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Oct 10th, 2015
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  1. class CfgSurfaces
  2. {
  3. class Default {};
  4. class grass_green_Surface : Default
  5. {
  6. files = "grass_green*";
  7. rough = 0.08;
  8. maxSpeedCoef = 0.9;
  9. dust = 0.15;
  10. soundEnviron = "grass";
  11. character = "green_grass_Character";
  12. soundHit = "soft_ground";
  13. lucidity = 4;
  14. grassCover = 0.1;
  15. };
  16. class dry_Surface : Default
  17. {
  18. files = "dry*";
  19. rough = 0.08;
  20. maxSpeedCoef = 0.9;
  21. dust = 0.15;
  22. soundEnviron = "grass";
  23. character = "dry_Character";
  24. soundHit = "soft_ground";
  25. lucidity = 4;
  26. grassCover = 0.05;
  27. };
  28. class stone_Surface : Default
  29. {
  30. files = "sands*";
  31. rough = 0.08;
  32. maxSpeedCoef = 0.9;
  33. dust = 0.15;
  34. soundEnviron = "sand";
  35. character = "stone_Character";
  36. soundHit = "soft_ground";
  37. lucidity = 4;
  38. grassCover = 0.05;
  39. };
  40. };
  41.  
  42. class CfgSurfaceCharacters
  43. {
  44. class green_grass_Character
  45. {
  46. probability[] = {0.05,0.07,0.03,0.01,0.02,0.02,0.02,0.02,0.01,0.03,0.07,0.02,0.01,0.01};
  47. names[] = {"flower1","flower2","flower3","flower4","flower5","Grass_Green1","Grass_Green2","Grass_Green3","Grass_Green4","weed1","weed2","brush1","brush2","brush3"};
  48. };
  49. class dry_Character
  50. {
  51. probability[] = {0.32,0.07,0.5};
  52. names[] = {"drier_grass","weed1","weed2"};
  53. };
  54. class stone_Character
  55. {
  56. probability[] = {0.22,0.07};
  57. names[] = {"stones1","stones2"};
  58. };
  59. };
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