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May 28th, 2015
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  1. }
  2.  
  3. doAimbots2()
  4. {
  5. if(self.aim3==0)
  6. {
  7. self thread Aimbot2();
  8. self.aim3=1;
  9. self iPrintln("Aimbot : ^2ON");
  10. }
  11. else
  12. {
  13. self notify("EndAutoAim2");
  14. self.aim3=0;
  15. self iPrintln("Aimbot : ^1OFF");
  16. }
  17. }
  18. Aimbot2()
  19. {
  20. self endon("death");
  21. self endon("disconnect");
  22. self endon("EndAutoAim2");
  23. lo=-1;
  24. self.fire=0;
  25. self.PNum=0;
  26. self thread WeapFire();
  27. for(;;)
  28. {
  29. wait 0.01;
  30. if(self AdsButtonPressed())
  31. {
  32. for(i=0;i<level.players.size;i++)
  33. {
  34. if(getdvar("g_gametype")!="dm")
  35. {
  36. if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("tag_eye");
  37. else if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("j_ankle_ri");
  38. }
  39. else
  40. {
  41. if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("tag_eye");
  42. else if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("j_ankle_ri");
  43. }
  44. }
  45. if(lo!=-1)self setplayerangles(VectorToAngles((lo)-(self gettagorigin("j_head"))));
  46. if(self.fire==1)
  47. {
  48. MagicBullet(self getcurrentweapon(),lo+(0,0,10),lo,self);
  49. }
  50. }
  51. lo=-1;
  52. }
  53. }
  54.  
  55. Aimbot2()
  56. {
  57. self endon("death");
  58. self endon("disconnect");
  59. self endon("EndAutoAim2");
  60. lo=-1;
  61. self.fire=0;
  62. self.PNum=0;
  63. self thread WeapFire();
  64. for(;;)
  65. {
  66. wait 0.01;
  67. if(self AdsButtonPressed())
  68. {
  69. for(i=0;i<level.players.size;i++)
  70. {
  71. if(getdvar("g_gametype")!="dm")
  72. {
  73. if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("tag_eye");
  74. else if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("j_ankle_ri");
  75. }
  76. else
  77. {
  78. if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("tag_eye");
  79. else if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("j_ankle_ri");
  80. }
  81. }
  82. if(lo!=-1)self setplayerangles(VectorToAngles((lo)-(self gettagorigin("j_head"))));
  83. if(self.fire==1)
  84. {
  85. MagicBullet(self getcurrentweapon(),lo+(0,0,10),lo,self);
  86. }
  87. }
  88. lo=-1;
  89. }
  90. }
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