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BillStickers' Harley Quinn Matchup Chart 07-17-2014

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Jul 17th, 2014
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  1. Aquaman 1-9
  2. Yes, Cage vs. Kenshi is more winnable and fun than this matchup (in fact, pretty much every bad matchup in MK is more fun than the bad MUs in Injustice). If you've ever won a matchup against an Aquaman as Harley, it's because your opponent either didn't know the matchup or the RNG gods managed to bless you with every possible advantage for that 10% chance to win. Terrible.
  3.  
  4. Ares 7-3
  5. Harley doesn't really have to respect anything that Ares does. Are you winning vs. Harley with Ares? It's because you're playing online. Might be better than 7-3 for Harley.
  6.  
  7. Bane 4-6
  8. Might be worse than 4-6 actually, but it's hard to tell with such an obnoxious character where, in one second, you're winning, and the next you're down two lifebars. She has cute tricks to hang in the game (d2 breaking armor, etc.), but that's all they are -- tricks, not actually fundamentally good answers for anything.
  9.  
  10. Batgirl 5-5
  11. This matchup is 5-5 because, on paper, Harley has decent ways of punishing Batgirl's horseshit. However, it's also 5-5 because I didn't play any Batgirls today :P. Ask me again right after I guess wrong on 5 vortices in a row.
  12.  
  13. Batman 6-4
  14. Finally, a tournament-viable character that Harley actually beats! Harley's air and ground zoning are both in her favor here, making it rather difficult for Batman to get in. Typically, a Batman player will try to get in by either traiting, using that zipline thing, or yolo dashing. In that order, her answers are air guns, pop pop, and tantrum stance. Delayed jump-in shenanigans are easily punished by a well-spaced b3 or cupcakes. If you read a parry, b22 into tantrum will cleanly punish it.
  15.  
  16. Black Adam 3-7
  17. Death by a thousand cuts. Most Black Adam players will play keepaway and zone with their stupid cloud things and their lightning bolts. Any opportunities to attack will be when Bladam has trait activated, so make sure to budget your lifebar accordingly.
  18.  
  19. Catwoman 6-4
  20. Harley can keep Catwoman out with her various zoning tools, so on paper this should be in Harley's favor. Catwoman's various mixups, however, make this closer to a 5-5 in vivo.
  21.  
  22. Cyborg 3-7
  23. Gee, NRS, thanks for making IAGBs high instead of mid. Too bad all of harley's specials require her to be standing for at least some part of their active frames.
  24.  
  25. Deathstroke 3-7
  26. Broken zoning and broken up-close game, at least from Harley's perspective. Yes, you can dash between low gunshots, but after 90 seconds of doing that, you start to do some calculation in your head as to how many hours of your life have been wasted dealing with scrubby zoning from hands-down the worst-designed fighting game character in the last decade. Remember how "broken" Kabal was? Kabal's low projectile had stale move negation, yet we cry that Deathstroke's low gunshots were nerfed. Fools.
  27.  
  28. Doomsday 3-7
  29. Herp derp.
  30.  
  31. Flash 3-7
  32. Maybe if you're lucky, you'll block all of his mixups and chip him out with pop-pop from full screen.
  33.  
  34. Green Arrow 4-6
  35. Used to think it was worse after a set with Lord Vado, when I asked "hey, how should I play that matchup?" to which he replied, "I don't know. Push me toward the corner maybe?" Birdsongs had some excellent advice regarding his stupid arrows: pop-pop beats out regular arrows damage-wise even if the arrow hits and pop-pop gets blocked (1.00% vs. 1.67%). It's not much, but it's something. A followup discussion with Red Reaper suggests that GA also has answers to this, though, so for now I'd say that it's a solid win for GA, but Harley at least stands a chance from fullscreen.
  36.  
  37. Green Lantern 4-6
  38. Might be worse than 4-6 considering that he's recently added a ridiculous knockdown crossup game to his list of shenanigans.
  39.  
  40. Hawkgirl 3-7
  41. Harley up-players will tell you that this matchup is even. Absolute rubbish. From full screen, Hawkgirl is untouchable. If you're playing idiot Hawkgirl players, yes, you'll be able to b3, up gunshots, f23, and cupcake them. Good Hawkgirl players, though, will never put themselves in that range; they'll either be fullscreen or up in your grill doing things like d2s, wing evades, and d1s. The fact that she's plus on everything means that you'll be spending all of your meter pushblocking, which really just puts her back where she wants to be anyway. Stupid.
  42.  
  43. Joker 4-6
  44. Objectively speaking, Joker outzones Harley, and we all know that Harley's up-close game is a bill, so I don't get the controversy in saying that he beats her. Don't bother playing once he gets you in the corner.
  45.  
  46. Killer Frost 3-7
  47. Sure, you can air gunshot to annoy her, but once she gets close to you, jumping loses to uppercut into vortex and even guessing right just leads to her neutral guessing game. Stupid.
  48.  
  49. Lex Luthor 5-5
  50. Rev0lver's hitting dat crackpipe again and insisting that he does well vs. Harley players. I, deep down, think this is 6-4 Harley, but I honestly haven't played that many decent Lex players to know for sure.
  51.  
  52. Lobo 4-6
  53. Run away and gunshot for your life, except don't do that when he has trait because then you lose 28% or whatever ridiculous braindead amount it is. Seriously, why does anyone play this game?
  54.  
  55. Martian Manhunter 3-7
  56. "Just mbb3 bro" except there's a weird issue with Harley where MMH's overhead teleport actually crosses Harley up. Meterburning anything otherwise is a bill due to MMH's b3 being 2 hits. (@Colt, can you please provide an address to where I can send flaming bags of shit? Thanks.)
  57.  
  58. Nightwing 6-4
  59. It's also 9-1 when you're playing @GuamoKun.
  60.  
  61. Raven 0-10
  62. If I had a tagline for Harley, it would be "3-7 my ass." Mere *movement* in this matchup gets full combo punished. At one point, I was playing so patiently vs. Espio that he thought I had dropped my controller. I would rather play Jade vs. Kenshi for 24 hours straight than ever play this matchup. It's horrifyingly bad and a testament to how broken this ridiculous game is.
  63.  
  64. Scorpion 7-3
  65. "The best thing for [Carl's opponent] to do at this point would be to hold down." -- Injustice commentators, Evo 2014.
  66.  
  67. Shazam 5-5
  68. One of my signature crying points about Harley is that she can't punish torpedo. Of course, if you read it (and lbsh Shazam players have zero fundamentals so you know they're gonna spam that shit for days), you can jump back 1 punish it, but even then you have to practice a bit to make sure your foot doesn't hand in torpedo's hitbox, and you usually have to settle for suboptimal damage since the torpedo messes up the gravity. Everything else about this matchup, though, is even.
  69.  
  70. Sinestro 2-8
  71. Ridiculous.
  72.  
  73. Solomon Grundy 7-3
  74. The only reason it's not 10-0 is because Grundy is really good at eating your lifebar.
  75.  
  76. Superman 5-5
  77. Don't believe the hype that Harley beats him; just because she outzones him doesn't mean she can deal with his ridiculous damage and up-close game.
  78.  
  79. Wonder Woman 5-5
  80. Annoying but decently fair.
  81.  
  82. Zatanna 5-5
  83. Harley can hold her own in the zoning department, and the fact that MB cupcakes has a bizarre backward hitbox for a portion of its active frames makes it so that teleport attempts can be full combo punished without worrying about input reversal.
  84.  
  85. Zod 3-7
  86. Pretty bad (I've never won a game vs. either Pig or Dave), but she doesn't have to play sitting duck with Zod like some characters do. Silly slide can actually outrun Zod's trait, and mbb3's awesome range comes in handy when Zod gets careless with interactable spacing.
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