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  1. ******** : log created on : Wednesday December 14 2016 @ 14:50:14
  2. 14:50:14 : [sys] running on x86 / Unknown (version 6.1) / Service Pack 1
  3. 14:50:14 : [sys] DirectX version : 4.09.00.0904
  4. 14:50:14 : [cpu] GenuineIntel [Intel(R) Core(TM) i3-4160 CPU @ 3.60GHz] at ~3578MHz.
  5. 14:50:14 : [cpu] Features utilized: fpu cmov mmx sse sse2.
  6. 14:50:14 : [mm] physical memory detected (4194303K/4194303K)
  7. 14:50:14 : [mm] virtual memory detected (2097024K/2009648K)
  8. 14:50:14 : [mm] Trying to allocate memory pool (153600K)
  9. 14:50:14 : [zipfs] base.scs successfully mounted [crc_0xb39eb8f]
  10. 14:50:15 : [zipfs] patch.scs successfully mounted [crc_0x48ebc600]
  11. 14:50:15 : [game] 18 WoS Haulin init ver.1.06 (rev. 19698)
  12. 14:50:15 : Home directory: 'C:/Users/Sean/Documents/18 WoS Haulin'
  13. 14:50:15 : exec /home/config.cfg
  14. 14:50:15 : [cor] executing /home/config.cfg
  15. 14:50:15 : uset g_minicon "0"
  16. 14:50:15 : uset g_console "1"
  17. 14:50:15 : uset g_trackir "1"
  18. 14:50:15 : uset g_developer "1"
  19. 14:50:15 : uset g_steering_func_param "0.47"
  20. 14:50:15 : uset g_joy_axis_brake_dz "0.0"
  21. 14:50:15 : uset g_joy_axis_brake "2"
  22. 14:50:15 : uset g_joy_ff_gain "1.0"
  23. 14:50:15 : uset g_joy_axis_throttle_dz "0.0"
  24. 14:50:15 : uset g_joy_axis_throttle "2"
  25. 14:50:15 : uset g_joy_axis_ff "0"
  26. 14:50:15 : uset g_joy_axis_combine "1"
  27. 14:50:15 : uset g_joy_axis_steer_sens "0.41"
  28. 14:50:15 : uset g_joy_axis_steer_dz "0.0"
  29. 14:50:15 : uset g_joy_axis_steer "0"
  30. 14:50:15 : uset g_fatigue "0"
  31. 14:50:15 : uset g_police "0"
  32. 14:50:15 : uset g_subtitles "0"
  33. 14:50:15 : uset g_clock_24 "0"
  34. 14:50:15 : uset g_quality "-1"
  35. 14:50:15 : uset g_reflection "1"
  36. 14:50:15 : uset g_mph "1"
  37. 14:50:15 : uset g_show_map "1"
  38. 14:50:15 : uset g_points "0.0"
  39. 14:50:15 : uset g_atrans "0"
  40. 14:50:15 : uset g_flyspeed "8.0"
  41. 14:50:15 : uset g_lang "en"
  42. 14:50:15 : uset g_colbox "0"
  43. 14:50:15 : uset g_texture_usage_stats "0"
  44. 14:50:15 : uset g_fps "1"
  45. 14:50:15 : uset r_gamma "1.0"
  46. 14:50:15 : uset r_path "5"
  47. 14:50:15 : uset r_fullscreen "1"
  48. 14:50:15 : uset r_mode "1360x768x32x0"
  49. 14:50:15 : uset r_device "gl"
  50. 14:50:15 : uset r_driver "gl"
  51. 14:50:15 : uset ds8_mix_channels "2"
  52. 14:50:15 : uset ds8_mix_depth "16"
  53. 14:50:15 : uset ds8_mix_rate "44100"
  54. 14:50:15 : uset ds8_reverse_stereo "0"
  55. 14:50:15 : uset s_acceleration "1"
  56. 14:50:15 : uset s_mix_channels "2"
  57. 14:50:15 : uset s_mix_depth "16"
  58. 14:50:15 : uset s_mix_rate "44100"
  59. 14:50:15 : uset s_sfx_enabled "1"
  60. 14:50:15 : uset s_music_enabled "1"
  61. 14:50:15 : uset s_sfx_volume "1.0"
  62. 14:50:15 : uset s_music_volume "1.0"
  63. 14:50:15 : uset s_reverse_stereo "0"
  64. 14:50:15 : uset s_device "ds8"
  65. 14:50:15 : uset r_quirks "0"
  66. 14:50:15 : uset r_anisotropy_factor "0"
  67. 14:50:15 : uset r_texture_detail "0"
  68. 14:50:15 : uset i_force_gain "1.0"
  69. 14:50:15 : uset i_feedback "1"
  70. 14:50:15 : uset i_joystick2 "-1"
  71. 14:50:15 : uset i_joystick1 "0"
  72. 14:50:15 : uset i_deadzone "0.0"
  73. 14:50:15 : uset i_device "di8"
  74. 14:50:15 : uset m_invert "0"
  75. 14:50:15 : uset m_sensitivity "0.33"
  76. 14:50:15 : uset m_filter "0"
  77. 14:50:15 : [gl] driver: GeForce GT 710/PCIe/SSE2
  78. 14:50:15 : [gl] vendor: NVIDIA Corporation
  79. 14:50:15 : [gl] version: 4.5.0 NVIDIA 359.21
  80. 14:50:15 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  81. 14:50:15 : [gl] GL_max_texture_size: 16384
  82. 14:50:15 : [gl] taking advantage of 'GL_ARB_fragment_program'
  83. 14:50:15 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
  84. 14:50:15 : [gl] taking advantage of 'GL_ARB_multitexture'
  85. 14:50:15 : [gl] sampler count 4
  86. 14:50:15 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
  87. 14:50:15 : [gl] taking advantage of 'GL_ARB_texture_compression'
  88. 14:50:15 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
  89. 14:50:15 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
  90. 14:50:15 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
  91. 14:50:15 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
  92. 14:50:15 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
  93. 14:50:15 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
  94. 14:50:15 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
  95. 14:50:15 : [gl] taking advantage of 'GL_ARB_vertex_program'
  96. 14:50:15 : [gl] taking advantage of 'GL_ARB_shader_objects'
  97. 14:50:15 : [gl] taking advantage of 'GL_ARB_vertex_shader'
  98. 14:50:15 : [gl] taking advantage of 'GL_ARB_fragment_shader'
  99. 14:50:15 : [gl] taking advantage of 'GL_ATI_draw_buffers'
  100. 14:50:15 : [gl] taking advantage of 'GL_EXT_blend_color'
  101. 14:50:15 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
  102. 14:50:15 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
  103. 14:50:15 : [gl] taking advantage of 'GL_EXT_rescale_normal'
  104. 14:50:15 : [gl] taking advantage of 'GL_EXT_secondary_color'
  105. 14:50:15 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
  106. 14:50:15 : [gl] taking advantage of 'GL_EXT_texture3D'
  107. 14:50:15 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
  108. 14:50:15 : [gl] taking advantage of 'GL_EXT_texture_env_add'
  109. 14:50:15 : [gl] max anisotropy factor : 16
  110. 14:50:15 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
  111. 14:50:15 : [gl] taking advantage of 'GL_NV_register_combiners'
  112. 14:50:15 : [gl] taking advantage of 'GL_NV_register_combiners2'
  113. 14:50:15 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
  114. 14:50:15 : [gl] taking advantage of 'GL_NV_texture_shader'
  115. 14:50:15 : [gl] taking advantage of 'GL_NV_texture_shader2'
  116. 14:50:15 : [gl] taking advantage of 'GL_NV_texture_shader3'
  117. 14:50:15 : [gl] taking advantage of 'GL_NV_fragment_program'
  118. 14:50:15 : [gl] taking advantage of 'GL_NV_fragment_program_option'
  119. 14:50:15 : [gl] taking advantage of 'GL_NV_fragment_program2'
  120. 14:50:15 : [gl] taking advantage of 'GL_NV_vertex_program'
  121. 14:50:15 : [gl] taking advantage of 'GL_NV_vertex_program2'
  122. 14:50:15 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
  123. 14:50:15 : [gl] taking advantage of 'GL_NV_vertex_program3'
  124. 14:50:15 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
  125. 14:50:15 : [gl] taking advantage of 'WGL_ARB_extensions_string'
  126. 14:50:15 : [gl] WGL_extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
  127. 14:50:15 : [gl] taking advantage of 'WGL_ARB_pixel_format'
  128. 14:50:15 : [gl] taking advantage of 'WGL_ARB_pbuffer'
  129. 14:50:15 : [gl] taking advantage of 'WGL_ARB_render_texture'
  130. 14:50:15 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
  131. 14:50:15 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
  132. 14:50:15 : [gl] CDS init: OK
  133. 14:50:15 : [gl] SetPixelFormat: OK
  134. 14:50:15 : [gl] wglCreateContext: OK
  135. 14:50:15 : [gl] OpenGL framebuffer context init OK
  136. 14:50:15 : [snd] select device (ds8)
  137. 14:50:15 : [ds8] Available device : Primary Sound Driver ().
  138. 14:50:15 : [ds8] Available device : ELEFW195-4 (NVIDIA High Definition Audio) ({0.0.0.00000000}.{e65a2e0a-3e48-4d9c-b5d2-f1135b281501}).
  139. 14:50:15 : [ds8] Initialization OK.
  140. 14:50:15 : [game] Trying to mount MOD archive: C:/Users/Sean/Documents/18 WoS Haulin/mod/379-beast-daycab.scs
  141. 14:50:15 : [zipfs] C:/Users/Sean/Documents/18 WoS Haulin/mod/379-beast-daycab.scs successfully mounted [crc_0xbeaa0cd6]
  142. 14:50:15 : [game] Trying to mount MOD archive: C:/Users/Sean/Documents/18 WoS Haulin/mod/Great dane.scs
  143. 14:50:15 : [zipfs] C:/Users/Sean/Documents/18 WoS Haulin/mod/Great dane.scs successfully mounted [crc_0xf1958a19]
  144. 14:50:15 : [game] Trying to mount MOD archive: C:/Users/Sean/Documents/18 WoS Haulin/mod/kenny.scs
  145. 14:50:15 : [zipfs] C:/Users/Sean/Documents/18 WoS Haulin/mod/kenny.scs successfully mounted [crc_0xbc9d397]
  146. 14:50:15 : [game] Trying to mount MOD archive: C:/Users/Sean/Documents/18 WoS Haulin/mod/Mac'simizer.scs
  147. 14:50:15 : [zipfs] C:/Users/Sean/Documents/18 WoS Haulin/mod/Mac'simizer.scs successfully mounted [crc_0x21627cc3]
  148. 14:50:15 : [game] Trying to mount MOD archive: C:/Users/Sean/Documents/18 WoS Haulin/mod/Project Prostar+.scs
  149. 14:50:15 : [zipfs] C:/Users/Sean/Documents/18 WoS Haulin/mod/Project Prostar+.scs successfully mounted [crc_0x66b6d895]
  150. 14:50:15 : [game] Trying to mount MOD archive: C:/Users/Sean/Documents/18 WoS Haulin/mod/SII.scs
  151. 14:50:15 : [zipfs] C:/Users/Sean/Documents/18 WoS Haulin/mod/SII.scs successfully mounted [crc_0xe1c53f1e]
  152. 14:50:15 : [game] Trying to mount MOD archive: C:/Users/Sean/Documents/18 WoS Haulin/mod/zz Haulin SE v2 GAME.scs
  153. 14:50:15 : [zipfs] C:/Users/Sean/Documents/18 WoS Haulin/mod/zz Haulin SE v2 GAME.scs successfully mounted [crc_0x2ea33501]
  154. 14:50:15 : [game] Trying to mount MOD archive: C:/Users/Sean/Documents/18 WoS Haulin/mod/zz Haulin SE v2 MAP.scs
  155. 14:50:15 : [zipfs] C:/Users/Sean/Documents/18 WoS Haulin/mod/zz Haulin SE v2 MAP.scs successfully mounted [crc_0xb4787fc4]
  156. 14:50:15 : [game] Trying to mount MOD archive: C:/Users/Sean/Documents/18 WoS Haulin/mod/zz Haulin SE v2 TRAILERS.scs
  157. 14:50:15 : [zipfs] C:/Users/Sean/Documents/18 WoS Haulin/mod/zz Haulin SE v2 TRAILERS.scs successfully mounted [crc_0xc51b3768]
  158. 14:50:15 : [inp] Joystick/GamePad device: \bXBOX 360 For Windows (Controller)
  159. 14:50:15 : [inp] error disabling autocenter
  160. 14:50:15 : g_ui_recache
  161. 14:50:15 : exit
  162. 14:50:16 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
  163. 14:50:16 : [unit] File '/def/vehicle/chasis/chasis379.sii', line 3:
  164. 14:50:16 : [unit] The unit name 'chasis.379' is already taken by an existing unit (of type 'chasis_data').
  165. 14:50:22 : Loading city data ....
  166. 14:50:43 : map /def/economy/initial_saves/easy reno Sean
  167. 14:50:43 : Trying to restore game state from (/def/economy/initial_saves/easy)...
  168. 14:50:43 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
  169. 14:50:43 : [unit] File '/def/vehicle/chasis/chasis379.sii', line 3:
  170. 14:50:43 : [unit] The unit name 'chasis.379' is already taken by an existing unit (of type 'chasis_data').
  171. 14:50:43 : Loading resource server data ....
  172. 14:50:43 : Loading road data ....
  173. 14:50:43 : Loading terrain data ....
  174. 14:50:43 : Loading railing data ....
  175. 14:50:43 : Loading building data ....
  176. 14:50:43 : Loading model data ....
  177. 14:50:43 : Loading prefab data ....
  178. 14:50:43 : Loading sign data ....
  179. 14:50:43 : Loading traffic light data ....
  180. 14:50:43 : Loading city data ....
  181. 14:50:43 : Loading vegetation data ....
  182. 14:50:43 : Loading particles data ....
  183. 14:50:43 : Loading hinges data ....
  184. 14:50:43 : Loading stamp data ....
  185. 14:50:43 : Loading movers data ....
  186. 14:50:52 : Map successfully loaded ....
  187. 14:50:53 : [fs] file open failed! (/vehicle/ai/ford_taurus/gloss.tobj:0)
  188. 14:50:53 : [tobj] Can not open '/vehicle/ai/ford_taurus/gloss.tobj'
  189. 14:50:53 : [fs] file open failed! (/vehicle/ai/ford_taurus/gloss.tobj:0)
  190. 14:50:53 : [tobj] Can not open '/vehicle/ai/ford_taurus/gloss.tobj'
  191. 14:50:53 : [mem] Caching of the resource '/vehicle/ai/ford_taurus/gloss.tobj' failed.
  192. 14:50:53 : [fs] file open failed! (/vehicle/ai/ford_transit2/gloss.tobj:0)
  193. 14:50:53 : [tobj] Can not open '/vehicle/ai/ford_transit2/gloss.tobj'
  194. 14:50:53 : [fs] file open failed! (/vehicle/ai/ford_transit2/gloss.tobj:0)
  195. 14:50:53 : [tobj] Can not open '/vehicle/ai/ford_transit2/gloss.tobj'
  196. 14:50:53 : [mem] Caching of the resource '/vehicle/ai/ford_transit2/gloss.tobj' failed.
  197. 14:50:53 : [fs] file open failed! (/vehicle/ai/chevrolet_monte_carlo/gloss.tobj:0)
  198. 14:50:53 : [tobj] Can not open '/vehicle/ai/chevrolet_monte_carlo/gloss.tobj'
  199. 14:50:53 : [fs] file open failed! (/vehicle/ai/chevrolet_monte_carlo/gloss.tobj:0)
  200. 14:50:53 : [tobj] Can not open '/vehicle/ai/chevrolet_monte_carlo/gloss.tobj'
  201. 14:50:53 : [mem] Caching of the resource '/vehicle/ai/chevrolet_monte_carlo/gloss.tobj' failed.
  202. 14:50:53 : [fs] file open failed! (/vehicle/ai/oldsmobile_alero/gloss.tobj:0)
  203. 14:50:53 : [tobj] Can not open '/vehicle/ai/oldsmobile_alero/gloss.tobj'
  204. 14:50:53 : [fs] file open failed! (/vehicle/ai/oldsmobile_alero/gloss.tobj:0)
  205. 14:50:53 : [tobj] Can not open '/vehicle/ai/oldsmobile_alero/gloss.tobj'
  206. 14:50:53 : [mem] Caching of the resource '/vehicle/ai/oldsmobile_alero/gloss.tobj' failed.
  207. 14:50:54 : [fs] file open failed! (/vehicle/ai/hyundai_accent/gloss.tobj:0)
  208. 14:50:54 : [tobj] Can not open '/vehicle/ai/hyundai_accent/gloss.tobj'
  209. 14:50:54 : [fs] file open failed! (/vehicle/ai/hyundai_accent/gloss.tobj:0)
  210. 14:50:54 : [tobj] Can not open '/vehicle/ai/hyundai_accent/gloss.tobj'
  211. 14:50:54 : [mem] Caching of the resource '/vehicle/ai/hyundai_accent/gloss.tobj' failed.
  212. 14:50:54 : [fs] file open failed! (/vehicle/ai/gmc_10ft/gloss.tobj:0)
  213. 14:50:54 : [tobj] Can not open '/vehicle/ai/gmc_10ft/gloss.tobj'
  214. 14:50:54 : [fs] file open failed! (/vehicle/ai/gmc_10ft/gloss.tobj:0)
  215. 14:50:54 : [tobj] Can not open '/vehicle/ai/gmc_10ft/gloss.tobj'
  216. 14:50:54 : [mem] Caching of the resource '/vehicle/ai/gmc_10ft/gloss.tobj' failed.
  217. 14:50:54 : [fs] file open failed! (/vehicle/ai/chevrolet_suburban/gloss.tobj:0)
  218. 14:50:54 : [tobj] Can not open '/vehicle/ai/chevrolet_suburban/gloss.tobj'
  219. 14:50:54 : [fs] file open failed! (/vehicle/ai/chevrolet_suburban/gloss.tobj:0)
  220. 14:50:54 : [tobj] Can not open '/vehicle/ai/chevrolet_suburban/gloss.tobj'
  221. 14:50:54 : [mem] Caching of the resource '/vehicle/ai/chevrolet_suburban/gloss.tobj' failed.
  222. 14:50:54 : [fs] file open failed! (/vehicle/ai/ford_ranger/gloss.tobj:0)
  223. 14:50:54 : [tobj] Can not open '/vehicle/ai/ford_ranger/gloss.tobj'
  224. 14:50:54 : [fs] file open failed! (/vehicle/ai/ford_ranger/gloss.tobj:0)
  225. 14:50:54 : [tobj] Can not open '/vehicle/ai/ford_ranger/gloss.tobj'
  226. 14:50:54 : [mem] Caching of the resource '/vehicle/ai/ford_ranger/gloss.tobj' failed.
  227. 14:50:54 : [fs] file open failed! (/vehicle/ai/mustang/gloss.tobj:0)
  228. 14:50:54 : [tobj] Can not open '/vehicle/ai/mustang/gloss.tobj'
  229. 14:50:54 : [fs] file open failed! (/vehicle/ai/mustang/gloss.tobj:0)
  230. 14:50:54 : [tobj] Can not open '/vehicle/ai/mustang/gloss.tobj'
  231. 14:50:54 : [mem] Caching of the resource '/vehicle/ai/mustang/gloss.tobj' failed.
  232. 14:50:54 : [fs] file open failed! (/vehicle/ai/mustang/gloss.tobj:0)
  233. 14:50:54 : [tobj] Can not open '/vehicle/ai/mustang/gloss.tobj'
  234. 14:50:54 : [fs] file open failed! (/vehicle/ai/mustang/gloss.tobj:0)
  235. 14:50:54 : [tobj] Can not open '/vehicle/ai/mustang/gloss.tobj'
  236. 14:50:54 : [mem] Caching of the resource '/vehicle/ai/mustang/gloss.tobj' failed.
  237. 14:50:55 : [fs] file open failed! (/vehicle/ai/hyundai_sonata/gloss.tobj:0)
  238. 14:50:55 : [tobj] Can not open '/vehicle/ai/hyundai_sonata/gloss.tobj'
  239. 14:50:55 : [fs] file open failed! (/vehicle/ai/hyundai_sonata/gloss.tobj:0)
  240. 14:50:55 : [tobj] Can not open '/vehicle/ai/hyundai_sonata/gloss.tobj'
  241. 14:50:55 : [mem] Caching of the resource '/vehicle/ai/hyundai_sonata/gloss.tobj' failed.
  242. 14:50:55 : [fs] file open failed! (/vehicle/ai/chevrolet_blazer/gloss.tobj:0)
  243. 14:50:55 : [tobj] Can not open '/vehicle/ai/chevrolet_blazer/gloss.tobj'
  244. 14:50:55 : [fs] file open failed! (/vehicle/ai/chevrolet_blazer/gloss.tobj:0)
  245. 14:50:55 : [tobj] Can not open '/vehicle/ai/chevrolet_blazer/gloss.tobj'
  246. 14:50:55 : [mem] Caching of the resource '/vehicle/ai/chevrolet_blazer/gloss.tobj' failed.
  247. 14:50:55 : [fs] file open failed! (/vehicle/ai/buick_century/gloss.tobj:0)
  248. 14:50:55 : [tobj] Can not open '/vehicle/ai/buick_century/gloss.tobj'
  249. 14:50:55 : [fs] file open failed! (/vehicle/ai/buick_century/gloss.tobj:0)
  250. 14:50:55 : [tobj] Can not open '/vehicle/ai/buick_century/gloss.tobj'
  251. 14:50:55 : [mem] Caching of the resource '/vehicle/ai/buick_century/gloss.tobj' failed.
  252. 14:50:56 : [fs] file open failed! (/vehicle/ai/chevrolet_metro/gloss.tobj:0)
  253. 14:50:56 : [tobj] Can not open '/vehicle/ai/chevrolet_metro/gloss.tobj'
  254. 14:50:56 : [fs] file open failed! (/vehicle/ai/chevrolet_metro/gloss.tobj:0)
  255. 14:50:56 : [tobj] Can not open '/vehicle/ai/chevrolet_metro/gloss.tobj'
  256. 14:50:56 : [mem] Caching of the resource '/vehicle/ai/chevrolet_metro/gloss.tobj' failed.
  257. 14:51:05 : .\m_manager.cpp(1105): unknown fn: [mem] unable to get an empty memory block...
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