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Vigilance99

Honey [Merge]

Jul 5th, 2018
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  1. Honey [Merge]
  2. Breezie Female
  3. Spellwright [Mage/Smith]
  4. HW: 10/10 [HP 100]
  5.  
  6. Talent: Cleave has -1 critfail range/Recovery from Helpless is Instant
  7.  
  8. Skills:
  9. -Pegasus Flight
  10. -Bounce
  11. -Spell Emulator [Magic Bolt, Night, Wrath]
  12. -Masterwork Weapon [Ranged, Great, Catalyst, Napalm]
  13.  
  14. Upgrades:
  15. -Shrink Ray: Recharge 1, on a hit the target is shrunken down to the size of a mouse. They are considered 'helpless' and take wounds on hits, and cannot counter-attack. The shrinkage lasts a number of turns equal to the number over the DC of the target (ex. DC of 6, roll of 7, two turns)
  16. Out of Combat: May be used to shrink a willing target indefinitely within close proximity to the user, leaving the user will cause the effect to subside.
  17.  
  18. -Magi-Tech: You are able to combine the unpredictability of magic and the practicality of technology to create tools and weapons on a whim from scrap powered mainly by your belief that it does. Roll to create or upgrade an object (such as applying weapon tags). Any creation made by this skill automatically bears the Spell Tag, and the user gains +1 to all spells. DC-1 to repair rolls made to Crumple, and successful repairs are more effective.
  19.  
  20. -Combat Experience (Weapon Versatility): Having spend a lot of time in the field and with ponies using a multitude of weapons, Honey has picked up some tricks to use if she finds herself out of Crumple. When Honey uses a melee weapon, her next ranged attack will have a +2. This bonus carries over if her next attack is melee, and again if the one after is ranged. This sequence can be started with a ranged attack as well. If she performs a second of a same type attack (two ranged attacks in a row), or an action that doesn't deal damage (such as repair Crumple), then the bonus is immediately lost and not applied.
  21.  
  22. -Heal
  23.  
  24. -Merge: passive; Instead of summoning other beings, you call the magic into your own body. All your skills that would summon a minion instead apply all the skills, effects, and half the hits/wounds the minion would have had, rounded up, to you. Merged minions still count to the limit of minions you can have total, and you can only be affected by one โ€˜minionโ€™ at a time, if you are already merged, any further summoned minions are summoned as normal.
  25.  
  26.  
  27. Magic Items:
  28. -Gonzo's Growing Flail (Great Weapon, crit-range 8+. Recharge 4, Automatic Instant: The Mace can grow to the size of a wrecking ball with a tap, and when thrown with Cleave the critfail range is the usual number divided by half rounded up (EG: 9 or 10 foes would be 5- instead of 10-)
  29.  
  30. -Gregory's Dual Spear (Dual Weapon, Recharge 3, Instant: for any skill with a recharge you make this turn, roll against DC 6. Reduce the recharge for the ability by the number of points over.)
  31.  
  32. -Crumple the Raging (Provides +1 wound and the Huge racial)
  33.  
  34. -Lunar Honor Guard Armor (+1 to hits)
  35.  
  36. Magitech:
  37. -Honey Special [Slot 1]
  38. -Spell Tag and +1 Masterwork [Slot 2]
  39. -Elementalist: Decay [Slot 3]
  40. -Stone Sink [Slot 4]
  41. -Crystal Coating +1 HW [Slot 5]
  42. -Repair Unibeam [Slot 6]
  43.  
  44. Actions:
  45. -[1d10+2/1d10+2] Crits 8+/Ranged/Napalm/Decay [Possible +2 Combat Experience]
  46. -Wrath+1
  47. -Heal+1
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