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- #pragma strict
- var targetx : int;
- var targetz : int;
- var counts : int;
- var tempo : int;
- private var speed : int;
- function Start () {
- }
- function Update () {
- var y = 1.5;
- var speed = (1/(tempo/2))*counts;
- transform.position = Vector3.MoveTowards(Vector3(gameObject.transform.position.x, y, gameObject.transform.position.z), Vector3(targetx, y, targetz), speed * Time.deltaTime);
- }
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