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  1. Log file open, 04/16/15 23:56:48
  2. LogInit:Display: Running engine for game: BuildUp
  3. LogInit: Version: 4.6.1-2386410+++depot+UE4-Releases+4.6
  4. LogInit: API Version: 2369412
  5. LogInit: Compiled (64-bit): Dec 11 2014 21:31:39
  6. LogInit: Compiled with Visual C++: 18.00.21005.01
  7. LogInit: Build Configuration: Development
  8. LogInit: Branch Name: ++depot+UE4-Releases+4.6
  9. LogInit: Command line:
  10. LogInit: Base directory: C:/Program Files/Unreal Engine/4.6/Engine/Binaries/Win64/
  11. LogInit: Rocket: 1
  12. [2015.04.16-20.56.48:501][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
  13. [2015.04.16-20.56.48:560][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
  14. [2015.04.16-20.56.48:586][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  15. [2015.04.16-20.56.48:595][ 0]LogInit: Object subsystem initialized
  16. [2015.04.16-20.56.48:597][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
  17. [2015.04.16-20.56.48:597][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/ProgrammingWS/UnrealWS/Overloud/BuildUp/BuildUp/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  18. [2015.04.16-20.56.48:598][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
  19. [2015.04.16-20.56.48:598][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/ProgrammingWS/UnrealWS/Overloud/BuildUp/BuildUp/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  20. [2015.04.16-20.56.48:598][ 0]LogConsoleManager:Warning: Console variable 'r.MSAA.CompositingSampleCount' wasn't set (Priority ProjectSetting < Scalability)
  21. [2015.04.16-20.56.48:598][ 0]LogInit: Selected Device Profile: [Windows]
  22. [2015.04.16-20.56.48:598][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  23. [2015.04.16-20.56.48:603][ 0]LogInit: Computer: HONING
  24. [2015.04.16-20.56.48:603][ 0]LogInit: User: Hone
  25. [2015.04.16-20.56.48:603][ 0]LogInit: CPU Page size=4096, Cores=4
  26. [2015.04.16-20.56.48:603][ 0]LogInit: High frequency timer resolution =3.320340 MHz
  27. [2015.04.16-20.56.48:603][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx) Virtual=8192.0GB
  28. [2015.04.16-20.56.48:604][ 0]LogMemory: Platform Memory Stats for Windows
  29. [2015.04.16-20.56.48:604][ 0]LogMemory: Process Physical Memory: 49.29 MB used, 49.29 MB peak
  30. [2015.04.16-20.56.48:604][ 0]LogMemory: Process Virtual Memory: 25.03 MB used, 25.03 MB peak
  31. [2015.04.16-20.56.48:604][ 0]LogMemory: Physical Memory: 2794.52 MB used, 8144.92 MB total
  32. [2015.04.16-20.56.48:604][ 0]LogMemory: Virtual Memory: 273.65 MB used, 8388608.00 MB total
  33. [2015.04.16-20.56.48:647][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 670 (Feature Level 11_0)
  34. [2015.04.16-20.56.48:648][ 0]LogD3D11RHI: Adapter has 1987MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 2 output[s]
  35. [2015.04.16-20.56.48:651][ 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
  36. [2015.04.16-20.56.48:651][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
  37. [2015.04.16-20.56.48:651][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  38. [2015.04.16-20.56.48:654][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  39. [2015.04.16-20.56.48:687][ 0]LogD3D11RHI: Async texture creation enabled
  40. [2015.04.16-20.56.48:752][ 0]LogTextLocalizationManager: The requested culture ('tr_TR') has no localization data; falling back to 'en' for localization and internationalization data.
  41. [2015.04.16-20.56.48:883][ 0]LogContentStreaming: Texture pool size is 0.000000MB
  42. [2015.04.16-20.56.53:467][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  43. [2015.04.16-20.56.53:895][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  44. [2015.04.16-20.56.53:941][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  45. [2015.04.16-20.56.53:971][ 0]LogDerivedDataCache: Loaded boot cache 0.03s 39MB C:/Users/Hone/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
  46. [2015.04.16-20.56.53:972][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Hone/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc
  47. [2015.04.16-20.56.53:972][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/ProgrammingWS/UnrealWS/Overloud/BuildUp/BuildUp/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  48. [2015.04.16-20.56.53:972][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  49. [2015.04.16-20.56.54:029][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
  50. [2015.04.16-20.56.54:041][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Hone/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  51. [2015.04.16-20.56.54:147][ 0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found
  52. [2015.04.16-20.56.54:265][ 0]LogMeshUtilities: No automatic mesh reduction module available
  53. [2015.04.16-20.56.54:265][ 0]LogMeshUtilities: No automatic mesh merging module available
  54. [2015.04.16-20.56.54:550][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  55. [2015.04.16-20.56.54:602][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
  56. [2015.04.16-20.56.55:221][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  57. [2015.04.16-20.56.55:522][ 0]SourceControl: Info Source control is disabled
  58. [2015.04.16-20.56.55:522][ 0]SourceControl: Info Source control is disabled
  59. [2015.04.16-20.56.55:529][ 0]SourceControl: Info Source control is disabled
  60. [2015.04.16-20.56.55:642][ 0]LogObj: 23767 objects as part of root set at end of initial load.
  61. [2015.04.16-20.56.55:642][ 0]LogUObjectAllocator: 5172464 out of 0 bytes used by permanent object pool.
  62. [2015.04.16-20.56.55:693][ 0]LogEngine: Initializing Engine...
  63. [2015.04.16-20.56.55:810][ 0]LogInit: XAudio2 using 'Realtek Digital Output(Optical) (Realtek High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
  64. [2015.04.16-20.56.55:824][ 0]LogInit: FAudioDevice initialized.
  65. [2015.04.16-20.56.55:840][ 0]LogAIModule: Creating AISystem for world NewWorld
  66. [2015.04.16-20.56.55:856][ 0]LogDerivedDataCache: Saved boot cache 0.01s 39MB C:/Users/Hone/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
  67. [2015.04.16-20.56.55:858][ 0]LogInit: Texture streaming: Enabled
  68. [2015.04.16-20.56.55:884][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
  69. [2015.04.16-20.56.55:884][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.6.1-2386410+++depot+UE4-Releases+4.6
  70. [2015.04.16-20.56.55:886][ 0]LogAnalytics: SetUserId b54d59446d6a199bcbfa5473af030777
  71. [2015.04.16-20.56.55:886][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
  72. [2015.04.16-20.56.55:898][ 0]LogInit: Transaction tracking system initialized
  73. [2015.04.16-20.56.55:997][ 0]BlueprintLog: New page: Editor Load
  74. [2015.04.16-20.56.56:030][ 0]LogAssetRegistry: FAssetRegistry took 0.0111 seconds to start up
  75. [2015.04.16-20.56.56:030][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
  76. [2015.04.16-20.56.56:440][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  77. [2015.04.16-20.56.56:729][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  78. [2015.04.16-20.56.56:885][ 0]LogConsoleResponse:Display:
  79. [2015.04.16-20.56.56:922][ 0]LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  80. [2015.04.16-20.56.57:077][ 0]SourceControl: Info Source control is disabled
  81. [2015.04.16-20.56.57:078][ 0]Cmd: MA
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