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- #Mobcash Created by Feazes[retired]
- #Updated to 8 12/16/2020 by EonZombie
- #Do not use TABS, use SPACES, you can pre-check your config
- #(It does not check for tabs in comments, though) here: https://codebeautify.org/yaml-validator
- Mobcash:
- #Don't edit the Version.
- Version: 8.1
- #Toggle messages when you kill a mob
- Message-enabled: true
- #Message sent to a player who just killed a mob
- #Replacements can be used: colors &(1-9 | a-f), RGB (example:&#abcdef) or words <(player | mob | money)>
- Message: "&6Good job &c<player>&r! &6You just killed a &c<mob> &6and recieved &c$<money>."
- #Send message as ACTIONBAR or as regular MESSAGE
- Message-Type: ACTIONBAR
- #Disable cash for ways mobs have been spawned
- #Spawn reasons:https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
- Disable-Spawns: #add spawn reasons here, (lowercase)
- - spawner
- #Worlds that the plugin is disabled in
- DisabledWorlds:
- - disabled_world
- #Settings for the amount of cash players get for killing mobs
- Mobs:
- #Group Mob Settings
- #This is for people who want to set the same price for all mobs in a group
- #By default: mobs will get these values if not further defined
- #List of mobs per group:
- #Checked:https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Creature.html
- #Monsers:https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Monster.html
- #Boss:https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Boss.html
- #Others: Passive
- GroupSettings:
- PassiveMobs:
- min: 5
- max: 5
- Monsters:
- min: 10
- max: 10
- Bosses:
- min: 40
- max: 40
- #Individual Mob Settings, use lovercase names of entity type:
- # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
- #Format:
- #name:
- # min: amount
- # max: amount
- #If you want the disable the mob put 0 as the amount for min and max value
- CustomMobSettings:
- bat:
- min: 3
- max: 3
- blaze:
- min: 10
- max: 10
- PVP:
- #Do you want to allow players to get money for killing other players?
- Enabled: true
- Messages-Enabled: true
- #How much should killer take from victim?
- Killer-takes:
- min: 10
- max: 10
- #Message to a killer:
- KillerMessage: "&c<killer>&r! &6You killed &c&<victim> &6and gained &c<money>!"
- #Message to killed player:
- VictimMessage: "&c<victim>&r! &6You were killed by &c&<killer> &6and lost &c<money>!"
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