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- RetroArch [INFO] :: === Build =======================================
- RetroArch [INFO] :: Version: 1.3.6
- RetroArch [INFO] :: Git: 218d6f5
- RetroArch [INFO] :: =================================================
- RetroArch [WARN] :: SYSTEM DIR is empty, assume CONTENT DIR
- RetroArch [INFO] :: Config: loading config from: Z:\EmulationSteamLibrary\Emulator\RetroArch\retroarch.cfg.
- RetroArch [INFO] :: Resetting undo buffers.
- RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: RGB565.
- RetroArch [INFO] :: Version of libretro API: 1
- RetroArch [INFO] :: Compiled against API: 1
- RetroArch [INFO] :: Set audio input rate to: 29975.00 Hz.
- RetroArch [INFO] :: Video @ 960x720
- RetroArch [INFO] :: Found GL context: wgl
- RetroArch [INFO] :: Detecting screen resolution 1920x1080.
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [INFO] :: [GL]: Vendor: Intel, Renderer: Intel(R) HD Graphics 530.
- RetroArch [INFO] :: [GL]: Version: 4.4.0 - Build 20.19.15.4474.
- RetroArch [INFO] :: Querying GL extension: ARB_ES2_compatibility => exists
- RetroArch [INFO] :: Querying GL extension: ARB_sync => exists
- RetroArch [INFO] :: Querying GL extension: ARB_texture_float => exists
- RetroArch [INFO] :: Querying GL extension: EXT_texture_sRGB => exists
- RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_sRGB => exists
- RetroArch [INFO] :: [GL]: Supported extensions:
- RetroArch [INFO] :: GL_EXT_blend_minmax
- RetroArch [INFO] :: GL_EXT_blend_subtract
- RetroArch [INFO] :: GL_EXT_blend_color
- RetroArch [INFO] :: GL_EXT_abgr
- RetroArch [INFO] :: GL_EXT_texture3D
- RetroArch [INFO] :: GL_EXT_clip_volume_hint
- RetroArch [INFO] :: GL_EXT_compiled_vertex_array
- RetroArch [INFO] :: GL_SGIS_texture_edge_clamp
- RetroArch [INFO] :: GL_SGIS_generate_mipmap
- RetroArch [INFO] :: GL_EXT_draw_range_elements
- RetroArch [INFO] :: GL_SGIS_texture_lod
- RetroArch [INFO] :: GL_EXT_rescale_normal
- RetroArch [INFO] :: GL_EXT_packed_pixels
- RetroArch [INFO] :: GL_EXT_texture_edge_clamp
- RetroArch [INFO] :: GL_EXT_separate_specular_color
- RetroArch [INFO] :: GL_ARB_multitexture
- RetroArch [INFO] :: GL_ARB_map_buffer_alignment
- RetroArch [INFO] :: GL_ARB_conservative_depth
- RetroArch [INFO] :: GL_EXT_texture_env_combine
- RetroArch [INFO] :: GL_EXT_bgra
- RetroArch [INFO] :: GL_EXT_blend_func_separate
- RetroArch [INFO] :: GL_EXT_secondary_color
- RetroArch [INFO] :: GL_EXT_fog_coord
- RetroArch [INFO] :: GL_EXT_texture_env_add
- RetroArch [INFO] :: GL_ARB_texture_cube_map
- RetroArch [INFO] :: GL_ARB_transpose_matrix
- RetroArch [INFO] :: GL_ARB_internalformat_query
- RetroArch [INFO] :: GL_ARB_internalformat_query2
- RetroArch [INFO] :: GL_ARB_texture_env_add
- RetroArch [INFO] :: GL_IBM_texture_mirrored_repeat
- RetroArch [INFO] :: GL_ARB_texture_mirrored_repeat
- RetroArch [INFO] :: GL_EXT_multi_draw_arrays
- RetroArch [INFO] :: GL_SUN_multi_draw_arrays
- RetroArch [INFO] :: GL_NV_blend_square
- RetroArch [INFO] :: GL_ARB_texture_compression
- RetroArch [INFO] :: GL_3DFX_texture_compression_FXT1
- RetroArch [INFO] :: GL_EXT_texture_filter_anisotropic
- RetroArch [INFO] :: GL_ARB_texture_border_clamp
- RetroArch [INFO] :: GL_ARB_point_parameters
- RetroArch [INFO] :: GL_ARB_texture_env_combine
- RetroArch [INFO] :: GL_ARB_texture_env_dot3
- RetroArch [INFO] :: GL_ARB_texture_env_crossbar
- RetroArch [INFO] :: GL_EXT_texture_compression_s3tc
- RetroArch [INFO] :: GL_ARB_shadow
- RetroArch [INFO] :: GL_ARB_window_pos
- RetroArch [INFO] :: GL_EXT_shadow_funcs
- RetroArch [INFO] :: GL_EXT_stencil_wrap
- RetroArch [INFO] :: GL_ARB_vertex_program
- RetroArch [INFO] :: GL_EXT_texture_rectangle
- RetroArch [INFO] :: GL_ARB_fragment_program
- RetroArch [INFO] :: GL_EXT_stencil_two_side
- RetroArch [INFO] :: GL_ATI_separate_stencil
- RetroArch [INFO] :: GL_ARB_vertex_buffer_object
- RetroArch [INFO] :: GL_EXT_texture_lod_bias
- RetroArch [INFO] :: GL_ARB_occlusion_query
- RetroArch [INFO] :: GL_ARB_fragment_shader
- RetroArch [INFO] :: GL_ARB_shader_objects
- RetroArch [INFO] :: GL_ARB_shading_language_100
- RetroArch [INFO] :: GL_ARB_texture_non_power_of_two
- RetroArch [INFO] :: GL_ARB_vertex_shader
- RetroArch [INFO] :: GL_NV_texgen_reflection
- RetroArch [INFO] :: GL_ARB_point_sprite
- RetroArch [INFO] :: GL_ARB_fragment_program_shadow
- RetroArch [INFO] :: GL_EXT_blend_equation_separate
- RetroArch [INFO] :: GL_ARB_depth_texture
- RetroArch [INFO] :: GL_ARB_texture_rectangle
- RetroArch [INFO] :: GL_ARB_draw_buffers
- RetroArch [INFO] :: GL_ARB_color_buffer_float
- RetroArch [INFO] :: GL_ARB_half_float_pixel
- RetroArch [INFO] :: GL_ARB_texture_float
- RetroArch [INFO] :: GL_ARB_pixel_buffer_object
- RetroArch [INFO] :: GL_ARB_texture_barrier
- RetroArch [INFO] :: GL_EXT_framebuffer_object
- RetroArch [INFO] :: GL_ARB_draw_instanced
- RetroArch [INFO] :: GL_ARB_half_float_vertex
- RetroArch [INFO] :: GL_ARB_occlusion_query2
- RetroArch [INFO] :: GL_EXT_draw_buffers2
- RetroArch [INFO] :: GL_WIN_swap_hint
- RetroArch [INFO] :: GL_EXT_texture_sRGB
- RetroArch [INFO] :: GL_ARB_multisample
- RetroArch [INFO] :: GL_EXT_packed_float
- RetroArch [INFO] :: GL_EXT_texture_shared_exponent
- RetroArch [INFO] :: GL_ARB_texture_rg
- RetroArch [INFO] :: GL_ARB_texture_compression_rgtc
- RetroArch [INFO] :: GL_NV_conditional_render
- RetroArch [INFO] :: GL_ARB_texture_swizzle
- RetroArch [INFO] :: GL_EXT_texture_swizzle
- RetroArch [INFO] :: GL_ARB_texture_gather
- RetroArch [INFO] :: GL_ARB_sync
- RetroArch [INFO] :: GL_ARB_cl_event
- RetroArch [INFO] :: GL_ARB_framebuffer_sRGB
- RetroArch [INFO] :: GL_EXT_packed_depth_stencil
- RetroArch [INFO] :: GL_ARB_depth_buffer_float
- RetroArch [INFO] :: GL_EXT_transform_feedback
- RetroArch [INFO] :: GL_ARB_transform_feedback2
- RetroArch [INFO] :: GL_ARB_draw_indirect
- RetroArch [INFO] :: GL_EXT_framebuffer_blit
- RetroArch [INFO] :: GL_EXT_framebuffer_multisample
- RetroArch [INFO] :: GL_ARB_framebuffer_object
- RetroArch [INFO] :: GL_ARB_framebuffer_no_attachments
- RetroArch [INFO] :: GL_EXT_texture_array
- RetroArch [INFO] :: GL_EXT_texture_integer
- RetroArch [INFO] :: GL_ARB_map_buffer_range
- RetroArch [INFO] :: GL_ARB_texture_buffer_range
- RetroArch [INFO] :: GL_EXT_texture_snorm
- RetroArch [INFO] :: GL_ARB_blend_func_extended
- RetroArch [INFO] :: GL_INTEL_performance_query
- RetroArch [INFO] :: GL_ARB_copy_buffer
- RetroArch [INFO] :: GL_ARB_sampler_objects
- RetroArch [INFO] :: GL_NV_primitive_restart
- RetroArch [INFO] :: GL_ARB_seamless_cube_map
- RetroArch [INFO] :: GL_ARB_seamless_cubemap_per_texture
- RetroArch [INFO] :: GL_ARB_uniform_buffer_object
- RetroArch [INFO] :: GL_ARB_depth_clamp
- RetroArch [INFO] :: GL_ARB_vertex_array_bgra
- RetroArch [INFO] :: GL_ARB_shader_bit_encoding
- RetroArch [INFO] :: GL_ARB_draw_buffers_blend
- RetroArch [INFO] :: GL_ARB_geometry_shader4
- RetroArch [INFO] :: GL_EXT_geometry_shader4
- RetroArch [INFO] :: GL_ARB_texture_query_lod
- RetroArch [INFO] :: GL_ARB_explicit_attrib_location
- RetroArch [INFO] :: GL_ARB_draw_elements_base_vertex
- RetroArch [INFO] :: GL_EXT_shader_integer_mix
- RetroArch [INFO] :: GL_ARB_instanced_arrays
- RetroArch [INFO] :: GL_ARB_base_instance
- RetroArch [INFO] :: GL_ARB_fragment_coord_conventions
- RetroArch [INFO] :: GL_EXT_gpu_program_parameters
- RetroArch [INFO] :: GL_ARB_texture_buffer_object_rgb32
- RetroArch [INFO] :: GL_ARB_compatibility
- RetroArch [INFO] :: GL_ARB_texture_rgb10_a2ui
- RetroArch [INFO] :: GL_ARB_texture_multisample
- RetroArch [INFO] :: GL_ARB_vertex_type_2_10_10_10_rev
- RetroArch [INFO] :: GL_ARB_vertex_type_10f_11f_11f_rev
- RetroArch [INFO] :: GL_ARB_timer_query
- RetroArch [INFO] :: GL_EXT_timer_query
- RetroArch [INFO] :: GL_ARB_tessellation_shader
- RetroArch [INFO] :: GL_ARB_vertex_array_object
- RetroArch [INFO] :: GL_ARB_provoking_vertex
- RetroArch [INFO] :: GL_ARB_sample_shading
- RetroArch [INFO] :: GL_ARB_texture_cube_map_array
- RetroArch [INFO] :: GL_EXT_gpu_shader4
- RetroArch [INFO] :: GL_ARB_gpu_shader5
- RetroArch [INFO] :: GL_ARB_gpu_shader_fp64
- RetroArch [INFO] :: GL_INTEL_fragment_shader_ordering
- RetroArch [INFO] :: GL_ARB_fragment_shader_interlock
- RetroArch [INFO] :: GL_ARB_clip_control
- RetroArch [INFO] :: GL_EXT_shader_framebuffer_fetch
- RetroArch [INFO] :: GL_ARB_shader_subroutine
- RetroArch [INFO] :: GL_ARB_transform_feedback3
- RetroArch [INFO] :: GL_ARB_get_program_binary
- RetroArch [INFO] :: GL_ARB_separate_shader_objects
- RetroArch [INFO] :: GL_ARB_shader_precision
- RetroArch [INFO] :: GL_ARB_vertex_attrib_64bit
- RetroArch [INFO] :: GL_ARB_viewport_array
- RetroArch [INFO] :: GL_ARB_transform_feedback_instanced
- RetroArch [INFO] :: GL_ARB_compressed_texture_pixel_storage
- RetroArch [INFO] :: GL_ARB_shader_atomic_counters
- RetroArch [INFO] :: GL_ARB_shading_language_packing
- RetroArch [INFO] :: GL_ARB_shader_image_load_store
- RetroArch [INFO] :: GL_ARB_shading_language_420pack
- RetroArch [INFO] :: GL_ARB_texture_storage
- RetroArch [INFO] :: GL_EXT_texture_storage
- RetroArch [INFO] :: GL_ARB_compute_shader
- RetroArch [INFO] :: GL_ARB_vertex_attrib_binding
- RetroArch [INFO] :: GL_ARB_texture_view
- RetroArch [INFO] :: GL_ARB_fragment_layer_viewport
- RetroArch [INFO] :: GL_ARB_multi_draw_indirect
- RetroArch [INFO] :: GL_ARB_program_interface_query
- RetroArch [INFO] :: GL_ARB_shader_image_size
- RetroArch [INFO] :: GL_ARB_shader_storage_buffer_object
- RetroArch [INFO] :: GL_ARB_texture_storage_multisample
- RetroArch [INFO] :: GL_ARB_buffer_storage
- RetroArch [INFO] :: GL_AMD_vertex_shader_layer
- RetroArch [INFO] :: GL_AMD_vertex_shader_viewport_index
- RetroArch [INFO] :: GL_ARB_query_buffer_object
- RetroArch [INFO] :: GL_EXT_polygon_offset_clamp
- RetroArch [INFO] :: GL_ARB_clear_texture
- RetroArch [INFO] :: GL_ARB_texture_mirror_clamp_to_edge
- RetroArch [INFO] :: GL_ARB_debug_output
- RetroArch [INFO] :: GL_ARB_enhanced_layouts
- RetroArch [INFO] :: GL_KHR_debug
- RetroArch [INFO] :: GL_ARB_arrays_of_arrays
- RetroArch [INFO] :: GL_ARB_texture_query_levels
- RetroArch [INFO] :: GL_ARB_invalidate_subdata
- RetroArch [INFO] :: GL_ARB_clear_buffer_object
- RetroArch [INFO] :: GL_AMD_depth_clamp_separate
- RetroArch [INFO] :: GL_ARB_shader_stencil_export
- RetroArch [INFO] :: GL_INTEL_map_texture
- RetroArch [INFO] :: GL_INTEL_conservative_rasterization
- RetroArch [INFO] :: GL_ARB_texture_compression_bptc
- RetroArch [INFO] :: GL_ARB_ES2_compatibility
- RetroArch [INFO] :: GL_ARB_ES3_compatibility
- RetroArch [INFO] :: GL_ARB_robustness
- RetroArch [INFO] :: GL_ARB_robust_buffer_access_behavior
- RetroArch [INFO] :: GL_EXT_texture_sRGB_decode
- RetroArch [INFO] :: GL_KHR_texture_compression_astc_ldr
- RetroArch [INFO] :: GL_KHR_texture_compression_astc_hdr
- RetroArch [INFO] :: GL_ARB_copy_image
- RetroArch [INFO] :: GL_KHR_blend_equation_advanced
- RetroArch [INFO] :: GL_EXT_direct_state_access
- RetroArch [INFO] :: GL_ARB_stencil_texturing
- RetroArch [INFO] :: GL_ARB_texture_stencil8
- RetroArch [INFO] :: GL_ARB_explicit_uniform_location
- RetroArch [INFO] :: GL_INTEL_multi_rate_fragment_shader
- RetroArch [INFO] :: GL_ARB_multi_bind
- RetroArch [INFO] :: GL_ARB_indirect_parameters
- RetroArch [INFO] :: Querying GL extension: KHR_debug => exists
- RetroArch [INFO] :: GL: Using resolution 960x720
- RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
- RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [WARN] :: [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 2, "": WARNING: 3:1: '' : #version directive missing
- RetroArch [INFO] :: Shader log: WARNING: 3:1: '' : #version directive missing
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [WARN] :: [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 3, "": WARNING: 3:1: '' : #version directive missing
- RetroArch [INFO] :: Shader log: WARNING: 3:1: '' : #version directive missing
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [WARN] :: [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 5, "": WARNING: 3:1: '' : #version directive missing
- RetroArch [INFO] :: Shader log: WARNING: 3:1: '' : #version directive missing
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [WARN] :: [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 6, "": WARNING: 3:1: '' : #version directive missing
- RetroArch [INFO] :: Shader log: WARNING: 3:1: '' : #version directive missing
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [WARN] :: [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 8, "": WARNING: 3:1: '' : #version directive missing
- RetroArch [INFO] :: Shader log: WARNING: 3:1: '' : #version directive missing
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [WARN] :: [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 9, "": WARNING: 3:1: '' : #version directive missing
- RetroArch [INFO] :: Shader log: WARNING: 3:1: '' : #version directive missing
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [WARN] :: [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 11, "": WARNING: 3:1: '' : #version directive missing
- RetroArch [INFO] :: Shader log: WARNING: 3:1: '' : #version directive missing
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [WARN] :: [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 12, "": WARNING: 3:1: '' : #version directive missing
- RetroArch [INFO] :: Shader log: WARNING: 3:1: '' : #version directive missing
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [WARN] :: [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 14, "": WARNING: 3:1: '' : #version directive missing
- RetroArch [INFO] :: Shader log: WARNING: 3:1: '' : #version directive missing
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [WARN] :: [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 15, "": WARNING: 3:1: '' : #version directive missing
- RetroArch [INFO] :: Shader log: WARNING: 3:1: '' : #version directive missing
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: [GL]: Using 4 textures.
- RetroArch [INFO] :: [GL]: Loaded 1 program(s).
- RetroArch [INFO] :: [GL]: Using GL_RGB565 for texture uploads.
- RetroArch [INFO] :: Found XInput v1.4.
- RetroArch [INFO] :: Found XInput controller, user #0
- RetroArch [INFO] :: Enumerating DInput joypads ...
- RetroArch [INFO] :: Device #0 PID: {C21F} VID:{046D}
- RetroArch [INFO] :: Done enumerating DInput joypads ...
- RetroArch [INFO] :: Autodetect: 42 profiles found
- RetroArch [INFO] :: Autodetect: selected configuration: Z:\EmulationSteamLibrary\Emulator\RetroArch\autoconfig\xinput\XInput_Controller_User_1.cfg
- RetroArch [INFO] :: Found joypad driver: "xinput".
- RetroArch [INFO] :: Using font rendering backend: freetype.
- RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency.
- RetroArch [INFO] :: Found menu display driver: "menu_display_gl".
- RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_object => exists
- RetroArch [INFO] :: Using font rendering backend: freetype.
- RetroArch [INFO] :: Using font rendering backend: freetype.
- RetroArch [INFO] :: SRAM will not be saved.
- RetroArch [INFO] :: null: [Z:\EmulationSteamLibrary\Emulator\RetroArch\content_history.lpl].
- RetroArch [INFO] :: [GL]: VSync => on
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [INFO] :: [GL]: VSync => on
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: API_ID_RECOMPILE_FRAGMENT_SHADER performance warning has been generated. Fragment shader recompiled due to state change.
- RetroArch [INFO] :: Using content: Z:\SystemRoms\PS1\Spyro the Dragon.CUE.
- RetroArch [INFO] :: arg #0: retroarch
- RetroArch [INFO] :: arg #1: Z:\SystemRoms\PS1\Spyro the Dragon.CUE
- RetroArch [INFO] :: arg #2: -c
- RetroArch [INFO] :: arg #3: Z:\EmulationSteamLibrary\Emulator\RetroArch\retroarch.cfg
- RetroArch [INFO] :: arg #4: -L
- RetroArch [INFO] :: arg #5: Z:\EmulationSteamLibrary\Emulator\RetroArch\cores\mednafen_psx_hw_libretro.dll
- RetroArch [INFO] :: Resetting undo buffers.
- RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
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