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Formido_Oppugnatura

Countries

Jun 11th, 2014
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  1. Countries
  2.  
  3. Zhaltis
  4. Capital City: Unknown
  5. Leader: Unknown
  6. Main class types: Scavenger, Thief, Bard, Soldier
  7. Histories: Not much is known about the land of Zhaltis as it is surrounded by seemingly impenetrable mountains and any attempt to fly over said mountains has only resulted in the assumed death of both the rider and their mount. Because of this, there are a great many rumors surrounding the mysterious country, the most popular being untold riches, a country of monsters, a combination of the two of them, or that it is a paradise free from strife for only those powerful enough to make the journey. As such there have been a great many explorations launched into the country, by both peasants seeking riches and the leaders of countries seeking information. There is no official record of anyone returning from a Zhaltis exploration nor of a native crossing the mountains; however the explorations still continue.
  8. (If you want a character from inside Zhaltis you had best talk to me about it.)
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  10. Itola
  11. Capital City: Bovul
  12. Leader: Tinor Reinold
  13. Main class types: Mage, Shaman, Priest, Monk, Knight
  14. Summery: The largest and most powerful country, located on the east side of the continent. There are ruins of an ancient civilization in the desert to the south which hold countless magical artifacts, the very source of Itola's current strength and magical research progress. Both historians and researchers speculate that it was these very artifacts that caused the civilization to fall into ruin, though they're unsure how, but that has done nothing to stop the excavations or the greed of the nobles. What's more, the crown prince, Luke Reinold, has gone missing, foul play is suspected. The king is so upset by the disappearance of his son he has confined himself to his chambers, essentially letting the power hungry nobles do as they wish. Luke's younger half brother, Lester Reinold, has been tasked with finding Luke, dead or alive, in the hopes that it will bring the king out of his confinement.
  15.  
  16. Toubriar
  17. Capital City: Nanir
  18. Leader: Om'kale Eths
  19. Main class types: Nomad, Spy, Pirate, Fighter
  20. History: The second largest country on the continent located in the west, it is a country of plainsmen, secrets, and men who lack morals. The plainsmen are relatively peaceful and sustain themselves by trading works of wood with Lenon and by retaining mostly friendly relations with the pirates who live near or in the desert to the north, so long as the pirates keep off Toubrian soil. Though because of their relationship with the pirates their relations with other countries are strained and, if it wasn't for the war in Karlt and a general want for peace -among most rulers at least- they'd be far worse off. There are countless spies in the country, seeking to gain enough trust to learn the locations of the pirate bases.
  21.  
  22. Lenon
  23. Capital City: Wechor
  24. Leader: Miyer Vesch
  25. Main class types: Wyvern Rider, Pegasus Knight, Troubadour, Dancer
  26. History: A small country near the center of the continent, it is the sole country to dare to include part of the Zhaltis mountains in their territory. The reason, wyverns nest in those parts of the mountain. It is also a country of culture and tactical brilliance, which, along with their wyverns, have kept them as an independent country despite their dangerous neighbors. They also raise pegasi, though they are often used as bait for wyverns. The ethnics of this have been argued over since the first wyvern was captured and it seems as though the ban on using pegasi as bait is drawing ever closer; however, given the staunch resistance there's no telling what would come from it.
  27.  
  28. Ulsheim
  29. Capital City: Ardis
  30. Leader: Anamos Hytas
  31. Main class types: Knight, Archer, Social Knight, Fencer
  32. History: A country of islands north of the mainland, rumored to have been split off ages ago by an ancient earthquake that is said to have been caused by an immense release of magical energy in modern day Zhaltis. Today it is a country of technological advancement and war craft, it's blacksmiths world renown for their skill. Unfortunately those unskilled as blacksmiths or technicians are seen as a hindrance to the country, especially those who are unwilling to fight, and are often ridiculed or harassed to the point of leaving their country.
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  34. Karlt
  35. Capital City: Ranz
  36. Leader: Garal Ripol
  37. Main class types: Bandit, Myrmidon, Thief, Soldier, Mercenary
  38. History: A small country to the south that is mostly plains save the southern third of the country. It would've had the possibility to rival the power of Itola if it hadn't been plagued by bandits. Kalrt's leader, Garal, for years has done nothing as bandits continue to pillage his country despite the cries for help from the citizens and the advice of The Council. As such, almost all the citizens have either fled their homes and moved closer to the capital or taken up the sword for revenge and joined the royal army. General Torves, with permission from The Council but not Garal himself, has finally mobilized the army and now a bloody war rages between the army and the bandits.
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