Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- float bg_r = ((float)currentColor.r) / 255.0f;
- float bg_g = ((float)currentColor.g) / 255.0f;
- float bg_b = ((float)currentColor.b) / 255.0f;
- float bg_a = ((float)currentColor.a) / 255.0f;
- float bg_r_a = bg_r * bg_a;
- float bg_g_a = bg_g * bg_a;
- float bg_b_a = bg_b * bg_a;
- float fg_r = ((float)brushColor.r) / 255.0f;
- float fg_g = ((float)brushColor.g) / 255.0f;
- float fg_b = ((float)brushColor.b) / 255.0f;
- float fg_a = (((float)brushColor.a) / 255.0f) * brush.pressure; // 0 - 1
- float fg_r_a = fg_r * fg_a;
- float fg_g_a = fg_g * fg_a;
- float fg_b_a = fg_b * fg_a;
- float col_r_a = fg_r_a + bg_r_a * ( 1.0f - fg_a );
- float col_g_a = fg_g_a + bg_g_a * ( 1.0f - fg_a );
- float col_b_a = fg_b_a + bg_b_a * ( 1.0f - fg_a );
- float col_a = fg_a + bg_a * ( 1.0f - fg_a );
- float col_r = col_r_a / col_a;
- float col_g = col_g_a / col_a;
- float col_b = col_b_a / col_a;
- byte colR = (byte)Mathf.Clamp( col_r * 255.0f, 0.0f, 255.0f );
- byte colG = (byte)Mathf.Clamp( col_g * 255.0f, 0.0f, 255.0f );
- byte colB = (byte)Mathf.Clamp( col_b * 255.0f, 0.0f, 255.0f );
- byte colA = (byte)Mathf.Clamp( col_a * 255.0f, 0.0f, 255.0f );
- Color32 outputColor = new Color32( colR, colG, colB, colA );
- byte colR = (byte)Mathf.Clamp( col_r * 255.0f, 0.0f, 255.0f );
- Console.WriteLine((byte)1.9f); // Outputs "1"
- Console.WriteLine((int)-1.9f); // Outputs "-1"
- byte colR = (byte)Math.Round(Mathf.Clamp( col_r * 255.0f, 0.0f, 255.0f ));
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement