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- /*----------------------------------------------------------------------------*-
- ===========================
- foreach efficient looping
- ===========================
- Description:
- Provides functionality to loop efficiently through all connected players.
- Removes reliance on both modification of MAX_PLAYERS for more efficient
- processing on small servers (although still recommended) and
- IsPlayerConnected.
- Legal:
- Copyright (C) 2007 Alex "Y_Less" Cole
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
- MA 02110-1301, USA.
- Version:
- 0.1.5
- Changelog:
- 02/09/09:
- Fixed (again) for 0.3.
- Added free slot finding.
- 21/08/09:
- Updated to include random functions.
- Made entirely stand alone.
- Ported to 0.3 (separate version).
- Added automatic callback hook code.
- Removed debug information from stand alone version.
- 06/01/08:
- Added debug information.
- 09/10/07:
- Moved to system.
- 16/09/07:
- Added list sorting.
- Made this part of Y SeRver Includes, not Y Sever Includes.
- Made list sorting optional.
- Fixed version number.
- 08/09/07:
- First version.
- Functions:
- Public:
- OnPlayerDisconnect - Called when a player leaves to remove them.
- OnPlayerConnect - Called when a player connects to add them.
- Core:
- -
- Stock:
- Itter_ShowArray - Displays the contents of the array.
- Itter_AddInternal - Add a value to an itterator.
- Itter_RemoveInternal - Remove a value from an itterator.
- Itter_RandomInternal - Get a random item from an itterator.
- Itter_FreeInternal - Gets the first free slot in the itterator.
- Static:
- -
- Inline:
- Itter_Create - Create a new itterator value set.
- Itter_Add - Wraps Itter_AddInternal.
- Itter_Remove - Wraps Itter_RemoveInternal.
- Itter_Random - Wraps Itter_RandomInternal.
- Itter_Count - Gets the number of items in an itterator.
- Itter_Debug - Wraps around Itter_ShowArray so you can use an itterator.
- Itter_Free - Wraps around Itter_FreeInternal.
- API:
- -
- Callbacks:
- -
- Hooks:
- Itter_OnPlayerConnect - Hook for the OnPlayerConnect callback.
- Itter_OnPlayerDisconnect - Hook for the OnPlayerDisconnect callback.
- Itter_OnGameModeInit - Only exists to make the code compile correctly...
- Definitions:
- -
- Enums:
- -
- Macros:
- foreach - Command to loop through all connected players efficiently.
- foreachex - Like foreach but without a new variable.
- Tags:
- -
- Variables:
- Global:
- -
- Static:
- YSI_g_OPC - Records wether Itter_OnPlayerConnect exists for speed.
- Commands:
- -
- Compile options:
- YSI_ITTER_NO_SORT - Removed.
- Operators:
- -
- Iterators:
- Player - List of all players connected.
- Bot - List of all bots (npcs) connected.
- NPC - Alias of Bot.
- Character - All players and bots.
- -*----------------------------------------------------------------------------*/
- #if defined _foreach_included
- #endinput
- #endif
- #define _foreach_included
- #if !defined _samp_included
- #error "Please include a_samp or a_npc before foreach"
- #endif
- #if defined SendChat
- #define BOTSYNC_IS_BOT (true)
- #endif
- #if defined IsPlayerNPC
- #define _FOREACH_BOT
- #endif
- #if !defined BOTSYNC_IS_BOT
- static
- bool:YSI_g_OPC = false;
- #endif
- #if defined YSI_ITTER_NO_SORT
- #error "YSI_ITTER_NO_SORT is no longer supported by foreach"
- #endif
- /*----------------------------------------------------------------------------*-
- Function:
- Itter_Create
- Params:
- name - Itterator identifier.
- size - Number of values.
- Return:
- -
- Notes:
- Creates a new itterator start/array pair.
- -*----------------------------------------------------------------------------*/
- #define Iter_Create Itter_Create
- #define Itter_Create(%1,%2) \
- new \
- YSI_g%1S = -1, \
- YSI_g%1C = 0, \
- YSI_g%1A[%2] = {-1, ...}
- /*----------------------------------------------------------------------------*-
- Function:
- Itter_Add
- Params:
- itter - Name of the itterator to add the data to.
- value - Value to add to the itterator.
- Return:
- -
- Notes:
- Wrapper for Itter_AddInternal.
- -*----------------------------------------------------------------------------*/
- #define Iter_Add Itter_Add
- #define Itter_Add(%1,%2) \
- Itter_AddInternal(YSI_g%1S, YSI_g%1C, YSI_g%1A, %2)
- /*----------------------------------------------------------------------------*-
- Function:
- Itter_Free
- Params:
- itter - Name of the itterator to get the first free slot in.
- Return:
- -
- Notes:
- Wrapper for Itter_FreeInternal.
- -*----------------------------------------------------------------------------*/
- #define Iter_Free Itter_Free
- #define Itter_Free(%1) \
- Itter_FreeInternal(YSI_g%1S, YSI_g%1C, YSI_g%1A, sizeof (YSI_g%1A))
- /*----------------------------------------------------------------------------*-
- Function:
- Itter_Remove
- Params:
- itter - Name of the itterator to remove data from.
- value - Data to remove.
- Return:
- -
- Notes:
- Wrapper for Itter_RemoveInternal.
- -*----------------------------------------------------------------------------*/
- #define Iter_Remove Itter_Remove
- #define Itter_Remove(%1,%2) \
- Itter_RemoveInternal(YSI_g%1S, YSI_g%1C, YSI_g%1A, %2)
- /*----------------------------------------------------------------------------*-
- Function:
- Itter_Random
- Params:
- itter - Name of the itterator to get a random slot from.
- Return:
- -
- Notes:
- Wrapper for Itter_RandomInternal.
- -*----------------------------------------------------------------------------*/
- #define Iter_Random Itter_Random
- #define Itter_Random(%1) \
- Itter_RandomInternal(YSI_g%1S, YSI_g%1C, YSI_g%1A)
- /*----------------------------------------------------------------------------*-
- Function:
- Itter_Debug
- Params:
- itter - Name of the itterator to output debug information from.
- Return:
- -
- Notes:
- Wrapper for Itter_ShowArray.
- -*----------------------------------------------------------------------------*/
- #define Iter_Debug Itter_Debug
- #define Itter_Debug(%1) \
- Itter_ShowArray(YSI_g%1S, YSI_g%1A, YSI_g%1C)
- /*----------------------------------------------------------------------------*-
- Function:
- Itter_Count
- Params:
- itter - Name of the itterator to get a random slot from4.
- Return:
- -
- Notes:
- Returns the number of items in this itterator.
- -*----------------------------------------------------------------------------*/
- #define Iter_Count Itter_Count
- #define Itter_Count(%1) \
- YSI_g%1C
- /*----------------------------------------------------------------------------*-
- Create the internal itterators.
- -*----------------------------------------------------------------------------*/
- #if !defined BOTSYNC_IS_BOT
- Itter_Create(Player, MAX_PLAYERS);
- #if defined _FOREACH_BOT
- Itter_Create(Bot, MAX_PLAYERS);
- Itter_Create(Character, MAX_PLAYERS);
- #define YSI_gNPCS YSI_gBotS
- #define YSI_gNPCC YSI_gBotC
- #define YSI_gNPCA YSI_gBotA
- #endif
- #endif
- /*----------------------------------------------------------------------------*-
- Function:
- foreach
- Params:
- data - Data to itterate through.
- as - Variable to set value to.
- Return:
- -
- Notes:
- Not exactly the same as PHP foreach, just itterates through a list and
- returns the value of the current slot but uses that slot as the next index
- too. Variables must be in the form YSI_g<name>S for the start index and
- YSI_g<name>A for the data array where <name> is what's entered in data.
- -*----------------------------------------------------------------------------*/
- #define foreach(%1,%2) \
- for (new %2 = YSI_g%1S; %2 != -1; %2 = YSI_g%1A[%2])
- /*----------------------------------------------------------------------------*-
- Function:
- foreachex
- Params:
- data - Data to itterate through.
- as - Variable to set value to.
- Return:
- -
- Notes:
- Similar to foreach but doesn't declare a new variable for the itterator.
- -*----------------------------------------------------------------------------*/
- #define foreachex(%1,%2) \
- for (%2 = YSI_g%1S; %2 != -1; %2 = YSI_g%1A[%2])
- /*----------------------------------------------------------------------------*-
- Function:
- Itter_OnPlayerConnect
- Params:
- playerid - Player who joined.
- Return:
- -
- Notes:
- Adds a player to the loop data. Now sorts the list too. Note that I found
- the most bizzare bug ever (I *think* it may be a compiler but, but it
- requires further investigation), basically it seems that multiple variables
- were being treated as the same variable (namely YSI_gBotS and
- YSI_gCharacterS were the same and YSI_gBotC and YSI_gCharacterC were the
- same). Adding print statements which reference these variables seem to fix
- the problem, and I've tried to make sure that the values will never actually
- get printed.
- -*----------------------------------------------------------------------------*/
- #if !defined BOTSYNC_IS_BOT
- public OnPlayerConnect(playerid)
- {
- #if defined _FOREACH_BOT
- if (IsPlayerNPC(playerid))
- {
- Itter_Add(Bot, playerid);
- }
- else
- {
- Itter_Add(Player, playerid);
- }
- Itter_Add(Character, playerid);
- #else
- Itter_Add(Player, playerid);
- #endif
- if (YSI_g_OPC)
- {
- CallLocalFunction("Itter_OnPlayerConnect", "i", playerid);
- }
- return 1;
- }
- #define OnPlayerConnect Itter_OnPlayerConnect
- forward Itter_OnPlayerConnect(playerid);
- #endif
- /*----------------------------------------------------------------------------*-
- Function:
- Itter_OnGameModeInit
- Params:
- -
- Return:
- -
- Notes:
- There are WIERD bugs in this script, seemingly caused by the compiler, so
- this hopefully fixes them.
- -*----------------------------------------------------------------------------*/
- #if !defined BOTSYNC_IS_BOT
- public OnGameModeInit()
- {
- if (YSI_gPlayerC)
- {
- print("foreach error: Something went wrong again! Please tell Y_less");
- #if defined _FOREACH_BOT
- printf("%d", YSI_gBotS);
- printf("%d", YSI_gBotC);
- printf("%d", YSI_gCharacterS);
- printf("%d", YSI_gCharacterC);
- #endif
- printf("%d", YSI_gPlayerS);
- printf("%d", YSI_gPlayerC);
- }
- YSI_g_OPC = (funcidx("Itter_OnPlayerConnect") != -1);
- CallLocalFunction("Itter_OnGameModeInit", "");
- }
- #define OnGameModeInit Itter_OnGameModeInit
- forward Itter_OnGameModeInit();
- #endif
- /*----------------------------------------------------------------------------*-
- Function:
- Itter_OnPlayerDisconnect
- Params:
- playerid - Player who left.
- Return:
- -
- Notes:
- Removes a player from the loop data.
- -*----------------------------------------------------------------------------*/
- #if !defined BOTSYNC_IS_BOT
- public OnPlayerDisconnect(playerid, reason)
- {
- #if defined _FOREACH_BOT
- if (IsPlayerNPC(playerid))
- {
- Itter_Remove(Bot, playerid);
- }
- else
- {
- Itter_Remove(Player, playerid);
- }
- Itter_Remove(Character, playerid);
- #else
- Itter_Remove(Player, playerid);
- #endif
- CallLocalFunction("Itter_OnPlayerDisconnect", "ii", playerid, reason);
- return 1;
- }
- #define OnPlayerDisconnect Itter_OnPlayerDisconnect
- forward Itter_OnPlayerDisconnect(playerid, reason);
- #endif
- /*----------------------------------------------------------------------------*-
- Function:
- Itter_ShowArray
- Params:
- start - Itterator start point.
- members[] - Itterator contents.
- size - Number of itterator values
- Return:
- -
- Notes:
- Pure debug function. Has regular prints not debug prints
- as it's only called when debug is on.
- -*----------------------------------------------------------------------------*/
- stock Itter_ShowArray(start, members[], size)
- {
- static
- sString[61];
- new
- i,
- j = 10;
- printf("Start: %d", start);
- printf("Size: %d", size);
- while (i < size)
- {
- sString[0] = '\0';
- while (i < j && i < size)
- {
- format(sString, sizeof (sString), "%s, %d", sString, members[i]);
- i++;
- }
- printf("Array (%d): %s", j, sString);
- j += 10;
- }
- }
- /*----------------------------------------------------------------------------*-
- Function:
- Itter_RandomInternal
- Params:
- start - Array start index.
- count - Number of items in the itterator.
- array[] - Itterator data.
- Return:
- -
- Notes:
- Returns a random value from an iterator.
- -*----------------------------------------------------------------------------*/
- stock Itter_RandomInternal(start, count, array[])
- {
- if (count == 0)
- {
- return -1;
- }
- new
- rnd = random(count),
- cur = start;
- while (cur != -1)
- {
- if (rnd--)
- {
- cur = array[cur];
- }
- else
- {
- return cur;
- }
- }
- return -1;
- }
- /*----------------------------------------------------------------------------*-
- Function:
- Itter_FreeInternal
- Params:
- start - Array start index.
- count - Number of items in the itterator.
- array[] - Itterator data.
- size - Size of the itterator.
- Return:
- -
- Notes:
- Finds the first free slot in the itterator. Itterators now HAVE to be
- sorted for this function to work correctly as it uses that fact to decide
- wether a slot is unused or the last one. If you want to use the slot
- straight after finding it the itterator will need to re-find it to add in
- the data.
- -*----------------------------------------------------------------------------*/
- stock Itter_FreeInternal(start, count, array[], size)
- {
- if (count == size)
- {
- return -1;
- }
- else if (count == 0)
- {
- return 0;
- }
- new
- first = 0;
- while (first != -1)
- {
- if (first == start)
- {
- start = array[start];
- }
- else if (array[first] == -1)
- {
- return first;
- }
- ++first;
- }
- return -1;
- }
- /*----------------------------------------------------------------------------*-
- Function:
- Itter_AddInternal
- Params:
- &start - Array start index.
- &count - Number of items in the itterator.
- array[] - Itterator data.
- value - Item to add.
- Return:
- -
- Notes:
- Adds a value to a given itterator set.
- -*----------------------------------------------------------------------------*/
- stock Itter_AddInternal(&start, &count, array[], value)
- {
- if (array[value] != -1)
- {
- return 0;
- }
- ++count;
- if (start == -1)
- {
- start = value;
- }
- else if (start > value)
- {
- array[value] = start;
- start = value;
- }
- else
- {
- new
- cur = start,
- last;
- do
- {
- last = cur;
- cur = array[cur];
- if (cur > value)
- {
- array[value] = cur;
- array[last] = value;
- return 1;
- }
- }
- while (cur != -1);
- array[last] = value;
- }
- return 1;
- }
- /*----------------------------------------------------------------------------*-
- Function:
- Itter_RemoveInternal
- Params:
- &start - Array start index.
- &count - Number of items in the itterator.
- array[] - Itterator data.
- value - Item to remove.
- Return:
- -
- Notes:
- Removes a value from an itterator.
- -*----------------------------------------------------------------------------*/
- stock Itter_RemoveInternal(&start, &count, array[], value)
- {
- if (start == -1)
- {
- return 0;
- }
- if (start == value)
- {
- start = array[value];
- }
- else
- {
- new
- cur = start;
- while (array[cur] != value)
- {
- cur = array[cur];
- if (cur == -1)
- {
- return 0;
- }
- }
- array[cur] = array[value];
- }
- array[value] = -1;
- --count;
- return 1;
- }
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