Guest User

test

a guest
May 8th, 2015
51
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Java 3.22 KB | None | 0 0
  1. package com.svk.industrialGuns.client.particle;
  2.  
  3. import cpw.mods.fml.relauncher.Side;
  4. import cpw.mods.fml.relauncher.SideOnly;
  5. import net.minecraft.client.particle.EntityFX;
  6. import net.minecraft.client.renderer.Tessellator;
  7. import net.minecraft.world.World;
  8.  
  9. @SideOnly(Side.CLIENT)
  10. public class ColoredParticleSmoke extends EntityFX
  11. {
  12.     float smokeParticleScale;
  13.     private static final String __OBFID = "CL_00000924";
  14.  
  15.     public ColoredParticleSmoke(World p_i1225_1_, double p_i1225_2_, double p_i1225_4_, double p_i1225_6_, double p_i1225_8_, double p_i1225_10_, double p_i1225_12_)
  16.     {
  17.         this(p_i1225_1_, p_i1225_2_, p_i1225_4_, p_i1225_6_, p_i1225_8_, p_i1225_10_, p_i1225_12_, 1.0F);
  18.     }
  19.  
  20.     public ColoredParticleSmoke(World p_i1226_1_, double p_i1226_2_, double p_i1226_4_, double p_i1226_6_, double p_i1226_8_, double p_i1226_10_, double p_i1226_12_, float p_i1226_14_)
  21.     {
  22.         super(p_i1226_1_, p_i1226_2_, p_i1226_4_, p_i1226_6_, 0.0D, 0.0D, 0.0D);
  23.         this.motionX *= 0.10000000149011612D;
  24.         this.motionY *= 0.10000000149011612D;
  25.         this.motionZ *= 0.10000000149011612D;
  26.         this.motionX += p_i1226_8_;
  27.         this.motionY += p_i1226_10_;
  28.         this.motionZ += p_i1226_12_;
  29.         this.particleRed = this.particleGreen = this.particleBlue = (float)(Math.random() * 0.30000001192092896D);
  30.         this.particleScale *= 0.75F;
  31.         this.particleScale *= p_i1226_14_;
  32.         this.smokeParticleScale = this.particleScale;
  33.         this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
  34.         this.particleMaxAge = (int)((float)this.particleMaxAge * p_i1226_14_);
  35.         this.noClip = false;
  36.     }
  37.  
  38.     public void renderParticle(Tessellator p_70539_1_, float p_70539_2_, float p_70539_3_, float p_70539_4_, float p_70539_5_, float p_70539_6_, float p_70539_7_)
  39.     {
  40.         float f6 = ((float)this.particleAge + p_70539_2_) / (float)this.particleMaxAge * 32.0F;
  41.  
  42.         if (f6 < 0.0F)
  43.         {
  44.             f6 = 0.0F;
  45.         }
  46.  
  47.         if (f6 > 1.0F)
  48.         {
  49.             f6 = 1.0F;
  50.         }
  51.  
  52.         this.particleScale = this.smokeParticleScale * f6;
  53.         super.renderParticle(p_70539_1_, p_70539_2_, p_70539_3_, p_70539_4_, p_70539_5_, p_70539_6_, p_70539_7_);
  54.     }
  55.  
  56.     /**
  57.      * Called to update the entity's position/logic.
  58.      */
  59.     public void onUpdate()
  60.     {
  61.         this.prevPosX = this.posX;
  62.         this.prevPosY = this.posY;
  63.         this.prevPosZ = this.posZ;
  64.  
  65.         if (this.particleAge++ >= this.particleMaxAge)
  66.         {
  67.             this.setDead();
  68.         }
  69.  
  70.         this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge);
  71.         this.motionY += 0.004D;
  72.         if(this != null)
  73.         {
  74.             this.moveEntity(this.motionX, this.motionY, this.motionZ);
  75.         }
  76.  
  77.         if (this.posY == this.prevPosY)
  78.         {
  79.             this.motionX *= 1.1D;
  80.             this.motionZ *= 1.1D;
  81.         }
  82.  
  83.         this.motionX *= 0.9599999785423279D;
  84.         this.motionY *= 0.9599999785423279D;
  85.         this.motionZ *= 0.9599999785423279D;
  86.  
  87.         if (this.onGround)
  88.         {
  89.             this.motionX *= 0.699999988079071D;
  90.             this.motionZ *= 0.699999988079071D;
  91.         }
  92.     }
  93. }
Advertisement
Add Comment
Please, Sign In to add comment