Advertisement
Pewca

Untitled

Dec 1st, 2016
86
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 129.33 KB | None | 0 0
  1. Player = game:GetService("Players").LocalPlayer
  2. Character = Player.Character
  3. PlayerGui = Player.PlayerGui
  4. Backpack = Player.Backpack
  5. Torso = Character.Torso
  6. Head = Character.Head
  7. Humanoid = Character.Humanoid
  8. LeftArm = Character["Left Arm"]
  9. LeftLeg = Character["Left Leg"]
  10. RightArm = Character["Right Arm"]
  11. RightLeg = Character["Right Leg"]
  12. LS = Torso["Left Shoulder"]
  13. LH = Torso["Left Hip"]
  14. RS = Torso["Right Shoulder"]
  15. RH = Torso["Right Hip"]
  16. Neck = Torso.Neck
  17. it = Instance.new
  18. vt = Vector3.new
  19. cf = CFrame.new
  20. euler = CFrame.fromEulerAnglesXYZ
  21. angles = CFrame.Angles
  22. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  23. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  24. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  25. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  26. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  27. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  28. RootPart = Character.HumanoidRootPart
  29. RootJoint = RootPart.RootJoint
  30. RootCF = euler(-1.57, 0, 3.14)
  31. attack = false
  32. attackdebounce = false
  33. MMouse = nil
  34. combo = 0
  35. local hitfloor, posfloor = nil, nil
  36. local idle = 0
  37. local Anim = "Idle"
  38. local Effects = {}
  39. local Weapon = {}
  40. local Welds = {}
  41. local decreaseatk = 0
  42. local decreasedef = 0
  43. local decreasemvmt = 0
  44. local Obelisks = {}
  45. local maxobelisks = 99
  46. local manaregain = 7
  47. local passivenum = 30
  48. local move1 = "(Z)\nEnergy Ball"
  49. local move2 = "(X)\nFissure"
  50. local move3 = "(C)\nReinforce"
  51. local move4 = "(V)\nObelisk Field"
  52. local cooldowns = {}
  53. local cooldown1 = 0
  54. table.insert(cooldowns, cooldown1)
  55. local cooldown2 = 0
  56. table.insert(cooldowns, cooldown2)
  57. local cooldown3 = 0
  58. table.insert(cooldowns, cooldown3)
  59. local cooldown4 = 0
  60. table.insert(cooldowns, cooldown4)
  61. local cooldownsadd = {}
  62. local cooldownadd1 = 0.35
  63. table.insert(cooldownsadd, cooldownadd1)
  64. local cooldownadd2 = 0.26
  65. table.insert(cooldownsadd, cooldownadd2)
  66. local cooldownadd3 = 0.17
  67. table.insert(cooldownsadd, cooldownadd3)
  68. local cooldownadd4 = 0.25
  69. table.insert(cooldownsadd, cooldownadd4)
  70. local cooldownmax = 100
  71. player = nil
  72. RSH = nil
  73. RW = Instance.new("Motor")
  74. RightArm.Name = "Right Shoulder"
  75. LeftArm.Name = "Left Shoulder"
  76. LH = Torso["Left Hip"]
  77. RH = Torso["Right Hip"]
  78. TorsoColor = Torso.BrickColor
  79. TorsoRed = TorsoColor.Color.r
  80. TorsoGreen = TorsoColor.Color.g
  81. TorsoBlue = TorsoColor.Color.b
  82. NewCol = Color3.new(TorsoRed / 2, TorsoGreen / 2, 0.6)
  83. NewCol2 = Color3.new(TorsoRed / 4, TorsoGreen / 4, 0.6)
  84. if Player:findFirstChild("Color1") ~= nil then
  85. NewCol = Player.Color1.Value
  86. end
  87. if Player:findFirstChild("Color2") ~= nil then
  88. NewCol2 = Player.Color2.Value
  89. end
  90. local mdec = Instance.new("NumberValue", Decrease)
  91. mdec.Name = "DecreaseDef"
  92. mdec.Value = 0.4
  93. local mdec2 = Instance.new("NumberValue", Decrease)
  94. mdec2.Name = "DecreaseMvmt"
  95. mdec2.Value = 0.1
  96. local Animate = Humanoid.Animator
  97. local canjump = true
  98. removeControl = function()
  99. canjump = false
  100. end
  101. resumeControl = function()
  102. canjump = true
  103. end
  104. Player.Character.Humanoid.Changed:connect(function()
  105. if canjump == false then
  106. Player.Character.Humanoid.Jump = false
  107. end
  108. end)
  109. swait = function(num)
  110. if num == 0 or num == nil then
  111. Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  112. else
  113. for i = 0, num do
  114. Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  115. end
  116. end
  117. end
  118. if Character:findFirstChild("Hashira", true) ~= nil then
  119. Character:findFirstChild("Hashira", true).Parent = nil
  120. end
  121. if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
  122. Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
  123. end
  124. if Character:findFirstChild("Stats", true) ~= nil then
  125. Character:findFirstChild("Stats", true).Parent = nil
  126. end
  127. local Stats = Instance.new("BoolValue")
  128. Stats.Name = "Stats"
  129. Stats.Parent = Character
  130. local Atk = Instance.new("NumberValue")
  131. Atk.Name = "Damage"
  132. Atk.Parent = Stats
  133. Atk.Value = 1
  134. local Def = Instance.new("NumberValue")
  135. Def.Name = "Defense"
  136. Def.Parent = Stats
  137. Def.Value = 1
  138. local Mvmt = Instance.new("NumberValue")
  139. Mvmt.Name = "Movement"
  140. Mvmt.Parent = Stats
  141. Mvmt.Value = 1
  142. local Block = Instance.new("BoolValue")
  143. Block.Name = "Block"
  144. Block.Parent = Stats
  145. Block.Value = false
  146. local Stun = Instance.new("NumberValue")
  147. Stun.Name = "Stun"
  148. Stun.Parent = Stats
  149. Stun.Value = 0
  150. local StunT = Instance.new("NumberValue")
  151. StunT.Name = "StunThreshold"
  152. StunT.Parent = Stats
  153. StunT.Value = 100
  154. local Rooted = Instance.new("BoolValue")
  155. Rooted.Name = "Rooted"
  156. Rooted.Parent = Stats
  157. Rooted.Value = false
  158. local Stunned = Instance.new("BoolValue")
  159. Stunned.Name = "Stunned"
  160. Stunned.Parent = Stats
  161. Stunned.Value = false
  162. local Stagger = Instance.new("BoolValue")
  163. Stagger.Name = "Stagger"
  164. Stagger.Parent = Stats
  165. Stagger.Value = false
  166. local StaggerHit = Instance.new("BoolValue")
  167. StaggerHit.Name = "StaggerHit"
  168. StaggerHit.Parent = Stats
  169. StaggerHit.Value = false
  170. local RecentEnemy = Instance.new("ObjectValue")
  171. RecentEnemy.Name = "RecentEnemy"
  172. RecentEnemy.Parent = Stats
  173. RecentEnemy.Value = nil
  174. local Decrease = Instance.new("BoolValue")
  175. Decrease.Name = "Decrease"
  176. Decrease.Parent = Stats
  177. Decrease.Value = false
  178. local mana = Instance.new("NumberValue")
  179. mana.Name = "Mana"
  180. mana.Parent = Stats
  181. mana.Value = 0
  182. local passive = Instance.new("NumberValue", Decrease)
  183. passive.Name = "DecreaseDef"
  184. passive.Value = -1
  185. passivenum2 = -1
  186. local passive2 = Instance.new("NumberValue", Decrease)
  187. passive2.Name = "DecreaseMvmt"
  188. passive2.Value = passive.Value * -0.3
  189. local passive3 = Instance.new("NumberValue", Decrease)
  190. passive3.Name = "DecreaseAtk"
  191. passive3.Value = 0.1
  192. NoOutline = function(Part)
  193. Part.TopSurface = 10
  194. end
  195. part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  196. local fp = it("Part")
  197. fp.formFactor = formfactor
  198. fp.Parent = parent
  199. fp.Reflectance = reflectance
  200. fp.Transparency = transparency
  201. fp.CanCollide = false
  202. fp.Locked = true
  203. fp.BrickColor = brickcolor
  204. fp.Name = name
  205. fp.Size = size
  206. fp.Position = Torso.Position
  207. NoOutline(fp)
  208. fp.Material = "SmoothPlastic"
  209. fp:BreakJoints()
  210. return fp
  211. end
  212. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  213. local mesh = it(Mesh)
  214. mesh.Parent = part
  215. if Mesh == "SpecialMesh" then
  216. mesh.MeshType = meshtype
  217. if meshid ~= "nil" then
  218. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  219. end
  220. end
  221. mesh.Offset = offset
  222. mesh.Scale = scale
  223. return mesh
  224. end
  225. weld = function(parent, part0, part1, c0)
  226. local weld = it("Motor")
  227. weld.Parent = parent
  228. weld.Part0 = part0
  229. weld.Part1 = part1
  230. weld.C0 = c0
  231. return weld
  232. end
  233. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  234. local gui = it(GuiType)
  235. gui.Parent = parent
  236. gui.Text = text
  237. gui.BackgroundTransparency = backtrans
  238. gui.BackgroundColor3 = backcol
  239. gui.SizeConstraint = "RelativeXY"
  240. gui.TextXAlignment = "Center"
  241. gui.TextYAlignment = "Center"
  242. gui.Position = pos
  243. gui.Size = size
  244. gui.Font = "SourceSans"
  245. gui.FontSize = "Size14"
  246. gui.TextWrapped = false
  247. gui.TextStrokeTransparency = 0
  248. gui.TextColor = BrickColor.new("White")
  249. return gui
  250. end
  251. local Color1 = Torso.BrickColor
  252. local fengui = it("GuiMain")
  253. fengui.Parent = Player.PlayerGui
  254. fengui.Name = "WeaponGUI"
  255. local fenframe = it("Frame")
  256. fenframe.Parent = fengui
  257. fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
  258. fenframe.BackgroundTransparency = 1
  259. fenframe.BorderColor3 = Color3.new(17, 17, 17)
  260. fenframe.Size = UDim2.new(0.1, 0, 0.1, 0)
  261. fenframe.Position = UDim2.new(0.95, 0, 0.7, 0)
  262. local fenframe2 = it("Frame")
  263. fenframe2.Parent = fengui
  264. fenframe2.BackgroundColor3 = Color3.new(255, 255, 255)
  265. fenframe2.BackgroundTransparency = 1
  266. fenframe2.BorderColor3 = Color3.new(17, 17, 17)
  267. fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0)
  268. fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0)
  269. local fenframe3 = it("Frame")
  270. fenframe3.Parent = fengui
  271. fenframe3.BackgroundColor3 = Color3.new(255, 255, 255)
  272. fenframe3.BackgroundTransparency = 1
  273. fenframe3.BorderColor3 = Color3.new(17, 17, 17)
  274. fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0)
  275. fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0)
  276. local fenframe4 = it("Frame")
  277. fenframe4.Parent = fengui
  278. fenframe4.BackgroundColor3 = Color3.new(255, 255, 255)
  279. fenframe4.BackgroundTransparency = 1
  280. fenframe4.BorderColor3 = Color3.new(17, 17, 17)
  281. fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0)
  282. fenframe4.Position = UDim2.new(0, 0, 0.7, 0)
  283. local pressedf = false
  284. local fenframe5 = it("Frame")
  285. fenframe5.Parent = fengui
  286. fenframe5.BackgroundColor3 = Color3.new(0, 0, 0)
  287. fenframe5.BackgroundTransparency = 1
  288. fenframe5.BorderColor3 = Color3.new(0, 0, 0)
  289. fenframe5.Size = UDim2.new(1, 0, 1, 0)
  290. fenframe5.Position = UDim2.new(0, 0, 0, 0)
  291. fenframe5.ZIndex = 2
  292. local tellbar = gui("TextLabel", fenframe5, "-No longer a limit to how many obelisks can be placed (+)\n-Summoning an obelisk mana cost decreased (+)\n-Mana cost of obelisk-related abilities reduced (+)\n-Obelisk Hop changed to Obelisk Field which slams the ground with Hashira, dealing an AOE damage and creating up to 5 obelisks depending on how much mana is left (+)\n-Mana regain slightly increased (+)\n-Reinforce changed to giving Obsidian a defense buff and movement debuff for a couple of seconds (+/-)\n-Fissure changed to be an AOE around Obsidian. Cooldown increased (+/-)\n-Obelisks slightly lasts shorter (-)\n-Obsidian\'s Obsidian Armor now depends on how many obelisks there are on the field. The more obelisks there are, the lower Obsidian Armor\'s defense is (-)\n-General damage and debuffs of Obsidian\'s combos, abilities, and AOE reduced (-)", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
  293. tellbar.Font = "Arial"
  294. tellbar.TextScaled = true
  295. tellbar.TextTransparency = 1
  296. tellbar.TextStrokeTransparency = 1
  297. tellbar.ZIndex = 2
  298. local fnumb = 0
  299. local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  300. local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  301. local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  302. local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  303. local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  304. local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  305. local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
  306. local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  307. local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
  308. local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  309. local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  310. local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  311. local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
  312. fenbarmove1.ZIndex = 2
  313. local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  314. local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
  315. fenbarmove2.ZIndex = 2
  316. local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  317. local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
  318. fenbarmove3.ZIndex = 2
  319. local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  320. local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
  321. fenbarmove4.ZIndex = 2
  322. local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  323. local fenbaroblsk1 = gui("TextButton", fenframe2, "Obelisks", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(1.26, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  324. local modelzorz = Instance.new("Model")
  325. modelzorz.Parent = Character
  326. modelzorz.Name = "Hashira"
  327. local prt1 = part(3, modelzorz, 0, 0, TorsoColor, "Part01", vt())
  328. local prt2 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part02", vt())
  329. local prt3 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part03", vt())
  330. local prt4 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part04", vt())
  331. local prt5 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part05", vt())
  332. local prt6 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part06", vt())
  333. local prt7 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part07", vt())
  334. local prt8 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part08", vt())
  335. local prt9 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part09", vt())
  336. local prt10 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part10", vt())
  337. local prt11 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol), "Part11", vt())
  338. local prt12 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part12", vt())
  339. local prt13 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol), "Part13", vt())
  340. local prt14 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part14", vt())
  341. local prt15 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol), "Part15", vt())
  342. local prt16 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part16", vt())
  343. local prt17 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part17", vt())
  344. local prt18 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part18", vt())
  345. local prt19 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part19", vt())
  346. local prt20 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part20", vt())
  347. local msh1 = mesh("BlockMesh", prt1, "", "", vt(0, 0, 0), vt(1, 1, 1))
  348. local msh2 = mesh("CylinderMesh", prt2, "", "", vt(0, 0, 0), vt(2, 20, 2))
  349. local msh3 = mesh("SpecialMesh", prt3, "FileMesh", "1778999", vt(0, 0, 0), vt(0.8, 0.8, 0.8))
  350. local msh4 = mesh("CylinderMesh", prt4, "", "", vt(0, 0, 0), vt(5, 0.5, 5))
  351. local msh5 = mesh("CylinderMesh", prt5, "", "", vt(0, 0, 0), vt(3, 10, 3))
  352. local msh6 = mesh("CylinderMesh", prt6, "", "", vt(0, 0, 0), vt(4, 3, 4))
  353. local msh7 = mesh("SpecialMesh", prt7, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8, 1, 0.8))
  354. local msh8 = mesh("SpecialMesh", prt8, "FileMesh", "1778999", vt(0, 0, 0), vt(0.8, 0.8, 0.8))
  355. local msh9 = mesh("CylinderMesh", prt9, "", "", vt(0, 0, 0), vt(5.4, 2, 5.4))
  356. local msh10 = mesh("CylinderMesh", prt10, "", "", vt(0, 0, 0), vt(4.5, 1, 4.5))
  357. local msh11 = mesh("BlockMesh", prt11, "", "", vt(0, 0, 0), vt(10, 6, 6))
  358. local msh12 = mesh("BlockMesh", prt12, "", "", vt(0, 0, 0), vt(10, 4, 7))
  359. local msh13 = mesh("BlockMesh", prt13, "", "", vt(0, 0, 0), vt(15, 6, 5.9))
  360. local msh14 = mesh("BlockMesh", prt14, "", "", vt(0, 0, 0), vt(13, 4, 6.9))
  361. local msh15 = mesh("BlockMesh", prt15, "", "", vt(0, 0, 0), vt(15, 6, 5.9))
  362. local msh16 = mesh("BlockMesh", prt16, "", "", vt(0, 0, 0), vt(13, 4, 6.9))
  363. local msh17 = mesh("CylinderMesh", prt17, "", "", vt(0, 0, 0), vt(6, 2, 6))
  364. local msh18 = mesh("SpecialMesh", prt18, "FileMesh", "1778999", vt(0, 0, 0), vt(0.9, 0.3, 0.9))
  365. local msh19 = mesh("SpecialMesh", prt19, "FileMesh", "9756362", vt(0, 0, 0), vt(1.5, 1.2, 1.2))
  366. local msh20 = mesh("SpecialMesh", prt20, "FileMesh", "9756362", vt(0, 0, 0), vt(1.5, 1.2, 1.2))
  367. local wld1 = weld(prt1, prt1, Torso, euler(0, 0, -2.5) * cf(-1.4, -2, -0.6))
  368. local wld2 = weld(prt1, prt2, prt1, euler(0, 0, 0) * cf(0, 0, 0))
  369. local wld3 = weld(prt1, prt3, prt2, euler(0, 0, 0) * cf(0, 2, 0))
  370. local wld4 = weld(prt1, prt4, prt3, euler(0, 0, 0) * cf(0, 0.6, 0))
  371. local wld5 = weld(prt1, prt5, prt2, euler(0, 0, 0) * cf(0, -1, 0))
  372. local wld6 = weld(prt1, prt6, prt5, euler(0, 0, 0) * cf(0, -1, 0))
  373. local wld7 = weld(prt1, prt7, prt6, euler(0, 0, 0) * cf(0, 0, 0))
  374. local wld8 = weld(prt1, prt8, prt6, euler(3.14, 0, 0) * cf(0, 0, 0))
  375. local wld9 = weld(prt1, prt9, prt8, euler(0, 0, 0) * cf(0, 0.85, 0))
  376. local wld10 = weld(prt1, prt10, prt9, euler(0, 0, 0) * cf(0, 0.3, 0))
  377. local wld11 = weld(prt1, prt11, prt10, euler(0, 0, 0) * cf(0, 0.7, 0))
  378. local wld12 = weld(prt1, prt12, prt11, euler(0, 0, 0) * cf(0, 0, 0))
  379. local wld13 = weld(prt1, prt13, prt11, cf(1.45, 0, 0) * euler(0, 0, 0.2) * cf(0.9, 0, 0))
  380. local wld14 = weld(prt1, prt14, prt13, euler(0, 0, 0) * cf(-0.2, 0, 0))
  381. local wld15 = weld(prt1, prt15, prt11, cf(-1.45, 0, 0) * euler(0, 0, -0.2) * cf(-0.9, 0, 0))
  382. local wld16 = weld(prt1, prt16, prt15, euler(0, 0, 0) * cf(0.2, 0, 0))
  383. local wld17 = weld(prt1, prt17, prt11, euler(0, 0, 0) * cf(0, 0.8, 0))
  384. local wld18 = weld(prt1, prt18, prt17, euler(3.14, 0, 0) * cf(0, 0.45, 0))
  385. local wld19 = weld(prt1, prt19, prt13, euler(0.785, 0, 0) * cf(1.5, 0, 0))
  386. local wld20 = weld(prt1, prt20, prt15, euler(0.785, 0, 0) * cf(-1.5, 0, 0))
  387. theprt = prt13
  388. eul = -1.57
  389. for i = 1, 2 do
  390. if i == 2 then
  391. theprt = prt15
  392. end
  393. eul1 = 0
  394. for b = 0.8, -1.6, -1.6 do
  395. num = -1
  396. for j = 1, 3 do
  397. local prt21 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part21", vt())
  398. local msh21 = mesh("SpecialMesh", prt21, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 2))
  399. local wld21 = weld(prt1, prt21, theprt, euler(1.57, eul, eul1) * cf(num, b, 0))
  400. num = num + 1
  401. end
  402. if i == 1 then
  403. eul1 = eul1 + 1.57
  404. else
  405. eul1 = eul1 - 1.57
  406. end
  407. end
  408. eul = eul + 3.14
  409. end
  410. for _,c in pairs(modelzorz:children()) do
  411. table.insert(Weapon, c)
  412. end
  413. for _,c in pairs(prt1:children()) do
  414. if c.className == "Motor" then
  415. table.insert(Welds, c)
  416. end
  417. end
  418. local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt())
  419. hitbox.Anchored = false
  420. local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0))
  421. local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1))
  422. hitbox2.Anchored = true
  423. local hitboxCF = cf(0, 0, 0)
  424. hboxpos = Instance.new("BodyPosition", nil)
  425. hboxpos.P = 2000
  426. hboxpos.D = 100
  427. hboxpos.maxForce = Vector3.new(545000, 545000, 545000)
  428. hitboxweld = function()
  429. hbwld.Parent = modelzorz
  430. hbwld.Part0 = hitbox
  431. hbwld.Part1 = prt11
  432. end
  433. if script.Parent.className ~= "HopperBin" then
  434. Tool = Instance.new("HopperBin")
  435. Tool.Parent = Backpack
  436. Tool.Name = "Hashira"
  437. script.Parent = Tool
  438. end
  439. Bin = script.Parent
  440. if Bin.Name == "Obsidian: Apocrea" then
  441. Bin.Name = "Hashira"
  442. end
  443. local bodvel = Instance.new("BodyVelocity")
  444. local bg = Instance.new("BodyGyro")
  445. so = function(id, par, vol, pit)
  446. local sou = Instance.new("Sound", par or workspace)
  447. sou.Volume = vol
  448. sou.Pitch = pit or 1
  449. sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
  450. coroutine.resume(coroutine.create(function(Sound)
  451. swait()
  452. Sound:play()
  453. end), sou)
  454. game:GetService("Debris"):AddItem(sou, 6)
  455. end
  456. clerp = function(a, b, t)
  457. local qa = {QuaternionFromCFrame(a)}
  458. local qb = {QuaternionFromCFrame(b)}
  459. local ax, ay, az = a.x, a.y, a.z
  460. local bx, by, bz = b.x, b.y, b.z
  461. local _t = 1 - t
  462. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  463. end
  464. QuaternionFromCFrame = function(cf)
  465. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  466. local trace = m00 + m11 + m22
  467. if trace > 0 then
  468. local s = math.sqrt(1 + trace)
  469. local recip = 0.5 / s
  470. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  471. else
  472. do
  473. local i = 0
  474. if m00 < m11 then
  475. i = 1
  476. end
  477. if i == 0 and m00 or m11 < m22 then
  478. i = 2
  479. end
  480. if i == 0 then
  481. local s = math.sqrt(m00 - m11 - m22 + 1)
  482. local recip = 0.5 / s
  483. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  484. else
  485. do
  486. if i == 1 then
  487. local s = math.sqrt(m11 - m22 - m00 + 1)
  488. local recip = 0.5 / s
  489. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  490. else
  491. do
  492. if i == 2 then
  493. local s = math.sqrt(m22 - m00 - m11 + 1)
  494. local recip = 0.5 / s
  495. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  496. end
  497. end
  498. end
  499. end
  500. end
  501. end
  502. end
  503. end
  504. QuaternionToCFrame = function(px, py, pz, x, y, z, w)
  505. local xs, ys, zs = x + x, y + y, z + z
  506. local wx, wy, wz = w * xs, w * ys, w * zs
  507. local xx = x * xs
  508. local xy = x * ys
  509. local xz = x * zs
  510. local yy = y * ys
  511. local yz = y * zs
  512. local zz = z * zs
  513. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  514. end
  515. QuaternionSlerp = function(a, b, t)
  516. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  517. local startInterp, finishInterp = nil, nil
  518. if cosTheta >= 0.0001 then
  519. if 1 - cosTheta > 0.0001 then
  520. local theta = math.acos(cosTheta)
  521. local invSinTheta = 1 / math.sin(theta)
  522. startInterp = math.sin((1 - t) * theta) * invSinTheta
  523. finishInterp = math.sin(t * theta) * invSinTheta
  524. else
  525. do
  526. startInterp = 1 - t
  527. finishInterp = t
  528. if 1 + cosTheta > 0.0001 then
  529. local theta = math.acos(-cosTheta)
  530. local invSinTheta = 1 / math.sin(theta)
  531. startInterp = math.sin((t - 1) * theta) * invSinTheta
  532. finishInterp = math.sin(t * theta) * invSinTheta
  533. else
  534. do
  535. startInterp = t - 1
  536. finishInterp = t
  537. return a[1] * (startInterp) + b[1] * finishInterp, a[2] * (startInterp) + b[2] * finishInterp, a[3] * (startInterp) + b[3] * finishInterp, a[4] * (startInterp) + b[4] * finishInterp
  538. end
  539. end
  540. end
  541. end
  542. end
  543. end
  544. hideanim = function()
  545. equipped = false
  546. for i = 0, 1, 0.1 do
  547. swait()
  548. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, 0) * cf(0, 1, 0.2) * euler(0, 0, -0.4), 0.3)
  549. wld2.C0 = clerp(wld2.C0, euler(0, 0.2, 0) * cf(0, -0.4, 0), 0.3)
  550. Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.6), 0.3)
  551. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  552. RW.C0 = clerp(RW.C0, cf(1.5, 0.8, 0) * euler(3.3, 0, 0.4), 0.3)
  553. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  554. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.3)
  555. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  556. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
  557. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
  558. end
  559. mdec2.Parent = nil
  560. mdec.Parent = Decrease
  561. wld1.Part1 = Torso
  562. wld1.C0 = euler(0, 0, -2.5) * cf(-1.4, -2, -0.6)
  563. wld2.C0 = euler(0, 0, 0) * cf(0, 0, 0)
  564. for i = 0, 1, 0.2 do
  565. swait()
  566. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.5)
  567. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.5)
  568. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.5)
  569. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  570. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.5)
  571. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  572. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.5)
  573. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.5)
  574. end
  575. end
  576. mdec.Parent = Decrease
  577. equipanim = function()
  578. equipped = true
  579. mdec.Parent = nil
  580. mdec2.Parent = Decrease
  581. for i = 0, 1, 0.1 do
  582. swait()
  583. Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.6), 0.3)
  584. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  585. RW.C0 = clerp(RW.C0, cf(1.5, 0.8, 0) * euler(3.3, 0, 0.4), 0.3)
  586. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  587. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.3)
  588. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  589. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
  590. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
  591. end
  592. wld1.Part1 = RightArm
  593. wld1.C0 = euler(0.2, 0, 0) * cf(0, 1, 0.2) * euler(0, 0, -0.4)
  594. wld2.C0 = euler(0, 0.2, 0) * cf(0, -0.4, 0)
  595. end
  596. StaggerAnim = function()
  597. attack = true
  598. removeControl()
  599. for i = 1, math.random(2, 4) do
  600. ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
  601. end
  602. for i = 0, 1, 0.35 do
  603. swait()
  604. if Rooted.Value == false then
  605. Torso.Velocity = RootPart.CFrame.lookVector * -40
  606. end
  607. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3)
  608. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3)
  609. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3)
  610. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  611. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
  612. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  613. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3)
  614. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  615. end
  616. for i = 0, 1, 0.2 do
  617. swait()
  618. if Rooted.Value == false then
  619. Torso.Velocity = RootPart.CFrame.lookVector * -40
  620. end
  621. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4)
  622. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4)
  623. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4)
  624. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  625. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4)
  626. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  627. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4)
  628. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4)
  629. end
  630. for i = 0, 1, 0.1 do
  631. swait()
  632. wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  633. wld2.C0 = clerp(wld2.C0, euler(0, 2.74, 0) * cf(0, -1, 0), 0.3)
  634. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3)
  635. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3)
  636. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3)
  637. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  638. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3)
  639. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  640. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3)
  641. LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  642. end
  643. for i = 1, 50 do
  644. swait()
  645. if StunT.Value <= Stun.Value then
  646. break
  647. end
  648. end
  649. do
  650. resumeControl()
  651. combo = 0
  652. attack = false
  653. end
  654. end
  655. StaggerHitt = function()
  656. attack = true
  657. for i = 1, math.random(2, 4) do
  658. ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
  659. end
  660. for i = 0, 1, 0.1 do
  661. swait()
  662. wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  663. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  664. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3)
  665. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3)
  666. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.8) * euler(0, 0, 0), 0.3)
  667. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  668. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.3)
  669. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  670. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3)
  671. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  672. end
  673. attack = false
  674. end
  675. StunAnim = function()
  676. attack = true
  677. removeControl()
  678. Stunned.Value = true
  679. showDamage(Character, "Stunned", "Interrupt")
  680. local dec = Instance.new("NumberValue", Decrease)
  681. dec.Name = "DecreaseMvmt"
  682. dec.Value = 10
  683. for i = 0, 1, 0.3 do
  684. swait()
  685. wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  686. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  687. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2)
  688. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2)
  689. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2)
  690. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  691. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2)
  692. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  693. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25)
  694. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25)
  695. end
  696. for i = 0, 1, 0.3 do
  697. swait()
  698. wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  699. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  700. Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2)
  701. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2)
  702. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
  703. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  704. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2)
  705. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  706. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25)
  707. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25)
  708. end
  709. for i = 0, 1, 0.3 do
  710. swait()
  711. wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  712. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  713. Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2)
  714. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2)
  715. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
  716. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  717. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2)
  718. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  719. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25)
  720. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25)
  721. end
  722. local gairost = Instance.new("BodyGyro")
  723. gairost.Parent = RootPart
  724. gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge
  725. gairost.P = 20000
  726. gairost.cframe = cf(0, 0, 0)
  727. for i = 0, 1, 0.1 do
  728. swait()
  729. wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  730. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  731. if hitfloor ~= nil then
  732. Torso.Velocity = vt(0, 0, 0)
  733. end
  734. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3)
  735. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3)
  736. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3)
  737. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  738. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3)
  739. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  740. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3)
  741. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3)
  742. end
  743. for i = 1, 70 do
  744. swait()
  745. gairost.cframe = RootPart.CFrame
  746. if hitfloor ~= nil then
  747. Torso.Velocity = vt(0, 0, 0)
  748. end
  749. end
  750. for i = 0, 1, 0.2 do
  751. swait()
  752. Stun.Value = 0
  753. gairost.cframe = RootPart.CFrame
  754. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
  755. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3)
  756. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3)
  757. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  758. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3)
  759. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  760. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3)
  761. LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3)
  762. end
  763. resumeControl()
  764. gairost.Parent = nil
  765. dec.Parent = nil
  766. Stun.Value = 0
  767. combo = 0
  768. Stunned.Value = false
  769. attack = false
  770. for i = 1, 10 do
  771. swait()
  772. Stun.Value = 0
  773. end
  774. end
  775. attackone = function()
  776. attack = true
  777. for i = 0, 1, 0.1 do
  778. swait()
  779. wld1.C0 = clerp(wld1.C0, euler(0.3, 0, -0.2) * cf(0, 1, 0), 0.3)
  780. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  781. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.2), 0.3)
  782. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1), 0.3)
  783. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 1) * euler(0, -1, 0), 0.3)
  784. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  785. LW.C0 = clerp(LW.C0, cf(0.2, 0.5, -0.5) * euler(0.8, 0, 2.2), 0.3)
  786. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  787. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
  788. LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, -0.05), 0.3)
  789. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  790. do
  791. if StaggerHit.Value == true then
  792. break
  793. end
  794. -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_THEN_STMT
  795.  
  796. -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_STMT
  797.  
  798. end
  799. end
  800. end
  801. so("203691447", prt11, 1, 1)
  802. hbwld.Parent = nil
  803. hboxpos.Parent = hitbox
  804. hitbox.Parent = modelzorz
  805. hitbox.Size = vt(9, 2.5, 1.5)
  806. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  807. hitbox.CFrame = hitboxCF
  808. for i = 0, 1, 0.08 do
  809. swait()
  810. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  811. hitbox.CFrame = hitboxCF
  812. MagniDamage(hitbox, 8, 4, 6, math.random(2, 5), "Normal", RootPart, 0.5, 2, (math.random(3, 5)), nil, true)
  813. wld1.C0 = clerp(wld1.C0, euler(2.2, 0, -0.2) * cf(0, 1, 0), 0.25)
  814. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.6, 0), 0.25)
  815. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6), 0.25)
  816. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1), 0.25)
  817. RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1.4, 0, -1.2) * euler(0, -1.4, 0), 0.25)
  818. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.25)
  819. LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, -0.3) * euler(1.4, 0, 0.2), 0.25)
  820. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.25)
  821. RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, 0), 0.25)
  822. LH.C0 = clerp(LH.C0, cf(-0.9, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.25)
  823. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  824. do
  825. if StaggerHit.Value == true then
  826. break
  827. end
  828. -- DECOMPILER ERROR at PC492: LeaveBlock: unexpected jumping out IF_THEN_STMT
  829.  
  830. -- DECOMPILER ERROR at PC492: LeaveBlock: unexpected jumping out IF_STMT
  831.  
  832. end
  833. end
  834. end
  835. hitbox.Parent = modelzorz
  836. hitbox.Size = vt()
  837. hitboxweld()
  838. hboxpos.Parent = nil
  839. attack = false
  840. end
  841. attacktwo = function()
  842. attack = true
  843. for i = 0, 1, 0.07 do
  844. swait()
  845. wld1.C0 = clerp(wld1.C0, euler(2.8, 0, -0.2) * cf(0, 1, 0), 0.2)
  846. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.6, 0), 0.2)
  847. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2), 0.2)
  848. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.2), 0.2)
  849. RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1, 0, -1.2) * euler(0, -1.4, 0), 0.2)
  850. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  851. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.4), 0.2)
  852. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  853. RH.C0 = clerp(RH.C0, cf(0.7, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1.2, 0), 0.2)
  854. LH.C0 = clerp(LH.C0, cf(-0.7, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1.2, 0), 0.2)
  855. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  856. do
  857. if StaggerHit.Value == true then
  858. break
  859. end
  860. -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_THEN_STMT
  861.  
  862. -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_STMT
  863.  
  864. end
  865. end
  866. end
  867. so("203691467", prt11, 1, 1)
  868. hbwld.Parent = nil
  869. hboxpos.Parent = hitbox
  870. hitbox.Parent = modelzorz
  871. hitbox.Size = vt(9, 2.5, 1.5)
  872. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  873. hitbox.CFrame = hitboxCF
  874. for i = 0, 1, 0.08 do
  875. swait()
  876. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  877. hitbox.CFrame = hitboxCF
  878. MagniDamage(hitbox, 8, 4, 6, math.random(2, 5), "Normal", RootPart, 0.5, 2, (math.random(3, 5)), nil, true)
  879. wld1.C0 = clerp(wld1.C0, euler(3.8, 0, -0.2) * cf(0, 1, 0), 0.3)
  880. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.2, 0), 0.3)
  881. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1), 0.3)
  882. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1), 0.3)
  883. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 1.2) * euler(0, -2.4, 0), 0.3)
  884. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  885. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1, 0, 1), 0.3)
  886. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  887. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
  888. LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, -0.05), 0.3)
  889. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  890. do
  891. if StaggerHit.Value == true then
  892. break
  893. end
  894. -- DECOMPILER ERROR at PC492: LeaveBlock: unexpected jumping out IF_THEN_STMT
  895.  
  896. -- DECOMPILER ERROR at PC492: LeaveBlock: unexpected jumping out IF_STMT
  897.  
  898. end
  899. end
  900. end
  901. hitbox.Parent = modelzorz
  902. hitbox.Size = vt()
  903. hitboxweld()
  904. hboxpos.Parent = nil
  905. attack = false
  906. end
  907. attackthree = function()
  908. attack = true
  909. for i = 0, 1, 0.1 do
  910. swait()
  911. wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.3)
  912. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.3)
  913. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
  914. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
  915. RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.3)
  916. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  917. LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.3)
  918. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  919. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.3)
  920. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.3)
  921. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  922. do
  923. if StaggerHit.Value == true then
  924. break
  925. end
  926. -- DECOMPILER ERROR at PC207: LeaveBlock: unexpected jumping out IF_THEN_STMT
  927.  
  928. -- DECOMPILER ERROR at PC207: LeaveBlock: unexpected jumping out IF_STMT
  929.  
  930. end
  931. end
  932. end
  933. so("203691492", prt11, 1, 1)
  934. hbwld.Parent = nil
  935. hboxpos.Parent = hitbox
  936. hitbox.Parent = modelzorz
  937. hitbox.Size = vt(9, 2.5, 1.5)
  938. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  939. hitbox.CFrame = hitboxCF
  940. for i = 0, 1, 0.1 do
  941. swait()
  942. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  943. hitbox.CFrame = hitboxCF
  944. MagniDamage(hitbox, 8, 4, 6, math.random(2, 5), "Normal", RootPart, 0.5, 2, (math.random(3, 5)), nil, true)
  945. wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.4)
  946. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.4)
  947. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
  948. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
  949. RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0.5, 0, -0.8), 0.4)
  950. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  951. LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(0.5, 0, 0.8), 0.4)
  952. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  953. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.3), 0.4)
  954. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.7), 0.4)
  955. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  956. do
  957. if StaggerHit.Value == true then
  958. break
  959. end
  960. -- DECOMPILER ERROR at PC480: LeaveBlock: unexpected jumping out IF_THEN_STMT
  961.  
  962. -- DECOMPILER ERROR at PC480: LeaveBlock: unexpected jumping out IF_STMT
  963.  
  964. end
  965. end
  966. end
  967. hitbox.Parent = modelzorz
  968. hitbox.Size = vt()
  969. hitboxweld()
  970. hboxpos.Parent = nil
  971. attack = false
  972. end
  973. attackfour = function()
  974. attack = true
  975. for i = 0, 1, 0.1 do
  976. swait()
  977. wld1.C0 = clerp(wld1.C0, euler(2.2, 0, -0.2) * cf(0, 1, 0), 0.3)
  978. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.6, 0), 0.3)
  979. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.2), 0.3)
  980. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1), 0.3)
  981. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 0.2) * euler(0, -1.4, 0), 0.3)
  982. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  983. LW.C0 = clerp(LW.C0, cf(0, 0.5, -0.5) * euler(1.4, 0, 1), 0.3)
  984. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  985. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
  986. LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, -0.05), 0.3)
  987. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  988. do
  989. if StaggerHit.Value == true then
  990. break
  991. end
  992. -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_THEN_STMT
  993.  
  994. -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_STMT
  995.  
  996. end
  997. end
  998. end
  999. so("203691447", prt11, 1, 1)
  1000. hbwld.Parent = nil
  1001. hboxpos.Parent = hitbox
  1002. hitbox.Parent = modelzorz
  1003. hitbox.Size = vt(9, 2.5, 1.5)
  1004. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  1005. hitbox.CFrame = hitboxCF
  1006. CF = RootPart.CFrame.lookVector
  1007. for i = 0, 1, 0.03 do
  1008. swait()
  1009. if i == 0.21 or i >= 0.48 and i <= 0.51 then
  1010. so("203691447", prt11, 1, 1)
  1011. end
  1012. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  1013. hitbox.CFrame = hitboxCF
  1014. MagniDamage(hitbox, 8, 4, 6, math.random(2, 5), "Normal", RootPart, 0.4, 2, (math.random(3, 5)), nil, true)
  1015. wld1.C0 = clerp(wld1.C0, euler(2.2, 0, -0.2) * cf(0, 1, 0), 0.3)
  1016. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.6, 0), 0.3)
  1017. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6), 0.3)
  1018. RootJoint.C0 = RootCF * euler(0, 0, -1 + 17 * i)
  1019. RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1.4, 0, -1.2) * euler(0, -1.4, 0), 0.3)
  1020. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1021. LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, -0.3) * euler(1.4, 0, 0.2), 0.3)
  1022. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1023. RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, 0), 0.3)
  1024. LH.C0 = clerp(LH.C0, cf(-0.9, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.3)
  1025. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1026. do
  1027. if StaggerHit.Value == true then
  1028. break
  1029. end
  1030. -- DECOMPILER ERROR at PC504: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1031.  
  1032. -- DECOMPILER ERROR at PC504: LeaveBlock: unexpected jumping out IF_STMT
  1033.  
  1034. end
  1035. end
  1036. end
  1037. hitbox.Parent = modelzorz
  1038. hitbox.Size = vt()
  1039. hitboxweld()
  1040. hboxpos.Parent = nil
  1041. attack = false
  1042. end
  1043. Obelisk = function()
  1044. attack = true
  1045. if #Obelisks < maxobelisks then
  1046. for i = 0, 1, 0.2 do
  1047. swait()
  1048. wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.4)
  1049. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.4)
  1050. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
  1051. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.4)
  1052. RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.4)
  1053. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1054. LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.4)
  1055. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1056. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.4)
  1057. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.4)
  1058. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1059. do
  1060. if StaggerHit.Value == true then
  1061. break
  1062. end
  1063. -- DECOMPILER ERROR at PC212: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1064.  
  1065. -- DECOMPILER ERROR at PC212: LeaveBlock: unexpected jumping out IF_STMT
  1066.  
  1067. end
  1068. end
  1069. end
  1070. local dec = Instance.new("NumberValue", Decrease)
  1071. dec.Name = "DecreaseMvmt"
  1072. dec.Value = 10
  1073. hbwld.Parent = nil
  1074. hboxpos.Parent = hitbox
  1075. hitbox.Parent = modelzorz
  1076. hitbox.Size = vt(9, 2.5, 1.5)
  1077. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  1078. hitbox.CFrame = hitboxCF
  1079. for i = 0, 1, 0.25 do
  1080. swait()
  1081. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  1082. hitbox.CFrame = hitboxCF
  1083. MagniDamage(hitbox, 8, 4, 6, math.random(2, 5), "Normal", RootPart, 0.5, 2, 2, nil, true)
  1084. wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.5)
  1085. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.5)
  1086. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.5)
  1087. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.5)
  1088. RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0.5, 0, -0.8), 0.5)
  1089. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1090. LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(0.5, 0, 0.8), 0.5)
  1091. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1092. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.3), 0.5)
  1093. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.7), 0.5)
  1094. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1095. do
  1096. if StaggerHit.Value == true then
  1097. break
  1098. end
  1099. -- DECOMPILER ERROR at PC482: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1100.  
  1101. -- DECOMPILER ERROR at PC482: LeaveBlock: unexpected jumping out IF_STMT
  1102.  
  1103. end
  1104. end
  1105. end
  1106. hitbox.Parent = modelzorz
  1107. hitbox.Size = vt()
  1108. hitboxweld()
  1109. hboxpos.Parent = nil
  1110. MagicCircle(BrickColor.new(NewCol2), cf(prt13.Position), 1, 1, 1, 5, 5, 5, 0.1)
  1111. local MouseLook = cf((RootPart.Position + MMouse.Hit.p) / 2, MMouse.Hit.p)
  1112. local hit, pos = rayCast(RootPart.Position, MouseLook.lookVector, 50, Character)
  1113. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1114. ref.Anchored = true
  1115. ref.CFrame = cf(pos) * cf(0, 3, 0)
  1116. game:GetService("Debris"):AddItem(ref, 1)
  1117. hitfloor = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1118. if hitfloor ~= nil and mana.Value >= 10 then
  1119. mana.Value = mana.Value - 10
  1120. local refsate = part(3, workspace, 0, 1, BrickColor.new("White"), "Reference", vt())
  1121. refsate.Anchored = true
  1122. refsate.CFrame = cf(posfloor)
  1123. game:GetService("Debris"):AddItem(refsate, 1)
  1124. local obe = Instance.new("Model", workspace)
  1125. obe.Name = "Obelisk"
  1126. game:GetService("Debris"):AddItem(obe, 20)
  1127. table.insert(Obelisks, obe)
  1128. local oprt1 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part01", vt())
  1129. local oprt2 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part02", vt())
  1130. local oprt6 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part06", vt())
  1131. local oprt7 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part07", vt())
  1132. local oprt8 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part08", vt())
  1133. local oprt9 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part09", vt())
  1134. local oprt10 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part10", vt())
  1135. local omsh1 = mesh("BlockMesh", oprt1, "", "", vt(0, 0, 0), vt(1, 1, 1))
  1136. local omsh2 = mesh("BlockMesh", oprt2, "", "", vt(0, 0, 0), vt(7, 20, 7))
  1137. local omsh6 = mesh("SpecialMesh", oprt6, "FileMesh", "9756362", vt(0, 0, 0), vt(1.4, 1, 1.4))
  1138. local omsh7 = mesh("SpecialMesh", oprt7, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1139. local omsh8 = mesh("SpecialMesh", oprt8, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1140. local omsh9 = mesh("SpecialMesh", oprt9, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1141. local omsh10 = mesh("SpecialMesh", oprt10, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1142. local owld2 = weld(oprt2, oprt2, oprt1, euler(0, 0, 0) * cf(0, 0, 0))
  1143. local owld6 = weld(oprt6, oprt6, oprt2, euler(0, 0.785, 0) * cf(0, -2, 0))
  1144. local owld7 = weld(oprt7, oprt7, oprt2, euler(-0.5, 0.785, 0.5) * cf(0.5, 2, 0.5))
  1145. local owld8 = weld(oprt8, oprt8, oprt2, euler(0.5, 0.785, -0.5) * cf(-0.5, 2, -0.5))
  1146. local owld9 = weld(oprt9, oprt9, oprt2, euler(0.5, -0.785, 0.5) * cf(0.5, 2, -0.5))
  1147. local owld10 = weld(oprt10, oprt10, oprt2, euler(-0.5, -0.785, -0.5) * cf(-0.5, 2, 0.5))
  1148. eul = 0
  1149. for i = 1, 4 do
  1150. local oprt3 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part03", vt())
  1151. local omsh3 = mesh("SpecialMesh", oprt3, "Wedge", "nil", vt(0, 0, 0), vt(7, 20, 2))
  1152. local owld3 = weld(oprt3, oprt3, oprt2, euler(0, 0, 0) * cf(0, 0, 0.9) * euler(0, eul, 0))
  1153. local oprt4 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part04", vt())
  1154. local omsh4 = mesh("SpecialMesh", oprt4, "FileMesh", "11294911", vt(0, 0, 0), vt(0.8, 8.2, 0.8))
  1155. local owld4 = weld(oprt4, oprt4, oprt3, euler(0, 1.57, 0) * cf(0.9, -0.05, 0))
  1156. local oprt5 = part(3, obe, 0, 0, BrickColor.new("Black"), "Obelisk Part05", vt())
  1157. local omsh5 = mesh("SpecialMesh", oprt5, "Wedge", "nil", vt(0, 0, 0), vt(4, 15, 3))
  1158. local owld5 = weld(oprt5, oprt5, oprt3, euler(0, 0, 0) * cf(0, -0.5, 0))
  1159. eul = eul + 1.57
  1160. end
  1161. for i = 1, 5 do
  1162. local oprt11 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part11", vt())
  1163. num = math.random(10, 40) / 100
  1164. local omsh11 = mesh("SpecialMesh", oprt11, "FileMesh", "9756362", vt(0, 0, 0), vt(num, math.random(60, 150) / 100, num))
  1165. local owld11 = weld(oprt11, oprt11, oprt2, euler(0, 0, -math.random(20, 50) / 100) * cf(math.random(100, 300) / 100, math.random(100, 500) / 100, 0) * euler(0, math.random(-50, 50), 0))
  1166. end
  1167. oprt1.CFrame = refsate.CFrame
  1168. so("203691785", oprt1, 1, 1)
  1169. so("183763487", oprt1, 1, 1)
  1170. f = Instance.new("BodyPosition", oprt1)
  1171. f.P = 2000
  1172. f.D = 100
  1173. f.maxForce = Vector3.new(545000, 545000, 545000)
  1174. f.position = refsate.Position + vt(0, math.random(700, 900) / 100, 0)
  1175. ogy = Instance.new("BodyGyro", oprt1)
  1176. ogy.maxTorque = Vector3.new(400000, 400000, 400000)
  1177. ogy.P = 2000
  1178. ogy.D = 100
  1179. ogy.cframe = cf(0, math.random(-314, 314) / 100, 0)
  1180. for i = 1, 5 do
  1181. MagicObsidian(BrickColor.new(NewCol2), cf(refsate.Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100), 1, 1, 1, 0, 0, 0, math.random(2, 10) / 100)
  1182. end
  1183. MagicBlock(BrickColor.new(NewCol2), cf(oprt1.Position) * cf(0, 1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 4, 4, 4, 0.05, 2)
  1184. MagniDamage(oprt1, 20, 0, 0, math.random(-15, -10), "Knockdown2", RootPart, 0, 1, (math.random(3, 4)), nil, nil, true, "Defense", 0.03, 300)
  1185. table.insert(Effects, {obe, "Obelisk", 0, 0, oprt1, 0, #Obelisks})
  1186. end
  1187. do
  1188. do
  1189. swait(5)
  1190. dec.Parent = nil
  1191. attack = false
  1192. end
  1193. end
  1194. end
  1195. end
  1196. do1 = function()
  1197. if attack == true then
  1198. return
  1199. end
  1200. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1201. return
  1202. end
  1203. if cooldownmax <= cooldowns[1] and #Obelisks * 4 <= mana.Value and #Obelisks > 0 then
  1204. attack = true
  1205. cooldowns[1] = 0
  1206. for i = 0, 1, 0.1 do
  1207. swait()
  1208. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3)
  1209. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3)
  1210. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.2, 0, 0), 0.3)
  1211. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.3)
  1212. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.8), 0.3)
  1213. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1214. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.8, 0, 1), 0.3)
  1215. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1216. RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
  1217. LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0), 0.3)
  1218. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1219. do
  1220. if StaggerHit.Value == true then
  1221. break
  1222. end
  1223. -- DECOMPILER ERROR at PC256: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1224.  
  1225. -- DECOMPILER ERROR at PC256: LeaveBlock: unexpected jumping out IF_STMT
  1226.  
  1227. end
  1228. end
  1229. end
  1230. so("2101137", LeftArm, 1, 1)
  1231. for i = 1, 20 do
  1232. swait()
  1233. MagicBlock(BrickColor.new(NewCol2), LeftArm.CFrame * cf(0, -1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.1, 2)
  1234. for i = 1, #Obelisks do
  1235. Part = Obelisks[i]:findFirstChild("Obelisk Part06")
  1236. if Part ~= nil then
  1237. MagicBlock(BrickColor.new(NewCol2), cf(Part.Position) * cf(0, 1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.1, 2)
  1238. end
  1239. end
  1240. end
  1241. for i = 0, 1, 0.1 do
  1242. swait()
  1243. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3)
  1244. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3)
  1245. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57), 0.3)
  1246. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.57), 0.3)
  1247. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.8), 0.3)
  1248. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1249. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57), 0.3)
  1250. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1251. RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
  1252. LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0), 0.3)
  1253. MagicBlock(BrickColor.new(NewCol2), LeftArm.CFrame * cf(0, -1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.1, 2)
  1254. for i = 1, #Obelisks do
  1255. Part = Obelisks[i]:findFirstChild("Obelisk Part06")
  1256. if Part ~= nil then
  1257. MagicBlock(BrickColor.new(NewCol2), cf(Part.Position) * cf(0, 1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.1, 2)
  1258. end
  1259. end
  1260. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1261. do
  1262. if StaggerHit.Value == true then
  1263. break
  1264. end
  1265. -- DECOMPILER ERROR at PC675: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1266.  
  1267. -- DECOMPILER ERROR at PC675: LeaveBlock: unexpected jumping out IF_STMT
  1268.  
  1269. end
  1270. end
  1271. end
  1272. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1273. if StaggerHit.Value == true then
  1274. mana.Value = mana.Value - #Obelisks * 4
  1275. for i = 1, #Obelisks do
  1276. Part = Obelisks[i]:findFirstChild("Obelisk Part06")
  1277. if Part ~= nil then
  1278. so("203691562", Part, 1, 1)
  1279. Orb(Part)
  1280. end
  1281. end
  1282. do
  1283. attack = false
  1284. end
  1285. end
  1286. end
  1287. end
  1288. end
  1289. do2 = function()
  1290. if attack == true then
  1291. return
  1292. end
  1293. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1294. return
  1295. end
  1296. if cooldownmax <= cooldowns[2] and mana.Value >= 25 then
  1297. attack = true
  1298. cooldowns[2] = 0
  1299. local dec = Instance.new("NumberValue", Decrease)
  1300. dec.Name = "DecreaseMvmt"
  1301. dec.Value = 10
  1302. for i = 0, 1, 0.1 do
  1303. swait()
  1304. wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.3)
  1305. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.3)
  1306. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
  1307. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
  1308. RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.3)
  1309. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1310. LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.3)
  1311. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1312. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.3)
  1313. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.3)
  1314. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1315. do
  1316. if StaggerHit.Value == true then
  1317. break
  1318. end
  1319. -- DECOMPILER ERROR at PC244: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1320.  
  1321. -- DECOMPILER ERROR at PC244: LeaveBlock: unexpected jumping out IF_STMT
  1322.  
  1323. end
  1324. end
  1325. end
  1326. for i = 0, 1, 0.15 do
  1327. swait()
  1328. wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.4)
  1329. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.4)
  1330. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
  1331. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
  1332. RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0.5, 0, -0.8), 0.4)
  1333. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1334. LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(0.5, 0, 0.8), 0.4)
  1335. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1336. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0.2), 0.4)
  1337. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.4), 0.4)
  1338. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1339. do
  1340. if StaggerHit.Value == true then
  1341. break
  1342. end
  1343. -- DECOMPILER ERROR at PC450: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1344.  
  1345. -- DECOMPILER ERROR at PC450: LeaveBlock: unexpected jumping out IF_STMT
  1346.  
  1347. end
  1348. end
  1349. end
  1350. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1351. if StaggerHit.Value == true then
  1352. mana.Value = mana.Value - 25
  1353. do
  1354. local tehc = 0
  1355. for d = 1, 2, 0.5 do
  1356. tehc = tehc + 1
  1357. poss = RootPart.CFrame * cf(0, 0, 0)
  1358. refb = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1359. refb.Anchored = true
  1360. refb.CFrame = poss
  1361. game:GetService("Debris"):AddItem(refb, 10)
  1362. hit = rayCast(refb.Position, CFrame.new(refb.Position, refb.Position - Vector3.new(0, 1, 0)).lookVector, 40, Character)
  1363. do
  1364. do
  1365. if hit ~= nil then
  1366. local ref2 = part(3, workspace, 0, 1, hit.BrickColor, "Effect", vt())
  1367. ref2.Anchored = true
  1368. ref2.CFrame = cf(pos)
  1369. if tehc == 1 then
  1370. so("2691586", ref2, 0.6, 0.5)
  1371. else
  1372. if tehc == 2 then
  1373. so("2691586", ref2, 0.7, 0.45)
  1374. else
  1375. if tehc == 3 then
  1376. so("2691586", ref2, 0.8, 0.4)
  1377. so("2691586", ref2, 0.8, 0.4)
  1378. end
  1379. end
  1380. end
  1381. game:GetService("Debris"):AddItem(ref2, 1)
  1382. for i = 1, #Obelisks do
  1383. ThePrt = Obelisks[i]:findFirstChild("Obelisk Part07")
  1384. if ThePrt ~= nil then
  1385. local mag = ref2.Position - ThePrt.Position.magnitude
  1386. if mag <= 15 * d then
  1387. Prt1 = Obelisks[i]:findFirstChild("Obelisk Part01")
  1388. if Prt1 ~= nil then
  1389. local refd = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
  1390. refd.Anchored = true
  1391. refd.CFrame = cf(Prt1.Position)
  1392. game:GetService("Debris"):AddItem(refd, 1)
  1393. so("161006069", refd, 1, 0.8)
  1394. so("203691610", refd, 1, 1)
  1395. MagniDamage(Prt1, 15, 10, 15, math.random(20, 30), "Knockdown2", Prt1, 0.1, 1, (math.random(15, 25)), nil, nil, true, "Defense", 0.05, 300)
  1396. MagicBlock(BrickColor.new(NewCol2), cf(Prt1.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 5, 5, 3, 3, 3, 0.05, 2)
  1397. for i = -5, 5, 2.5 do
  1398. MagicRing(BrickColor.new(NewCol2), cf(Prt1.Position) * euler(1.57, 0, 0) * cf(0, 0, i), 2, 2, 2, 1, 1, 0.5, 0.05)
  1399. end
  1400. end
  1401. do
  1402. do
  1403. Obelisks[i].Parent = nil
  1404. -- DECOMPILER ERROR at PC763: LeaveBlock: unexpected jumping out DO_STMT
  1405.  
  1406. -- DECOMPILER ERROR at PC763: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1407.  
  1408. -- DECOMPILER ERROR at PC763: LeaveBlock: unexpected jumping out IF_STMT
  1409.  
  1410. -- DECOMPILER ERROR at PC763: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1411.  
  1412. -- DECOMPILER ERROR at PC763: LeaveBlock: unexpected jumping out IF_STMT
  1413.  
  1414. end
  1415. end
  1416. end
  1417. end
  1418. end
  1419. Col = hit.BrickColor
  1420. MagicWave(Col, cf(pos), 1, 1, 1, 1.5 * d, 1, 1.5 * d, 0.1)
  1421. MagniDamage(ref2, 15 * d, 4, 6, math.random(10, 20), "Knockdown2", ref2, 0, 1, (math.random(4, 6)), nil, nil, true, "Obsidian", 0.05, 300)
  1422. for i = 1, 8 * d do
  1423. ref2.CFrame = cf(pos) * cf(math.random(-1000 * d, 1000 * d) / 100, 0, math.random(-1000 * d, 1000 * d) / 100)
  1424. hit2 = rayCast(ref2.Position, CFrame.new(ref2.Position, ref2.Position - Vector3.new(0, 1, 0)).lookVector, 50, Character)
  1425. do
  1426. do
  1427. if hit2 ~= nil then
  1428. local groundpart = part(3, workspace, 0, 0, Col, "Ground", vt(math.random(50, 200) / 100, math.random(50, 200) / 100, math.random(50, 200) / 100))
  1429. groundpart.Anchored = true
  1430. groundpart.Material = hit.Material
  1431. groundpart.CanCollide = true
  1432. groundpart.CFrame = cf(pos2) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1433. game:GetService("Debris"):AddItem(groundpart, 5)
  1434. end
  1435. ref2.CFrame = cf(pos)
  1436. -- DECOMPILER ERROR at PC919: LeaveBlock: unexpected jumping out DO_STMT
  1437.  
  1438. end
  1439. end
  1440. end
  1441. end
  1442. refb.Parent = nil
  1443. swait(10)
  1444. -- DECOMPILER ERROR at PC925: LeaveBlock: unexpected jumping out DO_STMT
  1445.  
  1446. end
  1447. end
  1448. end
  1449. dec.Parent = nil
  1450. attack = false
  1451. end
  1452. end
  1453. end
  1454. end
  1455. end
  1456. do3 = function()
  1457. if attack == true then
  1458. return
  1459. end
  1460. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1461. return
  1462. end
  1463. if cooldownmax <= cooldowns[3] and mana.Value >= 30 then
  1464. attack = true
  1465. cooldowns[3] = 0
  1466. local dec = Instance.new("NumberValue", Decrease)
  1467. dec.Name = "DecreaseMvmt"
  1468. dec.Value = 10
  1469. local dec2 = Instance.new("NumberValue", Decrease)
  1470. dec2.Name = "DecreaseDef"
  1471. dec2.Value = -10
  1472. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2, 0, 1), 0.5)
  1473. for i = 0, 1, 0.1 do
  1474. swait()
  1475. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3)
  1476. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3)
  1477. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(0.2, 0, 0), 0.3)
  1478. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.3)
  1479. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 0.8), 0.3)
  1480. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1481. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2.8, 0, 0.8), 0.3)
  1482. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1483. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 0.6, -0.3), 0.3)
  1484. LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.3)
  1485. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1486. do
  1487. if StaggerHit.Value == true then
  1488. break
  1489. end
  1490. -- DECOMPILER ERROR at PC281: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1491.  
  1492. -- DECOMPILER ERROR at PC281: LeaveBlock: unexpected jumping out IF_STMT
  1493.  
  1494. end
  1495. end
  1496. end
  1497. so("315746833", Torso, 1, 1)
  1498. for i = 1, 50 do
  1499. swait()
  1500. MagicBlock(BrickColor.new(NewCol2), cf(RootPart.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cf(0, -8, 0), 3, 3, 3, -0.2, -0.2, -0.2, 0.05, 3)
  1501. end
  1502. do
  1503. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1504. if StaggerHit.Value == true then
  1505. mana.Value = mana.Value - 30
  1506. passivenum = -30
  1507. dec.Parent = nil
  1508. dec2.Parent = nil
  1509. DecreaseStat(Character, "Defense", -0.5, 300)
  1510. DecreaseStat(Character, "Movement", 0.3, 300)
  1511. so("87767777", Torso, 1, 1)
  1512. MagicWave(BrickColor.new(NewCol2), cf(RootPart.Position) * cf(0, -2, 0), 1, 2, 1, 1, -0.02, 1, 0.05)
  1513. MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 1, 1, 1, 3, 3, 3, 0.02)
  1514. MagniDamage(RootPart, 20, 4, 6, math.random(30, 50), "Knockdown2", RootPart, 0, 1, (math.random(4, 8)), nil, nil, false)
  1515. for i = 0, 1, 0.1 do
  1516. swait()
  1517. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, 0.2) * cf(0, 1, 0.2), 0.5)
  1518. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.5)
  1519. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5)
  1520. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0), 0.5)
  1521. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57), 0.5)
  1522. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1523. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57), 0.5)
  1524. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1525. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.3), 0.5)
  1526. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.1), 0.5)
  1527. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1528. do
  1529. if StaggerHit.Value == true then
  1530. break
  1531. end
  1532. -- DECOMPILER ERROR at PC658: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1533.  
  1534. -- DECOMPILER ERROR at PC658: LeaveBlock: unexpected jumping out IF_STMT
  1535.  
  1536. end
  1537. end
  1538. end
  1539. dec.Parent = nil
  1540. dec2.Parent = nil
  1541. attack = false
  1542. end
  1543. end
  1544. end
  1545. end
  1546. end
  1547. do4 = function()
  1548. if attack == true then
  1549. return
  1550. end
  1551. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1552. return
  1553. end
  1554. if cooldownmax <= cooldowns[4] and mana.Value >= 10 then
  1555. attack = true
  1556. cooldowns[4] = 0
  1557. Humanoid.Jump = true
  1558. if Rooted.Value == false then
  1559. Torso.Velocity = vt(0, 100, 0)
  1560. end
  1561. for i = 0, 1, 0.1 do
  1562. swait()
  1563. wld1.C0 = clerp(wld1.C0, euler(-1.5, 0, 0) * cf(0, 1, 0), 0.3)
  1564. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.3)
  1565. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
  1566. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
  1567. RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.3)
  1568. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1569. LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.3)
  1570. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1571. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.3)
  1572. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.3)
  1573. end
  1574. local dec = Instance.new("NumberValue", Decrease)
  1575. dec.Name = "DecreaseMvmt"
  1576. dec.Value = 10
  1577. for i = 0, 1, 0.15 do
  1578. swait()
  1579. wld1.C0 = clerp(wld1.C0, euler(-1.57, 0, 0) * cf(0, 1, 0), 0.3)
  1580. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, 1, 0), 0.3)
  1581. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.4)
  1582. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
  1583. RW.C0 = clerp(RW.C0, cf(1, 0.8, -0.5) * euler(2, 0, -0.8), 0.4)
  1584. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1585. LW.C0 = clerp(LW.C0, cf(-1, 0.8, -0.5) * euler(2, 0, 0.8), 0.4)
  1586. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1587. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0.2), 0.4)
  1588. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.4), 0.4)
  1589. end
  1590. do
  1591. while hitfloor == nil do
  1592. swait()
  1593. end
  1594. mana.Value = mana.Value - 10
  1595. MagicCircle(BrickColor.new(NewCol2), cf(prt18.Position), 5, 5, 5, 5, 5, 5, 0.05)
  1596. MagicBlock(BrickColor.new(NewCol2), cf(prt18.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 5, 5, 6, 6, 6, 0.05, 1)
  1597. MagicRing(BrickColor.new(NewCol2), cf(prt18.Position), 1, 1, 3, 2, 2, 0.1, 0.03)
  1598. MagicRing(BrickColor.new(NewCol2), cf(prt18.Position) * euler(1.57, 0, 0), 1, 1, 3, 2, 2, 0.1, 0.03)
  1599. MagicRing(BrickColor.new(NewCol2), cf(prt18.Position) * euler(0, 1.57, 0), 1, 1, 3, 2, 2, 0.1, 0.03)
  1600. MagniDamage(prt18, 30, 5, 8, math.random(20, 40), "Knockdown2", prt18, 0, 1, (math.random(5, 10)), nil, nil, false, "Obsidian", 0.05, 400)
  1601. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1602. ref.Anchored = true
  1603. ref.CFrame = cf(Torso.Position)
  1604. game:GetService("Debris"):AddItem(ref, 1)
  1605. so("203691653", ref, 1, 1)
  1606. so("203691699", Torso, 1, 1)
  1607. for i = 1, 5 do
  1608. swait(5)
  1609. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1610. ref.Anchored = true
  1611. ref.CFrame = cf(Torso.Position) * cf(math.random(-20, 20), 3, math.random(-20, 20))
  1612. game:GetService("Debris"):AddItem(ref, 1)
  1613. hitfloor = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1614. if hitfloor ~= nil and mana.Value >= 5 then
  1615. mana.Value = mana.Value - 5
  1616. local refsate = part(3, workspace, 0, 1, BrickColor.new("White"), "Reference", vt())
  1617. refsate.Anchored = true
  1618. refsate.CFrame = cf(posfloor)
  1619. game:GetService("Debris"):AddItem(refsate, 1)
  1620. local obe = Instance.new("Model", workspace)
  1621. obe.Name = "Obelisk"
  1622. game:GetService("Debris"):AddItem(obe, 20)
  1623. table.insert(Obelisks, obe)
  1624. local oprt1 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part01", vt())
  1625. local oprt2 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part02", vt())
  1626. local oprt6 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part06", vt())
  1627. local oprt7 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part07", vt())
  1628. local oprt8 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part08", vt())
  1629. local oprt9 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part09", vt())
  1630. local oprt10 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part10", vt())
  1631. local omsh1 = mesh("BlockMesh", oprt1, "", "", vt(0, 0, 0), vt(1, 1, 1))
  1632. local omsh2 = mesh("BlockMesh", oprt2, "", "", vt(0, 0, 0), vt(7, 20, 7))
  1633. local omsh6 = mesh("SpecialMesh", oprt6, "FileMesh", "9756362", vt(0, 0, 0), vt(1.4, 1, 1.4))
  1634. local omsh7 = mesh("SpecialMesh", oprt7, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1635. local omsh8 = mesh("SpecialMesh", oprt8, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1636. local omsh9 = mesh("SpecialMesh", oprt9, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1637. local omsh10 = mesh("SpecialMesh", oprt10, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1638. local owld2 = weld(oprt2, oprt2, oprt1, euler(0, 0, 0) * cf(0, 0, 0))
  1639. local owld6 = weld(oprt6, oprt6, oprt2, euler(0, 0.785, 0) * cf(0, -2, 0))
  1640. local owld7 = weld(oprt7, oprt7, oprt2, euler(-0.5, 0.785, 0.5) * cf(0.5, 2, 0.5))
  1641. local owld8 = weld(oprt8, oprt8, oprt2, euler(0.5, 0.785, -0.5) * cf(-0.5, 2, -0.5))
  1642. local owld9 = weld(oprt9, oprt9, oprt2, euler(0.5, -0.785, 0.5) * cf(0.5, 2, -0.5))
  1643. local owld10 = weld(oprt10, oprt10, oprt2, euler(-0.5, -0.785, -0.5) * cf(-0.5, 2, 0.5))
  1644. eul = 0
  1645. for i = 1, 4 do
  1646. local oprt3 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part03", vt())
  1647. local omsh3 = mesh("SpecialMesh", oprt3, "Wedge", "nil", vt(0, 0, 0), vt(7, 20, 2))
  1648. local owld3 = weld(oprt3, oprt3, oprt2, euler(0, 0, 0) * cf(0, 0, 0.9) * euler(0, eul, 0))
  1649. local oprt4 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part04", vt())
  1650. local omsh4 = mesh("SpecialMesh", oprt4, "FileMesh", "11294911", vt(0, 0, 0), vt(0.8, 8.2, 0.8))
  1651. local owld4 = weld(oprt4, oprt4, oprt3, euler(0, 1.57, 0) * cf(0.9, -0.05, 0))
  1652. local oprt5 = part(3, obe, 0, 0, BrickColor.new("Black"), "Obelisk Part05", vt())
  1653. local omsh5 = mesh("SpecialMesh", oprt5, "Wedge", "nil", vt(0, 0, 0), vt(4, 15, 3))
  1654. local owld5 = weld(oprt5, oprt5, oprt3, euler(0, 0, 0) * cf(0, -0.5, 0))
  1655. eul = eul + 1.57
  1656. end
  1657. for i = 1, 5 do
  1658. local oprt11 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part11", vt())
  1659. num = math.random(10, 40) / 100
  1660. local omsh11 = mesh("SpecialMesh", oprt11, "FileMesh", "9756362", vt(0, 0, 0), vt(num, math.random(60, 150) / 100, num))
  1661. local owld11 = weld(oprt11, oprt11, oprt2, euler(0, 0, -math.random(20, 50) / 100) * cf(math.random(100, 300) / 100, math.random(100, 500) / 100, 0) * euler(0, math.random(-50, 50), 0))
  1662. end
  1663. oprt1.CFrame = refsate.CFrame
  1664. so("203691785", oprt1, 1, 1)
  1665. so("183763487", oprt1, 1, 1)
  1666. f = Instance.new("BodyPosition", oprt1)
  1667. f.P = 2000
  1668. f.D = 100
  1669. f.maxForce = Vector3.new(545000, 545000, 545000)
  1670. f.position = refsate.Position + vt(0, math.random(700, 900) / 100, 0)
  1671. ogy = Instance.new("BodyGyro", oprt1)
  1672. ogy.maxTorque = Vector3.new(400000, 400000, 400000)
  1673. ogy.P = 2000
  1674. ogy.D = 100
  1675. ogy.cframe = cf(0, math.random(-314, 314) / 100, 0)
  1676. for i = 1, 5 do
  1677. MagicObsidian(BrickColor.new(NewCol2), cf(refsate.Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100), 1, 1, 1, 0, 0, 0, math.random(2, 10) / 100)
  1678. end
  1679. MagicBlock(BrickColor.new(NewCol2), cf(oprt1.Position) * cf(0, 1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 4, 4, 4, 0.05, 2)
  1680. MagniDamage(oprt1, 20, 0, 0, math.random(10, 20), "Knockdown2", oprt1, 0, 1, (math.random(5, 8)), nil, nil, true, "Defense", 0.02, 300)
  1681. table.insert(Effects, {obe, "Obelisk", 0, 0, oprt1, 0, #Obelisks})
  1682. end
  1683. end
  1684. swait(10)
  1685. dec.Parent = nil
  1686. attack = false
  1687. end
  1688. end
  1689. end
  1690. Orb = function(Part)
  1691. spread = vt((math.random(-1, 0) + math.random()) * 3, (math.random(-1, 0) + math.random()) * 3, (math.random(-1, 0) + math.random()) * 3) * Part.Position - MMouse.Hit.p.magnitude / 100
  1692. local MouseLook = cf((Part.Position + MMouse.Hit.p) / 2, MMouse.Hit.p + spread)
  1693. table.insert(Effects, {MouseLook.lookVector, "Shoot", 100, Part.Position, 8, 12, math.random(5, 10)})
  1694. end
  1695. DecreaseStat = function(Model, Stat, Amount, Duration)
  1696. if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
  1697. Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount
  1698. d = Instance.new("NumberValue", Model.Stats.Decrease)
  1699. dur = Instance.new("NumberValue", d)
  1700. dur.Name = "Duration"
  1701. dur.Value = Duration
  1702. game:GetService("Debris"):AddItem(d, 20)
  1703. if Stat == "Damage" then
  1704. d.Name = "DecreaseAtk"
  1705. else
  1706. if Stat == "Defense" then
  1707. d.Name = "DecreaseDef"
  1708. else
  1709. if Stat == "Movement" then
  1710. d.Name = "DecreaseMvmt"
  1711. end
  1712. end
  1713. end
  1714. if Model:findFirstChild("Torso") ~= nil then
  1715. display = ""
  1716. if Stat == "Damage" then
  1717. if Amount > 0 then
  1718. display = "-Damage"
  1719. else
  1720. display = "+Damage"
  1721. end
  1722. else
  1723. if Stat == "Defense" then
  1724. if Amount > 0 then
  1725. display = "-Defense"
  1726. else
  1727. display = "+Defense"
  1728. end
  1729. else
  1730. if Stat == "Movement" then
  1731. if Amount > 0 then
  1732. display = "-Movement"
  1733. else
  1734. display = "+Movement"
  1735. end
  1736. end
  1737. end
  1738. end
  1739. showDamage(Model, display, "Debuff")
  1740. end
  1741. d.Value = Amount
  1742. end
  1743. end
  1744. GetDist = function(Part1, Part2, magni)
  1745. local targ = Part1.Position - Part2.Position
  1746. local mag = targ.magnitude
  1747. if mag <= magni then
  1748. return true
  1749. else
  1750. return false
  1751. end
  1752. end
  1753. MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  1754. for _,c in pairs(workspace:children()) do
  1755. local hum = c:findFirstChild("Humanoid")
  1756. if hum ~= nil then
  1757. local head = nil
  1758. for _,d in pairs(c:children()) do
  1759. if d.className == "Model" and ranged ~= true then
  1760. head = d:findFirstChild("Hitbox")
  1761. if d.Parent == Character then
  1762. break
  1763. end
  1764. if head ~= nil then
  1765. local targ = head.Position - Part.Position
  1766. local mag = targ.magnitude
  1767. if mag <= magni and c.Name ~= Player.Name then
  1768. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1769. ref.Anchored = true
  1770. ref.CFrame = cf(head.Position)
  1771. game:GetService("Debris"):AddItem(ref, 1)
  1772. hitnum = math.random(1, 5)
  1773. if hitnum == 1 then
  1774. so("199148971", ref, 1, 1)
  1775. else
  1776. if hitnum == 2 then
  1777. so("199149025", ref, 1, 1)
  1778. else
  1779. if hitnum == 3 then
  1780. so("199149072", ref, 1, 1)
  1781. else
  1782. if hitnum == 4 then
  1783. so("199149109", ref, 1, 1)
  1784. else
  1785. if hitnum == 5 then
  1786. so("199149119", ref, 1, 1)
  1787. end
  1788. end
  1789. end
  1790. end
  1791. end
  1792. StaggerHit.Value = true
  1793. end
  1794. end
  1795. end
  1796. do
  1797. if d.className == "Part" then
  1798. head = d
  1799. if head ~= nil then
  1800. local targ = head.Position - Part.Position
  1801. local mag = targ.magnitude
  1802. if mag <= magni and c.Name ~= Player.Name then
  1803. if stun == nil then
  1804. stun = math.random(5, 10)
  1805. end
  1806. local Rang = nil
  1807. if Ranged == false then
  1808. Rang = true
  1809. end
  1810. local stag = nil
  1811. if shbash == true then
  1812. stag = true
  1813. end
  1814.  
  1815. end
  1816. end
  1817. end
  1818. do
  1819. -- DECOMPILER ERROR at PC183: LeaveBlock: unexpected jumping out DO_STMT
  1820.  
  1821. end
  1822. end
  1823. end
  1824. end
  1825. end
  1826. end
  1827. MagniBuff = function(Part, magni, Dec, DecAm, Dur)
  1828. if Player.Neutral == true then
  1829. DecreaseStat(Character, Dec, DecAm, Dur)
  1830. end
  1831. for _,c in pairs(workspace:children()) do
  1832. local hum = c:findFirstChild("Humanoid")
  1833. if hum ~= nil then
  1834. local head = c:findFirstChild("Torso")
  1835. if head ~= nil then
  1836. local targ = head.Position - Part.Position
  1837. local mag = targ.magnitude
  1838. cando = true
  1839. if mag <= magni then
  1840. if Player.Neutral == false then
  1841. if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then
  1842. if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  1843. cando = true
  1844. else
  1845. cando = false
  1846. end
  1847. else
  1848. cando = false
  1849. end
  1850. if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then
  1851. cando = true
  1852. end
  1853. else
  1854. cando = false
  1855. end
  1856. if cando == true then
  1857. DecreaseStat(head.Parent, Dec, DecAm, Dur)
  1858. end
  1859. end
  1860. end
  1861. end
  1862. end
  1863. end
  1864. rayCast = function(Pos, Dir, Max, Ignore)
  1865. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1866. end
  1867. local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0)
  1868. LastPoint = Point
  1869. effect = function(Color, Ref, LP, P1, returnn)
  1870. if LP == nil or P1 == nil then
  1871. return
  1872. end
  1873. local effectsmsh = Instance.new("CylinderMesh")
  1874. effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
  1875. effectsmsh.Name = "Mesh"
  1876. local effectsg = Instance.new("Part")
  1877. NoOutline(effectsg)
  1878. effectsg.formFactor = 3
  1879. effectsg.CanCollide = false
  1880. effectsg.Name = "Eff"
  1881. effectsg.Locked = true
  1882. effectsg.Anchored = true
  1883. effectsg.Size = Vector3.new(0.5, 1, 0.5)
  1884. effectsg.Parent = workspace
  1885. effectsmsh.Parent = effectsg
  1886. effectsg.BrickColor = BrickColor.new(Color)
  1887. effectsg.Reflectance = Ref
  1888. local point1 = P1
  1889. local mg = LP.p - point1.p.magnitude
  1890. effectsg.Size = Vector3.new(0.5, mg, 0.5)
  1891. effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
  1892. effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
  1893. game:GetService("Debris"):AddItem(effectsg, 2)
  1894. if returnn then
  1895. return effectsg
  1896. end
  1897. if not returnn then
  1898. table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
  1899. end
  1900. end
  1901. local CFrameFromTopBack = function(at, top, back)
  1902. local right = top:Cross(back)
  1903. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1904. end
  1905. Triangle = function(a, b, c)
  1906. local edg1 = c - a:Dot(b - a.unit)
  1907. local edg2 = a - b:Dot(c - b.unit)
  1908. local edg3 = b - c:Dot(a - c.unit)
  1909. if edg1 <= b - a.magnitude and edg1 >= 0 then
  1910. a = a
  1911. else
  1912. -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg'
  1913.  
  1914. if edg2 <= c - b.magnitude and edg2 >= 0 then
  1915. a = b
  1916. else
  1917. -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg'
  1918.  
  1919. -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg'
  1920.  
  1921. if edg3 <= a - c.magnitude and edg3 >= 0 then
  1922. a = c
  1923. else
  1924. assert(false, "unreachable")
  1925. end
  1926. end
  1927. end
  1928. local len1 = c - a:Dot(b - a.unit)
  1929. local len2 = b - a.magnitude - len1
  1930. local width = a + b - a.unit * len1 - c.magnitude
  1931. local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit)
  1932. local list = {}
  1933. if len1 > 0.01 then
  1934. local w1 = Instance.new("WedgePart", m)
  1935. w1.Name = "Triangle"
  1936. game:GetService("Debris"):AddItem(w1, 5)
  1937. w1.Material = "SmoothPlastic"
  1938. w1.FormFactor = "Custom"
  1939. w1.BrickColor = BrickColor.new("Teal")
  1940. w1.Transparency = 0
  1941. w1.Reflectance = 0
  1942. w1.Material = "SmoothPlastic"
  1943. w1.CanCollide = false
  1944. NoOutline(w1)
  1945. local sz = Vector3.new(0.2, width, len1)
  1946. w1.Size = sz
  1947. local sp = Instance.new("SpecialMesh", w1)
  1948. sp.MeshType = "Wedge"
  1949. sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  1950. w1:BreakJoints()
  1951. w1.Anchored = true
  1952. w1.Parent = workspace
  1953. w1.Transparency = 0.7
  1954. table.insert(Effects, {w1, "Disappear", 0.05})
  1955. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  1956. table.insert(list, w1)
  1957. end
  1958. do
  1959. if len2 > 0.01 then
  1960. local w2 = Instance.new("WedgePart", m)
  1961. w2.Name = "Triangle"
  1962. game:GetService("Debris"):AddItem(w2, 5)
  1963. w2.Material = "SmoothPlastic"
  1964. w2.FormFactor = "Custom"
  1965. w2.BrickColor = BrickColor.new("Teal")
  1966. w2.Transparency = 0
  1967. w2.Reflectance = 0
  1968. w2.Material = "SmoothPlastic"
  1969. w2.CanCollide = false
  1970. NoOutline(w2)
  1971. local sz = Vector3.new(0.2, width, len2)
  1972. w2.Size = sz
  1973. local sp = Instance.new("SpecialMesh", w2)
  1974. sp.MeshType = "Wedge"
  1975. sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  1976. w2:BreakJoints()
  1977. w2.Anchored = true
  1978. w2.Parent = workspace
  1979. w2.Transparency = 0.7
  1980. table.insert(Effects, {w2, "Disappear", 0.05})
  1981. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  1982. table.insert(list, w2)
  1983. end
  1984. do
  1985. return unpack(list)
  1986. end
  1987. end
  1988. end
  1989. MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1990. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  1991. prt.Anchored = true
  1992. prt.CFrame = cframe
  1993. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1994. game:GetService("Debris"):AddItem(prt, 10)
  1995. if Type == 1 or Type == nil then
  1996. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  1997. else
  1998. if Type == 2 then
  1999. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  2000. else
  2001. if Type == 3 then
  2002. table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame, math.random(5, 20) / 100})
  2003. end
  2004. end
  2005. end
  2006. end
  2007. MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2008. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2009. prt.Anchored = true
  2010. prt.CFrame = cframe
  2011. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2012. game:GetService("Debris"):AddItem(prt, 10)
  2013. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2014. end
  2015. MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2016. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2017. prt.Anchored = true
  2018. prt.CFrame = cframe
  2019. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2020. game:GetService("Debris"):AddItem(prt, 10)
  2021. table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh})
  2022. end
  2023. MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2024. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2025. prt.Anchored = true
  2026. prt.CFrame = cframe
  2027. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2028. game:GetService("Debris"):AddItem(prt, 10)
  2029. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2030. end
  2031. MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2032. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2033. prt.Anchored = true
  2034. prt.CFrame = cframe
  2035. local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2036. game:GetService("Debris"):AddItem(prt, 10)
  2037. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2038. end
  2039. ClangEffect = function(brickcolor, cframe, duration, decrease, size, power)
  2040. local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
  2041. prt.Anchored = true
  2042. prt.CFrame = cframe
  2043. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
  2044. game:GetService("Debris"):AddItem(prt, 10)
  2045. table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
  2046. end
  2047. MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2048. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2049. prt.Anchored = true
  2050. prt.CFrame = cframe
  2051. local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
  2052. game:GetService("Debris"):AddItem(prt, 10)
  2053. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2054. end
  2055. MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2056. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2057. prt.Anchored = true
  2058. prt.CFrame = cframe * cf(x2, y2, z2)
  2059. local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1))
  2060. game:GetService("Debris"):AddItem(prt, 10)
  2061. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2062. end
  2063. MagicObsidian = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2064. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2065. prt.Anchored = true
  2066. prt.CFrame = cframe
  2067. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2068. game:GetService("Debris"):AddItem(prt, 10)
  2069. table.insert(Effects, {prt, "Obsidian", delay, x3, y3, z3, msh, math.random(80, 140) / 100, 0.1})
  2070. end
  2071.  
  2072. if hitbox.Parent == nil then
  2073. return
  2074. end
  2075. if hitbox.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then
  2076. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2077. ref.Anchored = true
  2078. ref.CFrame = cf(hit.Position)
  2079. game:GetService("Debris"):AddItem(ref, 1)
  2080. hitnum = math.random(1, 5)
  2081. if hitnum == 1 then
  2082. so("199148971", ref, 1, 1)
  2083. else
  2084. if hitnum == 2 then
  2085. so("199149025", ref, 1, 1)
  2086. else
  2087. if hitnum == 3 then
  2088. so("199149072", ref, 1, 1)
  2089. else
  2090. if hitnum == 4 then
  2091. so("199149109", ref, 1, 1)
  2092. else
  2093. if hitnum == 5 then
  2094. so("199149119", ref, 1, 1)
  2095. end
  2096. end
  2097. end
  2098. end
  2099. end
  2100. StaggerHit.Value = true
  2101. end
  2102. h = hitbox.Parent:FindFirstChild("Humanoid")
  2103. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2104. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  2105. return
  2106. end
  2107. if Player.Neutral == false then
  2108. if hit.Parent:findFirstChild("Alignment") ~= nil and hit.Parent.Alignment.Value == Player.TeamColor.Color then
  2109. return
  2110. end
  2111. if game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  2112. return
  2113. end
  2114. end
  2115. c = Instance.new("ObjectValue")
  2116. c.Name = "creator"
  2117. c.Value = game:service("Players").LocalPlayer
  2118. c.Parent = h
  2119. RecentEnemy.Value = hit.Parent
  2120. game:GetService("Debris"):AddItem(c, 0.5)
  2121. minim = minim * Atk.Value
  2122. maxim = maxim * Atk.Value
  2123. Damage = 0
  2124. if minim == maxim then
  2125. Damage = maxim
  2126. else
  2127. Damage = math.random(minim, maxim)
  2128. end
  2129. blocked = false
  2130. enblock = nil
  2131. Stats = hit.Parent:findFirstChild("Stats")
  2132. if Stats ~= nil then
  2133. invis = Stats:findFirstChild("Invisibility")
  2134. isinvis = Stats:findFirstChild("IsInvisible")
  2135. if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then
  2136. invis.Value = 0
  2137. end
  2138. enblock = Stats:findFirstChild("Block")
  2139. if enblock ~= nil and enblock.Value == true then
  2140. blocked = true
  2141. end
  2142. if Stats:findFirstChild("Defense") ~= nil then
  2143. Damage = Damage / Stats.Defense.Value
  2144. if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then
  2145. hitnum = math.random(1, 5)
  2146. if hitnum == 1 then
  2147. so("199149321", hit, 1, 1)
  2148. else
  2149. if hitnum == 2 then
  2150. so("199149338", hit, 1, 1)
  2151. else
  2152. if hitnum == 3 then
  2153. so("199149367", hit, 1, 1)
  2154. else
  2155. if hitnum == 4 then
  2156. so("199149409", hit, 1, 1)
  2157. else
  2158. if hitnum == 5 then
  2159. so("199149452", hit, 1, 1)
  2160. end
  2161. end
  2162. end
  2163. end
  2164. end
  2165. else
  2166. if ranged == false or ranged == nil and blocked ~= true then
  2167. hitnum = math.random(1, 6)
  2168. if hitnum == 1 then
  2169. so("199149137", hit, 1, 1)
  2170. else
  2171. if hitnum == 2 then
  2172. so("199149186", hit, 1, 1)
  2173. else
  2174. if hitnum == 3 then
  2175. so("199149221", hit, 1, 1)
  2176. else
  2177. if hitnum == 4 then
  2178. so("199149235", hit, 1, 1)
  2179. else
  2180. if hitnum == 5 then
  2181. so("199149269", hit, 1, 1)
  2182. else
  2183. if hitnum == 6 then
  2184. so("199149297", hit, 1, 1)
  2185. end
  2186. end
  2187. end
  2188. end
  2189. end
  2190. end
  2191. end
  2192. end
  2193. if Damage <= 3 and staghit == true and ranged ~= true then
  2194. StaggerHit.Value = true
  2195. end
  2196. end
  2197. if Stats:findFirstChild("Stun") ~= nil then
  2198. if blocked == true then
  2199. incstun = incstun / 2
  2200. end
  2201. if Stats.Stun.Value < Stats.StunThreshold.Value then
  2202. Stats.Stun.Value = Stats.Stun.Value + incstun
  2203. end
  2204. end
  2205. if Stats:findFirstChild("Stagger") ~= nil and stagger == true then
  2206. Stats.Stagger.Value = true
  2207. end
  2208. end
  2209. if blocked == true then
  2210. showDamage(hit.Parent, "Block", "Damage")
  2211. if ranged ~= true then
  2212. enblock.Value = false
  2213. Stagger.Value = true
  2214. hitnum = math.random(1, 2)
  2215. if hitnum == 1 then
  2216. so("199148933", hit, 1, 1)
  2217. else
  2218. if hitnum == 2 then
  2219. so("199148947", hit, 1, 1)
  2220. end
  2221. end
  2222. end
  2223. else
  2224. Damage = math.floor(Damage)
  2225. coroutine.resume(coroutine.create(function(Hum, Dam)
  2226. end), h, Damage)
  2227. showDamage(hit.Parent, Damage, "Damage")
  2228. if DecreaseState ~= nil then
  2229. if DecreaseState == "Obsidian" then
  2230. DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration)
  2231. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration)
  2232. else
  2233. DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration)
  2234. end
  2235. end
  2236. if Type == "Knockdown" then
  2237. hum = hit.Parent.Humanoid
  2238. hum.PlatformStand = true
  2239. coroutine.resume(coroutine.create(function(HHumanoid)
  2240. swait(1)
  2241. HHumanoid.PlatformStand = false
  2242. end), hum)
  2243. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2244. local bodvol = Instance.new("BodyVelocity")
  2245. bodvol.velocity = angle * knockback
  2246. bodvol.P = 5000
  2247. bodvol.maxForce = Vector3.new(8000, 8000, 8000)
  2248. bodvol.Parent = hit
  2249. rl = Instance.new("BodyAngularVelocity")
  2250. rl.P = 3000
  2251. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  2252. rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  2253. rl.Parent = hit
  2254. game:GetService("Debris"):AddItem(bodvol, 0.5)
  2255. game:GetService("Debris"):AddItem(rl, 0.5)
  2256. else
  2257. do
  2258. if Type == "Knockdown2" then
  2259. hum = hit.Parent.Humanoid
  2260. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2261. local bodvol = Instance.new("BodyVelocity")
  2262. bodvol.velocity = angle * knockback
  2263. bodvol.P = 5000
  2264. bodvol.maxForce = Vector3.new(8000, 8000, 8000)
  2265. bodvol.Parent = hit
  2266. game:GetService("Debris"):AddItem(bodvol, 0.5)
  2267. else
  2268. do
  2269. if Type == "Normal" or Type == "NormalDecreaseMvmt1" then
  2270. vp = Instance.new("BodyVelocity")
  2271. vp.P = 500
  2272. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  2273. if KnockbackType == 1 then
  2274. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  2275. else
  2276. if KnockbackType == 2 then
  2277. vp.velocity = Property.CFrame.lookVector * knockback
  2278. end
  2279. end
  2280. game:GetService("Debris"):AddItem(vp, 0.5)
  2281. if knockback > 0 then
  2282. vp.Parent = hit.Parent.Torso
  2283. end
  2284. end
  2285. debounce = Instance.new("BoolValue")
  2286. debounce.Name = "DebounceHit"
  2287. debounce.Parent = hit.Parent
  2288. debounce.Value = true
  2289. game:GetService("Debris"):AddItem(debounce, Delay)
  2290. c = Instance.new("ObjectValue")
  2291. c.Name = "creator"
  2292. c.Value = Player
  2293. c.Parent = h
  2294. game:GetService("Debris"):AddItem(c, 0.5)
  2295. CRIT = false
  2296. end
  2297. end
  2298. end
  2299. end
  2300. end
  2301. end
  2302.  
  2303. showDamage = function(Char, Dealt, Type)
  2304. m = Instance.new("Model")
  2305. m.Name = "Effect"
  2306. c = Instance.new("Part")
  2307. c.Transparency = 1
  2308. c.Name = "Head"
  2309. c.TopSurface = 0
  2310. c.BottomSurface = 0
  2311. c.formFactor = "Plate"
  2312. c.Size = Vector3.new(1, 0.4, 1)
  2313. b = Instance.new("BillboardGui", c)
  2314. b.Size = UDim2.new(5, 0, 5, 0)
  2315. b.AlwaysOnTop = true
  2316. damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
  2317. if Type == "Damage" then
  2318. damgui.Font = "SourceSans"
  2319. if Dealt == "Block" then
  2320. damgui.TextColor3 = BrickColor.new("Bright blue").Color
  2321. else
  2322. if Dealt < 3 then
  2323. damgui.TextColor3 = BrickColor.new("White").Color
  2324. else
  2325. if Dealt >= 3 and Dealt < 20 then
  2326. damgui.TextColor3 = BrickColor.new("Bright yellow").Color
  2327. else
  2328. damgui.TextColor3 = BrickColor.new("Really red").Color
  2329. damgui.Font = "SourceSansBold"
  2330. end
  2331. end
  2332. end
  2333. else
  2334. if Type == "Debuff" then
  2335. damgui.TextColor3 = BrickColor.new("White").Color
  2336. else
  2337. if Type == "Interrupt" then
  2338. damgui.TextColor3 = BrickColor.new("New Yeller").Color
  2339. end
  2340. end
  2341. end
  2342. damgui.TextScaled = true
  2343. ms = Instance.new("CylinderMesh")
  2344. ms.Scale = Vector3.new(0.8, 0.8, 0.8)
  2345. ms.Parent = c
  2346. c.Reflectance = 0
  2347. Instance.new("BodyGyro").Parent = c
  2348. c.Parent = m
  2349. if Char:findFirstChild("Head") ~= nil then
  2350. c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  2351. else
  2352. if Char.Parent:findFirstChild("Head") ~= nil then
  2353. c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  2354. end
  2355. end
  2356. f = Instance.new("BodyPosition")
  2357. f.P = 2000
  2358. f.D = 100
  2359. f.maxForce = Vector3.new(545000, 545000, 545000)
  2360. if Type == "Damage" then
  2361. f.position = c.Position + Vector3.new(0, 3, 0)
  2362. else
  2363. if Type == "Debuff" or Type == "Interrupt" then
  2364. f.position = c.Position + Vector3.new(0, 5, 0)
  2365. end
  2366. end
  2367. f.Parent = c
  2368. game:GetService("Debris"):AddItem(m, 5)
  2369. table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
  2370. c.CanCollide = false
  2371. m.Parent = workspace
  2372. c.CanCollide = false
  2373. end
  2374. combo = 0
  2375. ob1d = function(mouse)
  2376. if attack == true or equipped == false then
  2377. return
  2378. end
  2379. hold = true
  2380. if combo == 0 then
  2381. combo = 1
  2382. attackone()
  2383. else
  2384. if combo == 1 then
  2385. combo = 2
  2386. attacktwo()
  2387. else
  2388. if combo == 2 then
  2389. combo = 3
  2390. attackthree()
  2391. else
  2392. if combo == 3 then
  2393. combo = 0
  2394. attackfour()
  2395. end
  2396. end
  2397. end
  2398. end
  2399. coroutine.resume(coroutine.create(function()
  2400. for i = 1, 50 do
  2401. if attack == false then
  2402. swait()
  2403. end
  2404. end
  2405. if attack == false then
  2406. combo = 0
  2407. end
  2408. end))
  2409. end
  2410. ob1u = function(mouse)
  2411. hold = false
  2412. end
  2413. buttonhold = false
  2414. fenbarmove1.MouseButton1Click:connect(do1)
  2415. fenbarmove2.MouseButton1Click:connect(do2)
  2416. fenbarmove3.MouseButton1Click:connect(do3)
  2417. fenbarmove4.MouseButton1Click:connect(do4)
  2418. eul = 0
  2419. equipped = false
  2420. key = function(key)
  2421. if attack == true then
  2422. return
  2423. end
  2424. if key == "f" then
  2425. attack = true
  2426. pressedf = true
  2427. fnumb = 0
  2428. if equipped == false then
  2429. RSH = ch.Torso["Right Shoulder"]
  2430. LSH = ch.Torso["Left Shoulder"]
  2431. RSH.Parent = nil
  2432. LSH.Parent = nil
  2433. RW.Name = "Right Shoulder"
  2434. RW.Part0 = ch.Torso
  2435. RW.C0 = cf(1.5, 0.5, 0)
  2436. RW.C1 = cf(0, 0.5, 0)
  2437. RW.Part1 = ch["Right Shoulder"]
  2438. RW.Parent = ch.Torso
  2439. LeftArm.Name = "Left Shoulder"
  2440. LeftArm.Part0 = ch.Torso
  2441. LeftArm.C0 = cf(-1.5, 0.5, 0)
  2442. LeftArm.C1 = cf(0, 0.5, 0)
  2443. LeftArm.Part1 = ch["Left Shoulder"]
  2444. LeftArm.Parent = ch.Torso
  2445. Animate.Parent = nil
  2446. equipanim()
  2447. equipped = true
  2448. else
  2449. equipped = false
  2450. hideanim()
  2451. LH.C1 = LHC1
  2452. RH.C1 = RHC1
  2453. Animate.Parent = Humanoid
  2454. swait(0)
  2455. RW.Parent = nil
  2456. LW.Parent = nil
  2457. RSH.Parent = player.Character.Torso
  2458. LSH.Parent = player.Character.Torso
  2459. end
  2460. attack = false
  2461. end
  2462. if equipped == false then
  2463. return
  2464. end
  2465. if key == "e" then
  2466. Obelisk()
  2467. end
  2468. if key == "z" then
  2469. do1()
  2470. end
  2471. if key == "x" then
  2472. do2()
  2473. end
  2474. if key == "c" then
  2475. do3()
  2476. end
  2477. if key == "v" then
  2478. do4()
  2479. end
  2480. if attack == false then
  2481. RecentEnemy.Value = nil
  2482. end
  2483. end
  2484. key2 = function(key)
  2485. end
  2486. s = function(mouse)
  2487. mouse.Button1Down:connect(function()
  2488. ob1d(mouse)
  2489. end)
  2490. mouse.Button1Up:connect(function()
  2491. ob1u(mouse)
  2492. end)
  2493. mouse.KeyDown:connect(key)
  2494. mouse.KeyUp:connect(key2)
  2495. player = Player
  2496. ch = Character
  2497. MMouse = mouse
  2498. end
  2499. ds = function(mouse)
  2500. end
  2501. Bin.Selected:connect(s)
  2502. Bin.Deselected:connect(ds)
  2503. print("Obsidian loaded.")
  2504. local mananum = 0
  2505. local donum = 0
  2506. local stunnum = 0
  2507. local staggeranim = false
  2508. local stunanim = false
  2509. local pnum = 0
  2510. local pnum2 = 0
  2511. local pref = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Effect", vt())
  2512. pref.Anchored = true
  2513. local oldhealth = Humanoid.Health
  2514. local walk = 0
  2515. local walkforw = true
  2516. while 1 do
  2517. swait()
  2518. if Humanoid.Health <= 0 then
  2519. attack = true
  2520. resumeControl()
  2521. modelzorz.Parent = workspace
  2522. game:GetService("Debris"):AddItem(modelzorz, 30)
  2523. for i = 1, #Weapon do
  2524. Weapon[i].Parent = modelzorz
  2525. Weapon[i].CanCollide = true
  2526. end
  2527. for i = 1, #Welds do
  2528. if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then
  2529. Welds[i].Parent = nil
  2530. else
  2531. Welds[i].Parent = prt1
  2532. end
  2533. end
  2534. end
  2535. do
  2536. if fnumb < 21 then
  2537. fnumb = fnumb + 1
  2538. if pressedf == false then
  2539. fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025
  2540. tellbar.TextTransparency = tellbar.TextTransparency - 0.05
  2541. tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05
  2542. else
  2543. if fnumb == 20 then
  2544. fenframe5.Parent = nil
  2545. print("daigui")
  2546. end
  2547. fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025
  2548. tellbar.TextTransparency = tellbar.TextTransparency + 0.05
  2549. tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05
  2550. end
  2551. end
  2552. if hbwld.Parent == nil then
  2553. hitbox2.Name = "Hitbox"
  2554. else
  2555. hitbox2.Name = "Hitbox2"
  2556. end
  2557. hitbox2.Parent = hitbox.Parent
  2558. hitbox2.Size = hitbox.Size
  2559. hitbox2.CFrame = hitboxCF
  2560. hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100)
  2561. if Humanoid.Health < oldhealth then
  2562. passive.Value = passive.Value * 0.7
  2563. passivenum = 0
  2564. end
  2565. oldhealth = Humanoid.Health
  2566. if 3 <= pnum2 then
  2567. pnum2 = 0
  2568. if passivenum < 15 then
  2569. pref.CFrame = cf(RootPart.Position) * cf(math.random(-1000, 1000) / 100, 0, math.random(-1000, 1000) / 100)
  2570. hitfloor2 = rayCast(pref.Position, CFrame.new(pref.Position, pref.Position - Vector3.new(0, 1, 0)).lookVector, 30, Character)
  2571. if hitfloor2 ~= nil then
  2572. MagicObsidian(BrickColor.new(NewCol2), cf(posfloor2) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 3, 3, 3, -0.2, -0.2, -0.2, 0.05)
  2573. end
  2574. passivenum = passivenum + 1
  2575. end
  2576. end
  2577. pnum = pnum + 1
  2578. pnum2 = pnum2 + 1
  2579. passive2.Value = (-0.1 + passive.Value * 0.2) * -1
  2580. dnum = #Obelisks + 1
  2581. passivenum2 = -1 / dnum
  2582. if passive.Value < passivenum2 then
  2583. passive.Value = passivenum2
  2584. end
  2585. if 150 <= pnum then
  2586. if passivenum2 < passive.Value then
  2587. passive.Value = passive.Value - 0.1
  2588. end
  2589. pnum = 0
  2590. end
  2591. if Stagger.Value == true and staggeranim == false then
  2592. coroutine.resume(coroutine.create(function()
  2593. staggeranim = true
  2594. while attack == true do
  2595. swait()
  2596. end
  2597. StaggerAnim()
  2598. StaggerHit.Value = false
  2599. Stagger.Value = false
  2600. staggeranim = false
  2601. end))
  2602. end
  2603. if StaggerHit.Value == true and staggeranim == false then
  2604. coroutine.resume(coroutine.create(function()
  2605. staggeranim = true
  2606. while attack == true do
  2607. swait()
  2608. end
  2609. StaggerHitt()
  2610. StaggerHit.Value = false
  2611. Stagger.Value = false
  2612. staggeranim = false
  2613. end))
  2614. end
  2615. if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then
  2616. Humanoid.WalkSpeed = 0
  2617. else
  2618. Humanoid.WalkSpeed = 16 * Mvmt.Value
  2619. end
  2620. if StunT.Value <= Stun.Value and stunanim == false then
  2621. coroutine.resume(coroutine.create(function()
  2622. stunanim = true
  2623. while attack == true do
  2624. swait()
  2625. end
  2626. StunAnim()
  2627. Stun.Value = 0
  2628. stunanim = false
  2629. end))
  2630. end
  2631. local stunnum2 = 20
  2632. if stunnum2 <= stunnum then
  2633. if 0 < Stun.Value then
  2634. Stun.Value = Stun.Value - 1
  2635. end
  2636. stunnum = 0
  2637. end
  2638. stunnum = stunnum + 1
  2639. if 0.5 <= donum then
  2640. handidle = true
  2641. else
  2642. if donum <= 0 then
  2643. handidle = false
  2644. end
  2645. end
  2646. if handidle == false then
  2647. donum = donum + 0.003
  2648. else
  2649. donum = donum - 0.003
  2650. end
  2651. local torvel = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  2652. local velderp = RootPart.Velocity.y
  2653. hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  2654. if equipped == true then
  2655. if attack == false then
  2656. idle = idle + 1
  2657. else
  2658. idle = 0
  2659. end
  2660. if (500 <= idle and attack ~= false) or Anim == "Walk" then
  2661. if walkforw == true then
  2662. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
  2663. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
  2664. else
  2665. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
  2666. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
  2667. end
  2668. else
  2669. RH.C1 = clerp(RH.C1, RHC1, 0.2)
  2670. LH.C1 = clerp(LH.C1, LHC1, 0.2)
  2671. end
  2672. if 1 < RootPart.Velocity.y and hitfloor == nil then
  2673. Anim = "Jump"
  2674. if attack == false then
  2675. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2)
  2676. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
  2677. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
  2678. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 0.5), 0.2)
  2679. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2680. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.8), 0.2)
  2681. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2682. RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2)
  2683. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2)
  2684. end
  2685. else
  2686. if RootPart.Velocity.y < -1 and hitfloor == nil then
  2687. Anim = "Fall"
  2688. if attack == false then
  2689. Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2)
  2690. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
  2691. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, 0), 0.2)
  2692. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2, 0, 1), 0.2)
  2693. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2694. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.2)
  2695. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2696. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
  2697. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
  2698. end
  2699. else
  2700. if torvel < 1 and hitfloor ~= nil then
  2701. Anim = "Idle"
  2702. if attack == false then
  2703. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.15)
  2704. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.15)
  2705. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.15)
  2706. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6) * euler(0.1, 0, 0), 0.15)
  2707. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2 - (donum) / 5, 0, 0.8 - (donum) / 5), 0.15)
  2708. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
  2709. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4 + (donum) / 3, 0, -0.2 - (donum) / 5), 0.15)
  2710. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
  2711. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 0.6, -0.3), 0.2)
  2712. LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.2)
  2713. end
  2714. else
  2715. if 2 < torvel and torvel < 30 and hitfloor ~= nil then
  2716. Anim = "Walk"
  2717. walk = walk + 1
  2718. if 15 - 5 * Mvmt.Value <= walk then
  2719. walk = 0
  2720. if walkforw == true then
  2721. walkforw = false
  2722. else
  2723. if walkforw == false then
  2724. walkforw = true
  2725. end
  2726. end
  2727. end
  2728. if attack == false then
  2729. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, 0) * cf(0, 1, 0.2), 0.2)
  2730. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.2)
  2731. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.2)
  2732. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.1, 0, 0), 0.2)
  2733. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 0.6), 0.2)
  2734. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2735. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.2)
  2736. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2737. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2)
  2738. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2)
  2739. end
  2740. else
  2741. if 30 <= torvel and hitfloor ~= nil then
  2742. Anim = "Run"
  2743. if attack == false then
  2744. wld1.C0 = clerp(wld1.C0, euler(-1.57, 0, 0) * cf(0, 1, 0), 0.3)
  2745. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, 1, 0), 0.3)
  2746. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.4)
  2747. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
  2748. RW.C0 = clerp(RW.C0, cf(1, 0.8, -0.5) * euler(2, 0, -0.8), 0.4)
  2749. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  2750. LW.C0 = clerp(LW.C0, cf(-1, 0.8, -0.5) * euler(2, 0, 0.8), 0.4)
  2751. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  2752. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0.2), 0.4)
  2753. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.4), 0.4)
  2754. end
  2755. end
  2756. end
  2757. end
  2758. end
  2759. end
  2760. end
  2761. if 0 < #Effects then
  2762. for e = 1, #Effects do
  2763. if Effects[e] ~= nil then
  2764. local Thing = Effects[e]
  2765. if Thing ~= nil then
  2766. local Mode = Thing[2]
  2767. local Delay = Thing[3]
  2768. local IncX = Thing[4]
  2769. local IncY = Thing[5]
  2770. local IncZ = Thing[6]
  2771. if Thing[2] == "CylinderClang" then
  2772. if Thing[3] <= 1 then
  2773. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2774. Thing[7] = Thing[1].CFrame
  2775. effect("New Yeller", 0, Thing[8], Thing[7])
  2776. Thing[8] = Thing[7]
  2777. Thing[3] = Thing[3] + Thing[4]
  2778. else
  2779. Thing[1].Parent = nil
  2780. table.remove(Effects, e)
  2781. end
  2782. else
  2783. if Thing[2] == "showDamage" then
  2784. if Thing[6] < Thing[5] then
  2785. Thing[6] = Thing[6] + 1
  2786. else
  2787. if Thing[6] < Thing[7] then
  2788. Thing[4].position = Thing[4].position + vt(0, -0.2, 0)
  2789. Thing[6] = Thing[6] + 1
  2790. else
  2791. if Thing[6] < Thing[8] then
  2792. Thing[6] = Thing[6] + 1
  2793. else
  2794. if Thing[6] < Thing[9] then
  2795. Thing[6] = Thing[6] + 1
  2796. Thing[4].position = Thing[4].position + vt(0, 0.2, 0)
  2797. Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1
  2798. Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1
  2799. else
  2800. Thing[1].Parent = nil
  2801. table.remove(Effects, e)
  2802. end
  2803. end
  2804. end
  2805. end
  2806. else
  2807. if Thing[2] == "Obelisk" then
  2808. if Thing[6] <= 400 and Thing[1].Parent ~= nil then
  2809. Thing[6] = Thing[6] + 1
  2810. if 10 <= Thing[3] then
  2811. Thing[3] = 0
  2812. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2813. ref.Anchored = true
  2814. ref.CFrame = cf(Thing[5].Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100)
  2815. game:GetService("Debris"):AddItem(ref, 0.2)
  2816. hitfloor2 = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 30, Character)
  2817. MagicObsidian(BrickColor.new(NewCol2), cf(posfloor2), 1, 1, 1, 0, 0, 0, math.random(10, 20) / 100)
  2818. end
  2819. if 100 <= Thing[4] then
  2820. Thing[4] = 0
  2821. MagniBuff(Thing[5], 20, "Defense", -0.05, 100)
  2822. MagniDamage(Thing[5], 20, 2, 2, 0, "Normal", Thing[5], 0, 1, 1, nil, nil, true)
  2823. MagicCircle(BrickColor.new(NewCol2), cf(Thing[5].Position) * cf(0, -8, 0), 1, 2, 1, 10, 1, 10, 0.05)
  2824. end
  2825. Thing[3] = Thing[3] + 1
  2826. Thing[4] = Thing[4] + 1
  2827. else
  2828. for i = 1, 3 do
  2829. MagicBlock(BrickColor.new(NewCol2), cf(Thing[5].Position) * cf(0, math.random(-300, 300) / 100, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 5, 5, 2, 2, 2, 0.05, 2)
  2830. end
  2831. for i = 1, 5 do
  2832. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2833. ref.Anchored = true
  2834. ref.CFrame = cf(Thing[5].Position) * cf(math.random(-900, 900) / 100, 0, math.random(-900, 900) / 100)
  2835. game:GetService("Debris"):AddItem(ref, 0.2)
  2836. hitfloor2 = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 30, Character)
  2837. MagicObsidian(BrickColor.new(NewCol2), cf(posfloor2), 1, 1, 1, 0, 0, 0, math.random(2, 10) / 100)
  2838. end
  2839. print("officialend")
  2840. Thing[1].Parent = nil
  2841. if Thing[5].Parent ~= nil then
  2842. Thing[5].Parent.Parent = nil
  2843. end
  2844. table.remove(Effects, e)
  2845. for i = 1, #Obelisks do
  2846. if Obelisks[i] == Thing[1] then
  2847. table.remove(Obelisks, i)
  2848. end
  2849. end
  2850. end
  2851. else
  2852. do
  2853. if Thing[2] == "Shoot" then
  2854. local Look = Thing[1]
  2855. local hit, pos = rayCast(Thing[4], Look, 3, modelzorz)
  2856. local mag = Thing[4] - pos.magnitude
  2857. MagicCircle(BrickColor.new(NewCol), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), 10, 10, 10, 1, 1, 1, 0.3)
  2858. Thing[4] = Thing[4] + Look * 3
  2859. Thing[3] = Thing[3] - 1
  2860. if hit ~= nil then
  2861. Thing[3] = 0
  2862.  
  2863. ref = part(3, workspace, 0, 1, BrickColor.new("Really red"), "Reference", vt())
  2864. ref.Anchored = true
  2865. ref.CFrame = cf(pos)
  2866. game:GetService("Debris"):AddItem(ref, 1)
  2867. so("183763506", ref, 1, 1)
  2868. so("203691510", ref, 1, 1)
  2869. MagicCircle(BrickColor.new(NewCol2), cf(pos), 10, 10, 10, 2, 2, 2, 0.1)
  2870. MagicBlock(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.15, 2)
  2871. MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.15)
  2872. MagniDamage(ref, 10, Thing[5] / 1.2, Thing[6] / 1.2, 0, "Normal", ref, 0, 1, (math.random(3, 8)), nil, nil, true, "Obsidian", 0.05, 300)
  2873. end
  2874. if Thing[3] <= 0 then
  2875. table.remove(Effects, e)
  2876. end
  2877. end
  2878. do
  2879. do
  2880. if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Obelisk" and Thing[2] ~= "Shoot" then
  2881. if Thing[1].Transparency <= 1 then
  2882. if Thing[2] == "Block1" then
  2883. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2884. Mesh = Thing[7]
  2885. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2886. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2887. else
  2888. if Thing[2] == "Block2" then
  2889. Thing[1].CFrame = Thing[1].CFrame
  2890. Mesh = Thing[7]
  2891. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2892. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2893. else
  2894. if Thing[2] == "Block3" then
  2895. Thing[8] = Thing[8] * cf(0, math.random(50, 80) / 100, 0)
  2896. Thing[1].CFrame = Thing[8] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2897. Mesh = Thing[7]
  2898. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2899. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2900. else
  2901. if Thing[2] == "Obsidian" then
  2902. Thing[1].CFrame = cf(Thing[1].Position) * cf(0, Thing[8], 0)
  2903. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2904. Thing[8] = Thing[8] - Thing[9]
  2905. Mesh = Thing[7]
  2906. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2907. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2908. else
  2909. if Thing[2] == "Cylinder" then
  2910. Mesh = Thing[7]
  2911. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2912. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2913. else
  2914. if Thing[2] == "Blood" then
  2915. Mesh = Thing[7]
  2916. Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.4, 0)
  2917. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2918. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2919. else
  2920. if Thing[2] == "Elec" then
  2921. Mesh = Thing[7]
  2922. Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
  2923. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2924. else
  2925. if Thing[2] == "Disappear" then
  2926. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2927. end
  2928. end
  2929. end
  2930. end
  2931. end
  2932. end
  2933. end
  2934. end
  2935. else
  2936. Thing[1].Parent = nil
  2937. table.remove(Effects, e)
  2938. end
  2939. end
  2940. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out DO_STMT
  2941.  
  2942. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out DO_STMT
  2943.  
  2944. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  2945.  
  2946. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_STMT
  2947.  
  2948. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  2949.  
  2950. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_STMT
  2951.  
  2952. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  2953.  
  2954. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_STMT
  2955.  
  2956. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_THEN_STMT
  2957.  
  2958. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_STMT
  2959.  
  2960. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_THEN_STMT
  2961.  
  2962. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_STMT
  2963.  
  2964. end
  2965. end
  2966. end
  2967. end
  2968. end
  2969. end
  2970. end
  2971. end
  2972. end
  2973. end
  2974. fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true)
  2975. fenbarmana4.Text = "Mana(" .. mana.Value .. ")"
  2976. fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0)
  2977. fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true)
  2978. fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
  2979. fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  2980. fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  2981. fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  2982. fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  2983. for _,c in pairs(Decrease:children()) do
  2984. if (c:findFirstChild("Duration")) ~= nil then
  2985. c.Duration.Value = c.Duration.Value - 1
  2986. if c.Duration.Value <= 0 then
  2987. c.Parent = nil
  2988. end
  2989. end
  2990. if c.Name == "DecreaseAtk" then
  2991. decreaseatk = decreaseatk + c.Value
  2992. else
  2993. if c.Name == "DecreaseDef" then
  2994. decreasedef = decreasedef + c.Value
  2995. else
  2996. if c.Name == "DecreaseMvmt" then
  2997. decreasemvmt = decreasemvmt + c.Value
  2998. end
  2999. end
  3000. end
  3001. end
  3002. Atk.Value = 1 - (decreaseatk)
  3003. if Atk.Value <= 0 then
  3004. Atk.Value = 0
  3005. end
  3006. Def.Value = 1 - (decreasedef)
  3007. if Def.Value <= 0 then
  3008. Def.Value = 0.01
  3009. end
  3010. Mvmt.Value = 1 - (decreasemvmt)
  3011. if Mvmt.Value <= 0 then
  3012. Mvmt.Value = 0
  3013. end
  3014. decreaseatk = 0
  3015. decreasedef = 0
  3016. decreasemvmt = 0
  3017. AtkVal = Atk.Value * 100
  3018. AtkVal = math.floor(AtkVal)
  3019. AtkVal = AtkVal / 100
  3020. fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
  3021. DefVal = Def.Value * 100
  3022. DefVal = math.floor(DefVal)
  3023. DefVal = DefVal / 100
  3024. fenbardef.Text = "Defense\n(" .. DefVal .. ")"
  3025. MvmtVal = Mvmt.Value * 100
  3026. MvmtVal = math.floor(MvmtVal)
  3027. MvmtVal = MvmtVal / 100
  3028. if Rooted.Value == true then
  3029. MvmtVal = 0
  3030. end
  3031. fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")"
  3032. fenbaroblsk1.Text = "Obelisks\n(" .. #Obelisks .. ")"
  3033. if StunT.Value <= Stun.Value then
  3034. fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true)
  3035. else
  3036. fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true)
  3037. end
  3038. fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
  3039. if 100 <= mana.Value then
  3040. mana.Value = 100
  3041. else
  3042. if mananum <= manaregain then
  3043. mananum = mananum + 1
  3044. else
  3045. mananum = 0
  3046. mana.Value = mana.Value + 1
  3047. end
  3048. end
  3049. for i = 1, #cooldowns do
  3050. if cooldownmax <= cooldowns[i] then
  3051. cooldowns[i] = cooldownmax
  3052. else
  3053. cooldowns[i] = cooldowns[i] + cooldownsadd[i]
  3054. end
  3055. end
  3056. -- DECOMPILER ERROR at PC6128: LeaveBlock: unexpected jumping out DO_STMT
  3057.  
  3058. end
  3059. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement