunglingPotion0:
- name: Upgrade to Bungling Potions
- inputs:
- Bungling Potion:
- material: POTION
- amount: 10
- durability: 23
- output_recipes:
- - BunglingPotion0
- - U_E_BunglingPotion0
- U_BunglingPotion1:
- name: Upgrade to Bungling Potions
- inputs:
- Bungling Potion:
- material: POTION
- amount: 10
- durability: 23
- output_recipes:
- - BunglingPotion1
- - U_E_BunglingPotion1
- E_BunglingPotion1:
- name: Brew Bungling Potions Efficiently
- inputs:
- Netherwart:
- material: NETHERWART
- amount: 224
- Golden carrot:
- material: GOLDEN_CARROT
- amount: 224
- Cake:
- material: CAKE
- amount: 448
- outputs:
- Bungling Potion:
- material: POTION
- amount: 10
- durability: 23
- maintenance: 320
- EDiamondSword:
- name: Forge Diamond Swords Efficiently
- inputs:
- Diamond Block:
- material: DIAMOND_BLOCK
- amount: 160
- outputs:
- Diamond Sword:
- material: DIAMOND_SWORD
- amount: 10
- maintenance: 192
- UGoldPickaxe:
- name: Upgrade to Gold Pickaxe Production
- inputs:
- Coal:
- material: COAL
- amount: 48
- output_recipes:
- - GoldPickaxe
- - UEGoldPickaxe
- - UDiamondPickaxe
- UIronLeggings:
- name: Upgrade to Iron Leggings Production
- inputs:
- Coal:
- material: COAL
- amount: 28
- output_recipes:
- - IronLeggings
- - UEIronLeggings
- - UGoldLeggings
- UStonePickaxe:
- name: Upgrade to Stone Pickaxe Production
- inputs:
- Coal:
- material: COAL
- amount: 12
- output_recipes:
- - StonePickaxe
- - UEStonePickaxe
- - UIronPickaxe
- UGoldChestplate:
- name: Upgrade to Gold Chestplate Production
- inputs:
- Coal:
- material: COAL
- amount: 64
- output_recipes:
- - GoldChestplate
- - UEGoldChestplate
- - UDiamondChestplate
- production_factories:
- SilverCauldron:
- name: Silver Cauldron
- fuel:
- Stick:
- material: Stick
- inputs:
- Bowl:
- material: BOWL
- output_recipes:
- - ClearPotion0
- - U_DiffusePotion0
- - U_E_ClearPotion0
- maintenance_inputs:
- Charcoal:
- material: STICK
- HelmetSmithy:
- name: Helmet Smithy
- fuel:
- Charcoal:
- material: COAL
- durability: 1
- inputs:
- Stone:
- material: STONE
- amount: 5
- output_recipes:
- - ULeatherHelmet
- maintenance_inputs:
- Coal:
- material: COAL
- BootsSmithy:
- name: Boots Smithy
- fuel:
- Charcoal:
- material: COAL
- durability: 1
- inputs:
- Stone:
- material: STONE
- amount: 8
- output_recipes:
- - ULeatherBoots
- maintenance_inputs:
- Coal:
- material: COAL
- Smelter:
- name: Smelter
- fuel:
- Charcoal:
- material: COAL
- durability: 1
- inputs:
- Cobble:
- material: COBBLE
- amount: 64
- output_recipes:
- - UStone
- maintenance_inputs:
- Diamond:
- material: DIAMOND
- BowsEnchantingTable:
- name: Bows Enchanting Table
- fuel:
- Stick:
- material: STICK
- inputs:
- Stick:
- material: STICK
- amount: 64
- output_recipes:
- - UBows0
- maintenance_inputs:
- Clear Potion:
- material: POTION
- durability: 7
- Quirky_Bakery:
- name: Quirky Bakery
- fuel:
- Charcoal:
- material: COAL
- durability: 1
- inputs:
- Stick:
- material: STICK
- amount: 10
- output_recipes:
- - Baked_Potato
- - U_E_Baked_Potato
- - Mushroom_Soup
- - U_E_Mushroom_Soup
- - U_Pumpkin_Pie_and_Pork
- maintenance_inputs:
- Charcoal:
- material: CHARCOAL
- Quant_Bakery:
- name: Quaint Bakery
- fuel:
- Charcoal:
- material: COAL
- durability: 1
- inputs:
- Stick:
- material: STICK
- amount: 5
- output_recipes:
- - Bread
- - U_E_Bread
- - Cookie
- - U_E_Cookie
- - U_Cake_and_Chicken
- maintenance_inputs:
- Charcoal:
- material: CHARCOAL
- MeleeEnchantingTable:
- name: Melee Enchanting Table
- fuel:
- Stick:
- material: STICK
- inputs:
- Stick:
- material: STICK
- amount: 32
- output_recipes:
- - UMelee0
- maintenance_inputs:
- Clear Potion:
- material: POTION
- durability: 7
- LeggingsSmithy:
- name: Leggings Smithy
- fuel:
- Charcoal:
- material: COAL
- durability: 1
- inputs:
- Stone:
- material: STONE
- amount: 7
- output_recipes:
- - ULeatherLeggings
- maintenance_inputs:
- Coal:
- material: COAL
- IndustrialEnchantingTable:
- name: Industrial Enchanting Table
- fuel:
- Stick:
- material: STICK
- inputs:
- Stick:
- material: STICK
- amount: 16
- output_recipes:
- - UIndustrial0
- maintenance_inputs:
- Clear Potion:
- material: POTION
- durability: 7
- SwordSmithy:
- name: Sword Smithy
- fuel:
- Charcoal:
- material: COAL
- durability: 1
- inputs:
- Stone:
- material: STONE
- output_recipes:
- - UStoneSword
- maintenance_inputs:
- Coal:
- material: COAL
- SpadeSmithy:
- name: Spade Smithy
- fuel:
- Charcoal:
- material: COAL
- durability: 1
- inputs:
- Stone:
- material: STONE
- amount: 4
- output_recipes:
- - UStoneSpade
- maintenance_inputs:
- Coal:
- material: COAL
- BlackCauldron:
- name: Black Cauldron
- fuel:
- Stick:
- material: Stick
- inputs:
- Bowl:
- material: BOWL
- amount: 2
- output_recipes:
- - ClearPotion1
- - U_DiffusePotion1
- - U_E_ClearPotion1
- maintenance_inputs:
- Charcoal:
- material: STICK
- DefensiveEnchantingTable:
- name: Defensive Enchanting Table
- fuel:
- Stick:
- material: STICK
- inputs:
- Stick:
- material: STICK
- amount: 48
- output_recipes:
- - UDefensive0
- maintenance_inputs:
- Clear Potion:
- material: POTION
- durability: 7
- AxeSmithy:
- name: Axe Smithy
- fuel:
- Charcoal:
- material: COAL
- durability: 1
- inputs:
- Stone:
- material: STONE
- amount: 2
- output_recipes:
- - UStoneAxe
- maintenance_inputs:
- Coal:
- material: COAL
- PickaxeSmithy:
- name: Pickaxe Smithy
- fuel:
- Charcoal:
- material: COAL
- durability: 1
- inputs:
- Stone:
- material: STONE
- amount: 3
- output_recipes:
- - UStonePickaxe
- maintenance_inputs:
- Coal:
- material: COAL
- ChestplateSmithy:
- name: Chestplate Smithy
- fuel:
- Charcoal:
- material: COAL
- durability: 1
- inputs:
- Stone:
- material: STONE
- amount: 6
- output_recipes:
- - ULeatherChestplate
- maintenance_inputs:
- Coal:
- material: COAL
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