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- #Hydrax cfg file.
- #Hydrax version field
- HydraxVersion=0.5.4
- #HydraxVersion=1.0
- #Main options field
- #<vector3>Position=-500000x1000x-50000
- <vector3>Position=-5000x-20x-5000
- <float>PlanesError=10.5
- #Shader mode: 0=HLSL, 1=CG, 2=GLSL
- <int>ShaderMode=2
- <float>FullReflectionDistance=1e+011
- <float>GlobalTransparency=0
- <float>NormalDistortion=0.075
- <vector3>WaterColor=0.139765x0.359464x0.425373
- <float>DistLimit=90
- #Components field
- Components=Foam|Depth|Smooth|Caustics|Underwater|UnderwaterReflections
- # Sun|UnderwaterGodRays
- #Sun parameters
- <vector3>SunPosition=0x10000x0
- <float>SunStrength=1.75
- <float>SunArea=150
- <vector3>SunColor=1x0.9x0.6
- #Foam parameters
- <float>FoamMaxDistance=7.5e+007
- <float>FoamScale=0.0075
- <float>FoamStart=0
- <float>FoamTransparency=1
- #Depth parameters
- <float>DepthLimit=90
- #Smooth transitions parameters
- <float>SmoothPower=5
- #Caustics parameters
- <float>CausticsScale=135
- <float>CausticsPower=10.5
- <float>CausticsEnd=0.8
- #God rays parameters
- <vector3>GodRaysExposure=0.76x2.46x2.29
- <float>GodRaysIntensity=0.015
- <float>GodRaysSpeed=5
- <int>GodRaysNumberOfRays=100
- <float>GodRaysRaysSize=0.03
- <bool>GodRaysIntersections=false
- #Rtt quality field(0x0 = Auto)
- <size>Rtt_Quality_Reflection=0x0
- <size>Rtt_Quality_Refraction=0x0
- <size>Rtt_Quality_Depth=0x0
- <size>Rtt_Quality_URDepth=0x0
- <size>Rtt_Quality_GPUNormalMap=0x0
- #Module options
- Module=ProjectedGridVertex
- <float>PG_ChoopyStrength=3.75
- <bool>PG_ChoppyWaves=true
- <int>PG_Complexity=264
- <float>PG_Elevation=50
- <bool>PG_ForceRecalculateGeometry=false
- <bool>PG_Smooth=false
- <float>PG_Strength=35
- #Noise options
- Noise=Perlin
- <int>Perlin_Octaves=8
- <float>Perlin_Scale=0.085
- <float>Perlin_Falloff=0.49
- <float>Perlin_Animspeed=1.4
- <float>Perlin_Timemulti=1.27
- <float>Perlin_GPU_Strength=2
- <vector3>Perlin_GPU_LODParameters=0.5x50x150000
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