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- class CfgSurfaces
- {
- class Default {};
- class grass_green_Surface : Default
- {
- files = "grass_green*";
- rough = 0.08;
- maxSpeedCoef = 0.9;
- dust = 0.15;
- soundEnviron = "grass";
- character = "green_grass_Character";
- soundHit = "soft_ground";
- lucidity = 4;
- grassCover = 0.1;
- };
- class dry_Surface : Default
- {
- files = "dry*";
- rough = 0.08;
- maxSpeedCoef = 0.9;
- dust = 0.15;
- soundEnviron = "grass";
- character = "dry_Character";
- soundHit = "soft_ground";
- lucidity = 4;
- grassCover = 0.05;
- };
- class stone_Surface : Default
- {
- files = "sands*";
- rough = 0.08;
- maxSpeedCoef = 0.9;
- dust = 0.15;
- soundEnviron = "sand";
- character = "stone_Character";
- soundHit = "soft_ground";
- lucidity = 4;
- grassCover = 0.05;
- };
- };
- class CfgSurfaceCharacters
- {
- class green_grass_Character
- {
- probability[] = {0.05,0.07,0.03,0.01,0.02,0.02,0.02,0.02,0.01,0.03,0.07,0.02,0.01,0.01};
- names[] = {"flower1","flower2","flower3","flower4","flower5","Grass_Green1","Grass_Green2","Grass_Green3","Grass_Green4","weed1","weed2","brush1","brush2","brush3"};
- };
- class dry_Character
- {
- probability[] = {0.32,0.07,0.5};
- names[] = {"drier_grass","weed1","weed2"};
- };
- class stone_Character
- {
- probability[] = {0.22,0.07};
- names[] = {"stones1","stones2"};
- };
- };
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