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May 3rd, 2014
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  1. //Combat
  2. Combat()
  3. Combat.new()
  4. combat:execute(creature, variant)
  5. combat:setArea(area)
  6. combat:setCallBack(key, function)
  7. combat:setCondition(condition)
  8. combat:setFormula(type, mina, minb, maxa, maxb)
  9. combat:setParameter(key, value)
  10.  
  11. //Condition
  12. Condition(conditionType[, conditionId = CONDITIONID_COMBAT])
  13. Condition.new(conditionType[, conditionId = CONDITIONID_COMBAT])
  14. condition:addDamage(rounds, time, value)
  15. condition:addOutfit(lookTypeEx, lookType, lookHead, lookBody, lookLegs, lookFeet[, lookAddons[, lookMount]])
  16. condition:addOutfit(outfit)
  17. condition:clone()
  18. condition:getEndTime()
  19. condition:getIcons()
  20. condition:getId()
  21. condition:getSubId()
  22. condition:getTicks()
  23. condition:getType()
  24. condition:setFormula(mina, minb, maxa, maxb)
  25. condition:setParameter(key, value)
  26. condition:setTicks(ticks)
  27.  
  28. //Container
  29. Container(itemId[, position])
  30. Container(uid)
  31. Container.new(itemId[, position])
  32. Container.new(uid)
  33. container:addItem(itemId[, count/subType = 1[, index = INDEX_WHEREEVER[, flags = 0]]])
  34. container:addItemEx(item[, index = INDEX_WHEREEVER[, flags = 0]])
  35. container:getCapacity()
  36. container:getEmptySlots([recursive = false])
  37. container:getItem(index)
  38. container:getItemHoldingCount()
  39. container:getItemCountById(itemId[, subType = -1])
  40. container:getSize()
  41. container:hasItem(item)
  42. container:isContainer()
  43.  
  44. //Creature
  45. Creature(id/name)
  46. Creature.new(id/name)
  47. creature:addCondition(condition[, force = false])
  48. creature:addHealth(healthChange)
  49. creature:addMana(manaChange[, animationOnLoss = false])
  50. creature:canSee(position)
  51. creature:canSeeCreature(creature)
  52. creature:getBaseSpeed()
  53. creature:getCondition(conditionType[, conditionId = CONDITIONID_COMBAT[, subId = 0]])
  54. creature:getDamageMap()
  55. creature:getDescription(distance)
  56. creature:getDirection()
  57. creature:getFollowCreature()
  58. creature:getHealth()
  59. creature:getId()
  60. creature:getLight()
  61. creature:getMana()
  62. creature:getMaster()
  63. creature:getMaxHealth()
  64. creature:getMaxMana()
  65. creature:getName()
  66. creature:getOutfit()
  67. creature:getPosition()
  68. creature:getSpeed()
  69. creature:getSummons()
  70. creature:getTarget()
  71. creature:getTile()
  72. creature:isCreature()
  73. creature:isHealthHidden()
  74. creature:isInGhostMode()
  75. creature:isItem()
  76. creature:isMonster()
  77. creature:isNpc()
  78. creature:isPlayer()
  79. creature:isRemoved()
  80. creature:registerEvent(name)
  81. creature:remove()
  82. creature:removeCondition(conditionType[, conditionId = CONDITIONID_COMBAT[, subId = 0[, force = false]]])
  83. creature:say(text, type[, ghost = false[, target = nullptr[, position]]])
  84. creature:setDirection(direction)
  85. creature:setDropLoot(doDrop)
  86. creature:setFollowCreature(followedCreature)
  87. creature:setHiddenHealth(hide)
  88. creature:setLight(color, level)
  89. creature:setMaster(master)
  90. creature:setMaxHealth(maxHealth)
  91. creature:setOutfit(outfit)
  92. creature:setTarget(target)
  93. creature:teleportTo(position[, pushMovement = false])
  94. creature:unregisterEvent(name)
  95.  
  96. //Game
  97. Game.createItem(itemId, count[, position])
  98. Game.createMonster(monsterName, position[, extended = false[, force = false]])
  99. Game.createNpc(npcName, position[, extended = false[, force = false]])
  100. Game.getExperienceStage(level)
  101. Game.getGameState()
  102. Game.getHouses()
  103. Game.getMonsterCount()
  104. Game.getNpcCount()
  105. Game.getPlayerCount()
  106. Game.getPlayers()
  107. Game.getReturnMessage(value)
  108. Game.getSpectators(position[, multifloor = false[, onlyPlayer = false[, minRangeX = 0[, maxRangeX = 0[, minRangeY = 0[, maxRangeY = 0]]]]]])
  109. Game.getTowns()
  110. Game.getWorldType()
  111. Game.loadMap(path)
  112. Game.setGameState(state)
  113. Game.setWorldType(type)
  114. Game.startRaid(raidName)
  115.  
  116. //Group
  117. Group(id)
  118. Group.new(id)
  119. group:getAccess()
  120. group:getFlags()
  121. group:getId()
  122. group:getMaxDepotItems()
  123. group:getMaxVipEntries()
  124. group:getName()
  125.  
  126. //Guild
  127. Guild(id)
  128. Guild.new(id)
  129. guild:addMember(player)
  130. guild:addRank(id, name, level)
  131. guild:getId()
  132. guild:getMembersOnline()
  133. guild:getMotd()
  134. guild:getName()
  135. guild:getRankById(id)
  136. guild:getRankByLevel(level)
  137. guild:removeMember(player)
  138. guild:setMotd(motd)
  139.  
  140. //House
  141. House(id)
  142. House.new(id)
  143. house:getAccessList(listId)
  144. house:getBedCount()
  145. house:getBeds()
  146. house:getDoorCount()
  147. house:getDoors()
  148. house:getExitPosition()
  149. house:getId()
  150. house:getName()
  151. house:getOwnerGuid()
  152. house:getRent()
  153. house:getTileCount()
  154. house:getTiles()
  155. house:getTown()
  156. house:setAccessList(listId, list)
  157. house:setOwnerGuid(guid[, updateDatabase = true])
  158.  
  159. //Item
  160. Item(uid)
  161. Item.new(uid)
  162. item:clone()
  163. item:decay()
  164. item:getActionId()
  165. item:getArticle()
  166. item:getAttribute(key)
  167. item:getCharges()
  168. item:getCount()
  169. item:getDescription(distance)
  170. item:getFluidType()
  171. item:getId()
  172. item:getName()
  173. item:getPluralName()
  174. item:getPosition()
  175. item:getSubType()
  176. item:getTile()
  177. item:getType()
  178. item:getUniqueId()
  179. item:isCreature()
  180. item:isItem()
  181. item:moveTo(position)
  182. item:remove([count = -1])
  183. item:removeAttribute(key)
  184. item:setActionId(actionId)
  185. item:setAttribute(key, value)
  186. item:split([count = 1])
  187. item:transform(itemId[, count/subType = -1])
  188.  
  189. //ItemType
  190. ItemType(id or name)
  191. ItemType.new(id or name)
  192. itemType:getArmor()
  193. itemType:getArticle()
  194. itemType:getAttack()
  195. itemType:getCapacity()
  196. itemType:getDecayId()
  197. itemType:getDefense()
  198. itemType:getDescription()
  199. itemType:getElementDamage()
  200. itemType:getElementType()
  201. itemType:getExtraDefense()
  202. itemType:getFluidSource()
  203. itemType:getId()
  204. itemType:getName()
  205. itemType:getPluralName()
  206. itemType:getTransformDeEquipId()
  207. itemType:getTransformEquipId()
  208. itemType:getType()
  209. itemType:getWeaponType()
  210. itemType:getWeight([count = 1[, precise = true]])
  211. itemType:hasSubType()
  212. itemType:isContainer()
  213. itemType:isCorpse()
  214. itemType:isDoor()
  215. itemType:isFluidContainer()
  216. itemType:isMovable()
  217. itemType:isReadable()
  218. itemType:isRune()
  219. itemType:isStackable()
  220. itemType:isWritable()
  221.  
  222. //ModalWindow
  223. ModalWindow(id, title, message)
  224. ModalWindow.new(id, title, message)
  225. modalWindow:addButton(id, text)
  226. modalWindow:addChoice(id, text)
  227. modalWindow:getButtonCount()
  228. modalWindow:getChoiceCount()
  229. modalWindow:getDefaultEnterButton()
  230. modalWindow:getDefaultEscapeButton()
  231. modalWindow:getId()
  232. modalWindow:getMessage()
  233. modalWindow:getTitle()
  234. modalWindow:hasPriority()
  235. modalWindow:sendToPlayer(player)
  236. modalWindow:setDefaultEnterButton(buttonId)
  237. modalWindow:setDefaultEscapeButton(buttonId)
  238. modalWindow:setMessage(text)
  239. modalWindow:setPriority(priority)
  240. modalWindow:setTitle(text)
  241.  
  242. //Monster
  243. Monster(id)
  244. Monster.new(id)
  245. monster:addFriend(creature)
  246. monster:addTarget(creature[, pushFront = false])
  247. monster:despawn()
  248. monster:getFriendCount()
  249. monster:getFriendList()
  250. monster:getSpawnPosition()
  251. monster:getTargetCount()
  252. monster:getTargetList()
  253. monster:getType()
  254. monster:isFriend(creature)
  255. monster:isIdle()
  256. monster:isMonster()
  257. monster:isOpponent(creature)
  258. monster:isTarget(creature)
  259. monster:removeFriend(creature)
  260. monster:removeTarget(creature)
  261. monster:searchTarget([searchType = TARGETSEARCH_DEFAULT])
  262. monster:selectTarget(creature)
  263. monster:setIdle(idle)
  264.  
  265. //MonsterType
  266. MonsterType(id or name)
  267. MonsterType.new(id or name)
  268. monsterType:canPushCreatures()
  269. monsterType:canPushItems()
  270. monsterType:getArmor()
  271. monsterType:getAttackList()
  272. monsterType:getBaseSpeed()
  273. monsterType:getChangeTargetChance()
  274. monsterType:getChangeTargetSpeed()
  275. monsterType:getCombatImmunities()
  276. monsterType:getConditionImmunities()
  277. monsterType:getCorpseId()
  278. monsterType:getCreatureEvents()
  279. monsterType:getDefense()
  280. monsterType:getDefenseList()
  281. monsterType:getElementList()
  282. monsterType:getExperience()
  283. monsterType:getHealth()
  284. monsterType:getLight()
  285. monsterType:getLoot()
  286. monsterType:getManaCost()
  287. monsterType:getMaxHealth()
  288. monsterType:getMaxSummons()
  289. monsterType:getName()
  290. monsterType:getNameDescription()
  291. monsterType:getOutfit()
  292. monsterType:getRace()
  293. monsterType:getRunHealth()
  294. monsterType:getStaticAttackChance()
  295. monsterType:getSummonList()
  296. monsterType:getTargetDistance()
  297. monsterType:getVoices()
  298. monsterType:getYellChance()
  299. monsterType:getYellSpeedTicks()
  300. monsterType:isAttackable()
  301. monsterType:isConvinceable()
  302. monsterType:isHealthShown()
  303. monsterType:isHostile()
  304. monsterType:isIllusionable()
  305. monsterType:isPushable()
  306. monsterType:isSummonable()
  307.  
  308. //NetworkMessage
  309. NetworkMessage.new()
  310. networkMessage:addByte(number)
  311. networkMessage:addDouble(number)
  312. networkMessage:addItem(item[, protocolVersion = CLIENT_VERSION_MIN])
  313. networkMessage:addItemId(itemId[, protocolVersion = CLIENT_VERSION_MIN])
  314. networkMessage:addPosition(position)
  315. networkMessage:addString(string)
  316. networkMessage:addU16(number)
  317. networkMessage:addU32(number)
  318. networkMessage:addU64(number)
  319. networkMessage:getByte()
  320. networkMessage:getPosition()
  321. networkMessage:getString()
  322. networkMessage:getU16()
  323. networkMessage:getU32()
  324. networkMessage:getU64()
  325. networkMessage:reset()
  326. networkMessage:sendToPlayer(player)
  327. networkMessage:skipBytes(number)
  328.  
  329. //Npc
  330. Npc([id/name])
  331. Npc.new([id/name])
  332. npc:isNpc()
  333. npc:setMasterPos(pos[, radius])
  334. npc:getSpeechBubble()
  335. npc:setSpeechBubble(speechBubble)
  336.  
  337. //Party
  338. party:addInvite(player)
  339. party:addMember(player)
  340. party:disband()
  341. party:getInviteeCount()
  342. party:getInvitees()
  343. party:getLeader()
  344. party:getMemberCount()
  345. party:getMembers()
  346. party:isSharedExperienceActive()
  347. party:isSharedExperienceEnabled()
  348. party:removeInvite(player)
  349. party:removeMember(player)
  350. party:setLeader(player)
  351. party:setSharedExperience(active)
  352. party:shareExperience(experience)
  353.  
  354. //Player
  355. Player(id or name or userdata)
  356. Player.new(id or name or userdata)
  357. player:addBlessing(blessing)
  358. player:addExperience(experience[, sendText = false])
  359. player:addItem(itemId[, count = 1[, canDropOnMap = true[, subType = 1[, slot = CONST_SLOT_WHEREEVER]]]])
  360. player:addItemEx(item[, canDropOnMap = false[, slot = SLOT_WHEREEVER]])
  361. player:addManaSpent(amount)
  362. player:addMapMark(position, type, description)
  363. player:addMoney(money)
  364. player:addMount(mountId)
  365. player:addOutfit(lookType)
  366. player:addOutfitAddon(lookType, addon)
  367. player:addPremiumDays(days)
  368. player:addSkillTries(skillType, tries)
  369. player:addSoul(soulChange)
  370. player:canLearnSpell(spellName)
  371. player:channelSay(speaker, type, text, channelId)
  372. player:forgetSpell(spellName)
  373. player:getAccountId()
  374. player:getAccountType()
  375. player:getBankBalance()
  376. player:getBaseMagicLevel()
  377. player:getCapacity()
  378. player:getClient()
  379. player:getDeathPenalty()
  380. player:getDepotChest(depotId[, autoCreate = false])
  381. player:getEffectiveSkillLevel(skillType)
  382. player:getExperience()
  383. player:getFreeCapacity()
  384. player:getGroup()
  385. player:getGuid()
  386. player:getGuild()
  387. player:getGuildLevel()
  388. player:getGuildNick()
  389. player:getHouse()
  390. player:getIp()
  391. player:getInbox()
  392. player:getItemById(itemId, deepSearch[, subType = -1])
  393. player:getItemCount(itemId[, subType = -1])
  394. player:getLastLoginSaved()
  395. player:getLevel()
  396. player:getMagicLevel()
  397. player:getManaSpent()
  398. player:getMaxSoul()
  399. player:getMoney()
  400. player:getParty()
  401. player:getPremiumDays()
  402. player:getSex()
  403. player:getSkillLevel(skillType)
  404. player:getSkillPercent(skillType)
  405. player:getSkillTries(skillType)
  406. player:getSkull()
  407. player:getSkullTime()
  408. player:getSlotItem(slot)
  409. player:getSoul()
  410. player:getStamina()
  411. player:getStorageValue(key)
  412. player:getTown()
  413. player:teleportTo(position[, pushMovement = false])
  414. player:getVocation()
  415. player:hasBlessing(blessing)
  416. player:hasLearnedSpell(spellName)
  417. player:hasMount(mountId)
  418. player:hasOutfit(lookType[, addon = 0])
  419. player:isPlayer()
  420. player:isPzLocked()
  421. player:learnSpell(spellName)
  422. player:openChannel(channelId)
  423. player:popupFYI(message)
  424. player:removeBlessing(blessing)
  425. player:removeExperience(experience[, sendText = false])
  426. player:removeItem(itemId, count[, subType = -1[, ignoreEquipped = false]])
  427. player:removeMoney(money)
  428. player:removeMount(mountId)
  429. player:removeOutfit(lookType)
  430. player:removeOutfitAddon(lookType, addon)
  431. player:removePremiumDays(days)
  432. player:save()
  433. player:sendChannelMessage(author, text, type, channelId)
  434. player:sendOutfitWindow()
  435. player:sendPrivateMessage(speaker, text[, type])
  436. player:sendTextMessage(type, text[, position, primaryValue = 0, primaryColor = TEXTCOLOR_NONE[, secondaryValue = 0, secondaryColor = TEXTCOLOR_NONE]])
  437. player:sendTutorial(tutorialId)
  438. player:setAccountType(accountType)
  439. player:setBankBalance(bankBalance)
  440. player:setCapacity(capacity)
  441. player:setGhostMode(enabled)
  442. player:setGroup(group)
  443. player:setGuild(guild)
  444. player:setGuildLevel(level)
  445. player:setGuildNick(nick)
  446. player:setMaxMana(maxMana)
  447. player:setSex(newSex)
  448. player:setSkull(skull)
  449. player:setSkullTime(skullTime)
  450. player:setStamina(stamina)
  451. player:setStorageValue(key, value)
  452. player:setTown(town)
  453. player:setVocation(vocation)
  454. player:showTextDialog(itemId[, canWrite[, length]])
  455. player:showTextDialog(itemId[, text[, canWrite[, length]]])
  456.  
  457. //Position
  458. Position([x = 0[, y = 0[, z = 0[, stackpos = 0]]]])
  459. Position([position])
  460. Position.new([x = 0[, y = 0[, z = 0[, stackpos = 0]]]])
  461. Position.new([position])
  462. position:getDistance(positionEx)
  463. position:getTile()
  464. position:isSightClear(positionEx[, sameFloor = true])
  465. position:sendDistanceEffect(positionEx, distanceEffect[, player = nullptr])
  466. position:sendMagicEffect(magicEffect[, player = nullptr])
  467.  
  468. //Tile
  469. Tile(position)
  470. Tile(x, y, z)
  471. Tile.new(position)
  472. Tile.new(x, y, z)
  473. tile:getBottomCreature()
  474. tile:getBottomVisibleCreature(creature)
  475. tile:getCreatureCount()
  476. tile:getCreatures()
  477. tile:getDownItemCount()
  478. tile:getFieldItem()
  479. tile:getGround()
  480. tile:getHouse()
  481. tile:getItemById(itemId[, subType = -1])
  482. tile:getItemByTopOrder(topOrder)
  483. tile:getItemByType(itemType)
  484. tile:getItemCount()
  485. tile:getItems()
  486. tile:getPosition()
  487. tile:getThing(index)
  488. tile:getThingCount()
  489. tile:getTopCreature()
  490. tile:getTopDownItem()
  491. tile:getTopItemCount()
  492. tile:getTopTopItem()
  493. tile:getTopVisibleCreature(creature)
  494. tile:getTopVisibleThing(creature)
  495. tile:hasFlag(flag)
  496. tile:hasProperty(property[, item])
  497. tile:queryAdd(thing[, flags])
  498.  
  499. //Town
  500. Town(id or name)
  501. Town.new(id or name)
  502. town:getId()
  503. town:getName()
  504. town:getTemplePosition()
  505.  
  506. //Vocation
  507. Vocation(id)
  508. Vocation.new(id)
  509. vocation:getAttackSpeed()
  510. vocation:getBaseSpeed()
  511. vocation:getCapacityGain()
  512. vocation:getClientId()
  513. vocation:getDemotion()
  514. vocation:getDescription()
  515. vocation:getHealthGain()
  516. vocation:getHealthGainAmount()
  517. vocation:getHealthGainTicks()
  518. vocation:getId()
  519. vocation:getManaGain()
  520. vocation:getManaGainAmount()
  521. vocation:getManaGainTicks()
  522. vocation:getMaxSoul()
  523. vocation:getName()
  524. vocation:getPromotion()
  525. vocation:getRequiredManaSpent(magicLevel)
  526. vocation:getRequiredSkillTries(skillType, skillLevel)
  527. vocation:getSoulGainTicks()
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