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- #Specify ids
- ocean = forBiomes(0)
- #Add ocean to all types so other stuff doesn't appear as often
- ocean.addToGeneration("WARM", 20000)
- ocean.addToGeneration("COOL", 20000)
- ocean.addToGeneration("DESERT", 20000)
- ocean.addToGeneration("ICY", 20000)
- Tweaker.setStage("FINISHED_LOAD")
- #Remove all biomes but ocean and deep ocean.
- all = forAllBiomesExcept(0,24)
- all.remove()
- all.set("genWeight", 1)
- all.set("isSpawnBiome", false)
- #This is replacing all biomes except ocean and deep ocean with deep ocean.S
- all.registerGenBiomeRep(24)
- #This is for proper ocean generation
- all.set("height", -2)
- all.set("heightVariation", 0)
- #final weighting - hills about 1/10 the time
- ocean.set("isSpawnBiome", true)
- ocean.set("genWeight", 50000)
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