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only oceans

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Oct 5th, 2015
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  1. #Specify ids
  2. ocean = forBiomes(0)
  3.  
  4. #Add ocean to all types so other stuff doesn't appear as often
  5. ocean.addToGeneration("WARM", 20000)
  6. ocean.addToGeneration("COOL", 20000)
  7. ocean.addToGeneration("DESERT", 20000)
  8. ocean.addToGeneration("ICY", 20000)
  9.  
  10.  
  11. Tweaker.setStage("FINISHED_LOAD")
  12.  
  13.  
  14.  
  15. #Remove all biomes but ocean and deep ocean.
  16. all = forAllBiomesExcept(0,24)
  17. all.remove()
  18. all.set("genWeight", 1)
  19. all.set("isSpawnBiome", false)
  20.  
  21. #This is replacing all biomes except ocean and deep ocean with deep ocean.S
  22. all.registerGenBiomeRep(24)
  23.  
  24. #This is for proper ocean generation
  25. all.set("height", -2)
  26. all.set("heightVariation", 0)
  27. #final weighting - hills about 1/10 the time
  28. ocean.set("isSpawnBiome", true)
  29. ocean.set("genWeight", 50000)
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