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- CharacterList = { }
- LESELECTED = 1;
- -- private variables
- local charactersWindow
- local loadBox
- local characterList
- local errorBox
- local waitingWindow
- local updateWaitEvent
- local resendWaitEvent
- -- private functions
- local function tryLogin(charInfo, tries)
- tries = tries or 1
- if tries > 50 then
- return
- end
- if g_game.isOnline() then
- if tries == 1 then
- g_game.safeLogout()
- end
- scheduleEvent(function() tryLogin(charInfo, tries+1) end, 100)
- return
- end
- CharacterList.hide()
- g_game.loginWorld(G.account, G.password, charInfo.worldName, charInfo.worldHost, charInfo.worldPort, charInfo.characterName, G.authenticatorToken, G.sessionKey)
- loadBox = displayCancelBox(tr('Please wait'), tr('Connecting to game server...'))
- connect(loadBox, { onCancel = function()
- loadBox = nil
- g_game.cancelLogin()
- CharacterList.show()
- end })
- -- save last used character
- g_settings.set('last-used-character', charInfo.characterName)
- g_settings.set('last-used-world', charInfo.worldName)
- end
- local function updateWait(timeStart, timeEnd)
- if waitingWindow then
- local time = g_clock.seconds()
- if time <= timeEnd then
- local percent = ((time - timeStart) / (timeEnd - timeStart)) * 100
- local timeStr = string.format("%.0f", timeEnd - time)
- local progressBar = waitingWindow:getChildById('progressBar')
- progressBar:setPercent(percent)
- local label = waitingWindow:getChildById('timeLabel')
- label:setText(tr('Trying to reconnect in %s seconds.', timeStr))
- updateWaitEvent = scheduleEvent(function() updateWait(timeStart, timeEnd) end, 1000 * progressBar:getPercentPixels() / 100 * (timeEnd - timeStart))
- return true
- end
- end
- if updateWaitEvent then
- updateWaitEvent:cancel()
- updateWaitEvent = nil
- end
- end
- local function resendWait()
- if waitingWindow then
- waitingWindow:destroy()
- waitingWindow = nil
- if updateWaitEvent then
- updateWaitEvent:cancel()
- updateWaitEvent = nil
- end
- if charactersWindow then
- local selected = characterList:getFocusedChild()
- if selected then
- local charInfo = { worldHost = selected.worldHost,
- worldPort = selected.worldPort,
- worldName = selected.worldName,
- outfit = selected.outfit,
- characterName = selected.characterName }
- tryLogin(charInfo)
- end
- end
- end
- end
- local function onLoginWait(message, time)
- CharacterList.destroyLoadBox()
- waitingWindow = g_ui.displayUI('waitinglist')
- local label = waitingWindow:getChildById('infoLabel')
- label:setText(message)
- updateWaitEvent = scheduleEvent(function() updateWait(g_clock.seconds(), g_clock.seconds() + time) end, 0)
- resendWaitEvent = scheduleEvent(resendWait, time * 1000)
- end
- function onGameLoginError(message)
- CharacterList.destroyLoadBox()
- errorBox = displayErrorBox(tr("Login Error"), message)
- errorBox.onOk = function()
- errorBox = nil
- CharacterList.showAgain()
- end
- end
- function onGameLoginToken(unknown)
- CharacterList.destroyLoadBox()
- -- TODO: make it possible to enter a new token here / prompt token
- errorBox = displayErrorBox(tr("Two-Factor Authentification"), 'A new authentification token is required.\nPlease login again.')
- errorBox.onOk = function()
- errorBox = nil
- EnterGame.show()
- end
- end
- function onGameConnectionError(message, code)
- CharacterList.destroyLoadBox()
- local text = translateNetworkError(code, g_game.getProtocolGame() and g_game.getProtocolGame():isConnecting(), message)
- errorBox = displayErrorBox(tr("Connection Error"), text)
- errorBox.onOk = function()
- errorBox = nil
- CharacterList.showAgain()
- end
- end
- function onGameUpdateNeeded(signature)
- CharacterList.destroyLoadBox()
- errorBox = displayErrorBox(tr("Update needed"), tr('Enter with your account again to update your client.'))
- errorBox.onOk = function()
- errorBox = nil
- CharacterList.showAgain()
- end
- end
- -- public functions
- function CharacterList.init()
- connect(g_game, { onLoginError = onGameLoginError })
- connect(g_game, { onLoginToken = onGameLoginToken })
- connect(g_game, { onUpdateNeeded = onGameUpdateNeeded })
- connect(g_game, { onConnectionError = onGameConnectionError })
- connect(g_game, { onGameStart = CharacterList.destroyLoadBox })
- connect(g_game, { onLoginWait = onLoginWait })
- connect(g_game, { onGameEnd = CharacterList.showAgain })
- if G.characters then
- CharacterList.create(G.characters, G.characterAccount)
- end
- end
- function CharacterList.terminate()
- disconnect(g_game, { onLoginError = onGameLoginError })
- disconnect(g_game, { onLoginToken = onGameLoginToken })
- disconnect(g_game, { onUpdateNeeded = onGameUpdateNeeded })
- disconnect(g_game, { onConnectionError = onGameConnectionError })
- disconnect(g_game, { onGameStart = CharacterList.destroyLoadBox })
- disconnect(g_game, { onLoginWait = onLoginWait })
- disconnect(g_game, { onGameEnd = CharacterList.showAgain })
- if charactersWindow then
- characterList = nil
- charactersWindow:destroy()
- charactersWindow = nil
- end
- if loadBox then
- g_game.cancelLogin()
- loadBox:destroy()
- loadBox = nil
- end
- if waitingWindow then
- waitingWindow:destroy()
- waitingWindow = nil
- end
- if updateWaitEvent then
- updateWaitEvent:cancel()
- updateWaitEvent = nil
- end
- if resendWaitEvent then
- resendWaitEvent:cancel()
- resendWaitEvent = nil
- end
- CharacterList = nil
- end
- function CharacterList.create(characters, account, otui)
- if not otui then otui = 'characterlist' end
- if charactersWindow then
- charactersWindow:destroy()
- end
- charactersWindow = g_ui.displayUI(otui)
- characterList = charactersWindow:getChildById('characters')
- -- characters
- G.characters = characters
- G.characterAccount = account
- characterList:destroyChildren()
- local accountStatusLabel = charactersWindow:getChildById('accountStatusLabel')
- local focusLabel
- for i,characterInfo in ipairs(characters) do
- local widget = g_ui.createWidget('CharacterWidget', characterList)
- widget:recursiveGetChildById('health')
- widget:recursiveGetChildById('mana')
- widget:recursiveGetChildById('level')
- for key,value in pairs(characterInfo) do
- print(widget, key, value)
- local subWidget = widget:getChildById(key)
- if subWidget then
- if key == 'outfit' then -- it's an exception
- subWidget:setOutfit(value)
- else
- local text = (value:len() > 13 and (value:sub(1,10)..'...') or value);
- if subWidget.baseText and subWidget.baseTranslate then
- text = tr(subWidget.baseText, text)
- elseif subWidget.baseText then
- text = string.format(subWidget.baseText, text)
- end
- subWidget:setText(text)
- end
- end
- end
- -- these are used by login
- widget.characterName = characterInfo.name
- widget.worldName = characterInfo.worldName
- widget.worldHost = characterInfo.worldIp
- widget.worldPort = characterInfo.worldPort
- widget.looktyp = characterInfo.looktyp
- widget.lookhead = characterInfo.lookhead
- widget.lookbody = characterInfo.lookbody
- widget.looklegs = characterInfo.looklegs
- widget.lookfeet = characterInfo.lookfeet
- widget.lookaddons = characterInfo.lookaddons
- widget.name = characterInfo.name
- widget.level = characterInfo.level
- widget.idmax = i
- connect(widget, { onDoubleClick = function () CharacterList.doLogin() return true end } )
- if i == 1 or (g_settings.get('last-used-character') == widget.characterName and g_settings.get('last-used-world') == widget.worldName) then
- focusLabel = widget
- CharacterList.selecting(0,focusLabel,0)
- end
- end
- if focusLabel then
- characterList:focusChild(focusLabel, KeyboardFocusReason)
- addEvent(function() characterList:ensureChildVisible(focusLabel) end)
- end
- -- account
- if account.premDays > 0 and account.premDays < 65535 then
- accountStatusLabel:setText(tr("Premium Account (%s) days left", account.premDays))
- elseif account.premDays >= 65535 then
- accountStatusLabel:setText(tr("Lifetime Premium Account"))
- else
- accountStatusLabel:setText(tr('Free Account'))
- end
- if account.premDays > 0 and account.premDays <= 7 then
- accountStatusLabel:setOn(true)
- else
- accountStatusLabel:setOn(false)
- end
- connect(characterList, { onChildFocusChange = function (self, focusedChild,old) CharacterList.selecting(self,focusedChild,old) end } )
- end
- function CharacterList.selecting(self, focusedChild, old)
- local outfitCreatureBox = charactersWindow:getChildById('outfitCreatureBox')
- charactersWindow:getChildById('namelabel'):setText(tr("Name")..": "..focusedChild.name)
- charactersWindow:getChildById('levellabel'):setText(tr("Level")..": "..focusedChild.level)
- if outfitCreatureBox then
- outfitCreatureBox:setOutfit({type=focusedChild.looktyp,head=focusedChild.lookhead,body=focusedChild.lookbody,legs=focusedChild.looklegs,feet=focusedChild.lookfeet,addons=focusedChild.lookaddons})
- end
- end
- function CharacterList.UpdateSelecting()
- CharacterList.selecting(self,characterList:getFocusedChild(),old)
- end
- function CharacterList.destroy()
- CharacterList.hide(true)
- if charactersWindow then
- characterList = nil
- charactersWindow:destroy()
- charactersWindow = nil
- end
- end
- function CharacterList.show()
- if loadBox or errorBox or not charactersWindow then return end
- charactersWindow:show()
- charactersWindow:raise()
- charactersWindow:focus()
- end
- function CharacterList.hide(showLogin)
- showLogin = showLogin or false
- charactersWindow:hide()
- if showLogin and EnterGame and not g_game.isOnline() then
- EnterGame.show()
- end
- end
- function CharacterList.showAgain()
- if characterList and characterList:hasChildren() then
- CharacterList.show()
- end
- end
- function CharacterList.isVisible()
- if charactersWindow and charactersWindow:isVisible() then
- return true
- end
- return false
- end
- function CharacterList.doLogin()
- local selected = characterList:getFocusedChild()
- if selected then
- local charInfo = { worldHost = selected.worldHost,
- worldPort = selected.worldPort,
- worldName = selected.worldName,
- characterName = selected.characterName }
- charactersWindow:hide()
- tryLogin(charInfo)
- else
- displayErrorBox(tr('Error'), tr('You must select a character to login!'))
- end
- end
- function CharacterList.destroyLoadBox()
- if loadBox then
- loadBox:destroy()
- loadBox = nil
- end
- end
- function CharacterList.cancelWait()
- if waitingWindow then
- waitingWindow:destroy()
- waitingWindow = nil
- end
- if updateWaitEvent then
- updateWaitEvent:cancel()
- updateWaitEvent = nil
- end
- if resendWaitEvent then
- resendWaitEvent:cancel()
- resendWaitEvent = nil
- end
- CharacterList.destroyLoadBox()
- CharacterList.showAgain()
- end
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