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HydraxDemo.hdx

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Oct 18th, 2015
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  1. #Hydrax cfg file.
  2.  
  3. #Hydrax version field
  4. HydraxVersion=0.5.4
  5. #HydraxVersion=1.0
  6.  
  7.  
  8. #Main options field
  9. #<vector3>Position=-500000x1000x-50000
  10. <vector3>Position=-5000x-20x-5000
  11. <float>PlanesError=10.5
  12. #Shader mode: 0=HLSL, 1=CG, 2=GLSL
  13. <int>ShaderMode=2
  14. <float>FullReflectionDistance=1e+011
  15. <float>GlobalTransparency=0
  16. <float>NormalDistortion=0.075
  17. <vector3>WaterColor=0.139765x0.359464x0.425373
  18.  
  19. <float>DistLimit=90
  20. #Components field
  21. Components=Foam|Depth|Smooth|Caustics|Underwater|UnderwaterReflections
  22. # Sun|UnderwaterGodRays
  23.  
  24. #Sun parameters
  25. <vector3>SunPosition=0x10000x0
  26. <float>SunStrength=1.75
  27. <float>SunArea=150
  28. <vector3>SunColor=1x0.9x0.6
  29.  
  30. #Foam parameters
  31. <float>FoamMaxDistance=7.5e+007
  32. <float>FoamScale=0.0075
  33. <float>FoamStart=0
  34. <float>FoamTransparency=1
  35.  
  36. #Depth parameters
  37. <float>DepthLimit=90
  38.  
  39. #Smooth transitions parameters
  40. <float>SmoothPower=5
  41.  
  42. #Caustics parameters
  43. <float>CausticsScale=135
  44. <float>CausticsPower=10.5
  45. <float>CausticsEnd=0.8
  46.  
  47. #God rays parameters
  48. <vector3>GodRaysExposure=0.76x2.46x2.29
  49. <float>GodRaysIntensity=0.015
  50. <float>GodRaysSpeed=5
  51. <int>GodRaysNumberOfRays=100
  52. <float>GodRaysRaysSize=0.03
  53. <bool>GodRaysIntersections=false
  54.  
  55. #Rtt quality field(0x0 = Auto)
  56. <size>Rtt_Quality_Reflection=0x0
  57. <size>Rtt_Quality_Refraction=0x0
  58. <size>Rtt_Quality_Depth=0x0
  59. <size>Rtt_Quality_URDepth=0x0
  60. <size>Rtt_Quality_GPUNormalMap=0x0
  61.  
  62. #Module options
  63. Module=ProjectedGridVertex
  64.  
  65. <float>PG_ChoopyStrength=3.75
  66. <bool>PG_ChoppyWaves=true
  67. <int>PG_Complexity=264
  68. <float>PG_Elevation=50
  69. <bool>PG_ForceRecalculateGeometry=false
  70. <bool>PG_Smooth=false
  71. <float>PG_Strength=35
  72.  
  73. #Noise options
  74. Noise=Perlin
  75.  
  76. <int>Perlin_Octaves=8
  77. <float>Perlin_Scale=0.085
  78. <float>Perlin_Falloff=0.49
  79. <float>Perlin_Animspeed=1.4
  80. <float>Perlin_Timemulti=1.27
  81. <float>Perlin_GPU_Strength=2
  82. <vector3>Perlin_GPU_LODParameters=0.5x50x150000
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