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- //Get Weapon Command by Maramizo.
- #define FILTERSCRIPT
- #include <a_samp>
- #include <zcmd>
- #include <sscanf2>
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Maramizo's Get Weapon stocks.");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #endif
- forward GetWeapon(playerid);
- stock GetWeapon(playerid)
- {
- new stringer[58], weapon;
- weapon = GetPlayerWeapon(playerid);
- switch(weapon)
- {
- case 0:
- {
- stringer = "His fists";
- return stringer;
- }
- case 1:
- {
- stringer = "Brass Knuckles";
- return stringer;
- }
- case 2:
- {
- stringer = "Golf Club";
- return stringer;
- }
- case 3:
- {
- stringer = "Nite Stick";
- return stringer;
- }
- case 4:
- {
- stringer = "Knife";
- return stringer;
- }
- case 5:
- {
- stringer = "Baseball bat";
- return stringer;
- }
- case 6:
- {
- stringer = "Shovel";
- return stringer;
- }
- case 7:
- {
- stringer = "Pool Cue";
- return stringer;
- }
- case 8:
- {
- stringer = "Katana";
- return stringer;
- }
- case 9:
- {
- stringer = "Chainsaw";
- return stringer;
- }
- case 10:
- {
- stringer = "Purple Dildo";
- return stringer;
- }
- case 11:
- {
- stringer = "Small White Vibrator";
- return stringer;
- }
- case 12:
- {
- stringer = "Large White Vibrator";
- return stringer;
- }
- case 13:
- {
- stringer = "Silver Vibrator";
- return stringer;
- }
- case 14:
- {
- stringer = "Flowers";
- return stringer;
- }
- case 15:
- {
- stringer = "Cane";
- return stringer;
- }
- case 16:
- {
- stringer = "Grenade";
- return stringer;
- }
- case 17:
- {
- stringer = "Tear Gas";
- return stringer;
- }
- case 18:
- {
- stringer = "Molotov Coctail";
- return stringer;
- }
- case 22:
- {
- stringer = "9mm";
- return stringer;
- }
- case 23:
- {
- stringer = "Silenced 9mm";
- return stringer;
- }
- case 24:
- {
- stringer = "Desert Eagle";
- return stringer;
- }
- case 25:
- {
- stringer = "Shotgun";
- return stringer;
- }
- case 26:
- {
- stringer = "Sawn-Off Shotgun";
- return stringer;
- }
- case 27:
- {
- stringer = "Combat Shotgun";
- return stringer;
- }
- case 28:
- {
- stringer = "Macro SMG";
- return stringer;
- }
- case 29:
- {
- stringer = "MP5";
- return stringer;
- }
- case 30:
- {
- stringer = "AK47";
- return stringer;
- }
- case 31:
- {
- stringer = "M4";
- return stringer;
- }
- case 32:
- {
- stringer = "Tec9";
- return stringer;
- }
- case 33:
- {
- stringer = "Country Rifle";
- return stringer;
- }
- case 34:
- {
- stringer = "Sniper Rifle";
- return stringer;
- }
- case 35:
- {
- stringer = "Rocket Launcher";
- return stringer;
- }
- case 36:
- {
- stringer = "HS Rocket Launcher";
- return stringer;
- }
- case 37:
- {
- stringer = "Flamethrower";
- return stringer;
- }
- case 38:
- {
- stringer = "Minigun";
- return stringer;
- }
- case 39:
- {
- stringer = "Satchel Charge";
- return stringer;
- }
- case 40:
- {
- stringer = "Detonator";
- return stringer;
- }
- case 41:
- {
- stringer = "Spray Can";
- return stringer;
- }
- case 42:
- {
- stringer = "Fire Extinguisher";
- return stringer;
- }
- case 43:
- {
- stringer = "Camera";
- return stringer;
- }
- }
- return stringer;
- }
- CMD:getweapon(playerid, params[])
- {
- new gid;
- if(sscanf(params,"u",gid)) return SendClientMessage(playerid, -1, "USAGE: /getweapon [PlayerID/PartOFName]");
- if(!IsPlayerConnected(gid)) return SendClientMessage(playerid, -1, "This player is not connected!");
- new str[50];
- format(str, 50, "The player is currently using %s", GetWeapon(playerid));
- SendClientMessage(playerid, -1, str);
- return 1;
- }
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