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Jun 20th, 2016
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  1. #include "infiSTAR_AdminMenu.hpp"
  2. forceRotorLibSimulation = 2;
  3. disableChannels[] = {0, 2};
  4. author = "Group of servers";
  5. loadScreen = "atlas_custom\gui\logo.jpg";
  6. onLoadMission= "vk.com/ex749";
  7. OnLoadIntro = "";
  8. OnLoadIntroTime = false;
  9. OnLoadMissionTime = false;
  10. onLoadName = "Exile Mod";
  11. class Header
  12. {
  13. gameType = Sandbox;
  14. minPlayers = 1;
  15. maxPlayers = 70;
  16. };
  17. showHUD[] =
  18. {
  19. true, // Scripted HUD (same as showHUD command)
  20. true, // Vehicle + soldier info
  21. true, // Vehicle radar
  22. true, // Vehicle compass
  23. true, // Tank direction indicator
  24. true, // Commanding menu
  25. false, // Group Bar
  26. true // HUD Weapon Cursors
  27. };
  28.  
  29. respawn = "BASE";
  30. respawnDelay = 60;
  31. respawnDialog = 0;
  32. respawnOnStart = 0;
  33. respawnButton = 1;
  34. respawnTemplates[] = {"Exile"};
  35.  
  36. // These are broken as fuck, do not use them!
  37. corpseManagerMode = 0;
  38. corpseLimit = 20;
  39. corpseRemovalMinTime = 1800;
  40. corpseRemovalMaxTime = 3600;
  41. wreckManagerMode = 0;
  42. wreckLimit = 2;
  43. wreckRemovalMinTime = 60;
  44. wreckRemovalMaxTime = 360;
  45. // DO NOT CHANGE THIS! -
  46.  
  47. // When scripted player is enabled, game no longer shows "No player select" error message upon mission start when no player unit is present.
  48. scriptedPlayer = 1;
  49.  
  50. // Automatically take a free slot in lobby
  51. joinUnassigned = 0;
  52.  
  53. // Removes all playable units which do not have a human player.
  54. disabledAI = true;
  55.  
  56. // Disable dropping items while swimming
  57. enableItemsDropping = 0;
  58.  
  59. // Briefing will still be displayed until all clients are connected and done loading :(
  60. briefing = 0;
  61.  
  62. // Defines if the debriefing is shown or not at the end of the mission.
  63. debriefing = 0;
  64.  
  65. // Allow RPT loging
  66. allowFunctionsLog = 1;
  67.  
  68. // Allows access to the Debug Console outside of the editor during normal gameplay.
  69. // 0 = Default behavior, available only in editor
  70. // 1 = Available in SP and for hosts / logged in admins
  71. // 2 = Available for everyone
  72. enableDebugConsole = 0; // 2 = dangerous in MP
  73.  
  74. // NO NO NO
  75. allowFunctionsRecompile = 0;
  76.  
  77. #include "config.cpp"
  78. class RscTitles
  79. {
  80. #include "atlas_custom\gui\atlas_stat_bar.hpp"
  81. #include "atlas_custom\VEMFr_client\gui\RscDisplayVEMFrClient.hpp"
  82. };
  83. class CfgRemoteExec
  84. {
  85. class Functions
  86. {
  87. mode = 1;
  88. jip = 0;
  89. class fnc_AdminReq { allowedTargets=2; };
  90. class ExileServer_system_network_dispatchIncomingMessage { allowedTargets=2; };
  91. class SA_Simulate_Towing { allowedTargets=0; };
  92. class SA_Attach_Tow_Ropes { allowedTargets=0; };
  93. class SA_Take_Tow_Ropes { allowedTargets=0; };
  94. class SA_Put_Away_Tow_Ropes { allowedTargets=0; };
  95. class SA_Pickup_Tow_Ropes { allowedTargets=0; };
  96. class SA_Drop_Tow_Ropes { allowedTargets=0; };
  97. class SA_Set_Owner { allowedTargets=2; };
  98. class SA_Hint { allowedTargets=1; };
  99. class SA_Hide_Object_Global { allowedTargets=2; };
  100. class AVS_fnc_rearmVehicle { allowedTargets=2; };
  101. class AVS_fnc_refuelVehicle { allowedTargets=2; };
  102. class AVS_fnc_fillCanister { allowedTargets=2; };
  103. };
  104. class Commands
  105. {
  106. mode=0;
  107. jip=0;
  108. };
  109. };
  110. #include "R3F_LOG\desc_include.h"
  111. #include "atlas_custom\VirtualGarage\Dialog\VirtualGarage_Client_Defines.hpp"
  112. #include "atlas_custom\VirtualGarage\Dialog\VirtualGarage_Client_Dialog.hpp"
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