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orfeasel

UE Casting

Dec 22nd, 2015
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C++ 0.16 KB | None | 0 0
  1. Super::BeginPlay();
  2. AStaticMeshActor* StaticMesh = Cast<AStaticMeshActor>(SM);
  3.  
  4. if (StaticMesh)
  5. {
  6.     GLog->Log("The actor you chose is a static mesh actor!");
  7. }
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