Guest User

thespislivesTowny

a guest
Oct 18th, 2011
95
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 28.53 KB | None | 0 0
  1. //Startup sequence
  2.  
  3. 2011-10-18 16:27:42 [INFO] Starting minecraft server version Beta 1.8.1
  4. 2011-10-18 16:27:42 [INFO] Loading properties
  5. 2011-10-18 16:27:42 [INFO] Starting Minecraft server on *:25565
  6. 2011-10-18 16:27:42 [WARNING] **** SERVER IS RUNNING IN OFFLINE/INSECURE MODE!
  7. 2011-10-18 16:27:42 [WARNING] The server will make no attempt to authenticate usernames. Beware.
  8. 2011-10-18 16:27:42 [WARNING] While this makes the game possible to play without internet access, it also opens up the ability for hackers to connect with any username they choose.
  9. 2011-10-18 16:27:42 [WARNING] To change this, set "online-mode" to "true" in the server.settings file.
  10. 2011-10-18 16:27:43 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-1126-g35eac7a-b1317jnks (MC: 1.8.1)
  11. 2011-10-18 16:27:43 [INFO] [Permissions] (Yeti) was initialized.
  12. 2011-10-18 16:27:43 [INFO] [Permissions] version [3.1.6] (Yeti) loaded
  13. 2011-10-18 16:27:43 [INFO] Preparing level "world"
  14. 2011-10-18 16:27:43 [INFO] Default game type: 0
  15. 2011-10-18 16:27:43 [INFO] Preparing start region for level 0 (Seed: -1125346670336712214)
  16. 2011-10-18 16:27:44 [INFO] Preparing start region for level 1 (Seed: 161576336188993273)
  17. 2011-10-18 16:27:44 [INFO] Preparing spawn area: 12%
  18. 2011-10-18 16:27:45 [INFO] ==================== Towny ========================
  19. 2011-10-18 16:27:45 [INFO] [Towny] Database: [Load] flatfile [Save] flatfile
  20. 2011-10-18 16:27:45 [INFO] [Towny] Using: Permissions
  21. 2011-10-18 16:27:45 [INFO] [Towny] Time until a New Day: 18 hours, 32 minutes, 15 second
  22. 2011-10-18 16:27:45 [INFO] =============================================================
  23. 2011-10-18 16:27:45 [INFO] [Towny] Version: 0.76.2.0 - Mod Enabled
  24. 2011-10-18 16:27:45 [INFO] =============================================================
  25. 2011-10-18 16:27:45 [INFO] Server permissions file permissions.yml is empty, ignoring it
  26. 2011-10-18 16:27:45 [INFO] Done (0.221s)! For help, type "help" or "?"
  27. 2011-10-18 16:27:48 [INFO] /192.168.1.122:55714 lost connection
  28. 2011-10-18 16:27:49 [INFO] jkuzy3 [/192.168.1.122:55715] logged in with entity id 118 at ([world] 1955.5945853566593, 61.0, -343.5807814744374)
  29. 2011-10-18 16:27:50 [INFO] New max size: 484
  30. 2011-10-18 16:27:50 [INFO] New max size: 784
  31.  
  32.  
  33.  
  34.  
  35. //Config
  36.  
  37.  
  38. ############################################################
  39. # +------------------------------------------------------+ #
  40. # | block/item/mob protection | #
  41. # +------------------------------------------------------+ #
  42. ############################################################
  43.  
  44. protection:
  45.  
  46. # Prevent fly and double block jump cheats.
  47. cheat_protection: 'true'
  48.  
  49. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  50. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  51. # NEVER set below 1.
  52. mob_removal_speed: 5s
  53.  
  54. # Globally remove living entities in all worlds that have their flag set.
  55. world_mob_removal_entities: WaterMob,Flying,Slime
  56.  
  57. # Items that can be blocked within towns via town/plot flags
  58. # 259 - flint and steel
  59. # 325 - bucket
  60. # 326 - water bucket
  61. # 327 - lava bucket
  62. # 351 - bone/bonemeal
  63. item_use_ids: 259,325,326,327,351
  64.  
  65. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  66. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  67. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  68.  
  69. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  70. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  71.  
  72. # Items which can be blocked or enabled via town/plot flags
  73. # 25 - noteblock
  74. # 54 - chest
  75. # 61 - furnace
  76. # 62 - lit furnace
  77. # 64 - wooden door
  78. # 69 - lever
  79. # 70 - stone pressure plate
  80. # 71 - iron door
  81. # 72 - wooden pressure plate
  82. # 77 - stone button
  83. # 96 - trap door
  84. # 84 - jukebox
  85. # 93/94 - redstone repeater
  86. switch_ids: 25,54,61,62,64,69,70,71,72,77,96,84,93,94
  87.  
  88. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  89. regen_delay: 0s
  90.  
  91.  
  92. ############################################################
  93. # +------------------------------------------------------+ #
  94. # | Default Town/Plot flags | #
  95. # +------------------------------------------------------+ #
  96. ############################################################
  97.  
  98.  
  99. default_perm_flags:
  100.  
  101. # Default permission flags for towns
  102. # These are copied into the town data file at creation
  103. #
  104. # Can allies/outsiders/residents perform certain actions in the town
  105. #
  106. # build - place blocks and other items
  107. # destroy - break blocks and other items
  108. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  109. # switch - trigger or activate switches (as defined in switch_ids)
  110. town:
  111. ally:
  112. destroy: 'false'
  113. item_use: 'false'
  114. switch: 'false'
  115. build: 'false'
  116. outsider:
  117. destroy: 'false'
  118. item_use: 'false'
  119. switch: 'false'
  120. build: 'false'
  121. resident:
  122. destroy: 'true'
  123. item_use: 'true'
  124. switch: 'true'
  125. build: 'true'
  126.  
  127. # Default permission flags for residents plots within a town
  128. #
  129. # Can allies/friends/outsiders perform certain actions in the town
  130. #
  131. # build - place blocks and other items
  132. # destroy - break blocks and other items
  133. # itemuse - use items such as furnaces (as defined in item_use_ids)
  134. # switch - trigger or activate switches (as defined in switch_ids)
  135. resident:
  136. ally:
  137. destroy: 'false'
  138. item_use: 'false'
  139. switch: 'false'
  140. build: 'false'
  141. outsider:
  142. destroy: 'false'
  143. item_use: 'false'
  144. switch: 'false'
  145. build: 'false'
  146. friend:
  147. destroy: 'true'
  148. item_use: 'true'
  149. switch: 'true'
  150. build: 'true'
  151.  
  152.  
  153. ############################################################
  154. # +------------------------------------------------------+ #
  155. # | Economy settings | #
  156. # +------------------------------------------------------+ #
  157. ############################################################
  158.  
  159. economy:
  160.  
  161. daily_taxes:
  162. # Enables taxes to be collected daily by town/nation
  163. # If a town can't pay it's tax then it is kicked from the nation.
  164. # if a resident can't pay his plot tax he loses his plot.
  165. # if a resident can't pay his town tax then he is kicked from the town.
  166. # if a town or nation fails to pay it's upkeep it is deleted.
  167. enabled: 'false'
  168. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  169. town_plotbased_upkeep: 'false'
  170. # Maximum tax amount allowed when using flat taxes
  171. max_tax_amount: '1000.0'
  172. # maximum tax percentage allowed when taxing by percentages
  173. max_tax_percent: '25'
  174. # The server's daily charge on each town. If a town fails to pay this upkeep
  175. # all of it's residents are kicked and the town is removed.
  176. price_town_upkeep: '10.0'
  177. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  178. # all of it's member town are kicked and the Nation is removed.
  179. price_nation_upkeep: '100.0'
  180.  
  181. spawn_travel:
  182. # Cost to use /town spawn [town]
  183. # This is paid to the town you goto.
  184. price_town_public_spawn_travel: '00.0'
  185. # Cost to use '/town spawn [town]' to another town in your nation.
  186. price_town_nation_spawn_travel: '0.0'
  187. # Cost to use /town spawn
  188. price_town_spawn_travel: '0.0'
  189. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  190. price_town_ally_spawn_travel: '00.0'
  191.  
  192. price_death_wartime: '200.0'
  193.  
  194. new_expand:
  195. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  196. price_outpost: '00.0'
  197. # How much it costs to start a town.
  198. price_new_town: '0.0'
  199. # The price for a town to expand one townblock.
  200. price_claim_townblock: '100.0'
  201. # How much it costs a player to buy extra blocks.
  202. price_purchased_bonus_townblock: '100.0'
  203. # How much it costs to start a nation.
  204. price_new_nation: '000.0'
  205.  
  206. price_death: '0.0'
  207.  
  208. banks:
  209. # Maximum amount of money allowed in town bank
  210. # Use 0 for no limit
  211. town_bank_cap: '0.0'
  212. # Set to true to allow withdrawls from nation banks
  213. nation_allow_withdrawls: 'true'
  214. # Maximum amount of money allowed in nation bank
  215. # Use 0 for no limit
  216. nation_bank_cap: '0.0'
  217. # Set to true to allow withdrawls from town banks
  218. town_allow_withdrawls: 'true'
  219.  
  220. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  221. price_nation_neutrality: '00.0'
  222.  
  223.  
  224. ############################################################
  225. # +------------------------------------------------------+ #
  226. # | Default new world settings | #
  227. # +------------------------------------------------------+ #
  228. ############################################################
  229.  
  230. # These flags are only used at the initial setp of a new world.
  231.  
  232. # Once Towny is running each world can be altered from within game
  233. # using '/townyworld toggle'
  234.  
  235. new_world_settings:
  236. # force_pvp_on is a global flag and overrides any towns flag setting
  237. force_pvp_on: 'false'
  238. # force_fire_on is a global flag and overrides any towns flag setting
  239. force_fire_on: 'false'
  240.  
  241. # World management settings to deal with un/claiming plots
  242. plot_management:
  243. wild_revert_on_mob_explosion:
  244. # Enabling this will slowly regenerate holes created in the
  245. # wilderness by monsters exploding.
  246. enabled: 'false'
  247. delay: 5s
  248.  
  249. block_delete:
  250. enabled: 'false'
  251. # These items will be deleted upon a plot being unclaimed
  252. unclaim_delete: 26,50,55,63,64,68,70,71,72,75,76,93,94
  253.  
  254. revert_on_unclaim:
  255. # *** WARNING***
  256. # If this is enabled any town plots which become unclaimed will
  257. # slowly be reverted to a snapshot taken before the plot was claimed.
  258. #
  259. # Regeneration will only work if the plot was
  260. # claimed under version 0.76.2, or
  261. # later with this feature enabled
  262. #
  263. # If you allow players to break/build in the wild the snapshot will
  264. # include any changes made before the plot was claimed.
  265. enabled: 'false'
  266. speed: 1s
  267. # These block types will NOT be regenerated
  268. block_ignore: 21,50,52,56,63,68,89
  269.  
  270. mayor_plotblock_delete:
  271. enabled: 'false'
  272. # These items will be deleted upon a mayor using /plot clear
  273. mayor_plot_delete: WALL_SIGN,SIGN_POST
  274.  
  275. # force_town_monsters_on is a global flag and overrides any towns flag setting
  276. force_town_monsters_on: 'false'
  277. # Disable creatures trampling crops
  278. disable_creature_crop_trampling: 'false'
  279. # force_explosions_on is a global flag and overrides any towns flag setting
  280. force_explosions_on: 'false'
  281. # Disable players trampling crops
  282. disable_player_crop_trampling: 'false'
  283. # world_monsters_on is a global flag setting per world.
  284. world_monsters_on: 'true'
  285.  
  286.  
  287. ############################################################
  288. # +------------------------------------------------------+ #
  289. # | Global town settings | #
  290. # +------------------------------------------------------+ #
  291. ############################################################
  292.  
  293. global_town_settings:
  294. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  295. allow_town_spawn_travel_nation: 'true'
  296. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  297. allow_town_spawn_travel_ally: 'true'
  298.  
  299. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  300. # Allowed options: unclaimed,enemy,neutral
  301. prevent_town_spawn_in: enemy
  302. # Allow the use of /town spawn
  303. allow_town_spawn: 'true'
  304.  
  305. # Respawn the player at his town spawn point when he/she dies
  306. town_respawn: 'false'
  307. # can residents/Allies harm other residents when in a town with pvp enabled?
  308. friendly_fire: 'false'
  309. # If non zero it delays any spawn request by x seconds.
  310. teleport_warmup_time: '0'
  311. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  312. health_regen:
  313. speed: 3s
  314. enable: 'true'
  315. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  316. allow_town_spawn_travel: 'true'
  317. # Allow towns to claim outposts (a townblock not connected to town).
  318. allow_outposts: 'true'
  319. # Enables the [~Home] message.
  320. # If false it will make it harder for enemies to find the home block during a war
  321. show_town_notifications: 'true'
  322.  
  323.  
  324. ############################################################
  325. # +------------------------------------------------------+ #
  326. # | War settings | #
  327. # +------------------------------------------------------+ #
  328. ############################################################
  329.  
  330. war:
  331. ############################################################
  332. # +------------------------------------------------------+ #
  333. # | Warring Nation Enemies settings | #
  334. # +------------------------------------------------------+ #
  335. ############################################################
  336.  
  337. enemy:
  338. #This many people must be online in target town in order to place a war flag in their domain.
  339. min_players_online_in_town: '2'
  340. flag:
  341. #This is the block a player must place to trigger the attack event.
  342. base_block: fence
  343. waiting_time: 1m
  344. #This is the block a player must place to trigger the attack event.
  345. light_block: torch
  346. #This many people must be online in target nation in order to place a war flag in their domain.
  347. min_players_online_in_nation: '3'
  348. #If false, players won't be able to place war flags, effectively disabling warzones.
  349. allow_attacks: 'false'
  350. beacon:
  351. draw: 'true'
  352. wireframe_block: glowstone
  353. #Must be smaller than half the size of town_block_size.
  354. radius: '3'
  355. max_active_flags_per_player: '1'
  356. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  357. nation_can_be_neutral: 'true'
  358.  
  359.  
  360. ############################################################
  361. # +------------------------------------------------------+ #
  362. # | War Event settings | #
  363. # +------------------------------------------------------+ #
  364. ############################################################
  365.  
  366. event:
  367. home_block_hp: '120'
  368. warning_delay: '30'
  369. points_townblock: '1'
  370. points_kill: '1'
  371. points_nation: '100'
  372. remove_on_monarch_death: 'false'
  373. town_block_hp: '60'
  374. min_height: '60'
  375. base_spoils: '100'
  376. points_town: '10'
  377. wartime_town_block_loss_price: '100'
  378.  
  379.  
  380. ############################################################
  381. # +------------------------------------------------------+ #
  382. # | Plugin interfacing | #
  383. # +------------------------------------------------------+ #
  384. ############################################################
  385.  
  386. plugin:
  387. day_timer:
  388. # The number of hours in each "day".
  389. # You can configure for 10 hour days. Default is 24 hours.
  390. day_interval: 1d
  391. # The time each "day", when taxes will be collected.
  392. # MUST be less than day_interval. Default is 12h (midday).
  393. new_day_time: 12h
  394.  
  395. interfacing:
  396. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  397. using_essentials: 'false'
  398. # True to use Permissions 2.7x, 3.1x or GroupManager Bridge
  399. # False to use Bukkits built in permissions/Groupmanager.
  400. using_permissions: 'true'
  401. # Enable if you have the Register plugin to manage your Economy plugin.
  402. # Register supports: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  403. # https://github.com/iConomy/Register/tree/master/dist
  404. using_register: 'false'
  405. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  406. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  407. using_questioner: 'true'
  408. # Enable to retain iConomy 5 legacy support (overridden by the using_register setting).
  409. using_iconomy: 'false'
  410.  
  411. # Record all messages to the towny.log
  412. logging: 'true'
  413. # Lots of messages to tell you what's going on in the server with time taken for events.
  414. debug_mode: 'false'
  415. # If true this will cause the log to be wiped at every startup.
  416. reset_log_on_boot: 'true'
  417.  
  418. database:
  419. database_save: flatfile
  420. flatfile_backup: zip
  421. backups_are_deteleted_after: 90d
  422. database_load: flatfile
  423. daily_backups: 'true'
  424.  
  425. # Spams the player named in dev_name with all messages related to towny.
  426. dev_mode:
  427. dev_name: ElgarL
  428. enable: 'false'
  429.  
  430. version:
  431. # Minium required version of CraftBukkit. Please do not edit.
  432. bukkit_version: '1185'
  433. # This is for showing the changelog on updates. Please do not edit.
  434. last_run_version: 0.76.2.0
  435. # This is the current version of Towny. Please do not edit.
  436. version: 0.76.2.0
  437.  
  438. ############################################################
  439. # +------------------------------------------------------+ #
  440. # | Town and Nation levels | #
  441. # +------------------------------------------------------+ #
  442. ############################################################
  443.  
  444. levels:
  445.  
  446. # default Nation levels.
  447. nation_level:
  448. - capitalPostfix: ''
  449. upkeepModifier: 1.0
  450. namePostfix: ''
  451. kingPrefix: 'Ghost '
  452. namePrefix: ''
  453. numResidents: 0
  454. capitalPrefix: ''
  455. kingPostfix: ''
  456. - capitalPostfix: ''
  457. upkeepModifier: 1.0
  458. namePostfix: ''
  459. kingPrefix: 'King '
  460. namePrefix: ''
  461. numResidents: 10
  462. capitalPrefix: ''
  463. kingPostfix: ''
  464. - capitalPostfix: ''
  465. upkeepModifier: 1.0
  466. namePostfix: ''
  467. kingPrefix: God King
  468. namePrefix: ''
  469. numResidents: 20
  470. capitalPrefix: ''
  471. kingPostfix: ''
  472. - capitalPostfix: ''
  473. upkeepModifier: 1.0
  474. namePostfix: ' (Nation)'
  475. kingPrefix: 'King '
  476. namePrefix: 'Kingdom of '
  477. numResidents: 30
  478. capitalPrefix: ''
  479. kingPostfix: ''
  480. - capitalPostfix: ''
  481. upkeepModifier: 1.0
  482. namePostfix: ' Empire'
  483. kingPrefix: 'Emperor '
  484. namePrefix: 'The '
  485. numResidents: 40
  486. capitalPrefix: ''
  487. kingPostfix: ''
  488. - capitalPostfix: ''
  489. upkeepModifier: 1.0
  490. namePostfix: ' Realm'
  491. kingPrefix: 'God Emperor '
  492. namePrefix: 'The '
  493. numResidents: 60
  494. capitalPrefix: ''
  495. kingPostfix: ''
  496.  
  497. # default Town levels.
  498. town_level:
  499. - upkeepModifier: 1.0
  500. namePostfix: ' Ruins'
  501. mayorPrefix: 'Spirit '
  502. mayorPostfix: ''
  503. townBlockLimit: 1
  504. namePrefix: 'Hermit '
  505. numResidents: 0
  506. - upkeepModifier: 1.0
  507. namePostfix: ''
  508. mayorPrefix: 'Leader '
  509. mayorPostfix: ''
  510. townBlockLimit: 16
  511. namePrefix: ''
  512. numResidents: 1
  513. - upkeepModifier: 1.0
  514. namePostfix: ''
  515. mayorPrefix: 'Boss Guy '
  516. mayorPostfix: ''
  517. townBlockLimit: 32
  518. namePrefix: ''
  519. numResidents: 2
  520. - upkeepModifier: 1.0
  521. namePostfix: ''
  522. mayorPrefix: 'Big Cheese '
  523. mayorPostfix: ''
  524. townBlockLimit: 96
  525. namePrefix: ''
  526. numResidents: 6
  527. - upkeepModifier: 1.0
  528. namePostfix: ''
  529. mayorPrefix: 'Humungous Cheese '
  530. mayorPostfix: ''
  531. townBlockLimit: 160
  532. namePrefix: ''
  533. numResidents: 10
  534. - upkeepModifier: 1.0
  535. namePostfix: ''
  536. mayorPrefix: 'Mayor '
  537. mayorPostfix: ''
  538. townBlockLimit: 224
  539. namePrefix: ''
  540. numResidents: 14
  541. - upkeepModifier: 1.0
  542. namePostfix: ''
  543. mayorPrefix: 'Messiah '
  544. mayorPostfix: ''
  545. townBlockLimit: 320
  546. namePrefix: ''
  547. numResidents: 20
  548. - upkeepModifier: 1.0
  549. namePostfix: ''
  550. mayorPrefix: 'Grand Spoot '
  551. mayorPostfix: ''
  552. townBlockLimit: 384
  553. namePrefix: ''
  554. numResidents: 24
  555. - upkeepModifier: 1.0
  556. namePostfix: ''
  557. mayorPrefix: ''
  558. mayorPostfix: ''
  559. townBlockLimit: 448
  560. namePrefix: ''
  561. numResidents: 28
  562.  
  563.  
  564. ############################################################
  565. # +------------------------------------------------------+ #
  566. # | Resident settings | #
  567. # +------------------------------------------------------+ #
  568. ############################################################
  569.  
  570. resident_settings:
  571. # player is flagged as inactive after 1 hour (default)
  572. inactive_after_time: 1h
  573. # The name of the town a resident will automatically join when he first registers.
  574. default_town_name: Spooty
  575. # if enabled old residents will be kicked and deleted from a town
  576. # after Two months (default) of not logging in
  577. delete_old_residents:
  578. enable: 'false'
  579. deleted_after_time: 60d
  580.  
  581.  
  582. ############################################################
  583. # +------------------------------------------------------+ #
  584. # | Wilderness settings | #
  585. # +------------------------------------------------------+ #
  586. ############################################################
  587.  
  588. unclaimed:
  589. unclaimed_zone_switch: 'true'
  590. unclaimed_zone_ignore: 6,14,15,16,17,18,21,31,37,38,39,40,50,56,65,66,73,74,81,82,83,86,89
  591. unclaimed_zone_item_use: 'true'
  592. unclaimed_zone_build: 'true'
  593. unclaimed_zone_destroy: 'true'
  594.  
  595. ############################################################
  596. # +------------------------------------------------------+ #
  597. # | Permission nodes | #
  598. # +------------------------------------------------------+ #
  599. ############################################################
  600.  
  601. # Possible permission nodes
  602. #
  603. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  604. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  605. # towny.town.new :User is able to create a town
  606. # towny.town.delete :User is able to delete their town
  607. # towny.town.claim : User is able to expand his town with /town claim
  608. # towny.town.plot : User is able to use the /plot commands
  609. # towny.town.resident : User is able to join towns upon invite.
  610. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  611. # towny.town.toggle.pvp
  612. # towny.town.toggle.public
  613. # towny.town.toggle.explosions
  614. # towny.town.toggle.fire
  615. # towny.town.toggle.mobs
  616. # towny.nation.new :User is able to create a nation
  617. # towny.nation.delete :User is able to delete their nation
  618. # towny.wild.*: User is able to build/destroy in wild regardless.
  619. # towny.wild.build
  620. # towny.wild.destroy
  621. # towny.wild.switch
  622. # towny.wild.item_use
  623. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  624. # towny.town.spawn.*: Grants all Spawn travel nodes
  625. # towny.town.spawn.town : Ability to spawn to your own town.
  626. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  627. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  628. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  629. #
  630. # these will be moved to permissions nodes at a later date
  631. permissions:
  632. town_creation_admin_only: 'false'
  633. nation_creation_admin_only: 'false'
  634.  
  635. # The language file you wish to use
  636. language: english.yml
  637.  
  638. ############################################################
  639. # +------------------------------------------------------+ #
  640. # | Town Claim/new defaults | #
  641. # +------------------------------------------------------+ #
  642. ############################################################
  643.  
  644. town:
  645. # Limits the maximum amount of bonus blocks a town can buy.
  646. max_purchased_blocks: '300'
  647. # maximum number of plots any single resident can own
  648. max_plots_per_resident: '100'
  649.  
  650. # Minimum number of plots any towns home plot must be from the next town.
  651. # This will prevent someone founding a town right on your doorstep
  652. min_distance_from_town_homeblock: '5'
  653. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  654. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  655. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  656. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  657. town_block_size: '16'
  658. # Maximum number of towns allowed on the server.
  659. town_limit: '3000'
  660.  
  661. # The maximum townblocks available to a town is (numResidents * ratio).
  662. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  663. town_block_ratio: '16'
  664.  
  665. # Maximum distance between homblocks.
  666. # This will force players to build close together.
  667. max_distance_between_homeblocks: '0'
  668.  
  669.  
  670. ############################################################
  671. # +------------------------------------------------------+ #
  672. # | Filters colour and chat | #
  673. # +------------------------------------------------------+ #
  674. ############################################################
  675.  
  676. filters_colour_chat:
  677.  
  678. # Text colouring
  679. # --------------
  680. # Black = &0, Navy = &1, Green = &2, Blue = &3, Red = &4
  681. # Purple = &5, Gold = &6, LightGray = &7, Gray = &8
  682. # DarkPurple = &9, LightGreen = &a, LightBlue = &b
  683. # Rose = &c, LightPurple = &d, Yellow = &e, White = &f
  684.  
  685. # Chat colours
  686. colour:
  687. mayor: '&b'
  688. king: '&6'
  689. # This is the name given to any NPC assigned mayor.
  690. npc_prefix: NPC
  691. # Regex fields used in validating inputs.
  692. regex:
  693. name_remove_regex: '[^a-zA-Z0-9._-]'
  694. name_check_regex: ^[a-zA-Z0-9._-]*$
  695. name_filter_regex: '[ /]'
  696.  
  697. # The format below will specify the changes made to the player name when chatting.
  698. # keys are
  699. # {nation} - Displays nation name if a member of a nation.
  700. # {town} - Displays town name if a member of a town.
  701. # {permprefix} - Permission group prefix
  702. # {townynameprefix} - Towny name prefix taken from the townLevel/nationLevels
  703. # {playername} - default player name
  704. # {modplayername} - modified player name (use if Towny is over writing some other plugins changes).
  705. # {townynamepostfix} - Towny name postfix taken from the townLevel/nationLevels.
  706. # {permsuffix} - Permission group suffix.
  707. modify_chat:
  708. enable: 'true'
  709. max_title_length: '10'
  710. format: '{townynameprefix}{playername}'
  711.  
  712.  
  713.  
Add Comment
Please, Sign In to add comment